1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
5 // remaining maptime announcer sounds, true when sound was already played
9 void Announcer_Play(string announcement)
11 if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
13 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
15 if(previous_announcement) { strunzone(previous_announcement); }
17 previous_announcement = strzone(announcement);
18 previous_announcement_time = time;
22 void Announcer_Countdown()
24 float starttime = getstatf(STAT_GAMESTARTTIME);
25 float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
26 if(starttime <= time) // game start time has passed
27 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
28 if(roundstarttime == -1)
30 // stop countdown immediately
31 centerprint_generic(CPID_GAME_STARTING, "", 1, 0);
35 if(roundstarttime >= starttime)
36 starttime = roundstarttime;
38 float countdown = (starttime - time);
39 float countdown_rounded = floor(0.5 + countdown);
41 if(countdown <= 0) // countdown has finished, starttime is now
43 if (!spectatee_status)
44 centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
46 Announcer_Play("begin");
50 else // countdown is still going
52 if (!spectatee_status)
54 if(roundstarttime == starttime)
55 centerprint_generic(CPID_GAME_STARTING, _("^1Round starts in %d seconds"), 1, countdown_rounded);
57 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
60 if(countdown_rounded <= 3 && countdown_rounded >= 1)
61 Announcer_Play(ftos(countdown_rounded));
63 self.nextthink = (starttime - (countdown - 1));
68 * Checks whether the server initiated a map restart (stat_game_starttime changed)
70 * TODO: Use a better solution where a common shared entitiy is used that contains
71 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
72 * and STAT_FRAGLIMIT to be auto-sent)
74 void Announcer_Gamestart()
76 float startTime = getstatf(STAT_GAMESTARTTIME);
77 float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
78 if(roundstarttime > startTime)
79 startTime = roundstarttime;
81 if(previous_game_starttime != startTime)
83 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
84 Announcer_Play("prepareforbattle");
90 e.think = Announcer_Countdown;
91 e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
95 previous_game_starttime = startTime;
99 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
100 void Announcer_Time()
102 float timelimit = getstatf(STAT_TIMELIMIT);
103 float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
104 float warmup_timeleft = 0;
107 if(autocvar_g_warmup_limit > 0)
108 warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
111 if(autocvar_cl_announcer_maptime >= 2)
113 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
116 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
117 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
118 announcer_5min = FALSE;
122 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
123 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
125 //if we're in warmup mode, check whether there's a warmup timelimit
126 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
128 announcer_5min = TRUE;
129 Announcer_Play("5minutesremain");
136 if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
140 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
141 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
142 announcer_1min = FALSE;
144 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
145 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
147 // if we're in warmup mode, check whether there's a warmup timelimit
148 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
150 announcer_1min = TRUE;
151 Announcer_Play("1minuteremains");
159 Announcer_Gamestart();
163 void Announcer_Precache ()
165 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
166 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
168 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
169 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
170 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
171 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
174 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
181 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
189 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
200 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
203 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
207 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));