3 #include <common/weapons/_all.qh>
4 #include <common/scores.qh>
6 void Hud_Dynamic_Frame();
8 bool HUD_Radar_Clickable();
9 void HUD_Radar_Mouse();
11 REGISTRY(hud_panels, BITS(6))
12 #define hud_panels_from(i) _hud_panels_from(i, NULL)
13 REGISTER_REGISTRY(hud_panels)
15 #define REGISTER_HUD_PANEL(id, draw_func, configflags, showflags) \
17 REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
18 this.panel_id = this.m_id; \
19 this.panel_draw = draw_func; \
20 this.panel_name = strzone(strtolower(#id)); \
21 this.panel_configflags = configflags; \
22 this.panel_showflags = showflags; \
25 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
27 // draw the background/borders
28 #define HUD_Panel_DrawBg() MACRO_BEGIN { \
29 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
31 HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
32 panel.current_panel_bg, \
33 HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
34 panel_bg_color, panel_bg_alpha, \
35 HUD_Scale('1 1 0' * BORDER_MULTIPLIER * panel_bg_border) \
39 int panel_order[hud_panels_MAX];
40 string hud_panelorder_prev;
42 bool hud_draw_maximized;
43 bool hud_panel_radar_maximized;
44 bool hud_panel_radar_mouse;
45 float hud_panel_radar_bottom;
46 bool hud_panel_radar_temp_hidden;
47 bool chat_panel_modified;
48 bool radar_panel_modified;
50 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
51 void HUD_Radar_Hide_Maximized();
53 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
54 vector HUD_Get_Num_Color (float hp, float maxvalue);
55 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
56 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
57 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
58 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
63 int race_CheckName(string net_name);
64 string MakeRaceString(int cp, float mytime, float theirtime, float othertime, float lapdelta, string theirname);
69 int vote_highlighted; // currently selected vote
71 int vote_active; // is there an active vote?
72 int vote_prev; // previous state of vote_active to check for a change
74 float vote_change; // "time" when vote_active changed
76 float hud_panel_quickmenu;
79 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
80 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
81 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
82 entity highlightedPanel;
83 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
85 const float BORDER_MULTIPLIER = 4;
86 float scoreboard_bottom;
87 int weapon_accuracy[Weapons_MAX];
89 entity complain_weapon;
90 int complain_weapon_type;
91 float complain_weapon_time;
93 PlayerScoreField ps_primary, ps_secondary;
94 int ts_primary, ts_secondary;
96 .Weapon last_switchweapon;
97 .Weapon last_activeweapon;
104 const int S_SHIFT = 1;
105 const int S_CTRL = 2;
108 float hud_fade_alpha;
110 string hud_skin_path;
111 string hud_skin_prev;
115 entity highlightedPanel_backup;
116 vector panel_pos_backup;
117 vector panel_size_backup;
119 vector panel_size_copied;
122 entityclass(HUDPanel);
123 classfield(HUDPanel) .string panel_name;
124 classfield(HUDPanel) .int panel_id;
125 classfield(HUDPanel) .vector current_panel_pos;
126 classfield(HUDPanel) .vector current_panel_size;
127 classfield(HUDPanel) .string current_panel_bg;
128 classfield(HUDPanel) .float current_panel_bg_alpha;
129 classfield(HUDPanel) .float current_panel_bg_border;
130 classfield(HUDPanel) .vector current_panel_bg_color;
131 classfield(HUDPanel) .float current_panel_bg_color_team;
132 classfield(HUDPanel) .float current_panel_bg_padding;
133 classfield(HUDPanel) .float current_panel_fg_alpha;
134 classfield(HUDPanel) .float update_time;
138 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
139 vector panel_bg_color;
140 string panel_bg_color_str;
141 float panel_bg_color_team;
142 string panel_bg_color_team_str;
143 float panel_fg_alpha;
144 float panel_bg_alpha;
145 string panel_bg_alpha_str;
146 float panel_bg_border;
147 string panel_bg_border_str;
148 float panel_bg_padding;
149 string panel_bg_padding_str;
151 classfield(HUDPanel) .void() panel_draw;
153 // chat panel can be reduced / moved while the mapvote is active
154 // let know the mapvote panel about chat pos and size
158 float current_player;
160 float autocvar_hud_dynamic_follow;
161 float autocvar_hud_dynamic_follow_scale;
162 vector autocvar_hud_dynamic_follow_scale_xyz;
164 vector hud_dynamic_shake_realofs;
165 float hud_dynamic_shake_factor;
166 float hud_dynamic_shake_time;
168 // shared across viewmodel effects and dynamic hud code
169 vector cl_followmodel_ofs;
170 float cl_followmodel_time;
173 vector hud_scale_current = '1 1 0';
175 vector hud_shift_current = '0 0 0';
176 vector hud_scale_center;
178 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
180 .int panel_showflags;
181 const int PANEL_SHOW_NEVER = 0x00;
182 const int PANEL_SHOW_MAINGAME = 0x01;
183 const int PANEL_SHOW_MINIGAME = 0x02;
184 const int PANEL_SHOW_MAPVOTE = 0x04;
185 const int PANEL_SHOW_WITH_SB = 0x08;
186 const int PANEL_SHOW_ALWAYS = 0xff;
188 .int panel_configflags;
189 const int PANEL_CONFIG_NO = 0x00;
190 const int PANEL_CONFIG_MAIN = 0x01;
191 const int PANEL_CONFIG_CANBEOFF = 0x02; // panel can be disabled (if disabled it's displayed with a low alpha)
194 // prev_* vars contain the health/armor at the previous FRAME
195 // set to -1 when player is dead or was not playing
196 int prev_health, prev_armor;
197 float health_damagetime, armor_damagetime;
198 int health_beforedamage, armor_beforedamage;
199 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
200 int old_p_health, old_p_armor;
201 float old_p_healthtime, old_p_armortime;
202 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
203 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
204 int prev_p_health, prev_p_armor;
206 void HUD_ItemsTime();
208 REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // WEAPONS
209 REGISTER_HUD_PANEL(AMMO, HUD_Ammo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // AMMO
210 REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // POWERUPS
211 REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // HEALTHARMOR
212 REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // NOTIFY
213 REGISTER_HUD_PANEL(TIMER, HUD_Timer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // TIMER
214 REGISTER_HUD_PANEL(RADAR, HUD_Radar, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RADAR
215 REGISTER_HUD_PANEL(SCORE, HUD_Score, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // SCORE
216 REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RACETIMER
217 REGISTER_HUD_PANEL(VOTE, HUD_Vote, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // VOTE
218 REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // MODICONS
219 REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PRESSEDKEYS
220 REGISTER_HUD_PANEL(CHAT, HUD_Chat, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // CHAT
221 REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // ENGINEINFO
222 REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // INFOMESSAGES
223 REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PHYSICS
224 REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // CENTERPRINT
225 REGISTER_HUD_PANEL(MINIGAMEBOARD, HUD_MinigameBoard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEBOARD
226 REGISTER_HUD_PANEL(MINIGAMESTATUS, HUD_MinigameStatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMESTATUS
227 REGISTER_HUD_PANEL(MINIGAMEHELP, HUD_MinigameHelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEHELP
228 REGISTER_HUD_PANEL(MINIGAMEMENU, HUD_MinigameMenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // MINIGAMEMENU
229 REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) // MAPVOTE
230 REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME
231 REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME ) // QUICKMENU
232 REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
233 // always add new panels to the end of list
235 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
236 // ----------------------
237 // MACRO HELL STARTS HERE
238 // ----------------------
239 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
241 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
242 // comment on last line of macro: // we probably want to see a background in config mode at all times...
243 #define HUD_Panel_GetBg() MACRO_BEGIN { \
245 if (!autocvar__hud_configure && panel_bg_str == "0") { \
248 if (panel_bg_str == "") { \
249 panel_bg_str = autocvar_hud_panel_bg; \
251 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
254 if (panel_bg_str == "0" && autocvar__hud_configure) \
255 panel_bg_alpha_str = "0"; \
256 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
257 if (precache_pic(panel_bg) == "") { \
258 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
259 if (precache_pic(panel_bg) == "") { \
260 panel_bg = strcat("gfx/hud/default/", "border_default"); \
265 strcpy(panel.current_panel_bg, panel_bg); \
268 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
269 #define HUD_Panel_GetColor() MACRO_BEGIN { \
270 if ((teamplay) && panel_bg_color_team > 0) { \
271 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
272 panel_bg_color = '1 0 0' * panel_bg_color_team; \
274 panel_bg_color = myteamcolors * panel_bg_color_team; \
275 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
276 panel_bg_color = '1 0 0' * panel_bg_color_team; \
278 if (panel_bg_color_str == "") { \
279 panel_bg_color = autocvar_hud_panel_bg_color; \
281 if (panel_bg_color_str == "shirt") { \
282 panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
283 } else if (panel_bg_color_str == "pants") { \
284 panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
286 panel_bg_color = stov(panel_bg_color_str); \
292 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
293 #define HUD_Panel_GetColorTeam() MACRO_BEGIN { \
294 if (panel_bg_color_team_str == "") { \
295 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
297 panel_bg_color_team = stof(panel_bg_color_team_str); \
301 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
302 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
303 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \
304 if (panel_bg_alpha_str == "") { \
305 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
307 panel_bg_alpha = stof(panel_bg_alpha_str); \
308 if (autocvar__hud_configure) { \
309 if (!panel_enabled) \
310 panel_bg_alpha = 0.25; \
311 else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
312 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
314 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
318 // Get value for panel_fg_alpha. Also do various minalpha checks
319 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
320 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \
321 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
322 if (autocvar__hud_configure && !panel_enabled) \
323 panel_fg_alpha = 0.25; \
326 // Get border. See comments above, it's similar.
327 #define HUD_Panel_GetBorder() MACRO_BEGIN { \
328 if (panel_bg_border_str == "") { \
329 panel_bg_border = autocvar_hud_panel_bg_border; \
331 panel_bg_border = stof(panel_bg_border_str); \
335 // Get padding. See comments above, it's similar.
336 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
337 #define HUD_Panel_GetPadding() MACRO_BEGIN { \
338 if (panel_bg_padding_str == "") { \
339 panel_bg_padding = autocvar_hud_panel_bg_padding; \
341 panel_bg_padding = stof(panel_bg_padding_str); \
343 panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
346 // return smoothly faded pos and size of given panel when a dialog is active
347 // don't center too wide panels, it doesn't work with different resolutions
348 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
349 vector new_size = panel_size; \
350 float max_panel_width = 0.52 * vid_conwidth; \
351 if(panel_size.x > max_panel_width) \
353 new_size.x = max_panel_width; \
354 new_size.y = panel_size.y * (new_size.x / panel_size.x); \
356 vector new_pos = vec2(panel_bg_border + 0.5 * max_panel_width, 0.5 * vid_conheight) - 0.5 * new_size; \
357 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
358 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
361 // Scale the pos and size vectors to absolute coordinates
362 #define HUD_Panel_ScalePosSize() MACRO_BEGIN { \
363 panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
364 panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
367 float panel_fade_alpha;
368 void HUD_Panel_LoadCvars();
370 #define Hud_Panel_GetPanelEnabled() \
371 panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \
372 ? cvar(strcat("hud_panel_", panel.panel_name)) : true)
374 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \
375 Hud_Panel_GetPanelEnabled(); \
376 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
377 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
378 HUD_Panel_ScalePosSize(); \
379 if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
380 HUD_Panel_UpdatePosSize_ForMenu(); \
382 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
383 HUD_Panel_GetBorder(); \
386 const int NOTIFY_MAX_ENTRIES = 10;
387 const float NOTIFY_ICON_MARGIN = 0.02;
391 float notify_times[NOTIFY_MAX_ENTRIES];
392 string notify_attackers[NOTIFY_MAX_ENTRIES];
393 string notify_victims[NOTIFY_MAX_ENTRIES];
394 string notify_icons[NOTIFY_MAX_ENTRIES];
396 void HUD_Notify_Push(string icon, string attacker, string victim);
398 var void HUD_ModIcons_GameType(vector pos, vector size);
399 void HUD_ModIcons_SetFunc();