7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns = 0;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
438 // check to see if we want to continue
439 if(hud != HUD_NORMAL) { return; }
441 if(!autocvar__hud_configure)
443 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445 if(timeout && time >= weapontime + timeout + timeout_effect_length)
446 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448 weaponprevtime = time;
453 // update generic hud functions
454 HUD_Panel_UpdateCvars();
456 draw_beginBoldFont();
458 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
459 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
462 if(weaponorder_bypriority)
463 strunzone(weaponorder_bypriority);
464 if(weaponorder_byimpulse)
465 strunzone(weaponorder_byimpulse);
467 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
468 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
469 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
472 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474 self = get_weaponinfo(i);
475 if(self.impulse >= 0)
477 weaponorder[weapon_cnt] = self;
481 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
482 weaponorder[i] = world;
483 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485 weaponorder_cmp_str = string_null;
488 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
491 // determine which weapons are going to be shown
492 if (autocvar_hud_panel_weapons_onlyowned)
494 if(autocvar__hud_configure)
497 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
498 weapons_stat |= WepSet_FromWeapon(i);
500 if(menu_enabled != 2)
501 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
504 // do we own this weapon?
506 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
507 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
510 // add it anyway if weaponcomplain is shown
514 // might as well commit suicide now, no reason to live ;)
515 if (weapon_count == 0)
521 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
523 // calculate distribution and size of table cells
524 if(max_panel_size_x > max_panel_size_y)
526 while(weapon_count > columns * rows)
529 columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect));
532 weapon_size_x = max_panel_size_x / columns;
533 weapon_size_y = max_panel_size_y / rows;
534 columns = ceil(weapon_count / rows);
538 while(weapon_count > columns * rows)
541 rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect));
544 weapon_size_x = max_panel_size_x / columns;
545 weapon_size_y = max_panel_size_y / rows;
546 rows = ceil(weapon_count / columns);
549 // reduce size of the panel
550 panel_size_x = columns * weapon_size_x;
551 panel_size_y = rows * weapon_size_y;
552 panel_pos_x += (max_panel_size_x - panel_size_x) / 2;
553 panel_pos_y += (max_panel_size_y - panel_size_y) / 2;
555 panel_size += '2 2 0' * panel_bg_padding;
558 weapon_count = WEP_COUNT;
560 // animation for fading in/out the panel respectively when not in use
561 if(!autocvar__hud_configure)
563 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567 // fade the panel alpha
568 if(autocvar_hud_panel_weapons_timeout_effect == 1)
570 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
571 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575 panel_bg_alpha *= (1 - f);
576 panel_fg_alpha *= (1 - f);
579 // move the panel off the screen
580 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582 f *= f; // for a cooler movement
583 center_x = panel_pos_x + panel_size_x/2;
584 center_y = panel_pos_y + panel_size_y/2;
585 screen_ar = vid_conwidth/vid_conheight;
586 if (center_x/center_y < screen_ar) //bottom left
588 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589 panel_pos_y += f * (vid_conheight - panel_pos_y);
591 panel_pos_x -= f * (panel_pos_x + panel_size_x);
595 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598 panel_pos_y -= f * (panel_pos_y + panel_size_y);
601 center_x = -1; // mark the panel as off screen
603 weaponprevtime = time - (1 - f) * timein_effect_length;
605 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
607 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
609 // fade the panel alpha
610 if(autocvar_hud_panel_weapons_timeout_effect == 1)
612 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
613 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
615 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
617 panel_bg_alpha *= (f);
618 panel_fg_alpha *= (f);
621 // move the panel back on screen
622 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
624 f *= f; // for a cooler movement
626 center_x = panel_pos_x + panel_size_x/2;
627 center_y = panel_pos_y + panel_size_y/2;
628 screen_ar = vid_conwidth/vid_conheight;
629 if (center_x/center_y < screen_ar) //bottom left
631 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
632 panel_pos_y += f * (vid_conheight - panel_pos_y);
634 panel_pos_x -= f * (panel_pos_x + panel_size_x);
638 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
639 panel_pos_x += f * (vid_conwidth - panel_pos_x);
641 panel_pos_y -= f * (panel_pos_y + panel_size_y);
647 // draw the background, then change the virtual size of it to better fit other items inside
658 panel_pos += '1 1 0' * panel_bg_padding;
659 panel_size -= '2 2 0' * panel_bg_padding;
662 // after the sizing and animations are done, update the other values
664 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
666 rows = panel_size_y/panel_size_x;
667 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
668 columns = ceil(weapon_count/rows);
669 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
672 // calculate position/size for visual bar displaying ammount of ammo status
673 if (autocvar_hud_panel_weapons_ammo)
675 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
676 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
678 if(weapon_size_x/weapon_size_y > aspect)
680 barsize_x = aspect * weapon_size_y;
681 barsize_y = weapon_size_y;
682 baroffset_x = (weapon_size_x - barsize_x) / 2;
686 barsize_y = 1/aspect * weapon_size_x;
687 barsize_x = weapon_size_x;
688 baroffset_y = (weapon_size_y - barsize_y) / 2;
691 if(autocvar_hud_panel_weapons_accuracy)
692 Accuracy_LoadColors();
696 vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
697 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
699 // retrieve information about the current weapon to be drawn
700 self = weaponorder[i];
701 weapon_id = self.impulse;
703 // skip if this weapon doesn't exist
704 if(!self || weapon_id < 0) { continue; }
706 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
707 if(autocvar_hud_panel_weapons_onlyowned)
708 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
711 // figure out the drawing position of weapon
712 weapon_pos = (panel_pos
713 + eX * column * weapon_size_x
714 + eY * row * weapon_size_y);
716 // draw background behind currently selected weapon
717 if(self.weapon == switchweapon)
718 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
720 // draw the weapon accuracy
721 if(autocvar_hud_panel_weapons_accuracy)
723 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
724 if(panel_weapon_accuracy >= 0)
726 color = Accuracy_GetColor(panel_weapon_accuracy);
727 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
731 // drawing all the weapon items
732 if(weapons_stat & WepSet_FromWeapon(self.weapon))
734 // draw the weapon image
735 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737 // draw weapon label string
738 switch(autocvar_hud_panel_weapons_label)
740 case 1: // weapon number
741 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748 case 3: // weapon name
749 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756 // draw ammo status bar
757 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
759 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
763 switch(self.ammo_field)
765 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
766 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
767 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
768 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
769 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
770 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
771 default: ammo_full = 60;
775 weapon_pos_x + baroffset_x,
776 weapon_pos_y + baroffset_y,
777 barsize_x * bound(0, a/ammo_full, 1),
794 else // draw a "ghost weapon icon" if you don't have the weapon
796 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
799 // draw the complain message
800 if(self.weapon == complain_weapon)
803 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
805 a = ((complain_weapon_time + when > time) ? 1 : 0);
808 if(complain_weapon_type == 0) {
809 s = _("Out of ammo");
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
812 else if(complain_weapon_type == 1) {
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
817 s = _("Unavailable");
818 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
820 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
825 // continue with new position for the next weapon
838 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
841 HUD_Panel_DrawProgressBar(
842 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
843 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
844 autocvar_hud_panel_ammo_progressbar_name,
845 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
846 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
850 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
852 float theAlpha = 1, a, b;
853 vector nade_color, picpos, numpos;
855 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
857 a = getstatf(STAT_NADE_BONUS);
858 b = getstatf(STAT_NADE_BONUS_SCORE);
860 if(autocvar_hud_panel_ammo_iconalign)
863 picpos = myPos + eX * 2 * mySize_y;
867 numpos = myPos + eX * mySize_y;
871 DrawNadeScoreBar(myPos, mySize, nade_color);
875 if(autocvar_hud_panel_ammo_text)
876 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
879 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
881 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
886 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
888 if(ammoType == ammo_none)
891 // Initialize variables
894 if(autocvar__hud_configure)
896 isCurrent = (ammoType == ammo_rockets); // Rockets always current
900 ammo = getstati(GetAmmoStat(ammoType));
904 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
905 myPos = myPos + (mySize - mySize * scale) * 0.5;
906 mySize = mySize * scale;
909 vector iconPos, textPos;
910 if(autocvar_hud_panel_ammo_iconalign)
912 iconPos = myPos + eX * 2 * mySize_y;
918 textPos = myPos + eX * mySize_y;
921 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
923 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
926 textColor = '0.2 0.95 0';
930 textColor = '0.8 0.04 0';
936 alpha = panel_fg_alpha;
938 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
940 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
942 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
947 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
949 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
950 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
952 if(autocvar_hud_panel_ammo_text)
953 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
955 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
958 float nade_prevstatus;
959 float nade_prevframe;
960 float nade_statuschange_time;
963 if(hud != HUD_NORMAL) return;
964 if(!autocvar__hud_configure)
966 if(!autocvar_hud_panel_ammo) return;
967 if(spectatee_status == -1) return;
970 HUD_Panel_UpdateCvars();
972 draw_beginBoldFont();
981 pos += '1 1 0' * panel_bg_padding;
982 mySize -= '2 2 0' * panel_bg_padding;
985 float rows = 0, columns, row, column;
986 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
987 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
988 float total_ammo_count;
991 if (autocvar_hud_panel_ammo_onlycurrent)
992 total_ammo_count = 1;
994 total_ammo_count = AMMO_COUNT;
999 if (nade_cnt != nade_prevframe)
1001 nade_statuschange_time = time;
1002 nade_prevstatus = nade_prevframe;
1003 nade_prevframe = nade_cnt;
1007 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1009 rows = mySize_y/mySize_x;
1010 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1011 // ^^^ ammo item aspect goes here
1013 columns = ceil((total_ammo_count)/rows);
1015 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1018 vector offset = '0 0 0'; // fteqcc sucks
1020 if(ammo_size_x/ammo_size_y > 3)
1022 newSize = 3 * ammo_size_y;
1023 offset_x = ammo_size_x - newSize;
1024 pos_x += offset_x/2;
1025 ammo_size_x = newSize;
1029 newSize = 1/3 * ammo_size_x;
1030 offset_y = ammo_size_y - newSize;
1031 pos_y += offset_y/2;
1032 ammo_size_y = newSize;
1036 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1038 if(autocvar_hud_panel_ammo_onlycurrent)
1040 if(autocvar__hud_configure)
1042 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1049 (get_weaponinfo(switchweapon)).ammo_field,
1059 column = column + 1;
1066 for(i = 0; i < AMMO_COUNT; ++i)
1068 ammotype = GetAmmoFieldFromNum(i);
1070 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1073 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1081 column = column + 1;
1088 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1090 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1092 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1098 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1100 vector newPos = '0 0 0', newSize = '0 0 0';
1101 vector picpos, numpos;
1105 if(mySize_y/mySize_x > 2)
1107 newSize_y = 2 * mySize_x;
1108 newSize_x = mySize_x;
1110 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1115 newSize_x = 1/2 * mySize_y;
1116 newSize_y = mySize_y;
1118 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1122 if(icon_right_align)
1125 picpos = newPos + eY * newSize_x;
1130 numpos = newPos + eY * newSize_x;
1134 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1135 // make number smaller than icon, it looks better
1136 // reduce only y to draw numbers with different number of digits with the same y size
1137 numpos_y += newSize_y * ((1 - 0.7) / 2);
1139 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1143 if(mySize_x/mySize_y > 3)
1145 newSize_x = 3 * mySize_y;
1146 newSize_y = mySize_y;
1148 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1153 newSize_y = 1/3 * mySize_x;
1154 newSize_x = mySize_x;
1156 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1160 if(icon_right_align) // right align
1163 picpos = newPos + eX * 2 * newSize_y;
1167 numpos = newPos + eX * newSize_y;
1171 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1172 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1173 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1174 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1177 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1179 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1184 void HUD_Powerups(void)
1186 float strength_time, shield_time, superweapons_time;
1187 if(!autocvar__hud_configure)
1189 if(!autocvar_hud_panel_powerups) return;
1190 if(spectatee_status == -1) return;
1191 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1192 if (getstati(STAT_HEALTH) <= 0) return;
1194 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1195 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1196 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1198 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1199 superweapons_time = 99; // force max
1201 // prevent stuff to show up on mismatch that will be fixed next frame
1202 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1203 superweapons_time = 0;
1209 superweapons_time = 13;
1212 HUD_Panel_UpdateCvars();
1214 draw_beginBoldFont();
1218 mySize = panel_size;
1220 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1221 if(panel_bg_padding)
1223 pos += '1 1 0' * panel_bg_padding;
1224 mySize -= '2 2 0' * panel_bg_padding;
1227 float panel_ar = mySize_x/mySize_y;
1228 float is_vertical = (panel_ar < 1);
1229 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1231 float superweapons_is = -1;
1233 if(superweapons_time)
1238 superweapons_is = 0;
1240 superweapons_is = 2;
1245 superweapons_is = 1;
1247 superweapons_is = 2;
1251 // FIXME handle superweapons here
1252 if(superweapons_is == 0)
1254 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1256 mySize_x *= (1.0 / 3.0);
1257 superweapons_offset_x = mySize_x;
1258 if (autocvar_hud_panel_powerups_flip)
1259 shield_offset_x = 2*mySize_x;
1261 strength_offset_x = 2*mySize_x;
1265 mySize_y *= (1.0 / 3.0);
1266 superweapons_offset_y = mySize_y;
1267 if (autocvar_hud_panel_powerups_flip)
1268 shield_offset_y = 2*mySize_y;
1270 strength_offset_y = 2*mySize_y;
1275 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1278 if (autocvar_hud_panel_powerups_flip)
1279 shield_offset_x = mySize_x;
1281 strength_offset_x = mySize_x;
1286 if (autocvar_hud_panel_powerups_flip)
1287 shield_offset_y = mySize_y;
1289 strength_offset_y = mySize_y;
1293 float shield_baralign, strength_baralign, superweapons_baralign;
1294 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1296 if (autocvar_hud_panel_powerups_flip)
1298 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1299 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1300 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1301 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1305 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1306 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1307 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1308 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1311 if(superweapons_is == 0)
1313 superweapons_iconalign = strength_iconalign;
1314 superweapons_baralign = 2;
1316 else if(superweapons_is == 1)
1318 superweapons_offset = strength_offset;
1319 superweapons_iconalign = strength_iconalign;
1320 superweapons_baralign = strength_baralign;
1322 else // if(superweapons_is == 2)
1324 superweapons_offset = shield_offset;
1325 superweapons_iconalign = shield_iconalign;
1326 superweapons_baralign = shield_baralign;
1331 const float maxshield = 30;
1332 float shield = ceil(shield_time);
1333 if(autocvar_hud_panel_powerups_progressbar)
1334 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1335 if(autocvar_hud_panel_powerups_text)
1338 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1340 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1346 const float maxstrength = 30;
1347 float strength = ceil(strength_time);
1348 if(autocvar_hud_panel_powerups_progressbar)
1349 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1350 if(autocvar_hud_panel_powerups_text)
1353 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1355 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1359 if(superweapons_time)
1361 const float maxsuperweapons = 30;
1362 float superweapons = ceil(superweapons_time);
1363 if(autocvar_hud_panel_powerups_progressbar)
1364 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1365 if(autocvar_hud_panel_powerups_text)
1367 if(superweapons > 1)
1368 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1369 if(superweapons <= 5)
1370 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1377 // Health/armor (#3)
1380 // prev_* vars contain the health/armor at the previous FRAME
1381 // set to -1 when player is dead or was not playing
1382 float prev_health, prev_armor;
1383 float health_damagetime, armor_damagetime;
1384 float health_beforedamage, armor_beforedamage;
1385 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1386 float old_p_health, old_p_armor;
1387 float old_p_healthtime, old_p_armortime;
1388 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1389 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1390 float prev_p_health, prev_p_armor;
1392 void HUD_HealthArmor(void)
1394 float armor, health, fuel;
1395 if(!autocvar__hud_configure)
1397 if(!autocvar_hud_panel_healtharmor) return;
1398 if(hud != HUD_NORMAL) return;
1399 if(spectatee_status == -1) return;
1401 health = getstati(STAT_HEALTH);
1407 armor = getstati(STAT_ARMOR);
1409 // code to check for spectatee_status changes is in Ent_ClientData()
1410 // prev_p_health and prev_health can be set to -1 there
1412 if (prev_p_health == -1)
1415 health_beforedamage = 0;
1416 armor_beforedamage = 0;
1417 health_damagetime = 0;
1418 armor_damagetime = 0;
1419 prev_health = health;
1421 old_p_health = health;
1422 old_p_armor = armor;
1423 prev_p_health = health;
1424 prev_p_armor = armor;
1426 else if (prev_health == -1)
1428 //start the load effect
1429 health_damagetime = 0;
1430 armor_damagetime = 0;
1434 fuel = getstati(STAT_FUEL);
1443 HUD_Panel_UpdateCvars();
1446 mySize = panel_size;
1448 HUD_Panel_DrawBg(1);
1449 if(panel_bg_padding)
1451 pos += '1 1 0' * panel_bg_padding;
1452 mySize -= '2 2 0' * panel_bg_padding;
1455 float baralign = autocvar_hud_panel_healtharmor_baralign;
1456 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1458 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1459 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1460 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1463 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1468 float maxtotal = maxhealth + maxarmor;
1470 if(v_z) // NOT fully armored
1472 biggercount = "health";
1473 if(autocvar_hud_panel_healtharmor_progressbar)
1474 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1476 if(autocvar_hud_panel_healtharmor_text)
1477 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1481 biggercount = "armor";
1482 if(autocvar_hud_panel_healtharmor_progressbar)
1483 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485 if(autocvar_hud_panel_healtharmor_text)
1486 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1488 if(autocvar_hud_panel_healtharmor_text)
1489 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1492 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1496 float panel_ar = mySize_x/mySize_y;
1497 float is_vertical = (panel_ar < 1);
1498 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1499 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1502 if (autocvar_hud_panel_healtharmor_flip)
1503 health_offset_x = mySize_x;
1505 armor_offset_x = mySize_x;
1510 if (autocvar_hud_panel_healtharmor_flip)
1511 health_offset_y = mySize_y;
1513 armor_offset_y = mySize_y;
1516 float health_baralign, armor_baralign, fuel_baralign;
1517 float health_iconalign, armor_iconalign;
1518 if (autocvar_hud_panel_healtharmor_flip)
1520 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1521 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 fuel_baralign = health_baralign;
1523 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1528 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1529 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 fuel_baralign = armor_baralign;
1531 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1537 if(autocvar_hud_panel_healtharmor_progressbar)
1539 float p_health, pain_health_alpha;
1541 pain_health_alpha = 1;
1542 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1546 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1548 if (time - old_p_healthtime < 1)
1549 old_p_health = prev_p_health;
1551 old_p_health = prev_health;
1552 old_p_healthtime = time;
1554 if (time - old_p_healthtime < 1)
1556 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1557 prev_p_health = p_health;
1560 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1562 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1564 if (time - health_damagetime >= 1)
1565 health_beforedamage = prev_health;
1566 health_damagetime = time;
1568 if (time - health_damagetime < 1)
1570 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1571 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1574 prev_health = health;
1576 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1578 float BLINK_FACTOR = 0.15;
1579 float BLINK_BASE = 0.85;
1580 float BLINK_FREQ = 9;
1581 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1584 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1586 if(autocvar_hud_panel_healtharmor_text)
1587 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1592 if(autocvar_hud_panel_healtharmor_progressbar)
1596 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1598 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1600 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1602 if (time - old_p_armortime < 1)
1603 old_p_armor = prev_p_armor;
1605 old_p_armor = prev_armor;
1606 old_p_armortime = time;
1608 if (time - old_p_armortime < 1)
1610 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1611 prev_p_armor = p_armor;
1614 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1616 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1618 if (time - armor_damagetime >= 1)
1619 armor_beforedamage = prev_armor;
1620 armor_damagetime = time;
1622 if (time - armor_damagetime < 1)
1624 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1625 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1630 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1632 if(autocvar_hud_panel_healtharmor_text)
1633 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1639 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1643 mySize_x *= 2; //restore full panel size
1644 else if (panel_ar < 1/4)
1645 mySize_y *= 2; //restore full panel size
1646 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1651 // Notification area (#4)
1654 void HUD_Notify_Push(string icon, string attacker, string victim)
1662 if (notify_index == -1)
1663 notify_index = NOTIFY_MAX_ENTRIES-1;
1666 if (notify_attackers[notify_index])
1667 strunzone(notify_attackers[notify_index]);
1669 if (notify_victims[notify_index])
1670 strunzone(notify_victims[notify_index]);
1672 if (notify_icons[notify_index])
1673 strunzone(notify_icons[notify_index]);
1675 // Allocate new strings
1678 notify_attackers[notify_index] = strzone(attacker);
1679 notify_victims[notify_index] = strzone(victim);
1683 // In case of a notification without a victim, the attacker
1684 // is displayed on the victim's side. Instead of special
1685 // treatment later on, we can simply switch them here.
1686 notify_attackers[notify_index] = string_null;
1687 notify_victims[notify_index] = strzone(attacker);
1690 notify_icons[notify_index] = strzone(icon);
1691 notify_times[notify_index] = time;
1694 void HUD_Notify(void)
1696 if (!autocvar__hud_configure)
1697 if (!autocvar_hud_panel_notify)
1700 HUD_Panel_UpdateCvars();
1701 HUD_Panel_DrawBg(1);
1703 if (!autocvar__hud_configure)
1704 if (notify_count == 0)
1711 if (panel_bg_padding)
1713 pos += '1 1 0' * panel_bg_padding;
1714 size -= '2 2 0' * panel_bg_padding;
1717 float fade_start = max(0, autocvar_hud_panel_notify_time);
1718 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1719 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1721 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1722 float entry_height = size_y / entry_count;
1724 float panel_width_half = size_x * 0.5;
1725 float icon_width_half = entry_height * icon_aspect / 2;
1726 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1728 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1729 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1730 vector icon_left = eX * (panel_width_half - icon_width_half);
1731 vector attacker_right = eX * name_maxwidth;
1732 vector victim_left = eX * (size_x - name_maxwidth);
1734 vector attacker_pos, victim_pos, icon_pos;
1735 string attacker, victim, icon;
1736 float i, j, count, step, limit, alpha;
1738 if (autocvar_hud_panel_notify_flip)
1740 // Order items from the top down
1743 limit = entry_count;
1747 // Order items from the bottom up
1748 i = entry_count - 1;
1753 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1755 if(autocvar__hud_configure)
1757 attacker = sprintf(_("Player %d"), count + 1);
1758 victim = sprintf(_("Player %d"), count + 2);
1759 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1760 alpha = bound(0, 1.2 - count / entry_count, 1);
1764 if (j == NOTIFY_MAX_ENTRIES)
1767 if (notify_times[j] + fade_start > time)
1769 else if (fade_time != 0)
1771 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1778 attacker = notify_attackers[j];
1779 victim = notify_victims[j];
1780 icon = notify_icons[j];
1783 if (icon != "" && victim != "")
1785 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1787 icon_pos = pos + icon_left + eY * i * entry_height;
1788 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1790 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1791 victim_pos = pos + victim_left + name_top;
1792 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1796 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1797 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1798 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1803 notify_count = count;
1809 string seconds_tostring(float sec)
1812 minutes = floor(sec / 60);
1814 sec -= minutes * 60;
1815 return sprintf("%d:%02d", minutes, sec);
1818 void HUD_Timer(void)
1820 if(!autocvar__hud_configure)
1822 if(!autocvar_hud_panel_timer) return;
1825 HUD_Panel_UpdateCvars();
1827 draw_beginBoldFont();
1831 mySize = panel_size;
1833 HUD_Panel_DrawBg(1);
1834 if(panel_bg_padding)
1836 pos += '1 1 0' * panel_bg_padding;
1837 mySize -= '2 2 0' * panel_bg_padding;
1841 float timelimit, elapsedTime, timeleft, minutesLeft;
1843 timelimit = getstatf(STAT_TIMELIMIT);
1845 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1846 timeleft = ceil(timeleft);
1848 minutesLeft = floor(timeleft / 60);
1851 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1852 timer_color = '1 1 1'; //white
1853 else if(minutesLeft >= 1)
1854 timer_color = '1 1 0'; //yellow
1856 timer_color = '1 0 0'; //red
1858 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1859 if (time < getstatf(STAT_GAMESTARTTIME)) {
1860 //while restart is still active, show 00:00
1861 timer = seconds_tostring(0);
1863 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1864 timer = seconds_tostring(elapsedTime);
1867 timer = seconds_tostring(timeleft);
1870 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1877 void HUD_Radar(void)
1879 if (!autocvar__hud_configure)
1881 if (hud_panel_radar_maximized)
1883 if (!hud_draw_maximized) return;
1887 if (autocvar_hud_panel_radar == 0) return;
1888 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1889 if(radar_panel_modified)
1891 panel.update_time = time; // forces reload of panel attributes
1892 radar_panel_modified = false;
1897 HUD_Panel_UpdateCvars();
1901 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1903 panel_size = autocvar_hud_panel_radar_maximized_size;
1904 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1905 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1906 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1907 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1910 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1911 if(precache_pic(panel_bg) == "")
1912 panel_bg = "gfx/hud/default/border_default"; // fallback
1913 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1914 radar_panel_modified = true;
1915 if(panel.current_panel_bg)
1916 strunzone(panel.current_panel_bg);
1917 panel.current_panel_bg = strzone(panel_bg);
1919 switch(hud_panel_radar_maximized_zoommode)
1923 f = current_zoomfraction;
1926 f = 1 - current_zoomfraction;
1936 switch(hud_panel_radar_maximized_rotation)
1939 teamradar_angle = view_angles_y - 90;
1942 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1946 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1948 switch(hud_panel_radar_zoommode)
1952 f = current_zoomfraction;
1955 f = 1 - current_zoomfraction;
1965 switch(hud_panel_radar_rotation)
1968 teamradar_angle = view_angles_y - 90;
1971 teamradar_angle = 90 * hud_panel_radar_rotation;
1978 mySize = panel_size;
1980 HUD_Panel_DrawBg(1);
1981 if(panel_bg_padding)
1983 pos += '1 1 0' * panel_bg_padding;
1984 mySize -= '2 2 0' * panel_bg_padding;
1989 float scale2d, normalsize, bigsize;
1991 teamradar_origin2d = pos + 0.5 * mySize;
1992 teamradar_size2d = mySize;
1994 if(minimapname == "")
1997 teamradar_loadcvars();
1999 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2000 teamradar_size2d = mySize;
2002 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2004 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2005 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2007 // max-min distance must fit the radar in any rotation
2008 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2012 vector c0, c1, c2, c3, span;
2013 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2014 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2015 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2016 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2018 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2019 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2021 // max-min distance must fit the radar in x=x, y=y
2023 teamradar_size2d_x * scale2d / (1.05 * span_x),
2024 teamradar_size2d_y * scale2d / (1.05 * span_y)
2028 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2029 if(bigsize > normalsize)
2030 normalsize = bigsize;
2034 + (1 - f) * normalsize;
2035 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2037 + (1 - f) * view_origin);
2046 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2048 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2049 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2050 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2051 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2052 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2054 color2 = GetPlayerColor(tm.sv_entnum);
2055 //if(color == NUM_SPECTATOR || color == color2)
2056 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2058 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2060 drawresetcliparea();
2065 void HUD_UpdatePlayerTeams();
2066 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2069 entity tm = world, pl;
2070 float SCOREPANEL_MAX_ENTRIES = 6;
2071 float SCOREPANEL_ASPECTRATIO = 2;
2072 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2073 vector fontsize = '1 1 0' * (mySize_y/entries);
2075 vector rgb, score_color;
2077 score_color = '1 1 1';
2079 float name_size = mySize_x*0.75;
2080 float spacing_size = mySize_x*0.04;
2081 const float highlight_alpha = 0.2;
2082 float i = 0, me_printed = 0, first_pl = 0;
2084 if (autocvar__hud_configure)
2086 float players_per_team = 0;
2089 // show team scores in the first line
2090 float score_size = mySize_x / team_count;
2091 players_per_team = max(2, ceil((entries - 1) / team_count));
2092 for(i=0; i<team_count; ++i) {
2093 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2094 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2095 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2098 pos_y += fontsize_y;
2100 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2101 for (i=first_pl; i<entries; ++i)
2103 //simulate my score is lower than all displayed players,
2104 //so that I don't appear at all showing pure rankings.
2105 //This is to better show the difference between the 2 ranking views
2106 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2109 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2110 s = GetPlayerName(player_localnum);
2115 s = sprintf(_("Player %d"), i + 1 - first_pl);
2120 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2121 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2122 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2123 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2124 pos_y += fontsize_y;
2129 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2130 HUD_UpdatePlayerTeams();
2133 // show team scores in the first line
2134 float score_size = mySize_x / team_count;
2135 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2136 if(tm.team == NUM_SPECTATOR)
2138 if (tm.team == myteam)
2139 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2140 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2144 pos_y += fontsize_y;
2145 tm = teams.sort_next;
2150 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2152 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2155 if (i == entries-1 && !me_printed && pl != me)
2156 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2158 for (pl = me.sort_next; pl; pl = pl.sort_next)
2159 if (pl.team != NUM_SPECTATOR)
2163 rgb = '1 1 0'; //not last but not among the leading players: yellow
2165 rgb = '1 0 0'; //last: red
2172 rgb = '0 1 0'; //first: green
2174 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2177 score_color = Team_ColorRGB(pl.team) * 0.8;
2178 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2179 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2180 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2181 pos_y += fontsize_y;
2184 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2187 void HUD_Score(void)
2189 if(!autocvar__hud_configure)
2191 if(!autocvar_hud_panel_score) return;
2192 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2195 HUD_Panel_UpdateCvars();
2198 mySize = panel_size;
2200 HUD_Panel_DrawBg(1);
2201 if(panel_bg_padding)
2203 pos += '1 1 0' * panel_bg_padding;
2204 mySize -= '2 2 0' * panel_bg_padding;
2207 float score, distribution = 0;
2209 vector distribution_color;
2212 me = playerslots[player_localentnum - 1];
2214 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2215 string timer, distrtimer;
2217 pl = players.sort_next;
2220 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2221 if(pl.scores[ps_primary] == 0)
2224 score = me.(scores[ps_primary]);
2225 timer = TIME_ENCODED_TOSTRING(score);
2227 draw_beginBoldFont();
2228 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2229 // distribution display
2230 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2232 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2234 if (distribution <= 0) {
2235 distribution_color = '0 1 0';
2239 distribution_color = '1 0 0';
2242 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2244 // race record display
2245 if (distribution <= 0)
2246 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2249 } else if (!teamplay) { // non-teamgames
2250 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2252 HUD_Score_Rankings(pos, mySize, me);
2255 // me vector := [team/connected frags id]
2256 pl = players.sort_next;
2260 if(autocvar__hud_configure)
2263 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2267 score = me.(scores[ps_primary]);
2268 if(autocvar__hud_configure)
2271 if(distribution >= 5)
2272 distribution_color = eY;
2273 else if(distribution >= 0)
2274 distribution_color = '1 1 1';
2275 else if(distribution >= -5)
2276 distribution_color = '1 1 0';
2278 distribution_color = eX;
2280 string distribution_str;
2281 distribution_str = ftos(distribution);
2282 draw_beginBoldFont();
2283 if (distribution >= 0)
2285 if (distribution > 0)
2286 distribution_str = strcat("+", distribution_str);
2287 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2289 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2292 } else { // teamgames
2293 float row, column, rows = 0, columns = 0;
2294 vector offset = '0 0 0';
2295 vector score_pos, score_size; //for scores other than myteam
2296 if(autocvar_hud_panel_score_rankings)
2298 HUD_Score_Rankings(pos, mySize, me);
2301 if(spectatee_status == -1)
2303 rows = mySize_y/mySize_x;
2304 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2305 // ^^^ ammo item aspect goes here
2307 columns = ceil(team_count/rows);
2309 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2312 if(score_size_x/score_size_y > 3)
2314 newSize = 3 * score_size_y;
2315 offset_x = score_size_x - newSize;
2316 pos_x += offset_x/2;
2317 score_size_x = newSize;
2321 newSize = 1/3 * score_size_x;
2322 offset_y = score_size_y - newSize;
2323 pos_y += offset_y/2;
2324 score_size_y = newSize;
2328 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2330 float max_fragcount;
2331 max_fragcount = -99;
2332 draw_beginBoldFont();
2334 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2335 if(tm.team == NUM_SPECTATOR)
2337 score = tm.(teamscores[ts_primary]);
2338 if(autocvar__hud_configure)
2341 if (score > max_fragcount)
2342 max_fragcount = score;
2344 if (spectatee_status == -1)
2346 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2347 if (max_fragcount == score)
2348 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2349 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2357 else if(tm.team == myteam) {
2358 if (max_fragcount == score)
2359 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2362 if (max_fragcount == score)
2363 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2374 void HUD_RaceTimer (void)
2376 if(!autocvar__hud_configure)
2378 if(!autocvar_hud_panel_racetimer) return;
2379 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2380 if(spectatee_status == -1) return;
2383 HUD_Panel_UpdateCvars();
2385 draw_beginBoldFont();
2389 mySize = panel_size;
2391 HUD_Panel_DrawBg(1);
2392 if(panel_bg_padding)
2394 pos += '1 1 0' * panel_bg_padding;
2395 mySize -= '2 2 0' * panel_bg_padding;
2398 // always force 4:1 aspect
2399 vector newSize = '0 0 0';
2400 if(mySize_x/mySize_y > 4)
2402 newSize_x = 4 * mySize_y;
2403 newSize_y = mySize_y;
2405 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2409 newSize_y = 1/4 * mySize_x;
2410 newSize_x = mySize_x;
2412 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2417 string s, forcetime;
2419 if(autocvar__hud_configure)
2422 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2423 s = _("^1Intermediate 1 (+15.42)");
2424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2425 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2426 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2428 else if(race_checkpointtime)
2430 a = bound(0, 2 - (time - race_checkpointtime), 1);
2433 if(a > 0) // just hit a checkpoint?
2435 if(race_checkpoint != 254)
2437 if(race_time && race_previousbesttime)
2438 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2440 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2442 forcetime = TIME_ENCODED_TOSTRING(race_time);
2447 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2449 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2450 if(a > 0) // next one?
2452 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2457 if(s != "" && a > 0)
2459 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2462 if(race_penaltytime)
2464 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2467 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2468 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2474 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2475 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2480 if(race_laptime && race_checkpoint != 255)
2482 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2483 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2488 if(race_mycheckpointtime)
2490 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2491 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2492 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2494 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2496 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2497 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2501 if(race_penaltytime && !race_penaltyaccumulator)
2503 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2504 a = bound(0, (1 + t - time), 1);
2508 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2510 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2511 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2521 float vote_yescount;
2524 float vote_highlighted; // currently selected vote
2526 float vote_active; // is there an active vote?
2527 float vote_prev; // previous state of vote_active to check for a change
2529 float vote_change; // "time" when vote_active changed
2533 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2536 if (autocvar__hud_configure)
2540 print(_("^1You must answer before entering hud configure mode\n"));
2541 cvar_set("_hud_configure", "0");
2543 if(vote_called_vote)
2544 strunzone(vote_called_vote);
2545 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2546 uid2name_dialog = 1;
2549 if(!autocvar__hud_configure)
2551 if(!autocvar_hud_panel_vote) return;
2553 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2554 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2556 if(panel_bg_alpha_str == "") {
2557 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2559 panel_bg_alpha = stof(panel_bg_alpha_str);
2570 if(vote_active != vote_prev) {
2572 vote_prev = vote_active;
2575 if(vote_active || autocvar__hud_configure)
2576 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2578 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2583 HUD_Panel_UpdateCvars();
2587 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2588 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2591 // these must be below above block
2594 mySize = panel_size;
2596 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2597 HUD_Panel_DrawBg(a);
2598 a = panel_fg_alpha * a;
2600 if(panel_bg_padding)
2602 pos += '1 1 0' * panel_bg_padding;
2603 mySize -= '2 2 0' * panel_bg_padding;
2606 // always force 3:1 aspect
2607 vector newSize = '0 0 0';
2608 if(mySize_x/mySize_y > 3)
2610 newSize_x = 3 * mySize_y;
2611 newSize_y = mySize_y;
2613 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2617 newSize_y = 1/3 * mySize_x;
2618 newSize_x = mySize_x;
2620 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2624 s = _("A vote has been called for:");
2626 s = _("Allow servers to store and display your name?");
2627 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2628 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2629 if(autocvar__hud_configure)
2630 s = _("^1Configure the HUD");
2631 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2633 // print the yes/no counts
2634 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2635 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2636 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2637 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2639 // draw the progress bar backgrounds
2640 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2642 // draw the highlights
2643 if(vote_highlighted == 1) {
2644 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2645 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2647 else if(vote_highlighted == -1) {
2648 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2649 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2652 // draw the progress bars
2653 if(vote_yescount && vote_needed)
2655 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2656 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2659 if(vote_nocount && vote_needed)
2661 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2662 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2665 drawresetcliparea();
2668 // Mod icons panel (#10)
2671 float mod_active; // is there any active mod icon?
2673 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2686 stat = getstati(STAT_REDALIVE);
2687 pic = "player_red.tga";
2691 stat = getstati(STAT_BLUEALIVE);
2692 pic = "player_blue.tga";
2696 stat = getstati(STAT_YELLOWALIVE);
2697 pic = "player_yellow.tga";
2702 stat = getstati(STAT_PINKALIVE);
2703 pic = "player_pink.tga";
2708 if(mySize_x/mySize_y > aspect_ratio)
2710 i = aspect_ratio * mySize_y;
2711 myPos_x = myPos_x + (mySize_x - i) / 2;
2716 i = 1/aspect_ratio * mySize_x;
2717 myPos_y = myPos_y + (mySize_y - i) / 2;
2723 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2730 // Clan Arena and Freeze Tag HUD modicons
2731 void HUD_Mod_CA(vector myPos, vector mySize)
2733 mod_active = 1; // required in each mod function that always shows something
2736 if(gametype == MAPINFO_TYPE_CA)
2737 layout = autocvar_hud_panel_modicons_ca_layout;
2738 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2739 layout = autocvar_hud_panel_modicons_freezetag_layout;
2740 float rows, columns, aspect_ratio;
2741 rows = mySize_y/mySize_x;
2742 aspect_ratio = (layout) ? 2 : 1;
2743 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2744 columns = ceil(team_count/rows);
2747 float row = 0, column = 0;
2748 vector pos, itemSize;
2749 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2750 for(i=0; i<team_count; ++i)
2752 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2754 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2765 // CTF HUD modicon section
2766 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2767 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2768 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2770 void HUD_Mod_CTF_Reset(void)
2772 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2775 void HUD_Mod_CTF(vector pos, vector mySize)
2777 vector redflag_pos, blueflag_pos;
2779 float f; // every function should have that
2781 float redflag, blueflag; // current status
2782 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2785 stat_items = getstati(STAT_ITEMS, 0, 24);
2786 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2787 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2789 if(redflag || blueflag)
2794 if(autocvar__hud_configure)
2800 // when status CHANGES, set old status into prevstatus and current status into status
2801 if (redflag != redflag_prevframe)
2803 redflag_statuschange_time = time;
2804 redflag_prevstatus = redflag_prevframe;
2805 redflag_prevframe = redflag;
2808 if (blueflag != blueflag_prevframe)
2810 blueflag_statuschange_time = time;
2811 blueflag_prevstatus = blueflag_prevframe;
2812 blueflag_prevframe = blueflag;
2815 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2816 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2818 float BLINK_FACTOR = 0.15;
2819 float BLINK_BASE = 0.85;
2821 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2823 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2825 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2827 string red_icon, red_icon_prevstatus;
2828 float red_alpha, red_alpha_prevstatus;
2829 red_alpha = red_alpha_prevstatus = 1;
2831 case 1: red_icon = "flag_red_taken"; break;
2832 case 2: red_icon = "flag_red_lost"; break;
2833 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2835 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2836 red_icon = "flag_red_shielded";
2838 red_icon = string_null;
2841 switch(redflag_prevstatus) {
2842 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2843 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2844 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2847 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2848 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2849 red_icon_prevstatus = "flag_red_shielded";
2851 red_icon_prevstatus = string_null;
2855 string blue_icon, blue_icon_prevstatus;
2856 float blue_alpha, blue_alpha_prevstatus;
2857 blue_alpha = blue_alpha_prevstatus = 1;
2859 case 1: blue_icon = "flag_blue_taken"; break;
2860 case 2: blue_icon = "flag_blue_lost"; break;
2861 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2863 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2864 blue_icon = "flag_blue_shielded";
2866 blue_icon = string_null;
2869 switch(blueflag_prevstatus) {
2870 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2871 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2872 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2875 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2876 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2877 blue_icon_prevstatus = "flag_blue_shielded";
2879 blue_icon_prevstatus = string_null;
2883 if(mySize_x > mySize_y) {
2884 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2886 blueflag_pos = pos + eX * 0.5 * mySize_x;
2889 redflag_pos = pos + eX * 0.5 * mySize_x;
2891 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2893 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2895 blueflag_pos = pos + eY * 0.5 * mySize_y;
2898 redflag_pos = pos + eY * 0.5 * mySize_y;
2900 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2903 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2904 if(red_icon_prevstatus && f < 1)
2905 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2907 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2909 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2910 if(blue_icon_prevstatus && f < 1)
2911 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2913 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2916 // Keyhunt HUD modicon section
2919 void HUD_Mod_KH(vector pos, vector mySize)
2921 mod_active = 1; // keyhunt should never hide the mod icons panel
2923 // Read current state
2925 float state = getstati(STAT_KH_KEYS);
2927 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2928 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2930 for(i = 0; i < 4; ++i)
2932 key_state = (bitshift(state, i * -5) & 31) - 1;
2945 case NUM_TEAM_1: ++team1_keys; break;
2946 case NUM_TEAM_2: ++team2_keys; break;
2947 case NUM_TEAM_3: ++team3_keys; break;
2948 case NUM_TEAM_4: ++team4_keys; break;
2949 case 29: ++dropped_keys; break;
2955 // Calculate slot measurements
2959 if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2961 // Quadratic arrangement
2962 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2964 KH_SLOTS[1] = pos + eX * slot_size_x;
2965 KH_SLOTS[2] = pos + eY * slot_size_y;
2966 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2970 if(mySize_x > mySize_y)
2972 // Horizontal arrangement
2973 slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2974 for(i = 0; i < all_keys; ++i)
2975 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2979 // Vertical arrangement
2980 slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2981 for(i = 0; i < all_keys; ++i)
2982 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2986 // Make icons blink in case of RUN HERE
2988 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2995 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2996 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2997 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2998 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3006 if(myteam == NUM_TEAM_1 && carrying_keys)
3008 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3012 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3015 if(myteam == NUM_TEAM_2 && carrying_keys)
3017 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3021 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3024 if(myteam == NUM_TEAM_3 && carrying_keys)
3026 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3030 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3033 if(myteam == NUM_TEAM_4 && carrying_keys)
3035 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3039 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3041 while(dropped_keys--)
3042 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3045 // Keepaway HUD mod icon
3046 float kaball_prevstatus; // last remembered status
3047 float kaball_statuschange_time; // time when the status changed
3049 // we don't need to reset for keepaway since it immediately
3050 // autocorrects prevstatus as to if the player has the ball or not
3052 void HUD_Mod_Keepaway(vector pos, vector mySize)
3054 mod_active = 1; // keepaway should always show the mod HUD
3056 float BLINK_FACTOR = 0.15;
3057 float BLINK_BASE = 0.85;
3058 float BLINK_FREQ = 5;
3059 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3061 float stat_items = getstati(STAT_ITEMS, 0, 24);
3062 float kaball = (stat_items/IT_KEY1) & 1;
3064 if(kaball != kaball_prevstatus)
3066 kaball_statuschange_time = time;
3067 kaball_prevstatus = kaball;
3070 vector kaball_pos, kaball_size;
3072 if(mySize_x > mySize_y) {
3073 kaball_pos = pos + eX * 0.25 * mySize_x;
3074 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3076 kaball_pos = pos + eY * 0.25 * mySize_y;
3077 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3080 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3081 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3083 if(kaball_prevstatus && f < 1)
3084 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3087 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3091 // Nexball HUD mod icon
3092 void HUD_Mod_NexBall(vector pos, vector mySize)
3094 float stat_items, nb_pb_starttime, dt, p;
3096 stat_items = getstati(STAT_ITEMS, 0, 24);
3097 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3099 if (stat_items & IT_KEY1)
3104 //Manage the progress bar if any
3105 if (nb_pb_starttime > 0)
3107 dt = (time - nb_pb_starttime) % nb_pb_period;
3108 // one period of positive triangle
3109 p = 2 * dt / nb_pb_period;
3113 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3116 if (stat_items & IT_KEY1)
3117 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3120 // Race/CTS HUD mod icons
3121 float crecordtime_prev; // last remembered crecordtime
3122 float crecordtime_change_time; // time when crecordtime last changed
3123 float srecordtime_prev; // last remembered srecordtime
3124 float srecordtime_change_time; // time when srecordtime last changed
3126 float race_status_time;
3127 float race_status_prev;
3128 string race_status_name_prev;
3129 void HUD_Mod_Race(vector pos, vector mySize)
3131 mod_active = 1; // race should never hide the mod icons panel
3133 me = playerslots[player_localnum];
3135 float f; // yet another function has this
3136 score = me.(scores[ps_primary]);
3138 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3139 return; // no records in the actual race
3141 // clientside personal record
3143 if(gametype == MAPINFO_TYPE_CTS)
3147 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3149 if(score && (score < t || !t)) {
3150 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3151 if(autocvar_cl_autodemo_delete_keeprecords)
3153 f = autocvar_cl_autodemo_delete;
3155 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3159 if(t != crecordtime_prev) {
3160 crecordtime_prev = t;
3161 crecordtime_change_time = time;
3164 vector textPos, medalPos;
3166 if(mySize_x > mySize_y) {
3167 // text on left side
3168 squareSize = min(mySize_y, mySize_x/2);
3169 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3170 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3173 squareSize = min(mySize_x, mySize_y/2);
3174 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3175 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3178 f = time - crecordtime_change_time;
3181 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3184 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3185 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3186 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3187 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3191 t = race_server_record;
3192 if(t != srecordtime_prev) {
3193 srecordtime_prev = t;
3194 srecordtime_change_time = time;
3196 f = time - srecordtime_change_time;
3199 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3202 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3203 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3204 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3205 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3208 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3209 race_status_time = time + 5;
3210 race_status_prev = race_status;
3211 if (race_status_name_prev)
3212 strunzone(race_status_name_prev);
3213 race_status_name_prev = strzone(race_status_name);
3218 a = bound(0, race_status_time - time, 1);
3221 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3225 rank = race_CheckName(race_status_name);
3229 rankname = count_ordinal(rank);
3232 namepos = medalPos + '0 0.8 0' * squareSize;
3234 rankpos = medalPos + '0 0.15 0' * squareSize;
3236 if(race_status == 0)
3237 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 else if(race_status == 1) {
3239 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242 } else if(race_status == 2) {
3243 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3244 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249 } else if(race_status == 3) {
3250 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255 if (race_status_time - time <= 0) {
3256 race_status_prev = -1;
3258 if(race_status_name)
3259 strunzone(race_status_name);
3260 race_status_name = string_null;
3261 if(race_status_name_prev)
3262 strunzone(race_status_name_prev);
3263 race_status_name_prev = string_null;
3267 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3269 float stat, pps_ratio;
3280 stat = getstatf(STAT_DOM_PPS_RED);
3281 pic = "dom_icon_red";
3285 stat = getstatf(STAT_DOM_PPS_BLUE);
3286 pic = "dom_icon_blue";
3290 stat = getstatf(STAT_DOM_PPS_YELLOW);
3291 pic = "dom_icon_yellow";
3296 stat = getstatf(STAT_DOM_PPS_PINK);
3297 pic = "dom_icon_pink";
3301 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3303 if(mySize_x/mySize_y > aspect_ratio)
3305 i = aspect_ratio * mySize_y;
3306 myPos_x = myPos_x + (mySize_x - i) / 2;
3311 i = 1/aspect_ratio * mySize_x;
3312 myPos_y = myPos_y + (mySize_y - i) / 2;
3316 if (layout) // show text too
3319 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3320 if (layout == 2) // average pps
3321 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322 else // percentage of average pps
3323 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3331 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawresetcliparea();
3336 void HUD_Mod_Dom(vector myPos, vector mySize)
3338 mod_active = 1; // required in each mod function that always shows something
3340 int layout = autocvar_hud_panel_modicons_dom_layout;
3341 float rows, columns, aspect_ratio;
3342 rows = mySize_y/mySize_x;
3343 aspect_ratio = (layout) ? 3 : 1;
3344 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3345 columns = ceil(team_count/rows);
3348 float row = 0, column = 0;
3349 vector pos, itemSize;
3350 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3351 for(i=0; i<team_count; ++i)
3353 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3355 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3366 void HUD_ModIcons_SetFunc()
3370 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3371 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3372 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3373 case MAPINFO_TYPE_CTS:
3374 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3375 case MAPINFO_TYPE_CA:
3376 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3377 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3378 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3382 float mod_prev; // previous state of mod_active to check for a change
3384 float mod_change; // "time" when mod_active changed
3386 void HUD_ModIcons(void)
3388 if(!autocvar__hud_configure)
3390 if(!autocvar_hud_panel_modicons) return;
3391 if(!HUD_ModIcons_GameType) return;
3394 HUD_Panel_UpdateCvars();
3396 draw_beginBoldFont();
3398 if(mod_active != mod_prev) {
3400 mod_prev = mod_active;
3403 if(mod_active || autocvar__hud_configure)
3404 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3406 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3409 HUD_Panel_DrawBg(mod_alpha);
3411 if(panel_bg_padding)
3413 panel_pos += '1 1 0' * panel_bg_padding;
3414 panel_size -= '2 2 0' * panel_bg_padding;
3417 if(autocvar__hud_configure)
3418 HUD_Mod_CTF(panel_pos, panel_size);
3420 HUD_ModIcons_GameType(panel_pos, panel_size);
3425 // Draw pressed keys (#11)
3427 void HUD_PressedKeys(void)
3429 if(!autocvar__hud_configure)
3431 if(!autocvar_hud_panel_pressedkeys) return;
3432 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3435 HUD_Panel_UpdateCvars();
3438 mySize = panel_size;
3440 HUD_Panel_DrawBg(1);
3441 if(panel_bg_padding)
3443 pos += '1 1 0' * panel_bg_padding;
3444 mySize -= '2 2 0' * panel_bg_padding;
3447 // force custom aspect
3448 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3451 vector newSize = '0 0 0';
3452 if(mySize_x/mySize_y > aspect)
3454 newSize_x = aspect * mySize_y;
3455 newSize_y = mySize_y;
3457 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3461 newSize_y = 1/aspect * mySize_x;
3462 newSize_x = mySize_x;
3464 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3470 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3472 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3474 if(autocvar_hud_panel_pressedkeys_attack)
3476 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 // Handle chat as a panel (#12)
3494 if(!autocvar__hud_configure)
3496 if (!autocvar_hud_panel_chat)
3498 if (!autocvar_con_chatrect)
3499 cvar_set("con_chatrect", "0");
3502 if(autocvar__con_chat_maximized)
3504 if(!hud_draw_maximized) return;
3506 else if(chat_panel_modified)
3508 panel.update_time = time; // forces reload of panel attributes
3509 chat_panel_modified = false;
3513 HUD_Panel_UpdateCvars();
3515 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3517 panel_pos_y = panel_bg_border;
3518 panel_size_y = vid_conheight - panel_bg_border * 2;
3519 if(panel.current_panel_bg == "0") // force a border when maximized
3522 panel_bg = strcat(hud_skin_path, "/border_default");
3523 if(precache_pic(panel_bg) == "")
3524 panel_bg = "gfx/hud/default/border_default";
3525 if(panel.current_panel_bg)
3526 strunzone(panel.current_panel_bg);
3527 panel.current_panel_bg = strzone(panel_bg);
3528 chat_panel_modified = true;
3530 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3535 mySize = panel_size;
3537 HUD_Panel_DrawBg(1);
3539 if(panel_bg_padding)
3541 pos += '1 1 0' * panel_bg_padding;
3542 mySize -= '2 2 0' * panel_bg_padding;
3545 if (!autocvar_con_chatrect)
3546 cvar_set("con_chatrect", "1");
3548 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3549 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3551 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3552 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3554 if(autocvar__hud_configure)
3557 chatsize = '1 1 0' * autocvar_con_chatsize;
3558 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3560 for(i = 0; i < autocvar_con_chat; ++i)
3562 if(i == autocvar_con_chat - 1)
3565 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3566 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3567 pos_y += chatsize_y;
3572 // Engine info panel (#13)
3579 float frametimeavg1; // 1 frame ago
3580 float frametimeavg2; // 2 frames ago
3581 void HUD_EngineInfo(void)
3583 if(!autocvar__hud_configure)
3585 if(!autocvar_hud_panel_engineinfo) return;
3588 HUD_Panel_UpdateCvars();
3591 mySize = panel_size;
3593 HUD_Panel_DrawBg(1);
3594 if(panel_bg_padding)
3596 pos += '1 1 0' * panel_bg_padding;
3597 mySize -= '2 2 0' * panel_bg_padding;
3600 float currentTime = gettime(GETTIME_REALTIME);
3601 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3603 float currentframetime = currentTime - prevfps_time;
3604 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3605 frametimeavg2 = frametimeavg1;
3606 frametimeavg1 = frametimeavg;
3609 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3610 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3612 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3613 prevfps = (1/currentframetime);
3614 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3616 prevfps_time = currentTime;
3621 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3623 prevfps = framecounter/(currentTime - prevfps_time);
3625 prevfps_time = currentTime;
3630 color = HUD_Get_Num_Color (prevfps, 100);
3631 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3634 // Info messages panel (#14)
3636 #define drawInfoMessage(s)\
3637 if(autocvar_hud_panel_infomessages_flip)\
3638 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3639 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3641 void HUD_InfoMessages(void)
3643 if(!autocvar__hud_configure)
3645 if(!autocvar_hud_panel_infomessages) return;
3648 HUD_Panel_UpdateCvars();
3651 mySize = panel_size;
3653 HUD_Panel_DrawBg(1);
3654 if(panel_bg_padding)
3656 pos += '1 1 0' * panel_bg_padding;
3657 mySize -= '2 2 0' * panel_bg_padding;
3660 // always force 5:1 aspect
3661 vector newSize = '0 0 0';
3662 if(mySize_x/mySize_y > 5)
3664 newSize_x = 5 * mySize_y;
3665 newSize_y = mySize_y;
3667 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3671 newSize_y = 1/5 * mySize_x;
3672 newSize_x = mySize_x;
3674 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3683 fontsize = '0.20 0.20 0' * mySize_y;
3689 if(!autocvar__hud_configure)
3691 if(spectatee_status && !intermission)
3694 if(spectatee_status == -1)
3695 s = _("^1Observing");
3697 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3700 if(spectatee_status == -1)
3701 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3703 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3706 if(spectatee_status == -1)
3707 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3709 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3712 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3715 if(gametype == MAPINFO_TYPE_LMS)
3718 sk = playerslots[player_localnum];
3719 if(sk.(scores[ps_primary]) >= 666)
3720 s = _("^1Match has already begun");
3721 else if(sk.(scores[ps_primary]) > 0)
3722 s = _("^1You have no more lives left");
3724 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3727 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3730 //show restart countdown:
3731 if (time < getstatf(STAT_GAMESTARTTIME)) {
3733 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3734 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3735 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3736 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3740 if(warmup_stage && !intermission)
3742 s = _("^2Currently in ^1warmup^2 stage!");
3752 if(ready_waiting && !intermission && !spectatee_status)
3754 if(ready_waiting_for_me)
3757 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3759 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3764 s = _("^2Waiting for others to ready up to end warmup...");
3766 s = _("^2Waiting for others to ready up...");
3770 else if(warmup_stage && !intermission && !spectatee_status)
3772 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3776 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3778 float ts_min = 0, ts_max = 0;
3779 tm = teams.sort_next;
3782 for(; tm.sort_next; tm = tm.sort_next)
3784 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3786 if(!ts_min) ts_min = tm.team_size;
3787 else ts_min = min(ts_min, tm.team_size);
3788 if(!ts_max) ts_max = tm.team_size;
3789 else ts_max = max(ts_max, tm.team_size);
3791 if ((ts_max - ts_min) > 1)
3793 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3794 tm = GetTeam(myteam, false);
3796 if (tm.team != NUM_SPECTATOR)
3797 if (tm.team_size == ts_max)
3798 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3806 s = _("^7Press ^3ESC ^7to show HUD options.");
3808 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3810 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3812 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3817 // Physics panel (#15)
3819 vector acc_prevspeed;
3820 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3821 void HUD_Physics(void)
3823 if(!autocvar__hud_configure)
3825 if(!autocvar_hud_panel_physics) return;
3826 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3827 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3830 HUD_Panel_UpdateCvars();
3832 draw_beginBoldFont();
3834 HUD_Panel_DrawBg(1);
3835 if(panel_bg_padding)
3837 panel_pos += '1 1 0' * panel_bg_padding;
3838 panel_size -= '2 2 0' * panel_bg_padding;
3841 float acceleration_progressbar_scale = 0;
3842 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3843 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3846 if (autocvar_hud_panel_physics_text_scale <= 0)
3849 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3852 float speed, conversion_factor;
3855 switch(autocvar_hud_panel_physics_speed_unit)
3860 conversion_factor = 1.0;
3864 conversion_factor = 0.0254;
3868 conversion_factor = 0.0254 * 3.6;
3872 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3876 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3880 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3882 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3883 if (autocvar__hud_configure)
3884 speed = floor( max_speed * 0.65 + 0.5 );
3885 else if(autocvar_hud_panel_physics_speed_vertical)
3886 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3888 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3890 //compute acceleration
3891 float acceleration, f;
3892 if (autocvar__hud_configure)
3893 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3896 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3897 f = time - acc_prevtime;
3898 if(autocvar_hud_panel_physics_acceleration_vertical)
3899 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3901 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3903 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3905 acc_prevspeed = vel;
3906 acc_prevtime = time;
3908 f = bound(0, f * 10, 1);
3909 acc_avg = acc_avg * (1 - f) + acceleration * f;
3913 float panel_ar = panel_size_x/panel_size_y;
3914 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3915 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3917 panel_size_x *= 0.5;
3918 if (autocvar_hud_panel_physics_flip)
3919 speed_offset_x = panel_size_x;
3921 acceleration_offset_x = panel_size_x;
3925 panel_size_y *= 0.5;
3926 if (autocvar_hud_panel_physics_flip)
3927 speed_offset_y = panel_size_y;
3929 acceleration_offset_y = panel_size_y;
3931 float speed_baralign, acceleration_baralign;
3932 if (autocvar_hud_panel_physics_baralign == 1)
3933 acceleration_baralign = speed_baralign = 1;
3934 else if(autocvar_hud_panel_physics_baralign == 4)
3935 acceleration_baralign = speed_baralign = 2;
3936 else if (autocvar_hud_panel_physics_flip)
3938 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3939 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3943 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3944 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3946 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3947 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3951 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3952 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3953 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3954 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3956 tmp_size_x = panel_size_x * 0.75;
3957 tmp_size_y = panel_size_y * text_scale;
3959 tmp_offset_x = panel_size_x - tmp_size_x;
3962 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3963 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3969 tmp_offset_x = tmp_size_x;
3970 if (autocvar_hud_panel_physics_speed_unit_show)
3973 tmp_size_x = panel_size_x * (1 - 0.75);
3974 tmp_size_y = panel_size_y * 0.4 * text_scale;
3975 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3976 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980 //compute and draw top speed
3981 if (autocvar_hud_panel_physics_topspeed)
3982 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3984 if (autocvar__hud_configure)
3986 top_speed = floor( max_speed * 0.75 + 0.5 );
3991 if (speed >= top_speed)
3994 top_speed_time = time;
3998 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3999 // divide by f to make it start from 1
4000 f = cos( ((time - top_speed_time) / f) * PI/2 );
4002 else //hide top speed 0, it would be stupid
4007 //top speed progressbar peak
4008 if(speed < top_speed)
4009 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4011 float peak_offset_x;
4012 vector peak_size = '0 0 0';
4013 if (speed_baralign == 0)
4014 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4015 else if (speed_baralign == 1)
4016 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4017 else // if (speed_baralign == 2)
4018 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4019 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4020 peak_size_y = panel_size_y;
4021 if (speed_baralign == 2) // draw two peaks, on both sides
4023 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4024 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4031 tmp_offset_y = panel_size_y * 0.4;
4032 tmp_size_x = panel_size_x * (1 - 0.75);
4033 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4034 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4035 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4043 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4045 vector progressbar_color;
4046 if(acceleration < 0)
4047 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4049 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4051 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4052 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4055 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4057 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4059 if (acceleration_baralign == 1)
4060 tmp_offset_x = panel_size_x - tmp_size_x;
4061 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4062 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4069 tmp_size = panel_size;
4070 tmp_offset = '0 0 0';
4073 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4075 tmp_size_x = panel_size_x;
4076 tmp_size_y = panel_size_y * text_scale;
4078 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4079 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4080 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4085 // CenterPrint (#16)
4087 const float CENTERPRINT_MAX_MSGS = 10;
4088 const float CENTERPRINT_MAX_ENTRIES = 50;
4089 const float CENTERPRINT_SPACING = 0.7;
4091 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4092 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4093 float centerprint_time[CENTERPRINT_MAX_MSGS];
4094 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4096 float centerprint_showing;
4098 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4100 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4103 if(strMessage == "" && new_id == 0)
4106 // strip trailing newlines
4107 j = strlen(strMessage) - 1;
4108 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4110 if (j < strlen(strMessage) - 1)
4111 strMessage = substring(strMessage, 0, j + 1);
4113 if(strMessage == "" && new_id == 0)
4116 // strip leading newlines
4118 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4121 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4123 if(strMessage == "" && new_id == 0)
4126 if (!centerprint_showing)
4127 centerprint_showing = TRUE;
4129 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4131 if (j == CENTERPRINT_MAX_MSGS)
4133 if (new_id && new_id == centerprint_msgID[j])
4135 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4137 // fade out the current msg (duration and countdown_num are ignored)
4138 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4139 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4140 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4143 break; // found a msg with the same id, at position j
4147 if (i == CENTERPRINT_MAX_MSGS)
4149 // a msg with the same id was not found, add the msg at the next position
4151 if (cpm_index == -1)
4152 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4155 if(centerprint_messages[j])
4156 strunzone(centerprint_messages[j]);
4157 centerprint_messages[j] = strzone(strMessage);
4158 centerprint_msgID[j] = new_id;
4161 centerprint_time[j] = -1;
4162 centerprint_expire_time[j] = time;
4167 duration = max(1, autocvar_hud_panel_centerprint_time);
4168 centerprint_time[j] = duration;
4169 centerprint_expire_time[j] = time + duration;
4171 centerprint_countdown_num[j] = countdown_num;
4174 void centerprint_hud(string strMessage)
4176 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4179 void reset_centerprint_messages(void)
4182 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4184 centerprint_expire_time[i] = 0;
4185 centerprint_time[i] = 1;
4186 centerprint_msgID[i] = 0;
4187 if(centerprint_messages[i])
4188 strunzone(centerprint_messages[i]);
4189 centerprint_messages[i] = string_null;
4192 float hud_configure_cp_generation_time;
4193 void HUD_CenterPrint (void)
4195 if(!autocvar__hud_configure)
4197 if(!autocvar_hud_panel_centerprint) return;
4199 if (hud_configure_prev && hud_configure_prev != -1)
4200 reset_centerprint_messages();
4204 if (!hud_configure_prev)
4205 reset_centerprint_messages();
4206 if (time > hud_configure_cp_generation_time)
4211 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4213 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4215 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4216 hud_configure_cp_generation_time = time + 1 + random()*4;
4220 // this panel fades only when the menu does
4221 float hud_fade_alpha_save = 0;
4222 if(scoreboard_fade_alpha)
4224 hud_fade_alpha_save = hud_fade_alpha;
4225 hud_fade_alpha = 1 - autocvar__menu_alpha;
4227 HUD_Panel_UpdateCvars();
4229 if(scoreboard_fade_alpha)
4231 hud_fade_alpha = hud_fade_alpha_save;
4233 // move the panel below the scoreboard
4234 if (scoreboard_bottom >= 0.96 * vid_conheight)
4238 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4240 if(target_pos_y > panel_pos_y)
4242 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4243 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4247 HUD_Panel_DrawBg(1);
4249 if (!centerprint_showing)
4252 if(panel_bg_padding)
4254 panel_pos += '1 1 0' * panel_bg_padding;
4255 panel_size -= '2 2 0' * panel_bg_padding;
4258 float entries, height;
4260 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4261 // height = panel_size_y/entries;
4262 // fontsize = '1 1 0' * height;
4263 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4264 fontsize = '1 1 0' * height;
4265 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4267 float i, j, k, n, g;
4268 float a, sz, align, current_msg_pos_y = 0, msg_size;
4271 float all_messages_expired = TRUE;
4274 if (autocvar_hud_panel_centerprint_flip)
4275 pos_y += panel_size_y;
4276 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4277 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4279 if (j == CENTERPRINT_MAX_MSGS)
4281 if (centerprint_expire_time[j] <= time)
4283 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4285 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4286 if (centerprint_countdown_num[j] == 0)
4288 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4290 else if(centerprint_time[j] != -1)
4294 all_messages_expired = FALSE;
4296 // fade the centerprint_hud in/out
4297 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4298 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4299 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4300 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4301 else // Expiring soon, so fade it out.
4302 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4304 // while counting down show it anyway in order to hold the current message position
4305 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4310 // set the size from fading in/out before subsequent fading
4311 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4313 // also fade it based on positioning
4314 if(autocvar_hud_panel_centerprint_fade_subsequent)
4316 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4317 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4319 a *= panel_fg_alpha;
4321 // finally set the size based on the new theAlpha from subsequent fading
4322 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4323 drawfontscale = sz * '1 1 0';
4325 if (centerprint_countdown_num[j])
4326 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4328 n = tokenizebyseparator(centerprint_messages[j], "\n");
4330 if (autocvar_hud_panel_centerprint_flip)
4332 // check if the message can be entirely shown
4333 for(k = 0; k < n; ++k)
4335 getWrappedLine_remaining = argv(k);
4336 while(getWrappedLine_remaining)
4338 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4340 pos_y -= fontsize_y;
4342 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4345 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4349 for(k = 0; k < n; ++k)
4351 getWrappedLine_remaining = argv(k);
4352 while(getWrappedLine_remaining)
4354 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4358 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4359 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4360 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4361 pos_y += fontsize_y;
4364 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4368 ++g; // move next position number up
4370 msg_size = pos_y - msg_size;
4371 if (autocvar_hud_panel_centerprint_flip)
4373 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4374 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4375 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4377 if (pos_y < panel_pos_y) // check if the next message can be shown
4379 drawfontscale = '1 1 0';
4385 pos_y += CENTERPRINT_SPACING * fontsize_y;
4386 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4387 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4389 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4391 drawfontscale = '1 1 0';
4396 drawfontscale = '1 1 0';
4397 if (all_messages_expired)
4399 centerprint_showing = FALSE;
4400 reset_centerprint_messages();
4406 void HUD_Buffs(void)
4408 float buffs = getstati(STAT_BUFFS, 0, 24);
4409 if(!autocvar__hud_configure)
4411 if(!autocvar_hud_panel_buffs) return;
4412 if(spectatee_status == -1) return;
4413 if(getstati(STAT_HEALTH) <= 0) return;
4418 buffs = Buff_Type_first.items; // force first buff
4421 float b = 0; // counter to tell other functions that we have buffs
4424 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4427 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4431 s = strcat(s, " ", o);
4434 HUD_Panel_UpdateCvars();
4436 draw_beginBoldFont();
4440 mySize = panel_size;
4442 HUD_Panel_DrawBg(bound(0, b, 1));
4443 if(panel_bg_padding)
4445 pos += '1 1 0' * panel_bg_padding;
4446 mySize -= '2 2 0' * panel_bg_padding;
4449 //float panel_ar = mySize_x/mySize_y;
4450 //float is_vertical = (panel_ar < 1);
4451 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4452 vector buff_offset = '0 0 0';
4454 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4456 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4457 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4470 void HUD_Reset (void)
4472 // reset gametype specific icons
4473 if(gametype == MAPINFO_TYPE_CTF)
4474 HUD_Mod_CTF_Reset();
4477 void HUD_Main (void)
4480 // global hud theAlpha fade
4481 if(menu_enabled == 1)
4484 hud_fade_alpha = (1 - autocvar__menu_alpha);
4486 if(scoreboard_fade_alpha)
4487 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4489 HUD_Configure_Frame();
4491 if(intermission == 2) // no hud during mapvote
4494 // panels that we want to be active together with the scoreboard
4495 // they must fade only when the menu does
4496 if(scoreboard_fade_alpha == 1)
4498 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4502 if(!autocvar__hud_configure && !hud_fade_alpha)
4506 if (hud_skin_prev != autocvar_hud_skin)
4509 strunzone(hud_skin_path);
4510 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4512 strunzone(hud_skin_prev);
4513 hud_skin_prev = strzone(autocvar_hud_skin);
4516 current_player = player_localentnum;
4519 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4523 float hud_dock_color_team = autocvar_hud_dock_color_team;
4524 if((teamplay) && hud_dock_color_team) {
4525 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4526 color = '1 0 0' * hud_dock_color_team;
4528 color = myteamcolors * hud_dock_color_team;
4530 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4531 color = '1 0 0' * hud_dock_color_team;
4535 string hud_dock_color = autocvar_hud_dock_color;
4536 if(hud_dock_color == "shirt") {
4537 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4538 color = colormapPaletteColor(floor(f / 16), 0);
4540 else if(hud_dock_color == "pants") {
4541 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4542 color = colormapPaletteColor(f % 16, 1);
4545 color = stov(hud_dock_color);
4549 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4550 if(precache_pic(pic) == "") {
4551 pic = strcat(hud_skin_path, "/dock_medium");
4552 if(precache_pic(pic) == "") {
4553 pic = "gfx/hud/default/dock_medium";
4556 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4559 // cache the panel order into the panel_order array
4560 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4561 for(i = 0; i < HUD_PANEL_NUM; ++i)
4562 panel_order[i] = -1;
4564 float p_num, warning = false;
4565 float argc = tokenize_console(autocvar__hud_panelorder);
4566 if (argc > HUD_PANEL_NUM)
4568 //first detect wrong/missing panel numbers
4569 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4570 p_num = stof(argv(i));
4571 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4572 if (panel_order[p_num] == -1) //found for the first time?
4573 s = strcat(s, ftos(p_num), " ");
4574 panel_order[p_num] = 1; //mark as found
4579 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4580 if (panel_order[i] == -1) {
4582 s = strcat(s, ftos(i), " "); //add missing panel number
4586 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4588 cvar_set("_hud_panelorder", s);
4589 if(hud_panelorder_prev)
4590 strunzone(hud_panelorder_prev);
4591 hud_panelorder_prev = strzone(s);
4593 //now properly set panel_order
4594 tokenize_console(s);
4595 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4596 panel_order[i] = stof(argv(i));
4600 hud_draw_maximized = 0;
4601 // draw panels in order specified by panel_order array
4602 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4603 (panel = hud_panel[panel_order[i]]).panel_draw();
4605 hud_draw_maximized = 1; // panels that may be maximized must check this var
4606 // draw maximized panels on top
4607 if(hud_panel_radar_maximized)
4608 (panel = HUD_PANEL(RADAR)).panel_draw();
4609 if(autocvar__con_chat_maximized)
4610 (panel = HUD_PANEL(CHAT)).panel_draw();
4612 HUD_Configure_PostDraw();
4614 hud_configure_prev = autocvar__hud_configure;