1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
5 //remaining maptime announcer sounds, true when sound was already played
9 void Announcer_Play(string announcement)
11 if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
13 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
15 previous_announcement = announcement;
16 previous_announcement_time = time;
20 void Announcer_Countdown()
22 float starttime = getstatf(STAT_GAMESTARTTIME);
23 float countdown = (starttime - time);
24 float countdown_rounded = floor(0.5 + countdown);
26 if(countdown <= 0) // countdown has finished, starttime is now
28 if (!spectatee_status)
29 centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
31 Announcer_Play("begin");
32 announcer_5min = announcer_1min = FALSE; //reset maptime announcers now as well
36 else // countdown is still going
38 if (!spectatee_status)
39 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
41 if(countdown_rounded <= 3 && countdown_rounded >= 1)
42 Announcer_Play(ftos(countdown_rounded));
44 self.nextthink = (starttime - (countdown - 1));
49 * Checks whether the server initiated a map restart (stat_game_starttime changed)
51 * TODO: Use a better solution where a common shared entitiy is used that contains
52 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
53 * and STAT_FRAGLIMIT to be auto-sent)
55 void Announcer_Gamestart()
57 float startTime = getstatf(STAT_GAMESTARTTIME);
59 if (previous_game_starttime != startTime)
61 if ((time + 5.0) < startTime) //if connecting to server while restart was active don't always play prepareforbattle
63 Announcer_Play("prepareforbattle");
69 e.think = Announcer_Countdown;
70 e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
74 previous_game_starttime = startTime;
78 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
80 void maptimeAnnouncer() {
82 timelimit = getstatf(STAT_TIMELIMIT);
84 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
89 warmuplimit = autocvar_g_warmup_limit;
91 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
96 if (autocvar_cl_sound_maptime_warning >= 2) {
97 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
100 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
101 announcer_5min = FALSE;
103 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
104 //if we're in warmup mode, check whether there's a warmup timelimit
105 if not (warmuplimit == -1 && warmup_stage) {
106 announcer_5min = TRUE;
107 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
112 if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
115 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
116 announcer_1min = FALSE;
118 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
119 //if we're in warmup mode, check whether there's a warmup timelimit
120 if not (warmuplimit == -1 && warmup_stage) {
121 announcer_1min = TRUE;
122 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
128 * Announce carried items (e.g. flags in CTF).
132 void carrierAnnouncer() {
133 float stat_items, redflag, blueflag;
137 if not(autocvar_cl_notify_carried_items)
140 stat_items = getstati(STAT_ITEMS);
142 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
143 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
145 if (redflag == 3 && redflag != redflag_prev) {
146 item = _("^1RED^7 flag");
147 pickup = (redflag_prev == 2);
150 if (blueflag == 3 && blueflag != blueflag_prev) {
151 item = _("^4BLUE^7 flag");
152 pickup = (blueflag_prev == 2);
158 if (autocvar_cl_notify_carried_items & 2)
159 centerprint(sprintf(_("You picked up the %s!"), item));
162 if (autocvar_cl_notify_carried_items & 1)
163 centerprint(sprintf(_("You got the %s!"), item));
167 blueflag_prev = blueflag;
168 redflag_prev = redflag;
173 Announcer_Gamestart();
179 * Add all future announcer sounds precaches here.
180 * TODO: announcer queues
182 void Announcer_Precache () {
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
189 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
190 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
200 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
203 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
207 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
208 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
210 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
211 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
212 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
213 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
214 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
215 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
216 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
217 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
218 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
219 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
221 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
222 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
224 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
225 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
226 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));