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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         vector color;
93         if(x > maxvalue) {
94                 color_x = 0;
95                 color_y = 1;
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.75) {
99                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
101                 color_z = 0;
102         }
103         else if(x > maxvalue * 0.5) {
104                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
107         }
108         else if(x > maxvalue * 0.25) {
109                 color_x = 1;
110                 color_y = 1;
111                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
112         }
113         else if(x > maxvalue * 0.1) {
114                 color_x = 1;
115                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
117         }
118         else {
119                 color_x = 1;
120                 color_y = 0;
121                 color_z = 0;
122         }
123         return color;
124 }
125
126 float stringwidth_colors(string s, vector theSize)
127 {
128         return stringwidth(s, TRUE, theSize);
129 }
130
131 float stringwidth_nocolors(string s, vector theSize)
132 {
133         return stringwidth(s, FALSE, theSize);
134 }
135
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
144
145 void centerprint(string strMessage)
146 {
147         float i, j, n, hcount;
148         string s;
149
150         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
151
152         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
153
154         if(autocvar_scr_centertime <= 0)
155                 return;
156
157         if(strMessage == "")
158                 return;
159
160         // strip trailing newlines
161         j = strlen(strMessage) - 1;
162         while(substring(strMessage, j, 1) == "\n" && j >= 0)
163                 j = j - 1;
164         strMessage = substring(strMessage, 0, j + 1);
165
166         if(strMessage == "")
167                 return;
168
169         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
170         j = 0;
171         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
172                 j = j + 1;
173         strMessage = substring(strMessage, j, strlen(strMessage) - j);
174         centerprint_offset_hint = j;
175
176         if(strMessage == "")
177                 return;
178
179         // if we get here, we have a message. Initialize its height.
180         centerprint_num = 0;
181
182         n = tokenizebyseparator(strMessage, "\n");
183         i = hcount = 0;
184         for(j = 0; j < n; ++j)
185         {
186                 getWrappedLine_remaining = argv(j);
187                 while(getWrappedLine_remaining)
188                 {
189                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191                                 centerprint_time = time;
192                         if(centerprint_messages[i])
193                                 strunzone(centerprint_messages[i]);
194                         centerprint_messages[i] = strzone(s);
195                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
196                         ++i;
197
198                         // half height for empty lines looks better
199                         if(s == "")
200                                 hcount += 0.5;
201                         else
202                                 hcount += 1;
203
204                         if(i >= CENTERPRINT_MAX_LINES)
205                                 break;
206                 }
207         }
208
209         float h, havail;
210         h = centerprint_fontsize_y*hcount;
211
212         havail = vid_conheight;
213         if(autocvar_con_chatpos < 0)
214                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215         if(havail > vid_conheight - 70)
216                 havail = vid_conheight - 70; // avoid overlapping HUD
217
218 #if 0
219         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
220
221         // here, the centerprint would cover the crosshair. REALLY BAD.
222         forbiddenmin = vid_conheight * 0.5 - h - 16;
223         forbiddenmax = vid_conheight * 0.5 + 16;
224
225         allowedmin = scoreboard_bottom;
226         allowedmax = havail - h;
227         preferred = (havail - h)/2;
228
229
230         // possible orderings (total: 4! / 4 = 6)
231         //  allowedmin allowedmax forbiddenmin forbiddenmax
232         //  forbiddenmin forbiddenmax allowedmin allowedmax
233         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
234         {
235                 // forbidden doesn't matter in this case
236                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
237         }
238         //  allowedmin forbiddenmin allowedmax forbiddenmax
239         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
240         {
241                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
242         }
243         //  allowedmin forbiddenmin forbiddenmax allowedmax
244         else if(allowedmin < forbiddenmin)
245         {
246                 // make sure the forbidden zone is not covered
247                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
249                 else
250                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
251         }
252         //  forbiddenmin allowedmin allowedmax forbiddenmax
253         else if(allowedmax < forbiddenmax)
254         {
255                 // it's better to leave the allowed zone (overlap with scoreboard) than
256                 // to cover the forbidden zone (crosshair)
257                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258                         centerprint_start_y = forbiddenmax;
259                 else
260                         centerprint_start_y = forbiddenmin;
261         }
262         //  forbiddenmin allowedmin forbiddenmax allowedmax
263         else
264         {
265                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
266         }
267 #else
268 #endif
269
270         centerprint_num = i;
271
272         centerprint_expire = time + autocvar_scr_centertime;
273 }
274
275 void HUD_DrawCenterPrint (void)
276 {
277         float i;
278         vector pos;
279         string ts;
280         float a, sz;
281
282         if(time - centerprint_time < 0.25)
283                 a = (time - centerprint_time) / 0.25;
284         else
285                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
286
287         if(a <= 0)
288                 return;
289
290         sz = 0.8 + (a / 5);
291
292         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
294
295         pos = centerprint_start;
296         for (i=0; i<centerprint_num; i = i + 1)
297         {
298                 ts = centerprint_messages[i];
299                 drawfontscale = sz * '1 1 0';
300                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
301                 if (ts != "")
302                 {
303                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
304                         pos_y = pos_y + centerprint_fontsize_y;
305                 }
306                 else
307                         // half height for empty lines looks better
308                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
309                 drawfontscale = '1 1 0';
310         }
311 }
312
313 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
314 {
315         position_x -= 2 / 3 * strlen(text) * scale_x;
316         drawstring(position, text, scale, rgb, alpha, flag);
317 }
318
319 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
320 {
321         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
322         drawstring(position, text, scale, rgb, alpha, flag);
323 }
324
325 // return the string of the given race place
326 string race_PlaceName(float pos) {
327         if(pos == 1)
328                 return _("1st");
329         else if(pos == 2)
330                 return _("2nd");
331         else if(pos == 3)
332                 return _("3rd");
333         else
334                 return sprintf(_("%dth"), pos);
335 }
336
337 // return the string of the onscreen race timer
338 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
339 {
340         string col;
341         string timestr;
342         string cpname;
343         string lapstr;
344         lapstr = "";
345
346         if(histime == 0) // goal hit
347         {
348                 if(mytime > 0)
349                 {
350                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
351                         col = "^1";
352                 }
353                 else if(mytime == 0)
354                 {
355                         timestr = "+0.0";
356                         col = "^3";
357                 }
358                 else
359                 {
360                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
361                         col = "^2";
362                 }
363
364                 if(lapdelta > 0)
365                 {
366                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
367                         col = "^2";
368                 }
369                 else if(lapdelta < 0)
370                 {
371                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
372                         col = "^1";
373                 }
374         }
375         else if(histime > 0) // anticipation
376         {
377                 if(mytime >= histime)
378                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
379                 else
380                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
381                 col = "^3";
382         }
383         else
384                 col = "^7";
385
386         if(cp == 254)
387                 cpname = _("Start line");
388         else if(cp == 255)
389                 cpname = _("Finish line");
390         else if(cp)
391                 cpname = sprintf(_("Intermediate %d"), cp);
392         else
393                 cpname = _("Finish line");
394
395         if(histime < 0)
396                 return strcat(col, cpname);
397         else if(hisname == "")
398                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
399         else
400                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
401 }
402
403 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
404 float race_CheckName(string net_name) {
405         float i;
406         for (i=RANKINGS_CNT-1;i>=0;--i)
407                 if(grecordholder[i] == net_name)
408                         return i+1;
409         return 0;
410 }
411
412 /*
413 ==================
414 HUD panels
415 ==================
416 */
417
418 #define HUD_Write(s) fputs(fh, s)
419 // q: quoted, n: not quoted
420 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
421 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
422 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
423 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
424 // Save the config
425 void HUD_Panel_ExportCfg(string cfgname)
426 {
427         float fh;
428         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
429         fh = fopen(filename, FILE_WRITE);
430         if(fh >= 0)
431         {
432                 HUD_Write_Cvar_q("hud_skin");
433                 HUD_Write_Cvar_q("hud_panel_bg");
434                 HUD_Write_Cvar_q("hud_panel_bg_color");
435                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
436                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
437                 HUD_Write_Cvar_q("hud_panel_bg_border");
438                 HUD_Write_Cvar_q("hud_panel_bg_padding");
439                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
440                 HUD_Write("\n");
441
442                 HUD_Write_Cvar_q("hud_dock");
443                 HUD_Write_Cvar_q("hud_dock_color");
444                 HUD_Write_Cvar_q("hud_dock_color_team");
445                 HUD_Write_Cvar_q("hud_dock_alpha");
446                 HUD_Write("\n");
447
448                 HUD_Write_Cvar_q("hud_progressbar_alpha");
449                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
450                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
451                 HUD_Write_Cvar_q("hud_progressbar_health_color");
452                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
453                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
454                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("_hud_panelorder");
458                 HUD_Write("\n");
459
460                 HUD_Write_Cvar_q("hud_configure_grid");
461                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
462                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
463                 HUD_Write("\n");
464
465                 HUD_Write_Cvar_q("scr_centerpos");
466                 HUD_Write("\n");
467
468                 // common cvars for all panels
469                 float i;
470                 for (i = 0; i < HUD_PANEL_NUM; ++i)
471                 {
472                         HUD_Panel_GetName(i);
473
474                         HUD_Write_PanelCvar_n("");
475                         HUD_Write_PanelCvar_q("_pos");
476                         HUD_Write_PanelCvar_q("_size");
477                         HUD_Write_PanelCvar_q("_bg");
478                         HUD_Write_PanelCvar_q("_bg_color");
479                         HUD_Write_PanelCvar_q("_bg_color_team");
480                         HUD_Write_PanelCvar_q("_bg_alpha");
481                         HUD_Write_PanelCvar_q("_bg_border");
482                         HUD_Write_PanelCvar_q("_bg_padding");
483                         switch(i) {
484                                 case HUD_PANEL_WEAPONS:
485                                         HUD_Write_PanelCvar_q("_complainbubble");
486                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
487                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
488                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
489                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
490                                         HUD_Write_PanelCvar_q("_ammo_color");
491                                         HUD_Write_PanelCvar_q("_ammo_alpha");
492                                         HUD_Write_PanelCvar_q("_aspect");
493                                         HUD_Write_PanelCvar_q("_timeout");
494                                         HUD_Write_PanelCvar_q("_timeout_effect");
495                                         break;
496                                 case HUD_PANEL_AMMO:
497                                         HUD_Write_PanelCvar_q("_onlycurrent");
498                                         HUD_Write_PanelCvar_q("_iconalign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         HUD_Write_PanelCvar_q("_progressbar_name");
501                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
502                                         HUD_Write_PanelCvar_q("_text");
503                                         break;
504                                 case HUD_PANEL_POWERUPS:
505                                         HUD_Write_PanelCvar_q("_flip");
506                                         HUD_Write_PanelCvar_q("_iconalign");
507                                         HUD_Write_PanelCvar_q("_baralign");
508                                         HUD_Write_PanelCvar_q("_progressbar");
509                                         HUD_Write_PanelCvar_q("_progressbar_strength");
510                                         HUD_Write_PanelCvar_q("_progressbar_shield");
511                                         HUD_Write_PanelCvar_q("_text");
512                                         break;
513                                 case HUD_PANEL_HEALTHARMOR:
514                                         HUD_Write_PanelCvar_q("_flip");
515                                         HUD_Write_PanelCvar_q("_iconalign");
516                                         HUD_Write_PanelCvar_q("_baralign");
517                                         HUD_Write_PanelCvar_q("_progressbar");
518                                         HUD_Write_PanelCvar_q("_progressbar_health");
519                                         HUD_Write_PanelCvar_q("_progressbar_armor");
520                                         HUD_Write_PanelCvar_q("_text");
521                                         break;
522                                 case HUD_PANEL_NOTIFY:
523                                         HUD_Write_PanelCvar_q("_flip");
524                                         HUD_Write_PanelCvar_q("_fontsize");
525                                         HUD_Write_PanelCvar_q("_print");
526                                         break;
527                                 case HUD_PANEL_RADAR:
528                                         HUD_Write_PanelCvar_q("_foreground_alpha");
529                                         break;
530                                 case HUD_PANEL_VOTE:
531                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
532                                         break;
533                                 case HUD_PANEL_PRESSEDKEYS:
534                                         HUD_Write_PanelCvar_q("_aspect");
535                                         break;
536                                 case HUD_PANEL_INFOMESSAGES:
537                                         HUD_Write_PanelCvar_q("_flip");
538                                         break;
539                         }
540                         HUD_Write("\n");
541                 }
542                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
543
544                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
545                 fclose(fh);
546         }
547         else
548                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
549 }
550
551 const float hlBorderSize = 4;
552 const string hlBorder = "gfx/hud/default/border_highlighted";
553 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
554 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
555 {
556         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
557         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
558         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
559         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
561 }
562
563 // draw the background/borders
564 #define HUD_Panel_DrawBg(alpha)\
565 if(panel_bg != "0")\
566         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
567 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
568 {\
569         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
570 } ENDS_WITH_CURLY_BRACE
571
572 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
573 {
574         if(!alpha || x == 0)
575                 return;
576
577     x = bound(0, x, 1);
578
579         if(vertical) {
580                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
581                 if(precache_pic(pic) == "") {
582                         pic = "gfx/hud/default/statusbar_vertical";
583                 }
584
585         if(barflip)
586             drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
587         else
588             drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
589         } else {
590                 pic = strcat(hud_skin_path, "/", pic);
591                 if(precache_pic(pic) == "") {
592                         pic = "gfx/hud/default/statusbar";
593                 }
594
595         if(barflip)
596             drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
597         else
598             drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
599         }
600
601     drawpic(pos, pic, mySize, color, alpha, drawflag);
602     drawresetcliparea();
603 }
604
605 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
606 {
607         if(!alpha)
608                 return;
609
610         string pic;
611         pic = strcat(hud_skin_path, "/num_leading");
612         if(precache_pic(pic) == "") {
613                 pic = "gfx/hud/default/num_leading";
614         }
615
616         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
617         if(mySize_x/mySize_y > 2)
618                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
619         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
620 }
621
622 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
623 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
624 {
625         float i;
626
627         vector myTarget;
628         myTarget = myPos;
629
630         vector myCenter;
631         vector targCenter;
632         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
634
635         for (i = 0; i < HUD_PANEL_NUM; ++i) {
636                 if(i == highlightedPanel || !panel_enabled)
637                         continue;
638
639                 HUD_Panel_UpdatePosSizeForId(i);
640
641                 panel_pos -= '1 1 0' * panel_bg_border;
642                 panel_size += '2 2 0' * panel_bg_border;
643
644                 if(myPos_y + mySize_y < panel_pos_y)
645                         continue;
646                 if(myPos_y > panel_pos_y + panel_size_y)
647                         continue;
648
649                 if(myPos_x + mySize_x < panel_pos_x)
650                         continue;
651                 if(myPos_x > panel_pos_x + panel_size_x)
652                         continue;
653
654                 // OK, there IS a collision.
655
656                 myCenter_x = myPos_x + 0.5 * mySize_x;
657                 myCenter_y = myPos_y + 0.5 * mySize_y;
658
659                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
660                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
661
662                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
663                 {
664                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
665                                 myTarget_x = panel_pos_x - mySize_x;
666                         else // push it upwards
667                                 myTarget_y = panel_pos_y - mySize_y;
668                 }
669                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
670                 {
671                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
672                                 myTarget_x = panel_pos_x + panel_size_x;
673                         else // push it upwards
674                                 myTarget_y = panel_pos_y - mySize_y;
675                 }
676                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
677                 {
678                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
679                                 myTarget_x = panel_pos_x - mySize_x;
680                         else // push it downwards
681                                 myTarget_y = panel_pos_y + panel_size_y;
682                 }
683                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
684                 {
685                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
686                                 myTarget_x = panel_pos_x + panel_size_x;
687                         else // push it downwards
688                                 myTarget_y = panel_pos_y + panel_size_y;
689                 }
690                 //if(cvar("hud_configure_checkcollisions_debug"))
691                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
692         }
693
694         return myTarget;
695 }
696
697 void HUD_Panel_SetPos(vector pos)
698 {
699         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
700         vector mySize;
701         mySize = panel_size;
702
703         //if(cvar("hud_configure_checkcollisions_debug"))
704                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
705
706         if(autocvar_hud_configure_grid)
707         {
708                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
709                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
710         }
711
712         if(hud_configure_checkcollisions)
713                 pos = HUD_Panel_CheckMove(pos, mySize);
714
715         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
716         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
717
718         string s;
719         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
720
721         HUD_Panel_GetName(highlightedPanel);
722         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
723 }
724
725 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
726 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
727         float i;
728
729         vector targEndPos;
730
731         float dist_x, dist_y;
732         float ratio;
733         ratio = mySize_x/mySize_y;
734
735         for (i = 0; i < HUD_PANEL_NUM; ++i) {
736                 if(i == highlightedPanel || !panel_enabled)
737                         continue;
738
739                 HUD_Panel_UpdatePosSizeForId(i);
740
741                 panel_pos -= '1 1 0' * panel_bg_border;
742                 panel_size += '2 2 0' * panel_bg_border;
743
744                 targEndPos = panel_pos + panel_size;
745
746                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
747                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
748                         continue;
749
750                 if (resizeCorner == 1)
751                 {
752                         // check if this panel is on our way
753                         if (resizeorigin_x <= panel_pos_x)
754                                 continue;
755                         if (resizeorigin_y <= panel_pos_y)
756                                 continue;
757                         if (targEndPos_x <= resizeorigin_x - mySize_x)
758                                 continue;
759                         if (targEndPos_y <= resizeorigin_y - mySize_y)
760                                 continue;
761
762                         // there is a collision:
763                         // detect which side of the panel we are facing is actually limiting the resizing
764                         // (which side the resize direction finds for first) and reduce the size up to there
765                         //
766                         // dist is the distance between resizeorigin and the "analogous" point of the panel
767                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
768                         dist_x = resizeorigin_x - targEndPos_x;
769                         dist_y = resizeorigin_y - targEndPos_y;
770                         if (dist_y <= 0 || dist_x / dist_y > ratio)
771                                 mySize_x = min(mySize_x, dist_x);
772                         else
773                                 mySize_y = min(mySize_y, dist_y);
774                 }
775                 else if (resizeCorner == 2)
776                 {
777                         if (resizeorigin_x >= targEndPos_x)
778                                 continue;
779                         if (resizeorigin_y <= panel_pos_y)
780                                 continue;
781                         if (panel_pos_x >= resizeorigin_x + mySize_x)
782                                 continue;
783                         if (targEndPos_y <= resizeorigin_y - mySize_y)
784                                 continue;
785
786                         dist_x = panel_pos_x - resizeorigin_x;
787                         dist_y = resizeorigin_y - targEndPos_y;
788                         if (dist_y <= 0 || dist_x / dist_y > ratio)
789                                 mySize_x = min(mySize_x, dist_x);
790                         else
791                                 mySize_y = min(mySize_y, dist_y);
792                 }
793                 else if (resizeCorner == 3)
794                 {
795                         if (resizeorigin_x <= panel_pos_x)
796                                 continue;
797                         if (resizeorigin_y >= targEndPos_y)
798                                 continue;
799                         if (targEndPos_x <= resizeorigin_x - mySize_x)
800                                 continue;
801                         if (panel_pos_y >= resizeorigin_y + mySize_y)
802                                 continue;
803
804                         dist_x = resizeorigin_x - targEndPos_x;
805                         dist_y = panel_pos_y - resizeorigin_y;
806                         if (dist_y <= 0 || dist_x / dist_y > ratio)
807                                 mySize_x = min(mySize_x, dist_x);
808                         else
809                                 mySize_y = min(mySize_y, dist_y);
810                 }
811                 else if (resizeCorner == 4)
812                 {
813                         if (resizeorigin_x >= targEndPos_x)
814                                 continue;
815                         if (resizeorigin_y >= targEndPos_y)
816                                 continue;
817                         if (panel_pos_x >= resizeorigin_x + mySize_x)
818                                 continue;
819                         if (panel_pos_y >= resizeorigin_y + mySize_y)
820                                 continue;
821
822                         dist_x = panel_pos_x - resizeorigin_x;
823                         dist_y = panel_pos_y - resizeorigin_y;
824                         if (dist_y <= 0 || dist_x / dist_y > ratio)
825                                 mySize_x = min(mySize_x, dist_x);
826                         else
827                                 mySize_y = min(mySize_y, dist_y);
828                 }
829                 //if(cvar("hud_configure_checkcollisions_debug"))
830                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
831         }
832
833         return mySize;
834 }
835
836 void HUD_Panel_SetPosSize(vector mySize)
837 {
838         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
839         vector resizeorigin;
840         resizeorigin = panel_click_resizeorigin;
841         vector myPos;
842
843         // minimum panel size cap
844         mySize_x = max(0.025 * vid_conwidth, mySize_x);
845         mySize_y = max(0.025 * vid_conheight, mySize_y);
846
847         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
848         {
849                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
850                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
851         }
852
853         // collision testing|
854         // -----------------+
855
856         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
857         if(resizeCorner == 1) {
858                 myPos_x = resizeorigin_x - mySize_x;
859                 myPos_y = resizeorigin_y - mySize_y;
860         } else if(resizeCorner == 2) {
861                 myPos_x = resizeorigin_x;
862                 myPos_y = resizeorigin_y - mySize_y;
863         } else if(resizeCorner == 3) {
864                 myPos_x = resizeorigin_x - mySize_x;
865                 myPos_y = resizeorigin_y;
866         } else { // resizeCorner == 4
867                 myPos_x = resizeorigin_x;
868                 myPos_y = resizeorigin_y;
869         }
870
871         // left/top screen edges
872         if(myPos_x < 0)
873                 mySize_x = mySize_x + myPos_x;
874         if(myPos_y < 0)
875                 mySize_y = mySize_y + myPos_y;
876
877         // bottom/right screen edges
878         if(myPos_x + mySize_x > vid_conwidth)
879                 mySize_x = vid_conwidth - myPos_x;
880         if(myPos_y + mySize_y > vid_conheight)
881                 mySize_y = vid_conheight - myPos_y;
882
883         //if(cvar("hud_configure_checkcollisions_debug"))
884                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
885
886         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
887         if(autocvar_hud_configure_grid)
888         {
889                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
890                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
891         }
892
893         if(hud_configure_checkcollisions)
894                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
895
896         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
897         mySize_x = max(0.025 * vid_conwidth, mySize_x);
898         mySize_y = max(0.025 * vid_conheight, mySize_y);
899
900         // do another pos check, as size might have changed by now
901         if(resizeCorner == 1) {
902                 myPos_x = resizeorigin_x - mySize_x;
903                 myPos_y = resizeorigin_y - mySize_y;
904         } else if(resizeCorner == 2) {
905                 myPos_x = resizeorigin_x;
906                 myPos_y = resizeorigin_y - mySize_y;
907         } else if(resizeCorner == 3) {
908                 myPos_x = resizeorigin_x - mySize_x;
909                 myPos_y = resizeorigin_y;
910         } else { // resizeCorner == 4
911                 myPos_x = resizeorigin_x;
912                 myPos_y = resizeorigin_y;
913         }
914
915         //if(cvar("hud_configure_checkcollisions_debug"))
916                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
917
918         HUD_Panel_GetName(highlightedPanel);
919         string s;
920         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
921         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
922
923         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
924         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
925 }
926
927 float mouseClicked;
928 float prevMouseClicked; // previous state
929 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
930 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
931
932 float pressed_key_time;
933 void HUD_Panel_Arrow_Action(float nPrimary)
934 {
935         if (highlightedPanel_prev == -1 || mouseClicked)
936                 return;
937
938         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
939
940         float step;
941         if(autocvar_hud_configure_grid)
942         {
943                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
944                 {
945                         if (hudShiftState & S_SHIFT)
946                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
947                         else
948                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949                 }
950                 else
951                 {
952                         if (hudShiftState & S_SHIFT)
953                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
954                         else
955                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
956                 }
957         }
958         else
959         {
960                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
961                         step = vid_conheight;
962                 else
963                         step = vid_conwidth;
964                 if (hudShiftState & S_SHIFT)
965                         step = (step / 256); // more precision
966                 else
967                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
968         }
969
970         highlightedPanel = highlightedPanel_prev;
971
972         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
973
974         vector prev_pos, prev_size;
975         prev_pos = panel_pos;
976         prev_size = panel_size;
977
978         if (hudShiftState & S_ALT) // resize
979         {
980                 highlightedAction = 1;
981                 if(nPrimary == K_UPARROW)
982                         resizeCorner = 1;
983                 else if(nPrimary == K_RIGHTARROW)
984                         resizeCorner = 2;
985                 else if(nPrimary == K_LEFTARROW)
986                         resizeCorner = 3;
987                 else // if(nPrimary == K_DOWNARROW)
988                         resizeCorner = 4;
989
990                 // ctrl+arrow reduces the size, instead of increasing it
991                 // Note that ctrl disables collisions check too, but it's fine
992                 // since we don't collide with anything reducing the size
993                 if (hudShiftState & S_CTRL) {
994                         step = -step;
995                         resizeCorner = 5 - resizeCorner;
996                 }
997
998                 vector mySize;
999                 mySize = panel_size;
1000                 panel_click_resizeorigin = panel_pos;
1001                 if(resizeCorner == 1) {
1002                         panel_click_resizeorigin += mySize;
1003                         mySize_y += step;
1004                 } else if(resizeCorner == 2) {
1005                         panel_click_resizeorigin_y += mySize_y;
1006                         mySize_x += step;
1007                 } else if(resizeCorner == 3) {
1008                         panel_click_resizeorigin_x += mySize_x;
1009                         mySize_x += step;
1010                 } else { // resizeCorner == 4
1011                         mySize_y += step;
1012                 }
1013                 HUD_Panel_SetPosSize(mySize);
1014         }
1015         else // move
1016         {
1017                 highlightedAction = 2;
1018                 vector pos;
1019                 pos = panel_pos;
1020                 if(nPrimary == K_UPARROW)
1021                         pos_y -= step;
1022                 else if(nPrimary == K_DOWNARROW)
1023                         pos_y += step;
1024                 else if(nPrimary == K_LEFTARROW)
1025                         pos_x -= step;
1026                 else // if(nPrimary == K_RIGHTARROW)
1027                         pos_x += step;
1028
1029                 HUD_Panel_SetPos(pos);
1030         }
1031
1032         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1033
1034         if (prev_pos != panel_pos || prev_size != panel_size)
1035         {
1036                 // backup!
1037                 panel_pos_backup = prev_pos;
1038                 panel_size_backup = prev_size;
1039                 highlightedPanel_backup = highlightedPanel;
1040         }
1041 }
1042
1043 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1044 {
1045         string s;
1046
1047         if(!autocvar__hud_configure)
1048                 return false;
1049
1050         // allow console bind to work
1051         string con_keys;
1052         float keys;
1053         con_keys = findkeysforcommand("toggleconsole");
1054         keys = tokenize(con_keys);
1055
1056         float hit_con_bind, i;
1057         for (i = 0; i < keys; ++i)
1058         {
1059                 if(nPrimary == stof(argv(i)))
1060                         hit_con_bind = 1;
1061         }
1062
1063         if(bInputType == 0) {
1064                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1065                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1066                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1067         }
1068         else if(bInputType == 1) {
1069                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1070                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1071                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1072         }
1073
1074         if(nPrimary == K_MOUSE1)
1075         {
1076                 if(bInputType == 0) { // key pressed
1077                         mouseClicked = 1;
1078                         return true;
1079                 }
1080                 else if(bInputType == 1) {// key released
1081                         mouseClicked = 0;
1082                         return true;
1083                 }
1084         }
1085         else if(nPrimary == K_ESCAPE)
1086         {
1087                 if (bInputType == 1)
1088                         return true;
1089                 menu_enabled = 1;
1090                 menu_enabled_time = time;
1091                 localcmd("menu_showhudexit\n");
1092         }
1093         else if(hudShiftState & S_CTRL)
1094         {
1095                 if (mouseClicked)
1096                         return true;
1097
1098                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1099                 {
1100                         if (bInputType == 1)
1101                                 return true;
1102
1103                         if (highlightedPanel_prev != -1)
1104                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1105                         else
1106                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1107                 }
1108                 if(nPrimary == 'c') // copy highlighted panel size
1109                 {
1110                         if (bInputType == 1)
1111                                 return true;
1112
1113                         if (highlightedPanel_prev != -1)
1114                         {
1115                                 panel_size_copied = panel_size;
1116                                 highlightedPanel_copied = highlightedPanel_prev;
1117                         }
1118                 }
1119                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1120                 {
1121                         if (bInputType == 1)
1122                                 return true;
1123
1124                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1125                                 return true;
1126
1127                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1128
1129                         // reduce size if it'd go beyond screen boundaries
1130                         vector tmp_size = panel_size_copied;
1131                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1132                                 tmp_size_x = vid_conwidth - panel_pos_x;
1133                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1134                                 tmp_size_y = vid_conheight - panel_pos_y;
1135
1136                         if (panel_size == tmp_size)
1137                                 return true;
1138
1139                         // backup first!
1140                         panel_pos_backup = panel_pos;
1141                         panel_size_backup = panel_size;
1142                         highlightedPanel_backup = highlightedPanel_prev;
1143
1144                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1145                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1146                 }
1147                 else if(nPrimary == 'z') // undo last action
1148                 {
1149                         if (bInputType == 1)
1150                                 return true;
1151                         //restore previous values
1152                         if (highlightedPanel_backup != -1)
1153                         {
1154                                 HUD_Panel_GetName(highlightedPanel_backup);
1155                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1156                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1157                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1158                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1159                                 highlightedPanel_backup = -1;
1160                         }
1161                 }
1162         }
1163         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1164         {
1165                 if (bInputType == 1)
1166                 {
1167                         pressed_key_time = 0;
1168                         return true;
1169                 }
1170                 else if (pressed_key_time == 0)
1171                         pressed_key_time = time;
1172
1173                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1174         }
1175         else if(hit_con_bind)
1176                 return false;
1177
1178         return true; // Suppress ALL other input
1179 }
1180
1181 float HUD_Panel_HighlightCheck()
1182 {
1183         float i, j, border;
1184         vector panelPos;
1185         vector panelSize;
1186
1187         while(j <= HUD_PANEL_NUM)
1188         {
1189                 i = panel_order[j];
1190                 j += 1;
1191
1192                 HUD_Panel_UpdatePosSizeForId(i);
1193
1194                 panelPos = panel_pos;
1195                 panelSize = panel_size;
1196                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1197
1198                 // move
1199                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1200                 {
1201                         return 1;
1202                 }
1203                 // resize from topleft border
1204                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1205                 {
1206                         return 2;
1207                 }
1208                 // resize from topright border
1209                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1210                 {
1211                         return 3;
1212                 }
1213                 // resize from bottomleft border
1214                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1215                 {
1216                         return 3;
1217                 }
1218                 // resize from bottomright border
1219                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1220                 {
1221                         return 2;
1222                 }
1223         }
1224         return 0;
1225 }
1226
1227 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1228 void HUD_Panel_FirstInDrawQ(float id)
1229 {
1230         float i;
1231         var float place = -1;
1232         // find out where in the array our current id is, save into place
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 if(panel_order[i] == id)
1236                 {
1237                         place = i;
1238                         break;
1239                 }
1240         }
1241         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1242         if(place == -1)
1243                 place = HUD_PANEL_NUM - 1;
1244
1245         // move all ids up by one step in the array until "place"
1246         for(i = place; i > 0; --i)
1247         {
1248                 panel_order[i] = panel_order[i-1];
1249         }
1250         // now save the new top id
1251         panel_order[0] = id;
1252         
1253         // let's save them into the cvar by some strcat trickery
1254         string s;
1255         for(i = 0; i < HUD_PANEL_NUM; ++i)
1256         {
1257                 s = strcat(s, ftos(panel_order[i]), " ");
1258         }
1259         cvar_set("_hud_panelorder", s);
1260         if(hud_panelorder_prev)
1261                 strunzone(hud_panelorder_prev);
1262         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1263 }
1264
1265 void HUD_Panel_Highlight()
1266 {
1267         float i, j, border;
1268         vector panelPos;
1269         vector panelSize;
1270
1271         while(j <= HUD_PANEL_NUM)
1272         {
1273                 i = panel_order[j];
1274                 j += 1;
1275
1276                 HUD_Panel_UpdatePosSizeForId(i);
1277
1278                 panelPos = panel_pos;
1279                 panelSize = panel_size;
1280                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1281
1282                 // move
1283                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1284                 {
1285                         highlightedPanel = i;
1286                         HUD_Panel_FirstInDrawQ(i);
1287                         highlightedAction = 1;
1288                         panel_click_distance = mousepos - panelPos;
1289                         return;
1290                 }
1291                 // resize from topleft border
1292                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1293                 {
1294                         highlightedPanel = i;
1295                         HUD_Panel_FirstInDrawQ(i);
1296                         highlightedAction = 2;
1297                         resizeCorner = 1;
1298                         panel_click_distance = mousepos - panelPos;
1299                         panel_click_resizeorigin = panelPos + panelSize;
1300                         return;
1301                 }
1302                 // resize from topright border
1303                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1304                 {
1305                         highlightedPanel = i;
1306                         HUD_Panel_FirstInDrawQ(i);
1307                         highlightedAction = 2;
1308                         resizeCorner = 2;
1309                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1310                         panel_click_distance_y = mousepos_y - panelPos_y;
1311                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1312                         return;
1313                 }
1314                 // resize from bottomleft border
1315                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1316                 {
1317                         highlightedPanel = i;
1318                         HUD_Panel_FirstInDrawQ(i);
1319                         highlightedAction = 2;
1320                         resizeCorner = 3;
1321                         panel_click_distance_x = mousepos_x - panelPos_x;
1322                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1323                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1324                         return;
1325                 }
1326                 // resize from bottomright border
1327                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1328                 {
1329                         highlightedPanel = i;
1330                         HUD_Panel_FirstInDrawQ(i);
1331                         highlightedAction = 2;
1332                         resizeCorner = 4;
1333                         panel_click_distance = panelSize - mousepos + panelPos;
1334                         panel_click_resizeorigin = panelPos;
1335                         return;
1336                 }
1337                 else
1338                 {
1339                         highlightedPanel_prev = -1;
1340                 }
1341         }
1342 }
1343
1344 float highlightcheck;
1345 vector prev_pos, prev_size;
1346 void HUD_Panel_Mouse()
1347 {
1348         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1349         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1350                 menu_enabled = 0;
1351
1352         /*
1353         print("menu_enabled: ", ftos(menu_enabled), "\n");
1354         print("Highlighted: ", ftos(highlightedPanel), "\n");
1355         print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1356         */
1357
1358         // instantly hide the editor cursor if we open the HUDExit dialog
1359         // as hud_fade_alpha doesn't decrease to 0 in this case
1360         // TODO: find a way to fade the cursor out even in this case
1361         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1362                 return;
1363
1364         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1365                 highlightedPanel = -1;
1366                 highlightedAction = 0;
1367         }
1368         if(highlightedPanel != -1)
1369                 highlightedPanel_prev = highlightedPanel;
1370
1371         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1372
1373         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1374         mousepos_y = bound(0, mousepos_y, vid_conheight);
1375
1376         if(mouseClicked)
1377         {
1378                 if(prevMouseClicked == 0)
1379                 {
1380                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1381                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1382                         prev_pos = panel_pos;
1383                         prev_size = panel_size;
1384                 }
1385                 else
1386                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1387
1388                 if (prev_pos != panel_pos || prev_size != panel_size)
1389                 {
1390                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1391                         // backup!
1392                         panel_pos_backup = prev_pos;
1393                         panel_size_backup = prev_size;
1394                         highlightedPanel_backup = highlightedPanel;
1395                 }
1396                 else
1397                         // in case the clicked panel is inside another panel and we aren't
1398                         // moving it, avoid the immediate "fix" of its position/size
1399                         // (often unwanted and hateful) by disabling collisions check
1400                         hud_configure_checkcollisions = false;
1401
1402                 if(highlightedAction == 1)
1403                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1404                 else if(highlightedAction == 2)
1405                 {
1406                         vector mySize;
1407                         if(resizeCorner == 1) {
1408                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1409                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1410                         } else if(resizeCorner == 2) {
1411                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1412                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1413                         } else if(resizeCorner == 3) {
1414                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1415                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1416                         } else { // resizeCorner == 4
1417                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1418                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1419                         }
1420                         HUD_Panel_SetPosSize(mySize);
1421                 }
1422
1423                 // doubleclick check
1424                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1425                 {
1426                         mouseClicked = 0; // to prevent spam, I guess.
1427                         menu_enabled = 2;
1428                         menu_enabled_time = time;
1429                         HUD_Panel_GetName(highlightedPanel);
1430                         localcmd("menu_showhudoptions ", panel_name, "\n");
1431                         return;
1432                 }
1433                 if(prevMouseClicked == 0)
1434                 {
1435                         prevMouseClickedTime = time;
1436                         prevMouseClickedPos = mousepos;
1437                 }
1438         }
1439         else
1440         {
1441                 highlightcheck = HUD_Panel_HighlightCheck();
1442         }
1443         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1444         vector cursorsize;
1445         cursorsize = '32 32 0';
1446
1447         if(highlightcheck == 0)
1448                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1449         else if(highlightcheck == 1)
1450                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1451         else if(highlightcheck == 2)
1452                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1453         else
1454                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1455
1456         prevMouseClicked = mouseClicked;
1457 }
1458
1459 // Weapon icons (#0)
1460 //
1461 float weaponspace[10];
1462 #define HUD_Weapons_Clear()\
1463         float idx;\
1464         for(idx = 0; idx < 10; ++idx)\
1465                 weaponspace[idx] = 0
1466
1467 entity weaponorder[WEP_MAXCOUNT];
1468 void weaponorder_swap(float i, float j, entity pass)
1469 {
1470         entity h;
1471         h = weaponorder[i];
1472         weaponorder[i] = weaponorder[j];
1473         weaponorder[j] = h;
1474 }
1475
1476 string weaponorder_cmp_str;
1477 float weaponorder_cmp(float i, float j, entity pass)
1478 {
1479         float ai, aj;
1480         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1481         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1482         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1483 }
1484
1485 float GetAmmoStat(float i)
1486 {
1487         switch(i)
1488         {
1489                 case 0: return STAT_SHELLS;
1490                 case 1: return STAT_NAILS;
1491                 case 2: return STAT_ROCKETS;
1492                 case 3: return STAT_CELLS;
1493                 case 4: return STAT_FUEL;
1494                 default: return -1;
1495         }
1496 }
1497
1498 float GetAmmoTypeForWep(float i)
1499 {
1500         switch(i)
1501         {
1502                 case WEP_SHOTGUN: return 0;
1503                 case WEP_UZI: return 1;
1504                 case WEP_GRENADE_LAUNCHER: return 2;
1505                 case WEP_MINE_LAYER: return 2;
1506                 case WEP_ELECTRO: return 3;
1507                 case WEP_CRYLINK: return 3;
1508                 case WEP_HLAC: return 3;
1509                 case WEP_MINSTANEX: return 3;
1510                 case WEP_NEX: return 3;
1511                 case WEP_SNIPERRIFLE: return 1;
1512                 case WEP_HAGAR: return 2;
1513                 case WEP_ROCKET_LAUNCHER: return 2;
1514                 case WEP_SEEKER: return 2;
1515                 case WEP_FIREBALL: return 4;
1516                 case WEP_HOOK: return 3;
1517                 default: return -1;
1518         }
1519 }
1520
1521 void HUD_Weapons(void)
1522 {
1523         float f, screen_ar;
1524         float center_x, center_y;
1525
1526         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1527                 return;
1528
1529         float timeout = autocvar_hud_panel_weapons_timeout;
1530         float timeout_effect_length, timein_effect_length;
1531         if (autocvar_hud_panel_weapons_timeout_effect == 0)
1532         {
1533                 timeout_effect_length = 0;
1534                 timein_effect_length = 0;
1535         }
1536         else
1537         {
1538                 timeout_effect_length = 0.75;
1539                 timein_effect_length = 0.375;
1540         }
1541
1542         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1543         {
1544                 weaponprevtime = time;
1545                 return;
1546         }
1547
1548         active_panel = HUD_PANEL_WEAPONS;
1549         HUD_Panel_UpdateCvars(weapons);
1550
1551         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1552         {
1553                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1554                 if (autocvar_hud_panel_weapons_timeout_effect)
1555                 {
1556                         panel_bg_alpha *= (1 - f);
1557                         panel_fg_alpha *= (1 - f);
1558                 }
1559                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1560                 {
1561                         f *= f; // for a cooler movement
1562                         center_x = panel_pos_x + panel_size_x/2;
1563                         center_y = panel_pos_y + panel_size_y/2;
1564                         screen_ar = vid_conwidth/vid_conheight;
1565                         if (center_x/center_y < screen_ar) //bottom left
1566                         {
1567                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1568                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1569                                 else //left
1570                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1571                         }
1572                         else //top right
1573                         {
1574                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1575                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1576                                 else //top
1577                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1578                         }
1579                 }
1580                 weaponprevtime = time - (1 - f) * timein_effect_length;
1581         }
1582         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1583         {
1584                 f = (time - weaponprevtime) / timein_effect_length;
1585                 if (autocvar_hud_panel_weapons_timeout_effect)
1586                 {
1587                         panel_bg_alpha *= (f);
1588                         panel_fg_alpha *= (f);
1589                 }
1590                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1591                 {
1592                         f *= f; // for a cooler movement
1593                         f = 1 - f;
1594                         center_x = panel_pos_x + panel_size_x/2;
1595                         center_y = panel_pos_y + panel_size_y/2;
1596                         screen_ar = vid_conwidth/vid_conheight;
1597                         if (center_x/center_y < screen_ar) //bottom left
1598                         {
1599                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1600                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1601                                 else //left
1602                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1603                         }
1604                         else //top right
1605                         {
1606                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1607                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1608                                 else //top
1609                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1610                         }
1611                 }
1612         }
1613
1614         float i, weapid, wpnalpha, weapon_cnt;
1615         weapon_cnt = 0;
1616         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1617         {
1618                 self = get_weaponinfo(i);
1619                 if(self.impulse >= 0)
1620                         ++weapon_cnt;
1621         }
1622
1623         // TODO make this configurable
1624         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
1625         {
1626                 if(weaponorder_bypriority)
1627                         strunzone(weaponorder_bypriority);
1628                 if(weaponorder_byimpulse)
1629                         strunzone(weaponorder_byimpulse);
1630
1631                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1632                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1633                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1634
1635                 weapon_cnt = 0;
1636                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1637                 {
1638                         self = get_weaponinfo(i);
1639                         if(self.impulse >= 0)
1640                         {
1641                                 weaponorder[weapon_cnt] = self;
1642                                 ++weapon_cnt;
1643                         }
1644                 }
1645                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1646
1647                 weaponorder_cmp_str = string_null;
1648         }
1649
1650         HUD_Panel_DrawBg(1);
1651         if(panel_bg_padding)
1652         {
1653                 panel_pos += '1 1 0' * panel_bg_padding;
1654                 panel_size -= '2 2 0' * panel_bg_padding;
1655         }
1656
1657         if(autocvar_hud_panel_weapons_fade)
1658         {
1659                 wpnalpha = 3.2 - 2 * (time - weapontime);
1660                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1661         }
1662         else
1663                 wpnalpha = panel_fg_alpha;
1664
1665         HUD_Weapons_Clear();
1666
1667         float rows, columns;
1668         float aspect = autocvar_hud_panel_weapons_aspect;
1669         rows = panel_size_y/panel_size_x;
1670         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1671
1672         columns = ceil(WEP_COUNT/rows);
1673         float row, column;
1674
1675         float a, type, fullammo;
1676         float when;
1677         when = autocvar_hud_panel_weapons_complainbubble_time;
1678         float fadetime;
1679         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1680
1681         vector color;
1682         vector wpnpos;
1683         vector wpnsize;
1684         
1685         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1686         vector ammo_color;
1687         float ammo_alpha;
1688         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1689         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1690         float show_ammo = autocvar_hud_panel_weapons_ammo;
1691         if (show_ammo)
1692         {
1693                 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1694                 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1695                 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1696                 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1697                 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1698                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1699                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1700
1701
1702                 if(wpnsize_x/wpnsize_y > aspect)
1703                 {
1704                         barsize_x = aspect * wpnsize_y;
1705                         barsize_y = wpnsize_y;
1706                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1707                 }
1708                 else
1709                 {
1710                         barsize_y = 1/aspect * wpnsize_x;
1711                         barsize_x = wpnsize_x;
1712                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1713                 }
1714         }
1715
1716         float show_accuracy;
1717         float weapon_stats;
1718         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1719         {
1720                 show_accuracy = true;
1721                 if (acc_col_x[0] == -1)
1722                         for (i = 0; i < acc_levels; ++i)
1723                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1724         }
1725
1726         float weapons_st = getstati(STAT_WEAPONS);
1727         float label = autocvar_hud_panel_weapons_label;
1728
1729         for(i = 0; i < weapon_cnt; ++i)
1730         {
1731                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1732
1733                 self = weaponorder[i];
1734                 weapid = self.impulse;
1735
1736                 // draw background behind currently selected weapon
1737                 if(self.weapon == activeweapon)
1738                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1739
1740                 // draw the weapon accuracy
1741                 if(show_accuracy)
1742                 {
1743                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1744                         if(weapon_stats >= 0)
1745                         {
1746                                 // find the max level lower than weapon_stats
1747                                 float j;
1748                                 j = acc_levels-1;
1749                                 while ( j && weapon_stats < acc_lev[j] )
1750                                         --j;
1751
1752                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1753                                 float factor;
1754                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1755                                 color = acc_col[j];
1756                                 color = color + factor * (acc_col[j+1] - color);
1757
1758                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1759                         }
1760                 }
1761
1762                 // draw the weapon icon
1763                 if((weapid >= 0) && (weapons_st & self.weapons))
1764                 {
1765                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1766
1767                         if(label == 1) // weapon number
1768                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1769                         else if(label == 2) // bind
1770                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1771
1772                         // draw ammo status bar
1773                         if(show_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
1774                         {
1775                                 a = 0;
1776                                 type = GetAmmoTypeForWep(self.weapon);
1777                                 if(type != -1)
1778                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1779
1780                                 if(a > 0)
1781                                 {
1782                                         switch(type) {
1783                                                 case 0: fullammo = fullammo_shells; break;
1784                                                 case 1: fullammo = fullammo_nails; break;
1785                                                 case 2: fullammo = fullammo_rockets; break;
1786                                                 case 3: fullammo = fullammo_cells; break;
1787                                                 case 4: fullammo = fullammo_fuel; break;
1788                                                 default: fullammo = 60;
1789                                         }
1790
1791                                         drawsetcliparea(
1792                                                 wpnpos_x + baroffset_x,
1793                                                 wpnpos_y + baroffset_y,
1794                                                 barsize_x * bound(0, a/fullammo, 1),
1795                                                 barsize_y);
1796                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1797                                         drawresetcliparea();
1798                                 }
1799                         }
1800                 }
1801
1802                 // draw a "ghost weapon icon" if you don't have the weapon
1803                 else
1804                 {
1805                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1806                 }
1807
1808                 // draw the complain message
1809                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1810                 {
1811                         if(fadetime)
1812                         {
1813                                 if(complain_weapon_time + when > time)
1814                                         a = 1;
1815                                 else
1816                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1817                         }
1818                         else
1819                         {
1820                                 if(complain_weapon_time + when > time)
1821                                         a = 1;
1822                                 else
1823                                         a = 0;
1824                         }
1825
1826                         string s;
1827                         if(complain_weapon_type == 0) {
1828                                 s = _("Out of ammo");
1829                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1830                         }
1831                         else if(complain_weapon_type == 1) {
1832                                 s = _("Don't have");
1833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1834                         }
1835                         else {
1836                                 s = _("Unavailable");
1837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1838                         }
1839                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1840                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1841                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1842                 }
1843
1844                 ++row;
1845                 if(row >= rows)
1846                 {
1847                         row = 0;
1848                         ++column;
1849                 }
1850         }
1851
1852 }
1853
1854 // Ammo (#1)
1855 //
1856 // TODO: macro
1857 float GetAmmoItemCode(float i)
1858 {
1859         switch(i)
1860         {
1861                 case 0: return IT_SHELLS;
1862                 case 1: return IT_NAILS;
1863                 case 2: return IT_ROCKETS;
1864                 case 3: return IT_CELLS;
1865                 case 4: return IT_FUEL;
1866                 default: return -1;
1867         }
1868 }
1869
1870 string GetAmmoPicture(float i)
1871 {
1872         switch(i)
1873         {
1874                 case 0: return "ammo_shells";
1875                 case 1: return "ammo_bullets";
1876                 case 2: return "ammo_rockets";
1877                 case 3: return "ammo_cells";
1878                 case 4: return "ammo_fuel";
1879                 default: return "";
1880         }
1881 }
1882
1883 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1884 {
1885         float a;
1886         if(autocvar__hud_configure)
1887         {
1888                 currently_selected = (itemcode == 2); //rockets always selected
1889                 a = 100;
1890         }
1891         else
1892                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1893
1894         vector color;
1895         if(a < 10)
1896                 color = '0.7 0 0';
1897         else
1898                 color = '1 1 1';
1899
1900         float alpha;
1901         if(currently_selected)
1902                 alpha = 1;
1903         else
1904                 alpha = 0.7;
1905
1906         vector picpos, numpos;
1907         if(autocvar_hud_panel_ammo_iconalign)
1908         {
1909                 numpos = myPos;
1910                 picpos = myPos + eX * 2 * mySize_y;
1911         }
1912         else
1913         {
1914                 numpos = myPos + eX * mySize_y;
1915                 picpos = myPos;
1916         }
1917
1918         if (currently_selected)
1919                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1920
1921     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1922         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1923
1924     if(autocvar_hud_panel_ammo_text)
1925     {
1926         if(a > 0)
1927             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1928         else // "ghost" ammo count
1929             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1930     }
1931         if(a > 0)
1932                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1933         else // "ghost" ammo icon
1934                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1935 }
1936
1937 void HUD_Ammo(void)
1938 {
1939         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1940                 return;
1941
1942         active_panel = HUD_PANEL_AMMO;
1943         HUD_Panel_UpdateCvars(ammo);
1944         vector pos, mySize;
1945         pos = panel_pos;
1946         mySize = panel_size;
1947
1948         HUD_Panel_DrawBg(1);
1949         if(panel_bg_padding)
1950         {
1951                 pos += '1 1 0' * panel_bg_padding;
1952                 mySize -= '2 2 0' * panel_bg_padding;
1953         }
1954
1955         float rows, columns, row, column;
1956         vector ammo_size;
1957         if (autocvar_hud_panel_ammo_onlycurrent)
1958                 ammo_size = mySize;
1959         else
1960         {
1961                 rows = mySize_y/mySize_x;
1962                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1963                 //                               ^^^ ammo item aspect goes here
1964
1965                 columns = ceil(AMMO_COUNT/rows);
1966
1967                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1968         }
1969
1970         vector offset;
1971         float newSize;
1972         if(ammo_size_x/ammo_size_y > 3)
1973         {
1974                 newSize = 3 * ammo_size_y;
1975                 offset_x = ammo_size_x - newSize;
1976                 pos_x += offset_x/2;
1977                 ammo_size_x = newSize;
1978         }
1979         else
1980         {
1981                 newSize = 1/3 * ammo_size_x;
1982                 offset_y = ammo_size_y - newSize;
1983                 pos_y += offset_y/2;
1984                 ammo_size_y = newSize;
1985         }
1986
1987         float i, stat_items, currently_selected;
1988         if (autocvar_hud_panel_ammo_onlycurrent)
1989         {
1990                 if(autocvar__hud_configure)
1991                 {
1992                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1993                         return;
1994                 }
1995                 stat_items = getstati(STAT_ITEMS);
1996                 for (i = 0; i < AMMO_COUNT; ++i) {
1997                         currently_selected = stat_items & GetAmmoItemCode(i);
1998                         if (currently_selected)
1999                         {
2000                                 DrawAmmoItem(pos, ammo_size, i, true);
2001                                 return;
2002                         }
2003                 }
2004                 return; // nothing to display
2005         }
2006
2007         stat_items = getstati(STAT_ITEMS);
2008         for (i = 0; i < AMMO_COUNT; ++i) {
2009                 currently_selected = stat_items & GetAmmoItemCode(i);
2010                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2011                 ++row;
2012                 if(row >= rows)
2013                 {
2014                         row = 0;
2015                         column = column + 1;
2016                 }
2017         }
2018 }
2019
2020 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2021 {
2022         vector newPos;
2023         float newSize_x, newSize_y;
2024         if(mySize_x/mySize_y > 3)
2025         {
2026                 newSize_x = 3 * mySize_y;
2027                 newSize_y = mySize_y;
2028
2029                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2030                 newPos_y = myPos_y;
2031         }
2032         else
2033         {
2034                 newSize_y = 1/3 * mySize_x;
2035                 newSize_x = mySize_x;
2036
2037                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2038                 newPos_x = myPos_x;
2039         }
2040
2041         vector picpos, numpos;
2042         if(left)
2043         {
2044                 if(iconalign == 1 || iconalign == 3) // right align
2045                 {
2046                         numpos = newPos;
2047                         picpos = newPos + eX * 2 * newSize_y;
2048                 }
2049                 else // left align
2050                 {
2051                         numpos = newPos + eX * newSize_y;
2052                         picpos = newPos;
2053                 }
2054         }
2055         else
2056         {
2057                 if(iconalign == 0 || iconalign == 3) // left align
2058                 {
2059                         numpos = newPos + eX * newSize_y;
2060                         picpos = newPos;
2061                 } 
2062                 else // right align
2063                 {
2064                         numpos = newPos;
2065                         picpos = newPos + eX * 2 * newSize_y;
2066                 }
2067         }
2068
2069         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2070         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2071 }
2072
2073 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2074 {
2075         float sz;
2076         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2077
2078         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2079 }
2080
2081 // Powerups (#2)
2082 //
2083 void HUD_Powerups(void) {
2084         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2085                 return;
2086
2087         if(!autocvar__hud_configure)
2088         {
2089                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2090                         return;
2091
2092                 if (getstati(STAT_HEALTH) <= 0)
2093                         return;
2094         }
2095
2096         active_panel = HUD_PANEL_POWERUPS;
2097         HUD_Panel_UpdateCvars(powerups);
2098         vector pos, mySize;
2099         pos = panel_pos;
2100         mySize = panel_size;
2101
2102         float strength_time, shield_time;
2103         if(autocvar__hud_configure)
2104         {
2105                 strength_time = 15;
2106                 shield_time = 27;
2107         }
2108         else
2109         {
2110                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2111                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2112         }
2113
2114         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2115         if(panel_bg_padding)
2116         {
2117                 pos += '1 1 0' * panel_bg_padding;
2118                 mySize -= '2 2 0' * panel_bg_padding;
2119         }
2120
2121         vector barpos, barsize;
2122         vector picpos;
2123         vector numpos;
2124
2125         string leftname, rightname;
2126     string leftprogressname, rightprogressname;
2127         float leftcnt, rightcnt;
2128         float leftexact, rightexact;
2129         float flip = autocvar_hud_panel_powerups_flip;
2130         if (flip) {
2131                 leftname = "strength";
2132         leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2133                 leftcnt = ceil(strength_time);
2134                 leftexact = strength_time;
2135
2136                 rightname = "shield";
2137         rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2138                 rightcnt = ceil(shield_time);
2139                 rightexact = shield_time;
2140         } else {
2141                 leftname = "shield";
2142         leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2143                 leftcnt = ceil(shield_time);
2144                 leftexact = shield_time;
2145
2146                 rightname = "strength";
2147         rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2148                 rightcnt = ceil(strength_time);
2149                 rightexact = strength_time;
2150         }
2151
2152         float baralign = autocvar_hud_panel_powerups_baralign;
2153     float barflip;
2154         float iconalign = autocvar_hud_panel_powerups_iconalign;
2155         float progressbar = autocvar_hud_panel_powerups_progressbar;
2156         if (mySize_x/mySize_y > 4)
2157         {
2158         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2159                 if(leftcnt)
2160                 {
2161                         if(baralign == 1 || baralign == 3) { // right align
2162                 barpos = pos + eX * 0.5 * mySize_x;
2163                 barflip = 1;
2164                         } else { // left align
2165                 barpos = pos;
2166                 barflip = 0;
2167                         }
2168
2169                         if(progressbar)
2170                         {
2171                                 HUD_Panel_GetProgressBarColorForString(leftname);
2172                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2173                         }
2174             if(autocvar_hud_panel_powerups_text)
2175             {
2176                 if(leftcnt > 1)
2177                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2178                 if(leftcnt <= 5)
2179                     DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2180             }
2181                 }
2182
2183                 if(rightcnt)
2184                 {
2185                         if(baralign == 0 || baralign == 3) { // left align
2186                 barpos = pos;
2187                 barflip = 0;
2188                         } else { // right align
2189                 barpos = pos + eX * 0.5 * mySize_x;
2190                 barflip = 1;
2191                         }
2192
2193                         if(progressbar)
2194                         {
2195                                 HUD_Panel_GetProgressBarColorForString(rightname);
2196                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2197                         }
2198             if(autocvar_hud_panel_powerups_text)
2199             {
2200                 if(rightcnt > 1)
2201                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2202                 if(rightcnt <= 5)
2203                     DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2204             }
2205                 }
2206         }
2207         else if (mySize_x/mySize_y > 1.5)
2208         {
2209         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2210                 if(leftcnt)
2211                 {
2212             barpos = pos;
2213                         if(baralign == 1 || baralign == 3) { // right/down align
2214                 barflip = 1;
2215                         } else { // left/up align
2216                 barflip = 0;
2217                         }
2218
2219                         if(progressbar)
2220                         {
2221                                 HUD_Panel_GetProgressBarColorForString(leftname);
2222                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2223                         }
2224             if(autocvar_hud_panel_powerups_text)
2225             {
2226                 if(leftcnt > 1)
2227                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2228                 if(leftcnt <= 5)
2229                     DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2230             }
2231                 }
2232
2233                 if(rightcnt)
2234                 {
2235             barpos = pos + eY * 0.5 * mySize_y;
2236                         if(baralign == 0 || baralign == 3) { // left align
2237                 barflip = 0;
2238                         } else { // right align
2239                 barflip = 1;
2240                         }
2241
2242                         if(progressbar)
2243                         {
2244                                 HUD_Panel_GetProgressBarColorForString(rightname);
2245                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2246                         }
2247             if(autocvar_hud_panel_powerups_text)
2248             {
2249                 if(rightcnt > 1)
2250                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2251                 if(rightcnt <= 5)
2252                     DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2253             }
2254                 }
2255         }
2256         else
2257         {
2258         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2259                 if(leftcnt)
2260                 {
2261             barpos = pos;
2262                         if(baralign == 1 || baralign == 3) { // down align
2263                 barflip = 1;
2264                         } else { // up align
2265                 barflip = 0;
2266                         }
2267
2268                         if(iconalign == 1 || iconalign == 3) { // down align
2269                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2270                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2271                         } else { // up align
2272                                 picpos = pos + eX * 0.05 * mySize_x;
2273                                 numpos = pos + eY * 0.4 * mySize_x;
2274                         }
2275
2276                         if(progressbar)
2277                         {
2278                                 HUD_Panel_GetProgressBarColorForString(leftname);
2279                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2280                         }
2281             if(autocvar_hud_panel_powerups_text)
2282             {
2283                 if(leftcnt <= 5)
2284                     drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2285                 if(leftcnt > 1)
2286                     drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288             }
2289                 }
2290
2291                 if(rightcnt)
2292                 {
2293             barpos = pos + eX * 0.5 * mySize_x;
2294                         if(baralign == 0 || baralign == 3) { // down align
2295                 barflip = 1;
2296                         } else { // up align
2297                 barflip = 0;
2298                         }
2299
2300                         if(iconalign == 0 || iconalign == 3) { // up align
2301                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2302                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2303                         } else { // down align
2304                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2305                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2306                         }
2307
2308                         if(progressbar)
2309                         {
2310                                 HUD_Panel_GetProgressBarColorForString(rightname);
2311                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2312                         }
2313             if(autocvar_hud_panel_powerups_text)
2314             {
2315                 if(rightcnt <= 5)
2316                     drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2317                 if(rightcnt > 1)
2318                     drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2319                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2320             }
2321                 }
2322         }
2323 }
2324
2325 // Health/armor (#3)
2326 //
2327 void HUD_HealthArmor(void)
2328 {
2329         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2330                 return;
2331
2332         active_panel = HUD_PANEL_HEALTHARMOR;
2333         HUD_Panel_UpdateCvars(healtharmor);
2334         vector pos, mySize;
2335         pos = panel_pos;
2336         mySize = panel_size;
2337
2338         HUD_Panel_DrawBg(1);
2339         if(panel_bg_padding)
2340         {
2341                 pos += '1 1 0' * panel_bg_padding;
2342                 mySize -= '2 2 0' * panel_bg_padding;
2343         }
2344
2345         float armor, health, fuel;
2346         armor = getstati(STAT_ARMOR);
2347         health = getstati(STAT_HEALTH);
2348         fuel = getstati(STAT_FUEL);
2349
2350         if(autocvar__hud_configure)
2351         {
2352                 armor = 75;
2353                 health = 150;
2354                 fuel = 20;
2355         }
2356
2357         if(health <= 0)
2358                 return;
2359
2360         vector barpos, barsize;
2361         vector picpos;
2362         vector numpos;
2363
2364         float baralign = autocvar_hud_panel_healtharmor_baralign;
2365         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2366         float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2367
2368     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2369     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2370         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2371         {
2372                 vector v;
2373                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2374
2375                 float x;
2376                 x = floor(v_x + 1);
2377
2378         float maxtotal = maxhealth + maxarmor;
2379
2380         barpos = pos;
2381         barsize = mySize;
2382
2383                 string biggercount;
2384                 if(v_z) // NOT fully armored
2385                 {
2386                         biggercount = "health";
2387                         if(progressbar)
2388                         {
2389                                 HUD_Panel_GetProgressBarColor(health);
2390                                 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2391                         }
2392                         if(armor)
2393             if(autocvar_hud_panel_healtharmor_text)
2394                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2395                 }
2396                 else
2397                 {
2398                         biggercount = "armor";
2399                         if(progressbar)
2400                         {
2401                                 HUD_Panel_GetProgressBarColor(armor);
2402                                 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2403                         }
2404                         if(health)
2405             if(autocvar_hud_panel_healtharmor_text)
2406                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2407                 }
2408         if(autocvar_hud_panel_healtharmor_text)
2409             DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2410
2411                 // fuel
2412                 if(fuel)
2413                 {
2414             barpos = pos;
2415             barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2416                         HUD_Panel_GetProgressBarColor(fuel);
2417             HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2418                 }
2419         }
2420         else
2421         {
2422                 string leftname, rightname;
2423         string leftprogressname, rightprogressname;
2424                 float leftcnt, rightcnt;
2425                 float leftmax, rightmax;
2426                 float leftactive, rightactive;
2427                 float leftalpha, rightalpha;
2428                 float flip = autocvar_hud_panel_healtharmor_flip;
2429         float barflip;
2430                 if (flip) { // old style layout with armor left/top of health
2431                         leftname = "armor";
2432             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2433                         leftcnt = armor;
2434                         if(leftcnt)
2435                                 leftactive = 1;
2436                         leftalpha = min((armor+10)/55, 1);
2437             leftmax = maxarmor;
2438
2439                         rightname = "health";
2440             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2441                         rightcnt = health;
2442                         rightactive = 1;
2443                         rightalpha = 1;
2444             rightmax = maxhealth;
2445                 } else {
2446                         leftname = "health";
2447             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2448                         leftcnt = health;
2449                         leftactive = 1;
2450                         leftalpha = 1;
2451             leftmax = maxhealth;
2452
2453                         rightname = "armor";
2454             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2455                         rightcnt = armor;
2456                         if(rightcnt)
2457                                 rightactive = 1;
2458                         rightalpha = min((armor+10)/55, 1);
2459             rightmax = maxarmor;
2460                 }
2461
2462                 if (mySize_x/mySize_y > 4)
2463                 {
2464             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2465                         if(leftactive)
2466                         {
2467                 barpos = pos;
2468                                 if(baralign == 1 || baralign == 3) { // right align
2469                     barflip = 1;
2470                                 } else { // left align
2471                     barflip = 0;
2472                                 }
2473
2474                                 if(progressbar)
2475                                 {
2476                                         HUD_Panel_GetProgressBarColorForString(leftname);
2477                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2478                                 }
2479                 if(autocvar_hud_panel_healtharmor_text)
2480                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2481                         }
2482
2483                         if(rightactive)
2484                         {
2485                 barpos = pos + eX * 0.5 * mySize_x;
2486                                 if(baralign == 0 || baralign == 3) { // left align
2487                     barflip = 0;
2488                                 } else { // right align
2489                     barflip = 1;
2490                                 }
2491
2492                                 if(progressbar)
2493                                 {
2494                                         HUD_Panel_GetProgressBarColorForString(rightname);
2495                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2496                                 }
2497                 if(autocvar_hud_panel_healtharmor_text)
2498                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2499                         }
2500
2501                         if(fuel)
2502                         {
2503                 barpos = pos;
2504                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2505                 HUD_Panel_GetProgressBarColor(fuel);
2506                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2507                         }
2508                 }
2509                 else if (mySize_x/mySize_y > 1.5)
2510                 {
2511             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2512                         if(leftactive)
2513                         {
2514                 barpos = pos;
2515                                 if(baralign == 1 || baralign == 3) { // right align
2516                     barflip = 1;
2517                                 } else { // left align
2518                     barflip = 0;
2519                                 }
2520
2521                                 if(progressbar)
2522                                 {
2523                                         HUD_Panel_GetProgressBarColorForString(leftname);
2524                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525                                 }
2526                 if(autocvar_hud_panel_healtharmor_text)
2527                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2528                         }
2529
2530                         if(rightactive)
2531                         {
2532                 barpos = pos + eY * 0.5 * mySize_y;
2533                                 if(baralign == 0 || baralign == 3) { // left align
2534                     barflip = 0;
2535                                 } else { // right align
2536                     barflip = 1;
2537                                 }
2538
2539                                 if(progressbar)
2540                                 {
2541                                         HUD_Panel_GetProgressBarColorForString(rightname);
2542                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2543                                 }
2544                 if(autocvar_hud_panel_healtharmor_text)
2545                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2546                         }
2547
2548                         if(fuel)
2549                         {
2550                 barpos = pos;
2551                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2552                 HUD_Panel_GetProgressBarColor(fuel);
2553                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2554                         }
2555                 }
2556                 else
2557                 {
2558             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2559                         if(leftactive)
2560                         {
2561                 barpos = pos;
2562                                 if(baralign == 1 || baralign == 3) { // right align
2563                     barflip = 1;
2564                                 } else { // left align
2565                     barflip = 0;
2566                                 }
2567
2568                                 if(iconalign == 1 || iconalign == 3) { // down align
2569                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2570                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2571                                 } else { // up align
2572                                         picpos = pos + eX * 0.05 * mySize_x;
2573                                         numpos = pos + eY * 0.4 * mySize_x;
2574                                 }
2575
2576                                 if(progressbar)
2577                                 {
2578                                         HUD_Panel_GetProgressBarColorForString(leftname);
2579                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2580                                 }
2581                 if(autocvar_hud_panel_healtharmor_text)
2582                 {
2583                     drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2584                     drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2585                 }
2586                         }
2587
2588                         if(rightactive)
2589                         {
2590                 barpos = pos + eX * 0.5 * mySize_x;
2591                                 if(baralign == 0 || baralign == 3) { // left align
2592                     barflip = 0;
2593                                 } else { // right align
2594                     barflip = 1;
2595                                 }
2596
2597                                 if(iconalign == 0 || iconalign == 3) { // up align
2598                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2599                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2600                                 } else { // down align
2601                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2602                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2603                                 }
2604
2605                                 if(progressbar)
2606                                 {
2607                                         HUD_Panel_GetProgressBarColorForString(rightname);
2608                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2609                                 }
2610                 if(autocvar_hud_panel_healtharmor_text)
2611                 {
2612                     drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2613                     drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2614                 }
2615                         }
2616
2617                         if(fuel)
2618                         {
2619                 barpos = pos;
2620                 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2621                 HUD_Panel_GetProgressBarColor(fuel);
2622                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2623                         }
2624                 }
2625         }
2626 }
2627
2628 // Notification area (#4)
2629 //
2630
2631 string Weapon_SuicideMessage(float deathtype)
2632 {
2633         w_deathtype = deathtype;
2634         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2635         return w_deathtypestring;
2636 }
2637
2638 string Weapon_KillMessage(float deathtype)
2639 {
2640         w_deathtype = deathtype;
2641         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2642         return w_deathtypestring;
2643 }
2644
2645 #define KN_MAX_ENTRIES 10
2646 float kn_index;
2647 float killnotify_times[KN_MAX_ENTRIES];
2648 float killnotify_deathtype[KN_MAX_ENTRIES];
2649 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2650 string killnotify_attackers[KN_MAX_ENTRIES];
2651 string killnotify_victims[KN_MAX_ENTRIES];
2652 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2653 {
2654         --kn_index;
2655         if (kn_index == -1)
2656                 kn_index = KN_MAX_ENTRIES-1;
2657         killnotify_times[kn_index] = time;
2658         killnotify_deathtype[kn_index] = wpn;
2659         killnotify_actiontype[kn_index] = actiontype;
2660         if(killnotify_attackers[kn_index])
2661                 strunzone(killnotify_attackers[kn_index]);
2662         killnotify_attackers[kn_index] = strzone(attacker);
2663         if(killnotify_victims[kn_index])
2664                 strunzone(killnotify_victims[kn_index]);
2665         killnotify_victims[kn_index] = strzone(victim);
2666 }
2667
2668 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2669 {
2670         float w;
2671         float alsoprint, gentle;
2672         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2673         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2674         
2675         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2676                 return;
2677
2678         if(msg == MSG_SUICIDE) {
2679                 w = DEATH_WEAPONOF(type);
2680                 if(WEP_VALID(w)) {
2681                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2682                         if (alsoprint)
2683                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2684                 } else if (type == DEATH_KILL) {
2685                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2686                         if (alsoprint)
2687                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
2688                 } else if (type == DEATH_ROT) {
2689                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2690                         if (alsoprint)
2691                                 print (sprintf(_("^1%s^1 died\n"), s1));
2692                 } else if (type == DEATH_NOAMMO) {
2693                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2694                         if (alsoprint)
2695                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
2696                 } else if (type == DEATH_CAMP) {
2697                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2698                         if (alsoprint)
2699                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
2700                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2701                         HUD_KillNotify_Push(s1, "", 0, type);
2702                         if (alsoprint)
2703                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
2704                 } else if (type == DEATH_CHEAT) {
2705                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2706                         if (alsoprint)
2707                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
2708                 } else if (type == DEATH_FIRE) {
2709                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2710                         if (alsoprint)
2711                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
2712                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2713                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2714                         if (alsoprint)
2715                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
2716                 } 
2717                 
2718                 if (stof(s2) > 2) // killcount > 2
2719                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
2720         } else if(msg == MSG_KILL) {
2721                 w = DEATH_WEAPONOF(type);
2722                 if(WEP_VALID(w)) {
2723                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2724                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2725                         else
2726                                 HUD_KillNotify_Push(s1, s2, 1, type);
2727
2728                         if (alsoprint)
2729                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2730                 }
2731                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2732                         HUD_KillNotify_Push(s1, s2, 1, type);
2733                         if(alsoprint)
2734                         {
2735                                 if(gentle) {
2736                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
2737                                 } else {
2738                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
2739                                 }
2740                         }
2741                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2742                                 if(gentle)
2743                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
2744                                 else
2745                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
2746                         }
2747                         else if (stof(s2) > 2) {
2748                                 if(gentle)
2749                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
2750                                 else
2751                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
2752                         }
2753                 }
2754                 else if(type == KILL_FIRST_BLOOD)
2755                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
2756                 else if (type == DEATH_TELEFRAG) {
2757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2758                         if(gentle)
2759                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
2760                         else
2761                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
2762                 }
2763                 else if (type == DEATH_DROWN) {
2764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2765                         if(alsoprint)
2766                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
2767                 }
2768                 else if (type == DEATH_SLIME) {
2769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2770                         if(alsoprint)
2771                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
2772                 }
2773                 else if (type == DEATH_LAVA) {
2774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2775                         if(alsoprint)
2776                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
2777                 }
2778                 else if (type == DEATH_FALL) {
2779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2780                         if(alsoprint)
2781                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
2782                 }
2783                 else if (type == DEATH_SHOOTING_STAR) {
2784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2785                         if(alsoprint)
2786                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
2787                 }
2788                 else if (type == DEATH_SWAMP) {
2789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2790                         if(alsoprint)
2791                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
2792                 }
2793                 else if (type == DEATH_HURTTRIGGER)
2794                 {
2795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2796                         if(alsoprint)
2797                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
2798                 } else if(type == DEATH_SBCRUSH) {
2799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800                         if(alsoprint)
2801                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
2802                 } else if(type == DEATH_SBMINIGUN) {
2803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2804                         if(alsoprint)
2805                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
2806                 } else if(type == DEATH_SBROCKET) {
2807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808                         if(alsoprint)
2809                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
2810                 } else if(type == DEATH_SBBLOWUP) {
2811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812                         if(alsoprint)
2813                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
2814                 } else if(type == DEATH_WAKIGUN) {
2815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2816                         if(alsoprint)
2817                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
2818                 } else if(type == DEATH_WAKIROCKET) {
2819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2820                         if(alsoprint)
2821                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
2822                 } else if(type == DEATH_WAKIBLOWUP) {
2823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2824                         if(alsoprint)
2825                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
2826                 } else if(type == DEATH_TURRET) {
2827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2828                         if(alsoprint)
2829                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
2830                 } else if(type == DEATH_TOUCHEXPLODE) {
2831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2832                         if(alsoprint)
2833                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
2834                 } else if(type == DEATH_CHEAT) {
2835                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2836                         if(alsoprint)
2837                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
2838                 } else if (type == DEATH_FIRE) {
2839                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2840                         if(alsoprint)
2841                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
2842                 } else if (type == DEATH_CUSTOM) {
2843                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2844                         if(alsoprint)
2845                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2846                 } else if (type == DEATH_HURTTRIGGER) {
2847                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2848                         if(alsoprint)
2849                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2850                 } else {
2851                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2852                         if(alsoprint)
2853                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
2854                 }
2855         } else if(msg == MSG_SPREE) {
2856                 if(type == KILL_END_SPREE) {
2857                         if(gentle)
2858                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
2859                         else
2860                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
2861                 } else if(type == KILL_SPREE) {
2862                         if(gentle)
2863                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
2864                         else
2865                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
2866                 } else if(type == KILL_SPREE_3) {
2867                         if(gentle)
2868                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
2869                         else
2870                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
2871                 } else if(type == KILL_SPREE_5) {
2872                         if(gentle)
2873                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
2874                         else
2875                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
2876                 } else if(type == KILL_SPREE_10) {
2877                         if(gentle)
2878                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
2879                         else
2880                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
2881                 } else if(type == KILL_SPREE_15) {
2882                         if(gentle)
2883                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
2884                         else
2885                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
2886                 } else if(type == KILL_SPREE_20) {
2887                         if(gentle)
2888                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
2889                         else
2890                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
2891                 } else if(type == KILL_SPREE_25) {
2892                         if(gentle)
2893                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
2894                         else
2895                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
2896                 } else if(type == KILL_SPREE_30) {
2897                         if(gentle)
2898                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
2899                         else
2900                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
2901                 }
2902         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2903                 if (type == DEATH_DROWN) {
2904                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2905                         if(alsoprint)
2906                         {
2907                                 if(gentle)
2908                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
2909                                 else
2910                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
2911                         }
2912                 } else if (type == DEATH_SLIME) {
2913                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2914                         if(alsoprint)
2915                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
2916                 } else if (type == DEATH_LAVA) {
2917                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2918                         if(alsoprint)
2919                         {
2920                                 if(gentle)
2921                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
2922                                 else
2923                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
2924                         }
2925                 } else if (type == DEATH_FALL) {
2926                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2927                         if(alsoprint)
2928                         {
2929                                 if(gentle)
2930                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
2931                                 else
2932                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
2933                         }
2934                 } else if (type == DEATH_SHOOTING_STAR) {
2935                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2936                         if(alsoprint)
2937                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
2938                 } else if (type == DEATH_SWAMP) {
2939                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940                         if(alsoprint)
2941                         {
2942                                 if(gentle)
2943                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
2944                                 else
2945                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
2946                         }
2947                 } else if(type == DEATH_TURRET) {
2948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2949                         if(alsoprint)
2950                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
2951                 } else if (type == DEATH_CUSTOM) {
2952                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2953                         if(alsoprint)
2954                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2955                 } else if (type == DEATH_HURTTRIGGER) {
2956                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2957                         if(alsoprint)
2958                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2959                 } else if(type == DEATH_TOUCHEXPLODE) {
2960                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2961                         if(alsoprint)
2962                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2963                 } else if(type == DEATH_CHEAT) {
2964                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2965                         if(alsoprint)
2966                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2967                 } else if(type == DEATH_FIRE) {
2968                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2969                         if(alsoprint)
2970                         {
2971                                 if(gentle)
2972                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2973                                 else
2974                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2975                                 }
2976                 } else {
2977                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2978                         if(alsoprint)
2979                         {
2980                                 if(gentle)
2981                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2982                                 else
2983                                         print (sprintf(_("^1%s^1 died\n"), s1));
2984                         }
2985                 }
2986         } else if(msg == MSG_KILL_ACTION_SPREE) {
2987                 if(gentle)
2988                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2989                 else
2990                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2991         } else if(msg == MSG_INFO) {
2992                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2993                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2994                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2995                 } else if(type == INFO_LOSTFLAG) {
2996                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2997                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2998                 } else if(type == INFO_PICKUPFLAG) {
2999                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3000                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
3001                 } else if(type == INFO_RETURNFLAG) {
3002                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
3003                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
3004                 } else if(type == INFO_CAPTUREFLAG) {
3005                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3006                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
3007                 }
3008         } else if(msg == MSG_RACE) {
3009                 if(type == RACE_SERVER_RECORD) {
3010                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3011                 }
3012                 else if(type == RACE_NEW_RANK) {
3013                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3014                 }
3015                 else if(type == RACE_NEW_TIME) {
3016                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3017                 }
3018                 else if(type == RACE_FAIL) {
3019                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3020                 }
3021         } else if(msg == MSG_KA) {
3022                 if(type == KA_PICKUPBALL) {
3023                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3024                         if(alsoprint)
3025                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
3026                 }
3027                 else if(type == KA_DROPBALL) {
3028                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3029                         if(alsoprint)
3030                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
3031                 }
3032         }
3033 }
3034
3035 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3036
3037 void HUD_Centerprint(string s1, string s2, float type, float msg)
3038 {
3039         float gentle;
3040         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3041         if(msg == MSG_SUICIDE) {
3042                 if (type == DEATH_TEAMCHANGE) {
3043                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
3044                 } else if (type == DEATH_AUTOTEAMCHANGE) {
3045                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
3046                 } else if (type == DEATH_CAMP) {
3047                         if(gentle)
3048                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
3049                         else
3050                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
3051                 } else if (type == DEATH_NOAMMO) {
3052                         if(gentle)
3053                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
3054                         else
3055                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
3056                 } else if (type == DEATH_ROT) {
3057                         if(gentle)
3058                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
3059                         else
3060                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
3061                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3062                         if(gentle)
3063                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
3064                         else
3065                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
3066                 } else if (type == DEATH_QUIET) {
3067                         // do nothing
3068                 } else { // generic message
3069                         if(gentle)
3070                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
3071                         else
3072                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
3073                 }
3074         } else if(msg == MSG_KILL) {
3075                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3076                         if(gentle) {
3077                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
3078                         } else {
3079                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
3080                         }
3081                 } else if (type == KILL_FIRST_BLOOD) {
3082                         if(gentle) {
3083                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
3084                         } else {
3085                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
3086                         }
3087                 } else if (type == KILL_FIRST_VICTIM) {
3088                         if(gentle) {
3089                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
3090                         } else {
3091                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
3092                         }
3093                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3094                         if(gentle) {
3095                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
3096                         } else {
3097                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
3098                         }
3099                 } else if (type == KILL_TYPEFRAGGED) {
3100                         if(gentle) {
3101                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
3102                         } else {
3103                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
3104                         }
3105                 } else if (type == KILL_FRAG) {
3106                         if(gentle) {
3107                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
3108                         } else {
3109                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
3110                         }
3111                 } else { // generic message
3112                         if(gentle) {
3113                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
3114                         } else {
3115                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
3116                         }
3117                 }
3118         } else if(msg == MSG_KILL_ACTION) {
3119                 // TODO: invent more centerprints here?
3120                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
3121         }
3122 }
3123
3124 void HUD_Notify (void)
3125 {
3126         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3127                 return;
3128
3129         active_panel = HUD_PANEL_NOTIFY;
3130         HUD_Panel_UpdateCvars(notify);
3131         vector pos, mySize;
3132         pos = panel_pos;
3133         mySize = panel_size;
3134
3135         HUD_Panel_DrawBg(1);
3136         if(panel_bg_padding)
3137         {
3138                 pos += '1 1 0' * panel_bg_padding;
3139                 mySize -= '2 2 0' * panel_bg_padding;
3140         }
3141
3142         float entries, height;
3143         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3144         height = mySize_y/entries;
3145         
3146         vector fontsize;
3147         float fontheight = height * autocvar_hud_panel_notify_fontsize;
3148         fontsize = '0.5 0.5 0' * fontheight;
3149
3150         float a;
3151         float when;
3152         when = autocvar_hud_panel_notify_time;
3153         float fadetime;
3154         fadetime = autocvar_hud_panel_notify_fadetime;
3155
3156         string s;
3157
3158         vector pos_attacker, pos_victim;
3159         vector weap_pos;
3160         float width_attacker;
3161         string attacker, victim;
3162
3163         float i, j, w, step, limit;
3164         if(autocvar_hud_panel_notify_flip) //order items from the top down
3165         {
3166                 i = 0;
3167                 step = +1;
3168                 limit = entries;
3169         }
3170         else //order items from the bottom up
3171         {
3172                 i = entries - 1;
3173                 step = -1;
3174                 limit = -1;
3175         }
3176
3177         for(j = kn_index;  i != limit;  i += step, ++j)
3178         {
3179                 if(autocvar__hud_configure)
3180                 {
3181                         if (step == +1)
3182                                 a = i;
3183                         else // inverse order
3184                                 a = entries - 1 - i;
3185                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3186                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3187                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3188                         a = bound(0, (when - a) / 4, 1);
3189                         goto hud_config_notifyprint;
3190                 }
3191
3192                 if (j == KN_MAX_ENTRIES)
3193                         j = 0;
3194
3195                 if(killnotify_times[j] + when > time)
3196                         a = 1;
3197                 else if(fadetime)
3198                 {
3199                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3200                         if(!a)
3201                         {
3202                                 break;
3203                         }
3204                 }
3205                 else
3206                 {
3207                         break;
3208                 }
3209
3210                 s = "";
3211
3212                 w = -1;
3213                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3214
3215                 // TODO: maybe print in team colors?
3216                 //
3217                 // Y [used by] X
3218                 if(killnotify_actiontype[j] == 0) 
3219                 {
3220                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3221                         {
3222                                 s = "notify_death";
3223                         }
3224                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3225                         {
3226                                 s = "notify_outofammo";
3227                         }
3228                         else if(killnotify_deathtype[j] == DEATH_KILL)
3229                         {
3230                                 s = "notify_selfkill";
3231                         }
3232                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3233                         {
3234                                 s = "notify_camping";
3235                         }
3236                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3237                         {
3238                                 s = "notify_teamkill_red";
3239                         }
3240                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3241                         {
3242                                 s = "notify_teamkill_blue";
3243                         }
3244                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3245                         {
3246                                 s = "notify_water";
3247                         }
3248                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3249                         {
3250                                 s = "notify_slime";
3251                         }
3252                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3253                         {
3254                                 s = "notify_lava";
3255                         }
3256                         else if(killnotify_deathtype[j] == DEATH_FALL)
3257                         {
3258                                 s = "notify_fall";
3259                         }
3260                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3261                         {
3262                                 s = "notify_shootingstar";
3263                         }
3264                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3265                         {
3266                                 s = "notify_death";
3267                         }
3268                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3269                         {
3270                                 if(killnotify_victims[j] == "^1RED^7 flag")
3271                                 {
3272                                         s = "notify_red_taken";
3273                                 }
3274                                 else
3275                                 {
3276                                         s = "notify_blue_taken";
3277                                 }
3278                         }
3279                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3280                         {
3281                                 if(killnotify_victims[j] == "^1RED^7 flag")
3282                                 {
3283                                         s = "notify_red_returned";
3284                                 }
3285                                 else
3286                                 {
3287                                         s = "notify_blue_returned";
3288                                 }
3289                         }
3290                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3291                         {
3292                                 if(killnotify_victims[j] == "^1RED^7 flag")
3293                                 {
3294                                         s = "notify_red_lost";
3295                                 }
3296                                 else
3297                                 {
3298                                         s = "notify_blue_lost";
3299                                 }
3300                         }
3301                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3302                         {
3303                                 if(killnotify_victims[j] == "^1RED^7 flag")
3304                                 {
3305                                         s = "notify_red_captured";
3306                                 }
3307                                 else
3308                                 {
3309                                         s = "notify_blue_captured";
3310                                 }
3311                         }
3312                         else if(killnotify_deathtype[j] == KA_DROPBALL)
3313                         {
3314                                 s = "notify_balldropped";
3315                         }
3316                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3317                         {
3318                                 s = "notify_ballpickedup";
3319                         }
3320                         
3321                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3322                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
3323                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3324
3325                         if(s != "")
3326                         {
3327                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3328                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3329                         }
3330                 }
3331                 // X [did action to] Y
3332                 else
3333                 {
3334                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3335                         {
3336                                 s = "notify_melee_laser";
3337                         }
3338                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3339                         {
3340                                 s = "notify_melee_shotgun";
3341                         }
3342                         else if(WEP_VALID(w))
3343                         {
3344                                 self = get_weaponinfo(w);
3345                                 s = strcat("weapon", self.netname);
3346                         }
3347                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3348                         {
3349                                 s = "notify_teamkill_red";
3350                         }
3351                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3352                         {
3353                                 s = "notify_teamkill_red";
3354                         }
3355                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3356                         {
3357                                 s = "notify_telefrag";
3358                         }
3359                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3360                         {
3361                                 s = "notify_water";
3362                         }
3363                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3364                         {
3365                                 s = "notify_slime";
3366                         }
3367                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3368                         {
3369                                 s = "notify_lava";
3370                         }
3371                         else if(killnotify_deathtype[j] == DEATH_FALL)
3372                         {
3373                                 s = "notify_fall";
3374                         }
3375                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3376                         {
3377                                 s = "notify_shootingstar";
3378                         }
3379                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3380                         {
3381                                 s = "notify_void";
3382                         }
3383                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3384                         {
3385                                 s = "notify_headshot";
3386                         }
3387                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3388                         {
3389                                 s = "race_newrecordserver";
3390                         }
3391                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3392                         {
3393                                 s = "race_newrankyellow";
3394                         }
3395                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3396                         {
3397                                 s = "race_newtime";
3398                         }
3399                         else if(killnotify_deathtype[j] == RACE_FAIL)
3400                         {
3401                                 s = "race_newfail";
3402                         }
3403
3404                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3405                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3406 :hud_config_notifyprint
3407                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3408                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
3409                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
3410                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3411
3412                         if(s != "")
3413                         {
3414                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3416                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3417                         }
3418                 }
3419         }
3420 }
3421
3422 // Timer (#5)
3423 //
3424 // TODO: macro
3425 string seconds_tostring(float sec)
3426 {
3427         float minutes;
3428         minutes = floor(sec / 60);
3429
3430         sec -= minutes * 60;
3431         return sprintf("%d:%02d", minutes, sec);
3432 }
3433
3434 void HUD_Timer(void)
3435 {
3436         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3437                 return;
3438
3439         active_panel = HUD_PANEL_TIMER;
3440         HUD_Panel_UpdateCvars(timer);
3441         vector pos, mySize;
3442         pos = panel_pos;
3443         mySize = panel_size;
3444
3445         HUD_Panel_DrawBg(1);
3446         if(panel_bg_padding)
3447         {
3448                 pos += '1 1 0' * panel_bg_padding;
3449                 mySize -= '2 2 0' * panel_bg_padding;
3450         }
3451
3452         string timer;
3453         float timelimit, elapsedTime, timeleft, minutesLeft;
3454
3455         timelimit = getstatf(STAT_TIMELIMIT);
3456
3457         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3458         timeleft = ceil(timeleft);
3459
3460         minutesLeft = floor(timeleft / 60);
3461
3462         vector timer_color;
3463         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3464                 timer_color = '1 1 1'; //white
3465         else if(minutesLeft >= 1)
3466                 timer_color = '1 1 0'; //yellow
3467         else
3468                 timer_color = '1 0 0'; //red
3469
3470         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3471                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3472                         //while restart is still active, show 00:00
3473                         timer = seconds_tostring(0);
3474                 } else {
3475                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3476                         timer = seconds_tostring(elapsedTime);
3477                 }
3478         } else {
3479                 timer = seconds_tostring(timeleft);
3480         }
3481
3482         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3483 }
3484
3485 // Radar (#6)
3486 //
3487 void HUD_Radar(void)
3488 {
3489         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3490                 return;
3491
3492         active_panel = HUD_PANEL_RADAR;
3493         HUD_Panel_UpdateCvars(radar);
3494         vector pos, mySize;
3495         pos = panel_pos;
3496         mySize = panel_size;
3497
3498         HUD_Panel_DrawBg(1);
3499         if(panel_bg_padding)
3500         {
3501                 pos += '1 1 0' * panel_bg_padding;
3502                 mySize -= '2 2 0' * panel_bg_padding;
3503         }
3504
3505         local float color1, color2; // color already declared as a global in hud.qc
3506         local vector rgb;
3507         local entity tm;
3508         float scale2d, normalsize, bigsize;
3509         float f;
3510
3511         teamradar_origin2d = pos + 0.5 * mySize;
3512         teamradar_size2d = mySize;
3513
3514         if(minimapname == "")
3515                 return;
3516
3517         teamradar_loadcvars();
3518
3519         switch(hud_panel_radar_zoommode)
3520         {
3521                 default:
3522                 case 0:
3523                         f = current_zoomfraction;
3524                         break;
3525                 case 1:
3526                         f = 1 - current_zoomfraction;
3527                         break;
3528                 case 2:
3529                         f = 0;
3530                         break;
3531                 case 3:
3532                         f = 1;
3533                         break;
3534         }
3535
3536         switch(hud_panel_radar_rotation)
3537         {
3538                 case 0:
3539                         teamradar_angle = view_angles_y - 90;
3540                         break;
3541                 default:
3542                         teamradar_angle = 90 * hud_panel_radar_rotation;
3543                         break;
3544         }
3545
3546         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3547         teamradar_size2d = mySize;
3548
3549         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3550
3551         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3552         if(hud_panel_radar_rotation == 0)
3553         {
3554                 // max-min distance must fit the radar in any rotation
3555                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3556         }
3557         else
3558         {
3559                 vector c0, c1, c2, c3, span;
3560                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3561                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3562                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3563                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3564                 span = '0 0 0';
3565                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3566                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3567
3568                 // max-min distance must fit the radar in x=x, y=y
3569                 bigsize = min(
3570                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3571                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3572                 );
3573         }
3574
3575         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3576         if(bigsize > normalsize)
3577                 normalsize = bigsize;
3578
3579         teamradar_size =
3580                   f * bigsize
3581                 + (1 - f) * normalsize;
3582         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3583                   f * mi_center
3584                 + (1 - f) * view_origin);
3585
3586         color1 = GetPlayerColor(player_localentnum-1);
3587         rgb = GetTeamRGB(color1);
3588
3589         drawsetcliparea(
3590                 pos_x,
3591                 pos_y,
3592                 mySize_x,
3593                 mySize_y
3594         );
3595
3596         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3597
3598         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3599                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3600         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3601                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3602         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3603         {
3604                 color2 = GetPlayerColor(tm.sv_entnum);
3605                 //if(color == COLOR_SPECTATOR || color == color2)
3606                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3607         }
3608         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3609
3610         drawresetcliparea();
3611 };
3612
3613 // Score (#7)
3614 //
3615 void HUD_Score(void)
3616 {
3617         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3618                 return;
3619
3620         active_panel = HUD_PANEL_SCORE;
3621         HUD_Panel_UpdateCvars(score);
3622         vector pos, mySize;
3623         pos = panel_pos;
3624         mySize = panel_size;
3625
3626         HUD_Panel_DrawBg(1);
3627         if(panel_bg_padding)
3628         {
3629                 pos += '1 1 0' * panel_bg_padding;
3630                 mySize -= '2 2 0' * panel_bg_padding;
3631         }
3632
3633         float score, distribution, leader;
3634         string sign;
3635         vector distribution_color;
3636         entity tm, pl, me;
3637         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3638
3639         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3640                 string timer, distrtimer;
3641
3642                 pl = players.sort_next;
3643                 if(pl == me)
3644                         pl = pl.sort_next;
3645                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3646                         if(pl.scores[ps_primary] == 0)
3647                                 pl = world;
3648
3649                 score = me.(scores[ps_primary]);
3650                 timer = TIME_ENCODED_TOSTRING(score);
3651
3652                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3653                         // distribution display
3654                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3655
3656                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3657
3658                         if (distribution <= 0) {
3659                                 distribution_color = '0 1 0';
3660                                 sign = "-";
3661                         }
3662                         else {
3663                                 distribution_color = '1 0 0';
3664                                 sign = "+";
3665                         }
3666                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3667                 }
3668                 // race record display
3669                 if (distribution <= 0)
3670                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3671                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3672         } else if (!teamplay) { // non-teamgames
3673                 // me vector := [team/connected frags id]
3674                 pl = players.sort_next;
3675                 if(pl == me)
3676                         pl = pl.sort_next;
3677
3678                 if(autocvar__hud_configure)
3679                         distribution = 42;
3680                 else if(pl)
3681                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3682                 else
3683                         distribution = 0;
3684
3685                 score = me.(scores[ps_primary]);
3686                 if(autocvar__hud_configure)
3687                         score = 123;
3688
3689                 if(distribution >= 5) {
3690                         distribution_color = eY;
3691                         leader = 1;
3692                 } else if(distribution >= 0) {
3693                         distribution_color = '1 1 1';
3694                         leader = 1;
3695                 } else if(distribution >= -5)
3696                         distribution_color = '1 1 0';
3697                 else
3698                         distribution_color = eX;
3699
3700                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3701                 if (leader)
3702                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3703                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3704         } else { // teamgames
3705                 float max_fragcount;
3706                 max_fragcount = -99;
3707
3708                 float teamnum;
3709                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3710                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3711                                 continue;
3712                         score = tm.(teamscores[ts_primary]);
3713                         if(autocvar__hud_configure)
3714                                 score = 123;
3715                         leader = 0;
3716                         
3717                         if (score > max_fragcount)
3718                                 max_fragcount = score;
3719
3720                         if(tm.team == myteam) {
3721                                 if (max_fragcount == score)
3722                                         leader = 1;
3723                                 if (leader)
3724                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3725                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3726                         } else {
3727                                 if (max_fragcount == score)
3728                                         leader = 1;
3729                                 if (leader)
3730                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3731                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3732                                 teamnum += 1;
3733                         }
3734                 }
3735         }
3736 }
3737
3738 // Race timer (#8)
3739 //
3740 void HUD_RaceTimer (void) {
3741         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3742                 return;
3743
3744         active_panel = HUD_PANEL_RACETIMER;
3745         HUD_Panel_UpdateCvars(racetimer);
3746         vector pos, mySize;
3747         pos = panel_pos;
3748         mySize = panel_size;
3749
3750         HUD_Panel_DrawBg(1);
3751         if(panel_bg_padding)
3752         {
3753                 pos += '1 1 0' * panel_bg_padding;
3754                 mySize -= '2 2 0' * panel_bg_padding;
3755         }
3756
3757         // always force 4:1 aspect
3758         vector newSize;
3759         if(mySize_x/mySize_y > 4)
3760         {
3761                 newSize_x = 4 * mySize_y;
3762                 newSize_y = mySize_y;
3763
3764                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3765         }
3766         else
3767         {
3768                 newSize_y = 1/4 * mySize_x;
3769                 newSize_x = mySize_x;
3770
3771                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3772         }
3773         mySize = newSize;
3774
3775         float a, t;
3776         string s, forcetime;
3777
3778         if(autocvar__hud_configure)
3779         {
3780                 s = "0:13:37";
3781                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3782                 s = _("^1Intermediate 1 (+15.42)");
3783                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3784                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3785                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3786         }
3787         else if(race_checkpointtime)
3788         {
3789                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3790                 s = "";
3791                 forcetime = "";
3792                 if(a > 0) // just hit a checkpoint?
3793                 {
3794                         if(race_checkpoint != 254)
3795                         {
3796                                 if(race_time && race_previousbesttime)
3797                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3798                                 else
3799                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3800                                 if(race_time)
3801                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3802                         }
3803                 }
3804                 else
3805                 {
3806                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3807                         {
3808                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3809                                 if(a > 0) // next one?
3810                                 {
3811                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3812                                 }
3813                         }
3814                 }
3815
3816                 if(s != "" && a > 0)
3817                 {
3818                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3819                 }
3820
3821                 if(race_penaltytime)
3822                 {
3823                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3824                         if(a > 0)
3825                         {
3826                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3827                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3828                         }
3829                 }
3830
3831                 if(forcetime != "")
3832                 {
3833                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3834                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3835                 }
3836                 else
3837                         a = 1;
3838
3839                 if(race_laptime && race_checkpoint != 255)
3840                 {
3841                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3842                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843                 }
3844         }
3845         else
3846         {
3847                 if(race_mycheckpointtime)
3848                 {
3849                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3850                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3851                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3852                 }
3853                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3854                 {
3855                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3856                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3857                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3858                 }
3859
3860                 if(race_penaltytime && !race_penaltyaccumulator)
3861                 {
3862                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3863                         a = bound(0, (1 + t - time), 1);
3864                         if(a > 0)
3865                         {
3866                                 if(time < t)
3867                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3868                                 else
3869                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3870                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3871                         }
3872                 }
3873         }
3874 }
3875
3876 // Vote window (#9)
3877 //
3878 float vote_yescount;
3879 float vote_nocount;
3880 float vote_needed;
3881 float vote_highlighted; // currently selected vote
3882
3883 float vote_active; // is there an active vote?
3884 float vote_prev; // previous state of vote_active to check for a change
3885 float vote_alpha;
3886 float vote_change; // "time" when vote_active changed
3887
3888 void HUD_VoteWindow(void) 
3889 {
3890     uid2name_dialog = 0;
3891         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3892         {
3893                 vote_active = 1;
3894                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3895         uid2name_dialog = 1;
3896         }
3897
3898         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3899                 return;
3900
3901         if(!autocvar__hud_configure)
3902         {
3903                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3904                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3905
3906                 if(panel_bg_alpha_str == "") {
3907                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3908                 }
3909                 panel_bg_alpha = stof(panel_bg_alpha_str);
3910         }
3911
3912         string s;
3913         float a;
3914         if(vote_active != vote_prev) {
3915                 vote_change = time;
3916                 vote_prev = vote_active;
3917         }
3918
3919         if(vote_active || autocvar__hud_configure)
3920                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3921         else
3922                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3923
3924         if(autocvar__hud_configure)
3925         {
3926                 vote_yescount = 3;
3927                 vote_nocount = 2;
3928                 vote_needed = 4;
3929         }
3930
3931         if(!vote_alpha)
3932                 return;
3933
3934         active_panel = HUD_PANEL_VOTE;
3935         HUD_Panel_UpdateCvars(vote);
3936
3937         if(uid2name_dialog)
3938         {
3939                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3940                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3941         }
3942
3943     // these must be below above block
3944         vector pos, mySize;
3945         pos = panel_pos;
3946         mySize = panel_size;
3947
3948         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3949         HUD_Panel_DrawBg(a);
3950         a = panel_fg_alpha * a;
3951
3952         if(panel_bg_padding)
3953         {
3954                 pos += '1 1 0' * panel_bg_padding;
3955                 mySize -= '2 2 0' * panel_bg_padding;
3956         }
3957
3958         // always force 3:1 aspect
3959         vector newSize;
3960         if(mySize_x/mySize_y > 3)
3961         {
3962                 newSize_x = 3 * mySize_y;
3963                 newSize_y = mySize_y;
3964
3965                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3966         }
3967         else
3968         {
3969                 newSize_y = 1/3 * mySize_x;
3970                 newSize_x = mySize_x;
3971
3972                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3973         }
3974         mySize = newSize;
3975
3976         s = _("A vote has been called for:");
3977         if(uid2name_dialog)
3978                 s = _("Allow servers to store and display your name?");
3979         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3980         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3981         if(autocvar__hud_configure)
3982                 s = _("^1Configure the HUD");
3983         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3984
3985         // print the yes/no counts
3986     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3987         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3988     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3989         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3990
3991         // draw the progress bar backgrounds
3992         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3993
3994         // draw the highlights
3995         if(vote_highlighted == 1) {
3996                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3997                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3998         }
3999         else if(vote_highlighted == 2) {
4000                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4001                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4002         }
4003
4004         // draw the progress bars
4005         if(vote_yescount && vote_needed)
4006         {
4007                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4008                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4009         }
4010
4011         if(vote_nocount && vote_needed)
4012         {
4013                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4014                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4015         }
4016
4017         drawresetcliparea();
4018
4019         if(!vote_active) {
4020                 vote_highlighted = 0;
4021         }
4022 }
4023
4024 // Mod icons panel (#10)
4025 //
4026
4027 float mod_active; // is there any active mod icon?
4028
4029 // Clan Arena HUD modicons
4030 void HUD_Mod_CA(vector pos, vector mySize)
4031 {
4032         mod_active = 1; // CA should never hide the mod icons panel
4033         float redalive, bluealive;
4034         redalive = getstati(STAT_REDALIVE);
4035         bluealive = getstati(STAT_BLUEALIVE);
4036
4037         vector redpos, bluepos;
4038         if(mySize_x > mySize_y)
4039         {
4040                 redpos = pos;
4041                 bluepos = pos + eY * 0.5 * mySize_y;
4042                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4044                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4045                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4046         }
4047         else
4048         {
4049                 redpos = pos;
4050                 bluepos = pos + eY * 0.5 * mySize_y;
4051                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4052                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4053                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4054                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4055         }
4056 }
4057
4058 // CTF HUD modicon section
4059 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4060 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4061 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4062
4063 void HUD_Mod_CTF_Reset(void)
4064 {
4065         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4066 }
4067
4068 void HUD_Mod_CTF(vector pos, vector mySize)
4069 {
4070         vector redflag_pos, blueflag_pos;
4071         vector flag_size;
4072         float f; // every function should have that
4073
4074         float redflag, blueflag; // current status
4075         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4076         float stat_items;
4077
4078         stat_items = getstati(STAT_ITEMS);
4079         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4080         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4081         
4082         if(redflag || blueflag)
4083                 mod_active = 1;
4084         else
4085                 mod_active = 0;
4086
4087         if(autocvar__hud_configure)
4088         {
4089                 redflag = 1;
4090                 blueflag = 2;
4091         }
4092
4093         // when status CHANGES, set old status into prevstatus and current status into status
4094         if (redflag != redflag_prevframe)
4095         {
4096                 redflag_statuschange_time = time;
4097                 redflag_prevstatus = redflag_prevframe;
4098                 redflag_prevframe = redflag;
4099         }
4100
4101         if (blueflag != blueflag_prevframe)
4102         {
4103                 blueflag_statuschange_time = time;
4104                 blueflag_prevstatus = blueflag_prevframe;
4105                 blueflag_prevframe = blueflag;
4106         }
4107
4108         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4109         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4110
4111         float BLINK_FACTOR = 0.15;
4112         float BLINK_BASE = 0.85;
4113         // note:
4114         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4115         // thus
4116         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4117         // ensure RMS == 1
4118         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4119
4120         string red_icon, red_icon_prevstatus;
4121         float red_alpha, red_alpha_prevstatus;
4122         red_alpha = red_alpha_prevstatus = 1;
4123         switch(redflag) {
4124                 case 1: red_icon = "flag_red_taken"; break;
4125                 case 2: red_icon = "flag_red_lost"; break;
4126                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4127                 default:
4128                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4129                                 red_icon = "flag_red_shielded";
4130                         else
4131                                 red_icon = string_null;
4132                         break;
4133         }
4134         switch(redflag_prevstatus) {
4135                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4136                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4137                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4138                 default:
4139                         if(redflag == 3)
4140                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4141                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4142                                 red_icon_prevstatus = "flag_red_shielded";
4143                         else
4144                                 red_icon_prevstatus = string_null;
4145                         break;
4146         }
4147
4148         string blue_icon, blue_icon_prevstatus;
4149         float blue_alpha, blue_alpha_prevstatus;
4150         blue_alpha = blue_alpha_prevstatus = 1;
4151         switch(blueflag) {
4152                 case 1: blue_icon = "flag_blue_taken"; break;
4153                 case 2: blue_icon = "flag_blue_lost"; break;
4154                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4155                 default:
4156                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4157                                 blue_icon = "flag_blue_shielded";
4158                         else
4159                                 blue_icon = string_null;
4160                         break;
4161         }
4162         switch(blueflag_prevstatus) {
4163                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4164                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4165                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4166                 default:
4167                         if(blueflag == 3)
4168                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4169                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4170                                 blue_icon_prevstatus = "flag_blue_shielded";
4171                         else
4172                                 blue_icon_prevstatus = string_null;
4173                         break;
4174         }
4175
4176         if(mySize_x > mySize_y) {
4177                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4178                         redflag_pos = pos;
4179                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4180                 } else {
4181                         blueflag_pos = pos;
4182                         redflag_pos = pos + eX * 0.5 * mySize_x;
4183                 }
4184                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4185         } else {
4186                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4187                         redflag_pos = pos;
4188                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4189                 } else {
4190                         blueflag_pos = pos;
4191                         redflag_pos = pos + eY * 0.5 * mySize_y;
4192                 }
4193                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4194         }
4195
4196         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4197         if(red_icon_prevstatus && f < 1)
4198                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4199         if(red_icon)
4200                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4201
4202         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4203         if(blue_icon_prevstatus && f < 1)
4204                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4205         if(blue_icon)
4206                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4207 }
4208
4209 // Keyhunt HUD modicon section
4210 float kh_runheretime;
4211
4212 void HUD_Mod_KH_Reset(void)
4213 {
4214         kh_runheretime = 0;
4215 }
4216
4217 void HUD_Mod_KH(vector pos, vector mySize)
4218 {
4219         mod_active = 1; // keyhunt should never hide the mod icons panel
4220         float kh_keys;
4221         float keyteam;
4222         float a, aa;
4223         vector p, pa, kh_size, kh_asize;
4224
4225         kh_keys = getstati(STAT_KH_KEYS);
4226
4227         p_x = pos_x;
4228         if(mySize_x > mySize_y)
4229         {
4230                 p_y = pos_y + 0.25 * mySize_y;
4231                 pa = p - eY * 0.25 * mySize_y;
4232
4233                 kh_size_x = mySize_x * 0.25;
4234                 kh_size_y = 0.75 * mySize_y;
4235                 kh_asize_x = mySize_x * 0.25;
4236                 kh_asize_y = mySize_y * 0.25;
4237         }
4238         else
4239         {
4240                 p_y = pos_y + 0.125 * mySize_y;
4241                 pa = p - eY * 0.125 * mySize_y;
4242
4243                 kh_size_x = mySize_x * 0.5;
4244                 kh_size_y = 0.375 * mySize_y;
4245                 kh_asize_x = mySize_x * 0.5;
4246                 kh_asize_y = mySize_y * 0.125;
4247         }
4248
4249         float i, key;
4250
4251         float keycount;
4252         keycount = 0;
4253         for(i = 0; i < 4; ++i)
4254         {
4255                 key = floor(kh_keys / pow(32, i)) & 31;
4256                 keyteam = key - 1;
4257                 if(keyteam == 30 && keycount <= 4)
4258                         keycount += 4;
4259                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4260                         keycount += 1;
4261         }
4262
4263         // this yields 8 exactly if "RUN HERE" shows
4264
4265         if(keycount == 8)
4266         {
4267                 if(!kh_runheretime)
4268                         kh_runheretime = time;
4269                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4270         }
4271         else
4272                 kh_runheretime = 0;
4273
4274         for(i = 0; i < 4; ++i)
4275         {
4276                 key = floor(kh_keys / pow(32, i)) & 31;
4277                 keyteam = key - 1;
4278                 switch(keyteam)
4279                 {
4280                         case 30: // my key
4281                                 keyteam = myteam;
4282                                 a = 1;
4283                                 aa = 1;
4284                                 break;
4285                         case -1: // no key
4286                                 a = 0;
4287                                 aa = 0;
4288                                 break;
4289                         default: // owned or dropped
4290                                 a = 0.2;
4291                                 aa = 0.5;
4292                                 break;
4293                 }
4294                 a = a * panel_fg_alpha;
4295                 aa = aa * panel_fg_alpha;
4296                 if(a > 0)
4297                 {
4298                         switch(keyteam)
4299                         {
4300                                 case COLOR_TEAM1:
4301                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4302                                         break;
4303                                 case COLOR_TEAM2:
4304                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4305                                         break;
4306                                 case COLOR_TEAM3:
4307                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4308                                         break;
4309                                 case COLOR_TEAM4:
4310                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4311                                         break;
4312                                 default:
4313                                         break;
4314                         }
4315                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4316                         {
4317                                 case 0:
4318                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4319                                         break;
4320                                 case 1:
4321                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4322                                         break;
4323                                 case 2:
4324                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4325                                         break;
4326                                 case 3:
4327                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4328                                         break;
4329                         }
4330                 }
4331                 if(mySize_x > mySize_y)
4332                 {
4333                         p_x += 0.25 * mySize_x;
4334                         pa_x += 0.25 * mySize_x;
4335                 }
4336                 else
4337                 {
4338                         if(i == 1)
4339                         {
4340                                 p_y = pos_y + 0.625 * mySize_y;
4341                                 pa_y = pos_y + 0.5 * mySize_y;
4342                                 p_x = pos_x;
4343                                 pa_x = pos_x;
4344                         }
4345                         else
4346                         {
4347                                 p_x += 0.5 * mySize_x;
4348                                 pa_x += 0.5 * mySize_x;
4349                         }
4350                 }
4351         }
4352 }
4353
4354 // Keepaway HUD mod icon
4355 float kaball_prevstatus; // last remembered status
4356 float kaball_statuschange_time; // time when the status changed
4357
4358 // we don't need to reset for keepaway since it immediately 
4359 // autocorrects prevstatus as to if the player has the ball or not
4360
4361 void HUD_Mod_Keepaway(vector pos, vector mySize)
4362 {
4363         mod_active = 1; // keepaway should always show the mod HUD
4364         
4365         float BLINK_FACTOR = 0.15;
4366         float BLINK_BASE = 0.85;
4367         float BLINK_FREQ = 5; 
4368         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4369         
4370         float stat_items = getstati(STAT_ITEMS);
4371         float kaball = (stat_items/IT_KEY1) & 1;
4372         
4373         if(kaball != kaball_prevstatus)
4374         {
4375                 kaball_statuschange_time = time;
4376                 kaball_prevstatus = kaball;
4377         }
4378         
4379         vector kaball_pos, kaball_size;
4380         
4381         if(mySize_x > mySize_y) {
4382                 kaball_pos = pos + eX * 0.25 * mySize_x;
4383                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
4384         } else {
4385                 kaball_pos = pos + eY * 0.25 * mySize_y;
4386                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
4387         }
4388         
4389         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4390         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4391         
4392         if(kaball_prevstatus && f < 1)
4393                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4394         
4395         if(kaball)
4396                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4397 }
4398
4399
4400 // Nexball HUD mod icon
4401 void HUD_Mod_NexBall(vector pos, vector mySize)
4402 {
4403         float stat_items, nb_pb_starttime, dt, p;
4404
4405         stat_items = getstati(STAT_ITEMS);
4406         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4407
4408         if (stat_items & IT_KEY1)
4409                 mod_active = 1;
4410         else
4411                 mod_active = 0;
4412
4413         //Manage the progress bar if any
4414         if (nb_pb_starttime > 0)
4415         {
4416                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4417                 // one period of positive triangle
4418                 p = 2 * dt / nb_pb_period;
4419                 if (p > 1)
4420                         p = 2 - p;
4421
4422                 //Draw the filling
4423                 float vertical;
4424                 if(mySize_x > mySize_y)
4425                 {
4426                         vertical = 0;
4427                 }
4428                 else
4429                 {
4430                         vertical = 1;
4431                 }
4432                 HUD_Panel_GetProgressBarColor(nexball);
4433         HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4434         }
4435
4436         if (stat_items & IT_KEY1)
4437                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4438 }
4439
4440 // Race/CTS HUD mod icons
4441 float crecordtime_prev; // last remembered crecordtime
4442 float crecordtime_change_time; // time when crecordtime last changed
4443 float srecordtime_prev; // last remembered srecordtime
4444 float srecordtime_change_time; // time when srecordtime last changed
4445
4446 float race_status_time;
4447 float race_status_prev;
4448 string race_status_name_prev;
4449 void HUD_Mod_Race(vector pos, vector mySize)
4450 {
4451         mod_active = 1; // race should never hide the mod icons panel
4452         entity me;
4453         me = playerslots[player_localentnum - 1];
4454         float t, score;
4455         float f; // yet another function has this
4456         score = me.(scores[ps_primary]);
4457
4458         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4459                 return; // no records in the actual race
4460
4461         // clientside personal record
4462         string rr;
4463         if(gametype == GAME_CTS)
4464                 rr = CTS_RECORD;
4465         else
4466                 rr = RACE_RECORD;
4467         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4468
4469         if(score && (score < t || !t)) {
4470                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4471                 if(autocvar_cl_autodemo_delete_keeprecords)
4472                 {
4473                         f = autocvar_cl_autodemo_delete;
4474                         f &~= 1;
4475                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4476                 }
4477         }
4478
4479         if(t != crecordtime_prev) {
4480                 crecordtime_prev = t;
4481                 crecordtime_change_time = time;
4482         }
4483
4484         vector textPos, medalPos;
4485         float squareSize;
4486         if(mySize_x > mySize_y) {
4487                 // text on left side
4488                 squareSize = min(mySize_y, mySize_x/2);
4489                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4490                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4491         } else {
4492                 // text on top
4493                 squareSize = min(mySize_x, mySize_y/2);
4494                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4495                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4496         }
4497
4498         f = time - crecordtime_change_time;
4499
4500         if (f > 1) {
4501                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4502                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4503         } else {
4504                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4505                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4506                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4507                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4508         }
4509
4510         // server record
4511         t = race_server_record;
4512         if(t != srecordtime_prev) {
4513                 srecordtime_prev = t;
4514                 srecordtime_change_time = time;
4515         }
4516         f = time - srecordtime_change_time;
4517
4518         if (f > 1) {
4519                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4520                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4521         } else {
4522                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4523                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4524                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4525                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4526         }
4527
4528         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4529                 race_status_time = time + 5;
4530                 race_status_prev = race_status;
4531                 if (race_status_name_prev)
4532                         strunzone(race_status_name_prev);
4533                 race_status_name_prev = strzone(race_status_name);
4534         }
4535
4536         // race "awards"
4537         float a;
4538         a = bound(0, race_status_time - time, 1);
4539
4540         string s;
4541         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4542
4543         float rank;
4544         if(race_status > 0)
4545                 rank = race_CheckName(race_status_name);
4546         string rankname;
4547         rankname = race_PlaceName(rank);
4548
4549         vector namepos;
4550         namepos = medalPos + '0 0.8 0' * squareSize;
4551         vector rankpos;
4552         rankpos = medalPos + '0 0.15 0' * squareSize;
4553
4554         if(race_status == 0)
4555                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4556         else if(race_status == 1) {
4557                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4558                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4559                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4560         } else if(race_status == 2) {
4561                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4562                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4563                 else
4564                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4565                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4566                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4567         } else if(race_status == 3) {
4568                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4569                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4570                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4571         }
4572
4573         if (race_status_time - time <= 0) {
4574                 race_status_prev = -1;
4575                 race_status = -1;
4576                 if(race_status_name)
4577                         strunzone(race_status_name);
4578                 race_status_name = string_null;
4579                 if(race_status_name_prev)
4580                         strunzone(race_status_name_prev);
4581                 race_status_name_prev = string_null;
4582         }
4583 }
4584
4585 float mod_prev; // previous state of mod_active to check for a change
4586 float mod_alpha;
4587 float mod_change; // "time" when mod_active changed
4588
4589 void HUD_ModIcons(void)
4590 {
4591         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4592                 return;
4593
4594         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4595                 return;
4596
4597         active_panel = HUD_PANEL_MODICONS;
4598         HUD_Panel_UpdateCvars(modicons);
4599         vector pos, mySize;
4600         pos = panel_pos;
4601         mySize = panel_size;
4602
4603         if(mod_active != mod_prev) {
4604                 mod_change = time;
4605                 mod_prev = mod_active;
4606         }
4607
4608         if(mod_active || autocvar__hud_configure)
4609                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4610         else
4611                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4612
4613         if(mod_alpha)
4614                 HUD_Panel_DrawBg(mod_alpha);
4615
4616         if(panel_bg_padding)
4617         {
4618                 pos += '1 1 0' * panel_bg_padding;
4619                 mySize -= '2 2 0' * panel_bg_padding;
4620         }
4621
4622         // these MUST be ran in order to update mod_active
4623         if(gametype == GAME_KEYHUNT)
4624                 HUD_Mod_KH(pos, mySize);
4625         else if(gametype == GAME_CTF || autocvar__hud_configure)
4626                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4627         else if(gametype == GAME_NEXBALL)
4628                 HUD_Mod_NexBall(pos, mySize);
4629         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4630                 HUD_Mod_Race(pos, mySize);
4631         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4632                 HUD_Mod_CA(pos, mySize);
4633         else if(gametype == GAME_KEEPAWAY)
4634                 HUD_Mod_Keepaway(pos, mySize);
4635 }
4636
4637 // Draw pressed keys (#11)
4638 //
4639 void HUD_DrawPressedKeys(void)
4640 {
4641         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4642                 return;
4643
4644         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4645                 return;
4646
4647         active_panel = HUD_PANEL_PRESSEDKEYS;
4648         HUD_Panel_UpdateCvars(pressedkeys);
4649         vector pos, mySize;
4650         pos = panel_pos;
4651         mySize = panel_size;
4652
4653         HUD_Panel_DrawBg(1);
4654         if(panel_bg_padding)
4655         {
4656                 pos += '1 1 0' * panel_bg_padding;
4657                 mySize -= '2 2 0' * panel_bg_padding;
4658         }
4659
4660         // force custom aspect
4661         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4662         if(aspect)
4663         {
4664                 vector newSize;
4665                 if(mySize_x/mySize_y > aspect)
4666                 {
4667                         newSize_x = aspect * mySize_y;
4668                         newSize_y = mySize_y;
4669
4670                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4671                 }
4672                 else
4673                 {
4674                         newSize_y = 1/aspect * mySize_x;
4675                         newSize_x = mySize_x;
4676
4677                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4678                 }
4679                 mySize = newSize;
4680         }
4681
4682         vector keysize;
4683         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4684         float pressedkeys;
4685
4686         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4687         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4688         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4689         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4690         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4691         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4692         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4693 }
4694
4695 // Handle chat as a panel (#12)
4696 //
4697 void HUD_Chat(void)
4698 {
4699         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4700         {
4701                 cvar_set("con_chatrect", "0");
4702                 return;
4703         }
4704
4705         active_panel = HUD_PANEL_CHAT;
4706         HUD_Panel_UpdateCvars(chat);
4707
4708         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4709         {
4710                 panel_pos_y = panel_bg_border;
4711                 panel_size_y = vid_conheight - panel_bg_border * 2;
4712                 if(panel_bg == "0") // force a border when maximized
4713                 {
4714                         if(precache_pic(panel_bg) == "") {
4715                                 panel_bg = strcat(hud_skin_path, "/border_default");
4716                                 if(precache_pic(panel_bg) == "") {
4717                                         panel_bg = "gfx/hud/default/border_default";
4718                                 }
4719                         }
4720                 }
4721                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4722         }
4723
4724         vector pos, mySize;
4725         pos = panel_pos;
4726         mySize = panel_size;
4727
4728         HUD_Panel_DrawBg(1);
4729
4730         if(panel_bg_padding)
4731         {
4732                 pos += '1 1 0' * panel_bg_padding;
4733                 mySize -= '2 2 0' * panel_bg_padding;
4734         }
4735
4736         cvar_set("con_chatrect", "1");
4737
4738         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4739         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4740
4741         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4742         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4743
4744         if(autocvar__hud_configure)
4745         {
4746                 float chatsize;
4747                 chatsize = autocvar_con_chatsize;
4748                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4749                 float i, a;
4750                 for(i = 0; i < autocvar_con_chat; ++i)
4751                 {
4752                         if(i == autocvar_con_chat - 1)
4753                                 a = panel_fg_alpha;
4754                         else
4755                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4756                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4757                 }
4758         }
4759 }
4760
4761 // Engine info panel (#13)
4762 //
4763 float prevfps;
4764 float prevfps_time;
4765 float framecounter;
4766
4767 float frametimeavg;
4768 float frametimeavg1; // 1 frame ago
4769 float frametimeavg2; // 2 frames ago
4770 void HUD_EngineInfo(void)
4771 {
4772         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4773                 return;
4774
4775         active_panel = HUD_PANEL_ENGINEINFO;
4776         HUD_Panel_UpdateCvars(engineinfo);
4777         vector pos, mySize;
4778         pos = panel_pos;
4779         mySize = panel_size;
4780
4781         HUD_Panel_DrawBg(1);
4782         if(panel_bg_padding)
4783         {
4784                 pos += '1 1 0' * panel_bg_padding;
4785                 mySize -= '2 2 0' * panel_bg_padding;
4786         }
4787
4788         float currentTime = gettime(GETTIME_REALTIME);
4789         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4790         {
4791                 float currentframetime = currentTime - prevfps_time;
4792                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4793                 frametimeavg2 = frametimeavg1;
4794                 frametimeavg1 = frametimeavg;
4795                 
4796                 float weight;
4797                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4798                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4799                 {
4800                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4801                                 prevfps = (1/currentframetime);
4802                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4803                 }
4804                 prevfps_time = currentTime;
4805         }
4806         else
4807         {
4808                 framecounter += 1;
4809                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4810                 {
4811                         prevfps = framecounter/(currentTime - prevfps_time);
4812                         framecounter = 0;
4813                         prevfps_time = currentTime;
4814                 }
4815         }
4816
4817         vector color;
4818         color = HUD_Get_Num_Color (prevfps, 100);
4819         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4820 }
4821
4822 // Info messages panel (#14)
4823 //
4824 #define drawInfoMessage(s)\
4825         if(autocvar_hud_panel_infomessages_flip)\
4826                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4827         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4828         o_y += fontsize_y;
4829 void HUD_InfoMessages(void)
4830 {
4831         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4832                 return;
4833
4834         active_panel = HUD_PANEL_INFOMESSAGES;
4835         HUD_Panel_UpdateCvars(infomessages);
4836         vector pos, mySize;
4837         pos = panel_pos;
4838         mySize = panel_size;
4839
4840         HUD_Panel_DrawBg(1);
4841         if(panel_bg_padding)
4842         {
4843                 pos += '1 1 0' * panel_bg_padding;
4844                 mySize -= '2 2 0' * panel_bg_padding;
4845         }
4846
4847         // always force 5:1 aspect
4848         vector newSize;
4849         if(mySize_x/mySize_y > 5)
4850         {
4851                 newSize_x = 5 * mySize_y;
4852                 newSize_y = mySize_y;
4853
4854                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4855         }
4856         else
4857         {
4858                 newSize_y = 1/5 * mySize_x;
4859                 newSize_x = mySize_x;
4860
4861                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4862         }
4863
4864         mySize = newSize;
4865         entity tm;
4866         vector o;
4867         o = pos;
4868
4869         vector fontsize;
4870         fontsize = '0.20 0.20 0' * mySize_y;
4871         
4872         float a;
4873         if(spectatee_status != 0)
4874                 a = 1;
4875         else
4876                 a = panel_fg_alpha;
4877
4878         string s;
4879         if(!autocvar__hud_configure)
4880         {
4881                 if(spectatee_status && !intermission)
4882                 {
4883                         if(spectatee_status == -1)
4884                                 s = _("^1Observing");
4885                         else
4886                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4887                         drawInfoMessage(s)
4888
4889                         if(spectatee_status == -1)
4890                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4891                         else
4892                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4893                         drawInfoMessage(s)
4894
4895                         if(spectatee_status == -1)
4896                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4897                         else
4898                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4899                         drawInfoMessage(s)
4900
4901                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4902                         drawInfoMessage(s)
4903
4904                         if(gametype == GAME_ARENA)
4905                                 s = _("^1Wait for your turn to join");
4906                         else if(gametype == GAME_LMS)
4907                         {
4908                                 entity sk;
4909                                 sk = playerslots[player_localentnum - 1];
4910                                 if(sk.(scores[ps_primary]) >= 666)
4911                                         s = _("^1Match has already begun");
4912                                 else if(sk.(scores[ps_primary]) > 0)
4913                                         s = _("^1You have no more lives left");
4914                                 else
4915                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4916                         }
4917                         else
4918                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4919                         drawInfoMessage(s)
4920
4921                         //show restart countdown:
4922                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4923                                 float countdown;
4924                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4925                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4926                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4927                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4928                                 o_y += fontsize_y;
4929                         }
4930                 }
4931                 if(warmup_stage && !intermission)
4932                 {
4933                         s = _("^2Currently in ^1warmup^2 stage!");
4934                         drawInfoMessage(s)
4935                 }
4936
4937                 string blinkcolor;
4938                 if(mod(time, 1) >= 0.5)
4939                         blinkcolor = "^1";
4940                 else
4941                         blinkcolor = "^3";
4942
4943                 if(ready_waiting && !intermission && !spectatee_status)
4944                 {
4945                         if(ready_waiting_for_me)
4946                         {
4947                                 if(warmup_stage)
4948                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4949                                 else
4950                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4951                         }
4952                         else
4953                         {
4954                                 if(warmup_stage)
4955                                         s = _("^2Waiting for others to ready up to end warmup...");
4956                                 else
4957                                         s = _("^2Waiting for others to ready up...");
4958                         }
4959                         drawInfoMessage(s)
4960                 }
4961                 else if(warmup_stage && !intermission && !spectatee_status)
4962                 {
4963                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4964                         drawInfoMessage(s)
4965                 }
4966
4967                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4968                 {
4969                         float ts_min, ts_max;
4970                         tm = teams.sort_next;
4971                         if (tm)
4972                         {
4973                                 for(; tm.sort_next; tm = tm.sort_next)
4974                                 {
4975                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4976                                                 continue;
4977                                         if(!ts_min) ts_min = tm.team_size;
4978                                         else ts_min = min(ts_min, tm.team_size);
4979                                         if(!ts_max) ts_max = tm.team_size;
4980                                         else ts_max = max(ts_max, tm.team_size);
4981                                 }
4982                                 if ((ts_max - ts_min) > 1)
4983                                 {
4984                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4985                                         tm = GetTeam(myteam, false);
4986                                         if (tm)
4987                                         if (tm.team != COLOR_SPECTATOR)
4988                                         if (tm.team_size == ts_max)
4989                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4990                                         drawInfoMessage(s)
4991                                 }
4992                         }
4993                 }
4994         }
4995         else 
4996         {
4997                 s = _("^7Press ^3ESC ^7to show HUD options.");
4998                 drawInfoMessage(s)
4999                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
5000                 drawInfoMessage(s)
5001                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
5002                 drawInfoMessage(s)
5003                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
5004                 drawInfoMessage(s)
5005         }
5006 }
5007
5008 // ShowNames (#15)
5009 //
5010 float shownames_alpha;
5011 void HUD_ShowNames(void)
5012 {
5013     if(shownames_time < time && shownames_alpha == 0 && !autocvar__hud_configure)
5014         return;
5015
5016     if(autocvar__hud_configure)
5017     {
5018         shownames_alpha = 1;
5019     }
5020     else
5021     {
5022         if(shownames_time < time)
5023             shownames_alpha = bound(0, shownames_alpha - 2 * frametime, 1);
5024         else
5025             shownames_alpha = bound(0, shownames_alpha + 4 * frametime, 1);
5026     }
5027
5028         if(!autocvar_hud_panel_shownames && !autocvar__hud_configure)
5029                 return;
5030
5031         active_panel = HUD_PANEL_SHOWNAMES;
5032         HUD_Panel_UpdateCvars(shownames);
5033     panel_fg_alpha *= shownames_alpha;
5034         vector myPos, mySize;
5035         myPos = panel_pos;
5036         mySize = panel_size;
5037
5038         HUD_Panel_DrawBg(shownames_alpha);
5039         if(panel_bg_padding)
5040         {
5041                 myPos += '1 1 0' * panel_bg_padding;
5042                 mySize -= '2 2 0' * panel_bg_padding;
5043         }
5044
5045     vector iconpos, iconsize;
5046     vector namepos, namesize;
5047     if(mySize_x/mySize_y > 6)
5048     {
5049         iconpos = myPos;
5050         iconsize = eX * 2 * mySize_y + eY * mySize_y;
5051
5052         namepos = myPos + eX * 2 * mySize_y;
5053         namesize = eX * mySize_x - eX * 2 * mySize_y + eY * mySize_y;
5054     }
5055     else
5056     {
5057         iconpos = myPos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_y;
5058         iconsize = eX * mySize_y + eY * 0.5 * mySize_y;
5059
5060         namepos = myPos + eY * 0.5 * mySize_y;
5061         namesize = eX * mySize_x + eY * 0.5 * mySize_y;
5062     }
5063
5064     if(shownames_health > 0) // otherwise player is an enemy
5065     {
5066         // "ghost" backgrounds
5067         drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
5068         drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
5069
5070         drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_health/200), vid_conwidth, myPos_y + iconsize_y);
5071         drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5072
5073         drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_armor/200), vid_conwidth, myPos_y + iconsize_y);
5074         drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5075         drawresetcliparea();
5076     }
5077     else
5078     {
5079         drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
5080         drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
5081     }
5082
5083     if(autocvar__hud_configure)
5084         drawcolorcodedstring_aspect(namepos, "Player1234", namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
5085     else
5086         drawcolorcodedstring_aspect(namepos, shownames_netname, namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
5087 }
5088
5089 /*
5090 ==================
5091 Main HUD system
5092 ==================
5093 */
5094
5095 void HUD_ShowSpeed(void)
5096 {
5097         vector numsize;
5098         float pos, conversion_factor;
5099         string speed, zspeed, unit;
5100
5101         switch(autocvar_cl_showspeed_unit)
5102         {
5103                 default:
5104                 case 0:
5105                         unit = "";
5106                         conversion_factor = 1.0;
5107                         break;
5108                 case 1:
5109                         unit = _(" qu/s");
5110                         conversion_factor = 1.0;
5111                         break;
5112                 case 2:
5113                         unit = _(" m/s");
5114                         conversion_factor = 0.0254;
5115                         break;
5116                 case 3:
5117                         unit = _(" km/h");
5118                         conversion_factor = 0.0254 * 3.6;
5119                         break;
5120                 case 4:
5121                         unit = _(" mph");
5122                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5123                         break;
5124                 case 5:
5125                         unit = _(" knots");
5126                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5127                         break;
5128         }
5129
5130         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5131
5132         numsize_x = numsize_y = autocvar_cl_showspeed_size;
5133         pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5134
5135         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5136
5137         if (autocvar_cl_showspeed_z == 1) {
5138                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5139                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5140         }
5141 }
5142
5143 vector acc_prevspeed;
5144 float acc_prevtime;
5145 float acc_avg;
5146
5147 void HUD_ShowAcceleration(void)
5148 {
5149         float acceleration, sz, scale, alpha, f;
5150         vector pos, top, rgb;
5151         top_x = vid_conwidth/2;
5152         top_y = 0;
5153
5154         f = time - acc_prevtime;
5155         if(autocvar_cl_showacceleration_z)
5156                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5157         else
5158                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5159         acc_prevspeed = pmove_vel;
5160         acc_prevtime = time;
5161
5162         f = bound(0, f * 10, 1);
5163         acc_avg = acc_avg * (1 - f) + acceleration * f;
5164         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5165         if (acceleration == 0)
5166                 return;
5167
5168         pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
5169
5170         sz = autocvar_cl_showacceleration_size;
5171         scale = autocvar_cl_showacceleration_scale;
5172         alpha = autocvar_cl_showacceleration_alpha;
5173         if (autocvar_cl_showacceleration_color_custom)
5174                 rgb = stov(autocvar_cl_showacceleration_color);
5175         else {
5176                 if (acceleration < 0)
5177                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5178                 else
5179                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5180         }
5181
5182         if (acceleration > 0)
5183         HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "accelbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5184         else
5185         HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "accelbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5186 }
5187
5188 void HUD_Reset (void)
5189 {
5190         // reset gametype specific icons
5191         if(gametype == GAME_KEYHUNT)
5192                 HUD_Mod_KH_Reset();
5193         else if(gametype == GAME_CTF)
5194                 HUD_Mod_CTF_Reset();
5195 }
5196
5197 #define HUD_DrawPanel(id)\
5198 switch (id) {\
5199         case (HUD_PANEL_RADAR):\
5200                 HUD_Radar(); break;\
5201         case (HUD_PANEL_WEAPONS):\
5202                 HUD_Weapons(); break;\
5203         case (HUD_PANEL_AMMO):\
5204                 HUD_Ammo(); break;\
5205         case (HUD_PANEL_POWERUPS):\
5206                 HUD_Powerups(); break;\
5207         case (HUD_PANEL_HEALTHARMOR):\
5208                 HUD_HealthArmor(); break;\
5209         case (HUD_PANEL_NOTIFY):\
5210                 HUD_Notify(); break;\
5211         case (HUD_PANEL_TIMER):\
5212                 HUD_Timer(); break;\
5213         case (HUD_PANEL_SCORE):\
5214                 HUD_Score(); break;\
5215         case (HUD_PANEL_RACETIMER):\
5216                 HUD_RaceTimer(); break;\
5217         case (HUD_PANEL_VOTE):\
5218                 HUD_VoteWindow(); break;\
5219         case (HUD_PANEL_MODICONS):\
5220                 HUD_ModIcons(); break;\
5221         case (HUD_PANEL_PRESSEDKEYS):\
5222                 HUD_DrawPressedKeys(); break;\
5223         case (HUD_PANEL_CHAT):\
5224                 HUD_Chat(); break;\
5225         case (HUD_PANEL_ENGINEINFO):\
5226                 HUD_EngineInfo(); break;\
5227         case (HUD_PANEL_INFOMESSAGES):\
5228                  HUD_InfoMessages(); break;\
5229         case (HUD_PANEL_SHOWNAMES):\
5230                  HUD_ShowNames(); break;\
5231 } ENDS_WITH_CURLY_BRACE
5232
5233 void HUD_Main (void)
5234 {
5235         float i;
5236         // global hud alpha fade
5237         if(menu_enabled == 1)
5238                 hud_fade_alpha = 1;
5239         else
5240                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5241
5242         if(scoreboard_fade_alpha)
5243                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5244
5245         if(intermission == 2) // no hud during mapvote
5246                 hud_fade_alpha = 0;
5247         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5248                 hud_fade_alpha = 1;
5249
5250         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5251
5252         if(!autocvar__hud_configure && !hud_fade_alpha)
5253                 return;
5254
5255         // Drawing stuff
5256         if (hud_skin_path != autocvar_hud_skin)
5257         {
5258                 if (hud_skin_path)
5259                         strunzone(hud_skin_path);
5260                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5261         }
5262
5263         // HUD configure visible grid
5264         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5265         {
5266                 // x-axis
5267                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5268                 {
5269                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5270                 }
5271                 // y-axis
5272                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5273                 {
5274                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5275                 }
5276         }
5277
5278     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5279
5280         // draw the dock
5281         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5282         {
5283                 float f;
5284                 vector color;
5285                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5286                 if((teamplay) && hud_dock_color_team) {
5287                         f = stof(getplayerkey(current_player - 1, "colors"));
5288                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5289                 }
5290                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5291                         color = '1 0 0' * hud_dock_color_team;
5292                 }
5293                 else
5294                 {
5295                         string hud_dock_color = autocvar_hud_dock_color;
5296                         if(hud_dock_color == "shirt") {
5297                                 f = stof(getplayerkey(current_player - 1, "colors"));
5298                                 color = colormapPaletteColor(floor(f / 16), 0);
5299                         }
5300                         else if(hud_dock_color == "pants") {
5301                                 f = stof(getplayerkey(current_player - 1, "colors"));
5302                                 color = colormapPaletteColor(mod(f, 16), 1);
5303                         }
5304                         else
5305                                 color = stov(hud_dock_color);
5306                 }
5307
5308                 string pic;
5309                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5310                 if(precache_pic(pic) == "") {
5311                         pic = strcat(hud_skin_path, "/dock_medium");
5312                         if(precache_pic(pic) == "") {
5313                                 pic = "gfx/hud/default/dock_medium";
5314                         }
5315                 }
5316                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5317         }
5318
5319         // cache the panel order into the panel_order array
5320         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5321                 if(hud_panelorder_prev)
5322                         strunzone(hud_panelorder_prev);
5323                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5324                 tokenize_console(autocvar__hud_panelorder);
5325                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5326                         panel_order[i] = stof(argv(i));
5327                 }
5328         }
5329         // draw panels in order specified by panel_order array
5330         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5331                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5332                         HUD_DrawPanel(panel_order[i]);
5333         }
5334
5335         // draw chat panel on top if it is maximized
5336         if(autocvar__con_chat_maximized)
5337                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5338
5339         // TODO hud_'ify these
5340         if (autocvar_cl_showspeed)
5341                 HUD_ShowSpeed();
5342         if (autocvar_cl_showacceleration)
5343                 HUD_ShowAcceleration();
5344
5345         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5346                 localcmd("cmd selectteam auto; cmd join\n");
5347
5348         hud_configure_prev = autocvar__hud_configure;
5349
5350         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5351                 if (menu_enabled)
5352                         menu_enabled = 0;
5353 }