3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
26 vector HUD_Get_Num_Color (float x, float maxvalue)
31 color.x = sin(2*M_PI*time);
33 color.z = sin(2*M_PI*time);
35 else if(x > maxvalue * 0.75) {
36 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
40 else if(x > maxvalue * 0.5) {
41 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
45 else if(x > maxvalue * 0.25) {
48 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
50 else if(x > maxvalue * 0.1) {
52 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
61 blinkingamt = (1 - x/maxvalue/0.25);
64 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
126 if(theirtime == 0) // goal hit
130 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
140 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146 lapstr = sprintf(_(" (-%dL)"), lapdelta);
149 else if(lapdelta < 0)
151 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
155 else if(theirtime > 0) // anticipation
157 if(mytime >= theirtime)
158 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
160 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
170 cpname = _("Start line");
172 cpname = _("Finish line");
174 cpname = sprintf(_("Intermediate %d"), cp);
176 cpname = _("Finish line");
179 return strcat(col, cpname);
180 else if(theirname == "")
181 return strcat(col, sprintf("%s (%s)", cpname, timestr));
183 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
190 for (i=RANKINGS_CNT-1;i>=0;--i)
191 if(grecordholder[i] == net_name)
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
205 if(!length_ratio || !theAlpha)
211 if(length_ratio < -1)
214 else if(length_ratio < 0)
218 vector width, height;
220 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221 if(precache_pic(pic) == "") {
222 pic = "gfx/hud/default/progressbar_vertical";
225 if (baralign == 1) // bottom align
226 theOrigin.y += (1 - length_ratio) * theSize.y;
227 else if (baralign == 2) // center align
228 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229 else if (baralign == 3) // center align, positive values down, negative up
232 if (length_ratio > 0)
233 theOrigin.y += theSize.y;
236 theOrigin.y += (1 + length_ratio) * theSize.y;
237 length_ratio = -length_ratio;
240 theSize.y *= length_ratio;
243 width = eX * theSize.x;
244 height = eY * theSize.y;
245 if(theSize.y <= theSize.x * 2)
247 // button not high enough
248 // draw just upper and lower part then
249 square = eY * theSize.y * 0.5;
250 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
256 square = eY * theSize.x;
257 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
259 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
262 pic = strcat(hud_skin_path, "/", pic);
263 if(precache_pic(pic) == "") {
264 pic = "gfx/hud/default/progressbar";
267 if (baralign == 1) // right align
268 theOrigin.x += (1 - length_ratio) * theSize.x;
269 else if (baralign == 2) // center align
270 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271 else if (baralign == 3) // center align, positive values on the right, negative on the left
274 if (length_ratio > 0)
275 theOrigin.x += theSize.x;
278 theOrigin.x += (1 + length_ratio) * theSize.x;
279 length_ratio = -length_ratio;
282 theSize.x *= length_ratio;
285 width = eX * theSize.x;
286 height = eY * theSize.y;
287 if(theSize.x <= theSize.y * 2)
289 // button not wide enough
290 // draw just left and right part then
291 square = eX * theSize.x * 0.5;
292 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
298 square = eX * theSize.y;
299 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
301 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
312 pic = strcat(hud_skin_path, "/num_leading");
313 if(precache_pic(pic) == "") {
314 pic = "gfx/hud/default/num_leading";
317 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318 if(mySize.x/mySize.y > 2)
319 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
323 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
325 vector newPos = '0 0 0', newSize = '0 0 0';
326 vector picpos, numpos;
330 if(mySize.y/mySize.x > 2)
332 newSize.y = 2 * mySize.x;
333 newSize.x = mySize.x;
335 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
340 newSize.x = 1/2 * mySize.y;
341 newSize.y = mySize.y;
343 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
350 picpos = newPos + eY * newSize.x;
355 numpos = newPos + eY * newSize.x;
359 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
360 // make number smaller than icon, it looks better
361 // reduce only y to draw numbers with different number of digits with the same y size
362 numpos.y += newSize.y * ((1 - 0.7) / 2);
364 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
368 if(mySize.x/mySize.y > 3)
370 newSize.x = 3 * mySize.y;
371 newSize.y = mySize.y;
373 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
378 newSize.y = 1/3 * mySize.x;
379 newSize.x = mySize.x;
381 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
385 if(icon_right_align) // right align
388 picpos = newPos + eX * 2 * newSize.y;
392 numpos = newPos + eX * newSize.y;
396 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
397 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
398 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
399 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
402 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
404 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
417 if(autocvar__hud_configure) return;
418 if(intermission == 2) return;
420 if(hud == HUD_BUMBLEBEE_GUN)
421 CSQC_BUMBLE_GUN_HUD();
423 Vehicle info = get_vehicleinfo(hud);
428 bool HUD_Panel_CheckFlags(int showflags)
430 if ( HUD_Minigame_Showpanels() )
431 return showflags & PANEL_SHOW_MINIGAME;
432 if(intermission == 2)
433 return showflags & PANEL_SHOW_MAPVOTE;
434 return showflags & PANEL_SHOW_MAINGAME;
437 void HUD_Panel_Draw(entity panent)
440 if(autocvar__hud_configure)
442 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
445 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
451 // reset gametype specific icons
452 if(gametype == MAPINFO_TYPE_CTF)
459 // global hud theAlpha fade
460 if(menu_enabled == 1)
463 hud_fade_alpha = (1 - autocvar__menu_alpha);
465 if(scoreboard_fade_alpha)
466 hud_fade_alpha = (1 - scoreboard_fade_alpha);
468 HUD_Configure_Frame();
470 // panels that we want to be active together with the scoreboard
471 // they must fade only when the menu does
472 if(scoreboard_fade_alpha == 1)
474 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
478 if(!autocvar__hud_configure && !hud_fade_alpha)
481 HUD_Panel_Draw(HUD_PANEL(VOTE));
487 if (hud_skin_prev != autocvar_hud_skin)
490 strunzone(hud_skin_path);
491 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
493 strunzone(hud_skin_prev);
494 hud_skin_prev = strzone(autocvar_hud_skin);
498 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
502 float hud_dock_color_team = autocvar_hud_dock_color_team;
503 if((teamplay) && hud_dock_color_team) {
504 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
505 color = '1 0 0' * hud_dock_color_team;
507 color = myteamcolors * hud_dock_color_team;
509 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
510 color = '1 0 0' * hud_dock_color_team;
514 string hud_dock_color = autocvar_hud_dock_color;
515 if(hud_dock_color == "shirt") {
516 f = stof(getplayerkeyvalue(current_player, "colors"));
517 color = colormapPaletteColor(floor(f / 16), 0);
519 else if(hud_dock_color == "pants") {
520 f = stof(getplayerkeyvalue(current_player, "colors"));
521 color = colormapPaletteColor(f % 16, 1);
524 color = stov(hud_dock_color);
528 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
529 if(precache_pic(pic) == "") {
530 pic = strcat(hud_skin_path, "/dock_medium");
531 if(precache_pic(pic) == "") {
532 pic = "gfx/hud/default/dock_medium";
535 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
538 // cache the panel order into the panel_order array
539 if(autocvar__hud_panelorder != hud_panelorder_prev) {
540 for(i = 0; i < hud_panels_COUNT; ++i)
544 bool warning = false;
545 int argc = tokenize_console(autocvar__hud_panelorder);
546 if (argc > hud_panels_COUNT)
548 //first detect wrong/missing panel numbers
549 for(i = 0; i < hud_panels_COUNT; ++i) {
550 p_num = stoi(argv(i));
551 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
552 if (panel_order[p_num] == -1) //found for the first time?
553 s = strcat(s, ftos(p_num), " ");
554 panel_order[p_num] = 1; //mark as found
559 for(i = 0; i < hud_panels_COUNT; ++i) {
560 if (panel_order[i] == -1) {
562 s = strcat(s, ftos(i), " "); //add missing panel number
566 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
568 cvar_set("_hud_panelorder", s);
569 if(hud_panelorder_prev)
570 strunzone(hud_panelorder_prev);
571 hud_panelorder_prev = strzone(s);
573 //now properly set panel_order
575 for(i = 0; i < hud_panels_COUNT; ++i) {
576 panel_order[i] = stof(argv(i));
580 hud_draw_maximized = 0;
581 // draw panels in the order specified by panel_order array
582 for(i = hud_panels_COUNT - 1; i >= 0; --i)
583 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
587 hud_draw_maximized = 1; // panels that may be maximized must check this var
588 // draw maximized panels on top
589 if(hud_panel_radar_maximized)
590 HUD_Panel_Draw(HUD_PANEL(RADAR));
591 if(autocvar__con_chat_maximized)
592 HUD_Panel_Draw(HUD_PANEL(CHAT));
593 if(hud_panel_quickmenu)
594 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
596 if (scoreboard_active || intermission == 2)
599 HUD_Configure_PostDraw();
601 hud_configure_prev = autocvar__hud_configure;