7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602 // common cvars for all panels
604 for (i = 0; i < panel_cnt; ++i)
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
637 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
642 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
646 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
647 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
650 if(cvar("hud_inventory_onlycurrent"))
651 mySize_y = mySize_x * (2/5); // 2/5 width
653 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
656 if(cvar("hud_healtharmor") == 2)
657 mySize_y = 0.23 * mySize_x; // 0.23 * width, trial and error...
660 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
663 mySize_y = (1/4) * mySize_x; // 1/4 * width
666 mySize_y = (1/4) * mySize_x; // 1/4 * width
669 mySize_y = (1/4) * mySize_x; // 1/4 * width
672 mySize_y = (1/2) * mySize_x; // 1/2 * width
675 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
681 // return active status of panel
682 float HUD_Panel_CheckActive(float id)
684 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
689 // return size of given panel
690 vector HUD_Panel_GetSize(float id)
693 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
695 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
700 // return pos of given panel
701 vector HUD_Panel_GetPos(float id)
704 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
706 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
709 pos_x = vid_conwidth + pos_x;
711 pos_y = vid_conheight + pos_y;
715 float HUD_Panel_GetBorder(float id)
718 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
720 border = cvar_string("hud_bg_border");
724 vector HUD_Panel_GetColor(float id)
729 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
730 color_vec = stov(color);
732 color = cvar_string("hud_bg_color");
733 color_vec = stov(color);
734 if(color == "shirt") {
735 f = stof(getplayerkey(self.sv_entnum, "colors"));
736 color_vec = colormapPaletteColor(floor(f / 16), 0);
738 else if(color == "pants") {
739 f = stof(getplayerkey(self.sv_entnum, "colors"));
740 color_vec = colormapPaletteColor(mod(f, 16), 1);
743 else if(color == "shirt") {
744 f = stof(getplayerkey(self.sv_entnum, "colors"));
745 color_vec = colormapPaletteColor(floor(f / 16), 0);
747 else if(color == "pants") {
748 f = stof(getplayerkey(self.sv_entnum, "colors"));
749 color_vec = colormapPaletteColor(mod(f, 16), 1);
754 vector HUD_Panel_Dock_GetColor(void)
759 color = cvar_string("hud_dock_color");
760 color_vec = stov(color);
761 if(color == "shirt") {
762 f = stof(getplayerkey(self.sv_entnum, "colors"));
763 color_vec = colormapPaletteColor(floor(f / 16), 0);
765 else if(color == "pants") {
766 f = stof(getplayerkey(self.sv_entnum, "colors"));
767 color_vec = colormapPaletteColor(mod(f, 16), 1);
772 float HUD_Panel_GetAlpha(float id)
775 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
777 alpha = cvar_string("hud_bg_alpha");
781 float HUD_Panel_GetPadding(float id)
784 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
786 padding = cvar_string("hud_bg_padding");
787 return stof(padding);
790 // draw the background/borders
791 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
795 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
799 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
801 bg = cvar_string("hud_bg");
803 if(bg == "0" && hud_configure) {
804 bg = "border"; // we probably want to see a background in config mode at all times...
805 alpha = cvar("hud_configure_bg_minalpha");
811 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
814 color = HUD_Panel_GetColor(id);
817 alpha = HUD_Panel_GetAlpha(id);
819 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
823 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
825 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
827 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
829 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
830 if(mySize_y/mySize_x > 2)
831 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
832 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
834 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
835 if(mySize_x/mySize_y > 2)
836 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
837 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
841 vector HUD_Panel_GetProgressBarColor(string item)
843 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
846 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
847 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
859 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
862 for (i = 0; i < panel_cnt; ++i) {
863 if(i == id || !HUD_Panel_CheckActive(i))
866 targPos = HUD_Panel_GetPos(i);
867 targSize = HUD_Panel_GetSize(i);
869 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
870 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
872 if(myPos_y + mySize_y < targPos_y)
874 if(myPos_y > targPos_y + targSize_y)
877 if(myPos_x + mySize_x < targPos_x)
879 if(myPos_x > targPos_x + targSize_x)
882 // OK, there IS a collision.
884 myCenter_x = myPos_x + 0.5 * mySize_x;
885 myCenter_y = myPos_y + 0.5 * mySize_y;
887 targCenter_x = targPos_x + 0.5 * targSize_x;
888 targCenter_y = targPos_y + 0.5 * targSize_y;
890 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
892 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
893 myTarget_x = targPos_x - myPos_x;
894 else // push it upwards
895 myTarget_y = targPos_y - myPos_y;
897 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
899 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
900 myTarget_x = targPos_x + targSize_x;
901 else // push it upwards
902 myTarget_y = targPos_y - myPos_y;
904 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
906 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
907 myTarget_x = targPos_x - myPos_x;
908 else // push it downwards
909 myTarget_y = targPos_y + targSize_y;
911 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
913 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
914 myTarget_x = targPos_x + targSize_x;
915 else // push it downwards
916 myTarget_y = targPos_y + targSize_y;
924 float HUD_Panel_SetSize(float id, vector mySize)
929 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
932 myPos = HUD_Panel_GetPos(id);
934 // check for collisions
935 if(cvar("hud_configure_checkcollisions"))
936 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
938 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
939 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
941 // cap against panel's own limits
942 mySize = HUD_Panel_CheckLimitSize(id, mySize);
944 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
945 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
947 if(cvar("hud_configure_grid"))
949 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
950 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
953 // TODO: is this needed?
954 // this is to check if (and how) SetPos should be called
955 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
956 didntresize = 3; // didnt resize either
957 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
958 didntresize = 2; // resized Y
959 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
960 didntresize = 1; // resized X
963 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
964 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
968 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
969 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
980 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
981 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
983 for (i = 0; i < panel_cnt; ++i) {
984 if(i == id || !HUD_Panel_CheckActive(i))
987 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
988 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
990 if(myPos_y + mySize_y < targPos_y)
992 if(myPos_y > targPos_y + targSize_y)
995 if(myPos_x + mySize_x < targPos_x)
997 if(myPos_x > targPos_x + targSize_x)
1000 // OK, there IS a collision.
1002 myCenter_x = myPos_x + 0.5 * mySize_x;
1003 myCenter_y = myPos_y + 0.5 * mySize_y;
1005 targCenter_x = targPos_x + 0.5 * targSize_x;
1006 targCenter_y = targPos_y + 0.5 * targSize_y;
1008 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
1010 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1011 myTarget_x = targPos_x - mySize_x;
1012 else // push it upwards
1013 myTarget_y = targPos_y - mySize_y;
1015 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1017 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1018 myTarget_x = targPos_x + targSize_x;
1019 else // push it upwards
1020 myTarget_y = targPos_y - mySize_y;
1022 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1024 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1025 myTarget_x = targPos_x - mySize_x;
1026 else // push it downwards
1027 myTarget_y = targPos_y + targSize_y;
1029 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1031 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1032 myTarget_x = targPos_x + targSize_x;
1033 else // push it downwards
1034 myTarget_y = targPos_y + targSize_y;
1041 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
1044 oldPos = HUD_Panel_GetPos(id);
1045 if(didntresize == 2)
1047 else if(didntresize == 1)
1049 else if(didntresize == 3)
1053 mySize = HUD_Panel_GetSize(id);
1055 if(cvar("hud_configure_checkcollisions"))
1056 pos = HUD_Panel_CheckMove(id, pos, mySize);
1058 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1059 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1061 if(cvar("hud_configure_grid"))
1063 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1064 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1067 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1068 pos_x = pos_x - vid_conwidth;
1069 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1070 pos_y = pos_y - vid_conheight;
1073 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1075 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1079 float prevMouseClicked; // previous state
1080 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1082 prevMouseClicked = mouseClicked;
1083 if(nPrimary == K_MOUSE1)
1085 if(bInputType == 0) { // key pressed
1089 if(bInputType == 1) {// key released
1097 vector mousepos, mouseprevpos;
1098 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1099 vector panel_click_pos; // panel pos (saved only upon a click)
1100 vector panel_click_size; // panel size (saved only upon a click)
1101 float highlightedPanel;
1102 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1103 void HUD_Panel_Mouse()
1105 if(mouseClicked == 0) {
1106 highlightedPanel = -1;
1107 highlightedAction = 0;
1110 mousepos = mousepos + getmousepos();
1112 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1113 mousepos_y = bound(0, mousepos_y, vid_conheight);
1115 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1123 for(i = 0; i <= panel_cnt; ++i)
1125 panelPos = HUD_Panel_GetPos(i);
1126 panelSize = HUD_Panel_GetSize(i);
1127 border = HUD_Panel_GetBorder(i);
1128 if(prevMouseClicked == 0) {
1130 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1132 highlightedPanel = i;
1133 highlightedAction = 1;
1135 // resize from topleft border
1136 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1138 highlightedPanel = i;
1139 highlightedAction = 2;
1142 // resize from topright border
1143 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1145 highlightedPanel = i;
1146 highlightedAction = 2;
1149 // resize from bottomleft border
1150 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1152 highlightedPanel = i;
1153 highlightedAction = 2;
1156 // resize from bottomright border
1157 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1159 highlightedPanel = i;
1160 highlightedAction = 2;
1165 if(highlightedPanel == i)
1167 if(prevMouseClicked == 0)
1169 panel_click_distance = mousepos - panelPos;
1170 panel_click_pos = panelPos;
1171 panel_click_size = panelSize;
1174 if(highlightedAction == 1)
1175 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1176 else if(highlightedAction == 2)
1178 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1179 if(resizeCorner == 1) {
1180 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1181 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1183 if(resizeCorner == 2) {
1184 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1185 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1186 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1188 if(resizeCorner == 3) {
1189 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1190 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1192 if(resizeCorner == 4) {
1193 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1199 mouseprevpos = mousepos;
1200 prevMouseClicked = mouseClicked;
1203 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1209 */ // maybe one day, since this will be quite complicated
1211 // Weapon icons (#0)
1213 float weaponspace[10];
1214 void HUD_WeaponIcons_Clear()
1217 for(idx = 0; idx < 10; ++idx)
1218 weaponspace[idx] = 0;
1221 entity weaponorder[WEP_MAXCOUNT];
1223 void weaponorder_swap(float i, float j, entity pass)
1227 weaponorder[i] = weaponorder[j];
1231 float weaponorder_cmp(float i, float j, entity pass)
1234 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1237 d = weaponorder[i].weapon - weaponorder[j].weapon;
1241 void HUD_WeaponIcons()
1244 float alpha, stat_weapons; // "constants"
1245 vector pos, mySize, accuracy_color;
1246 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1248 pos = HUD_Panel_GetPos(id);
1249 mySize = HUD_Panel_GetSize(id);
1251 stat_weapons = getstati(STAT_WEAPONS);
1252 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1254 self = get_weaponinfo(i);
1255 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1257 weaponorder[weapon_cnt] = self;
1261 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1263 HUD_Panel_DrawBg(id, pos, mySize);
1265 padding = HUD_Panel_GetPadding(id);
1268 pos += '1 1 0' * padding;
1269 mySize -= '2 2 0' * padding;
1273 weapon_stats = getstati(STAT_DAMAGE_HITS);
1274 weapon_number = weapon_stats & 63;
1275 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1277 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1278 weapon_number = weapon_stats & 63;
1279 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1281 if(cvar_or("hud_weaponicons_fade", 1))
1283 fade = 3.2 - 2 * (time - weapontime);
1284 fade = bound(0.7, fade, 1);
1289 HUD_WeaponIcons_Clear();
1291 float rows, columns;
1292 rows = mySize_y/mySize_x;
1293 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1294 // ^^^ weapon icon aspect goes here
1296 columns = ceil(WEP_COUNT/rows);
1298 for(i = 0; i < weapon_cnt; ++i)
1300 self = weaponorder[i];
1301 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1303 weapid = self.impulse;
1305 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1307 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1308 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1310 // draw background behind currently selected weapon
1311 if(self.weapon == activeweapon)
1312 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1314 // draw the weapon accuracy on the HUD
1315 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1318 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1320 accuracy_color = HUD_AccuracyColor(weapon_stats);
1322 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1325 // draw the weapon icon
1326 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1328 if(cvar_or("hud_weaponicons_number", 1))
1329 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1344 float GetAmmoStat(float i)
1348 case 0: return STAT_SHELLS;
1349 case 1: return STAT_NAILS;
1350 case 2: return STAT_ROCKETS;
1351 case 3: return STAT_CELLS;
1352 case 4: return STAT_FUEL;
1357 float GetAmmoItemCode(float i)
1361 case 0: return IT_SHELLS;
1362 case 1: return IT_NAILS;
1363 case 2: return IT_ROCKETS;
1364 case 3: return IT_CELLS;
1365 case 4: return IT_FUEL;
1370 string GetAmmoPicture(float i)
1374 case 0: return "ammo_shells";
1375 case 1: return "ammo_bullets";
1376 case 2: return "ammo_rockets";
1377 case 3: return "ammo_cells";
1378 case 4: return "ammo_fuel";
1383 void HUD_Inventory()
1389 vector pos, mySize, mysize, mypos;
1390 pos = HUD_Panel_GetPos(id);
1391 mySize = HUD_Panel_GetSize(id);
1393 HUD_Panel_DrawBg(id, pos, mySize);
1395 padding = HUD_Panel_GetPadding(id);
1398 pos += '1 1 0' * padding;
1399 mySize -= '2 2 0' * padding;
1403 stat_items = getstati(STAT_ITEMS);
1404 for (i = 0; i < 4; ++i) {
1406 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1410 if(cvar("hud_inventory_onlycurrent")) {
1411 if (stat_items & GetAmmoItemCode(i)) {
1412 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1414 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1416 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1420 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1422 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1423 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1424 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1425 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1427 mysize_x = 0.25 * mySize_x;
1428 mysize_y = mySize_y;
1429 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1431 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1432 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1433 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1434 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1436 mysize_x = 0.5 * mySize_x;
1437 mysize_y = 0.5 * mySize_y;
1438 } else { // arrange vertically
1440 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1441 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1442 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1443 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1445 mysize_x = mySize_x;
1446 mysize_y = 0.25 * mySize_y;
1449 if (stat_items & GetAmmoItemCode(i))
1450 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1451 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1453 if(stat_items & GetAmmoItemCode(i))
1454 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1456 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1458 if(stat_items & GetAmmoItemCode(i))
1459 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1461 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1471 void HUD_Powerups() {
1474 stat_items = getstati(STAT_ITEMS);
1478 if not(stat_items & IT_STRENGTH)
1479 if not(stat_items & IT_INVINCIBLE)
1482 if (getstati(STAT_HEALTH) <= 0)
1487 pos = HUD_Panel_GetPos(id);
1488 mySize = HUD_Panel_GetSize(id);
1490 HUD_Panel_DrawBg(id, pos, mySize);
1492 padding = HUD_Panel_GetPadding(id);
1495 pos += '1 1 0' * padding;
1496 mySize -= '2 2 0' * padding;
1499 float strength_time, shield_time;
1501 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1502 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1512 vector barpos, barsize;
1516 string leftname, rightname;
1517 float leftcnt, rightcnt;
1518 float leftexact, rightexact;
1519 float leftalpha, rightalpha;
1520 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1521 leftname = "strength";
1522 leftcnt = ceil(strength_time);
1523 leftexact = strength_time;
1525 rightname = "shield";
1526 rightcnt = ceil(shield_time);
1527 rightexact = shield_time;
1529 leftname = "shield";
1530 leftcnt = ceil(shield_time);
1531 leftexact = shield_time;
1533 rightname = "strength";
1534 rightcnt = ceil(strength_time);
1535 rightexact = strength_time;
1537 leftalpha = bound(0, leftexact, 1);
1538 rightalpha = bound(0, rightexact, 1);
1540 if (mySize_x/mySize_y > 4)
1544 len = strlen(ftos(leftcnt));
1546 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1547 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1548 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1549 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1550 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1553 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1555 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1558 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1560 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1562 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1563 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1568 len = strlen(ftos(rightcnt));
1570 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1571 barpos = pos + eX * 0.5 * mySize_x;
1572 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1573 picpos = pos + eX * 0.5 * mySize_x;
1574 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1576 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1577 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1578 picpos = pos + eX * mySize_x - eX * mySize_y;
1579 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1582 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1584 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1586 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1587 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1590 else if (mySize_x/mySize_y > 1.5)
1594 len = strlen(ftos(leftcnt));
1596 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1597 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1598 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1599 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1600 numpos = picpos - eX * len * 0.5 * mySize_y;
1603 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1605 numpos = picpos + eX * 0.5 * mySize_y;
1608 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1610 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1612 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1613 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1618 len = strlen(ftos(rightcnt));
1620 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1621 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1622 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1623 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1624 numpos = picpos - eX * len * 0.5 * mySize_y;
1626 barpos = pos + eY * 0.5 * mySize_y;
1627 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1628 picpos = pos + eY * 0.5 * mySize_y;
1629 numpos = picpos + eX * 0.5 * mySize_y;
1632 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1634 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1636 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1637 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1644 len = strlen(ftos(leftcnt));
1646 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1648 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1649 picpos = pos + eX * 0.05 * mySize_x;
1650 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1652 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1653 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1654 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1655 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1658 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1660 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1662 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1663 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1668 len = strlen(ftos(rightcnt));
1670 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1671 barpos = pos + eX * 0.5 * mySize_x;
1672 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1673 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1674 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1676 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1677 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1678 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1679 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1682 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1684 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1686 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1687 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1692 // Health/armor (#3)
1694 void HUD_HealthArmor(void)
1698 pos = HUD_Panel_GetPos(id);
1699 mySize = HUD_Panel_GetSize(id);
1701 HUD_Panel_DrawBg(id, pos, mySize);
1703 padding = HUD_Panel_GetPadding(id);
1706 pos += '1 1 0' * padding;
1707 mySize -= '2 2 0' * padding;
1710 float armor, health;
1711 armor = getstati(STAT_ARMOR);
1712 health = getstati(STAT_HEALTH);
1715 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1729 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1732 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1737 if(v_z) // NOT fully armored
1739 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1741 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1745 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1747 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1749 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1754 vector barpos, barsize;
1758 string leftname, rightname;
1759 float leftcnt, rightcnt;
1760 float leftactive, rightactive;
1761 float leftalpha, rightalpha;
1762 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1767 leftalpha = min((armor+10)/55, 1);
1769 rightname = "health";
1774 leftname = "health";
1779 rightname = "armor";
1783 rightalpha = min((armor+10)/55, 1);
1786 if (mySize_x/mySize_y > 5)
1790 len = strlen(ftos(leftcnt));
1792 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1793 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1794 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1795 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1796 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1799 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1801 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1804 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1805 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1806 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1811 len = strlen(ftos(rightcnt));
1813 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1814 barpos = pos + eX * 0.5 * mySize_x;
1815 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1816 picpos = pos + eX * 0.5 * mySize_x;
1817 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1819 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1820 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1821 picpos = pos + eX * mySize_x - eX * mySize_y;
1822 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1825 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1826 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1827 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1830 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1831 barpos = pos - eX * mySize_x * min(1, fuel/100);
1832 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1835 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1838 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1840 else if (mySize_x/mySize_y > 2)
1844 len = strlen(ftos(leftcnt));
1846 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1847 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1848 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1849 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1850 numpos = picpos - eX * len * 0.5 * mySize_y;
1853 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1855 numpos = picpos + eX * 0.5 * mySize_y;
1858 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1859 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1860 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1865 len = strlen(ftos(rightcnt));
1867 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1868 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1869 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1870 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1871 numpos = picpos - eX * len * 0.5 * mySize_y;
1873 barpos = pos + eY * 0.5 * mySize_y;
1874 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1875 picpos = pos + eY * 0.5 * mySize_y;
1876 numpos = picpos + eX * 0.5 * mySize_y;
1879 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1880 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1881 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1884 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1885 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1886 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1889 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1892 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1898 len = strlen(ftos(leftcnt));
1900 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1903 picpos = pos + eX * 0.05 * mySize_x;
1904 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1906 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1907 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1908 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1909 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1912 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1913 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1914 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1919 len = strlen(ftos(rightcnt));
1921 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1922 barpos = pos + eX * 0.5 * mySize_x;
1923 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1924 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1925 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1927 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1928 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1929 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1930 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1933 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1934 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1935 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1938 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1940 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1942 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1943 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1946 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1952 // Notification area (#4)
1954 void HUD_Notify (void)
1958 pos = HUD_Panel_GetPos(id);
1959 mySize = HUD_Panel_GetSize(id);
1961 HUD_Panel_DrawBg(id, pos, mySize);
1963 padding = HUD_Panel_GetPadding(id);
1966 pos += '1 1 0' * padding;
1967 mySize -= '2 2 0' * padding;
1972 if(spectatee_status && !intermission)
1974 drawfont = hud_bigfont;
1975 if(spectatee_status == -1)
1978 s = GetPlayerName(spectatee_status - 1);
1979 // spectated player name between HUD and chat area, aligned to the left
1981 pos_y = - 50 - hud_fontsize_spec_y;
1982 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1983 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1984 drawfont = hud_font;
1986 // spectator text in the upper right corner
1987 if(spectatee_status == -1)
1988 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1990 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1992 if(spectatee_status == -1)
1993 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1995 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1997 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1999 if(gametype == GAME_ARENA)
2000 s = "^1Wait for your turn to join";
2001 else if(gametype == GAME_LMS)
2004 sk = playerslots[player_localentnum - 1];
2005 if(sk.(scores[ps_primary]) >= 666)
2006 s = "^1Match has already begun";
2007 else if(sk.(scores[ps_primary]) > 0)
2008 s = "^1You have no more lives left";
2010 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2013 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2015 //show restart countdown:
2016 if (time < getstatf(STAT_GAMESTARTTIME)) {
2018 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2019 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2020 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2023 if(warmup_stage && !intermission)
2025 s = "^2Currently in ^1warmup^2 stage!";
2028 // move more important stuff more to the middle so its more visible
2031 if(mod(time, 1) >= 0.5)
2036 if(ready_waiting && !intermission && !spectatee_status)
2038 if(ready_waiting_for_me)
2041 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2043 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2048 s = strcat("^2Waiting for others to ready up to end warmup...");
2050 s = strcat("^2Waiting for others to ready up...");
2053 else if(warmup_stage && !intermission && !spectatee_status)
2055 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2058 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2060 float ts_min, ts_max;
2061 tm = teams.sort_next;
2064 for(; tm.sort_next; tm = tm.sort_next)
2066 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2068 if(!ts_min) ts_min = tm.team_size;
2069 else ts_min = min(ts_min, tm.team_size);
2070 if(!ts_max) ts_max = tm.team_size;
2071 else ts_max = max(ts_max, tm.team_size);
2073 if ((ts_max - ts_min) > 1)
2075 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2076 tm = GetTeam(myteam, false);
2078 if (tm.team != COLOR_SPECTATOR)
2079 if (tm.team_size == ts_max)
2080 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2093 pos = HUD_Panel_GetPos(id);
2094 mySize = HUD_Panel_GetSize(id);
2096 HUD_Panel_DrawBg(id, pos, mySize);
2098 padding = HUD_Panel_GetPadding(id);
2101 pos += '1 1 0' * padding;
2102 mySize -= '2 2 0' * padding;
2105 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2107 timelimit = getstatf(STAT_TIMELIMIT);
2109 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2110 timeleft = ceil(timeleft);
2111 minutesLeft = floor(timeleft / 60);
2112 secondsLeft = timeleft - minutesLeft*60;
2115 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2116 timer_color = '1 1 1'; //white
2117 else if(minutesLeft >= 1)
2118 timer_color = '1 1 0'; //yellow
2120 timer_color = '1 0 0'; //red
2122 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2123 if (time < getstatf(STAT_GAMESTARTTIME)) {
2124 //while restart is still active, show 00:00
2125 minutes = seconds = 0;
2127 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2128 minutes = floor(elapsedTime / 60);
2129 seconds = elapsedTime - minutes*60;
2132 minutes = minutesLeft;
2133 seconds = secondsLeft;
2138 minutes = min(minutes, 999);
2139 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2140 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2141 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2143 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2148 void HUD_Radar(void)
2152 pos = HUD_Panel_GetPos(id);
2153 mySize = HUD_Panel_GetSize(id);
2155 HUD_Panel_DrawBg(id, pos, mySize);
2157 padding = HUD_Panel_GetPadding(id);
2160 pos += '1 1 0' * padding;
2161 mySize -= '2 2 0' * padding;
2164 local float color1, color2; // color already declared as a global in hud.qc
2167 float scale2d, normalsize, bigsize;
2170 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2171 teamradar_size2d = mySize;
2173 if(minimapname == "")
2176 teamradar_loadcvars();
2178 switch(hud_radar_zoommode)
2182 f = current_zoomfraction;
2185 f = 1 - current_zoomfraction;
2195 switch(hud_radar_rotation)
2198 teamradar_angle = view_angles_y - 90;
2201 teamradar_angle = 90 * hud_radar_rotation;
2205 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2206 teamradar_size2d = mySize;
2208 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2210 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2211 if(hud_radar_rotation == 0)
2213 // max-min distance must fit the radar in any rotation
2214 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2218 vector c0, c1, c2, c3, span;
2219 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2220 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2221 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2222 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2224 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2225 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2227 // max-min distance must fit the radar in x=x, y=y
2229 teamradar_size2d_x * scale2d / (1.05 * span_x),
2230 teamradar_size2d_y * scale2d / (1.05 * span_y)
2234 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2235 if(bigsize > normalsize)
2236 normalsize = bigsize;
2240 + (1 - f) * normalsize;
2241 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2242 f * (mi_min + mi_max) * 0.5
2243 + (1 - f) * view_origin);
2245 color1 = GetPlayerColor(player_localentnum-1);
2246 rgb = GetTeamRGB(color1);
2255 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2257 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2258 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2259 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2260 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2261 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2263 color2 = GetPlayerColor(tm.sv_entnum);
2264 //if(color == COLOR_SPECTATOR || color == color2)
2265 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2267 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2269 drawresetcliparea();
2278 pos = HUD_Panel_GetPos(id);
2279 mySize = HUD_Panel_GetSize(id);
2281 HUD_Panel_DrawBg(id, pos, mySize);
2283 padding = HUD_Panel_GetPadding(id);
2286 pos += '1 1 0' * padding;
2287 mySize -= '2 2 0' * padding;
2290 float score, distribution, leader;
2291 float score_len, distr_len;
2292 vector distribution_color;
2294 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2296 // TODO... this (race part) still uses constant coordinates :/
2297 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2298 /*pl = players.sort_next;
2301 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2302 if(pl.scores[ps_primary] == 0)
2305 score = me.(scores[ps_primary]);
2307 float racemin, racesec, racemsec;
2308 float distsec, distmsec, minusplus;
2310 racemin = floor(score/(60 * TIME_FACTOR));
2311 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2312 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2314 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2315 // distribution display
2316 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2318 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2319 distmsec = fabs(distribution);
2321 distsec = floor(fabs(distribution)/TIME_FACTOR);
2322 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2323 if (distribution < 0)
2327 if (distribution <= 0) {
2328 distribution_color = eY;
2329 minusplus = 1; // minusplus 1: always prefix with minus sign
2332 distribution_color = eX;
2333 minusplus = 2; // minusplus 1: always prefix with plus sign
2335 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2336 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2337 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2339 // race record display
2340 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2341 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2343 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2344 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2345 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2347 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2348 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2350 } else if (!teamplay) { // non-teamgames
2351 // me vector := [team/connected frags id]
2352 pl = players.sort_next;
2359 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2363 score = me.(scores[ps_primary]);
2367 if(distribution >= 5) {
2368 distribution_color = eY;
2370 } else if(distribution >= 0) {
2371 distribution_color = '1 1 1';
2373 } else if(distribution >= -5)
2374 distribution_color = '1 1 0';
2376 distribution_color = eX;
2378 score_len = strlen(ftos(score));
2379 distr_len = strlen(ftos(distribution));
2381 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2383 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2384 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2385 } else { // teamgames
2386 float max_fragcount;
2387 max_fragcount = -99;
2390 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2391 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2393 score = tm.(teamscores[ts_primary]);
2398 score_len = strlen(ftos(score));
2400 if (score > max_fragcount)
2401 max_fragcount = score;
2403 if(tm.team == myteam) {
2404 if (max_fragcount == score)
2407 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2408 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2410 if (max_fragcount == score)
2413 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2414 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2423 void HUD_RaceTimer (void) {
2426 pos = HUD_Panel_GetPos(id);
2427 mySize = HUD_Panel_GetSize(id);
2429 HUD_Panel_DrawBg(id, pos, mySize);
2431 padding = HUD_Panel_GetPadding(id);
2434 pos += '1 1 0' * padding;
2435 mySize -= '2 2 0' * padding;
2438 drawfont = hud_bigfont;
2440 string s, forcetime;
2445 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2446 s = "^1Intermediate 1 (+15.42)";
2447 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2449 else if(race_checkpointtime)
2451 a = bound(0, 2 - (time - race_checkpointtime), 1);
2454 if(a > 0) // just hit a checkpoint?
2456 if(race_checkpoint != 254)
2458 if(race_time && race_previousbesttime)
2459 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2461 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2463 forcetime = TIME_ENCODED_TOSTRING(race_time);
2468 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2470 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2471 if(a > 0) // next one?
2473 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2478 if(s != "" && a > 0)
2480 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2481 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2482 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2486 if(race_penaltytime)
2488 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2491 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2492 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2493 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2494 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2500 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2501 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2502 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2507 if(race_laptime && race_checkpoint != 255)
2509 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2510 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2511 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2516 if(race_mycheckpointtime)
2518 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2519 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2520 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2521 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2522 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2524 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2526 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2527 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2528 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2529 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2530 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2533 if(race_penaltytime && !race_penaltyaccumulator)
2535 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2536 a = bound(0, (1 + t - time), 1);
2540 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2542 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2543 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2544 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2545 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2550 drawfont = hud_font;
2555 float vote_yescount;
2558 float vote_highlighted; // currently selected vote
2560 float vote_active; // is there an active vote?
2561 float vote_prev; // previous state of vote_active to check for a change
2563 float vote_change; // "time" when vote_active changed
2565 void HUD_VoteWindow(void)
2569 pos = HUD_Panel_GetPos(id);
2570 mySize = HUD_Panel_GetSize(id);
2574 if(vote_active != vote_prev) {
2576 vote_prev = bound(0, vote_active, 1);
2580 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2582 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2592 HUD_Panel_DrawBg(id, pos, mySize);
2594 padding = HUD_Panel_GetPadding(id);
2597 pos += '1 1 0' * padding;
2598 mySize -= '2 2 0' * padding;
2602 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2604 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2606 s = "A vote has been called for: ";
2607 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2608 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2610 s = "Configure the HUD";
2611 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2613 // print the yes/no counts
2614 s = strcat("Yes: ", ftos(vote_yescount));
2615 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2616 s = strcat("No: ", ftos(vote_nocount));
2617 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2619 // draw the progress bars
2620 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2621 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2623 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2624 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2626 // draw the highlights
2627 if(vote_highlighted == 1) {
2628 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2629 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2631 else if(vote_highlighted == 2) {
2632 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2633 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2636 drawresetcliparea();
2638 else if(!vote_active) {
2639 vote_highlighted = 0;
2643 // Mod icons panel (#10)
2646 // CTF HUD modicon section
2647 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2648 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2649 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2651 void HUD_Mod_CTF_Reset(void)
2653 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2656 void HUD_Mod_CTF(vector pos, vector mySize)
2658 vector redflag_pos, blueflag_pos;
2659 float f; // every function should have that
2661 float redflag, blueflag; // current status
2662 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2665 stat_items = getstati(STAT_ITEMS);
2666 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2667 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2675 // when status CHANGES, set old status into prevstatus and current status into status
2676 if (redflag != redflag_prevframe)
2678 redflag_statuschange_time = time;
2679 redflag_prevstatus = redflag_prevframe;
2680 redflag_prevframe = redflag;
2683 if (blueflag != blueflag_prevframe)
2685 blueflag_statuschange_time = time;
2686 blueflag_prevstatus = blueflag_prevframe;
2687 blueflag_prevframe = blueflag;
2690 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2691 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2693 float BLINK_FACTOR = 0.15;
2694 float BLINK_BASE = 0.85;
2696 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2698 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2700 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2702 string red_icon, red_icon_prevstatus;
2703 float red_alpha, red_alpha_prevstatus;
2704 red_alpha = red_alpha_prevstatus = 1;
2706 case 1: red_icon = "flag_red_taken"; break;
2707 case 2: red_icon = "flag_red_lost"; break;
2708 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2710 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2711 red_icon = "flag_red_shielded";
2713 red_icon = string_null;
2716 switch(redflag_prevstatus) {
2717 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2718 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2719 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2722 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2723 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2724 red_icon_prevstatus = "flag_red_shielded";
2726 red_icon_prevstatus = string_null;
2730 string blue_icon, blue_icon_prevstatus;
2731 float blue_alpha, blue_alpha_prevstatus;
2732 blue_alpha = blue_alpha_prevstatus = 1;
2734 case 1: blue_icon = "flag_blue_taken"; break;
2735 case 2: blue_icon = "flag_blue_lost"; break;
2736 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2738 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2739 blue_icon = "flag_blue_shielded";
2741 blue_icon = string_null;
2744 switch(blueflag_prevstatus) {
2745 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2746 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2747 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2750 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2751 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2752 blue_icon_prevstatus = "flag_blue_shielded";
2754 blue_icon_prevstatus = string_null;
2758 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2760 blueflag_pos = pos + eX * mySize_y;
2763 redflag_pos = pos + eX * mySize_y;
2766 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2767 if(red_icon_prevstatus && f < 1)
2768 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2770 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2772 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2773 if(blue_icon_prevstatus && f < 1)
2774 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2776 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2779 // Keyhunt HUD modicon section
2780 float kh_runheretime;
2782 void HUD_Mod_KH_Reset(void)
2787 void HUD_Mod_KH(vector pos, vector mySize)
2792 vector p, pa, kh_size, kh_asize;
2795 p_y = pos_y + 0.25 * mySize_y;
2797 kh_keys = getstati(STAT_KH_KEYS);
2799 kh_size_x = mySize_x * 0.25;
2800 kh_size_y = 0.75 * mySize_y;
2802 pa = p - eY * 0.25 * mySize_y;
2804 kh_asize_x = mySize_x * 0.25;
2805 kh_asize_y = mySize_y * 0.25;
2811 for(i = 0; i < 4; ++i)
2813 key = floor(kh_keys / pow(32, i)) & 31;
2815 if(keyteam == 30 && keycount <= 4)
2817 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2820 // this yields 8 exactly if "RUN HERE" shows
2825 kh_runheretime = time;
2826 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2831 for(i = 0; i < 4; ++i)
2833 key = floor(kh_keys / pow(32, i)) & 31;
2846 default: // owned or dropped
2851 a = a * hud_alpha_fg;
2852 aa = aa * hud_alpha_fg;
2858 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2861 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2864 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2867 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2872 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2875 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2878 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2881 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2884 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2888 p_x += 0.25 * mySize_x;
2889 pa_x += 0.25 * mySize_x;
2893 // Nexball HUD mod icon
2894 void HUD_Mod_NexBall(vector pos, vector mySize)
2896 float stat_items, nb_pb_starttime, dt, p;
2898 stat_items = getstati(STAT_ITEMS);
2899 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2901 //Manage the progress bar if any
2902 if (nb_pb_starttime > 0)
2904 dt = mod(time - nb_pb_starttime, nb_pb_period);
2905 // one period of positive triangle
2906 p = 2 * dt / nb_pb_period;
2911 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2914 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2916 if (stat_items & IT_KEY1)
2917 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2920 // Race/CTS HUD mod icons
2921 float crecordtime_prev; // last remembered crecordtime
2922 float crecordtime_change_time; // time when crecordtime last changed
2923 float srecordtime_prev; // last remembered srecordtime
2924 float srecordtime_change_time; // time when srecordtime last changed
2926 float race_status_time;
2927 float race_status_prev;
2928 string race_status_name_prev;
2929 void HUD_Mod_Race(vector pos, vector mySize)
2932 me = playerslots[player_localentnum - 1];
2934 float f; // yet another function has this
2935 score = me.(scores[ps_primary]);
2937 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2938 return; // no records in the actual race
2940 drawfont = hud_bigfont;
2942 // clientside personal record
2944 if(gametype == GAME_CTS)
2948 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2950 if(score && (score < t || !t)) {
2951 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2952 if(cvar("cl_autodemo_delete_keeprecords"))
2954 f = cvar("cl_autodemo_delete");
2956 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2960 if(t != crecordtime_prev) {
2961 crecordtime_prev = t;
2962 crecordtime_change_time = time;
2964 f = time - crecordtime_change_time;
2967 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2968 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2970 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2971 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2972 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2973 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2977 t = race_server_record;
2978 if(t != srecordtime_prev) {
2979 srecordtime_prev = t;
2980 srecordtime_change_time = time;
2982 f = time - srecordtime_change_time;
2985 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2986 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2988 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2989 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2990 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2991 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2994 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2995 race_status_time = time + 5;
2996 race_status_prev = race_status;
2997 if (race_status_name_prev)
2998 strunzone(race_status_name_prev);
2999 race_status_name_prev = strzone(race_status_name);
3002 pos_x += mySize_x/2;
3005 a = bound(0, race_status_time - time, 1);
3008 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3012 rank = race_CheckName(race_status_name);
3014 rankname = race_PlaceName(rank);
3016 if(race_status == 0)
3017 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3018 else if(race_status == 1) {
3019 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3020 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3021 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3022 } else if(race_status == 2) {
3023 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3024 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3026 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3027 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3028 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3029 } else if(race_status == 3) {
3030 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3031 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3032 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3035 if (race_status_time - time <= 0) {
3036 race_status_prev = -1;
3038 if(race_status_name)
3039 strunzone(race_status_name);
3040 race_status_name = string_null;
3041 if(race_status_name_prev)
3042 strunzone(race_status_name_prev);
3043 race_status_name_prev = string_null;
3045 drawfont = hud_font;
3048 // TODO: idea: alpha fade in/out empty panels
3049 void HUD_ModIcons(void)
3051 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3055 pos = HUD_Panel_GetPos(id);
3056 mySize = HUD_Panel_GetSize(id);
3058 HUD_Panel_DrawBg(id, pos, mySize);
3060 padding = HUD_Panel_GetPadding(id);
3063 pos += '1 1 0' * padding;
3064 mySize -= '2 2 0' * padding;
3067 // TODO... well make them work in a panel etc
3068 if(gametype == GAME_KEYHUNT)
3069 HUD_Mod_KH(pos, mySize);
3070 else if(gametype == GAME_CTF || hud_configure)
3071 HUD_Mod_CTF(pos, mySize);
3072 else if(gametype == GAME_NEXBALL)
3073 HUD_Mod_NexBall(pos, mySize);
3074 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3075 HUD_Mod_Race(pos, mySize);
3078 // Draw pressed keys (#11)
3080 void HUD_DrawPressedKeys(void)
3084 pos = HUD_Panel_GetPos(id);
3085 mySize = HUD_Panel_GetSize(id);
3087 HUD_Panel_DrawBg(id, pos, mySize);
3089 padding = HUD_Panel_GetPadding(id);
3092 pos += '1 1 0' * padding;
3093 mySize -= '2 2 0' * padding;
3098 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3099 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3100 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3101 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3102 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3103 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3104 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3105 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3114 void HUD_ShowSpeed(void)
3117 float pos, conversion_factor;
3118 string speed, zspeed, unit;
3120 switch(cvar("cl_showspeed_unit"))
3125 conversion_factor = 1.0;
3129 conversion_factor = 1.0;
3133 conversion_factor = 0.0254;
3137 conversion_factor = 0.0254 * 3.6;
3141 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3145 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3149 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3151 numsize_x = numsize_y = cvar("cl_showspeed_size");
3152 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3154 drawfont = hud_bigfont;
3155 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3157 if (cvar("cl_showspeed_z") == 1) {
3158 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3159 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3162 drawfont = hud_font;
3165 vector acc_prevspeed;
3169 void HUD_ShowAcceleration(void)
3171 float acceleration, sz, scale, alpha, f;
3172 vector pos, top, rgb;
3173 top_x = vid_conwidth/2;
3176 f = time - acc_prevtime;
3177 if(cvar("cl_showacceleration_z"))
3178 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3180 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3181 acc_prevspeed = pmove_vel;
3182 acc_prevtime = time;
3184 f = bound(0, f * 10, 1);
3185 acc_avg = acc_avg * (1 - f) + acceleration * f;
3186 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3188 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3190 sz = cvar("cl_showacceleration_size");
3191 scale = cvar("cl_showacceleration_scale");
3192 alpha = cvar("cl_showacceleration_alpha");
3193 if (cvar("cl_showacceleration_color_custom"))
3194 rgb = stov(cvar_string("cl_showacceleration_color"));
3197 if (acceleration < 0) {
3198 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3199 } else if (acceleration > 0) {
3200 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3204 if (acceleration > 0)
3205 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3206 else if (acceleration < 0)
3207 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3210 void HUD_Reset (void)
3212 // reset gametype specific icons
3213 if(gametype == GAME_KEYHUNT)
3215 else if(gametype == GAME_CTF)
3216 HUD_Mod_CTF_Reset();
3219 void HUD_Main (void)
3221 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3222 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3223 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3224 hud_color_bg_team = cvar("hud_color_bg_team");
3226 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3227 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3229 hud_configure = cvar("_hud_configure");
3232 if(cvar_string("hud_dock") != "")
3233 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3235 if(HUD_Panel_CheckActive(0))
3237 if(HUD_Panel_CheckActive(1))
3239 if(HUD_Panel_CheckActive(2))
3241 if(HUD_Panel_CheckActive(3))
3243 if(HUD_Panel_CheckActive(4))
3245 if(HUD_Panel_CheckActive(5))
3248 if(HUD_Panel_CheckActive(6))
3249 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3251 if(HUD_Panel_CheckActive(7))
3253 if(HUD_Panel_CheckActive(8))
3254 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3256 if(HUD_Panel_CheckActive(9))
3258 if(HUD_Panel_CheckActive(10))
3261 if(HUD_Panel_CheckActive(11))
3262 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3263 HUD_DrawPressedKeys();
3265 // TODO hud_'ify these
3266 if (cvar("cl_showspeed"))
3268 if (cvar("cl_showacceleration"))
3269 HUD_ShowAcceleration();