1 #include "healtharmor.qh"
3 #include <common/deathtypes/all.qh>
5 /** Health/armor (#3) */
8 int armor, health, fuel;
9 if(!autocvar__hud_configure)
11 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
13 if(hud != HUD_NORMAL) return;
15 health = STAT(HEALTH);
20 if(autocvar_hud_panel_healtharmor_hide_ondeath)
25 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
26 // prev_p_health and prev_health can be set to -1 there
28 if (prev_p_health == -1)
31 health_beforedamage = 0;
32 armor_beforedamage = 0;
33 health_damagetime = 0;
37 old_p_health = health;
39 prev_p_health = health;
42 else if (prev_health == -1)
44 //start the load effect
45 health_damagetime = 0;
59 if(1 - scoreboard_fade_alpha <= 0)
61 HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
69 if (autocvar_hud_panel_healtharmor_dynamichud)
76 pos += '1 1 0' * panel_bg_padding;
77 mySize -= '2 2 0' * panel_bg_padding;
80 int baralign = autocvar_hud_panel_healtharmor_baralign;
81 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
83 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
84 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
85 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
88 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
93 float maxtotal = maxhealth + maxarmor;
95 if(v.z) // NOT fully armored
97 biggercount = "health";
98 if(autocvar_hud_panel_healtharmor_progressbar)
99 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
101 if(autocvar_hud_panel_healtharmor_text)
102 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
106 biggercount = "armor";
107 if(autocvar_hud_panel_healtharmor_progressbar)
108 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
110 if(autocvar_hud_panel_healtharmor_text)
111 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
113 if(autocvar_hud_panel_healtharmor_text)
114 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
117 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
121 float panel_ar = mySize.x/mySize.y;
122 bool is_vertical = (panel_ar < 1);
123 vector health_offset = '0 0 0', armor_offset = '0 0 0';
124 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
127 if (autocvar_hud_panel_healtharmor_flip)
128 health_offset.x = mySize.x;
130 armor_offset.x = mySize.x;
135 if (autocvar_hud_panel_healtharmor_flip)
136 health_offset.y = mySize.y;
138 armor_offset.y = mySize.y;
141 bool health_baralign, armor_baralign, fuel_baralign;
142 bool health_iconalign, armor_iconalign;
143 if (autocvar_hud_panel_healtharmor_flip)
145 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
146 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
147 fuel_baralign = health_baralign;
148 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
149 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
153 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
154 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
155 fuel_baralign = armor_baralign;
156 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
157 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
162 if(autocvar_hud_panel_healtharmor_progressbar)
164 float p_health, pain_health_alpha;
166 pain_health_alpha = 1;
167 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
169 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
171 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
173 if (time - old_p_healthtime < 1)
174 old_p_health = prev_p_health;
176 old_p_health = prev_health;
177 old_p_healthtime = time;
179 if (time - old_p_healthtime < 1)
181 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
182 prev_p_health = p_health;
185 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
187 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
189 if (time - health_damagetime >= 1)
190 health_beforedamage = prev_health;
191 health_damagetime = time;
193 if (time - health_damagetime < 1)
195 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
196 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
199 prev_health = health;
201 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
203 float BLINK_FACTOR = 0.15;
204 float BLINK_BASE = 0.85;
205 float BLINK_FREQ = 9;
206 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
209 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
211 if(autocvar_hud_panel_healtharmor_text)
212 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
217 if(autocvar_hud_panel_healtharmor_progressbar)
221 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
223 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
225 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
227 if (time - old_p_armortime < 1)
228 old_p_armor = prev_p_armor;
230 old_p_armor = prev_armor;
231 old_p_armortime = time;
233 if (time - old_p_armortime < 1)
235 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
236 prev_p_armor = p_armor;
239 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
241 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
243 if (time - armor_damagetime >= 1)
244 armor_beforedamage = prev_armor;
245 armor_damagetime = time;
247 if (time - armor_damagetime < 1)
249 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
250 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
255 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
257 if(autocvar_hud_panel_healtharmor_text)
258 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
264 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
268 mySize.x *= 2; //restore full panel size
269 else if (panel_ar < 1/4)
270 mySize.y *= 2; //restore full panel size
271 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);