7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
422 void HUD_Panel_ExportCfg(string cfgname)
425 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
428 HUD_Write_Cvar_q("hud_skin");
429 HUD_Write_Cvar_q("hud_panel_bg");
430 HUD_Write_Cvar_q("hud_panel_bg_color");
431 HUD_Write_Cvar_q("hud_panel_bg_color_team");
432 HUD_Write_Cvar_q("hud_panel_bg_alpha");
433 HUD_Write_Cvar_q("hud_panel_bg_border");
434 HUD_Write_Cvar_q("hud_panel_bg_padding");
435 HUD_Write_Cvar_q("hud_panel_fg_alpha");
438 HUD_Write_Cvar_q("hud_dock");
439 HUD_Write_Cvar_q("hud_dock_color");
440 HUD_Write_Cvar_q("hud_dock_color_team");
441 HUD_Write_Cvar_q("hud_dock_alpha");
444 HUD_Write_Cvar_q("hud_progressbar_alpha");
445 HUD_Write_Cvar_q("hud_progressbar_strength_color");
446 HUD_Write_Cvar_q("hud_progressbar_shield_color");
447 HUD_Write_Cvar_q("hud_progressbar_health_color");
448 HUD_Write_Cvar_q("hud_progressbar_armor_color");
449 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
450 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
453 HUD_Write_Cvar_q("_hud_panelorder");
456 HUD_Write_Cvar_q("hud_configure_grid");
457 HUD_Write_Cvar_q("hud_configure_grid_xsize");
458 HUD_Write_Cvar_q("hud_configure_grid_ysize");
461 HUD_Write_Cvar_q("scr_centerpos");
464 // common cvars for all panels
466 for (i = 0; i < HUD_PANEL_NUM; ++i)
468 HUD_Panel_GetName(i);
470 HUD_Write_PanelCvar_n("");
471 HUD_Write_PanelCvar_q("_pos");
472 HUD_Write_PanelCvar_q("_size");
473 HUD_Write_PanelCvar_q("_bg");
474 HUD_Write_PanelCvar_q("_bg_color");
475 HUD_Write_PanelCvar_q("_bg_color_team");
476 HUD_Write_PanelCvar_q("_bg_alpha");
477 HUD_Write_PanelCvar_q("_bg_border");
478 HUD_Write_PanelCvar_q("_bg_padding");
480 case HUD_PANEL_WEAPONS:
481 HUD_Write_PanelCvar_q("_complainbubble");
482 HUD_Write_PanelCvar_q("_complainbubble_padding");
483 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
484 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
485 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
486 HUD_Write_PanelCvar_q("_ammo_color");
487 HUD_Write_PanelCvar_q("_ammo_alpha");
488 HUD_Write_PanelCvar_q("_aspect");
491 HUD_Write_PanelCvar_q("_onlycurrent");
492 HUD_Write_PanelCvar_q("_iconalign");
494 case HUD_PANEL_POWERUPS:
495 HUD_Write_PanelCvar_q("_flip");
496 HUD_Write_PanelCvar_q("_iconalign");
497 HUD_Write_PanelCvar_q("_baralign");
498 HUD_Write_PanelCvar_q("_progressbar");
500 case HUD_PANEL_HEALTHARMOR:
501 HUD_Write_PanelCvar_q("_flip");
502 HUD_Write_PanelCvar_q("_iconalign");
503 HUD_Write_PanelCvar_q("_baralign");
504 HUD_Write_PanelCvar_q("_progressbar");
506 case HUD_PANEL_NOTIFY:
507 HUD_Write_PanelCvar_q("_flip");
508 HUD_Write_PanelCvar_q("_print");
510 case HUD_PANEL_RADAR:
511 HUD_Write_PanelCvar_q("_foreground_alpha");
514 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
516 case HUD_PANEL_PRESSEDKEYS:
517 HUD_Write_PanelCvar_q("_aspect");
519 case HUD_PANEL_INFOMESSAGES:
520 HUD_Write_PanelCvar_q("_flip");
525 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
527 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
531 print("^1Couldn't write to hud_", autocvar_hud_skin, "_", cfgname, ".cfg\n");
534 const float hlBorderSize = 4;
535 const string hlBorder = "gfx/hud/default/border_highlighted";
536 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
537 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
539 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
540 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
541 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
546 // draw the background/borders
547 #define HUD_Panel_DrawBg(alpha)\
549 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
550 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
552 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
553 } ENDS_WITH_CURLY_BRACE
555 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
562 pic = strcat(hud_skin_path, "/statusbar_vertical");
563 if(precache_pic(pic) == "") {
564 pic = "gfx/hud/default/statusbar_vertical";
566 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
567 if(mySize_y/mySize_x > 2)
568 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
569 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
571 pic = strcat(hud_skin_path, "/statusbar");
572 if(precache_pic(pic) == "") {
573 pic = "gfx/hud/default/statusbar";
575 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
576 if(mySize_x/mySize_y > 2)
577 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
578 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
588 pic = strcat(hud_skin_path, "/num_leading");
589 if(precache_pic(pic) == "") {
590 pic = "gfx/hud/default/num_leading";
593 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
594 if(mySize_x/mySize_y > 2)
595 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
596 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
599 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
600 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
609 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
610 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
612 for (i = 0; i < HUD_PANEL_NUM; ++i) {
613 if(i == highlightedPanel || !panel_enabled)
616 HUD_Panel_UpdatePosSizeForId(i);
618 panel_pos -= '1 1 0' * panel_bg_border;
619 panel_size += '2 2 0' * panel_bg_border;
621 if(myPos_y + mySize_y < panel_pos_y)
623 if(myPos_y > panel_pos_y + panel_size_y)
626 if(myPos_x + mySize_x < panel_pos_x)
628 if(myPos_x > panel_pos_x + panel_size_x)
631 // OK, there IS a collision.
633 myCenter_x = myPos_x + 0.5 * mySize_x;
634 myCenter_y = myPos_y + 0.5 * mySize_y;
636 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
637 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
639 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
641 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642 myTarget_x = panel_pos_x - mySize_x;
643 else // push it upwards
644 myTarget_y = panel_pos_y - mySize_y;
646 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
648 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
649 myTarget_x = panel_pos_x + panel_size_x;
650 else // push it upwards
651 myTarget_y = panel_pos_y - mySize_y;
653 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
655 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656 myTarget_x = panel_pos_x - mySize_x;
657 else // push it downwards
658 myTarget_y = panel_pos_y + panel_size_y;
660 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
662 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
663 myTarget_x = panel_pos_x + panel_size_x;
664 else // push it downwards
665 myTarget_y = panel_pos_y + panel_size_y;
667 //if(cvar("hud_configure_checkcollisions_debug"))
668 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
674 void HUD_Panel_SetPos(vector pos)
676 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
680 //if(cvar("hud_configure_checkcollisions_debug"))
681 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
683 if(autocvar_hud_configure_grid)
685 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
686 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
689 if(hud_configure_checkcollisions)
690 pos = HUD_Panel_CheckMove(pos, mySize);
692 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
693 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
696 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
698 HUD_Panel_GetName(highlightedPanel);
699 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
702 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
703 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
708 float dist_x, dist_y;
710 ratio = mySize_x/mySize_y;
712 for (i = 0; i < HUD_PANEL_NUM; ++i) {
713 if(i == highlightedPanel || !panel_enabled)
716 HUD_Panel_UpdatePosSizeForId(i);
718 panel_pos -= '1 1 0' * panel_bg_border;
719 panel_size += '2 2 0' * panel_bg_border;
721 targEndPos = panel_pos + panel_size;
723 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
724 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
727 if (resizeCorner == 1)
729 // check if this panel is on our way
730 if (resizeorigin_x <= panel_pos_x)
732 if (resizeorigin_y <= panel_pos_y)
734 if (targEndPos_x <= resizeorigin_x - mySize_x)
736 if (targEndPos_y <= resizeorigin_y - mySize_y)
739 // there is a collision:
740 // detect which side of the panel we are facing is actually limiting the resizing
741 // (which side the resize direction finds for first) and reduce the size up to there
743 // dist is the distance between resizeorigin and the "analogous" point of the panel
744 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
745 dist_x = resizeorigin_x - targEndPos_x;
746 dist_y = resizeorigin_y - targEndPos_y;
747 if (dist_y <= 0 || dist_x / dist_y > ratio)
748 mySize_x = min(mySize_x, dist_x);
750 mySize_y = min(mySize_y, dist_y);
752 else if (resizeCorner == 2)
754 if (resizeorigin_x >= targEndPos_x)
756 if (resizeorigin_y <= panel_pos_y)
758 if (panel_pos_x >= resizeorigin_x + mySize_x)
760 if (targEndPos_y <= resizeorigin_y - mySize_y)
763 dist_x = panel_pos_x - resizeorigin_x;
764 dist_y = resizeorigin_y - targEndPos_y;
765 if (dist_y <= 0 || dist_x / dist_y > ratio)
766 mySize_x = min(mySize_x, dist_x);
768 mySize_y = min(mySize_y, dist_y);
770 else if (resizeCorner == 3)
772 if (resizeorigin_x <= panel_pos_x)
774 if (resizeorigin_y >= targEndPos_y)
776 if (targEndPos_x <= resizeorigin_x - mySize_x)
778 if (panel_pos_y >= resizeorigin_y + mySize_y)
781 dist_x = resizeorigin_x - targEndPos_x;
782 dist_y = panel_pos_y - resizeorigin_y;
783 if (dist_y <= 0 || dist_x / dist_y > ratio)
784 mySize_x = min(mySize_x, dist_x);
786 mySize_y = min(mySize_y, dist_y);
788 else if (resizeCorner == 4)
790 if (resizeorigin_x >= targEndPos_x)
792 if (resizeorigin_y >= targEndPos_y)
794 if (panel_pos_x >= resizeorigin_x + mySize_x)
796 if (panel_pos_y >= resizeorigin_y + mySize_y)
799 dist_x = panel_pos_x - resizeorigin_x;
800 dist_y = panel_pos_y - resizeorigin_y;
801 if (dist_y <= 0 || dist_x / dist_y > ratio)
802 mySize_x = min(mySize_x, dist_x);
804 mySize_y = min(mySize_y, dist_y);
806 //if(cvar("hud_configure_checkcollisions_debug"))
807 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
813 void HUD_Panel_SetPosSize(vector mySize)
815 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
817 resizeorigin = panel_click_resizeorigin;
820 // minimum panel size cap
821 mySize_x = max(0.025 * vid_conwidth, mySize_x);
822 mySize_y = max(0.025 * vid_conheight, mySize_y);
824 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
826 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
827 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
830 // collision testing|
831 // -----------------+
833 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
834 if(resizeCorner == 1) {
835 myPos_x = resizeorigin_x - mySize_x;
836 myPos_y = resizeorigin_y - mySize_y;
837 } else if(resizeCorner == 2) {
838 myPos_x = resizeorigin_x;
839 myPos_y = resizeorigin_y - mySize_y;
840 } else if(resizeCorner == 3) {
841 myPos_x = resizeorigin_x - mySize_x;
842 myPos_y = resizeorigin_y;
843 } else { // resizeCorner == 4
844 myPos_x = resizeorigin_x;
845 myPos_y = resizeorigin_y;
848 // left/top screen edges
850 mySize_x = mySize_x + myPos_x;
852 mySize_y = mySize_y + myPos_y;
854 // bottom/right screen edges
855 if(myPos_x + mySize_x > vid_conwidth)
856 mySize_x = vid_conwidth - myPos_x;
857 if(myPos_y + mySize_y > vid_conheight)
858 mySize_y = vid_conheight - myPos_y;
860 //if(cvar("hud_configure_checkcollisions_debug"))
861 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
863 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
864 if(autocvar_hud_configure_grid)
866 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
867 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
870 if(hud_configure_checkcollisions)
871 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
873 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
874 mySize_x = max(0.025 * vid_conwidth, mySize_x);
875 mySize_y = max(0.025 * vid_conheight, mySize_y);
877 // do another pos check, as size might have changed by now
878 if(resizeCorner == 1) {
879 myPos_x = resizeorigin_x - mySize_x;
880 myPos_y = resizeorigin_y - mySize_y;
881 } else if(resizeCorner == 2) {
882 myPos_x = resizeorigin_x;
883 myPos_y = resizeorigin_y - mySize_y;
884 } else if(resizeCorner == 3) {
885 myPos_x = resizeorigin_x - mySize_x;
886 myPos_y = resizeorigin_y;
887 } else { // resizeCorner == 4
888 myPos_x = resizeorigin_x;
889 myPos_y = resizeorigin_y;
892 //if(cvar("hud_configure_checkcollisions_debug"))
893 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
895 HUD_Panel_GetName(highlightedPanel);
897 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
898 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
900 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
901 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
905 float prevMouseClicked; // previous state
906 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
907 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
909 float pressed_key_time;
910 void HUD_Panel_Arrow_Action(float nPrimary)
912 if (highlightedPanel_prev == -1 || mouseClicked)
915 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
918 if(autocvar_hud_configure_grid)
920 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922 if (hudShiftState & S_SHIFT)
923 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
925 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
929 if (hudShiftState & S_SHIFT)
930 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
937 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
938 step = vid_conheight;
941 if (hudShiftState & S_SHIFT)
942 step = (step / 256); // more precision
944 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
947 highlightedPanel = highlightedPanel_prev;
949 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
951 vector prev_pos, prev_size;
952 prev_pos = panel_pos;
953 prev_size = panel_size;
955 if (hudShiftState & S_ALT) // resize
957 highlightedAction = 1;
958 if(nPrimary == K_UPARROW)
960 else if(nPrimary == K_RIGHTARROW)
962 else if(nPrimary == K_LEFTARROW)
964 else // if(nPrimary == K_DOWNARROW)
967 // ctrl+arrow reduces the size, instead of increasing it
968 // Note that ctrl disables collisions check too, but it's fine
969 // since we don't collide with anything reducing the size
970 if (hudShiftState & S_CTRL) {
972 resizeCorner = 5 - resizeCorner;
977 panel_click_resizeorigin = panel_pos;
978 if(resizeCorner == 1) {
979 panel_click_resizeorigin += mySize;
981 } else if(resizeCorner == 2) {
982 panel_click_resizeorigin_y += mySize_y;
984 } else if(resizeCorner == 3) {
985 panel_click_resizeorigin_x += mySize_x;
987 } else { // resizeCorner == 4
990 HUD_Panel_SetPosSize(mySize);
994 highlightedAction = 2;
997 if(nPrimary == K_UPARROW)
999 else if(nPrimary == K_DOWNARROW)
1001 else if(nPrimary == K_LEFTARROW)
1003 else // if(nPrimary == K_RIGHTARROW)
1006 HUD_Panel_SetPos(pos);
1009 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1011 if (prev_pos != panel_pos || prev_size != panel_size)
1014 panel_pos_backup = prev_pos;
1015 panel_size_backup = prev_size;
1016 highlightedPanel_backup = highlightedPanel;
1020 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1024 if(!autocvar__hud_configure)
1027 // allow console bind to work
1030 con_keys = findkeysforcommand("toggleconsole");
1031 keys = tokenize(con_keys);
1033 float hit_con_bind, i;
1034 for (i = 0; i < keys; ++i)
1036 if(nPrimary == stof(argv(i)))
1040 if(bInputType == 0) {
1041 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1042 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1043 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045 else if(bInputType == 1) {
1046 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1047 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1048 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1051 if(nPrimary == K_MOUSE1)
1053 if(bInputType == 0) { // key pressed
1057 else if(bInputType == 1) {// key released
1062 else if(nPrimary == K_ESCAPE)
1064 if (bInputType == 1)
1067 menu_enabled_time = time;
1068 localcmd("menu_showhudexit\n");
1070 else if(hudShiftState & S_CTRL)
1075 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077 if (bInputType == 1)
1080 if (highlightedPanel_prev != -1)
1081 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085 if(nPrimary == 'c') // copy highlighted panel size
1087 if (bInputType == 1)
1090 if (highlightedPanel_prev != -1)
1092 panel_size_copied = panel_size;
1093 highlightedPanel_copied = highlightedPanel_prev;
1096 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098 if (bInputType == 1)
1101 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1104 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1106 // reduce size if it'd go beyond screen boundaries
1107 vector tmp_size = panel_size_copied;
1108 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1109 tmp_size_x = vid_conwidth - panel_pos_x;
1110 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1111 tmp_size_y = vid_conheight - panel_pos_y;
1113 if (panel_size == tmp_size)
1117 panel_pos_backup = panel_pos;
1118 panel_size_backup = panel_size;
1119 highlightedPanel_backup = highlightedPanel_prev;
1121 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1122 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1124 else if(nPrimary == 'z') // undo last action
1126 if (bInputType == 1)
1128 //restore previous values
1129 if (highlightedPanel_backup != -1)
1131 HUD_Panel_GetName(highlightedPanel_backup);
1132 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1133 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1134 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1135 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1136 highlightedPanel_backup = -1;
1140 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142 if (bInputType == 1)
1144 pressed_key_time = 0;
1147 else if (pressed_key_time == 0)
1148 pressed_key_time = time;
1150 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152 else if(hit_con_bind)
1155 return true; // Suppress ALL other input
1158 float HUD_Panel_HighlightCheck()
1164 while(j <= HUD_PANEL_NUM)
1169 HUD_Panel_UpdatePosSizeForId(i);
1171 panelPos = panel_pos;
1172 panelSize = panel_size;
1173 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1176 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1180 // resize from topleft border
1181 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185 // resize from topright border
1186 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1190 // resize from bottomleft border
1191 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1195 // resize from bottomright border
1196 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1204 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1205 void HUD_Panel_FirstInDrawQ(float id)
1208 var float place = -1;
1209 // find out where in the array our current id is, save into place
1210 for(i = 0; i < HUD_PANEL_NUM; ++i)
1212 if(panel_order[i] == id)
1218 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1220 place = HUD_PANEL_NUM - 1;
1222 // move all ids up by one step in the array until "place"
1223 for(i = place; i > 0; --i)
1225 panel_order[i] = panel_order[i-1];
1227 // now save the new top id
1228 panel_order[0] = id;
1230 // let's save them into the cvar by some strcat trickery
1232 for(i = 0; i < HUD_PANEL_NUM; ++i)
1234 s = strcat(s, ftos(panel_order[i]), " ");
1236 cvar_set("_hud_panelorder", s);
1237 if(hud_panelorder_prev)
1238 strunzone(hud_panelorder_prev);
1239 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1242 void HUD_Panel_Highlight()
1248 while(j <= HUD_PANEL_NUM)
1253 HUD_Panel_UpdatePosSizeForId(i);
1255 panelPos = panel_pos;
1256 panelSize = panel_size;
1257 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1260 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1262 highlightedPanel = i;
1263 HUD_Panel_FirstInDrawQ(i);
1264 highlightedAction = 1;
1265 panel_click_distance = mousepos - panelPos;
1268 // resize from topleft border
1269 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271 highlightedPanel = i;
1272 HUD_Panel_FirstInDrawQ(i);
1273 highlightedAction = 2;
1275 panel_click_distance = mousepos - panelPos;
1276 panel_click_resizeorigin = panelPos + panelSize;
1279 // resize from topright border
1280 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282 highlightedPanel = i;
1283 HUD_Panel_FirstInDrawQ(i);
1284 highlightedAction = 2;
1286 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1287 panel_click_distance_y = mousepos_y - panelPos_y;
1288 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1291 // resize from bottomleft border
1292 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1294 highlightedPanel = i;
1295 HUD_Panel_FirstInDrawQ(i);
1296 highlightedAction = 2;
1298 panel_click_distance_x = mousepos_x - panelPos_x;
1299 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1300 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1303 // resize from bottomright border
1304 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1306 highlightedPanel = i;
1307 HUD_Panel_FirstInDrawQ(i);
1308 highlightedAction = 2;
1310 panel_click_distance = panelSize - mousepos + panelPos;
1311 panel_click_resizeorigin = panelPos;
1316 highlightedPanel_prev = -1;
1321 float highlightcheck;
1322 vector prev_pos, prev_size;
1323 void HUD_Panel_Mouse()
1325 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1326 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1330 print("menu_enabled: ", ftos(menu_enabled), "\n");
1331 print("Highlighted: ", ftos(highlightedPanel), "\n");
1332 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1335 // instantly hide the editor cursor if we open the HUDExit dialog
1336 // as hud_fade_alpha doesn't decrease to 0 in this case
1337 // TODO: find a way to fade the cursor out even in this case
1338 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1341 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1342 highlightedPanel = -1;
1343 highlightedAction = 0;
1345 if(highlightedPanel != -1)
1346 highlightedPanel_prev = highlightedPanel;
1348 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1350 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1351 mousepos_y = bound(0, mousepos_y, vid_conheight);
1355 if(prevMouseClicked == 0)
1357 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1358 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1359 prev_pos = panel_pos;
1360 prev_size = panel_size;
1363 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1365 if (prev_pos != panel_pos || prev_size != panel_size)
1367 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1369 panel_pos_backup = prev_pos;
1370 panel_size_backup = prev_size;
1371 highlightedPanel_backup = highlightedPanel;
1374 // in case the clicked panel is inside another panel and we aren't
1375 // moving it, avoid the immediate "fix" of its position/size
1376 // (often unwanted and hateful) by disabling collisions check
1377 hud_configure_checkcollisions = false;
1379 if(highlightedAction == 1)
1380 HUD_Panel_SetPos(mousepos - panel_click_distance);
1381 else if(highlightedAction == 2)
1384 if(resizeCorner == 1) {
1385 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1386 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1387 } else if(resizeCorner == 2) {
1388 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1389 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1390 } else if(resizeCorner == 3) {
1391 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1392 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1393 } else { // resizeCorner == 4
1394 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1395 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1397 HUD_Panel_SetPosSize(mySize);
1400 // doubleclick check
1401 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1403 mouseClicked = 0; // to prevent spam, I guess.
1405 menu_enabled_time = time;
1406 HUD_Panel_GetName(highlightedPanel);
1407 localcmd("menu_showhudoptions ", panel_name, "\n");
1410 if(prevMouseClicked == 0)
1412 prevMouseClickedTime = time;
1413 prevMouseClickedPos = mousepos;
1418 highlightcheck = HUD_Panel_HighlightCheck();
1420 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1422 cursorsize = '32 32 0';
1424 if(highlightcheck == 0)
1425 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1426 else if(highlightcheck == 1)
1427 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1428 else if(highlightcheck == 2)
1429 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1433 prevMouseClicked = mouseClicked;
1436 // Weapon icons (#0)
1438 float weaponspace[10];
1439 #define HUD_Weapons_Clear()\
1441 for(idx = 0; idx < 10; ++idx)\
1442 weaponspace[idx] = 0
1444 entity weaponorder[WEP_MAXCOUNT];
1445 void weaponorder_swap(float i, float j, entity pass)
1449 weaponorder[i] = weaponorder[j];
1453 string weaponorder_cmp_str;
1454 float weaponorder_cmp(float i, float j, entity pass)
1457 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1458 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1459 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1462 float GetAmmoStat(float i)
1466 case 0: return STAT_SHELLS;
1467 case 1: return STAT_NAILS;
1468 case 2: return STAT_ROCKETS;
1469 case 3: return STAT_CELLS;
1470 case 4: return STAT_FUEL;
1475 float GetAmmoTypeForWep(float i)
1479 case WEP_SHOTGUN: return 0;
1480 case WEP_UZI: return 1;
1481 case WEP_GRENADE_LAUNCHER: return 2;
1482 case WEP_MINE_LAYER: return 2;
1483 case WEP_ELECTRO: return 3;
1484 case WEP_CRYLINK: return 3;
1485 case WEP_HLAC: return 3;
1486 case WEP_MINSTANEX: return 3;
1487 case WEP_NEX: return 3;
1488 case WEP_CAMPINGRIFLE: return 1;
1489 case WEP_HAGAR: return 2;
1490 case WEP_ROCKET_LAUNCHER: return 2;
1491 case WEP_SEEKER: return 2;
1492 case WEP_FIREBALL: return 4;
1493 case WEP_HOOK: return 3;
1498 void HUD_Weapons(void)
1501 float center_x, center_y;
1503 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1506 float timeout = cvar("hud_panel_weapons_timeout");
1507 float timeout_effect_length, timein_effect_length;
1508 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1510 timeout_effect_length = 0;
1511 timein_effect_length = 0;
1515 timeout_effect_length = 0.75;
1516 timein_effect_length = 0.375;
1519 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1521 weaponprevtime = time;
1525 active_panel = HUD_PANEL_WEAPONS;
1526 HUD_Panel_UpdateCvars(weapons);
1528 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1530 f = (time - (weapontime + timeout)) / timeout_effect_length;
1531 if (cvar("hud_panel_weapons_timeout_effect"))
1533 panel_bg_alpha *= (1 - f);
1534 panel_fg_alpha *= (1 - f);
1536 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1538 f *= f; // for a cooler movement
1539 center_x = panel_pos_x + panel_size_x/2;
1540 center_y = panel_pos_y + panel_size_y/2;
1541 screen_ar = vid_conwidth/vid_conheight;
1542 if (center_x/center_y < screen_ar) //bottom left
1544 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1545 panel_pos_y += f * (vid_conheight - panel_pos_y);
1547 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1551 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1552 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1554 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1557 weaponprevtime = time - (1 - f) * timein_effect_length;
1559 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1561 f = (time - weaponprevtime) / timein_effect_length;
1562 if (cvar("hud_panel_weapons_timeout_effect"))
1564 panel_bg_alpha *= (f);
1565 panel_fg_alpha *= (f);
1567 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1569 f *= f; // for a cooler movement
1571 center_x = panel_pos_x + panel_size_x/2;
1572 center_y = panel_pos_y + panel_size_y/2;
1573 screen_ar = vid_conwidth/vid_conheight;
1574 if (center_x/center_y < screen_ar) //bottom left
1576 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1577 panel_pos_y += f * (vid_conheight - panel_pos_y);
1579 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1583 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1584 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1586 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1591 float i, weapid, wpnalpha, weapon_stats, weapon_number, weapon_cnt;
1593 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595 self = get_weaponinfo(i);
1596 if(self.impulse >= 0)
1600 // TODO make this configurable
1601 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1603 if(weaponorder_bypriority)
1604 strunzone(weaponorder_bypriority);
1605 if(weaponorder_byimpulse)
1606 strunzone(weaponorder_byimpulse);
1608 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1609 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1610 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1613 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1615 self = get_weaponinfo(i);
1616 if(self.impulse >= 0)
1618 weaponorder[weapon_cnt] = self;
1622 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1624 weaponorder_cmp_str = string_null;
1627 HUD_Panel_DrawBg(1);
1628 if(panel_bg_padding)
1630 panel_pos += '1 1 0' * panel_bg_padding;
1631 panel_size -= '2 2 0' * panel_bg_padding;
1635 weapon_stats = getstati(STAT_DAMAGE_HITS);
1636 weapon_number = weapon_stats & 63;
1637 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1639 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1640 weapon_number = weapon_stats & 63;
1641 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1643 if(cvar_or("hud_panel_weapons_fade", 1))
1645 wpnalpha = 3.2 - 2 * (time - weapontime);
1646 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1649 wpnalpha = panel_fg_alpha;
1651 HUD_Weapons_Clear();
1653 float rows, columns;
1654 float aspect = cvar("hud_panel_weapons_aspect");
1655 rows = panel_size_y/panel_size_x;
1656 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1658 columns = ceil(WEP_COUNT/rows);
1661 float a, type, fullammo;
1663 when = cvar("hud_panel_weapons_complainbubble_time");
1665 fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1671 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1674 float barsize_x, barsize_y;
1675 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1676 float show_ammo = cvar("hud_panel_weapons_ammo");
1679 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1680 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1681 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1682 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1683 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1684 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1685 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1687 if(wpnsize_x/wpnsize_y > aspect)
1689 barsize_x = aspect * wpnsize_y;
1690 barsize_y = wpnsize_y;
1694 barsize_y = 1/aspect * wpnsize_x;
1695 barsize_x = wpnsize_x;
1699 float show_accuracy;
1700 if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1701 show_accuracy = true;
1702 float label = cvar("hud_panel_weapons_label");
1704 for(i = 0; i < weapon_cnt; ++i)
1706 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1708 self = weaponorder[i];
1709 weapid = self.impulse;
1711 // draw background behind currently selected weapon
1712 if(self.weapon == activeweapon)
1713 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1715 // draw the weapon accuracy
1718 float weapon_hit, weapon_damage;
1719 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1722 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1723 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1726 // find the max level lower than weapon_stats
1729 while ( j && weapon_stats < acc_lev[j] )
1732 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1734 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1735 color = acc_color(j);
1736 color = color + factor * (acc_color(j+1) - color);
1739 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1742 // draw the weapon icon
1743 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1745 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1747 if(label == 1) // weapon number
1748 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1749 else if(label == 2) // bind
1750 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1752 // draw ammo status bar
1753 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1756 type = GetAmmoTypeForWep(weapid);
1758 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1763 case 0: fullammo = fullammo_shells; break;
1764 case 1: fullammo = fullammo_nails; break;
1765 case 2: fullammo = fullammo_rockets; break;
1766 case 3: fullammo = fullammo_cells; break;
1767 case 4: fullammo = fullammo_fuel; break;
1768 default: fullammo = 60;
1771 float barpos_x, barpos_y;
1772 if(wpnsize_x/wpnsize_y > aspect)
1774 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1775 barpos_y = wpnpos_y;
1779 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1780 barpos_x = wpnpos_x;
1786 barsize_x * bound(0, a/fullammo, 1),
1788 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1789 drawresetcliparea();
1794 // draw a "ghost weapon icon" if you don't have the weapon
1797 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1800 // draw the complain message
1801 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1805 if(complain_weapon_time + when > time)
1808 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1812 if(complain_weapon_time + when > time)
1819 if(complain_weapon_type == 0) {
1821 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1823 else if(complain_weapon_type == 1) {
1825 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1829 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1831 float padding = cvar("hud_panel_weapons_complainbubble_padding");
1832 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1833 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1849 float GetAmmoItemCode(float i)
1853 case 0: return IT_SHELLS;
1854 case 1: return IT_NAILS;
1855 case 2: return IT_ROCKETS;
1856 case 3: return IT_CELLS;
1857 case 4: return IT_FUEL;
1862 string GetAmmoPicture(float i)
1866 case 0: return "ammo_shells";
1867 case 1: return "ammo_bullets";
1868 case 2: return "ammo_rockets";
1869 case 3: return "ammo_cells";
1870 case 4: return "ammo_fuel";
1875 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1878 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1879 if(autocvar__hud_configure)
1889 if(currently_selected)
1894 vector newSize, newPos;
1895 if(mySize_x/mySize_y > 3)
1897 newSize_x = 3 * mySize_y;
1898 newSize_y = mySize_y;
1900 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1905 newSize_y = 1/3 * mySize_x;
1906 newSize_x = mySize_x;
1908 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1912 vector picpos, numpos;
1913 if(autocvar_hud_panel_ammo_iconalign)
1916 picpos = newPos + eX * 2 * newSize_y;
1920 numpos = newPos + eX * newSize_y;
1924 if (currently_selected)
1925 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1927 drawfont = hud_bigfont;
1929 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1930 else // "ghost" ammo count
1931 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1932 drawfont = hud_font;
1934 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1935 else // "ghost" ammo icon
1936 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1941 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1944 active_panel = HUD_PANEL_AMMO;
1945 HUD_Panel_UpdateCvars(ammo);
1946 float i, currently_selected;
1950 mySize = panel_size;
1952 HUD_Panel_DrawBg(1);
1953 if(panel_bg_padding)
1955 pos += '1 1 0' * panel_bg_padding;
1956 mySize -= '2 2 0' * panel_bg_padding;
1959 float rows, columns;
1960 rows = mySize_y/mySize_x;
1961 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1962 // ^^^ ammo item aspect goes here
1964 columns = ceil(AMMO_COUNT/rows);
1968 for (i = 0; i < AMMO_COUNT; ++i) {
1969 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1970 if(autocvar_hud_panel_ammo_onlycurrent) {
1971 if(autocvar__hud_configure)
1973 if (currently_selected || autocvar__hud_configure)
1975 DrawAmmoItem(pos, mySize, i, currently_selected);
1979 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1984 column = column + 1;
1990 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1993 float newSize_x, newSize_y;
1994 if(mySize_x/mySize_y > 3)
1996 newSize_x = 3 * mySize_y;
1997 newSize_y = mySize_y;
1999 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2004 newSize_y = 1/3 * mySize_x;
2005 newSize_x = mySize_x;
2007 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2011 vector picpos, numpos;
2014 if(iconalign == 1 || iconalign == 3) // right align
2017 picpos = newPos + eX * 2 * newSize_y;
2021 numpos = newPos + eX * newSize_y;
2027 if(iconalign == 0 || iconalign == 3) // left align
2029 numpos = newPos + eX * newSize_y;
2035 picpos = newPos + eX * 2 * newSize_y;
2039 drawfont = hud_bigfont;
2040 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2041 drawfont = hud_font;
2042 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2045 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2048 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2050 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2055 void HUD_Powerups(void) {
2056 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2059 if(!autocvar__hud_configure)
2061 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2064 if (getstati(STAT_HEALTH) <= 0)
2068 active_panel = HUD_PANEL_POWERUPS;
2069 HUD_Panel_UpdateCvars(powerups);
2072 mySize = panel_size;
2074 float strength_time, shield_time;
2075 if(autocvar__hud_configure)
2082 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2083 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2086 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2087 if(panel_bg_padding)
2089 pos += '1 1 0' * panel_bg_padding;
2090 mySize -= '2 2 0' * panel_bg_padding;
2093 vector barpos, barsize;
2097 string leftname, rightname;
2098 float leftcnt, rightcnt;
2099 float leftexact, rightexact;
2100 if (autocvar_hud_panel_powerups_flip) {
2101 leftname = "strength";
2102 leftcnt = ceil(strength_time);
2103 leftexact = strength_time;
2105 rightname = "shield";
2106 rightcnt = ceil(shield_time);
2107 rightexact = shield_time;
2109 leftname = "shield";
2110 leftcnt = ceil(shield_time);
2111 leftexact = shield_time;
2113 rightname = "strength";
2114 rightcnt = ceil(strength_time);
2115 rightexact = strength_time;
2118 drawfont = hud_bigfont;
2119 if (mySize_x/mySize_y > 4)
2123 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2124 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2125 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2126 } else { // left align
2128 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2131 if(autocvar_hud_panel_powerups_progressbar)
2133 HUD_Panel_GetProgressBarColorForString(leftname);
2134 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2137 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2139 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2144 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2145 barpos = pos + eX * 0.5 * mySize_x;
2146 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2147 } else { // right align
2148 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2149 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2152 if(autocvar_hud_panel_powerups_progressbar)
2154 HUD_Panel_GetProgressBarColorForString(rightname);
2155 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2158 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2160 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2163 else if (mySize_x/mySize_y > 1.5)
2167 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2168 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2169 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2170 } else { // left align
2172 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2175 if(autocvar_hud_panel_powerups_progressbar)
2177 HUD_Panel_GetProgressBarColorForString(leftname);
2178 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2181 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2183 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2188 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2189 barpos = pos + eY * 0.5 * mySize_y;
2190 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2191 } else { // right align
2192 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2193 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2196 if(autocvar_hud_panel_powerups_progressbar)
2198 HUD_Panel_GetProgressBarColorForString(rightname);
2199 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2202 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2204 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2211 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2212 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2213 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2214 } else { // up align
2216 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2219 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2220 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2221 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2222 } else { // up align
2223 picpos = pos + eX * 0.05 * mySize_x;
2224 numpos = pos + eY * 0.4 * mySize_x;
2227 if(autocvar_hud_panel_powerups_progressbar)
2229 HUD_Panel_GetProgressBarColorForString(leftname);
2230 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2233 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2235 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2236 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2242 barpos = pos + eX * 0.5 * mySize_x;
2243 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2244 } else { // down align
2245 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2246 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2249 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2250 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2251 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2252 } else { // down align
2253 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2254 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2257 if(autocvar_hud_panel_powerups_progressbar)
2259 HUD_Panel_GetProgressBarColorForString(rightname);
2260 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2263 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2265 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2266 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2269 drawfont = hud_font;
2272 // Health/armor (#3)
2274 void HUD_HealthArmor(void)
2276 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2279 active_panel = HUD_PANEL_HEALTHARMOR;
2280 HUD_Panel_UpdateCvars(healtharmor);
2283 mySize = panel_size;
2285 HUD_Panel_DrawBg(1);
2286 if(panel_bg_padding)
2288 pos += '1 1 0' * panel_bg_padding;
2289 mySize -= '2 2 0' * panel_bg_padding;
2292 float armor, health, fuel;
2293 armor = getstati(STAT_ARMOR);
2294 health = getstati(STAT_HEALTH);
2295 fuel = getstati(STAT_FUEL);
2297 if(autocvar__hud_configure)
2307 vector barpos, barsize;
2311 drawfont = hud_bigfont;
2312 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2315 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2320 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2321 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2322 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2323 } else { // left align
2325 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2329 if(v_z) // NOT fully armored
2331 biggercount = "health";
2332 if(autocvar_hud_panel_healtharmor_progressbar)
2334 HUD_Panel_GetProgressBarColor(health);
2335 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2338 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2342 biggercount = "armor";
2343 if(autocvar_hud_panel_healtharmor_progressbar)
2345 HUD_Panel_GetProgressBarColor(armor);
2346 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2349 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2351 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2356 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2357 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2358 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2361 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2363 HUD_Panel_GetProgressBarColor(fuel);
2364 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2369 string leftname, rightname;
2370 float leftcnt, rightcnt;
2371 float leftactive, rightactive;
2372 float leftalpha, rightalpha;
2373 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2378 leftalpha = min((armor+10)/55, 1);
2380 rightname = "health";
2385 leftname = "health";
2390 rightname = "armor";
2394 rightalpha = min((armor+10)/55, 1);
2397 if (mySize_x/mySize_y > 4)
2401 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2402 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2403 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2404 } else { // left align
2406 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2409 if(autocvar_hud_panel_healtharmor_progressbar)
2411 HUD_Panel_GetProgressBarColorForString(leftname);
2412 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2414 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2419 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2420 barpos = pos + eX * 0.5 * mySize_x;
2421 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2422 } else { // right align
2423 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2424 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2427 if(autocvar_hud_panel_healtharmor_progressbar)
2429 HUD_Panel_GetProgressBarColorForString(rightname);
2430 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2432 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2437 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2438 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2439 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2442 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2444 HUD_Panel_GetProgressBarColor(fuel);
2445 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2448 else if (mySize_x/mySize_y > 1.5)
2452 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2453 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2454 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2455 } else { // left align
2457 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2460 if(autocvar_hud_panel_healtharmor_progressbar)
2462 HUD_Panel_GetProgressBarColorForString(leftname);
2463 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2465 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2470 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2471 barpos = pos + eY * 0.5 * mySize_y;
2472 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2473 } else { // right align
2474 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2475 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2478 if(autocvar_hud_panel_healtharmor_progressbar)
2480 HUD_Panel_GetProgressBarColorForString(rightname);
2481 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2483 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2488 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2489 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2490 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2493 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2495 HUD_Panel_GetProgressBarColor(fuel);
2496 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2503 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2504 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2505 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2506 } else { // up align
2508 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2511 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2512 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2513 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2514 } else { // up align
2515 picpos = pos + eX * 0.05 * mySize_x;
2516 numpos = pos + eY * 0.4 * mySize_x;
2519 if(autocvar_hud_panel_healtharmor_progressbar)
2521 HUD_Panel_GetProgressBarColorForString(leftname);
2522 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2530 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2531 barpos = pos + eX * 0.5 * mySize_x;
2532 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2533 } else { // down align
2534 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2535 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2538 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2539 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2540 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2541 } else { // down align
2542 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2543 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2546 if(autocvar_hud_panel_healtharmor_progressbar)
2548 HUD_Panel_GetProgressBarColorForString(rightname);
2549 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2551 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2552 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2557 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2559 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2561 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2562 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2564 HUD_Panel_GetProgressBarColor(fuel);
2565 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2569 drawfont = hud_font;
2572 // Notification area (#4)
2575 string Weapon_SuicideMessage(float deathtype)
2577 w_deathtype = deathtype;
2578 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2579 return w_deathtypestring;
2582 string Weapon_KillMessage(float deathtype)
2584 w_deathtype = deathtype;
2585 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2586 return w_deathtypestring;
2589 float killnotify_times[10];
2590 float killnotify_deathtype[10];
2591 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2592 string killnotify_attackers[10];
2593 string killnotify_victims[10];
2594 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2597 for (i = 9; i > 0; --i) {
2598 killnotify_times[i] = killnotify_times[i-1];
2599 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2600 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2601 if(killnotify_attackers[i])
2602 strunzone(killnotify_attackers[i]);
2603 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2604 if(killnotify_victims[i])
2605 strunzone(killnotify_victims[i]);
2606 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2608 killnotify_times[0] = time;
2609 killnotify_deathtype[0] = wpn;
2610 killnotify_actiontype[0] = actiontype;
2611 if(killnotify_attackers[0])
2612 strunzone(killnotify_attackers[0]);
2613 killnotify_attackers[0] = strzone(attacker);
2614 if(killnotify_victims[0])
2615 strunzone(killnotify_victims[0]);
2616 killnotify_victims[0] = strzone(victim);
2619 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2622 float alsoprint, gentle;
2623 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2624 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2626 if(msg == MSG_SUICIDE) {
2627 w = DEATH_WEAPONOF(type);
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2631 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2632 } else if (type == DEATH_KILL) {
2633 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2635 print ("^1",s1, "^1 couldn't take it anymore\n");
2636 } else if (type == DEATH_ROT) {
2637 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2639 print ("^1",s1, "^1 died\n");
2640 } else if (type == DEATH_NOAMMO) {
2641 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2643 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2644 } else if (type == DEATH_CAMP) {
2645 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2647 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2648 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2649 HUD_KillNotify_Push(s1, "", 0, type);
2651 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2652 } else if (type == DEATH_CHEAT) {
2653 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2655 print ("^1",s1, "^1 unfairly eliminated themself\n");
2656 } else if (type == DEATH_FIRE) {
2657 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2659 print ("^1",s1, "^1 burned to death\n");
2660 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2661 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2663 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2666 if (stof(s2) > 2) // killcount > 2
2667 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2668 } else if(msg == MSG_KILL) {
2669 w = DEATH_WEAPONOF(type);
2671 HUD_KillNotify_Push(s1, s2, 1, type);
2673 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2675 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2676 HUD_KillNotify_Push(s1, s2, 1, type);
2680 print ("^1", s1, "^1 took action against a team mate\n");
2682 print ("^1", s1, "^1 mows down a team mate\n");
2685 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2687 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2689 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2691 else if (stof(s2) > 2) {
2693 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2695 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2698 else if(type == KILL_FIRST_BLOOD)
2699 print("^1",s1, "^1 drew first blood", "\n");
2700 else if (type == DEATH_TELEFRAG) {
2701 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2703 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2705 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2707 else if (type == DEATH_DROWN) {
2708 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2710 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2712 else if (type == DEATH_SLIME) {
2713 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2715 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2717 else if (type == DEATH_LAVA) {
2718 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2720 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2722 else if (type == DEATH_FALL) {
2723 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2725 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2727 else if (type == DEATH_SHOOTING_STAR) {
2728 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2730 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2732 else if (type == DEATH_SWAMP) {
2733 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2735 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2737 else if (type == DEATH_HURTTRIGGER)
2739 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2741 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2742 } else if(type == DEATH_SBCRUSH) {
2743 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2745 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2746 } else if(type == DEATH_SBMINIGUN) {
2747 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2749 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2750 } else if(type == DEATH_SBROCKET) {
2751 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2753 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2754 } else if(type == DEATH_SBBLOWUP) {
2755 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2757 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2758 } else if(type == DEATH_WAKIGUN) {
2759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2761 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2762 } else if(type == DEATH_WAKIROCKET) {
2763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2765 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2766 } else if(type == DEATH_WAKIBLOWUP) {
2767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2769 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2770 } else if(type == DEATH_TURRET) {
2771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2773 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2774 } else if(type == DEATH_TOUCHEXPLODE) {
2775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2777 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2778 } else if(type == DEATH_CHEAT) {
2779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2781 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2782 } else if (type == DEATH_FIRE) {
2783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2785 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2786 } else if (type == DEATH_CUSTOM) {
2787 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2789 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2790 } else if (type == DEATH_HURTTRIGGER) {
2791 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2793 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2797 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2799 } else if(msg == MSG_SPREE) {
2800 if(type == KILL_END_SPREE) {
2802 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2804 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2805 } else if(type == KILL_SPREE) {
2807 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2809 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2810 } else if(type == KILL_SPREE_3) {
2812 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2814 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2815 } else if(type == KILL_SPREE_5) {
2817 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2819 print (s1,"^7 unleashes ^1RAGE\n");
2820 } else if(type == KILL_SPREE_10) {
2822 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2824 print (s1,"^7 starts the ^1MASSACRE!\n");
2825 } else if(type == KILL_SPREE_15) {
2827 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2829 print (s1,"^7 executes ^1MAYHEM!\n");
2830 } else if(type == KILL_SPREE_20) {
2832 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2834 print (s1,"^7 is a ^1BERSERKER!\n");
2835 } else if(type == KILL_SPREE_25) {
2837 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2839 print (s1,"^7 inflicts ^1CARNAGE!\n");
2840 } else if(type == KILL_SPREE_30) {
2842 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2844 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2846 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2847 if (type == DEATH_DROWN) {
2848 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2852 print ("^1",s1, "^1 was in the water for too long\n");
2854 print ("^1",s1, "^1 drowned\n");
2856 } else if (type == DEATH_SLIME) {
2857 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2859 print ("^1",s1, "^1 was slimed\n");
2860 } else if (type == DEATH_LAVA) {
2861 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2865 print ("^1",s1, "^1 found a hot place\n");
2867 print ("^1",s1, "^1 turned into hot slag\n");
2869 } else if (type == DEATH_FALL) {
2870 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2874 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2876 print ("^1",s1, "^1 hit the ground with a crunch\n");
2878 } else if (type == DEATH_SHOOTING_STAR) {
2879 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2881 print ("^1",s1, "^1 became a shooting star\n");
2882 } else if (type == DEATH_SWAMP) {
2883 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2887 print ("^1",s1, "^1 discovered a swamp\n");
2889 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2891 } else if(type == DEATH_TURRET) {
2892 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2894 print ("^1",s1, "^1 was mowed down by a turret \n");
2895 } else if (type == DEATH_CUSTOM) {
2896 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2898 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2899 } else if (type == DEATH_HURTTRIGGER) {
2900 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2902 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2903 } else if(type == DEATH_TOUCHEXPLODE) {
2904 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2906 print ("^1",s1, "^1 died in an accident\n");
2907 } else if(type == DEATH_CHEAT) {
2908 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2910 print ("^1",s1, "^1 was unfairly eliminated\n");
2911 } else if(type == DEATH_FIRE) {
2912 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2916 print ("^1",s1, "^1 felt a little hot\n");
2918 print ("^1",s1, "^1 burnt to death\n");
2921 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2925 print ("^1",s1, "^1 needs a restart\n");
2927 print ("^1",s1, "^1 died\n");
2930 } else if(msg == MSG_KILL_ACTION_SPREE) {
2932 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2934 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2935 } else if(msg == MSG_INFO) {
2936 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2937 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2938 print(s1, "^7 got the ", s2, "\n");
2939 } else if(type == INFO_LOSTFLAG) {
2940 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2941 print(s1, "^7 lost the ", s2, "\n");
2942 } else if(type == INFO_PICKUPFLAG) {
2943 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2944 print(s1, "^7 picked up the ", s2, "\n");
2945 } else if(type == INFO_RETURNFLAG) {
2946 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2947 print(s1, "^7 returned the ", s2, "\n");
2948 } else if(type == INFO_CAPTUREFLAG) {
2949 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2950 print(s1, "^7 captured the ", s2, s3, "\n");
2955 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2957 void HUD_Centerprint(string s1, string s2, float type, float msg)
2960 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2961 if(msg == MSG_SUICIDE) {
2962 if (type == DEATH_TEAMCHANGE) {
2963 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2964 } else if (type == DEATH_AUTOTEAMCHANGE) {
2965 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2966 } else if (type == DEATH_CAMP) {
2968 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2971 } else if (type == DEATH_NOAMMO) {
2973 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2975 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2976 } else if (type == DEATH_ROT) {
2978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2981 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2983 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2985 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2986 } else if (type == DEATH_QUIET) {
2988 } else { // generic message
2990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2992 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2994 } else if(msg == MSG_KILL) {
2995 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2997 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2999 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3001 } else if (type == KILL_FIRST_BLOOD) {
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3007 } else if (type == KILL_FIRST_VICTIM) {
3009 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3011 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3013 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3017 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3019 } else if (type == KILL_TYPEFRAGGED) {
3021 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3023 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3025 } else if (type == KILL_FRAG) {
3027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3029 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3031 } else { // generic message
3033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3038 } else if(msg == MSG_KILL_ACTION) {
3039 // TODO: invent more centerprints here?
3040 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3044 void HUD_Notify (void)
3046 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3049 active_panel = HUD_PANEL_NOTIFY;
3050 HUD_Panel_UpdateCvars(notify);
3053 mySize = panel_size;
3055 HUD_Panel_DrawBg(1);
3056 if(panel_bg_padding)
3058 pos += '1 1 0' * panel_bg_padding;
3059 mySize -= '2 2 0' * panel_bg_padding;
3062 float entries, height;
3063 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3064 height = mySize_y/entries;
3067 fontsize = '0.5 0.5 0' * height;
3071 when = autocvar_hud_panel_notify_time;
3073 fadetime = autocvar_hud_panel_notify_fadetime;
3077 vector pos_attacker, pos_victim;
3079 float width_attacker;
3080 string attacker, victim;
3083 for(j = 0; j < entries; ++j)
3086 if(autocvar_hud_panel_notify_flip)
3088 else // rather nasty hack for ordering items from the bottom up
3089 i = entries - j - 1;
3093 if(killnotify_times[j] + when > time)
3096 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3100 if(killnotify_times[j] + when > time)
3107 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3109 // TODO: maybe print in team colors?
3112 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3114 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3115 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3116 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3118 if(killnotify_deathtype[j] == DEATH_GENERIC)
3122 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3124 s = "notify_outofammo";
3126 else if(killnotify_deathtype[j] == DEATH_KILL)
3128 s = "notify_selfkill";
3130 else if(killnotify_deathtype[j] == DEATH_CAMP)
3132 s = "notify_camping";
3134 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3136 s = "notify_teamkill_red";
3138 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3140 s = "notify_teamkill_blue";
3142 else if(killnotify_deathtype[j] == DEATH_DROWN)
3146 else if(killnotify_deathtype[j] == DEATH_SLIME)
3150 else if(killnotify_deathtype[j] == DEATH_LAVA)
3154 else if(killnotify_deathtype[j] == DEATH_FALL)
3158 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3160 s = "notify_shootingstar";
3162 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3166 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3168 if(killnotify_victims[j] == "^1RED^7 flag")
3170 s = "notify_red_taken";
3174 s = "notify_blue_taken";
3177 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3179 if(killnotify_victims[j] == "^1RED^7 flag")
3181 s = "notify_red_returned";
3185 s = "notify_blue_returned";
3188 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3190 if(killnotify_victims[j] == "^1RED^7 flag")
3192 s = "notify_red_lost";
3196 s = "notify_blue_lost";
3199 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3201 if(killnotify_victims[j] == "^1RED^7 flag")
3203 s = "notify_red_captured";
3207 s = "notify_blue_captured";
3212 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3213 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216 // X [did action to] Y
3219 if(autocvar__hud_configure)
3221 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3222 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3223 a = bound(0, (when - j) / 4, 1);
3227 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3228 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3230 width_attacker = stringwidth(attacker, TRUE, fontsize);
3231 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3232 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3233 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3235 if(autocvar__hud_configure) // example actions for config mode
3237 s = "weaponelectro";
3239 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3241 s = "notify_melee_laser";
3243 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3245 s = "notify_melee_shotgun";
3247 else if(WEP_VALID(w))
3249 self = get_weaponinfo(w);
3250 s = strcat("weapon", self.netname);
3252 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3254 s = "notify_teamkill_red";
3256 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3258 s = "notify_teamkill_red";
3260 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3262 s = "notify_telefrag";
3264 else if(killnotify_deathtype[j] == DEATH_DROWN)
3268 else if(killnotify_deathtype[j] == DEATH_SLIME)
3272 else if(killnotify_deathtype[j] == DEATH_LAVA)
3276 else if(killnotify_deathtype[j] == DEATH_FALL)
3280 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3282 s = "notify_shootingstar";
3284 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3290 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3291 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3292 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3301 string seconds_tostring(float sec)
3304 minutes = floor(sec / 60);
3306 sec -= minutes * 60;
3309 s = ftos(100 + sec);
3311 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3314 void HUD_Timer(void)
3316 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3319 active_panel = HUD_PANEL_TIMER;
3320 HUD_Panel_UpdateCvars(timer);
3323 mySize = panel_size;
3325 HUD_Panel_DrawBg(1);
3326 if(panel_bg_padding)
3328 pos += '1 1 0' * panel_bg_padding;
3329 mySize -= '2 2 0' * panel_bg_padding;
3333 float timelimit, elapsedTime, timeleft, minutesLeft;
3335 timelimit = getstatf(STAT_TIMELIMIT);
3337 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3338 timeleft = ceil(timeleft);
3340 minutesLeft = floor(timeleft / 60);
3343 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3344 timer_color = '1 1 1'; //white
3345 else if(minutesLeft >= 1)
3346 timer_color = '1 1 0'; //yellow
3348 timer_color = '1 0 0'; //red
3350 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3351 if (time < getstatf(STAT_GAMESTARTTIME)) {
3352 //while restart is still active, show 00:00
3353 timer = seconds_tostring(0);
3355 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3356 timer = seconds_tostring(elapsedTime);
3359 timer = seconds_tostring(timeleft);
3362 drawfont = hud_bigfont;
3363 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawfont = hud_font;
3369 void HUD_Radar(void)
3371 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3374 active_panel = HUD_PANEL_RADAR;
3375 HUD_Panel_UpdateCvars(radar);
3378 mySize = panel_size;
3380 HUD_Panel_DrawBg(1);
3381 if(panel_bg_padding)
3383 pos += '1 1 0' * panel_bg_padding;
3384 mySize -= '2 2 0' * panel_bg_padding;
3387 local float color1, color2; // color already declared as a global in hud.qc
3390 float scale2d, normalsize, bigsize;
3393 teamradar_origin2d = pos + 0.5 * mySize;
3394 teamradar_size2d = mySize;
3396 if(minimapname == "")
3399 teamradar_loadcvars();
3401 switch(hud_panel_radar_zoommode)
3405 f = current_zoomfraction;
3408 f = 1 - current_zoomfraction;
3418 switch(hud_panel_radar_rotation)
3421 teamradar_angle = view_angles_y - 90;
3424 teamradar_angle = 90 * hud_panel_radar_rotation;
3428 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3429 teamradar_size2d = mySize;
3431 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3433 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3434 if(hud_panel_radar_rotation == 0)
3436 // max-min distance must fit the radar in any rotation
3437 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3441 vector c0, c1, c2, c3, span;
3442 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3443 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3444 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3445 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3447 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3448 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3450 // max-min distance must fit the radar in x=x, y=y
3452 teamradar_size2d_x * scale2d / (1.05 * span_x),
3453 teamradar_size2d_y * scale2d / (1.05 * span_y)
3457 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3458 if(bigsize > normalsize)
3459 normalsize = bigsize;
3463 + (1 - f) * normalsize;
3464 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3465 f * (mi_min + mi_max) * 0.5
3466 + (1 - f) * view_origin);
3468 color1 = GetPlayerColor(player_localentnum-1);
3469 rgb = GetTeamRGB(color1);
3478 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3480 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3481 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3482 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3483 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3484 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3486 color2 = GetPlayerColor(tm.sv_entnum);
3487 //if(color == COLOR_SPECTATOR || color == color2)
3488 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3490 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3492 drawresetcliparea();
3497 void HUD_Score(void)
3499 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3502 active_panel = HUD_PANEL_SCORE;
3503 HUD_Panel_UpdateCvars(score);
3506 mySize = panel_size;
3508 HUD_Panel_DrawBg(1);
3509 if(panel_bg_padding)
3511 pos += '1 1 0' * panel_bg_padding;
3512 mySize -= '2 2 0' * panel_bg_padding;
3515 float score, distribution, leader;
3516 vector distribution_color;
3518 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3520 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3521 string timer, distrtimer;
3523 pl = players.sort_next;
3526 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3527 if(pl.scores[ps_primary] == 0)
3530 score = me.(scores[ps_primary]);
3531 timer = TIME_ENCODED_TOSTRING(score);
3533 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3534 // distribution display
3535 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3537 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3539 if (distribution <= 0) {
3540 distribution_color = '0 1 0';
3543 distribution_color = '1 0 0';
3545 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3547 // race record display
3548 if (distribution <= 0)
3549 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550 drawfont = hud_bigfont;
3551 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3552 drawfont = hud_font;
3553 } else if (!teamplay) { // non-teamgames
3554 // me vector := [team/connected frags id]
3555 pl = players.sort_next;
3559 if(autocvar__hud_configure)
3562 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3566 score = me.(scores[ps_primary]);
3567 if(autocvar__hud_configure)
3570 if(distribution >= 5) {
3571 distribution_color = eY;
3573 } else if(distribution >= 0) {
3574 distribution_color = '1 1 1';
3576 } else if(distribution >= -5)
3577 distribution_color = '1 1 0';
3579 distribution_color = eX;
3581 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3583 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawfont = hud_bigfont;
3585 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3586 drawfont = hud_font;
3587 } else { // teamgames
3588 float max_fragcount;
3589 max_fragcount = -99;
3592 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3593 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3595 score = tm.(teamscores[ts_primary]);
3596 if(autocvar__hud_configure)
3600 if (score > max_fragcount)
3601 max_fragcount = score;
3603 if(tm.team == myteam) {
3604 if (max_fragcount == score)
3607 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3608 drawfont = hud_bigfont;
3609 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3610 drawfont = hud_font;
3612 if (max_fragcount == score)
3615 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3616 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3625 void HUD_RaceTimer (void) {
3626 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3629 active_panel = HUD_PANEL_RACETIMER;
3630 HUD_Panel_UpdateCvars(racetimer);
3633 mySize = panel_size;
3635 HUD_Panel_DrawBg(1);
3636 if(panel_bg_padding)
3638 pos += '1 1 0' * panel_bg_padding;
3639 mySize -= '2 2 0' * panel_bg_padding;
3642 // always force 4:1 aspect
3644 if(mySize_x/mySize_y > 4)
3646 newSize_x = 4 * mySize_y;
3647 newSize_y = mySize_y;
3649 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3653 newSize_y = 1/4 * mySize_x;
3654 newSize_x = mySize_x;
3656 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3660 drawfont = hud_bigfont;
3662 string s, forcetime;
3664 if(autocvar__hud_configure)
3667 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3668 s = "^1Intermediate 1 (+15.42)";
3669 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3670 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3671 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3673 else if(race_checkpointtime)
3675 a = bound(0, 2 - (time - race_checkpointtime), 1);
3678 if(a > 0) // just hit a checkpoint?
3680 if(race_checkpoint != 254)
3682 if(race_time && race_previousbesttime)
3683 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3685 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3687 forcetime = TIME_ENCODED_TOSTRING(race_time);
3692 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3694 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3695 if(a > 0) // next one?
3697 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3702 if(s != "" && a > 0)
3704 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3707 if(race_penaltytime)
3709 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3712 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3713 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3719 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3720 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3725 if(race_laptime && race_checkpoint != 255)
3727 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3728 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3733 if(race_mycheckpointtime)
3735 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3736 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3737 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3739 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3741 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3742 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3743 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3746 if(race_penaltytime && !race_penaltyaccumulator)
3748 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3749 a = bound(0, (1 + t - time), 1);
3753 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3755 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3756 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761 drawfont = hud_font;
3766 float vote_yescount;
3769 float vote_highlighted; // currently selected vote
3771 float vote_active; // is there an active vote?
3772 float vote_prev; // previous state of vote_active to check for a change
3774 float vote_change; // "time" when vote_active changed
3776 void HUD_VoteWindow(void)
3778 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3781 if(!autocvar__hud_configure)
3783 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3784 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3786 if(panel_bg_alpha_str == "") {
3787 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3789 panel_bg_alpha = stof(panel_bg_alpha_str);
3794 if(vote_active != vote_prev) {
3796 vote_prev = vote_active;
3799 if(vote_active || autocvar__hud_configure)
3800 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3802 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3804 if(autocvar__hud_configure)
3814 active_panel = HUD_PANEL_VOTE;
3815 HUD_Panel_UpdateCvars(vote);
3818 mySize = panel_size;
3820 a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3821 HUD_Panel_DrawBg(a);
3822 a = panel_fg_alpha * a;
3824 if(panel_bg_padding)
3826 pos += '1 1 0' * panel_bg_padding;
3827 mySize -= '2 2 0' * panel_bg_padding;
3830 // always force 3:1 aspect
3832 if(mySize_x/mySize_y > 3)
3834 newSize_x = 3 * mySize_y;
3835 newSize_y = mySize_y;
3837 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3841 newSize_y = 1/3 * mySize_x;
3842 newSize_x = mySize_x;
3844 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3848 s = "A vote has been called for:";
3849 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3850 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3851 if(autocvar__hud_configure)
3852 s = "^1Configure the HUD";
3853 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3855 // print the yes/no counts
3856 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3857 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3858 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3859 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3861 // draw the progress bar backgrounds
3862 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3864 // draw the highlights
3865 if(vote_highlighted == 1) {
3866 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3867 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3869 else if(vote_highlighted == 2) {
3870 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3871 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3874 // draw the progress bars
3875 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3876 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3878 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3879 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3881 drawresetcliparea();
3884 vote_highlighted = 0;
3888 // Mod icons panel (#10)
3891 float mod_active; // is there any active mod icon?
3893 // Clan Arena HUD modicons
3894 void HUD_Mod_CA(vector pos, vector mySize)
3896 mod_active = 1; // CA should never hide the mod icons panel
3897 float redalive, bluealive;
3898 redalive = getstati(STAT_REDALIVE);
3899 bluealive = getstati(STAT_BLUEALIVE);
3901 drawfont = hud_bigfont;
3902 vector redpos, bluepos;
3903 if(mySize_x > mySize_y)
3906 bluepos = pos + eY * 0.5 * mySize_y;
3907 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915 bluepos = pos + eY * 0.5 * mySize_y;
3916 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3917 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3918 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3919 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3921 drawfont = hud_font;
3924 // CTF HUD modicon section
3925 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3926 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3927 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3929 void HUD_Mod_CTF_Reset(void)
3931 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3934 void HUD_Mod_CTF(vector pos, vector mySize)
3936 vector redflag_pos, blueflag_pos;
3938 float f; // every function should have that
3940 float redflag, blueflag; // current status
3941 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3944 stat_items = getstati(STAT_ITEMS);
3945 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3946 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3948 if(redflag || blueflag)
3953 if(autocvar__hud_configure)
3959 // when status CHANGES, set old status into prevstatus and current status into status
3960 if (redflag != redflag_prevframe)
3962 redflag_statuschange_time = time;
3963 redflag_prevstatus = redflag_prevframe;
3964 redflag_prevframe = redflag;
3967 if (blueflag != blueflag_prevframe)
3969 blueflag_statuschange_time = time;
3970 blueflag_prevstatus = blueflag_prevframe;
3971 blueflag_prevframe = blueflag;
3974 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3975 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3977 float BLINK_FACTOR = 0.15;
3978 float BLINK_BASE = 0.85;
3980 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3982 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3984 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3986 string red_icon, red_icon_prevstatus;
3987 float red_alpha, red_alpha_prevstatus;
3988 red_alpha = red_alpha_prevstatus = 1;
3990 case 1: red_icon = "flag_red_taken"; break;
3991 case 2: red_icon = "flag_red_lost"; break;
3992 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3994 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3995 red_icon = "flag_red_shielded";
3997 red_icon = string_null;
4000 switch(redflag_prevstatus) {
4001 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4002 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4003 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4006 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4007 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4008 red_icon_prevstatus = "flag_red_shielded";
4010 red_icon_prevstatus = string_null;
4014 string blue_icon, blue_icon_prevstatus;
4015 float blue_alpha, blue_alpha_prevstatus;
4016 blue_alpha = blue_alpha_prevstatus = 1;
4018 case 1: blue_icon = "flag_blue_taken"; break;
4019 case 2: blue_icon = "flag_blue_lost"; break;
4020 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4022 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4023 blue_icon = "flag_blue_shielded";
4025 blue_icon = string_null;
4028 switch(blueflag_prevstatus) {
4029 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4030 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4031 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4034 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4035 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4036 blue_icon_prevstatus = "flag_blue_shielded";
4038 blue_icon_prevstatus = string_null;
4042 if(mySize_x > mySize_y) {
4043 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4045 blueflag_pos = pos + eX * 0.5 * mySize_x;
4048 redflag_pos = pos + eX * 0.5 * mySize_x;
4050 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4052 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4054 blueflag_pos = pos + eY * 0.5 * mySize_y;
4057 redflag_pos = pos + eY * 0.5 * mySize_y;
4059 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4062 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4063 if(red_icon_prevstatus && f < 1)
4064 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4066 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4068 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4069 if(blue_icon_prevstatus && f < 1)
4070 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4072 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4075 // Keyhunt HUD modicon section
4076 float kh_runheretime;
4078 void HUD_Mod_KH_Reset(void)
4083 void HUD_Mod_KH(vector pos, vector mySize)
4085 mod_active = 1; // keyhunt should never hide the mod icons panel
4089 vector p, pa, kh_size, kh_asize;
4091 kh_keys = getstati(STAT_KH_KEYS);
4094 if(mySize_x > mySize_y)
4096 p_y = pos_y + 0.25 * mySize_y;
4097 pa = p - eY * 0.25 * mySize_y;
4099 kh_size_x = mySize_x * 0.25;
4100 kh_size_y = 0.75 * mySize_y;
4101 kh_asize_x = mySize_x * 0.25;
4102 kh_asize_y = mySize_y * 0.25;
4106 p_y = pos_y + 0.125 * mySize_y;
4107 pa = p - eY * 0.125 * mySize_y;
4109 kh_size_x = mySize_x * 0.5;
4110 kh_size_y = 0.375 * mySize_y;
4111 kh_asize_x = mySize_x * 0.5;
4112 kh_asize_y = mySize_y * 0.125;
4119 for(i = 0; i < 4; ++i)
4121 key = floor(kh_keys / pow(32, i)) & 31;
4123 if(keyteam == 30 && keycount <= 4)
4125 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4129 // this yields 8 exactly if "RUN HERE" shows
4134 kh_runheretime = time;
4135 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4140 for(i = 0; i < 4; ++i)
4142 key = floor(kh_keys / pow(32, i)) & 31;
4155 default: // owned or dropped
4160 a = a * panel_fg_alpha;
4161 aa = aa * panel_fg_alpha;
4167 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4170 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4173 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4176 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4181 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4184 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4187 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4190 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4193 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4197 if(mySize_x > mySize_y)
4199 p_x += 0.25 * mySize_x;
4200 pa_x += 0.25 * mySize_x;
4206 p_y = pos_y + 0.625 * mySize_y;
4207 pa_y = pos_y + 0.5 * mySize_y;
4213 p_x += 0.5 * mySize_x;
4214 pa_x += 0.5 * mySize_x;
4220 // Nexball HUD mod icon
4221 void HUD_Mod_NexBall(vector pos, vector mySize)
4223 float stat_items, nb_pb_starttime, dt, p;
4225 stat_items = getstati(STAT_ITEMS);
4226 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4228 if (stat_items & IT_KEY1)
4233 //Manage the progress bar if any
4234 if (nb_pb_starttime > 0)
4236 dt = mod(time - nb_pb_starttime, nb_pb_period);
4237 // one period of positive triangle
4238 p = 2 * dt / nb_pb_period;
4245 if(mySize_x > mySize_y)
4247 barsize = eX * p * mySize_x + eY * mySize_y;
4252 barsize = eX * mySize_x + eY * p * mySize_y;
4255 HUD_Panel_GetProgressBarColor(nexball);
4256 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4259 if (stat_items & IT_KEY1)
4260 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4263 // Race/CTS HUD mod icons
4264 float crecordtime_prev; // last remembered crecordtime
4265 float crecordtime_change_time; // time when crecordtime last changed
4266 float srecordtime_prev; // last remembered srecordtime
4267 float srecordtime_change_time; // time when srecordtime last changed
4269 float race_status_time;
4270 float race_status_prev;
4271 string race_status_name_prev;
4272 void HUD_Mod_Race(vector pos, vector mySize)
4274 mod_active = 1; // race should never hide the mod icons panel
4276 me = playerslots[player_localentnum - 1];
4278 float f; // yet another function has this
4279 score = me.(scores[ps_primary]);
4281 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4282 return; // no records in the actual race
4284 drawfont = hud_bigfont;
4286 // clientside personal record
4288 if(gametype == GAME_CTS)
4292 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4294 if(score && (score < t || !t)) {
4295 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4296 if(cvar("cl_autodemo_delete_keeprecords"))
4298 f = cvar("cl_autodemo_delete");
4300 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4304 if(t != crecordtime_prev) {
4305 crecordtime_prev = t;
4306 crecordtime_change_time = time;
4309 vector textPos, medalPos;
4311 if(mySize_x > mySize_y) {
4312 // text on left side
4313 squareSize = min(mySize_y, mySize_x/2);
4314 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4315 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4318 squareSize = min(mySize_x, mySize_y/2);
4319 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4320 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4323 f = time - crecordtime_change_time;
4326 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4327 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4329 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4330 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4331 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4332 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4336 t = race_server_record;
4337 if(t != srecordtime_prev) {
4338 srecordtime_prev = t;
4339 srecordtime_change_time = time;
4341 f = time - srecordtime_change_time;
4344 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4345 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4347 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4348 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4349 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4350 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4353 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4354 race_status_time = time + 5;
4355 race_status_prev = race_status;
4356 if (race_status_name_prev)
4357 strunzone(race_status_name_prev);
4358 race_status_name_prev = strzone(race_status_name);
4363 a = bound(0, race_status_time - time, 1);
4366 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4370 rank = race_CheckName(race_status_name);
4372 rankname = race_PlaceName(rank);
4375 namepos = medalPos + '0 0.8 0' * squareSize;
4377 rankpos = medalPos + '0 0.15 0' * squareSize;
4379 if(race_status == 0)
4380 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4381 else if(race_status == 1) {
4382 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4383 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4384 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4385 } else if(race_status == 2) {
4386 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4387 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4389 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4390 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4391 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4392 } else if(race_status == 3) {
4393 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4394 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4395 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4398 if (race_status_time - time <= 0) {
4399 race_status_prev = -1;
4401 if(race_status_name)
4402 strunzone(race_status_name);
4403 race_status_name = string_null;
4404 if(race_status_name_prev)
4405 strunzone(race_status_name_prev);
4406 race_status_name_prev = string_null;
4408 drawfont = hud_font;
4411 float mod_prev; // previous state of mod_active to check for a change
4413 float mod_change; // "time" when mod_active changed
4415 void HUD_ModIcons(void)
4417 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4420 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4423 active_panel = HUD_PANEL_MODICONS;
4424 HUD_Panel_UpdateCvars(modicons);
4427 mySize = panel_size;
4429 if(mod_active != mod_prev) {
4431 mod_prev = mod_active;
4434 if(mod_active || autocvar__hud_configure)
4435 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4437 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4440 HUD_Panel_DrawBg(mod_alpha);
4442 if(panel_bg_padding)
4444 pos += '1 1 0' * panel_bg_padding;
4445 mySize -= '2 2 0' * panel_bg_padding;
4448 // these MUST be ran in order to update mod_active
4449 if(gametype == GAME_KEYHUNT)
4450 HUD_Mod_KH(pos, mySize);
4451 else if(gametype == GAME_CTF || autocvar__hud_configure)
4452 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4453 else if(gametype == GAME_NEXBALL)
4454 HUD_Mod_NexBall(pos, mySize);
4455 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4456 HUD_Mod_Race(pos, mySize);
4457 else if(gametype == GAME_CA)
4458 HUD_Mod_CA(pos, mySize);
4461 // Draw pressed keys (#11)
4463 void HUD_DrawPressedKeys(void)
4465 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4468 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4471 active_panel = HUD_PANEL_PRESSEDKEYS;
4472 HUD_Panel_UpdateCvars(pressedkeys);
4475 mySize = panel_size;
4477 HUD_Panel_DrawBg(1);
4478 if(panel_bg_padding)
4480 pos += '1 1 0' * panel_bg_padding;
4481 mySize -= '2 2 0' * panel_bg_padding;
4484 // force custom aspect
4485 float aspect = cvar("hud_panel_pressedkeys_aspect");
4489 if(mySize_x/mySize_y > aspect)
4491 newSize_x = aspect * mySize_y;
4492 newSize_y = mySize_y;
4494 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4498 newSize_y = 1/aspect * mySize_x;
4499 newSize_x = mySize_x;
4501 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4507 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4510 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4511 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4512 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4513 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4514 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4515 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4516 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4519 // Handle chat as a panel (#12)
4523 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4525 cvar_set("con_chatrect", "0");
4529 active_panel = HUD_PANEL_CHAT;
4530 HUD_Panel_UpdateCvars(chat);
4532 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4534 panel_pos_y = panel_bg_border;
4535 panel_size_y = vid_conheight - panel_bg_border * 2;
4536 if(panel_bg == "0") // force a border when maximized
4538 if(precache_pic(panel_bg) == "") {
4539 panel_bg = strcat(hud_skin_path, "/border_default");
4540 if(precache_pic(panel_bg) == "") {
4541 panel_bg = "gfx/hud/default/border_default";
4545 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4550 mySize = panel_size;
4552 HUD_Panel_DrawBg(1);
4554 if(panel_bg_padding)
4556 pos += '1 1 0' * panel_bg_padding;
4557 mySize -= '2 2 0' * panel_bg_padding;
4560 cvar_set("con_chatrect", "1");
4562 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4563 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4565 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4566 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4568 if(autocvar__hud_configure)
4571 chatsize = cvar("con_chatsize");
4572 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4574 for(i = 0; i < cvar("con_chat"); ++i)
4576 if(i == cvar("con_chat") - 1)
4579 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4580 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4585 // Engine info panel (#13)
4592 float frametimeavg1; // 1 frame ago
4593 float frametimeavg2; // 2 frames ago
4594 void HUD_EngineInfo(void)
4596 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4599 active_panel = HUD_PANEL_ENGINEINFO;
4600 HUD_Panel_UpdateCvars(engineinfo);
4603 mySize = panel_size;
4605 HUD_Panel_DrawBg(1);
4606 if(panel_bg_padding)
4608 pos += '1 1 0' * panel_bg_padding;
4609 mySize -= '2 2 0' * panel_bg_padding;
4612 float currentTime = gettime(GETTIME_REALTIME);
4613 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4615 float currentframetime = currentTime - prevfps_time;
4616 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4617 frametimeavg2 = frametimeavg1;
4618 frametimeavg1 = frametimeavg;
4621 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4622 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4624 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4625 prevfps = (1/currentframetime);
4626 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4628 prevfps_time = currentTime;
4633 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4635 prevfps = framecounter/(currentTime - prevfps_time);
4637 prevfps_time = currentTime;
4642 color = HUD_Get_Num_Color (prevfps, 100);
4643 drawfont = hud_bigfont;
4644 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4645 drawfont = hud_font;
4648 // Info messages panel (#14)
4650 #define drawInfoMessage(s)\
4651 if(autocvar_hud_panel_infomessages_flip)\
4652 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4653 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4655 void HUD_InfoMessages(void)
4657 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4660 active_panel = HUD_PANEL_INFOMESSAGES;
4661 HUD_Panel_UpdateCvars(infomessages);
4664 mySize = panel_size;
4666 HUD_Panel_DrawBg(1);
4667 if(panel_bg_padding)
4669 pos += '1 1 0' * panel_bg_padding;
4670 mySize -= '2 2 0' * panel_bg_padding;
4673 // always force 5:1 aspect
4675 if(mySize_x/mySize_y > 5)
4677 newSize_x = 5 * mySize_y;
4678 newSize_y = mySize_y;
4680 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4684 newSize_y = 1/5 * mySize_x;
4685 newSize_x = mySize_x;
4687 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4696 fontsize = '0.20 0.20 0' * mySize_y;
4699 if(spectatee_status != 0)
4705 if(!autocvar__hud_configure)
4707 if(spectatee_status && !intermission)
4709 if(spectatee_status == -1)
4712 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4715 if(spectatee_status == -1)
4716 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4718 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4721 if(spectatee_status == -1)
4722 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4724 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4727 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4730 if(gametype == GAME_ARENA)
4731 s = "^1Wait for your turn to join";
4732 else if(gametype == GAME_LMS)
4735 sk = playerslots[player_localentnum - 1];
4736 if(sk.(scores[ps_primary]) >= 666)
4737 s = "^1Match has already begun";
4738 else if(sk.(scores[ps_primary]) > 0)
4739 s = "^1You have no more lives left";
4741 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4744 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4747 //show restart countdown:
4748 if (time < getstatf(STAT_GAMESTARTTIME)) {
4750 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4751 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4752 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4753 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4757 if(warmup_stage && !intermission)
4759 s = "^2Currently in ^1warmup^2 stage!";
4764 if(mod(time, 1) >= 0.5)
4769 if(ready_waiting && !intermission && !spectatee_status)
4771 if(ready_waiting_for_me)
4774 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4776 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4781 s = strcat("^2Waiting for others to ready up to end warmup...");
4783 s = strcat("^2Waiting for others to ready up...");
4787 else if(warmup_stage && !intermission && !spectatee_status)
4789 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4793 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4795 float ts_min, ts_max;
4796 tm = teams.sort_next;
4799 for(; tm.sort_next; tm = tm.sort_next)
4801 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4803 if(!ts_min) ts_min = tm.team_size;
4804 else ts_min = min(ts_min, tm.team_size);
4805 if(!ts_max) ts_max = tm.team_size;
4806 else ts_max = max(ts_max, tm.team_size);
4808 if ((ts_max - ts_min) > 1)
4810 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4811 tm = GetTeam(myteam, false);
4813 if (tm.team != COLOR_SPECTATOR)
4814 if (tm.team_size == ts_max)
4815 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4823 s = "^7Press ^3ESC ^7to show HUD options.";
4825 s = "^3Doubleclick ^7a panel for panel-specific options.";
4827 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4829 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4840 void HUD_ShowSpeed(void)
4843 float pos, conversion_factor;
4844 string speed, zspeed, unit;
4846 switch(cvar("cl_showspeed_unit"))
4851 conversion_factor = 1.0;
4855 conversion_factor = 1.0;
4859 conversion_factor = 0.0254;
4863 conversion_factor = 0.0254 * 3.6;
4867 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4871 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4875 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4877 numsize_x = numsize_y = cvar("cl_showspeed_size");
4878 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4880 drawfont = hud_bigfont;
4881 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4883 if (cvar("cl_showspeed_z") == 1) {
4884 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4885 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4888 drawfont = hud_font;
4891 vector acc_prevspeed;
4895 void HUD_ShowAcceleration(void)
4897 float acceleration, sz, scale, alpha, f;
4898 vector pos, top, rgb;
4899 top_x = vid_conwidth/2;
4902 f = time - acc_prevtime;
4903 if(cvar("cl_showacceleration_z"))
4904 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4906 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4907 acc_prevspeed = pmove_vel;
4908 acc_prevtime = time;
4910 f = bound(0, f * 10, 1);
4911 acc_avg = acc_avg * (1 - f) + acceleration * f;
4912 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4913 if (acceleration == 0)
4916 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4918 sz = cvar("cl_showacceleration_size");
4919 scale = cvar("cl_showacceleration_scale");
4920 alpha = cvar("cl_showacceleration_alpha");
4921 if (cvar("cl_showacceleration_color_custom"))
4922 rgb = stov(cvar_string("cl_showacceleration_color"));
4924 if (acceleration < 0)
4925 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4927 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4930 if (acceleration > 0)
4931 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4933 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4936 void HUD_Reset (void)
4938 // reset gametype specific icons
4939 if(gametype == GAME_KEYHUNT)
4941 else if(gametype == GAME_CTF)
4942 HUD_Mod_CTF_Reset();
4945 #define HUD_DrawPanel(id)\
4947 case (HUD_PANEL_RADAR):\
4948 HUD_Radar(); break;\
4949 case (HUD_PANEL_WEAPONS):\
4950 HUD_Weapons(); break;\
4951 case (HUD_PANEL_AMMO):\
4953 case (HUD_PANEL_POWERUPS):\
4954 HUD_Powerups(); break;\
4955 case (HUD_PANEL_HEALTHARMOR):\
4956 HUD_HealthArmor(); break;\
4957 case (HUD_PANEL_NOTIFY):\
4958 HUD_Notify(); break;\
4959 case (HUD_PANEL_TIMER):\
4960 HUD_Timer(); break;\
4961 case (HUD_PANEL_SCORE):\
4962 HUD_Score(); break;\
4963 case (HUD_PANEL_RACETIMER):\
4964 HUD_RaceTimer(); break;\
4965 case (HUD_PANEL_VOTE):\
4966 HUD_VoteWindow(); break;\
4967 case (HUD_PANEL_MODICONS):\
4968 HUD_ModIcons(); break;\
4969 case (HUD_PANEL_PRESSEDKEYS):\
4970 HUD_DrawPressedKeys(); break;\
4971 case (HUD_PANEL_CHAT):\
4973 case (HUD_PANEL_ENGINEINFO):\
4974 HUD_EngineInfo(); break;\
4975 case (HUD_PANEL_INFOMESSAGES):\
4976 HUD_InfoMessages(); break;\
4977 } ENDS_WITH_CURLY_BRACE
4979 void HUD_Main (void)
4981 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4983 // global hud alpha fade
4984 if(menu_enabled == 1)
4987 hud_fade_alpha = (1 - autocvar__menu_alpha);
4989 if(scoreboard_fade_alpha)
4990 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4992 if(intermission == 2) // no hud during mapvote
4994 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4997 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4999 if(!autocvar__hud_configure && !hud_fade_alpha)
5004 // HUD configure visible grid
5005 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5009 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5011 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5014 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5016 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5021 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5025 if((teamplay) && autocvar_hud_dock_color_team) {
5026 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5027 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
5029 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5030 color = '1 0 0' * autocvar_hud_dock_color_team;
5032 else if(autocvar_hud_dock_color == "shirt") {
5033 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5034 color = colormapPaletteColor(floor(f / 16), 0);
5036 else if(autocvar_hud_dock_color == "pants") {
5037 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5038 color = colormapPaletteColor(mod(f, 16), 1);
5041 color = stov(autocvar_hud_dock_color);
5044 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5045 if(precache_pic(pic) == "") {
5046 pic = strcat(hud_skin_path, "/dock_medium");
5047 if(precache_pic(pic) == "") {
5048 pic = "gfx/hud/default/dock_medium";
5051 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5054 // cache the panel order into the panel_order array
5055 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5056 if(hud_panelorder_prev)
5057 strunzone(hud_panelorder_prev);
5058 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5059 tokenize_console(autocvar__hud_panelorder);
5060 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5061 panel_order[i] = stof(argv(i));
5064 // draw panels in order specified by panel_order array
5065 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5066 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5067 HUD_DrawPanel(panel_order[i]);
5070 // draw chat panel on top if it is maximized
5071 if(autocvar__con_chat_maximized)
5072 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5074 // TODO hud_'ify these
5075 if (cvar("cl_showspeed"))
5077 if (cvar("cl_showacceleration"))
5078 HUD_ShowAcceleration();
5080 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5081 localcmd("cmd selectteam auto; cmd join\n");
5083 hud_configure_prev = autocvar__hud_configure;
5085 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again