2 /** Handle chat as a panel (#12) */
5 if(!autocvar__hud_configure)
7 if (!autocvar_hud_panel_chat)
9 if (!autocvar_con_chatrect)
10 cvar_set("con_chatrect", "0");
13 if(autocvar__con_chat_maximized)
15 if(!hud_draw_maximized) return;
17 else if(chat_panel_modified)
19 panel.update_time = time; // forces reload of panel attributes
20 chat_panel_modified = false;
24 HUD_Panel_UpdateCvars();
28 // reserve some more space to the mapvote panel
29 // by resizing and moving chat panel to the bottom
30 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
31 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
32 chat_posy = panel_pos.y;
33 chat_sizey = panel_size.y;
35 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
37 panel_pos.y = panel_bg_border;
38 panel_size.y = vid_conheight - panel_bg_border * 2;
39 if(panel.current_panel_bg == "0") // force a border when maximized
42 panel_bg = strcat(hud_skin_path, "/border_default");
43 if(precache_pic(panel_bg) == "")
44 panel_bg = "gfx/hud/default/border_default";
45 if(panel.current_panel_bg)
46 strunzone(panel.current_panel_bg);
47 panel.current_panel_bg = strzone(panel_bg);
48 chat_panel_modified = true;
50 panel_bg_alpha = max(0.75, panel_bg_alpha);
57 // chat messages don't scale properly since they are displayed directly by the engine
63 pos += '1 1 0' * panel_bg_padding;
64 mySize -= '2 2 0' * panel_bg_padding;
67 if (!autocvar_con_chatrect)
68 cvar_set("con_chatrect", "1");
70 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
71 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
73 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
74 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
76 if(autocvar__hud_configure)
79 chatsize = '1 1 0' * autocvar_con_chatsize;
80 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
82 for(i = 0; i < autocvar_con_chat; ++i)
84 if(i == autocvar_con_chat - 1)
87 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
88 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);