7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
247 float GetPlayerColorForce(float i)
252 return stof(getplayerkeyvalue(i, "colors")) & 15;
255 float GetPlayerColor(float i)
257 if not(playerslots[i].gotscores) // unconnected
259 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
262 return GetPlayerColorForce(i);
265 string GetPlayerName(float i)
267 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
277 // draw the background/borders
278 #define HUD_Panel_DrawBg(theAlpha)\
280 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
282 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
283 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
285 if(!length_ratio || !theAlpha)
291 if(length_ratio < -1)
294 else if(length_ratio < 0)
298 vector width, height;
300 pic = strcat(hud_skin_path, "/", pic, "_vertical");
301 if(precache_pic(pic) == "") {
302 pic = "gfx/hud/default/progressbar_vertical";
305 if (baralign == 1) // bottom align
306 theOrigin_y += (1 - length_ratio) * theSize_y;
307 else if (baralign == 2) // center align
308 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
309 else if (baralign == 3) // center align, positive values down, negative up
312 if (length_ratio > 0)
313 theOrigin_y += theSize_y;
316 theOrigin_y += (1 + length_ratio) * theSize_y;
317 length_ratio = -length_ratio;
320 theSize_y *= length_ratio;
323 width = eX * theSize_x;
324 height = eY * theSize_y;
325 if(theSize_y <= theSize_x * 2)
327 // button not high enough
328 // draw just upper and lower part then
329 square = eY * theSize_y * 0.5;
330 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
331 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
332 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
336 square = eY * theSize_x;
337 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
338 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
339 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
342 pic = strcat(hud_skin_path, "/", pic);
343 if(precache_pic(pic) == "") {
344 pic = "gfx/hud/default/progressbar";
347 if (baralign == 1) // right align
348 theOrigin_x += (1 - length_ratio) * theSize_x;
349 else if (baralign == 2) // center align
350 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
351 else if (baralign == 3) // center align, positive values on the right, negative on the left
354 if (length_ratio > 0)
355 theOrigin_x += theSize_x;
358 theOrigin_x += (1 + length_ratio) * theSize_x;
359 length_ratio = -length_ratio;
362 theSize_x *= length_ratio;
365 width = eX * theSize_x;
366 height = eY * theSize_y;
367 if(theSize_x <= theSize_y * 2)
369 // button not wide enough
370 // draw just left and right part then
371 square = eX * theSize_x * 0.5;
372 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
373 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
374 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
378 square = eX * theSize_y;
379 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
381 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
386 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
392 pic = strcat(hud_skin_path, "/num_leading");
393 if(precache_pic(pic) == "") {
394 pic = "gfx/hud/default/num_leading";
397 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
398 if(mySize_x/mySize_y > 2)
399 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
400 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
405 entity weaponorder[WEP_MAXCOUNT];
406 void weaponorder_swap(float i, float j, entity pass)
410 weaponorder[i] = weaponorder[j];
414 string weaponorder_cmp_str;
415 float weaponorder_cmp(float i, float j, entity pass)
418 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
419 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
420 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
423 float GetAmmoStat(float i)
427 case 0: return STAT_SHELLS;
428 case 1: return STAT_NAILS;
429 case 2: return STAT_ROCKETS;
430 case 3: return STAT_CELLS;
431 case 4: return STAT_FUEL;
436 float GetAmmoTypeForWep(float i)
440 case WEP_SHOTGUN: return 0;
441 case WEP_UZI: return 1;
442 case WEP_GRENADE_LAUNCHER: return 2;
443 case WEP_MINE_LAYER: return 2;
444 case WEP_ELECTRO: return 3;
445 case WEP_CRYLINK: return 3;
446 case WEP_HLAC: return 3;
447 case WEP_MINSTANEX: return 3;
448 case WEP_NEX: return 3;
449 case WEP_RIFLE: return 1;
450 case WEP_HAGAR: return 2;
451 case WEP_ROCKET_LAUNCHER: return 2;
452 case WEP_SEEKER: return 2;
453 case WEP_FIREBALL: return 4;
454 case WEP_HOOK: return 3;
459 void HUD_Weapons(void)
462 WEPSET_DECLARE_A(weapons_stat);
463 WEPSET_COPY_AS(weapons_stat);
465 float screen_ar, center_x = 0, center_y;
466 float weapon_count, weapon_id;
467 float row, column, rows, columns;
468 float aspect = autocvar_hud_panel_weapons_aspect;
470 float panel_weapon_accuracy;
472 float timeout = autocvar_hud_panel_weapons_timeout;
473 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
474 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
476 float ammo_type, ammo_full;
477 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
478 vector ammo_color = '1 0 1';
479 float ammo_alpha = 1;
481 float when = autocvar_hud_panel_weapons_complainbubble_time;
482 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
484 vector weapon_pos, weapon_size;
485 local noref vector old_panel_size; // fteqcc sucks
488 // check to see if we want to continue
489 if(hud != HUD_NORMAL) { return; }
491 if(!autocvar__hud_configure)
493 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
495 if(timeout && time >= weapontime + timeout + timeout_effect_length)
496 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
498 weaponprevtime = time;
503 hud_configure_active_panel = HUD_PANEL_WEAPONS;
505 // update generic hud functions
506 HUD_Panel_UpdateCvars(weapons);
507 HUD_Panel_ApplyFadeAlpha();
509 draw_beginBoldFont();
511 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
515 if(weaponorder_bypriority)
516 strunzone(weaponorder_bypriority);
517 if(weaponorder_byimpulse)
518 strunzone(weaponorder_byimpulse);
520 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
525 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
527 self = get_weaponinfo(i);
528 if(self.impulse >= 0)
530 weaponorder[weapon_cnt] = self;
534 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535 weaponorder[i] = world;
536 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
538 weaponorder_cmp_str = string_null;
541 // determine which weapons are going to be shown
542 if (autocvar_hud_panel_weapons_onlyowned)
544 if(autocvar__hud_configure)
546 if (WEPSET_EMPTY_A(weapons_stat))
547 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548 WEPSET_OR_AW(weapons_stat, i);
550 if(menu_enabled != 2)
551 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
554 // do we own this weapon?
556 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
557 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
560 // add it anyway if weaponcomplain is shown
561 if((!autocvar__hud_configure)
562 && (autocvar_hud_panel_weapons_complainbubble
563 && time - complain_weapon_time < when + fadetime))
566 // might as well commit suicide now, no reason to live ;)
567 if (weapon_count == 0) { return; }
569 // reduce size of the panel
570 if (panel_size_y > panel_size_x)
572 old_panel_size_y = panel_size_y;
573 panel_size_y *= weapon_count / WEP_COUNT;
574 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
578 old_panel_size_x = panel_size_x;
579 panel_size_x *= weapon_count / WEP_COUNT;
580 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584 weapon_count = WEP_COUNT;
586 // animation for fading in/out the panel respectively when not in use
587 if(!autocvar__hud_configure)
589 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
591 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
593 // fade the panel alpha
594 if(autocvar_hud_panel_weapons_timeout_effect == 1)
596 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
597 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
599 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
601 panel_bg_alpha *= (1 - f);
602 panel_fg_alpha *= (1 - f);
605 // move the panel off the screen
606 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
608 f *= f; // for a cooler movement
609 center_x = panel_pos_x + panel_size_x/2;
610 center_y = panel_pos_y + panel_size_y/2;
611 screen_ar = vid_conwidth/vid_conheight;
612 if (center_x/center_y < screen_ar) //bottom left
614 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
615 panel_pos_y += f * (vid_conheight - panel_pos_y);
617 panel_pos_x -= f * (panel_pos_x + panel_size_x);
621 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
622 panel_pos_x += f * (vid_conwidth - panel_pos_x);
624 panel_pos_y -= f * (panel_pos_y + panel_size_y);
627 center_x = -1; // mark the panel as off screen
629 weaponprevtime = time - (1 - f) * timein_effect_length;
631 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
633 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
635 // fade the panel alpha
636 if(autocvar_hud_panel_weapons_timeout_effect == 1)
638 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
639 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
641 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
643 panel_bg_alpha *= (f);
644 panel_fg_alpha *= (f);
647 // move the panel back on screen
648 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
650 f *= f; // for a cooler movement
652 center_x = panel_pos_x + panel_size_x/2;
653 center_y = panel_pos_y + panel_size_y/2;
654 screen_ar = vid_conwidth/vid_conheight;
655 if (center_x/center_y < screen_ar) //bottom left
657 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
658 panel_pos_y += f * (vid_conheight - panel_pos_y);
660 panel_pos_x -= f * (panel_pos_x + panel_size_x);
664 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
665 panel_pos_x += f * (vid_conwidth - panel_pos_x);
667 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673 // draw the background, then change the virtual size of it to better fit other items inside
681 panel_pos += '1 1 0' * panel_bg_padding;
682 panel_size -= '2 2 0' * panel_bg_padding;
685 // after the sizing and animations are done, update the other values
686 rows = panel_size_y/panel_size_x;
687 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
688 columns = ceil(weapon_count/rows);
689 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
691 // calculate position/size for visual bar displaying ammount of ammo status
692 if (autocvar_hud_panel_weapons_ammo)
694 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
695 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
697 if(weapon_size_x/weapon_size_y > aspect)
699 barsize_x = aspect * weapon_size_y;
700 barsize_y = weapon_size_y;
701 baroffset_x = (weapon_size_x - barsize_x) / 2;
705 barsize_y = 1/aspect * weapon_size_x;
706 barsize_x = weapon_size_x;
707 baroffset_y = (weapon_size_y - barsize_y) / 2;
710 if(autocvar_hud_panel_weapons_accuracy)
711 Accuracy_LoadColors();
714 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
716 // retrieve information about the current weapon to be drawn
717 self = weaponorder[i];
718 weapon_id = self.impulse;
720 // skip if this weapon doesn't exist
721 if (!self || self.impulse < 0) { continue; }
723 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
724 if (autocvar_hud_panel_weapons_onlyowned
725 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
726 || (self.weapon == complain_weapon
727 && time - complain_weapon_time < when + fadetime
728 && autocvar_hud_panel_weapons_complainbubble)))
731 // figure out the drawing position of weapon
732 weapon_pos = (panel_pos
733 + eX * column * weapon_size_x
734 + eY * row * weapon_size_y);
736 // draw background behind currently selected weapon
737 if(self.weapon == switchweapon)
738 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740 // draw the weapon accuracy
741 if(autocvar_hud_panel_weapons_accuracy)
743 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
744 if(panel_weapon_accuracy >= 0)
746 color = Accuracy_GetColor(panel_weapon_accuracy);
747 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
751 // drawing all the weapon items
752 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
754 // draw the weapon image
755 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757 // draw weapon label string
758 switch(autocvar_hud_panel_weapons_label)
760 case 1: // weapon number
761 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768 case 3: // weapon name
769 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
776 // draw ammo status bar
777 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
780 ammo_type = GetAmmoTypeForWep(self.weapon);
782 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
787 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
788 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
789 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
790 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
791 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
792 default: ammo_full = 60;
796 weapon_pos_x + baroffset_x,
797 weapon_pos_y + baroffset_y,
798 barsize_x * bound(0, a/ammo_full, 1),
800 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
805 else // draw a "ghost weapon icon" if you don't have the weapon
807 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
810 // draw the complain message
811 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
814 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
816 a = ((complain_weapon_time + when > time) ? 1 : 0);
820 if(complain_weapon_type == 0) {
821 s = _("Out of ammo");
822 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
824 else if(complain_weapon_type == 1) {
826 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
829 s = _("Unavailable");
830 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
832 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
837 // continue with new position for the next weapon
852 float GetAmmoItemCode(float i)
856 case 0: return IT_SHELLS;
857 case 1: return IT_NAILS;
858 case 2: return IT_ROCKETS;
859 case 3: return IT_CELLS;
860 case 4: return IT_FUEL;
865 string GetAmmoPicture(float i)
869 case 0: return "ammo_shells";
870 case 1: return "ammo_bullets";
871 case 2: return "ammo_rockets";
872 case 3: return "ammo_cells";
873 case 4: return "ammo_fuel";
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
881 if(autocvar__hud_configure)
883 currently_selected = (itemcode == 2); //rockets always selected
884 a = 31 + mod(itemcode*93, 128);
887 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
891 color = '0 0.5 0.75';
898 if(currently_selected)
903 vector picpos, numpos;
904 if(autocvar_hud_panel_ammo_iconalign)
907 picpos = myPos + eX * 2 * mySize_y;
911 numpos = myPos + eX * mySize_y;
915 if (currently_selected)
916 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
918 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
921 if(autocvar_hud_panel_ammo_text)
923 if(a > 0 || infinite_ammo)
924 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925 else // "ghost" ammo count
926 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
928 if(a > 0 || infinite_ammo)
929 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 else // "ghost" ammo icon
931 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936 if(hud != HUD_NORMAL) return;
937 if(!autocvar__hud_configure)
939 if(!autocvar_hud_panel_ammo) return;
940 if(spectatee_status == -1) return;
943 hud_configure_active_panel = HUD_PANEL_AMMO;
945 HUD_Panel_UpdateCvars(ammo);
946 HUD_Panel_ApplyFadeAlpha();
948 draw_beginBoldFont();
957 pos += '1 1 0' * panel_bg_padding;
958 mySize -= '2 2 0' * panel_bg_padding;
961 float rows = 0, columns, row, column;
963 if (autocvar_hud_panel_ammo_onlycurrent)
967 rows = mySize_y/mySize_x;
968 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969 // ^^^ ammo item aspect goes here
971 columns = ceil(AMMO_COUNT/rows);
973 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
976 local vector offset = '0 0 0'; // fteqcc sucks
978 if(ammo_size_x/ammo_size_y > 3)
980 newSize = 3 * ammo_size_y;
981 offset_x = ammo_size_x - newSize;
983 ammo_size_x = newSize;
987 newSize = 1/3 * ammo_size_x;
988 offset_y = ammo_size_y - newSize;
990 ammo_size_y = newSize;
993 float i, stat_items, currently_selected, infinite_ammo;
994 infinite_ammo = FALSE;
995 if (autocvar_hud_panel_ammo_onlycurrent)
997 if(autocvar__hud_configure)
999 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1003 stat_items = getstati(STAT_ITEMS, 0, 24);
1004 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005 infinite_ammo = TRUE;
1006 for (i = 0; i < AMMO_COUNT; ++i) {
1007 currently_selected = stat_items & GetAmmoItemCode(i);
1008 if (currently_selected)
1010 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1018 stat_items = getstati(STAT_ITEMS, 0, 24);
1019 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020 infinite_ammo = TRUE;
1022 for (i = 0; i < AMMO_COUNT; ++i) {
1023 currently_selected = stat_items & GetAmmoItemCode(i);
1024 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1029 column = column + 1;
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1039 vector newPos = '0 0 0', newSize = '0 0 0';
1040 vector picpos, numpos;
1044 if(mySize_y/mySize_x > 2)
1046 newSize_y = 2 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1054 newSize_x = 1/2 * mySize_y;
1055 newSize_y = mySize_y;
1057 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1061 if(icon_right_align)
1064 picpos = newPos + eY * newSize_x;
1069 numpos = newPos + eY * newSize_x;
1073 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074 // make number smaller than icon, it looks better
1075 // reduce only y to draw numbers with different number of digits with the same y size
1076 numpos_y += newSize_y * ((1 - 0.7) / 2);
1078 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1082 if(mySize_x/mySize_y > 3)
1084 newSize_x = 3 * mySize_y;
1085 newSize_y = mySize_y;
1087 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1092 newSize_y = 1/3 * mySize_x;
1093 newSize_x = mySize_x;
1095 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1099 if(icon_right_align) // right align
1102 picpos = newPos + eX * 2 * newSize_y;
1106 numpos = newPos + eX * newSize_y;
1110 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1118 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1123 void HUD_Powerups(void)
1125 float strength_time, shield_time, superweapons_time;
1126 if(!autocvar__hud_configure)
1128 if(!autocvar_hud_panel_powerups) return;
1129 if(spectatee_status == -1) return;
1130 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131 if (getstati(STAT_HEALTH) <= 0) return;
1133 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1137 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138 superweapons_time = 99; // force max
1140 // prevent stuff to show up on mismatch that will be fixed next frame
1141 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142 superweapons_time = 0;
1146 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1150 superweapons_time = 13;
1153 HUD_Panel_UpdateCvars(powerups);
1154 HUD_Panel_ApplyFadeAlpha();
1156 draw_beginBoldFont();
1160 mySize = panel_size;
1162 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163 if(panel_bg_padding)
1165 pos += '1 1 0' * panel_bg_padding;
1166 mySize -= '2 2 0' * panel_bg_padding;
1169 float panel_ar = mySize_x/mySize_y;
1170 float is_vertical = (panel_ar < 1);
1171 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1173 float superweapons_is = -1;
1175 if(superweapons_time)
1180 superweapons_is = 0;
1182 superweapons_is = 2;
1187 superweapons_is = 1;
1189 superweapons_is = 2;
1193 // FIXME handle superweapons here
1194 if(superweapons_is == 0)
1196 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1198 mySize_x *= (1.0 / 3.0);
1199 superweapons_offset_x = mySize_x;
1200 if (autocvar_hud_panel_powerups_flip)
1201 shield_offset_x = 2*mySize_x;
1203 strength_offset_x = 2*mySize_x;
1207 mySize_y *= (1.0 / 3.0);
1208 superweapons_offset_y = mySize_y;
1209 if (autocvar_hud_panel_powerups_flip)
1210 shield_offset_y = 2*mySize_y;
1212 strength_offset_y = 2*mySize_y;
1217 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1220 if (autocvar_hud_panel_powerups_flip)
1221 shield_offset_x = mySize_x;
1223 strength_offset_x = mySize_x;
1228 if (autocvar_hud_panel_powerups_flip)
1229 shield_offset_y = mySize_y;
1231 strength_offset_y = mySize_y;
1235 float shield_baralign, strength_baralign, superweapons_baralign;
1236 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1238 if (autocvar_hud_panel_powerups_flip)
1240 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 if(superweapons_is == 0)
1255 superweapons_iconalign = strength_iconalign;
1256 superweapons_baralign = 2;
1258 else if(superweapons_is == 1)
1260 superweapons_offset = strength_offset;
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = strength_baralign;
1264 else // if(superweapons_is == 2)
1266 superweapons_offset = shield_offset;
1267 superweapons_iconalign = shield_iconalign;
1268 superweapons_baralign = shield_baralign;
1273 const float maxshield = 30;
1274 float shield = ceil(shield_time);
1275 if(autocvar_hud_panel_powerups_progressbar)
1277 HUD_Panel_GetProgressBarColor(shield);
1278 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280 if(autocvar_hud_panel_powerups_text)
1283 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1285 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291 const float maxstrength = 30;
1292 float strength = ceil(strength_time);
1293 if(autocvar_hud_panel_powerups_progressbar)
1295 HUD_Panel_GetProgressBarColor(strength);
1296 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1313 HUD_Panel_GetProgressBarColor(superweapons);
1314 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1316 if(autocvar_hud_panel_powerups_text)
1318 if(superweapons > 1)
1319 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320 if(superweapons <= 5)
1321 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1328 // Health/armor (#3)
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1343 void HUD_HealthArmor(void)
1345 float armor, health, fuel;
1346 if(!autocvar__hud_configure)
1348 if(!autocvar_hud_panel_healtharmor) return;
1349 if(hud != HUD_NORMAL) return;
1350 if(spectatee_status == -1) return;
1352 health = getstati(STAT_HEALTH);
1358 armor = getstati(STAT_ARMOR);
1360 // code to check for spectatee_status changes is in Ent_ClientData()
1361 // prev_p_health and prev_health can be set to -1 there
1363 if (prev_p_health == -1)
1366 health_beforedamage = 0;
1367 armor_beforedamage = 0;
1368 health_damagetime = 0;
1369 armor_damagetime = 0;
1370 prev_health = health;
1372 old_p_health = health;
1373 old_p_armor = armor;
1374 prev_p_health = health;
1375 prev_p_armor = armor;
1377 else if (prev_health == -1)
1379 //start the load effect
1380 health_damagetime = 0;
1381 armor_damagetime = 0;
1385 fuel = getstati(STAT_FUEL);
1389 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1396 HUD_Panel_UpdateCvars(healtharmor);
1397 HUD_Panel_ApplyFadeAlpha();
1400 mySize = panel_size;
1402 HUD_Panel_DrawBg(1);
1403 if(panel_bg_padding)
1405 pos += '1 1 0' * panel_bg_padding;
1406 mySize -= '2 2 0' * panel_bg_padding;
1409 float baralign = autocvar_hud_panel_healtharmor_baralign;
1410 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1412 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1417 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1422 float maxtotal = maxhealth + maxarmor;
1424 if(v_z) // NOT fully armored
1426 biggercount = "health";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(health);
1430 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1438 biggercount = "armor";
1439 if(autocvar_hud_panel_healtharmor_progressbar)
1441 HUD_Panel_GetProgressBarColor(armor);
1442 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445 if(autocvar_hud_panel_healtharmor_text)
1446 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1448 if(autocvar_hud_panel_healtharmor_text)
1449 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1453 HUD_Panel_GetProgressBarColor(fuel);
1454 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1459 float panel_ar = mySize_x/mySize_y;
1460 float is_vertical = (panel_ar < 1);
1461 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1465 if (autocvar_hud_panel_healtharmor_flip)
1466 health_offset_x = mySize_x;
1468 armor_offset_x = mySize_x;
1473 if (autocvar_hud_panel_healtharmor_flip)
1474 health_offset_y = mySize_y;
1476 armor_offset_y = mySize_y;
1479 float health_baralign, armor_baralign, fuel_baralign;
1480 float health_iconalign, armor_iconalign;
1481 if (autocvar_hud_panel_healtharmor_flip)
1483 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485 fuel_baralign = health_baralign;
1486 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493 fuel_baralign = armor_baralign;
1494 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500 if(autocvar_hud_panel_healtharmor_progressbar)
1502 HUD_Panel_GetProgressBarColor(health);
1503 float p_health, pain_health_alpha;
1505 pain_health_alpha = 1;
1506 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1510 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1512 if (time - old_p_healthtime < 1)
1513 old_p_health = prev_p_health;
1515 old_p_health = prev_health;
1516 old_p_healthtime = time;
1518 if (time - old_p_healthtime < 1)
1520 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521 prev_p_health = p_health;
1524 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1526 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1528 if (time - health_damagetime >= 1)
1529 health_beforedamage = prev_health;
1530 health_damagetime = time;
1532 if (time - health_damagetime < 1)
1534 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1538 prev_health = health;
1540 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1542 float BLINK_FACTOR = 0.15;
1543 float BLINK_BASE = 0.85;
1544 float BLINK_FREQ = 9;
1545 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1548 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1550 if(autocvar_hud_panel_healtharmor_text)
1551 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1556 if(autocvar_hud_panel_healtharmor_progressbar)
1558 HUD_Panel_GetProgressBarColor(armor);
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1563 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1565 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1567 if (time - old_p_armortime < 1)
1568 old_p_armor = prev_p_armor;
1570 old_p_armor = prev_armor;
1571 old_p_armortime = time;
1573 if (time - old_p_armortime < 1)
1575 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576 prev_p_armor = p_armor;
1579 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1581 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1583 if (time - armor_damagetime >= 1)
1584 armor_beforedamage = prev_armor;
1585 armor_damagetime = time;
1587 if (time - armor_damagetime < 1)
1589 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1595 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1597 if(autocvar_hud_panel_healtharmor_text)
1598 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1604 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1608 mySize_x *= 2; //restore full panel size
1609 else if (panel_ar < 1/4)
1610 mySize_y *= 2; //restore full panel size
1611 HUD_Panel_GetProgressBarColor(fuel);
1612 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1617 // Notification area (#4)
1620 string Weapon_SuicideMessage(float deathtype)
1622 w_deathtype = deathtype;
1623 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624 return w_deathtypestring;
1627 string Weapon_KillMessage(float deathtype)
1629 w_deathtype = deathtype;
1630 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631 return w_deathtypestring;
1635 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1639 float alsoprint, gentle;
1640 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1641 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1643 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1646 if(msg == MSG_SUICIDE) {
1647 w = DEATH_WEAPONOF(type);
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1651 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1652 } else if (type == DEATH_KILL) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1655 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1656 } else if (type == DEATH_ROT) {
1657 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1659 print (sprintf(_("^1%s^1 died\n"), s1));
1660 } else if (type == DEATH_NOAMMO) {
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1663 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1664 } else if (type == DEATH_CAMP) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1667 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1668 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1669 HUD_KillNotify_Push(s1, "", 0, type);
1671 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1672 } else if (type == DEATH_CHEAT) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1676 } else if (type == DEATH_FIRE) {
1677 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1680 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1681 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1683 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1686 if (stof(s2) > 2) // killcount > 2
1687 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1688 } else if(msg == MSG_KILL) {
1689 w = DEATH_WEAPONOF(type);
1691 HUD_KillNotify_Push(s1, s2, 1, type);
1693 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1695 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1696 HUD_KillNotify_Push(s1, s2, 1, type);
1700 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1702 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1705 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1707 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1709 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1711 else if (stof(s2) > 2) {
1713 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1715 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1718 else if(type == KILL_FIRST_BLOOD)
1719 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1720 else if (type == DEATH_TELEFRAG) {
1721 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1723 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1725 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1727 else if (type == DEATH_DROWN) {
1728 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1730 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1732 else if (type == DEATH_SLIME) {
1733 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1735 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1737 else if (type == DEATH_LAVA) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1740 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1742 else if (type == DEATH_FALL) {
1743 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1745 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1747 else if (type == DEATH_SHOOTING_STAR) {
1748 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1750 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1752 else if (type == DEATH_SWAMP) {
1753 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1757 else if (type == DEATH_HURTTRIGGER)
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1761 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1762 } else if(type == DEATH_VHCRUSH) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1766 } else if(type == DEATH_SBMINIGUN) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1770 } else if(type == DEATH_SBROCKET) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1774 } else if(type == DEATH_SBBLOWUP) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1778 } else if(type == DEATH_WAKIGUN) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1782 } else if(type == DEATH_BUMB_GUN) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1786 } else if(type == DEATH_WAKIROCKET) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1790 } else if(type == DEATH_WAKIBLOWUP) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794 } else if(type == DEATH_RAPTOR_CANNON) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1798 } else if(type == DEATH_RAPTOR_BOMB) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1802 } else if(type == DEATH_RAPTOR_DEATH) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806 } else if(type == DEATH_TURRET) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1810 } else if(type == DEATH_TOUCHEXPLODE) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1814 } else if(type == DEATH_CHEAT) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1818 } else if (type == DEATH_FIRE) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1822 } else if (type == DEATH_CUSTOM) {
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1825 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1826 } else if (type == DEATH_HURTTRIGGER) {
1827 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1829 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1831 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1835 } else if(msg == MSG_SPREE) {
1836 if(type == KILL_END_SPREE) {
1838 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1840 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1841 } else if(type == KILL_SPREE) {
1843 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1845 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1846 } else if(type == KILL_SPREE_3) {
1848 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1850 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1851 } else if(type == KILL_SPREE_5) {
1853 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1855 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1856 } else if(type == KILL_SPREE_10) {
1858 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1860 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1861 } else if(type == KILL_SPREE_15) {
1863 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1865 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1866 } else if(type == KILL_SPREE_20) {
1868 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1870 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1871 } else if(type == KILL_SPREE_25) {
1873 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1875 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1876 } else if(type == KILL_SPREE_30) {
1878 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1880 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1882 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1883 if (type == DEATH_DROWN) {
1884 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1888 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1890 print (sprintf(_("^1%s^1 drowned\n"), s1));
1892 } else if (type == DEATH_SLIME) {
1893 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1895 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1896 } else if (type == DEATH_LAVA) {
1897 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1901 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1903 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1905 } else if (type == DEATH_FALL) {
1906 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1910 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1912 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1914 } else if (type == DEATH_SHOOTING_STAR) {
1915 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1917 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1918 } else if (type == DEATH_SWAMP) {
1919 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1923 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1925 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1927 } else if(DEATH_ISTURRET(type)) {
1928 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1932 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1937 case DEATH_TURRET_EWHEEL:
1938 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1940 case DEATH_TURRET_FLAC:
1941 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1943 case DEATH_TURRET_MACHINEGUN:
1944 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1946 case DEATH_TURRET_WALKER_GUN:
1947 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1949 case DEATH_TURRET_WALKER_MEELE:
1950 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1952 case DEATH_TURRET_WALKER_ROCKET:
1953 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1955 case DEATH_TURRET_HELLION:
1956 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1958 case DEATH_TURRET_HK:
1959 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1961 case DEATH_TURRET_MLRS:
1962 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1964 case DEATH_TURRET_PLASMA:
1965 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1967 case DEATH_TURRET_PHASER:
1968 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1970 case DEATH_TURRET_TESLA:
1971 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1976 } else if (type == DEATH_CUSTOM) {
1977 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1979 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980 } else if (type == DEATH_HURTTRIGGER) {
1981 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1983 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1984 } else if(type == DEATH_TOUCHEXPLODE) {
1985 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1987 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1988 } else if(type == DEATH_CHEAT) {
1989 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1992 } else if(type == DEATH_FIRE) {
1993 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1997 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1999 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2002 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2006 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2008 print (sprintf(_("^1%s^1 died\n"), s1));
2011 } else if(msg == MSG_KILL_ACTION_SPREE) {
2013 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2015 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2016 } else if(msg == MSG_INFO) {
2017 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2018 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2019 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2020 } else if(type == INFO_LOSTFLAG) {
2021 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2022 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2023 } else if(type == INFO_PICKUPFLAG) {
2024 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2025 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2026 } else if(type == INFO_RETURNFLAG) {
2027 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2028 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2029 } else if(type == INFO_CAPTUREFLAG) {
2030 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2031 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2033 } else if(msg == MSG_RACE) {
2034 if(type == RACE_SERVER_RECORD) {
2035 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2037 else if(type == RACE_NEW_RANK) {
2038 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2040 else if(type == RACE_NEW_TIME) {
2041 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2043 else if(type == RACE_FAIL) {
2044 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2046 } else if(msg == MSG_KA) {
2047 if(type == KA_PICKUPBALL) {
2048 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2050 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2052 else if(type == KA_DROPBALL) {
2053 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2055 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2060 void HUD_Notify_Push(string icon, string attacker, string victim)
2065 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
2066 killnotify_times[kn_index] = time;
2069 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
2070 killnotify_icon[kn_index] = strzone(icon);
2073 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
2074 killnotify_attackers[kn_index] = strzone(attacker);
2077 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
2078 killnotify_victims[kn_index] = strzone(victim);
2082 void HUD_Notify(void)
2084 if(!autocvar__hud_configure)
2086 if(!autocvar_hud_panel_notify) return;
2089 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2091 HUD_Panel_UpdateCvars(notify);
2092 HUD_Panel_ApplyFadeAlpha();
2095 mySize = panel_size;
2097 HUD_Panel_DrawBg(1);
2098 if(panel_bg_padding)
2100 pos += '1 1 0' * panel_bg_padding;
2101 mySize -= '2 2 0' * panel_bg_padding;
2104 float entries, height;
2105 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2106 height = mySize_y/entries;
2109 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2110 fontsize = '0.5 0.5 0' * fontheight;
2114 when = autocvar_hud_panel_notify_time;
2116 fadetime = autocvar_hud_panel_notify_fadetime;
2118 vector pos_attacker, pos_victim, pos_icon;
2119 float width_attacker;
2120 string attacker, victim, icon;
2122 float i, j, step, limit;
2123 if(autocvar_hud_panel_notify_flip) //order items from the top down
2129 else //order items from the bottom up
2136 for(j = kn_index; i != limit; i += step, ++j)
2138 if(autocvar__hud_configure)
2142 else // inverse order
2143 a = entries - 1 - i;
2144 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2145 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2146 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2147 a = bound(0, (when - a) / 4, 1);
2148 goto hud_config_notifyprint;
2152 if (j == KN_MAX_ENTRIES)
2155 if(killnotify_times[j] + when > time)
2159 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2170 attacker = killnotify_attackers[j];
2171 victim = killnotify_victims[j];
2172 icon = killnotify_icon[j];
2175 //type = killnotify_deathtype[j];
2176 //w = DEATH_WEAPONOF(type);
2180 if((attacker != "") && (victim == ""))
2183 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2184 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2185 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2187 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2188 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2190 else if((attacker != "") && (victim != ""))
2192 // X [did action to] Y
2193 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2194 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2195 :hud_config_notifyprint
2196 width_attacker = stringwidth(attacker, TRUE, fontsize);
2197 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2198 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2199 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2201 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2202 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2203 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2212 string seconds_tostring(float sec)
2215 minutes = floor(sec / 60);
2217 sec -= minutes * 60;
2218 return sprintf("%d:%02d", minutes, sec);
2221 void HUD_Timer(void)
2223 if(!autocvar__hud_configure)
2225 if(!autocvar_hud_panel_timer) return;
2228 hud_configure_active_panel = HUD_PANEL_TIMER;
2230 HUD_Panel_UpdateCvars(timer);
2231 HUD_Panel_ApplyFadeAlpha();
2233 draw_beginBoldFont();
2237 mySize = panel_size;
2239 HUD_Panel_DrawBg(1);
2240 if(panel_bg_padding)
2242 pos += '1 1 0' * panel_bg_padding;
2243 mySize -= '2 2 0' * panel_bg_padding;
2247 float timelimit, elapsedTime, timeleft, minutesLeft;
2249 timelimit = getstatf(STAT_TIMELIMIT);
2251 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2252 timeleft = ceil(timeleft);
2254 minutesLeft = floor(timeleft / 60);
2257 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2258 timer_color = '1 1 1'; //white
2259 else if(minutesLeft >= 1)
2260 timer_color = '1 1 0'; //yellow
2262 timer_color = '1 0 0'; //red
2264 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2265 if (time < getstatf(STAT_GAMESTARTTIME)) {
2266 //while restart is still active, show 00:00
2267 timer = seconds_tostring(0);
2269 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2270 timer = seconds_tostring(elapsedTime);
2273 timer = seconds_tostring(timeleft);
2276 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283 void HUD_Radar(void)
2285 if (!autocvar__hud_configure)
2287 if (hud_panel_radar_maximized)
2289 if (!hud_draw_maximized) return;
2293 if (autocvar_hud_panel_radar == 0) return;
2294 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2298 hud_configure_active_panel = HUD_PANEL_RADAR;
2300 HUD_Panel_UpdateCvars(radar);
2301 HUD_Panel_ApplyFadeAlpha();
2303 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2305 panel_size = autocvar_hud_panel_radar_maximized_size;
2306 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2307 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2308 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2309 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2311 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2312 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2317 mySize = panel_size;
2319 HUD_Panel_DrawBg(1);
2320 if(panel_bg_padding)
2322 pos += '1 1 0' * panel_bg_padding;
2323 mySize -= '2 2 0' * panel_bg_padding;
2328 float scale2d, normalsize, bigsize;
2331 teamradar_origin2d = pos + 0.5 * mySize;
2332 teamradar_size2d = mySize;
2334 if(minimapname == "")
2337 teamradar_loadcvars();
2339 switch(hud_panel_radar_zoommode)
2343 f = current_zoomfraction;
2346 f = 1 - current_zoomfraction;
2356 switch(hud_panel_radar_rotation)
2359 teamradar_angle = view_angles_y - 90;
2362 teamradar_angle = 90 * hud_panel_radar_rotation;
2366 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2367 teamradar_size2d = mySize;
2369 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2371 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2372 if(hud_panel_radar_rotation == 0)
2374 // max-min distance must fit the radar in any rotation
2375 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2379 vector c0, c1, c2, c3, span;
2380 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2381 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2382 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2383 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2385 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2386 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2388 // max-min distance must fit the radar in x=x, y=y
2390 teamradar_size2d_x * scale2d / (1.05 * span_x),
2391 teamradar_size2d_y * scale2d / (1.05 * span_y)
2395 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2396 if(bigsize > normalsize)
2397 normalsize = bigsize;
2401 + (1 - f) * normalsize;
2402 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2404 + (1 - f) * view_origin);
2413 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2415 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2416 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2417 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2418 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2419 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2421 color2 = GetPlayerColor(tm.sv_entnum);
2422 //if(color == FL_SPECTATOR || color == color2)
2423 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2425 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2427 drawresetcliparea();
2432 void HUD_UpdatePlayerTeams();
2433 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2436 entity tm = world, pl;
2437 #define SCOREPANEL_MAX_ENTRIES 6
2438 #define SCOREPANEL_ASPECTRATIO 2
2439 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2440 vector fontsize = '1 1 0' * (mySize_y/entries);
2442 vector rgb, score_color;
2444 score_color = '1 1 1';
2446 float name_size = mySize_x*0.75;
2447 float spacing_size = mySize_x*0.04;
2448 const float highlight_alpha = 0.2;
2449 float i = 0, me_printed = 0, first_pl = 0;
2451 if (autocvar__hud_configure)
2453 float players_per_team = 0;
2456 // show team scores in the first line
2457 float score_size = mySize_x / team_count;
2458 players_per_team = max(2, ceil((entries - 1) / team_count));
2459 for(i=0; i<team_count; ++i) {
2460 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2461 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2465 pos_y += fontsize_y;
2467 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2468 for (i=first_pl; i<entries; ++i)
2470 //simulate my score is lower than all displayed players,
2471 //so that I don't appear at all showing pure rankings.
2472 //This is to better show the difference between the 2 ranking views
2473 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2476 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2477 s = GetPlayerName(player_localnum);
2482 s = sprintf(_("Player %d"), i + 1 - first_pl);
2487 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2488 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2489 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2490 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2491 pos_y += fontsize_y;
2496 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2497 HUD_UpdatePlayerTeams();
2500 // show team scores in the first line
2501 float score_size = mySize_x / team_count;
2502 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2503 if(tm.team == FL_SPECTATOR)
2505 if (tm.team == myteam)
2506 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2507 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2511 pos_y += fontsize_y;
2512 tm = teams.sort_next;
2517 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2519 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2522 if (i == entries-1 && !me_printed && pl != me)
2523 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2525 for (pl = me.sort_next; pl; pl = pl.sort_next)
2526 if (pl.team != FL_SPECTATOR)
2530 rgb = '1 1 0'; //not last but not among the leading players: yellow
2532 rgb = '1 0 0'; //last: red
2539 rgb = '0 1 0'; //first: green
2541 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2544 score_color = Team_ColorRGB(pl.team) * 0.8;
2545 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2546 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2547 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2548 pos_y += fontsize_y;
2551 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2554 void HUD_Score(void)
2556 if(!autocvar__hud_configure)
2558 if(!autocvar_hud_panel_score) return;
2559 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2562 hud_configure_active_panel = HUD_PANEL_SCORE;
2564 HUD_Panel_UpdateCvars(score);
2565 HUD_Panel_ApplyFadeAlpha();
2568 mySize = panel_size;
2570 HUD_Panel_DrawBg(1);
2571 if(panel_bg_padding)
2573 pos += '1 1 0' * panel_bg_padding;
2574 mySize -= '2 2 0' * panel_bg_padding;
2577 float score, distribution = 0;
2579 vector distribution_color;
2582 #ifdef COMPAT_XON050_ENGINE
2583 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2585 me = playerslots[player_localentnum - 1];
2588 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2589 string timer, distrtimer;
2591 pl = players.sort_next;
2594 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2595 if(pl.scores[ps_primary] == 0)
2598 score = me.(scores[ps_primary]);
2599 timer = TIME_ENCODED_TOSTRING(score);
2601 draw_beginBoldFont();
2602 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2603 // distribution display
2604 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2606 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2608 if (distribution <= 0) {
2609 distribution_color = '0 1 0';
2613 distribution_color = '1 0 0';
2616 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2618 // race record display
2619 if (distribution <= 0)
2620 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2621 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2623 } else if (!teamplay) { // non-teamgames
2624 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2626 HUD_Score_Rankings(pos, mySize, me, 0);
2629 // me vector := [team/connected frags id]
2630 pl = players.sort_next;
2634 if(autocvar__hud_configure)
2637 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2641 score = me.(scores[ps_primary]);
2642 if(autocvar__hud_configure)
2645 if(distribution >= 5)
2646 distribution_color = eY;
2647 else if(distribution >= 0)
2648 distribution_color = '1 1 1';
2649 else if(distribution >= -5)
2650 distribution_color = '1 1 0';
2652 distribution_color = eX;
2654 string distribution_str;
2655 distribution_str = ftos(distribution);
2656 draw_beginBoldFont();
2657 if (distribution >= 0)
2659 if (distribution > 0)
2660 distribution_str = strcat("+", distribution_str);
2661 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2663 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2664 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2666 } else { // teamgames
2667 float scores_count = 0, row, column, rows = 0, columns = 0;
2668 local noref vector offset = '0 0 0';
2669 vector score_pos, score_size; //for scores other than myteam
2670 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2672 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2674 if (autocvar_hud_panel_score_rankings)
2676 HUD_Score_Rankings(pos, mySize, me, scores_count);
2679 rows = mySize_y/mySize_x;
2680 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2681 // ^^^ ammo item aspect goes here
2683 columns = ceil(scores_count/rows);
2685 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2688 if(score_size_x/score_size_y > 3)
2690 newSize = 3 * score_size_y;
2691 offset_x = score_size_x - newSize;
2692 pos_x += offset_x/2;
2693 score_size_x = newSize;
2697 newSize = 1/3 * score_size_x;
2698 offset_y = score_size_y - newSize;
2699 pos_y += offset_y/2;
2700 score_size_y = newSize;
2704 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2706 float max_fragcount;
2707 max_fragcount = -99;
2708 draw_beginBoldFont();
2710 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2711 if(tm.team == FL_SPECTATOR)
2713 score = tm.(teamscores[ts_primary]);
2714 if(autocvar__hud_configure)
2717 if (score > max_fragcount)
2718 max_fragcount = score;
2720 if (spectatee_status == -1)
2722 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2723 if (max_fragcount == score)
2724 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2725 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2733 else if(tm.team == myteam) {
2734 if (max_fragcount == score)
2735 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2736 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2738 if (max_fragcount == score)
2739 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2740 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2750 void HUD_RaceTimer (void)
2752 if(!autocvar__hud_configure)
2754 if(!autocvar_hud_panel_racetimer) return;
2755 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2756 if(spectatee_status == -1) return;
2759 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2761 HUD_Panel_UpdateCvars(racetimer);
2762 HUD_Panel_ApplyFadeAlpha();
2764 draw_beginBoldFont();
2768 mySize = panel_size;
2770 HUD_Panel_DrawBg(1);
2771 if(panel_bg_padding)
2773 pos += '1 1 0' * panel_bg_padding;
2774 mySize -= '2 2 0' * panel_bg_padding;
2777 // always force 4:1 aspect
2778 vector newSize = '0 0 0';
2779 if(mySize_x/mySize_y > 4)
2781 newSize_x = 4 * mySize_y;
2782 newSize_y = mySize_y;
2784 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2788 newSize_y = 1/4 * mySize_x;
2789 newSize_x = mySize_x;
2791 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2796 string s, forcetime;
2798 if(autocvar__hud_configure)
2801 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2802 s = _("^1Intermediate 1 (+15.42)");
2803 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2804 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2805 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2807 else if(race_checkpointtime)
2809 a = bound(0, 2 - (time - race_checkpointtime), 1);
2812 if(a > 0) // just hit a checkpoint?
2814 if(race_checkpoint != 254)
2816 if(race_time && race_previousbesttime)
2817 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2819 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2821 forcetime = TIME_ENCODED_TOSTRING(race_time);
2826 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2828 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2829 if(a > 0) // next one?
2831 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2836 if(s != "" && a > 0)
2838 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841 if(race_penaltytime)
2843 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2846 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2847 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2854 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2859 if(race_laptime && race_checkpoint != 255)
2861 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2862 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 if(race_mycheckpointtime)
2869 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2870 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2871 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2873 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2875 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2876 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2877 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880 if(race_penaltytime && !race_penaltyaccumulator)
2882 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2883 a = bound(0, (1 + t - time), 1);
2887 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2889 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2890 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 float vote_yescount;
2903 float vote_highlighted; // currently selected vote
2905 float vote_active; // is there an active vote?
2906 float vote_prev; // previous state of vote_active to check for a change
2908 float vote_change; // "time" when vote_active changed
2910 void HUD_VoteWindow(void)
2912 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2915 if (autocvar__hud_configure)
2919 print(_("^1You must answer before entering hud configure mode\n"));
2920 cvar_set("_hud_configure", "0");
2922 if(vote_called_vote)
2923 strunzone(vote_called_vote);
2924 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2925 uid2name_dialog = 1;
2928 if(!autocvar__hud_configure)
2930 if(!autocvar_hud_panel_vote) return;
2932 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2933 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2935 if(panel_bg_alpha_str == "") {
2936 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2938 panel_bg_alpha = stof(panel_bg_alpha_str);
2942 hud_configure_active_panel = HUD_PANEL_VOTE;
2951 if(vote_active != vote_prev) {
2953 vote_prev = vote_active;
2956 if(vote_active || autocvar__hud_configure)
2957 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2959 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2964 HUD_Panel_UpdateCvars(vote);
2965 HUD_Panel_ApplyFadeAlpha();
2969 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2970 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2973 // these must be below above block
2976 mySize = panel_size;
2978 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2979 HUD_Panel_DrawBg(a);
2980 a = panel_fg_alpha * a;
2982 if(panel_bg_padding)
2984 pos += '1 1 0' * panel_bg_padding;
2985 mySize -= '2 2 0' * panel_bg_padding;
2988 // always force 3:1 aspect
2989 vector newSize = '0 0 0';
2990 if(mySize_x/mySize_y > 3)
2992 newSize_x = 3 * mySize_y;
2993 newSize_y = mySize_y;
2995 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2999 newSize_y = 1/3 * mySize_x;
3000 newSize_x = mySize_x;
3002 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3006 s = _("A vote has been called for:");
3008 s = _("Allow servers to store and display your name?");
3009 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3010 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3011 if(autocvar__hud_configure)
3012 s = _("^1Configure the HUD");
3013 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3015 // print the yes/no counts
3016 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3017 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3018 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3019 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3021 // draw the progress bar backgrounds
3022 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3024 // draw the highlights
3025 if(vote_highlighted == 1) {
3026 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3027 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3029 else if(vote_highlighted == -1) {
3030 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3031 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3034 // draw the progress bars
3035 if(vote_yescount && vote_needed)
3037 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3038 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3041 if(vote_nocount && vote_needed)
3043 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3044 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3047 drawresetcliparea();
3050 // Mod icons panel (#10)
3053 float mod_active; // is there any active mod icon?
3055 // Clan Arena HUD modicons
3056 void HUD_Mod_CA(vector pos, vector mySize)
3058 mod_active = 1; // CA should never hide the mod icons panel
3059 float redalive, bluealive;
3060 redalive = getstati(STAT_REDALIVE);
3061 bluealive = getstati(STAT_BLUEALIVE);
3063 vector redpos, bluepos;
3064 if(mySize_x > mySize_y)
3067 bluepos = pos + eY * 0.5 * mySize_y;
3068 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3069 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3070 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3071 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3076 bluepos = pos + eY * 0.5 * mySize_y;
3077 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3078 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3084 // CTF HUD modicon section
3085 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3086 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3087 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3089 void HUD_Mod_CTF_Reset(void)
3091 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3094 void HUD_Mod_CTF(vector pos, vector mySize)
3096 vector redflag_pos, blueflag_pos;
3098 float f; // every function should have that
3100 float redflag, blueflag; // current status
3101 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3104 stat_items = getstati(STAT_ITEMS, 0, 24);
3105 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3106 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3108 if(redflag || blueflag)
3113 if(autocvar__hud_configure)
3119 // when status CHANGES, set old status into prevstatus and current status into status
3120 if (redflag != redflag_prevframe)
3122 redflag_statuschange_time = time;
3123 redflag_prevstatus = redflag_prevframe;
3124 redflag_prevframe = redflag;
3127 if (blueflag != blueflag_prevframe)
3129 blueflag_statuschange_time = time;
3130 blueflag_prevstatus = blueflag_prevframe;
3131 blueflag_prevframe = blueflag;
3134 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3135 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3137 float BLINK_FACTOR = 0.15;
3138 float BLINK_BASE = 0.85;
3140 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3142 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3144 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3146 string red_icon, red_icon_prevstatus;
3147 float red_alpha, red_alpha_prevstatus;
3148 red_alpha = red_alpha_prevstatus = 1;
3150 case 1: red_icon = "flag_red_taken"; break;
3151 case 2: red_icon = "flag_red_lost"; break;
3152 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3154 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3155 red_icon = "flag_red_shielded";
3157 red_icon = string_null;
3160 switch(redflag_prevstatus) {
3161 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3162 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3163 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3166 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3167 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3168 red_icon_prevstatus = "flag_red_shielded";
3170 red_icon_prevstatus = string_null;
3174 string blue_icon, blue_icon_prevstatus;
3175 float blue_alpha, blue_alpha_prevstatus;
3176 blue_alpha = blue_alpha_prevstatus = 1;
3178 case 1: blue_icon = "flag_blue_taken"; break;
3179 case 2: blue_icon = "flag_blue_lost"; break;
3180 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3182 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3183 blue_icon = "flag_blue_shielded";
3185 blue_icon = string_null;
3188 switch(blueflag_prevstatus) {
3189 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3190 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3191 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3194 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3195 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3196 blue_icon_prevstatus = "flag_blue_shielded";
3198 blue_icon_prevstatus = string_null;
3202 if(mySize_x > mySize_y) {
3203 if (myteam == FL_TEAM_1) { // always draw own flag on left
3205 blueflag_pos = pos + eX * 0.5 * mySize_x;
3208 redflag_pos = pos + eX * 0.5 * mySize_x;
3210 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3212 if (myteam == FL_TEAM_1) { // always draw own flag on left
3214 blueflag_pos = pos + eY * 0.5 * mySize_y;
3217 redflag_pos = pos + eY * 0.5 * mySize_y;
3219 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3222 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3223 if(red_icon_prevstatus && f < 1)
3224 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3226 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3228 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3229 if(blue_icon_prevstatus && f < 1)
3230 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3232 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3235 // Keyhunt HUD modicon section
3236 float kh_runheretime;
3238 void HUD_Mod_KH_Reset(void)
3243 void HUD_Mod_KH(vector pos, vector mySize)
3245 mod_active = 1; // keyhunt should never hide the mod icons panel
3249 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3251 kh_keys = getstati(STAT_KH_KEYS);
3254 if(mySize_x > mySize_y)
3256 p_y = pos_y + 0.25 * mySize_y;
3257 pa = p - eY * 0.25 * mySize_y;
3259 kh_size_x = mySize_x * 0.25;
3260 kh_size_y = 0.75 * mySize_y;
3261 kh_asize_x = mySize_x * 0.25;
3262 kh_asize_y = mySize_y * 0.25;
3266 p_y = pos_y + 0.125 * mySize_y;
3267 pa = p - eY * 0.125 * mySize_y;
3269 kh_size_x = mySize_x * 0.5;
3270 kh_size_y = 0.375 * mySize_y;
3271 kh_asize_x = mySize_x * 0.5;
3272 kh_asize_y = mySize_y * 0.125;
3279 for(i = 0; i < 4; ++i)
3281 key = floor(kh_keys / pow(32, i)) & 31;
3283 if(keyteam == 30 && keycount <= 4)
3285 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3289 // this yields 8 exactly if "RUN HERE" shows
3294 kh_runheretime = time;
3295 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3300 for(i = 0; i < 4; ++i)
3302 key = floor(kh_keys / pow(32, i)) & 31;
3315 default: // owned or dropped
3320 a = a * panel_fg_alpha;
3321 aa = aa * panel_fg_alpha;
3327 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3330 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3333 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3336 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3341 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3344 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3347 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3350 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3353 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3357 if(mySize_x > mySize_y)
3359 p_x += 0.25 * mySize_x;
3360 pa_x += 0.25 * mySize_x;
3366 p_y = pos_y + 0.625 * mySize_y;
3367 pa_y = pos_y + 0.5 * mySize_y;
3373 p_x += 0.5 * mySize_x;
3374 pa_x += 0.5 * mySize_x;
3380 // Keepaway HUD mod icon
3381 float kaball_prevstatus; // last remembered status
3382 float kaball_statuschange_time; // time when the status changed
3384 // we don't need to reset for keepaway since it immediately
3385 // autocorrects prevstatus as to if the player has the ball or not
3387 void HUD_Mod_Keepaway(vector pos, vector mySize)
3389 mod_active = 1; // keepaway should always show the mod HUD
3391 float BLINK_FACTOR = 0.15;
3392 float BLINK_BASE = 0.85;
3393 float BLINK_FREQ = 5;
3394 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3396 float stat_items = getstati(STAT_ITEMS, 0, 24);
3397 float kaball = (stat_items/IT_KEY1) & 1;
3399 if(kaball != kaball_prevstatus)
3401 kaball_statuschange_time = time;
3402 kaball_prevstatus = kaball;
3405 vector kaball_pos, kaball_size;
3407 if(mySize_x > mySize_y) {
3408 kaball_pos = pos + eX * 0.25 * mySize_x;
3409 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3411 kaball_pos = pos + eY * 0.25 * mySize_y;
3412 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3415 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3416 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3418 if(kaball_prevstatus && f < 1)
3419 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3422 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3426 // Nexball HUD mod icon
3427 void HUD_Mod_NexBall(vector pos, vector mySize)
3429 float stat_items, nb_pb_starttime, dt, p;
3431 stat_items = getstati(STAT_ITEMS, 0, 24);
3432 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3434 if (stat_items & IT_KEY1)
3439 //Manage the progress bar if any
3440 if (nb_pb_starttime > 0)
3442 dt = mod(time - nb_pb_starttime, nb_pb_period);
3443 // one period of positive triangle
3444 p = 2 * dt / nb_pb_period;
3449 HUD_Panel_GetProgressBarColor(nexball);
3450 if(mySize_x > mySize_y)
3451 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3453 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3456 if (stat_items & IT_KEY1)
3457 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3460 // Race/CTS HUD mod icons
3461 float crecordtime_prev; // last remembered crecordtime
3462 float crecordtime_change_time; // time when crecordtime last changed
3463 float srecordtime_prev; // last remembered srecordtime
3464 float srecordtime_change_time; // time when srecordtime last changed
3466 float race_status_time;
3467 float race_status_prev;
3468 string race_status_name_prev;
3469 void HUD_Mod_Race(vector pos, vector mySize)
3471 mod_active = 1; // race should never hide the mod icons panel
3473 me = playerslots[player_localnum];
3475 float f; // yet another function has this
3476 score = me.(scores[ps_primary]);
3478 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3479 return; // no records in the actual race
3481 // clientside personal record
3483 if(gametype == MAPINFO_TYPE_CTS)
3487 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3489 if(score && (score < t || !t)) {
3490 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3491 if(autocvar_cl_autodemo_delete_keeprecords)
3493 f = autocvar_cl_autodemo_delete;
3495 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3499 if(t != crecordtime_prev) {
3500 crecordtime_prev = t;
3501 crecordtime_change_time = time;
3504 vector textPos, medalPos;
3506 if(mySize_x > mySize_y) {
3507 // text on left side
3508 squareSize = min(mySize_y, mySize_x/2);
3509 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3510 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3513 squareSize = min(mySize_x, mySize_y/2);
3514 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3515 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3518 f = time - crecordtime_change_time;
3521 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3526 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3527 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3531 t = race_server_record;
3532 if(t != srecordtime_prev) {
3533 srecordtime_prev = t;
3534 srecordtime_change_time = time;
3536 f = time - srecordtime_change_time;
3539 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3544 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3545 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3548 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3549 race_status_time = time + 5;
3550 race_status_prev = race_status;
3551 if (race_status_name_prev)
3552 strunzone(race_status_name_prev);
3553 race_status_name_prev = strzone(race_status_name);
3558 a = bound(0, race_status_time - time, 1);
3561 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3565 rank = race_CheckName(race_status_name);
3569 rankname = race_PlaceName(rank);
3572 namepos = medalPos + '0 0.8 0' * squareSize;
3574 rankpos = medalPos + '0 0.15 0' * squareSize;
3576 if(race_status == 0)
3577 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3578 else if(race_status == 1) {
3579 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3581 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3582 } else if(race_status == 2) {
3583 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3584 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3586 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3587 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589 } else if(race_status == 3) {
3590 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3592 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595 if (race_status_time - time <= 0) {
3596 race_status_prev = -1;
3598 if(race_status_name)
3599 strunzone(race_status_name);
3600 race_status_name = string_null;
3601 if(race_status_name_prev)
3602 strunzone(race_status_name_prev);
3603 race_status_name_prev = string_null;
3607 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3609 float stat, pps_ratio;
3620 stat = getstatf(STAT_DOM_PPS_RED);
3621 pic = "dom_icon_red";
3625 stat = getstatf(STAT_DOM_PPS_BLUE);
3626 pic = "dom_icon_blue";
3630 stat = getstatf(STAT_DOM_PPS_YELLOW);
3631 pic = "dom_icon_yellow";
3636 stat = getstatf(STAT_DOM_PPS_PINK);
3637 pic = "dom_icon_pink";
3641 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3643 if(mySize_x/mySize_y > aspect_ratio)
3645 i = aspect_ratio * mySize_y;
3646 myPos_x = myPos_x + (mySize_x - i) / 2;
3651 i = 1/aspect_ratio * mySize_x;
3652 myPos_y = myPos_y + (mySize_y - i) / 2;
3656 if (layout) // show text too
3659 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3660 if (layout == 2) // average pps
3661 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3662 else // percentage of average pps
3663 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3667 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3670 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3671 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3672 drawresetcliparea();
3676 void HUD_Mod_Dom(vector myPos, vector mySize)
3678 mod_active = 1; // required in each mod function that always shows something
3680 float teams_count = 0;
3681 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3682 if(tm.team != FL_SPECTATOR)
3685 float layout = autocvar_hud_panel_modicons_dom_layout;
3686 float rows, columns, aspect_ratio;
3687 rows = mySize_y/mySize_x;
3688 aspect_ratio = (layout) ? 3 : 1;
3689 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3690 columns = ceil(teams_count/rows);
3693 float row = 0, column = 0;
3694 for(i=0; i<teams_count; ++i)
3696 vector pos, itemSize;
3697 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3698 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3700 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3711 float mod_prev; // previous state of mod_active to check for a change
3713 float mod_change; // "time" when mod_active changed
3715 void HUD_ModIcons(void)
3717 if(!autocvar__hud_configure)
3719 if(!autocvar_hud_panel_modicons) return;
3720 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3723 hud_configure_active_panel = HUD_PANEL_MODICONS;
3725 HUD_Panel_UpdateCvars(modicons);
3726 HUD_Panel_ApplyFadeAlpha();
3728 draw_beginBoldFont();
3732 mySize = panel_size;
3734 if(mod_active != mod_prev) {
3736 mod_prev = mod_active;
3739 if(mod_active || autocvar__hud_configure)
3740 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3742 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3745 HUD_Panel_DrawBg(mod_alpha);
3747 if(panel_bg_padding)
3749 pos += '1 1 0' * panel_bg_padding;
3750 mySize -= '2 2 0' * panel_bg_padding;
3753 // these MUST be ran in order to update mod_active
3754 if(gametype == MAPINFO_TYPE_KEYHUNT)
3755 HUD_Mod_KH(pos, mySize);
3756 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3757 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3758 else if(gametype == MAPINFO_TYPE_NEXBALL)
3759 HUD_Mod_NexBall(pos, mySize);
3760 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3761 HUD_Mod_Race(pos, mySize);
3762 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3763 HUD_Mod_CA(pos, mySize);
3764 else if(gametype == MAPINFO_TYPE_DOMINATION)
3765 HUD_Mod_Dom(pos, mySize);
3766 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3767 HUD_Mod_Keepaway(pos, mySize);
3772 // Draw pressed keys (#11)
3774 void HUD_DrawPressedKeys(void)
3776 if(!autocvar__hud_configure)
3778 if(!autocvar_hud_panel_pressedkeys) return;
3779 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3782 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3785 HUD_Panel_UpdateCvars(pressedkeys);
3786 HUD_Panel_ApplyFadeAlpha();
3789 mySize = panel_size;
3791 HUD_Panel_DrawBg(1);
3792 if(panel_bg_padding)
3794 pos += '1 1 0' * panel_bg_padding;
3795 mySize -= '2 2 0' * panel_bg_padding;
3798 // force custom aspect
3799 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3802 vector newSize = '0 0 0';
3803 if(mySize_x/mySize_y > aspect)
3805 newSize_x = aspect * mySize_y;
3806 newSize_y = mySize_y;
3808 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3812 newSize_y = 1/aspect * mySize_x;
3813 newSize_x = mySize_x;
3815 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3821 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3823 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3825 if(autocvar_hud_panel_pressedkeys_attack)
3827 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3832 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3833 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3836 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3837 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3838 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3841 // Handle chat as a panel (#12)
3845 if(!autocvar__hud_configure)
3847 if (!autocvar_hud_panel_chat)
3849 if (!autocvar_con_chatrect)
3850 cvar_set("con_chatrect", "0");
3853 if(autocvar__con_chat_maximized)
3854 if(!hud_draw_maximized) return;
3857 hud_configure_active_panel = HUD_PANEL_CHAT;
3859 HUD_Panel_UpdateCvars(chat);
3860 HUD_Panel_ApplyFadeAlpha();
3862 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3864 panel_pos_y = panel_bg_border;
3865 panel_size_y = vid_conheight - panel_bg_border * 2;
3866 if(panel_bg == "0") // force a border when maximized
3868 if(precache_pic(panel_bg) == "") {
3869 panel_bg = strcat(hud_skin_path, "/border_default");
3870 if(precache_pic(panel_bg) == "") {
3871 panel_bg = "gfx/hud/default/border_default";
3875 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3880 mySize = panel_size;
3882 HUD_Panel_DrawBg(1);
3884 if(panel_bg_padding)
3886 pos += '1 1 0' * panel_bg_padding;
3887 mySize -= '2 2 0' * panel_bg_padding;
3890 if (!autocvar_con_chatrect)
3891 cvar_set("con_chatrect", "1");
3893 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3894 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3896 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3897 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3899 if(autocvar__hud_configure)
3902 chatsize = '1 1 0' * autocvar_con_chatsize;
3903 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3905 for(i = 0; i < autocvar_con_chat; ++i)
3907 if(i == autocvar_con_chat - 1)
3910 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3911 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3912 pos_y += chatsize_y;
3917 // Engine info panel (#13)
3924 float frametimeavg1; // 1 frame ago
3925 float frametimeavg2; // 2 frames ago
3926 void HUD_EngineInfo(void)
3928 if(!autocvar__hud_configure)
3930 if(!autocvar_hud_panel_engineinfo) return;
3933 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3935 HUD_Panel_UpdateCvars(engineinfo);
3936 HUD_Panel_ApplyFadeAlpha();
3939 mySize = panel_size;
3941 HUD_Panel_DrawBg(1);
3942 if(panel_bg_padding)
3944 pos += '1 1 0' * panel_bg_padding;
3945 mySize -= '2 2 0' * panel_bg_padding;
3948 float currentTime = gettime(GETTIME_REALTIME);
3949 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3951 float currentframetime = currentTime - prevfps_time;
3952 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3953 frametimeavg2 = frametimeavg1;
3954 frametimeavg1 = frametimeavg;
3957 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3958 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3960 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3961 prevfps = (1/currentframetime);
3962 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3964 prevfps_time = currentTime;
3969 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3971 prevfps = framecounter/(currentTime - prevfps_time);
3973 prevfps_time = currentTime;
3978 color = HUD_Get_Num_Color (prevfps, 100);
3979 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3982 // Info messages panel (#14)
3984 #define drawInfoMessage(s)\
3985 if(autocvar_hud_panel_infomessages_flip)\
3986 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3987 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3989 void HUD_InfoMessages(void)
3991 if(!autocvar__hud_configure)
3993 if(!autocvar_hud_panel_infomessages) return;
3996 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3998 HUD_Panel_UpdateCvars(infomessages);
3999 HUD_Panel_ApplyFadeAlpha();
4002 mySize = panel_size;
4004 HUD_Panel_DrawBg(1);
4005 if(panel_bg_padding)
4007 pos += '1 1 0' * panel_bg_padding;
4008 mySize -= '2 2 0' * panel_bg_padding;
4011 // always force 5:1 aspect
4012 vector newSize = '0 0 0';
4013 if(mySize_x/mySize_y > 5)
4015 newSize_x = 5 * mySize_y;
4016 newSize_y = mySize_y;
4018 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4022 newSize_y = 1/5 * mySize_x;
4023 newSize_x = mySize_x;
4025 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4034 fontsize = '0.20 0.20 0' * mySize_y;
4040 if(!autocvar__hud_configure)
4042 if(spectatee_status && !intermission)
4045 if(spectatee_status == -1)
4046 s = _("^1Observing");
4048 #ifdef COMPAT_XON050_ENGINE
4049 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4051 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4055 if(spectatee_status == -1)
4056 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4058 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4061 if(spectatee_status == -1)
4062 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4064 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4067 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4070 if(gametype == MAPINFO_TYPE_ARENA)
4071 s = _("^1Wait for your turn to join");
4072 else if(gametype == MAPINFO_TYPE_LMS)
4075 sk = playerslots[player_localnum];
4076 if(sk.(scores[ps_primary]) >= 666)
4077 s = _("^1Match has already begun");
4078 else if(sk.(scores[ps_primary]) > 0)
4079 s = _("^1You have no more lives left");
4081 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4084 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4087 //show restart countdown:
4088 if (time < getstatf(STAT_GAMESTARTTIME)) {
4090 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4091 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4092 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4093 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4097 if(warmup_stage && !intermission)
4099 s = _("^2Currently in ^1warmup^2 stage!");
4104 if(mod(time, 1) >= 0.5)
4109 if(ready_waiting && !intermission && !spectatee_status)
4111 if(ready_waiting_for_me)
4114 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4116 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4121 s = _("^2Waiting for others to ready up to end warmup...");
4123 s = _("^2Waiting for others to ready up...");
4127 else if(warmup_stage && !intermission && !spectatee_status)
4129 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4133 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4135 float ts_min = 0, ts_max = 0;
4136 tm = teams.sort_next;
4139 for(; tm.sort_next; tm = tm.sort_next)
4141 if(!tm.team_size || tm.team == FL_SPECTATOR)
4143 if(!ts_min) ts_min = tm.team_size;
4144 else ts_min = min(ts_min, tm.team_size);
4145 if(!ts_max) ts_max = tm.team_size;
4146 else ts_max = max(ts_max, tm.team_size);
4148 if ((ts_max - ts_min) > 1)
4150 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4151 tm = GetTeam(myteam, false);
4153 if (tm.team != FL_SPECTATOR)
4154 if (tm.team_size == ts_max)
4155 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4163 s = _("^7Press ^3ESC ^7to show HUD options.");
4165 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4167 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4169 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4174 // Physics panel (#15)
4176 vector acc_prevspeed;
4177 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4178 void HUD_Physics(void)
4180 if(!autocvar__hud_configure)
4182 if(!autocvar_hud_panel_physics) return;
4183 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4184 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4187 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4189 HUD_Panel_UpdateCvars(physics);
4190 HUD_Panel_ApplyFadeAlpha();
4192 draw_beginBoldFont();
4194 HUD_Panel_DrawBg(1);
4195 if(panel_bg_padding)
4197 panel_pos += '1 1 0' * panel_bg_padding;
4198 panel_size -= '2 2 0' * panel_bg_padding;
4201 float acceleration_progressbar_scale = 0;
4202 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4203 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4206 if (autocvar_hud_panel_physics_text_scale <= 0)
4209 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4212 float speed, conversion_factor;
4215 switch(autocvar_hud_panel_physics_speed_unit)
4220 conversion_factor = 1.0;
4224 conversion_factor = 0.0254;
4228 conversion_factor = 0.0254 * 3.6;
4232 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4236 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4240 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4242 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4243 if (autocvar__hud_configure)
4244 speed = floor( max_speed * 0.65 + 0.5 );
4245 else if(autocvar_hud_panel_physics_speed_vertical)
4246 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4248 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4250 //compute acceleration
4251 float acceleration, f;
4252 if (autocvar__hud_configure)
4253 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4256 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4257 f = time - acc_prevtime;
4258 if(autocvar_hud_panel_physics_acceleration_vertical)
4259 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4261 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4263 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4265 acc_prevspeed = vel;
4266 acc_prevtime = time;
4268 f = bound(0, f * 10, 1);
4269 acc_avg = acc_avg * (1 - f) + acceleration * f;
4273 float panel_ar = panel_size_x/panel_size_y;
4274 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4275 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4277 panel_size_x *= 0.5;
4278 if (autocvar_hud_panel_physics_flip)
4279 speed_offset_x = panel_size_x;
4281 acceleration_offset_x = panel_size_x;
4285 panel_size_y *= 0.5;
4286 if (autocvar_hud_panel_physics_flip)
4287 speed_offset_y = panel_size_y;
4289 acceleration_offset_y = panel_size_y;
4291 float speed_baralign, acceleration_baralign;
4292 if (autocvar_hud_panel_physics_baralign == 1)
4293 acceleration_baralign = speed_baralign = 1;
4294 else if(autocvar_hud_panel_physics_baralign == 4)
4295 acceleration_baralign = speed_baralign = 2;
4296 else if (autocvar_hud_panel_physics_flip)
4298 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4299 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4303 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4304 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4306 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4307 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4311 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4313 HUD_Panel_GetProgressBarColor(speed);
4314 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4316 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4317 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4319 tmp_size_x = panel_size_x * 0.75;
4320 tmp_size_y = panel_size_y * text_scale;
4322 tmp_offset_x = panel_size_x - tmp_size_x;
4325 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4326 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4332 tmp_offset_x = tmp_size_x;
4333 if (autocvar_hud_panel_physics_speed_unit_show)
4336 tmp_size_x = panel_size_x * (1 - 0.75);
4337 tmp_size_y = panel_size_y * 0.4 * text_scale;
4338 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4339 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4343 //compute and draw top speed
4344 if (autocvar_hud_panel_physics_topspeed)
4345 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4347 if (autocvar__hud_configure)
4349 top_speed = floor( max_speed * 0.75 + 0.5 );
4354 if (speed >= top_speed)
4357 top_speed_time = time;
4361 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4362 // divide by f to make it start from 1
4363 f = cos( ((time - top_speed_time) / f) * PI/2 );
4365 else //hide top speed 0, it would be stupid
4370 //top speed progressbar peak
4371 if(speed < top_speed)
4372 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4374 float peak_offset_x;
4375 vector peak_size = '0 0 0';
4376 if (speed_baralign == 0)
4377 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4378 else if (speed_baralign == 1)
4379 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4380 else // if (speed_baralign == 2)
4381 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4382 //if speed is not 0 the speed progressbar already fetched the color
4384 HUD_Panel_GetProgressBarColor(speed);
4385 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4386 peak_size_y = panel_size_y;
4387 if (speed_baralign == 2) // draw two peaks, on both sides
4389 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4390 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4393 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4397 tmp_offset_y = panel_size_y * 0.4;
4398 tmp_size_x = panel_size_x * (1 - 0.75);
4399 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4400 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4401 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4409 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4411 if (acceleration < 0)
4412 HUD_Panel_GetProgressBarColor(acceleration_neg);
4414 HUD_Panel_GetProgressBarColor(acceleration);
4416 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4417 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4420 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4422 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4424 if (acceleration_baralign == 1)
4425 tmp_offset_x = panel_size_x - tmp_size_x;
4426 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4427 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4434 tmp_size = panel_size;
4435 tmp_offset = '0 0 0';
4438 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4440 tmp_size_x = panel_size_x;
4441 tmp_size_y = panel_size_y * text_scale;
4443 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4444 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4445 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4450 // CenterPrint (#16)
4452 #define CENTERPRINT_MAX_MSGS 10
4453 #define CENTERPRINT_MAX_ENTRIES 50
4454 #define CENTERPRINT_SPACING 0.7
4456 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4457 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4458 float centerprint_time[CENTERPRINT_MAX_MSGS];
4459 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4460 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4461 float centerprint_showing;
4463 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4467 if(strMessage == "" && new_id == 0)
4470 // strip trailing newlines
4471 j = strlen(strMessage) - 1;
4472 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4474 if (j < strlen(strMessage) - 1)
4475 strMessage = substring(strMessage, 0, j + 1);
4477 if(strMessage == "" && new_id == 0)
4480 // strip leading newlines
4482 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4485 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4487 if(strMessage == "" && new_id == 0)
4490 if (!centerprint_showing)
4491 centerprint_showing = TRUE;
4493 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4495 if (j == CENTERPRINT_MAX_MSGS)
4497 if (new_id && new_id == centerprint_msgID[j])
4499 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4501 // fade out the current msg (duration and countdown_num are ignored)
4502 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4503 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4504 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4507 break; // found a msg with the same id, at position j
4511 if (i == CENTERPRINT_MAX_MSGS)
4513 // a msg with the same id was not found, add the msg at the next position
4515 if (cpm_index == -1)
4516 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4519 if(centerprint_messages[j])
4520 strunzone(centerprint_messages[j]);
4521 centerprint_messages[j] = strzone(strMessage);
4522 centerprint_msgID[j] = new_id;
4524 centerprint_time[j] = -1;
4528 duration = max(1, autocvar_hud_panel_centerprint_time);
4529 centerprint_time[j] = duration;
4530 centerprint_expire_time[j] = time + duration;
4532 centerprint_countdown_num[j] = countdown_num;
4535 void centerprint_hud(string strMessage)
4537 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4540 void reset_centerprint_messages(void)
4543 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4545 centerprint_expire_time[i] = 0;
4546 centerprint_time[i] = 1;
4547 centerprint_msgID[i] = 0;
4548 if(centerprint_messages[i])
4549 strunzone(centerprint_messages[i]);
4550 centerprint_messages[i] = string_null;
4553 float hud_configure_cp_generation_time;
4554 void HUD_CenterPrint (void)
4556 if(!autocvar__hud_configure)
4558 if(!autocvar_hud_panel_centerprint) return;
4560 if (hud_configure_prev && hud_configure_prev != -1)
4561 reset_centerprint_messages();
4565 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4567 if (!hud_configure_prev)
4568 reset_centerprint_messages();
4569 if (time > hud_configure_cp_generation_time)
4574 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4576 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4578 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4579 hud_configure_cp_generation_time = time + 1 + random()*4;
4583 HUD_Panel_UpdateCvars(centerprint);
4585 // this panel doesn't fade when showing the scoreboard
4586 if(autocvar__menu_alpha)
4587 HUD_Panel_ApplyFadeAlpha();
4589 if(scoreboard_fade_alpha)
4591 // move the panel below the scoreboard
4592 if (scoreboard_bottom >= 0.96 * vid_conheight)
4596 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4598 if(target_pos_y > panel_pos_y)
4600 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4601 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4605 HUD_Panel_DrawBg(1);
4607 if (!centerprint_showing)
4610 if(panel_bg_padding)
4612 panel_pos += '1 1 0' * panel_bg_padding;
4613 panel_size -= '2 2 0' * panel_bg_padding;
4616 float entries, height;
4618 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4619 // height = panel_size_y/entries;
4620 // fontsize = '1 1 0' * height;
4621 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4622 fontsize = '1 1 0' * height;
4623 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4626 float a, sz, align, current_msg_pos_y = 0, msg_size;
4630 n = -1; // if no msg will be displayed, n stays -1
4633 if (autocvar_hud_panel_centerprint_flip)
4634 pos_y += panel_size_y;
4635 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4636 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4638 if (j == CENTERPRINT_MAX_MSGS)
4640 if (centerprint_expire_time[j] <= time)
4642 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4644 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4645 if (centerprint_countdown_num[j] == 0)
4647 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4653 // fade the centerprint_hud in/out
4654 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4655 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4656 else if (centerprint_expire_time[j] > time)
4657 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4661 // set the size from fading in/out before subsequent fading
4662 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4664 // also fade it based on positioning
4665 if(autocvar_hud_panel_centerprint_fade_subsequent)
4667 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4668 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4671 // finally set the size based on the new theAlpha from subsequent fading
4672 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4673 drawfontscale = sz * '1 1 0';
4675 if (centerprint_countdown_num[j])
4676 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4678 n = tokenizebyseparator(centerprint_messages[j], "\n");
4680 if (autocvar_hud_panel_centerprint_flip)
4682 // check if the message can be entirely shown
4683 for(k = 0; k < n; ++k)
4685 getWrappedLine_remaining = argv(k);
4686 while(getWrappedLine_remaining)
4688 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4690 pos_y -= fontsize_y;
4692 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4695 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4699 for(k = 0; k < n; ++k)
4701 getWrappedLine_remaining = argv(k);
4702 while(getWrappedLine_remaining)
4704 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4708 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4709 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4710 pos_y += fontsize_y;
4713 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4716 msg_size = pos_y - msg_size;
4717 if (autocvar_hud_panel_centerprint_flip)
4719 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4720 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4721 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4723 if (pos_y < panel_pos_y) // check if the next message can be shown
4725 drawfontscale = '1 1 0';
4731 pos_y += CENTERPRINT_SPACING * fontsize_y;
4732 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4733 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4735 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4737 drawfontscale = '1 1 0';
4742 drawfontscale = '1 1 0';
4745 centerprint_showing = FALSE;
4746 reset_centerprint_messages();
4756 void HUD_Reset (void)
4758 // reset gametype specific icons
4759 if(gametype == MAPINFO_TYPE_KEYHUNT)
4761 else if(gametype == MAPINFO_TYPE_CTF)
4762 HUD_Mod_CTF_Reset();
4765 #define HUD_DrawPanel(id)\
4767 case (HUD_PANEL_RADAR):\
4768 HUD_Radar(); break;\
4769 case (HUD_PANEL_WEAPONS):\
4770 HUD_Weapons(); break;\
4771 case (HUD_PANEL_AMMO):\
4773 case (HUD_PANEL_POWERUPS):\
4774 HUD_Powerups(); break;\
4775 case (HUD_PANEL_HEALTHARMOR):\
4776 HUD_HealthArmor(); break;\
4777 case (HUD_PANEL_NOTIFY):\
4778 HUD_Notify(); break;\
4779 case (HUD_PANEL_TIMER):\
4780 HUD_Timer(); break;\
4781 case (HUD_PANEL_SCORE):\
4782 HUD_Score(); break;\
4783 case (HUD_PANEL_RACETIMER):\
4784 HUD_RaceTimer(); break;\
4785 case (HUD_PANEL_VOTE):\
4786 HUD_VoteWindow(); break;\
4787 case (HUD_PANEL_MODICONS):\
4788 HUD_ModIcons(); break;\
4789 case (HUD_PANEL_PRESSEDKEYS):\
4790 HUD_DrawPressedKeys(); break;\
4791 case (HUD_PANEL_CHAT):\
4793 case (HUD_PANEL_ENGINEINFO):\
4794 HUD_EngineInfo(); break;\
4795 case (HUD_PANEL_INFOMESSAGES):\
4796 HUD_InfoMessages(); break;\
4797 case (HUD_PANEL_PHYSICS):\
4798 HUD_Physics(); break;\
4799 case (HUD_PANEL_CENTERPRINT):\
4800 HUD_CenterPrint(); break;\
4801 } ENDS_WITH_CURLY_BRACE
4803 void HUD_Main (void)
4806 // global hud theAlpha fade
4807 if(menu_enabled == 1)
4810 hud_fade_alpha = (1 - autocvar__menu_alpha);
4812 if(scoreboard_fade_alpha)
4813 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4815 if(autocvar__hud_configure)
4817 HUD_Configure_Exit_Force();
4819 if(intermission == 2) // no hud during mapvote
4821 if (autocvar__hud_configure)
4822 HUD_Configure_Exit_Force();
4825 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4828 // panels that we want to be active together with the scoreboard
4829 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4830 if(scoreboard_fade_alpha == 1)
4836 if(!autocvar__hud_configure && !hud_fade_alpha)
4840 if (hud_skin_prev != autocvar_hud_skin)
4843 strunzone(hud_skin_path);
4844 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4846 strunzone(hud_skin_prev);
4847 hud_skin_prev = strzone(autocvar_hud_skin);
4850 // HUD configure visible grid
4851 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4853 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4854 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4855 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4856 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4859 s = eX + eY * vid_conheight;
4860 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4861 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4863 s = eY + eX * vid_conwidth;
4864 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4865 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4868 #ifdef COMPAT_XON050_ENGINE
4869 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4871 current_player = player_localentnum;
4875 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4879 float hud_dock_color_team = autocvar_hud_dock_color_team;
4880 if((teamplay) && hud_dock_color_team) {
4881 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4882 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4884 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4885 color = '1 0 0' * hud_dock_color_team;
4889 string hud_dock_color = autocvar_hud_dock_color;
4890 if(hud_dock_color == "shirt") {
4891 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4892 color = colormapPaletteColor(floor(f / 16), 0);
4894 else if(hud_dock_color == "pants") {
4895 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4896 color = colormapPaletteColor(mod(f, 16), 1);
4899 color = stov(hud_dock_color);
4903 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4904 if(precache_pic(pic) == "") {
4905 pic = strcat(hud_skin_path, "/dock_medium");
4906 if(precache_pic(pic) == "") {
4907 pic = "gfx/hud/default/dock_medium";
4910 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4913 // cache the panel order into the panel_order array
4914 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4915 for(i = 0; i < HUD_PANEL_NUM; ++i)
4916 panel_order[i] = -1;
4918 float p_num, warning = false;
4919 float argc = tokenize_console(autocvar__hud_panelorder);
4920 if (argc > HUD_PANEL_NUM)
4922 //first detect wrong/missing panel numbers
4923 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4924 p_num = stof(argv(i));
4925 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4926 if (panel_order[p_num] == -1) //found for the first time?
4927 s = strcat(s, ftos(p_num), " ");
4928 panel_order[p_num] = 1; //mark as found
4933 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4934 if (panel_order[i] == -1) {
4936 s = strcat(s, ftos(i), " "); //add missing panel number
4940 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4942 cvar_set("_hud_panelorder", s);
4943 if(hud_panelorder_prev)
4944 strunzone(hud_panelorder_prev);
4945 hud_panelorder_prev = strzone(s);
4947 //now properly set panel_order
4948 tokenize_console(s);
4949 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4950 panel_order[i] = stof(argv(i));
4954 hud_draw_maximized = 0;
4955 // draw panels in order specified by panel_order array
4956 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4957 HUD_DrawPanel(panel_order[i]);
4959 hud_draw_maximized = 1; // panels that may be maximized must check this var
4960 // draw maximized panels on top
4961 if(hud_panel_radar_maximized)
4963 if(autocvar__con_chat_maximized)
4966 if(autocvar__hud_configure)
4970 HUD_Panel_UpdatePosSizeForId(tab_panel)
4971 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4973 if(highlightedPanel != -1)
4975 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4976 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4978 if(!hud_configure_prev || hud_configure_prev == -1)
4980 if(autocvar_hud_cursormode) { setcursormode(1); }
4984 else if (hud_configure_prev && autocvar_hud_cursormode)
4987 hud_configure_prev = autocvar__hud_configure;
4989 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again