1 float autocvar__con_chat_maximized;
2 float autocvar__hud_configure;
3 string autocvar__hud_panelorder;
4 float autocvar__menu_alpha;
5 string autocvar_accuracy_color_levels;
6 float autocvar_bgmvolume;
7 float autocvar_camera_chase_smoothly;
8 float autocvar_camera_enable;
9 float autocvar_camera_forward_follows;
10 float autocvar_camera_free;
11 float autocvar_camera_look_attenuation;
12 float autocvar_camera_look_player;
13 float autocvar_camera_mouse_treshold;
14 float autocvar_camera_reset;
15 float autocvar_camera_speed_attenuation;
16 float autocvar_camera_speed_chase;
17 float autocvar_camera_speed_free;
18 float autocvar_camera_speed_roll;
19 float autocvar_chase_active;
20 float autocvar_cl_allow_uid2name;
21 string autocvar_cl_announcer;
22 float autocvar_cl_autodemo_delete;
23 float autocvar_cl_autodemo_delete_keeprecords;
24 float autocvar_cl_casings;
25 float autocvar_cl_casings_bronze_time;
26 var float autocvar_cl_casings_maxcount = 100;
27 float autocvar_cl_casings_shell_time;
28 var float autocvar_cl_casings_sloppy = 1;
29 var float autocvar_cl_casings_ticrate = 0.1;
30 float autocvar_cl_db_saveasdump;
31 float autocvar_cl_deathscoreboard;
32 float autocvar_cl_effects_lightningarc_branchfactor_add;
33 float autocvar_cl_effects_lightningarc_branchfactor_start;
34 float autocvar_cl_effects_lightningarc_drift_end;
35 float autocvar_cl_effects_lightningarc_drift_start;
36 float autocvar_cl_effects_lightningarc_segmentlength;
37 float autocvar_cl_effects_lightningarc_simple;
38 float autocvar_cl_gentle;
39 float autocvar_cl_gentle_damage;
40 float autocvar_cl_gentle_gibs;
41 float autocvar_cl_gentle_messages;
42 var float autocvar_cl_gibs_damageforcescale = 3.5;
43 var float autocvar_cl_gibs_lifetime = 14;
44 var float autocvar_cl_gibs_maxcount = 100;
45 var float autocvar_cl_gibs_sloppy = 1;
46 var float autocvar_cl_gibs_ticrate = 0.1;
47 var float autocvar_cl_gibs_velocity_random = 1;
48 var float autocvar_cl_gibs_velocity_scale = 1;
49 float autocvar_cl_gibs_velocity_up;
50 float autocvar_cl_gunalign;
51 float autocvar_cl_hidewaypoints;
52 float autocvar_cl_lockview;
53 float autocvar_cl_nogibs;
54 float autocvar_cl_notify_carried_items;
55 float autocvar_cl_particlegibs;
56 float autocvar_cl_particles_oldnexbeam;
57 float autocvar_cl_particles_quality;
58 float autocvar_cl_projectiles_sloppy;
59 float autocvar_cl_readpicture_force;
60 float autocvar_cl_reticle_item_nex;
61 float autocvar_cl_reticle_item_normal;
62 float autocvar_cl_reticle_stretch;
63 float autocvar_cl_showacceleration;
64 float autocvar_cl_showacceleration_alpha;
65 string autocvar_cl_showacceleration_color;
66 float autocvar_cl_showacceleration_color_custom;
67 float autocvar_cl_showacceleration_position;
68 float autocvar_cl_showacceleration_scale;
69 float autocvar_cl_showacceleration_size;
70 float autocvar_cl_showacceleration_z;
71 float autocvar_cl_showspeed;
72 float autocvar_cl_showspeed_position;
73 float autocvar_cl_showspeed_size;
74 float autocvar_cl_showspeed_unit;
75 float autocvar_cl_showspeed_z;
76 float autocvar_cl_sound_maptime_warning;
77 float autocvar_cl_stripcolorcodes;
78 var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
79 var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
80 float autocvar_cl_velocityzoom;
81 var float autocvar_cl_velocityzoomtime = 0.3;
82 string autocvar_cl_weaponpriority;
83 float autocvar_cl_zoomfactor;
84 float autocvar_cl_zoomsensitivity;
85 float autocvar_cl_zoomspeed;
86 float autocvar_con_chat;
87 float autocvar_con_chatpos;
88 float autocvar_con_chatsize;
89 float autocvar_con_chattime;
90 float autocvar_con_notify;
91 float autocvar_con_notifysize;
92 string autocvar_crosshair;
93 float autocvar_crosshair_alpha;
94 string autocvar_crosshair_color;
95 float autocvar_crosshair_color_per_weapon;
96 float autocvar_crosshair_dot;
97 float autocvar_crosshair_dot_alpha;
98 string autocvar_crosshair_dot_color;
99 float autocvar_crosshair_dot_size;
100 float autocvar_crosshair_effect_scalefade;
101 float autocvar_crosshair_effect_speed;
102 float autocvar_crosshair_hittest;
103 float autocvar_crosshair_hittest_blur;
104 float autocvar_crosshair_hittest_showimpact;
105 float autocvar_crosshair_per_weapon;
106 float autocvar_crosshair_pickup;
107 float autocvar_crosshair_pickup_speed;
108 float autocvar_crosshair_ring_campingrifle_alpha;
109 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
110 float autocvar_crosshair_ring_nex_currentcharge_scale;
111 float autocvar_crosshair_ring_nex_inner_alpha;
112 float autocvar_crosshair_ring_nex_inner_color_blue;
113 float autocvar_crosshair_ring_nex_inner_color_green;
114 float autocvar_crosshair_ring_nex_inner_color_red;
115 float autocvar_crosshair_ring_nex_outer_alpha;
116 float autocvar_crosshair_ring_size;
117 float autocvar_crosshair_size;
120 float autocvar_g_balance_tuba_attenuation;
121 float autocvar_g_balance_tuba_fadetime;
122 float autocvar_g_balance_tuba_volume;
123 float autocvar_g_warmup_limit;
124 var float autocvar_g_waypointsprite_alpha = 1;
125 var float autocvar_g_waypointsprite_crosshairfadealpha = 1;
126 float autocvar_g_waypointsprite_crosshairfadedistance;
127 var float autocvar_g_waypointsprite_crosshairfadescale = 1;
128 float autocvar_g_waypointsprite_distancealphaexponent;
129 var float autocvar_g_waypointsprite_distancefadealpha = 1;
130 var float autocvar_g_waypointsprite_distancefadedistancemultiplier = 1;
131 var float autocvar_g_waypointsprite_distancefadescale = 1;
132 var float autocvar_g_waypointsprite_edgefadealpha = 1;
133 float autocvar_g_waypointsprite_edgefadedistance;
134 var float autocvar_g_waypointsprite_edgefadescale = 1;
135 float autocvar_g_waypointsprite_minalpha;
136 float autocvar_g_waypointsprite_minscale;
137 float autocvar_g_waypointsprite_normdistance;
138 var float autocvar_g_waypointsprite_scale = 1;
139 float autocvar_g_waypointsprite_timealphaexponent;
140 var float autocvar_hud_colorflash_alpha = 0.5;
141 float autocvar_hud_configure_bg_minalpha;
142 float autocvar_hud_configure_checkcollisions;
143 float autocvar_hud_configure_grid;
144 float autocvar_hud_configure_grid_alpha;
145 float autocvar_hud_configure_grid_xsize;
146 float autocvar_hud_configure_grid_ysize;
147 float autocvar_hud_configure_teamcolorforced;
148 float autocvar_hud_damage;
149 string autocvar_hud_damage_color;
150 float autocvar_hud_damage_factor;
151 float autocvar_hud_damage_fade_rate;
152 float autocvar_hud_damage_gentle_alpha_multiplier;
153 string autocvar_hud_damage_gentle_color;
154 float autocvar_hud_damage_maxalpha;
155 float autocvar_hud_damage_pain_threshold;
156 float autocvar_hud_damage_pain_threshold_lower;
157 float autocvar_hud_damage_pain_threshold_lower_health;
158 float autocvar_hud_damage_pain_threshold_pulsating_min;
159 float autocvar_hud_damage_pain_threshold_pulsating_period;
160 string autocvar_hud_dock;
161 float autocvar_hud_dock_alpha;
162 string autocvar_hud_dock_color;
163 float autocvar_hud_dock_color_team;
164 float autocvar_hud_panel_ammo;
165 float autocvar_hud_panel_ammo_iconalign;
166 float autocvar_hud_panel_ammo_maxammo;
167 float autocvar_hud_panel_ammo_onlycurrent;
168 float autocvar_hud_panel_ammo_progressbar;
169 string autocvar_hud_panel_ammo_progressbar_name;
170 float autocvar_hud_panel_ammo_progressbar_xoffset;
171 float autocvar_hud_panel_ammo_text;
172 string autocvar_hud_panel_bg;
173 float autocvar_hud_panel_bg_alpha;
174 float autocvar_hud_panel_bg_border;
175 vector autocvar_hud_panel_bg_color;
176 float autocvar_hud_panel_bg_color_team;
177 float autocvar_hud_panel_bg_padding;
178 float autocvar_hud_panel_chat;
179 float autocvar_hud_panel_engineinfo;
180 float autocvar_hud_panel_engineinfo_framecounter_decimals;
181 float autocvar_hud_panel_engineinfo_framecounter_time;
182 float autocvar_hud_panel_fg_alpha;
183 float autocvar_hud_panel_healtharmor;
184 float autocvar_hud_panel_healtharmor_baralign;
185 float autocvar_hud_panel_healtharmor_flip;
186 float autocvar_hud_panel_healtharmor_iconalign;
187 float autocvar_hud_panel_healtharmor_maxarmor;
188 float autocvar_hud_panel_healtharmor_maxhealth;
189 float autocvar_hud_panel_healtharmor_progressbar;
190 string autocvar_hud_panel_healtharmor_progressbar_armor;
191 string autocvar_hud_panel_healtharmor_progressbar_health;
192 float autocvar_hud_panel_healtharmor_text;
193 float autocvar_hud_panel_infomessages;
194 float autocvar_hud_panel_infomessages_flip;
195 float autocvar_hud_panel_modicons;
196 float autocvar_hud_panel_notify;
197 float autocvar_hud_panel_notify_fadetime;
198 float autocvar_hud_panel_notify_flip;
199 float autocvar_hud_panel_notify_print;
200 float autocvar_hud_panel_notify_time;
201 float autocvar_hud_panel_powerups;
202 float autocvar_hud_panel_powerups_baralign;
203 float autocvar_hud_panel_powerups_flip;
204 float autocvar_hud_panel_powerups_iconalign;
205 float autocvar_hud_panel_powerups_progressbar;
206 string autocvar_hud_panel_powerups_progressbar_shield;
207 string autocvar_hud_panel_powerups_progressbar_strength;
208 float autocvar_hud_panel_powerups_text;
209 float autocvar_hud_panel_pressedkeys;
210 float autocvar_hud_panel_pressedkeys_aspect;
211 float autocvar_hud_panel_racetimer;
212 float autocvar_hud_panel_radar;
213 float autocvar_hud_panel_radar_foreground_alpha;
214 float autocvar_hud_panel_radar_rotation;
215 float autocvar_hud_panel_radar_scale;
216 float autocvar_hud_panel_radar_zoommode;
217 float autocvar_hud_panel_score;
218 float autocvar_hud_panel_timer;
219 float autocvar_hud_panel_timer_increment;
220 float autocvar_hud_panel_vote;
221 float autocvar_hud_panel_vote_alreadyvoted_alpha;
222 string autocvar_hud_panel_vote_bg_alpha;
223 float autocvar_hud_panel_weapons;
224 float autocvar_hud_panel_weapons_accuracy;
225 float autocvar_hud_panel_weapons_ammo;
226 float autocvar_hud_panel_weapons_ammo_alpha;
227 string autocvar_hud_panel_weapons_ammo_color;
228 float autocvar_hud_panel_weapons_ammo_full_cells;
229 float autocvar_hud_panel_weapons_ammo_full_fuel;
230 float autocvar_hud_panel_weapons_ammo_full_nails;
231 float autocvar_hud_panel_weapons_ammo_full_rockets;
232 float autocvar_hud_panel_weapons_ammo_full_shells;
233 float autocvar_hud_panel_weapons_aspect;
234 float autocvar_hud_panel_weapons_complainbubble;
235 string autocvar_hud_panel_weapons_complainbubble_color_donthave;
236 string autocvar_hud_panel_weapons_complainbubble_color_outofammo;
237 string autocvar_hud_panel_weapons_complainbubble_color_unavailable;
238 float autocvar_hud_panel_weapons_complainbubble_fadetime;
239 float autocvar_hud_panel_weapons_complainbubble_padding;
240 float autocvar_hud_panel_weapons_complainbubble_time;
241 var float autocvar_hud_panel_weapons_fade = 1;
242 float autocvar_hud_panel_weapons_label;
243 float autocvar_hud_panel_weapons_timeout;
244 float autocvar_hud_panel_weapons_timeout_effect;
245 float autocvar_hud_progressbar_alpha;
246 float autocvar_hud_showbinds;
247 float autocvar_hud_showbinds_limit;
248 string autocvar_hud_skin;
249 float autocvar_loddebug;
250 float autocvar_menu_mouse_speed;
251 string autocvar_menu_skin;
252 float autocvar_r_fakelight;
253 float autocvar_r_fullbright;
254 float autocvar_r_letterbox;
255 float autocvar_scoreboard_accuracy;
256 float autocvar_scoreboard_accuracy_doublerows;
257 float autocvar_scoreboard_alpha_bg;
258 var float autocvar_scoreboard_alpha_fg = 1.0;
259 var float autocvar_scoreboard_alpha_name = 0.9;
260 var float autocvar_scoreboard_alpha_name_self = 1;
261 float autocvar_scoreboard_bg_scale;
262 float autocvar_scoreboard_border_thickness;
263 float autocvar_scoreboard_color_bg_b;
264 float autocvar_scoreboard_color_bg_g;
265 float autocvar_scoreboard_color_bg_r;
266 float autocvar_scoreboard_color_bg_team;
267 string autocvar_scoreboard_columns;
268 var float autocvar_scoreboard_fadeinspeed = 10;
269 var float autocvar_scoreboard_fadeoutspeed = 5;
270 float autocvar_scoreboard_highlight;
271 var float autocvar_scoreboard_highlight_alpha = 0.10;
272 var float autocvar_scoreboard_highlight_alpha_self = 0.25;
273 float autocvar_scoreboard_offset_left;
274 float autocvar_scoreboard_offset_right;
275 float autocvar_scr_centerpos;
276 float autocvar_scr_centersize;
277 float autocvar_scr_centertime;
278 float autocvar_v_flipped;
279 float autocvar_vid_conheight;
280 float autocvar_vid_conwidth;
281 float autocvar_vid_pixelheight;
282 float autocvar_viewsize;