1 #include "healtharmor.qh"
3 #include "scoreboard.qh"
4 #include <common/deathtypes/all.qh>
10 int armor, health, fuel;
11 if(!autocvar__hud_configure)
13 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
15 if(hud != HUD_NORMAL) return;
17 health = STAT(HEALTH);
22 if(autocvar_hud_panel_healtharmor_hide_ondeath)
27 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
28 // prev_p_health and prev_health can be set to -1 there
30 if (prev_p_health == -1)
33 health_beforedamage = 0;
34 armor_beforedamage = 0;
35 health_damagetime = 0;
39 old_p_health = health;
41 prev_p_health = health;
44 else if (prev_health == -1)
46 //start the load effect
47 health_damagetime = 0;
61 if(1 - scoreboard_fade_alpha <= 0)
63 HUD_Panel_LoadCvars(1 - scoreboard_fade_alpha);
71 if (autocvar_hud_panel_healtharmor_dynamichud)
78 pos += '1 1 0' * panel_bg_padding;
79 mySize -= '2 2 0' * panel_bg_padding;
82 int baralign = autocvar_hud_panel_healtharmor_baralign;
83 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
85 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
86 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
87 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
90 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
95 float maxtotal = maxhealth + maxarmor;
97 if(v.z) // NOT fully armored
99 biggercount = "health";
100 if(autocvar_hud_panel_healtharmor_progressbar)
101 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
103 if(autocvar_hud_panel_healtharmor_text)
104 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
108 biggercount = "armor";
109 if(autocvar_hud_panel_healtharmor_progressbar)
110 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
112 if(autocvar_hud_panel_healtharmor_text)
113 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
115 if(autocvar_hud_panel_healtharmor_text)
116 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
119 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
123 float panel_ar = mySize.x/mySize.y;
124 bool is_vertical = (panel_ar < 1);
125 vector health_offset = '0 0 0', armor_offset = '0 0 0';
126 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
129 if (autocvar_hud_panel_healtharmor_flip)
130 health_offset.x = mySize.x;
132 armor_offset.x = mySize.x;
137 if (autocvar_hud_panel_healtharmor_flip)
138 health_offset.y = mySize.y;
140 armor_offset.y = mySize.y;
143 bool health_baralign, armor_baralign, fuel_baralign;
144 bool health_iconalign, armor_iconalign;
145 if (autocvar_hud_panel_healtharmor_flip)
147 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
148 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
149 fuel_baralign = health_baralign;
150 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
151 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
155 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
156 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
157 fuel_baralign = armor_baralign;
158 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
159 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
164 if(autocvar_hud_panel_healtharmor_progressbar)
166 float p_health, pain_health_alpha;
168 pain_health_alpha = 1;
169 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
171 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
173 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
175 if (time - old_p_healthtime < 1)
176 old_p_health = prev_p_health;
178 old_p_health = prev_health;
179 old_p_healthtime = time;
181 if (time - old_p_healthtime < 1)
183 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
184 prev_p_health = p_health;
187 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
189 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
191 if (time - health_damagetime >= 1)
192 health_beforedamage = prev_health;
193 health_damagetime = time;
195 if (time - health_damagetime < 1)
197 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
198 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
201 prev_health = health;
203 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
205 float BLINK_FACTOR = 0.15;
206 float BLINK_BASE = 0.85;
207 float BLINK_FREQ = 9;
208 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
211 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
213 if(autocvar_hud_panel_healtharmor_text)
214 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
219 if(autocvar_hud_panel_healtharmor_progressbar)
223 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
225 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
227 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
229 if (time - old_p_armortime < 1)
230 old_p_armor = prev_p_armor;
232 old_p_armor = prev_armor;
233 old_p_armortime = time;
235 if (time - old_p_armortime < 1)
237 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
238 prev_p_armor = p_armor;
241 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
243 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
245 if (time - armor_damagetime >= 1)
246 armor_beforedamage = prev_armor;
247 armor_damagetime = time;
249 if (time - armor_damagetime < 1)
251 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
252 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
257 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
259 if(autocvar_hud_panel_healtharmor_text)
260 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
266 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
270 mySize.x *= 2; //restore full panel size
271 else if (panel_ar < 1/4)
272 mySize.y *= 2; //restore full panel size
273 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);