7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
416 void HUD_Panel_ExportCfg(string cfgname)
419 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
422 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
432 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
438 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
447 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
450 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
455 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
458 // common cvars for all panels
460 for (i = 0; i < HUD_PANEL_NUM; ++i)
462 HUD_Panel_GetName(i);
464 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474 case HUD_PANEL_WEAPONS:
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
485 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488 case HUD_PANEL_POWERUPS:
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494 case HUD_PANEL_HEALTHARMOR:
495 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500 case HUD_PANEL_NOTIFY:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504 case HUD_PANEL_RADAR:
505 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
508 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510 case HUD_PANEL_PRESSEDKEYS:
511 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513 case HUD_PANEL_INFOMESSAGES:
514 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
519 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
541 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
545 } ENDS_WITH_CURLY_BRACE
547 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
554 pic = strcat(hud_skin_path, "/statusbar_vertical");
555 if(precache_pic(pic) == "") {
556 pic = "gfx/hud/default/statusbar_vertical";
558 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
559 if(mySize_y/mySize_x > 2)
560 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
561 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
563 pic = strcat(hud_skin_path, "/statusbar");
564 if(precache_pic(pic) == "") {
565 pic = "gfx/hud/default/statusbar";
567 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
568 if(mySize_x/mySize_y > 2)
569 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
570 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
574 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
580 pic = strcat(hud_skin_path, "/num_leading");
581 if(precache_pic(pic) == "") {
582 pic = "gfx/hud/default/num_leading";
585 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
586 if(mySize_x/mySize_y > 2)
587 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
588 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
591 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
592 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
603 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
606 for (i = 0; i < HUD_PANEL_NUM; ++i) {
607 if(i == highlightedPanel || !panel_enabled)
610 HUD_Panel_UpdatePosSizeForId(i);
612 panel_pos -= '1 1 0' * panel_bg_border;
613 panel_size += '2 2 0' * panel_bg_border;
615 if(myPos_y + mySize_y < panel_pos_y)
617 if(myPos_y > panel_pos_y + panel_size_y)
620 if(myPos_x + mySize_x < panel_pos_x)
622 if(myPos_x > panel_pos_x + panel_size_x)
625 // OK, there IS a collision.
627 myCenter_x = myPos_x + 0.5 * mySize_x;
628 myCenter_y = myPos_y + 0.5 * mySize_y;
630 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
631 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
633 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
635 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
636 myTarget_x = panel_pos_x - mySize_x;
637 else // push it upwards
638 myTarget_y = panel_pos_y - mySize_y;
640 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
642 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643 myTarget_x = panel_pos_x + panel_size_x;
644 else // push it upwards
645 myTarget_y = panel_pos_y - mySize_y;
647 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
649 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
650 myTarget_x = panel_pos_x - mySize_x;
651 else // push it downwards
652 myTarget_y = panel_pos_y + panel_size_y;
654 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
656 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657 myTarget_x = panel_pos_x + panel_size_x;
658 else // push it downwards
659 myTarget_y = panel_pos_y + panel_size_y;
661 if(cvar("hud_configure_checkcollisions_debug"))
662 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
668 void HUD_Panel_SetPos(vector pos)
670 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
674 if(cvar("hud_configure_checkcollisions_debug"))
675 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
677 if(autocvar_hud_configure_grid)
679 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
680 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
683 if(hud_configure_checkcollisions)
684 pos = HUD_Panel_CheckMove(pos, mySize);
686 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
687 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
690 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
692 HUD_Panel_GetName(highlightedPanel);
693 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
696 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
697 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
707 ratio = mySize_x/mySize_y;
709 for (i = 0; i < HUD_PANEL_NUM; ++i) {
710 if(i == highlightedPanel || !panel_enabled)
713 HUD_Panel_UpdatePosSizeForId(i);
715 panel_pos -= '1 1 0' * panel_bg_border;
716 panel_size += '2 2 0' * panel_bg_border;
718 targEndPos = panel_pos + panel_size;
720 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
721 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
724 if (resizeCorner == 1)
726 // check if this panel is on our way
727 if (resizeorigin_x <= panel_pos_x)
729 if (resizeorigin_y <= panel_pos_y)
731 if (targEndPos_x <= resizeorigin_x - mySize_x)
733 if (targEndPos_y <= resizeorigin_y - mySize_y)
736 // there is a collision:
737 // detect which side of the panel we are facing is actually limiting the resizing
738 // (which side the resize direction finds for first) and reduce the size up to there
740 // dist is the distance between resizeorigin and the "analogous" point of the panel
741 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
742 dist_x = resizeorigin_x - targEndPos_x;
743 dist_y = resizeorigin_y - targEndPos_y;
744 if (dist_y <= 0 || dist_x / dist_y > ratio)
745 mySize_x = min(mySize_x, dist_x);
747 mySize_y = min(mySize_y, dist_y);
749 else if (resizeCorner == 2)
751 if (resizeorigin_x >= targEndPos_x)
753 if (resizeorigin_y <= panel_pos_y)
755 if (panel_pos_x >= resizeorigin_x + mySize_x)
757 if (targEndPos_y <= resizeorigin_y - mySize_y)
760 dist_x = panel_pos_x - resizeorigin_x;
761 dist_y = resizeorigin_y - targEndPos_y;
762 if (dist_y <= 0 || dist_x / dist_y > ratio)
763 mySize_x = min(mySize_x, dist_x);
765 mySize_y = min(mySize_y, dist_y);
767 else if (resizeCorner == 3)
769 if (resizeorigin_x <= panel_pos_x)
771 if (resizeorigin_y >= targEndPos_y)
773 if (targEndPos_x <= resizeorigin_x - mySize_x)
775 if (panel_pos_y >= resizeorigin_y + mySize_y)
778 dist_x = resizeorigin_x - targEndPos_x;
779 dist_y = panel_pos_y - resizeorigin_y;
780 if (dist_y <= 0 || dist_x / dist_y > ratio)
781 mySize_x = min(mySize_x, dist_x);
783 mySize_y = min(mySize_y, dist_y);
785 else if (resizeCorner == 4)
787 if (resizeorigin_x >= targEndPos_x)
789 if (resizeorigin_y >= targEndPos_y)
791 if (panel_pos_x >= resizeorigin_x + mySize_x)
793 if (panel_pos_y >= resizeorigin_y + mySize_y)
796 dist_x = panel_pos_x - resizeorigin_x;
797 dist_y = panel_pos_y - resizeorigin_y;
798 if (dist_y <= 0 || dist_x / dist_y > ratio)
799 mySize_x = min(mySize_x, dist_x);
801 mySize_y = min(mySize_y, dist_y);
803 if(cvar("hud_configure_checkcollisions_debug"))
804 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
810 void HUD_Panel_SetPosSize(vector mySize)
812 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
814 resizeorigin = panel_click_resizeorigin;
817 // minimum panel size cap
818 mySize_x = max(0.025 * vid_conwidth, mySize_x);
819 mySize_y = max(0.025 * vid_conheight, mySize_y);
821 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
823 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
824 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
827 // collision testing|
828 // -----------------+
830 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
831 if(resizeCorner == 1) {
832 myPos_x = resizeorigin_x - mySize_x;
833 myPos_y = resizeorigin_y - mySize_y;
834 } else if(resizeCorner == 2) {
835 myPos_x = resizeorigin_x;
836 myPos_y = resizeorigin_y - mySize_y;
837 } else if(resizeCorner == 3) {
838 myPos_x = resizeorigin_x - mySize_x;
839 myPos_y = resizeorigin_y;
840 } else { // resizeCorner == 4
841 myPos_x = resizeorigin_x;
842 myPos_y = resizeorigin_y;
845 // left/top screen edges
847 mySize_x = mySize_x + myPos_x;
849 mySize_y = mySize_y + myPos_y;
851 // bottom/right screen edges
852 if(myPos_x + mySize_x > vid_conwidth)
853 mySize_x = vid_conwidth - myPos_x;
854 if(myPos_y + mySize_y > vid_conheight)
855 mySize_y = vid_conheight - myPos_y;
857 if(cvar("hud_configure_checkcollisions_debug"))
858 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
860 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
861 if(autocvar_hud_configure_grid)
863 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
864 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
867 if(hud_configure_checkcollisions)
868 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
870 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
871 mySize_x = max(0.025 * vid_conwidth, mySize_x);
872 mySize_y = max(0.025 * vid_conheight, mySize_y);
874 // do another pos check, as size might have changed by now
875 if(resizeCorner == 1) {
876 myPos_x = resizeorigin_x - mySize_x;
877 myPos_y = resizeorigin_y - mySize_y;
878 } else if(resizeCorner == 2) {
879 myPos_x = resizeorigin_x;
880 myPos_y = resizeorigin_y - mySize_y;
881 } else if(resizeCorner == 3) {
882 myPos_x = resizeorigin_x - mySize_x;
883 myPos_y = resizeorigin_y;
884 } else { // resizeCorner == 4
885 myPos_x = resizeorigin_x;
886 myPos_y = resizeorigin_y;
889 if(cvar("hud_configure_checkcollisions_debug"))
890 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
892 HUD_Panel_GetName(highlightedPanel);
894 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
895 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
897 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
898 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
902 float prevMouseClicked; // previous state
903 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
904 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
906 float pressed_key_time;
907 void HUD_Panel_Arrow_Action(float nPrimary)
909 if (highlightedPanel_prev == -1 || mouseClicked)
912 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
915 if(autocvar_hud_configure_grid)
917 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
919 if (hudShiftState & S_SHIFT)
920 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
922 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
926 if (hudShiftState & S_SHIFT)
927 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
935 step = vid_conheight;
938 if (hudShiftState & S_SHIFT)
939 step = (step / 256); // more precision
941 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
944 highlightedPanel = highlightedPanel_prev;
946 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
948 vector prev_pos, prev_size;
949 prev_pos = panel_pos;
950 prev_size = panel_size;
952 if (hudShiftState & S_ALT) // resize
954 highlightedAction = 1;
955 if(nPrimary == K_UPARROW)
957 else if(nPrimary == K_RIGHTARROW)
959 else if(nPrimary == K_LEFTARROW)
961 else // if(nPrimary == K_DOWNARROW)
964 // ctrl+arrow reduces the size, instead of increasing it
965 // Note that ctrl disables collisions check too, but it's fine
966 // since we don't collide with anything reducing the size
967 if (hudShiftState & S_CTRL) {
969 resizeCorner = 5 - resizeCorner;
974 panel_click_resizeorigin = panel_pos;
975 if(resizeCorner == 1) {
976 panel_click_resizeorigin += mySize;
978 } else if(resizeCorner == 2) {
979 panel_click_resizeorigin_y += mySize_y;
981 } else if(resizeCorner == 3) {
982 panel_click_resizeorigin_x += mySize_x;
984 } else { // resizeCorner == 4
987 HUD_Panel_SetPosSize(mySize);
991 highlightedAction = 2;
994 if(nPrimary == K_UPARROW)
996 else if(nPrimary == K_DOWNARROW)
998 else if(nPrimary == K_LEFTARROW)
1000 else // if(nPrimary == K_RIGHTARROW)
1003 HUD_Panel_SetPos(pos);
1006 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1008 if (prev_pos != panel_pos || prev_size != panel_size)
1011 panel_pos_backup = prev_pos;
1012 panel_size_backup = prev_size;
1013 highlightedPanel_backup = highlightedPanel;
1017 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1021 if(!autocvar__hud_configure)
1024 // allow console bind to work
1027 con_keys = findkeysforcommand("toggleconsole");
1028 keys = tokenize(con_keys);
1030 float hit_con_bind, i;
1031 for (i = 0; i < keys; ++i)
1033 if(nPrimary == stof(argv(i)))
1037 if(bInputType == 0) {
1038 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1039 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1040 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1042 else if(bInputType == 1) {
1043 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1044 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1045 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1048 if(nPrimary == K_MOUSE1)
1050 if(bInputType == 0) { // key pressed
1054 else if(bInputType == 1) {// key released
1059 else if(nPrimary == K_ESCAPE)
1061 if (bInputType == 1)
1064 menu_enabled_time = time;
1065 localcmd("menu_showhudexit\n");
1067 else if(hudShiftState & S_CTRL)
1072 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1074 if (bInputType == 1)
1077 if (highlightedPanel_prev != -1)
1078 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1080 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1082 if(nPrimary == 'c') // copy highlighted panel size
1084 if (bInputType == 1)
1087 if (highlightedPanel_prev != -1)
1089 panel_size_copied = panel_size;
1090 highlightedPanel_copied = highlightedPanel_prev;
1093 else if(nPrimary == 'v') // past copied size on the highlighted panel
1095 if (bInputType == 1)
1098 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1101 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1103 // reduce size if it'd go beyond screen boundaries
1104 vector tmp_size = panel_size_copied;
1105 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1106 tmp_size_x = vid_conwidth - panel_pos_x;
1107 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1108 tmp_size_y = vid_conheight - panel_pos_y;
1110 if (panel_size == tmp_size)
1114 panel_pos_backup = panel_pos;
1115 panel_size_backup = panel_size;
1116 highlightedPanel_backup = highlightedPanel_prev;
1118 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1119 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1121 else if(nPrimary == 'z') // undo last action
1123 if (bInputType == 1)
1125 //restore previous values
1126 if (highlightedPanel_backup != -1)
1128 HUD_Panel_GetName(highlightedPanel_backup);
1129 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1130 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1131 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1132 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1133 highlightedPanel_backup = -1;
1137 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1139 if (bInputType == 1)
1141 pressed_key_time = 0;
1144 else if (pressed_key_time == 0)
1145 pressed_key_time = time;
1147 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1149 else if(hit_con_bind)
1152 return true; // Suppress ALL other input
1155 float HUD_Panel_HighlightCheck()
1161 while(j <= HUD_PANEL_NUM)
1166 HUD_Panel_UpdatePosSizeForId(i);
1168 panelPos = panel_pos;
1169 panelSize = panel_size;
1170 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1173 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1177 // resize from topleft border
1178 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1182 // resize from topright border
1183 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1187 // resize from bottomleft border
1188 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1192 // resize from bottomright border
1193 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1201 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1202 void HUD_Panel_FirstInDrawQ(float id)
1205 var float place = -1;
1206 // find out where in the array our current id is, save into place
1207 for(i = 0; i < HUD_PANEL_NUM; ++i)
1209 if(panel_order[i] == id)
1215 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1217 place = HUD_PANEL_NUM - 1;
1219 // move all ids up by one step in the array until "place"
1220 for(i = place; i > 0; --i)
1222 panel_order[i] = panel_order[i-1];
1224 // now save the new top id
1225 panel_order[0] = id;
1227 // let's save them into the cvar by some strcat trickery
1229 for(i = 0; i < HUD_PANEL_NUM; ++i)
1231 s = strcat(s, ftos(panel_order[i]), " ");
1233 cvar_set("_hud_panelorder", s);
1234 if(hud_panelorder_prev)
1235 strunzone(hud_panelorder_prev);
1236 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1239 void HUD_Panel_Highlight()
1245 while(j <= HUD_PANEL_NUM)
1250 HUD_Panel_UpdatePosSizeForId(i);
1252 panelPos = panel_pos;
1253 panelSize = panel_size;
1254 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1257 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1259 highlightedPanel = i;
1260 HUD_Panel_FirstInDrawQ(i);
1261 highlightedAction = 1;
1262 panel_click_distance = mousepos - panelPos;
1265 // resize from topleft border
1266 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1268 highlightedPanel = i;
1269 HUD_Panel_FirstInDrawQ(i);
1270 highlightedAction = 2;
1272 panel_click_distance = mousepos - panelPos;
1273 panel_click_resizeorigin = panelPos + panelSize;
1276 // resize from topright border
1277 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1279 highlightedPanel = i;
1280 HUD_Panel_FirstInDrawQ(i);
1281 highlightedAction = 2;
1283 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1284 panel_click_distance_y = mousepos_y - panelPos_y;
1285 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1288 // resize from bottomleft border
1289 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1291 highlightedPanel = i;
1292 HUD_Panel_FirstInDrawQ(i);
1293 highlightedAction = 2;
1295 panel_click_distance_x = mousepos_x - panelPos_x;
1296 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1297 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1300 // resize from bottomright border
1301 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1303 highlightedPanel = i;
1304 HUD_Panel_FirstInDrawQ(i);
1305 highlightedAction = 2;
1307 panel_click_distance = panelSize - mousepos + panelPos;
1308 panel_click_resizeorigin = panelPos;
1313 highlightedPanel_prev = -1;
1318 float highlightcheck;
1319 vector prev_pos, prev_size;
1320 void HUD_Panel_Mouse()
1322 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1323 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1327 print("menu_enabled: ", ftos(menu_enabled), "\n");
1328 print("Highlighted: ", ftos(highlightedPanel), "\n");
1329 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1332 // instantly hide the editor cursor if we open the HUDExit dialog
1333 // as hud_fade_alpha doesn't decrease to 0 in this case
1334 // TODO: find a way to fade the cursor out even in this case
1335 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1338 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1339 highlightedPanel = -1;
1340 highlightedAction = 0;
1342 if(highlightedPanel != -1)
1343 highlightedPanel_prev = highlightedPanel;
1345 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1347 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1348 mousepos_y = bound(0, mousepos_y, vid_conheight);
1352 if(prevMouseClicked == 0)
1354 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1355 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1356 prev_pos = panel_pos;
1357 prev_size = panel_size;
1360 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1362 if (prev_pos != panel_pos || prev_size != panel_size)
1364 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1366 panel_pos_backup = prev_pos;
1367 panel_size_backup = prev_size;
1368 highlightedPanel_backup = highlightedPanel;
1371 // in case the clicked panel is inside another panel and we aren't
1372 // moving it, avoid the immediate "fix" of its position/size
1373 // (often unwanted and hateful) by disabling collisions check
1374 hud_configure_checkcollisions = false;
1376 if(highlightedAction == 1)
1377 HUD_Panel_SetPos(mousepos - panel_click_distance);
1378 else if(highlightedAction == 2)
1381 if(resizeCorner == 1) {
1382 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1383 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1384 } else if(resizeCorner == 2) {
1385 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1386 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1387 } else if(resizeCorner == 3) {
1388 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1389 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1390 } else { // resizeCorner == 4
1391 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1392 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1394 HUD_Panel_SetPosSize(mySize);
1397 // doubleclick check
1398 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1400 mouseClicked = 0; // to prevent spam, I guess.
1402 menu_enabled_time = time;
1403 HUD_Panel_GetName(highlightedPanel);
1404 localcmd("menu_showhudoptions ", panel_name, "\n");
1407 if(prevMouseClicked == 0)
1409 prevMouseClickedTime = time;
1410 prevMouseClickedPos = mousepos;
1415 highlightcheck = HUD_Panel_HighlightCheck();
1417 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1420 cursorsize = '32 32 0';
1422 if(highlightcheck == 0)
1423 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1424 else if(highlightcheck == 1)
1425 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1426 else if(highlightcheck == 2)
1427 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431 prevMouseClicked = mouseClicked;
1434 // Weapon icons (#0)
1436 float weaponspace[10];
1437 #define HUD_Weapons_Clear()\
1439 for(idx = 0; idx < 10; ++idx)\
1440 weaponspace[idx] = 0
1442 entity weaponorder[WEP_MAXCOUNT];
1443 void weaponorder_swap(float i, float j, entity pass)
1447 weaponorder[i] = weaponorder[j];
1451 string weaponorder_cmp_str_save;
1452 string weaponorder_cmp_str;
1453 float weaponorder_cmp(float i, float j, entity pass)
1456 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1457 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1458 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1461 float GetAmmoStat(float i)
1465 case 0: return STAT_SHELLS;
1466 case 1: return STAT_NAILS;
1467 case 2: return STAT_ROCKETS;
1468 case 3: return STAT_CELLS;
1469 case 4: return STAT_FUEL;
1474 float GetAmmoTypeForWep(float i)
1478 case WEP_SHOTGUN: return 0;
1479 case WEP_UZI: return 1;
1480 case WEP_CAMPINGRIFLE: return 1;
1481 case WEP_GRENADE_LAUNCHER: return 2;
1482 case WEP_MINE_LAYER: return 2;
1483 case WEP_ELECTRO: return 3;
1484 case WEP_CRYLINK: return 3;
1485 case WEP_HLAC: return 3;
1486 case WEP_MINSTANEX: return 3;
1487 case WEP_NEX: return 3;
1488 case WEP_HAGAR: return 2;
1489 case WEP_ROCKET_LAUNCHER: return 2;
1490 case WEP_SEEKER: return 2;
1491 case WEP_FIREBALL: return 4;
1492 case WEP_HOOK: return 3;
1497 void HUD_Weapons(void)
1502 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1505 float timeout = cvar("hud_panel_weapons_timeout");
1506 float timeout_effect_length, timein_effect_length;
1507 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1509 timeout_effect_length = 0;
1510 timein_effect_length = 0;
1514 timeout_effect_length = 0.75;
1515 timein_effect_length = 0.375;
1518 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1520 weaponprevtime = time;
1524 active_panel = HUD_PANEL_WEAPONS;
1525 HUD_Panel_UpdateCvars(weapons);
1527 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1529 f = (time - (weapontime + timeout)) / timeout_effect_length;
1530 if (cvar("hud_panel_weapons_timeout_effect"))
1532 panel_bg_alpha *= (1 - f);
1533 panel_fg_alpha *= (1 - f);
1535 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1537 f *= f; // for a cooler movement
1538 center_x = panel_pos_x + panel_size_x/2;
1539 center_y = panel_pos_y + panel_size_y/2;
1540 screen_ar = vid_conwidth/vid_conheight;
1541 if (center_x/center_y < screen_ar) //bottom left
1543 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1544 panel_pos_y += f * (vid_conheight - panel_pos_y);
1546 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1550 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1551 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1553 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1556 weaponprevtime = time - (1 - f) * timein_effect_length;
1558 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1560 f = (time - weaponprevtime) / timein_effect_length;
1561 if (cvar("hud_panel_weapons_timeout_effect"))
1563 panel_bg_alpha *= (f);
1564 panel_fg_alpha *= (f);
1566 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1568 f *= f; // for a cooler movement
1570 center_x = panel_pos_x + panel_size_x/2;
1571 center_y = panel_pos_y + panel_size_y/2;
1572 screen_ar = vid_conwidth/vid_conheight;
1573 if (center_x/center_y < screen_ar) //bottom left
1575 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1576 panel_pos_y += f * (vid_conheight - panel_pos_y);
1578 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1582 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1583 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1585 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1590 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1592 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1594 self = get_weaponinfo(i);
1595 if(self.impulse >= 0)
1599 // TODO make this configurable
1600 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1602 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1604 if(weaponorder_cmp_str_save)
1605 strunzone(weaponorder_cmp_str_save);
1606 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1608 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1610 self = get_weaponinfo(i);
1611 if(self.impulse >= 0)
1613 weaponorder[weapon_cnt] = self;
1617 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1620 HUD_Panel_DrawBg(1);
1621 if(panel_bg_padding)
1623 panel_pos += '1 1 0' * panel_bg_padding;
1624 panel_size -= '2 2 0' * panel_bg_padding;
1628 weapon_stats = getstati(STAT_DAMAGE_HITS);
1629 weapon_number = weapon_stats & 63;
1630 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1632 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1633 weapon_number = weapon_stats & 63;
1634 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1636 if(cvar_or("hud_panel_weapons_fade", 1))
1638 fade = 3.2 - 2 * (time - weapontime);
1639 fade = bound(0.7, fade, 1);
1644 HUD_Weapons_Clear();
1646 float rows, columns;
1647 rows = panel_size_y/panel_size_x;
1648 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1650 columns = ceil(WEP_COUNT/rows);
1653 float a, type, fullammo;
1655 when = autocvar_hud_panel_weapons_complainbubble_time;
1657 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1663 float show_accuracy;
1664 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1665 show_accuracy = true;
1667 for(i = 0; i < weapon_cnt; ++i)
1669 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1670 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1672 self = weaponorder[i];
1673 weapid = self.impulse;
1675 // draw background behind currently selected weapon
1676 if(self.weapon == activeweapon)
1677 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1679 // draw the weapon accuracy
1682 float weapon_hit, weapon_damage;
1683 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1686 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1687 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1690 // find the max level lower than weapon_stats
1693 while ( j && weapon_stats < acc_lev[j] )
1696 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1698 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1699 color = acc_color(j);
1700 color = color + factor * (acc_color(j+1) - color);
1703 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1706 // draw the weapon icon
1707 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1709 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1711 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1712 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1713 else if(autocvar_hud_panel_weapons_label == 2) // bind
1714 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1716 // draw ammo status bar
1717 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1720 type = GetAmmoTypeForWep(weapid);
1722 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1727 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1728 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1729 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1730 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1731 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1732 default: fullammo = 60;
1737 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1739 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1740 barsize_y = wpnsize_y;
1742 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1743 barpos_y = wpnpos_y;
1747 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1748 barsize_x = wpnsize_x;
1750 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1751 barpos_x = wpnpos_x;
1757 barsize_x * bound(0, a/fullammo, 1),
1759 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1760 drawresetcliparea();
1765 // draw a "ghost weapon icon" if you don't have the weapon
1768 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1771 // draw the complain message
1772 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1776 if(complain_weapon_time + when > time)
1779 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1783 if(complain_weapon_time + when > time)
1790 if(complain_weapon_type == 0) {
1792 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1794 else if(complain_weapon_type == 1) {
1796 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1800 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1802 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1803 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1819 float GetAmmoItemCode(float i)
1823 case 0: return IT_SHELLS;
1824 case 1: return IT_NAILS;
1825 case 2: return IT_ROCKETS;
1826 case 3: return IT_CELLS;
1827 case 4: return IT_FUEL;
1832 string GetAmmoPicture(float i)
1836 case 0: return "ammo_shells";
1837 case 1: return "ammo_bullets";
1838 case 2: return "ammo_rockets";
1839 case 3: return "ammo_cells";
1840 case 4: return "ammo_fuel";
1845 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1848 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1849 if(autocvar__hud_configure)
1859 if(currently_selected)
1864 vector newSize, newPos;
1865 if(mySize_x/mySize_y > 3)
1867 newSize_x = 3 * mySize_y;
1868 newSize_y = mySize_y;
1870 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1875 newSize_y = 1/3 * mySize_x;
1876 newSize_x = mySize_x;
1878 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1882 vector picpos, numpos;
1883 if(autocvar_hud_panel_ammo_iconalign)
1886 picpos = newPos + eX * 2 * newSize_y;
1890 numpos = newPos + eX * newSize_y;
1894 if (currently_selected)
1895 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1897 drawfont = hud_bigfont;
1899 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1900 else // "ghost" ammo count
1901 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1902 drawfont = hud_font;
1904 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905 else // "ghost" ammo icon
1906 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1911 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1914 active_panel = HUD_PANEL_AMMO;
1915 HUD_Panel_UpdateCvars(ammo);
1916 float i, currently_selected;
1920 mySize = panel_size;
1922 HUD_Panel_DrawBg(1);
1923 if(panel_bg_padding)
1925 pos += '1 1 0' * panel_bg_padding;
1926 mySize -= '2 2 0' * panel_bg_padding;
1929 float rows, columns;
1930 rows = mySize_y/mySize_x;
1931 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1932 // ^^^ ammo item aspect goes here
1934 columns = ceil(AMMO_COUNT/rows);
1938 for (i = 0; i < AMMO_COUNT; ++i) {
1939 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1940 if(autocvar_hud_panel_ammo_onlycurrent) {
1941 if(autocvar__hud_configure)
1943 if (currently_selected || autocvar__hud_configure)
1945 DrawAmmoItem(pos, mySize, i, currently_selected);
1949 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1954 column = column + 1;
1960 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1962 vector newSize, newPos;
1963 if(mySize_x/mySize_y > 3)
1965 newSize_x = 3 * mySize_y;
1966 newSize_y = mySize_y;
1968 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1973 newSize_y = 1/3 * mySize_x;
1974 newSize_x = mySize_x;
1976 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1980 vector picpos, numpos;
1983 if(iconalign == 1 || iconalign == 3) // right align
1986 picpos = newPos + eX * 2 * newSize_y;
1990 numpos = newPos + eX * newSize_y;
1996 if(iconalign == 0 || iconalign == 3) // left align
1998 numpos = newPos + eX * newSize_y;
2004 picpos = newPos + eX * 2 * newSize_y;
2008 drawfont = hud_bigfont;
2009 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2010 drawfont = hud_font;
2011 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2014 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2017 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2019 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2024 void HUD_Powerups(void) {
2025 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2028 active_panel = HUD_PANEL_POWERUPS;
2029 HUD_Panel_UpdateCvars(powerups);
2031 stat_items = getstati(STAT_ITEMS);
2033 if(!autocvar__hud_configure)
2035 if not(stat_items & IT_STRENGTH)
2036 if not(stat_items & IT_INVINCIBLE)
2039 if (getstati(STAT_HEALTH) <= 0)
2045 mySize = panel_size;
2047 float strength_time, shield_time;
2048 if(autocvar__hud_configure)
2055 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2056 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2059 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2060 if(panel_bg_padding)
2062 pos += '1 1 0' * panel_bg_padding;
2063 mySize -= '2 2 0' * panel_bg_padding;
2066 vector barpos, barsize;
2070 string leftname, rightname;
2071 float leftcnt, rightcnt;
2072 float leftexact, rightexact;
2073 if (autocvar_hud_panel_powerups_flip) {
2074 leftname = "strength";
2075 leftcnt = ceil(strength_time);
2076 leftexact = strength_time;
2078 rightname = "shield";
2079 rightcnt = ceil(shield_time);
2080 rightexact = shield_time;
2082 leftname = "shield";
2083 leftcnt = ceil(shield_time);
2084 leftexact = shield_time;
2086 rightname = "strength";
2087 rightcnt = ceil(strength_time);
2088 rightexact = strength_time;
2091 drawfont = hud_bigfont;
2092 if (mySize_x/mySize_y > 4)
2096 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2097 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2098 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2099 } else { // left align
2101 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2104 if(autocvar_hud_panel_powerups_progressbar)
2106 HUD_Panel_GetProgressBarColorForString(leftname);
2107 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2110 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2112 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2117 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2118 barpos = pos + eX * 0.5 * mySize_x;
2119 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2120 } else { // right align
2121 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2122 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2125 if(autocvar_hud_panel_powerups_progressbar)
2127 HUD_Panel_GetProgressBarColorForString(rightname);
2128 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2131 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2133 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2136 else if (mySize_x/mySize_y > 1.5)
2140 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2141 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2142 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2143 } else { // left align
2145 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2148 if(autocvar_hud_panel_powerups_progressbar)
2150 HUD_Panel_GetProgressBarColorForString(leftname);
2151 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2154 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2156 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2161 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2162 barpos = pos + eY * 0.5 * mySize_y;
2163 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2164 } else { // right align
2165 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2166 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2169 if(autocvar_hud_panel_powerups_progressbar)
2171 HUD_Panel_GetProgressBarColorForString(rightname);
2172 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2175 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2177 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2184 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2185 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2186 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2187 } else { // up align
2189 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2192 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2193 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2194 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2195 } else { // up align
2196 picpos = pos + eX * 0.05 * mySize_x;
2197 numpos = pos + eY * 0.4 * mySize_x;
2200 if(autocvar_hud_panel_powerups_progressbar)
2202 HUD_Panel_GetProgressBarColorForString(leftname);
2203 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2206 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2208 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2214 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2215 barpos = pos + eX * 0.5 * mySize_x;
2216 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2217 } else { // down align
2218 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2219 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2222 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2223 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2224 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2225 } else { // down align
2226 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2227 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2230 if(autocvar_hud_panel_powerups_progressbar)
2232 HUD_Panel_GetProgressBarColorForString(rightname);
2233 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2236 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2238 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2242 drawfont = hud_font;
2245 // Health/armor (#3)
2247 void HUD_HealthArmor(void)
2249 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2252 active_panel = HUD_PANEL_HEALTHARMOR;
2253 HUD_Panel_UpdateCvars(healtharmor);
2256 mySize = panel_size;
2258 HUD_Panel_DrawBg(1);
2259 if(panel_bg_padding)
2261 pos += '1 1 0' * panel_bg_padding;
2262 mySize -= '2 2 0' * panel_bg_padding;
2265 float armor, health, fuel;
2266 armor = getstati(STAT_ARMOR);
2267 health = getstati(STAT_HEALTH);
2268 fuel = getstati(STAT_FUEL);
2270 if(autocvar__hud_configure)
2280 vector barpos, barsize;
2284 drawfont = hud_bigfont;
2285 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2288 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2293 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2294 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2295 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2296 } else { // left align
2298 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2302 if(v_z) // NOT fully armored
2304 biggercount = "health";
2305 if(autocvar_hud_panel_healtharmor_progressbar)
2307 HUD_Panel_GetProgressBarColor(health);
2308 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2311 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2315 biggercount = "armor";
2316 if(autocvar_hud_panel_healtharmor_progressbar)
2318 HUD_Panel_GetProgressBarColor(armor);
2319 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2322 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2329 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2330 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2331 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2334 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2336 HUD_Panel_GetProgressBarColor(fuel);
2337 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2342 string leftname, rightname;
2343 float leftcnt, rightcnt;
2344 float leftactive, rightactive;
2345 float leftalpha, rightalpha;
2346 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2351 leftalpha = min((armor+10)/55, 1);
2353 rightname = "health";
2358 leftname = "health";
2363 rightname = "armor";
2367 rightalpha = min((armor+10)/55, 1);
2370 if (mySize_x/mySize_y > 4)
2374 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2375 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2376 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2377 } else { // left align
2379 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2382 if(autocvar_hud_panel_healtharmor_progressbar)
2384 HUD_Panel_GetProgressBarColorForString(leftname);
2385 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2387 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2392 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2393 barpos = pos + eX * 0.5 * mySize_x;
2394 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2395 } else { // right align
2396 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2397 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2400 if(autocvar_hud_panel_healtharmor_progressbar)
2402 HUD_Panel_GetProgressBarColorForString(rightname);
2403 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2405 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2410 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2411 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2412 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2415 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2417 HUD_Panel_GetProgressBarColor(fuel);
2418 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2421 else if (mySize_x/mySize_y > 1.5)
2425 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2426 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2427 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2428 } else { // left align
2430 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2433 if(autocvar_hud_panel_healtharmor_progressbar)
2435 HUD_Panel_GetProgressBarColorForString(leftname);
2436 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2438 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2443 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2444 barpos = pos + eY * 0.5 * mySize_y;
2445 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2446 } else { // right align
2447 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2451 if(autocvar_hud_panel_healtharmor_progressbar)
2453 HUD_Panel_GetProgressBarColorForString(rightname);
2454 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2456 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2461 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2462 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2463 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2466 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2468 HUD_Panel_GetProgressBarColor(fuel);
2469 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2476 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2477 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2478 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2479 } else { // up align
2481 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2484 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2485 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2486 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2487 } else { // up align
2488 picpos = pos + eX * 0.05 * mySize_x;
2489 numpos = pos + eY * 0.4 * mySize_x;
2492 if(autocvar_hud_panel_healtharmor_progressbar)
2494 HUD_Panel_GetProgressBarColorForString(leftname);
2495 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2498 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2503 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2504 barpos = pos + eX * 0.5 * mySize_x;
2505 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2506 } else { // down align
2507 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2508 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2511 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2512 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2513 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2514 } else { // down align
2515 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2516 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2519 if(autocvar_hud_panel_healtharmor_progressbar)
2521 HUD_Panel_GetProgressBarColorForString(rightname);
2522 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2530 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2532 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2534 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2535 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2537 HUD_Panel_GetProgressBarColor(fuel);
2538 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2542 drawfont = hud_font;
2545 // Notification area (#4)
2548 string Weapon_SuicideMessage(float deathtype)
2550 w_deathtype = deathtype;
2551 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2552 return w_deathtypestring;
2555 string Weapon_KillMessage(float deathtype)
2557 w_deathtype = deathtype;
2558 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2559 return w_deathtypestring;
2562 float killnotify_times[10];
2563 float killnotify_deathtype[10];
2564 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2565 string killnotify_attackers[10];
2566 string killnotify_victims[10];
2567 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2570 for (i = 9; i > 0; --i) {
2571 killnotify_times[i] = killnotify_times[i-1];
2572 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2573 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2574 if(killnotify_attackers[i])
2575 strunzone(killnotify_attackers[i]);
2576 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2577 if(killnotify_victims[i])
2578 strunzone(killnotify_victims[i]);
2579 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2581 killnotify_times[0] = time;
2582 killnotify_deathtype[0] = wpn;
2583 killnotify_actiontype[0] = actiontype;
2584 if(killnotify_attackers[0])
2585 strunzone(killnotify_attackers[0]);
2586 killnotify_attackers[0] = strzone(attacker);
2587 if(killnotify_victims[0])
2588 strunzone(killnotify_victims[0]);
2589 killnotify_victims[0] = strzone(victim);
2592 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2595 float alsoprint, gentle;
2596 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2597 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2599 if(msg == MSG_SUICIDE) {
2600 w = DEATH_WEAPONOF(type);
2602 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2604 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2605 } else if (type == DEATH_KILL) {
2606 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2608 print ("^1",s1, "^1 couldn't take it anymore\n");
2609 } else if (type == DEATH_ROT) {
2610 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2612 print ("^1",s1, "^1 died\n");
2613 } else if (type == DEATH_NOAMMO) {
2614 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2616 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2617 } else if (type == DEATH_CAMP) {
2618 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2620 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2621 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2622 HUD_KillNotify_Push(s1, "", 0, type);
2624 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2625 } else if (type == DEATH_CHEAT) {
2626 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2628 print ("^1",s1, "^1 unfairly eliminated themself\n");
2629 } else if (type == DEATH_FIRE) {
2630 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632 print ("^1",s1, "^1 burned to death\n");
2633 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2634 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2636 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2639 if (stof(s2) > 2) // killcount > 2
2640 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2641 } else if(msg == MSG_KILL) {
2642 w = DEATH_WEAPONOF(type);
2644 HUD_KillNotify_Push(s1, s2, 1, type);
2646 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2648 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2649 HUD_KillNotify_Push(s1, s2, 1, type);
2653 print ("^1", s1, "^1 took action against a team mate\n");
2655 print ("^1", s1, "^1 mows down a team mate\n");
2658 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2660 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2662 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2664 else if (stof(s2) > 2) {
2666 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2668 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2671 else if(type == KILL_FIRST_BLOOD)
2672 print("^1",s1, "^1 drew first blood", "\n");
2673 else if (type == DEATH_TELEFRAG) {
2674 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2676 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2678 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2680 else if (type == DEATH_DROWN) {
2681 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2683 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2685 else if (type == DEATH_SLIME) {
2686 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2688 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2690 else if (type == DEATH_LAVA) {
2691 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2693 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2695 else if (type == DEATH_FALL) {
2696 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2698 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2700 else if (type == DEATH_SHOOTING_STAR) {
2701 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2703 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2705 else if (type == DEATH_SWAMP) {
2706 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2708 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2710 else if (type == DEATH_HURTTRIGGER)
2712 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2714 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2715 } else if(type == DEATH_SBCRUSH) {
2716 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2718 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2719 } else if(type == DEATH_SBMINIGUN) {
2720 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2722 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2723 } else if(type == DEATH_SBROCKET) {
2724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2726 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2727 } else if(type == DEATH_SBBLOWUP) {
2728 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2730 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2731 } else if(type == DEATH_WAKIGUN) {
2732 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2734 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2735 } else if(type == DEATH_WAKIROCKET) {
2736 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2738 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2739 } else if(type == DEATH_WAKIBLOWUP) {
2740 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2742 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2743 } else if(type == DEATH_TURRET) {
2744 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2746 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2747 } else if(type == DEATH_TOUCHEXPLODE) {
2748 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2750 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2751 } else if(type == DEATH_CHEAT) {
2752 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2754 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2755 } else if (type == DEATH_FIRE) {
2756 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2758 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2759 } else if (type == DEATH_CUSTOM) {
2760 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2762 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2763 } else if (type == DEATH_HURTTRIGGER) {
2764 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2766 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2768 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2770 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2772 } else if(msg == MSG_SPREE) {
2773 if(type == KILL_END_SPREE) {
2775 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2777 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2778 } else if(type == KILL_SPREE) {
2780 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2782 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2783 } else if(type == KILL_SPREE_3) {
2785 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2787 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2788 } else if(type == KILL_SPREE_5) {
2790 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2792 print (s1,"^7 unleashes ^1RAGE\n");
2793 } else if(type == KILL_SPREE_10) {
2795 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2797 print (s1,"^7 starts the ^1MASSACRE!\n");
2798 } else if(type == KILL_SPREE_15) {
2800 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2802 print (s1,"^7 executes ^1MAYHEM!\n");
2803 } else if(type == KILL_SPREE_20) {
2805 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2807 print (s1,"^7 is a ^1BERSERKER!\n");
2808 } else if(type == KILL_SPREE_25) {
2810 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2812 print (s1,"^7 inflicts ^1CARNAGE!\n");
2813 } else if(type == KILL_SPREE_30) {
2815 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2817 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2819 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2820 if (type == DEATH_DROWN) {
2821 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2825 print ("^1",s1, "^1 was in the water for too long\n");
2827 print ("^1",s1, "^1 drowned\n");
2829 } else if (type == DEATH_SLIME) {
2830 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2832 print ("^1",s1, "^1 was slimed\n");
2833 } else if (type == DEATH_LAVA) {
2834 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2838 print ("^1",s1, "^1 found a hot place\n");
2840 print ("^1",s1, "^1 turned into hot slag\n");
2842 } else if (type == DEATH_FALL) {
2843 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2847 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2849 print ("^1",s1, "^1 hit the ground with a crunch\n");
2851 } else if (type == DEATH_SHOOTING_STAR) {
2852 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2854 print ("^1",s1, "^1 became a shooting star\n");
2855 } else if (type == DEATH_SWAMP) {
2856 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2860 print ("^1",s1, "^1 discovered a swamp\n");
2862 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2864 } else if(type == DEATH_TURRET) {
2865 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2867 print ("^1",s1, "^1 was mowed down by a turret \n");
2868 } else if (type == DEATH_CUSTOM) {
2869 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2871 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2872 } else if (type == DEATH_HURTTRIGGER) {
2873 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2875 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2876 } else if(type == DEATH_TOUCHEXPLODE) {
2877 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2879 print ("^1",s1, "^1 died in an accident\n");
2880 } else if(type == DEATH_CHEAT) {
2881 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2883 print ("^1",s1, "^1 was unfairly eliminated\n");
2884 } else if(type == DEATH_FIRE) {
2885 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2889 print ("^1",s1, "^1 felt a little hot\n");
2891 print ("^1",s1, "^1 burnt to death\n");
2894 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2898 print ("^1",s1, "^1 needs a restart\n");
2900 print ("^1",s1, "^1 died\n");
2903 } else if(msg == MSG_KILL_ACTION_SPREE) {
2905 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2907 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2908 } else if(msg == MSG_INFO) {
2909 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2910 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2911 print(s1, "^7 got the ", s2, "\n");
2912 } else if(type == INFO_LOSTFLAG) {
2913 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2914 print(s1, "^7 lost the ", s2, "\n");
2915 } else if(type == INFO_PICKUPFLAG) {
2916 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2917 print(s1, "^7 picked up the ", s2, "\n");
2918 } else if(type == INFO_RETURNFLAG) {
2919 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2920 print(s1, "^7 returned the ", s2, "\n");
2921 } else if(type == INFO_CAPTUREFLAG) {
2922 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2923 print(s1, "^7 captured the ", s2, s3, "\n");
2928 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2930 void HUD_Centerprint(string s1, string s2, float type, float msg)
2933 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2934 if(msg == MSG_SUICIDE) {
2935 if (type == DEATH_TEAMCHANGE) {
2936 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2937 } else if (type == DEATH_AUTOTEAMCHANGE) {
2938 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2939 } else if (type == DEATH_CAMP) {
2941 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2943 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2944 } else if (type == DEATH_NOAMMO) {
2946 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2948 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2949 } else if (type == DEATH_ROT) {
2951 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2953 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2954 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2956 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2958 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2959 } else if (type == DEATH_QUIET) {
2961 } else { // generic message
2963 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2965 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2967 } else if(msg == MSG_KILL) {
2968 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2972 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2974 } else if (type == KILL_FIRST_BLOOD) {
2976 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2980 } else if (type == KILL_FIRST_VICTIM) {
2982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2984 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2986 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2992 } else if (type == KILL_TYPEFRAGGED) {
2994 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2996 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2998 } else if (type == KILL_FRAG) {
3000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3002 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3004 } else { // generic message
3006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3011 } else if(msg == MSG_KILL_ACTION) {
3012 // TODO: invent more centerprints here?
3013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3017 void HUD_Notify (void)
3019 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3022 active_panel = HUD_PANEL_NOTIFY;
3023 HUD_Panel_UpdateCvars(notify);
3026 mySize = panel_size;
3028 HUD_Panel_DrawBg(1);
3029 if(panel_bg_padding)
3031 pos += '1 1 0' * panel_bg_padding;
3032 mySize -= '2 2 0' * panel_bg_padding;
3035 float entries, height;
3036 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3037 height = mySize_y/entries;
3040 fontsize = '0.5 0.5 0' * height;
3044 when = autocvar_hud_panel_notify_time;
3046 fadetime = autocvar_hud_panel_notify_fadetime;
3050 vector pos_attacker, pos_victim;
3052 float width_attacker;
3053 string attacker, victim;
3056 for(j = 0; j < entries; ++j)
3059 if(autocvar_hud_panel_notify_flip)
3061 else // rather nasty hack for ordering items from the bottom up
3062 i = entries - j - 1;
3066 if(killnotify_times[j] + when > time)
3069 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3073 if(killnotify_times[j] + when > time)
3080 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3082 // TODO: maybe print in team colors?
3085 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3087 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3088 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3089 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3091 if(killnotify_deathtype[j] == DEATH_GENERIC)
3095 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3097 s = "notify_outofammo";
3099 else if(killnotify_deathtype[j] == DEATH_KILL)
3101 s = "notify_selfkill";
3103 else if(killnotify_deathtype[j] == DEATH_CAMP)
3105 s = "notify_camping";
3107 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3109 s = "notify_teamkill_red";
3111 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3113 s = "notify_teamkill_blue";
3115 else if(killnotify_deathtype[j] == DEATH_DROWN)
3119 else if(killnotify_deathtype[j] == DEATH_SLIME)
3123 else if(killnotify_deathtype[j] == DEATH_LAVA)
3127 else if(killnotify_deathtype[j] == DEATH_FALL)
3131 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3133 s = "notify_shootingstar";
3135 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3139 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3141 if(killnotify_victims[j] == "^1RED^7 flag")
3143 s = "notify_red_taken";
3147 s = "notify_blue_taken";
3150 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3152 if(killnotify_victims[j] == "^1RED^7 flag")
3154 s = "notify_red_returned";
3158 s = "notify_blue_returned";
3161 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3163 if(killnotify_victims[j] == "^1RED^7 flag")
3165 s = "notify_red_lost";
3169 s = "notify_blue_lost";
3172 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3174 if(killnotify_victims[j] == "^1RED^7 flag")
3176 s = "notify_red_captured";
3180 s = "notify_blue_captured";
3185 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189 // X [did action to] Y
3192 if(autocvar__hud_configure)
3194 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3196 a = bound(0, (when - j) / 4, 1);
3200 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3201 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3203 width_attacker = stringwidth(attacker, TRUE, fontsize);
3204 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3205 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3206 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3208 if(autocvar__hud_configure) // example actions for config mode
3210 s = "weaponelectro";
3212 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3214 s = "notify_melee_laser";
3216 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3218 s = "notify_melee_shotgun";
3220 else if(WEP_VALID(w))
3222 self = get_weaponinfo(w);
3223 s = strcat("weapon", self.netname);
3225 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3227 s = "notify_teamkill_red";
3229 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3231 s = "notify_teamkill_red";
3233 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3235 s = "notify_telefrag";
3237 else if(killnotify_deathtype[j] == DEATH_DROWN)
3241 else if(killnotify_deathtype[j] == DEATH_SLIME)
3245 else if(killnotify_deathtype[j] == DEATH_LAVA)
3249 else if(killnotify_deathtype[j] == DEATH_FALL)
3253 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3255 s = "notify_shootingstar";
3257 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3263 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3274 string seconds_tostring(float sec)
3277 minutes = floor(sec / 60);
3279 sec -= minutes * 60;
3282 s = ftos(100 + sec);
3284 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3287 void HUD_Timer(void)
3289 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3292 active_panel = HUD_PANEL_TIMER;
3293 HUD_Panel_UpdateCvars(timer);
3296 mySize = panel_size;
3298 HUD_Panel_DrawBg(1);
3299 if(panel_bg_padding)
3301 pos += '1 1 0' * panel_bg_padding;
3302 mySize -= '2 2 0' * panel_bg_padding;
3306 float timelimit, elapsedTime, timeleft, minutesLeft;
3308 timelimit = getstatf(STAT_TIMELIMIT);
3310 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3311 timeleft = ceil(timeleft);
3313 minutesLeft = floor(timeleft / 60);
3316 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3317 timer_color = '1 1 1'; //white
3318 else if(minutesLeft >= 1)
3319 timer_color = '1 1 0'; //yellow
3321 timer_color = '1 0 0'; //red
3323 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3324 if (time < getstatf(STAT_GAMESTARTTIME)) {
3325 //while restart is still active, show 00:00
3326 timer = seconds_tostring(0);
3328 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3329 timer = seconds_tostring(elapsedTime);
3332 timer = seconds_tostring(timeleft);
3335 drawfont = hud_bigfont;
3336 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3337 drawfont = hud_font;
3342 void HUD_Radar(void)
3344 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3347 active_panel = HUD_PANEL_RADAR;
3348 HUD_Panel_UpdateCvars(radar);
3351 mySize = panel_size;
3353 HUD_Panel_DrawBg(1);
3354 if(panel_bg_padding)
3356 pos += '1 1 0' * panel_bg_padding;
3357 mySize -= '2 2 0' * panel_bg_padding;
3360 local float color1, color2; // color already declared as a global in hud.qc
3363 float scale2d, normalsize, bigsize;
3366 teamradar_origin2d = pos + 0.5 * mySize;
3367 teamradar_size2d = mySize;
3369 if(minimapname == "")
3372 teamradar_loadcvars();
3374 switch(hud_panel_radar_zoommode)
3378 f = current_zoomfraction;
3381 f = 1 - current_zoomfraction;
3391 switch(hud_panel_radar_rotation)
3394 teamradar_angle = view_angles_y - 90;
3397 teamradar_angle = 90 * hud_panel_radar_rotation;
3401 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3402 teamradar_size2d = mySize;
3404 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3406 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3407 if(hud_panel_radar_rotation == 0)
3409 // max-min distance must fit the radar in any rotation
3410 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3414 vector c0, c1, c2, c3, span;
3415 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3416 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3417 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3418 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3420 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3421 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3423 // max-min distance must fit the radar in x=x, y=y
3425 teamradar_size2d_x * scale2d / (1.05 * span_x),
3426 teamradar_size2d_y * scale2d / (1.05 * span_y)
3430 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3431 if(bigsize > normalsize)
3432 normalsize = bigsize;
3436 + (1 - f) * normalsize;
3437 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3438 f * (mi_min + mi_max) * 0.5
3439 + (1 - f) * view_origin);
3441 color1 = GetPlayerColor(player_localentnum-1);
3442 rgb = GetTeamRGB(color1);
3451 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3453 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3454 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3455 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3456 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3457 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3459 color2 = GetPlayerColor(tm.sv_entnum);
3460 //if(color == COLOR_SPECTATOR || color == color2)
3461 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3463 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3465 drawresetcliparea();
3470 void HUD_Score(void)
3472 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3475 active_panel = HUD_PANEL_SCORE;
3476 HUD_Panel_UpdateCvars(score);
3479 mySize = panel_size;
3481 HUD_Panel_DrawBg(1);
3482 if(panel_bg_padding)
3484 pos += '1 1 0' * panel_bg_padding;
3485 mySize -= '2 2 0' * panel_bg_padding;
3488 float score, distribution, leader;
3489 vector distribution_color;
3491 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3493 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3494 string timer, distrtimer;
3496 pl = players.sort_next;
3499 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3500 if(pl.scores[ps_primary] == 0)
3503 score = me.(scores[ps_primary]);
3504 timer = TIME_ENCODED_TOSTRING(score);
3506 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3507 // distribution display
3508 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3510 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3512 if (distribution <= 0) {
3513 distribution_color = '0 1 0';
3516 distribution_color = '1 0 0';
3518 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3520 // race record display
3521 if (distribution <= 0)
3522 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3523 drawfont = hud_bigfont;
3524 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525 drawfont = hud_font;
3526 } else if (!teamplay) { // non-teamgames
3527 // me vector := [team/connected frags id]
3528 pl = players.sort_next;
3532 if(autocvar__hud_configure)
3535 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3539 score = me.(scores[ps_primary]);
3540 if(autocvar__hud_configure)
3543 if(distribution >= 5) {
3544 distribution_color = eY;
3546 } else if(distribution >= 0) {
3547 distribution_color = '1 1 1';
3549 } else if(distribution >= -5)
3550 distribution_color = '1 1 0';
3552 distribution_color = eX;
3554 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3556 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 drawfont = hud_bigfont;
3558 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3559 drawfont = hud_font;
3560 } else { // teamgames
3561 float max_fragcount;
3562 max_fragcount = -99;
3565 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3566 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3568 score = tm.(teamscores[ts_primary]);
3569 if(autocvar__hud_configure)
3573 if (score > max_fragcount)
3574 max_fragcount = score;
3576 if(tm.team == myteam) {
3577 if (max_fragcount == score)
3580 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581 drawfont = hud_bigfont;
3582 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawfont = hud_font;
3585 if (max_fragcount == score)
3588 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3589 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3598 void HUD_RaceTimer (void) {
3599 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3602 active_panel = HUD_PANEL_RACETIMER;
3603 HUD_Panel_UpdateCvars(racetimer);
3606 mySize = panel_size;
3608 HUD_Panel_DrawBg(1);
3609 if(panel_bg_padding)
3611 pos += '1 1 0' * panel_bg_padding;
3612 mySize -= '2 2 0' * panel_bg_padding;
3615 // always force 4:1 aspect
3617 if(mySize_x/mySize_y > 4)
3619 newSize_x = 4 * mySize_y;
3620 newSize_y = mySize_y;
3622 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3626 newSize_y = 1/4 * mySize_x;
3627 newSize_x = mySize_x;
3629 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3633 drawfont = hud_bigfont;
3635 string s, forcetime;
3637 if(autocvar__hud_configure)
3640 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641 s = "^1Intermediate 1 (+15.42)";
3642 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3643 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3644 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3646 else if(race_checkpointtime)
3648 a = bound(0, 2 - (time - race_checkpointtime), 1);
3651 if(a > 0) // just hit a checkpoint?
3653 if(race_checkpoint != 254)
3655 if(race_time && race_previousbesttime)
3656 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3658 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3660 forcetime = TIME_ENCODED_TOSTRING(race_time);
3665 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3667 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3668 if(a > 0) // next one?
3670 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3675 if(s != "" && a > 0)
3677 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3680 if(race_penaltytime)
3682 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3685 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3686 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3692 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3693 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3698 if(race_laptime && race_checkpoint != 255)
3700 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3701 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3706 if(race_mycheckpointtime)
3708 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3709 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3710 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3712 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3714 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3715 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3716 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3719 if(race_penaltytime && !race_penaltyaccumulator)
3721 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3722 a = bound(0, (1 + t - time), 1);
3726 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3728 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3729 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3734 drawfont = hud_font;
3739 float vote_yescount;
3742 float vote_highlighted; // currently selected vote
3744 float vote_active; // is there an active vote?
3745 float vote_prev; // previous state of vote_active to check for a change
3747 float vote_change; // "time" when vote_active changed
3749 void HUD_VoteWindow(void)
3751 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3754 active_panel = HUD_PANEL_VOTE;
3755 HUD_Panel_UpdateCvars(vote);
3758 mySize = panel_size;
3760 if(!autocvar__hud_configure)
3762 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3763 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3765 if(panel_bg_alpha_str == "") {
3766 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3768 panel_bg_alpha = stof(panel_bg_alpha_str);
3773 if(vote_active != vote_prev) {
3775 vote_prev = vote_active;
3778 if(vote_active || autocvar__hud_configure)
3779 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3781 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3783 if(autocvar__hud_configure)
3793 a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3794 HUD_Panel_DrawBg(a);
3795 a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3796 if(panel_bg_padding)
3798 pos += '1 1 0' * panel_bg_padding;
3799 mySize -= '2 2 0' * panel_bg_padding;
3802 // always force 3:1 aspect
3804 if(mySize_x/mySize_y > 3)
3806 newSize_x = 3 * mySize_y;
3807 newSize_y = mySize_y;
3809 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3813 newSize_y = 1/3 * mySize_x;
3814 newSize_x = mySize_x;
3816 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3820 s = "A vote has been called for:";
3821 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3822 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3823 if(autocvar__hud_configure)
3824 s = "^1Configure the HUD";
3825 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3827 // print the yes/no counts
3828 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3829 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3830 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3831 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3833 // draw the progress bar backgrounds
3834 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3836 // draw the highlights
3837 if(vote_highlighted == 1) {
3838 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3839 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3841 else if(vote_highlighted == 2) {
3842 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3843 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3846 // draw the progress bars
3847 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3848 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3850 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3851 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3853 drawresetcliparea();
3856 vote_highlighted = 0;
3860 // Mod icons panel (#10)
3863 float mod_active; // is there any active mod icon?
3865 // Clan Arena HUD modicons
3866 void HUD_Mod_CA(vector pos, vector mySize)
3868 mod_active = 1; // CA should never hide the mod icons panel
3869 float redalive, bluealive;
3870 redalive = getstati(STAT_REDALIVE);
3871 bluealive = getstati(STAT_BLUEALIVE);
3873 drawfont = hud_bigfont;
3874 vector redpos, bluepos;
3875 if(mySize_x > mySize_y)
3878 bluepos = pos + eY * 0.5 * mySize_y;
3879 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3881 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3882 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3887 bluepos = pos + eY * 0.5 * mySize_y;
3888 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3893 drawfont = hud_font;
3896 // CTF HUD modicon section
3897 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3898 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3899 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3901 void HUD_Mod_CTF_Reset(void)
3903 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3906 void HUD_Mod_CTF(vector pos, vector mySize)
3908 vector redflag_pos, blueflag_pos;
3910 float f; // every function should have that
3912 float redflag, blueflag; // current status
3913 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3916 stat_items = getstati(STAT_ITEMS);
3917 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3918 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3920 if(redflag || blueflag)
3925 if(autocvar__hud_configure)
3931 // when status CHANGES, set old status into prevstatus and current status into status
3932 if (redflag != redflag_prevframe)
3934 redflag_statuschange_time = time;
3935 redflag_prevstatus = redflag_prevframe;
3936 redflag_prevframe = redflag;
3939 if (blueflag != blueflag_prevframe)
3941 blueflag_statuschange_time = time;
3942 blueflag_prevstatus = blueflag_prevframe;
3943 blueflag_prevframe = blueflag;
3946 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3947 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3949 float BLINK_FACTOR = 0.15;
3950 float BLINK_BASE = 0.85;
3952 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3954 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3956 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3958 string red_icon, red_icon_prevstatus;
3959 float red_alpha, red_alpha_prevstatus;
3960 red_alpha = red_alpha_prevstatus = 1;
3962 case 1: red_icon = "flag_red_taken"; break;
3963 case 2: red_icon = "flag_red_lost"; break;
3964 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3966 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3967 red_icon = "flag_red_shielded";
3969 red_icon = string_null;
3972 switch(redflag_prevstatus) {
3973 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3974 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3975 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3978 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3979 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3980 red_icon_prevstatus = "flag_red_shielded";
3982 red_icon_prevstatus = string_null;
3986 string blue_icon, blue_icon_prevstatus;
3987 float blue_alpha, blue_alpha_prevstatus;
3988 blue_alpha = blue_alpha_prevstatus = 1;
3990 case 1: blue_icon = "flag_blue_taken"; break;
3991 case 2: blue_icon = "flag_blue_lost"; break;
3992 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3994 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3995 blue_icon = "flag_blue_shielded";
3997 blue_icon = string_null;
4000 switch(blueflag_prevstatus) {
4001 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4002 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4003 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4006 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4007 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4008 blue_icon_prevstatus = "flag_blue_shielded";
4010 blue_icon_prevstatus = string_null;
4014 if(mySize_x > mySize_y) {
4015 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4017 blueflag_pos = pos + eX * 0.5 * mySize_x;
4020 redflag_pos = pos + eX * 0.5 * mySize_x;
4022 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4024 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4026 blueflag_pos = pos + eY * 0.5 * mySize_y;
4029 redflag_pos = pos + eY * 0.5 * mySize_y;
4031 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4034 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4035 if(red_icon_prevstatus && f < 1)
4036 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4038 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4040 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4041 if(blue_icon_prevstatus && f < 1)
4042 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4044 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4047 // Keyhunt HUD modicon section
4048 float kh_runheretime;
4050 void HUD_Mod_KH_Reset(void)
4055 void HUD_Mod_KH(vector pos, vector mySize)
4057 mod_active = 1; // keyhunt should never hide the mod icons panel
4061 vector p, pa, kh_size, kh_asize;
4063 kh_keys = getstati(STAT_KH_KEYS);
4066 if(mySize_x > mySize_y)
4068 p_y = pos_y + 0.25 * mySize_y;
4069 pa = p - eY * 0.25 * mySize_y;
4071 kh_size_x = mySize_x * 0.25;
4072 kh_size_y = 0.75 * mySize_y;
4073 kh_asize_x = mySize_x * 0.25;
4074 kh_asize_y = mySize_y * 0.25;
4078 p_y = pos_y + 0.125 * mySize_y;
4079 pa = p - eY * 0.125 * mySize_y;
4081 kh_size_x = mySize_x * 0.5;
4082 kh_size_y = 0.375 * mySize_y;
4083 kh_asize_x = mySize_x * 0.5;
4084 kh_asize_y = mySize_y * 0.125;
4091 for(i = 0; i < 4; ++i)
4093 key = floor(kh_keys / pow(32, i)) & 31;
4095 if(keyteam == 30 && keycount <= 4)
4097 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4101 // this yields 8 exactly if "RUN HERE" shows
4106 kh_runheretime = time;
4107 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4112 for(i = 0; i < 4; ++i)
4114 key = floor(kh_keys / pow(32, i)) & 31;
4127 default: // owned or dropped
4132 a = a * panel_fg_alpha;
4133 aa = aa * panel_fg_alpha;
4139 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4142 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4145 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4148 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4153 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4156 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4159 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4162 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4165 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4169 if(mySize_x > mySize_y)
4171 p_x += 0.25 * mySize_x;
4172 pa_x += 0.25 * mySize_x;
4178 p_y = pos_y + 0.625 * mySize_y;
4179 pa_y = pos_y + 0.5 * mySize_y;
4185 p_x += 0.5 * mySize_x;
4186 pa_x += 0.5 * mySize_x;
4192 // Nexball HUD mod icon
4193 void HUD_Mod_NexBall(vector pos, vector mySize)
4195 float stat_items, nb_pb_starttime, dt, p;
4197 stat_items = getstati(STAT_ITEMS);
4198 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4200 if (stat_items & IT_KEY1)
4205 //Manage the progress bar if any
4206 if (nb_pb_starttime > 0)
4208 dt = mod(time - nb_pb_starttime, nb_pb_period);
4209 // one period of positive triangle
4210 p = 2 * dt / nb_pb_period;
4217 if(mySize_x > mySize_y)
4219 barsize = eX * p * mySize_x + eY * mySize_y;
4224 barsize = eX * mySize_x + eY * p * mySize_y;
4227 HUD_Panel_GetProgressBarColor(nexball);
4228 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4231 if (stat_items & IT_KEY1)
4232 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4235 // Race/CTS HUD mod icons
4236 float crecordtime_prev; // last remembered crecordtime
4237 float crecordtime_change_time; // time when crecordtime last changed
4238 float srecordtime_prev; // last remembered srecordtime
4239 float srecordtime_change_time; // time when srecordtime last changed
4241 float race_status_time;
4242 float race_status_prev;
4243 string race_status_name_prev;
4244 void HUD_Mod_Race(vector pos, vector mySize)
4246 mod_active = 1; // race should never hide the mod icons panel
4248 me = playerslots[player_localentnum - 1];
4250 float f; // yet another function has this
4251 score = me.(scores[ps_primary]);
4253 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4254 return; // no records in the actual race
4256 drawfont = hud_bigfont;
4258 // clientside personal record
4260 if(gametype == GAME_CTS)
4264 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4266 if(score && (score < t || !t)) {
4267 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4268 if(cvar("cl_autodemo_delete_keeprecords"))
4270 f = cvar("cl_autodemo_delete");
4272 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4276 if(t != crecordtime_prev) {
4277 crecordtime_prev = t;
4278 crecordtime_change_time = time;
4281 vector textPos, medalPos;
4283 if(mySize_x > mySize_y) {
4284 // text on left side
4285 squareSize = min(mySize_y, mySize_x/2);
4286 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4287 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4290 squareSize = min(mySize_x, mySize_y/2);
4291 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4292 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4295 f = time - crecordtime_change_time;
4298 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4301 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4302 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4303 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4304 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4308 t = race_server_record;
4309 if(t != srecordtime_prev) {
4310 srecordtime_prev = t;
4311 srecordtime_change_time = time;
4313 f = time - srecordtime_change_time;
4316 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4317 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4319 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4320 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4321 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4322 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4325 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4326 race_status_time = time + 5;
4327 race_status_prev = race_status;
4328 if (race_status_name_prev)
4329 strunzone(race_status_name_prev);
4330 race_status_name_prev = strzone(race_status_name);
4335 a = bound(0, race_status_time - time, 1);
4338 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4342 rank = race_CheckName(race_status_name);
4344 rankname = race_PlaceName(rank);
4347 namepos = medalPos + '0 0.8 0' * squareSize;
4349 rankpos = medalPos + '0 0.15 0' * squareSize;
4351 if(race_status == 0)
4352 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4353 else if(race_status == 1) {
4354 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4355 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4356 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4357 } else if(race_status == 2) {
4358 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4359 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4361 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4362 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4363 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4364 } else if(race_status == 3) {
4365 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4366 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4367 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4370 if (race_status_time - time <= 0) {
4371 race_status_prev = -1;
4373 if(race_status_name)
4374 strunzone(race_status_name);
4375 race_status_name = string_null;
4376 if(race_status_name_prev)
4377 strunzone(race_status_name_prev);
4378 race_status_name_prev = string_null;
4380 drawfont = hud_font;
4383 float mod_prev; // previous state of mod_active to check for a change
4385 float mod_change; // "time" when mod_active changed
4387 void HUD_ModIcons(void)
4389 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4392 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4395 active_panel = HUD_PANEL_MODICONS;
4396 HUD_Panel_UpdateCvars(modicons);
4399 mySize = panel_size;
4401 if(mod_active != mod_prev) {
4403 mod_prev = mod_active;
4406 if(mod_active || autocvar__hud_configure)
4407 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4409 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4412 HUD_Panel_DrawBg(mod_alpha);
4414 if(panel_bg_padding)
4416 pos += '1 1 0' * panel_bg_padding;
4417 mySize -= '2 2 0' * panel_bg_padding;
4420 // these MUST be ran in order to update mod_active
4421 if(gametype == GAME_KEYHUNT)
4422 HUD_Mod_KH(pos, mySize);
4423 else if(gametype == GAME_CTF || autocvar__hud_configure)
4424 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4425 else if(gametype == GAME_NEXBALL)
4426 HUD_Mod_NexBall(pos, mySize);
4427 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4428 HUD_Mod_Race(pos, mySize);
4429 else if(gametype == GAME_CA)
4430 HUD_Mod_CA(pos, mySize);
4433 // Draw pressed keys (#11)
4435 void HUD_DrawPressedKeys(void)
4437 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4440 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4443 active_panel = HUD_PANEL_PRESSEDKEYS;
4444 HUD_Panel_UpdateCvars(pressedkeys);
4447 mySize = panel_size;
4449 HUD_Panel_DrawBg(1);
4450 if(panel_bg_padding)
4452 pos += '1 1 0' * panel_bg_padding;
4453 mySize -= '2 2 0' * panel_bg_padding;
4456 // force custom aspect
4457 if(autocvar_hud_panel_pressedkeys_aspect)
4460 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4462 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4463 newSize_y = mySize_y;
4465 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4469 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4470 newSize_x = mySize_x;
4472 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4478 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4481 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4482 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4483 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4484 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4485 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4486 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4487 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4490 // Handle chat as a panel (#12)
4494 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4496 cvar_set("con_chatrect", "0");
4500 active_panel = HUD_PANEL_CHAT;
4501 HUD_Panel_UpdateCvars(chat);
4503 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4505 panel_pos_y = panel_bg_border;
4506 panel_size_y = vid_conheight - panel_bg_border * 2;
4507 if(panel_bg == "0") // force a border when maximized
4509 if(precache_pic(panel_bg) == "") {
4510 panel_bg = strcat(hud_skin_path, "/border_default");
4511 if(precache_pic(panel_bg) == "") {
4512 panel_bg = "gfx/hud/default/border_default";
4516 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4521 mySize = panel_size;
4523 HUD_Panel_DrawBg(1);
4525 if(panel_bg_padding)
4527 pos += '1 1 0' * panel_bg_padding;
4528 mySize -= '2 2 0' * panel_bg_padding;
4531 cvar_set("con_chatrect", "1");
4533 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4534 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4536 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4537 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4539 if(autocvar__hud_configure)
4542 chatsize = cvar("con_chatsize");
4543 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4545 for(i = 0; i < cvar("con_chat"); ++i)
4547 if(i == cvar("con_chat") - 1)
4550 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4551 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4556 // Engine info panel (#13)
4563 float frametimeavg1; // 1 frame ago
4564 float frametimeavg2; // 2 frames ago
4565 void HUD_EngineInfo(void)
4567 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4570 active_panel = HUD_PANEL_ENGINEINFO;
4571 HUD_Panel_UpdateCvars(engineinfo);
4574 mySize = panel_size;
4576 HUD_Panel_DrawBg(1);
4577 if(panel_bg_padding)
4579 pos += '1 1 0' * panel_bg_padding;
4580 mySize -= '2 2 0' * panel_bg_padding;
4583 float currentTime = gettime(GETTIME_REALTIME);
4584 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4586 float currentframetime = currentTime - prevfps_time;
4587 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4588 frametimeavg2 = frametimeavg1;
4589 frametimeavg1 = frametimeavg;
4592 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4593 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4595 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4596 prevfps = (1/currentframetime);
4597 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4599 prevfps_time = currentTime;
4604 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4606 prevfps = framecounter/(currentTime - prevfps_time);
4608 prevfps_time = currentTime;
4613 color = HUD_Get_Num_Color (prevfps, 100);
4614 drawfont = hud_bigfont;
4615 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4616 drawfont = hud_font;
4619 // Info messages panel (#14)
4621 #define drawInfoMessage(s)\
4622 if(autocvar_hud_panel_infomessages_flip)\
4623 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4624 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4626 void HUD_InfoMessages(void)
4628 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4631 active_panel = HUD_PANEL_INFOMESSAGES;
4632 HUD_Panel_UpdateCvars(infomessages);
4635 mySize = panel_size;
4637 HUD_Panel_DrawBg(1);
4638 if(panel_bg_padding)
4640 pos += '1 1 0' * panel_bg_padding;
4641 mySize -= '2 2 0' * panel_bg_padding;
4644 // always force 5:1 aspect
4646 if(mySize_x/mySize_y > 5)
4648 newSize_x = 5 * mySize_y;
4649 newSize_y = mySize_y;
4651 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4655 newSize_y = 1/5 * mySize_x;
4656 newSize_x = mySize_x;
4658 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4667 fontsize = '0.20 0.20 0' * mySize_y;
4670 if(spectatee_status != 0)
4676 if(!autocvar__hud_configure)
4678 if(spectatee_status && !intermission)
4680 if(spectatee_status == -1)
4683 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4686 if(spectatee_status == -1)
4687 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4689 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4692 if(spectatee_status == -1)
4693 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4695 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4698 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4701 if(gametype == GAME_ARENA)
4702 s = "^1Wait for your turn to join";
4703 else if(gametype == GAME_LMS)
4706 sk = playerslots[player_localentnum - 1];
4707 if(sk.(scores[ps_primary]) >= 666)
4708 s = "^1Match has already begun";
4709 else if(sk.(scores[ps_primary]) > 0)
4710 s = "^1You have no more lives left";
4712 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4715 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4718 //show restart countdown:
4719 if (time < getstatf(STAT_GAMESTARTTIME)) {
4721 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4722 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4723 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4724 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4728 if(warmup_stage && !intermission)
4730 s = "^2Currently in ^1warmup^2 stage!";
4735 if(mod(time, 1) >= 0.5)
4740 if(ready_waiting && !intermission && !spectatee_status)
4742 if(ready_waiting_for_me)
4745 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4747 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4752 s = strcat("^2Waiting for others to ready up to end warmup...");
4754 s = strcat("^2Waiting for others to ready up...");
4758 else if(warmup_stage && !intermission && !spectatee_status)
4760 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4764 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4766 float ts_min, ts_max;
4767 tm = teams.sort_next;
4770 for(; tm.sort_next; tm = tm.sort_next)
4772 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4774 if(!ts_min) ts_min = tm.team_size;
4775 else ts_min = min(ts_min, tm.team_size);
4776 if(!ts_max) ts_max = tm.team_size;
4777 else ts_max = max(ts_max, tm.team_size);
4779 if ((ts_max - ts_min) > 1)
4781 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4782 tm = GetTeam(myteam, false);
4784 if (tm.team != COLOR_SPECTATOR)
4785 if (tm.team_size == ts_max)
4786 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4794 s = "^7Press ^3ESC ^7to show HUD options.";
4796 s = "^3Doubleclick ^7a panel for panel-specific options.";
4798 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4800 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4811 void HUD_ShowSpeed(void)
4814 float pos, conversion_factor;
4815 string speed, zspeed, unit;
4817 switch(cvar("cl_showspeed_unit"))
4822 conversion_factor = 1.0;
4826 conversion_factor = 1.0;
4830 conversion_factor = 0.0254;
4834 conversion_factor = 0.0254 * 3.6;
4838 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4842 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4846 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4848 numsize_x = numsize_y = cvar("cl_showspeed_size");
4849 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4851 drawfont = hud_bigfont;
4852 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4854 if (cvar("cl_showspeed_z") == 1) {
4855 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4856 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4859 drawfont = hud_font;
4862 vector acc_prevspeed;
4866 void HUD_ShowAcceleration(void)
4868 float acceleration, sz, scale, alpha, f;
4869 vector pos, top, rgb;
4870 top_x = vid_conwidth/2;
4873 f = time - acc_prevtime;
4874 if(cvar("cl_showacceleration_z"))
4875 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4877 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4878 acc_prevspeed = pmove_vel;
4879 acc_prevtime = time;
4881 f = bound(0, f * 10, 1);
4882 acc_avg = acc_avg * (1 - f) + acceleration * f;
4883 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4884 if (acceleration == 0)
4887 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4889 sz = cvar("cl_showacceleration_size");
4890 scale = cvar("cl_showacceleration_scale");
4891 alpha = cvar("cl_showacceleration_alpha");
4892 if (cvar("cl_showacceleration_color_custom"))
4893 rgb = stov(cvar_string("cl_showacceleration_color"));
4895 if (acceleration < 0)
4896 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4898 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4901 if (acceleration > 0)
4902 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4904 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4907 void HUD_Reset (void)
4909 // reset gametype specific icons
4910 if(gametype == GAME_KEYHUNT)
4912 else if(gametype == GAME_CTF)
4913 HUD_Mod_CTF_Reset();
4916 #define HUD_DrawPanel(id)\
4918 case (HUD_PANEL_RADAR):\
4919 HUD_Radar(); break;\
4920 case (HUD_PANEL_WEAPONS):\
4921 HUD_Weapons(); break;\
4922 case (HUD_PANEL_AMMO):\
4924 case (HUD_PANEL_POWERUPS):\
4925 HUD_Powerups(); break;\
4926 case (HUD_PANEL_HEALTHARMOR):\
4927 HUD_HealthArmor(); break;\
4928 case (HUD_PANEL_NOTIFY):\
4929 HUD_Notify(); break;\
4930 case (HUD_PANEL_TIMER):\
4931 HUD_Timer(); break;\
4932 case (HUD_PANEL_SCORE):\
4933 HUD_Score(); break;\
4934 case (HUD_PANEL_RACETIMER):\
4935 HUD_RaceTimer(); break;\
4936 case (HUD_PANEL_VOTE):\
4937 HUD_VoteWindow(); break;\
4938 case (HUD_PANEL_MODICONS):\
4939 HUD_ModIcons(); break;\
4940 case (HUD_PANEL_PRESSEDKEYS):\
4941 HUD_DrawPressedKeys(); break;\
4942 case (HUD_PANEL_CHAT):\
4944 case (HUD_PANEL_ENGINEINFO):\
4945 HUD_EngineInfo(); break;\
4946 case (HUD_PANEL_INFOMESSAGES):\
4947 HUD_InfoMessages(); break;\
4948 } ENDS_WITH_CURLY_BRACE
4950 void HUD_Main (void)
4952 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4954 // global hud alpha fade
4955 if(menu_enabled == 1)
4958 hud_fade_alpha = (1 - autocvar__menu_alpha);
4960 if(scoreboard_fade_alpha)
4961 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4963 if(intermission == 2) // no hud during mapvote
4965 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4968 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4970 if(!autocvar__hud_configure && !hud_fade_alpha)
4975 // HUD configure visible grid
4976 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4980 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4982 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4985 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4987 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4992 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4996 if((teamplay) && autocvar_hud_dock_color_team) {
4997 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4998 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
5000 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5001 color = '1 0 0' * autocvar_hud_dock_color_team;
5003 else if(autocvar_hud_dock_color == "shirt") {
5004 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5005 color = colormapPaletteColor(floor(f / 16), 0);
5007 else if(autocvar_hud_dock_color == "pants") {
5008 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5009 color = colormapPaletteColor(mod(f, 16), 1);
5012 color = stov(autocvar_hud_dock_color);
5015 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5016 if(precache_pic(pic) == "") {
5017 pic = strcat(hud_skin_path, "/dock_medium");
5018 if(precache_pic(pic) == "") {
5019 pic = "gfx/hud/default/dock_medium";
5022 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5025 // cache the panel order into the panel_order array
5026 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5027 if(hud_panelorder_prev)
5028 strunzone(hud_panelorder_prev);
5029 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5030 tokenize_console(autocvar__hud_panelorder);
5031 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5032 panel_order[i] = stof(argv(i));
5035 // draw panels in order specified by panel_order array
5036 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5037 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5038 HUD_DrawPanel(panel_order[i]);
5041 // draw chat panel on top if it is maximized
5042 if(autocvar__con_chat_maximized)
5043 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5045 // TODO hud_'ify these
5046 if (cvar("cl_showspeed"))
5048 if (cvar("cl_showacceleration"))
5049 HUD_ShowAcceleration();
5051 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5052 localcmd("cmd selectteam auto; cmd join\n");
5054 hud_configure_prev = autocvar__hud_configure;
5056 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again