1 #include "hud_config.qh"
4 #include "panel/scoreboard.qh"
5 #include <client/autocvars.qh>
6 #include <client/defs.qh>
7 #include <client/miscfunctions.qh>
9 #define HUD_Write(s) fputs(fh, s)
10 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
11 #define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
13 void HUD_Panel_ExportCfg(string cfgname)
16 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
18 fh = fopen(filename, FILE_WRITE);
21 HUD_Write("//title \n");
22 HUD_Write("//author \n");
24 HUD_Write_Cvar("hud_skin");
25 HUD_Write_Cvar("hud_panel_bg");
26 HUD_Write_Cvar("hud_panel_bg_color");
27 HUD_Write_Cvar("hud_panel_bg_color_team");
28 HUD_Write_Cvar("hud_panel_bg_alpha");
29 HUD_Write_Cvar("hud_panel_bg_border");
30 HUD_Write_Cvar("hud_panel_bg_padding");
31 HUD_Write_Cvar("hud_panel_fg_alpha");
34 HUD_Write_Cvar("hud_dock");
35 HUD_Write_Cvar("hud_dock_color");
36 HUD_Write_Cvar("hud_dock_color_team");
37 HUD_Write_Cvar("hud_dock_alpha");
40 HUD_Write_Cvar("hud_progressbar_alpha");
41 HUD_Write_Cvar("hud_progressbar_strength_color");
42 HUD_Write_Cvar("hud_progressbar_superweapons_color");
43 HUD_Write_Cvar("hud_progressbar_shield_color");
44 HUD_Write_Cvar("hud_progressbar_health_color");
45 HUD_Write_Cvar("hud_progressbar_armor_color");
46 HUD_Write_Cvar("hud_progressbar_fuel_color");
47 HUD_Write_Cvar("hud_progressbar_nexball_color");
48 HUD_Write_Cvar("hud_progressbar_speed_color");
49 HUD_Write_Cvar("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
51 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
52 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
55 HUD_Write_Cvar("_hud_panelorder");
58 HUD_Write_Cvar("hud_configure_grid");
59 HUD_Write_Cvar("hud_configure_grid_xsize");
60 HUD_Write_Cvar("hud_configure_grid_ysize");
63 // common cvars for all panels
64 for (int i = 0; i < hud_panels_COUNT; ++i)
66 panel = hud_panels_from(i);
68 HUD_Write_PanelCvar("_pos");
69 HUD_Write_PanelCvar("_size");
70 HUD_Write_PanelCvar("_bg");
71 HUD_Write_PanelCvar("_bg_color");
72 HUD_Write_PanelCvar("_bg_color_team");
73 HUD_Write_PanelCvar("_bg_alpha");
74 HUD_Write_PanelCvar("_bg_border");
75 HUD_Write_PanelCvar("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_Cvar("hud_panel_weapons_accuracy");
79 HUD_Write_Cvar("hud_panel_weapons_label");
80 HUD_Write_Cvar("hud_panel_weapons_label_scale");
81 HUD_Write_Cvar("hud_panel_weapons_complainbubble");
82 HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
83 HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
84 HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
85 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
86 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
87 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
88 HUD_Write_Cvar("hud_panel_weapons_ammo");
89 HUD_Write_Cvar("hud_panel_weapons_ammo_color");
90 HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
91 HUD_Write_Cvar("hud_panel_weapons_aspect");
92 HUD_Write_Cvar("hud_panel_weapons_timeout");
93 HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
94 HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
95 HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
96 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
97 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
98 HUD_Write_Cvar("hud_panel_weapons_onlyowned");
99 HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
100 HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
101 HUD_Write_Cvar("hud_panel_weapons_selection_radius");
102 HUD_Write_Cvar("hud_panel_weapons_selection_speed");
105 HUD_Write_Cvar("hud_panel_ammo_onlycurrent");
106 HUD_Write_Cvar("hud_panel_ammo_noncurrent_alpha");
107 HUD_Write_Cvar("hud_panel_ammo_noncurrent_scale");
108 HUD_Write_Cvar("hud_panel_ammo_iconalign");
109 HUD_Write_Cvar("hud_panel_ammo_progressbar");
110 HUD_Write_Cvar("hud_panel_ammo_progressbar_name");
111 HUD_Write_Cvar("hud_panel_ammo_progressbar_xoffset");
112 HUD_Write_Cvar("hud_panel_ammo_text");
114 case HUD_PANEL_POWERUPS:
115 HUD_Write_Cvar("hud_panel_powerups_iconalign");
116 HUD_Write_Cvar("hud_panel_powerups_baralign");
117 HUD_Write_Cvar("hud_panel_powerups_progressbar");
118 HUD_Write_Cvar("hud_panel_powerups_text");
120 case HUD_PANEL_HEALTHARMOR:
121 HUD_Write_Cvar("hud_panel_healtharmor_combined");
122 HUD_Write_Cvar("hud_panel_healtharmor_flip");
123 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
124 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
125 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
126 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
127 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
128 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
129 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
130 HUD_Write_Cvar("hud_panel_healtharmor_text");
132 case HUD_PANEL_NOTIFY:
133 HUD_Write_Cvar("hud_panel_notify_flip");
134 HUD_Write_Cvar("hud_panel_notify_fontsize");
135 HUD_Write_Cvar("hud_panel_notify_time");
136 HUD_Write_Cvar("hud_panel_notify_fadetime");
137 HUD_Write_Cvar("hud_panel_notify_icon_aspect");
139 case HUD_PANEL_TIMER:
141 case HUD_PANEL_RADAR:
142 HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
143 HUD_Write_Cvar("hud_panel_radar_rotation");
144 HUD_Write_Cvar("hud_panel_radar_zoommode");
145 HUD_Write_Cvar("hud_panel_radar_scale");
146 HUD_Write_Cvar("hud_panel_radar_maximized_scale");
147 HUD_Write_Cvar("hud_panel_radar_maximized_size");
148 HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
149 HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
151 case HUD_PANEL_SCORE:
152 HUD_Write_Cvar("hud_panel_score_rankings");
155 HUD_Write_Cvar("hud_panel_vote_alreadyvoted_alpha");
157 case HUD_PANEL_MODICONS:
158 HUD_Write_Cvar("hud_panel_modicons_ca_layout");
159 HUD_Write_Cvar("hud_panel_modicons_dom_layout");
160 HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
162 case HUD_PANEL_PRESSEDKEYS:
163 HUD_Write_Cvar("hud_panel_pressedkeys_aspect");
164 HUD_Write_Cvar("hud_panel_pressedkeys_attack");
166 case HUD_PANEL_ENGINEINFO:
167 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
168 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
170 case HUD_PANEL_INFOMESSAGES:
171 HUD_Write_Cvar("hud_panel_infomessages_flip");
173 case HUD_PANEL_PHYSICS:
174 HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
175 HUD_Write_Cvar("hud_panel_physics_speed_max");
176 HUD_Write_Cvar("hud_panel_physics_speed_vertical");
177 HUD_Write_Cvar("hud_panel_physics_topspeed");
178 HUD_Write_Cvar("hud_panel_physics_topspeed_time");
179 HUD_Write_Cvar("hud_panel_physics_acceleration_max");
180 HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
181 HUD_Write_Cvar("hud_panel_physics_flip");
182 HUD_Write_Cvar("hud_panel_physics_baralign");
183 HUD_Write_Cvar("hud_panel_physics_progressbar");
184 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
185 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
186 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
187 HUD_Write_Cvar("hud_panel_physics_text");
188 HUD_Write_Cvar("hud_panel_physics_text_scale");
190 case HUD_PANEL_CENTERPRINT:
191 HUD_Write_Cvar("hud_panel_centerprint_align");
192 HUD_Write_Cvar("hud_panel_centerprint_flip");
193 HUD_Write_Cvar("hud_panel_centerprint_fontscale");
194 HUD_Write_Cvar("hud_panel_centerprint_time");
195 HUD_Write_Cvar("hud_panel_centerprint_fade_in");
196 HUD_Write_Cvar("hud_panel_centerprint_fade_out");
197 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent");
198 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone");
199 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone_minalpha");
200 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo");
201 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo_minalpha");
202 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_minfontsize");
203 HUD_Write_Cvar("hud_panel_centerprint_fade_minfontsize");
205 case HUD_PANEL_ITEMSTIME:
206 HUD_Write_Cvar("hud_panel_itemstime_iconalign");
207 HUD_Write_Cvar("hud_panel_itemstime_progressbar");
208 HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
209 HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
210 HUD_Write_Cvar("hud_panel_itemstime_text");
211 HUD_Write_Cvar("hud_panel_itemstime_ratio");
212 HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
214 case HUD_PANEL_MAPVOTE:
215 HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
217 case HUD_PANEL_QUICKMENU:
218 HUD_Write_Cvar("hud_panel_quickmenu_align");
220 case HUD_PANEL_SCOREBOARD:
221 HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
222 HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
223 HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
224 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
225 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
226 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
227 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
228 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
229 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
230 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
231 HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
232 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
233 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
238 MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
240 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
242 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)"), filename);
246 LOG_INFOF(_("^1Couldn't write to %s"), filename);
249 void HUD_Configure_Exit_Force()
251 if (hud_configure_menu_open)
253 hud_configure_menu_open = 0;
254 localcmd("togglemenu\n");
256 cvar_set("_hud_configure", "0");
259 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
260 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
262 vector myCenter, targCenter;
263 vector myTarget = myPos;
265 for (i = 0; i < hud_panels_COUNT; ++i) {
266 panel = hud_panels_from(i);
267 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
268 if(panel == highlightedPanel) continue;
269 HUD_Panel_UpdatePosSize();
270 if(!panel_enabled) continue;
272 panel_pos -= '1 1 0' * panel_bg_border;
273 panel_size += '2 2 0' * panel_bg_border;
275 if(myPos.y + mySize.y < panel_pos.y)
277 if(myPos.y > panel_pos.y + panel_size.y)
280 if(myPos.x + mySize.x < panel_pos.x)
282 if(myPos.x > panel_pos.x + panel_size.x)
285 // OK, there IS a collision.
287 myCenter.x = myPos.x + 0.5 * mySize.x;
288 myCenter.y = myPos.y + 0.5 * mySize.y;
290 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
291 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
293 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
295 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
296 myTarget.x = panel_pos.x - mySize.x;
297 else // push it upwards
298 myTarget.y = panel_pos.y - mySize.y;
300 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
302 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
303 myTarget.x = panel_pos.x + panel_size.x;
304 else // push it upwards
305 myTarget.y = panel_pos.y - mySize.y;
307 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
309 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
310 myTarget.x = panel_pos.x - mySize.x;
311 else // push it downwards
312 myTarget.y = panel_pos.y + panel_size.y;
314 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
316 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
317 myTarget.x = panel_pos.x + panel_size.x;
318 else // push it downwards
319 myTarget.y = panel_pos.y + panel_size.y;
321 //if(cvar("hud_configure_checkcollisions_debug"))
322 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
328 void HUD_Panel_SetPos(vector pos)
330 panel = highlightedPanel;
331 HUD_Panel_UpdatePosSize();
335 //if(cvar("hud_configure_checkcollisions_debug"))
336 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
338 if(autocvar_hud_configure_grid)
340 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
341 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
344 if(hud_configure_checkcollisions)
345 pos = HUD_Panel_CheckMove(pos, mySize);
347 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
348 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
351 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
353 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
356 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
357 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
360 float ratio = mySize.x/mySize.y;
362 for (i = 0; i < hud_panels_COUNT; ++i) {
363 panel = hud_panels_from(i);
364 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
365 if(panel == highlightedPanel) continue;
366 HUD_Panel_UpdatePosSize();
367 if(!panel_enabled) continue;
369 panel_pos -= '1 1 0' * panel_bg_border;
370 panel_size += '2 2 0' * panel_bg_border;
372 targEndPos = panel_pos + panel_size;
374 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
375 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
378 if (resizeCorner == 1)
380 // check if this panel is on our way
381 if (resizeorigin.x <= panel_pos.x)
383 if (resizeorigin.y <= panel_pos.y)
385 if (targEndPos.x <= resizeorigin.x - mySize.x)
387 if (targEndPos.y <= resizeorigin.y - mySize.y)
390 // there is a collision:
391 // detect which side of the panel we are facing is actually limiting the resizing
392 // (which side the resize direction finds for first) and reduce the size up to there
394 // dist is the distance between resizeorigin and the "analogous" point of the panel
395 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
396 dist.x = resizeorigin.x - targEndPos.x;
397 dist.y = resizeorigin.y - targEndPos.y;
398 if (dist.y <= 0 || dist.x / dist.y > ratio)
399 mySize.x = min(mySize.x, dist.x);
401 mySize.y = min(mySize.y, dist.y);
403 else if (resizeCorner == 2)
405 if (resizeorigin.x >= targEndPos.x)
407 if (resizeorigin.y <= panel_pos.y)
409 if (panel_pos.x >= resizeorigin.x + mySize.x)
411 if (targEndPos.y <= resizeorigin.y - mySize.y)
414 dist.x = panel_pos.x - resizeorigin.x;
415 dist.y = resizeorigin.y - targEndPos.y;
416 if (dist.y <= 0 || dist.x / dist.y > ratio)
417 mySize.x = min(mySize.x, dist.x);
419 mySize.y = min(mySize.y, dist.y);
421 else if (resizeCorner == 3)
423 if (resizeorigin.x <= panel_pos.x)
425 if (resizeorigin.y >= targEndPos.y)
427 if (targEndPos.x <= resizeorigin.x - mySize.x)
429 if (panel_pos.y >= resizeorigin.y + mySize.y)
432 dist.x = resizeorigin.x - targEndPos.x;
433 dist.y = panel_pos.y - resizeorigin.y;
434 if (dist.y <= 0 || dist.x / dist.y > ratio)
435 mySize.x = min(mySize.x, dist.x);
437 mySize.y = min(mySize.y, dist.y);
439 else if (resizeCorner == 4)
441 if (resizeorigin.x >= targEndPos.x)
443 if (resizeorigin.y >= targEndPos.y)
445 if (panel_pos.x >= resizeorigin.x + mySize.x)
447 if (panel_pos.y >= resizeorigin.y + mySize.y)
450 dist.x = panel_pos.x - resizeorigin.x;
451 dist.y = panel_pos.y - resizeorigin.y;
452 if (dist.y <= 0 || dist.x / dist.y > ratio)
453 mySize.x = min(mySize.x, dist.x);
455 mySize.y = min(mySize.y, dist.y);
457 //if(cvar("hud_configure_checkcollisions_debug"))
458 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
464 void HUD_Panel_SetPosSize(vector mySize)
466 panel = highlightedPanel;
467 HUD_Panel_UpdatePosSize();
468 vector resizeorigin = panel_click_resizeorigin;
471 // minimum panel size cap
472 mySize.x = max(0.025 * vid_conwidth, mySize.x);
473 mySize.y = max(0.025 * vid_conheight, mySize.y);
475 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
477 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
478 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
481 // collision testing|
482 // -----------------+
484 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
485 if(resizeCorner == 1) {
486 myPos.x = resizeorigin.x - mySize.x;
487 myPos.y = resizeorigin.y - mySize.y;
488 } else if(resizeCorner == 2) {
489 myPos.x = resizeorigin.x;
490 myPos.y = resizeorigin.y - mySize.y;
491 } else if(resizeCorner == 3) {
492 myPos.x = resizeorigin.x - mySize.x;
493 myPos.y = resizeorigin.y;
494 } else { // resizeCorner == 4
495 myPos.x = resizeorigin.x;
496 myPos.y = resizeorigin.y;
499 // left/top screen edges
501 mySize.x = mySize.x + myPos.x;
503 mySize.y = mySize.y + myPos.y;
505 // bottom/right screen edges
506 if(myPos.x + mySize.x > vid_conwidth)
507 mySize.x = vid_conwidth - myPos.x;
508 if(myPos.y + mySize.y > vid_conheight)
509 mySize.y = vid_conheight - myPos.y;
511 //if(cvar("hud_configure_checkcollisions_debug"))
512 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
514 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
515 if(autocvar_hud_configure_grid)
517 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
518 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
521 if(hud_configure_checkcollisions)
522 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
524 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
525 mySize.x = max(0.025 * vid_conwidth, mySize.x);
526 mySize.y = max(0.025 * vid_conheight, mySize.y);
528 // do another pos check, as size might have changed by now
529 if(resizeCorner == 1) {
530 myPos.x = resizeorigin.x - mySize.x;
531 myPos.y = resizeorigin.y - mySize.y;
532 } else if(resizeCorner == 2) {
533 myPos.x = resizeorigin.x;
534 myPos.y = resizeorigin.y - mySize.y;
535 } else if(resizeCorner == 3) {
536 myPos.x = resizeorigin.x - mySize.x;
537 myPos.y = resizeorigin.y;
538 } else { // resizeCorner == 4
539 myPos.x = resizeorigin.x;
540 myPos.y = resizeorigin.y;
543 //if(cvar("hud_configure_checkcollisions_debug"))
544 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
547 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
548 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
550 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
551 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
554 float pressed_key_time;
555 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
556 void HUD_Panel_Arrow_Action(float nPrimary)
558 if(!highlightedPanel)
561 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
564 if(autocvar_hud_configure_grid)
566 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
568 if (hudShiftState & S_SHIFT)
569 step = hud_configure_realGridSize.y;
571 step = 2 * hud_configure_realGridSize.y;
575 if (hudShiftState & S_SHIFT)
576 step = hud_configure_realGridSize.x;
578 step = 2 * hud_configure_realGridSize.x;
583 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
584 step = vid_conheight;
587 if (hudShiftState & S_SHIFT)
588 step = (step / 256); // more precision
590 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
593 panel = highlightedPanel;
594 HUD_Panel_UpdatePosSize();
596 highlightedPanel_initial_pos = panel_pos;
597 highlightedPanel_initial_size = panel_size;
599 if (hudShiftState & S_ALT) // resize
601 if(nPrimary == K_UPARROW)
603 else if(nPrimary == K_RIGHTARROW)
605 else if(nPrimary == K_LEFTARROW)
607 else // if(nPrimary == K_DOWNARROW)
610 // ctrl+arrow reduces the size, instead of increasing it
611 // Note that ctrl disables collisions check too, but it's fine
612 // since we don't collide with anything reducing the size
613 if (hudShiftState & S_CTRL) {
615 resizeCorner = 5 - resizeCorner;
620 panel_click_resizeorigin = panel_pos;
621 if(resizeCorner == 1) {
622 panel_click_resizeorigin += mySize;
624 } else if(resizeCorner == 2) {
625 panel_click_resizeorigin.y += mySize.y;
627 } else if(resizeCorner == 3) {
628 panel_click_resizeorigin.x += mySize.x;
630 } else { // resizeCorner == 4
633 HUD_Panel_SetPosSize(mySize);
639 if(nPrimary == K_UPARROW)
641 else if(nPrimary == K_DOWNARROW)
643 else if(nPrimary == K_LEFTARROW)
645 else // if(nPrimary == K_RIGHTARROW)
648 HUD_Panel_SetPos(pos);
651 panel = highlightedPanel;
652 HUD_Panel_UpdatePosSize();
654 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
657 panel_pos_backup = highlightedPanel_initial_pos;
658 panel_size_backup = highlightedPanel_initial_size;
659 highlightedPanel_backup = highlightedPanel;
663 void HUD_Panel_EnableMenu();
664 entity tab_panels[hud_panels_MAX];
666 vector tab_panel_pos;
668 void HUD_Panel_FirstInDrawQ(float id);
669 void reset_tab_panels()
671 for (int i = 0; i < hud_panels_COUNT; ++i)
672 tab_panels[i] = NULL;
674 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
681 if(!autocvar__hud_configure)
686 mousepos.x = nPrimary;
687 mousepos.y = nSecondary;
691 // block any input while a menu dialog is fading
692 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
693 if(autocvar__menu_alpha)
700 // allow console bind to work
701 string con_keys = findkeysforcommand("toggleconsole", 0);
702 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
704 bool hit_con_bind = false;
706 for (i = 0; i < keys; ++i)
708 if(nPrimary == stof(argv(i)))
712 if(bInputType == 0) {
713 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
714 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
715 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
717 else if(bInputType == 1) {
718 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
719 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
720 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
723 if(nPrimary == K_CTRL)
725 if (bInputType == 1) //ctrl has been released
729 //switch to selected panel
730 highlightedPanel = tab_panel;
731 highlightedAction = 0;
732 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
739 if(nPrimary == K_MOUSE1)
741 if(bInputType == 0) // key pressed
742 mouseClicked |= S_MOUSE1;
743 else if(bInputType == 1) // key released
744 mouseClicked -= (mouseClicked & S_MOUSE1);
746 else if(nPrimary == K_MOUSE2)
748 if(bInputType == 0) // key pressed
749 mouseClicked |= S_MOUSE2;
750 else if(bInputType == 1) // key released
751 mouseClicked -= (mouseClicked & S_MOUSE2);
753 else if(nPrimary == K_ESCAPE)
757 hud_configure_menu_open = 1;
758 localcmd("menu_showhudexit\n");
760 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
764 if (!hud_configure_menu_open)
765 cvar_set("_hud_configure", "0");
767 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
769 if (bInputType == 1 || mouseClicked)
772 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
773 // lays in the same level of another panel then the next consecutive
774 // CTRL TAB presses will reselect once more the highlighted panel
776 entity starting_panel;
777 entity old_tab_panel = tab_panel;
778 if (!tab_panel) //first press of TAB
780 if (highlightedPanel)
782 panel = highlightedPanel;
783 HUD_Panel_UpdatePosSize();
787 starting_panel = highlightedPanel;
788 tab_panel_pos = panel_pos; //to compute level
792 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
794 starting_panel = tab_panel;
796 tab_backward = (hudShiftState & S_SHIFT);
798 float k, level = 0, start_posX;
799 vector candidate_pos = '0 0 0';
800 const float LEVELS_NUM = 4;
801 float level_height = vid_conheight / LEVELS_NUM;
802 LABEL(find_tab_panel)
803 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
804 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
805 start_posX = tab_panel_pos.x;
810 for(i = 0; i < hud_panels_COUNT; ++i)
812 panel = hud_panels_from(i);
813 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
815 if (panel == tab_panels[i] || panel == starting_panel)
817 HUD_Panel_UpdatePosSize();
818 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
819 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
820 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
823 tab_panel_pos = candidate_pos = panel_pos;
828 if (k == LEVELS_NUM) //tab_panel not found
836 starting_panel = old_tab_panel;
837 old_tab_panel = NULL;
838 goto find_tab_panel; //u must find tab_panel!
842 level = (level + level_height) % vid_conheight;
844 candidate_pos.x = vid_conwidth;
848 level = (level - level_height) % vid_conheight;
849 start_posX = vid_conwidth;
854 tab_panels[tab_panel.panel_id] = tab_panel;
856 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
858 if (bInputType == 1 || mouseClicked)
861 if (highlightedPanel)
863 if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
864 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
867 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
869 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
871 if (bInputType == 1 || mouseClicked)
874 if (highlightedPanel)
876 panel = highlightedPanel;
877 HUD_Panel_UpdatePosSize();
878 panel_size_copied = panel_size;
881 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
883 if (bInputType == 1 || mouseClicked)
886 if (panel_size_copied == '0 0 0' || !highlightedPanel)
889 panel = highlightedPanel;
890 HUD_Panel_UpdatePosSize();
892 // reduce size if it'd go beyond screen boundaries
893 vector tmp_size = panel_size_copied;
894 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
895 tmp_size.x = vid_conwidth - panel_pos.x;
896 if (panel_pos.y + panel_size_copied.y > vid_conheight)
897 tmp_size.y = vid_conheight - panel_pos.y;
899 if (panel_size == tmp_size)
903 panel_pos_backup = panel_pos;
904 panel_size_backup = panel_size;
905 highlightedPanel_backup = highlightedPanel;
907 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
908 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
910 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
912 if (bInputType == 1 || mouseClicked)
914 //restore previous values
915 if (highlightedPanel_backup)
917 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
918 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
919 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
920 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
921 highlightedPanel_backup = NULL;
924 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
926 if (bInputType == 1 || mouseClicked)
928 localcmd("hud save myconfig\n");
930 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
934 pressed_key_time = 0;
937 else if (pressed_key_time == 0)
938 pressed_key_time = time;
941 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
943 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
947 if (highlightedPanel)
948 HUD_Panel_EnableMenu();
950 else if(hit_con_bind || nPrimary == K_PAUSE)
956 float HUD_Panel_Check_Mouse_Pos(float allow_move)
959 while(j < hud_panels_COUNT)
964 panel = hud_panels_from(i);
965 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
966 HUD_Panel_UpdatePosSize();
968 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
971 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
975 // resize from topleft border
976 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
980 // resize from topright border
981 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
985 // resize from bottomleft border
986 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
990 // resize from bottomright border
991 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
999 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1000 void HUD_Panel_FirstInDrawQ(float id)
1004 // find out where in the array our current id is, save into place
1005 for(i = 0; i < hud_panels_COUNT; ++i)
1007 if(panel_order[i] == id)
1013 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1015 place = hud_panels_COUNT - 1;
1017 // move all ids up by one step in the array until "place"
1018 for(i = place; i > 0; --i)
1020 panel_order[i] = panel_order[i-1];
1022 // now save the new top id
1023 panel_order[0] = id;
1025 // let's save them into the cvar by some strcat trickery
1027 for(i = 0; i < hud_panels_COUNT; ++i)
1029 s = strcat(s, ftos(panel_order[i]), " ");
1031 cvar_set("_hud_panelorder", s);
1032 if(hud_panelorder_prev)
1033 strunzone(hud_panelorder_prev);
1034 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1037 void HUD_Panel_Highlight(float allow_move)
1041 while(j < hud_panels_COUNT)
1046 panel = hud_panels_from(i);
1047 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1049 HUD_Panel_UpdatePosSize();
1051 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1054 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1056 highlightedPanel = hud_panels_from(i);
1057 HUD_Panel_FirstInDrawQ(i);
1058 highlightedAction = 1;
1059 panel_click_distance = mousepos - panel_pos;
1062 // resize from topleft border
1063 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1065 highlightedPanel = hud_panels_from(i);
1066 HUD_Panel_FirstInDrawQ(i);
1067 highlightedAction = 2;
1069 panel_click_distance = mousepos - panel_pos;
1070 panel_click_resizeorigin = panel_pos + panel_size;
1073 // resize from topright border
1074 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1076 highlightedPanel = hud_panels_from(i);
1077 HUD_Panel_FirstInDrawQ(i);
1078 highlightedAction = 2;
1080 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1081 panel_click_distance.y = mousepos.y - panel_pos.y;
1082 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1085 // resize from bottomleft border
1086 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1088 highlightedPanel = hud_panels_from(i);
1089 HUD_Panel_FirstInDrawQ(i);
1090 highlightedAction = 2;
1092 panel_click_distance.x = mousepos.x - panel_pos.x;
1093 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1094 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1097 // resize from bottomright border
1098 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1100 highlightedPanel = hud_panels_from(i);
1101 HUD_Panel_FirstInDrawQ(i);
1102 highlightedAction = 2;
1104 panel_click_distance = panel_size - mousepos + panel_pos;
1105 panel_click_resizeorigin = panel_pos;
1109 highlightedPanel = NULL;
1110 highlightedAction = 0;
1113 void HUD_Panel_EnableMenu()
1115 hud_configure_menu_open = 2;
1116 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1118 float mouse_over_panel;
1119 void HUD_Panel_Mouse()
1121 if(autocvar__menu_alpha == 1)
1124 if (!autocvar_hud_cursormode)
1129 if(prevMouseClicked == 0)
1133 //stop ctrl-tab selection
1137 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1138 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1139 if (highlightedPanel)
1141 highlightedPanel_initial_pos = panel_pos;
1142 highlightedPanel_initial_size = panel_size;
1144 // doubleclick check
1145 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1147 mouseClicked = 0; // to prevent spam, I guess.
1148 HUD_Panel_EnableMenu();
1152 if (mouseClicked & S_MOUSE1)
1154 prevMouseClickedTime = time;
1155 prevMouseClickedPos = mousepos;
1157 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1162 panel = highlightedPanel;
1163 HUD_Panel_UpdatePosSize();
1166 if (highlightedPanel)
1168 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1169 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1171 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1173 panel_pos_backup = highlightedPanel_initial_pos;
1174 panel_size_backup = highlightedPanel_initial_size;
1175 highlightedPanel_backup = highlightedPanel;
1178 // in case the clicked panel is inside another panel and we aren't
1179 // moving it, avoid the immediate "fix" of its position/size
1180 // (often unwanted and hateful) by disabling collisions check
1181 hud_configure_checkcollisions = false;
1184 if(highlightedAction == 1)
1185 HUD_Panel_SetPos(mousepos - panel_click_distance);
1186 else if(highlightedAction == 2)
1188 vector mySize = '0 0 0';
1189 if(resizeCorner == 1) {
1190 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1191 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1192 } else if(resizeCorner == 2) {
1193 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1194 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1195 } else if(resizeCorner == 3) {
1196 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1197 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1198 } else { // resizeCorner == 4
1199 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1200 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1202 HUD_Panel_SetPosSize(mySize);
1207 if(prevMouseClicked)
1208 highlightedAction = 0;
1209 if(hud_configure_menu_open == 2)
1210 mouse_over_panel = 0;
1212 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1213 if (mouse_over_panel && !tab_panel)
1214 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1216 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1217 float cursor_alpha = 1 - autocvar__menu_alpha;
1219 if(!mouse_over_panel)
1220 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1221 else if(mouse_over_panel == 1)
1222 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1223 else if(mouse_over_panel == 2)
1224 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1226 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1228 prevMouseClicked = mouseClicked;
1230 void HUD_Configure_DrawGrid()
1233 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1235 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1236 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1237 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1238 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1241 s = vec2(1, vid_conheight);
1242 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1243 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1245 s = vec2(vid_conwidth, 1);
1246 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1247 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1251 float _menu_alpha_prev;
1252 void HUD_Configure_Frame()
1255 if(autocvar__hud_configure)
1257 if(isdemo() || intermission == 2 || scoreboard_active)
1259 HUD_Configure_Exit_Force();
1263 if(!hud_configure_prev)
1265 if(autocvar_hud_cursormode)
1268 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1269 hud_panels_from(panel_order[i]).update_time = time;
1272 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1273 if(autocvar__menu_alpha != _menu_alpha_prev)
1275 if(autocvar__menu_alpha == 0)
1276 hud_configure_menu_open = 0;
1277 _menu_alpha_prev = autocvar__menu_alpha;
1280 HUD_Configure_DrawGrid();
1282 else if(hud_configure_prev)
1284 if(hud_configure_menu_open)
1285 hud_configure_menu_open = 0;
1286 if(autocvar_hud_cursormode)
1288 hud_dynamic_shake_factor = -1;
1292 const float hlBorderSize = 2;
1293 const string hlBorder = "gfx/hud/default/border_highlighted";
1294 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1295 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1297 vector pos = panel_pos - vec2(myBorder, myBorder);
1298 drawfill(pos, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1299 drawpic_tiled(pos, hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1300 drawpic_tiled(pos + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1301 pos.y += hlBorderSize;
1302 drawpic_tiled(pos, hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1303 drawpic_tiled(pos + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1306 void HUD_Configure_PostDraw()
1308 if(autocvar__hud_configure)
1313 HUD_Panel_UpdatePosSize();
1314 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1316 if(highlightedPanel)
1318 panel = highlightedPanel;
1319 HUD_Panel_UpdatePosSize();
1320 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));