]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
906a0192847b7010c893c121420a715fb5610e9b
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
288         {
289                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290         }
291         pos = centerprint_start;
292         for (i=0; i<centerprint_num; i = i + 1)
293         {
294                 ts = centerprint_messages[i];
295                 drawfontscale = sz * '1 1 0';
296                 drawfont = hud_bigfont;
297                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
298                 if (ts != "")
299                 {
300                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
301                         pos_y = pos_y + centerprint_fontsize_y;
302                 }
303                 else
304                         // half height for empty lines looks better
305                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
306                 drawfontscale = '1 1 0';
307                 drawfont = hud_font;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
454                 fputs(fh, "\n");
455
456                 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
457                 fputs(fh, "\n");
458
459                 // common cvars for all panels
460                 float i;
461                 for (i = 0; i < HUD_PANEL_NUM; ++i)
462                 {
463                         HUD_Panel_GetName(i)
464
465                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
471                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
472                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
473                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474                         switch(i) {
475                                 case HUD_PANEL_WEAPONS:
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
481                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
482                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
484                                         break;
485                                 case HUD_PANEL_AMMO:
486                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
487                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488                                         break;
489                                 case HUD_PANEL_POWERUPS:
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
491                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
492                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
493                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494                                         break;
495                                 case HUD_PANEL_HEALTHARMOR:
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
497                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
498                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
499                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500                                         break;
501                                 case HUD_PANEL_NOTIFY:
502                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
503                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504                                         break;
505                                 case HUD_PANEL_RADAR:
506                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
507                                         break;
508                                 case HUD_PANEL_VOTE:
509                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510                                         break;
511                                 case HUD_PANEL_PRESSEDKEYS:
512                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513                                         break;
514                                 case HUD_PANEL_INFOMESSAGES:
515                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
516                                         break;
517                         }
518                         fputs(fh, "\n");
519                 }
520                 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521
522                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
523         }
524         fclose(fh);
525 }
526
527 const float hlBorderSize = 4;
528 const string hlBorder = "gfx/hud/default/border_highlighted";
529 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
530 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 {
532         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
533         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
537 }
538
539 // draw the background/borders
540 #define HUD_Panel_DrawBg(alpha)\
541 if(panel_bg != "0")\
542         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
543 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
545
546 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
547 {
548         if(!alpha)
549                 return;
550
551         string pic;
552         if(vertical) {
553                 pic = strcat(hud_skin_path, "/statusbar_vertical");
554                 if(precache_pic(pic) == "") {
555                         pic = "gfx/hud/default/statusbar_vertical";
556                 }
557                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
558                 if(mySize_y/mySize_x > 2)
559                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
560                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
561         } else {
562                 pic = strcat(hud_skin_path, "/statusbar");
563                 if(precache_pic(pic) == "") {
564                         pic = "gfx/hud/default/statusbar";
565                 }
566                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
567                 if(mySize_x/mySize_y > 2)
568                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
569                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
570         }
571 }
572
573 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
574 {
575         if(!alpha)
576                 return;
577
578         string pic;
579         pic = strcat(hud_skin_path, "/num_leading");
580         if(precache_pic(pic) == "") {
581                 pic = "gfx/hud/default/num_leading";
582         }
583
584         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
585         if(mySize_x/mySize_y > 2)
586                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
587         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
588 }
589
590 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
591 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
592 {
593         float i;
594
595         vector myTarget;
596         myTarget = myPos;
597
598         vector targPos;
599         vector targSize;
600         vector myCenter;
601         vector targCenter;
602         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604
605         for (i = 0; i < HUD_PANEL_NUM; ++i) {
606                 if(i == highlightedPanel || !panel_enabled)
607                         continue;
608
609                 HUD_Panel_UpdatePosSizeForId(i)
610
611                 panel_pos -= '1 1 0' * panel_bg_border;
612                 panel_size += '2 2 0' * panel_bg_border;
613
614                 if(myPos_y + mySize_y < panel_pos_y)
615                         continue;
616                 if(myPos_y > panel_pos_y + panel_size_y)
617                         continue;
618
619                 if(myPos_x + mySize_x < panel_pos_x)
620                         continue;
621                 if(myPos_x > panel_pos_x + panel_size_x)
622                         continue;
623
624                 // OK, there IS a collision.
625
626                 myCenter_x = myPos_x + 0.5 * mySize_x;
627                 myCenter_y = myPos_y + 0.5 * mySize_y;
628
629                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
630                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
631
632                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
633                 {
634                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
635                                 myTarget_x = panel_pos_x - mySize_x;
636                         else // push it upwards
637                                 myTarget_y = panel_pos_y - mySize_y;
638                 }
639                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
640                 {
641                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642                                 myTarget_x = panel_pos_x + panel_size_x;
643                         else // push it upwards
644                                 myTarget_y = panel_pos_y - mySize_y;
645                 }
646                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
647                 {
648                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
649                                 myTarget_x = panel_pos_x - mySize_x;
650                         else // push it downwards
651                                 myTarget_y = panel_pos_y + panel_size_y;
652                 }
653                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
654                 {
655                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656                                 myTarget_x = panel_pos_x + panel_size_x;
657                         else // push it downwards
658                                 myTarget_y = panel_pos_y + panel_size_y;
659                 }
660                 if(cvar("hud_configure_checkcollisions_debug"))
661                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
662         }
663
664         return myTarget;
665 }
666
667 void HUD_Panel_SetPos(vector pos)
668 {
669         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
670         vector mySize;
671         mySize = panel_size;
672
673         if(cvar("hud_configure_checkcollisions_debug"))
674                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
675
676         if(autocvar_hud_configure_grid)
677         {
678                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
679                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
680         }
681
682         if(hud_configure_checkcollisions)
683                 pos = HUD_Panel_CheckMove(pos, mySize);
684
685         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
686         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
687
688         string s;
689         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
690
691         HUD_Panel_GetName(highlightedPanel);
692         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
693 }
694
695 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
696 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
697         float i;
698
699         float targBorder;
700         vector targPos;
701         vector targSize;
702         vector targEndPos;
703
704         vector dist;
705         float ratio;
706         ratio = mySize_x/mySize_y;
707
708         for (i = 0; i < HUD_PANEL_NUM; ++i) {
709                 if(i == highlightedPanel || !panel_enabled)
710                         continue;
711
712                 HUD_Panel_UpdatePosSizeForId(i)
713
714                 panel_pos -= '1 1 0' * panel_bg_border;
715                 panel_size += '2 2 0' * panel_bg_border;
716
717                 targEndPos = panel_pos + panel_size;
718
719                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
720                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
721                         continue;
722
723                 if (resizeCorner == 1)
724                 {
725                         // check if this panel is on our way
726                         if (resizeorigin_x <= panel_pos_x)
727                                 continue;
728                         if (resizeorigin_y <= panel_pos_y)
729                                 continue;
730                         if (targEndPos_x <= resizeorigin_x - mySize_x)
731                                 continue;
732                         if (targEndPos_y <= resizeorigin_y - mySize_y)
733                                 continue;
734
735                         // there is a collision:
736                         // detect which side of the panel we are facing is actually limiting the resizing
737                         // (which side the resize direction finds for first) and reduce the size up to there
738                         //
739                         // dist is the distance between resizeorigin and the "analogous" point of the panel
740                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
741                         dist_x = resizeorigin_x - targEndPos_x;
742                         dist_y = resizeorigin_y - targEndPos_y;
743                         if (dist_y <= 0 || dist_x / dist_y > ratio)
744                                 mySize_x = min(mySize_x, dist_x);
745                         else
746                                 mySize_y = min(mySize_y, dist_y);
747                 }
748                 else if (resizeCorner == 2)
749                 {
750                         if (resizeorigin_x >= targEndPos_x)
751                                 continue;
752                         if (resizeorigin_y <= panel_pos_y)
753                                 continue;
754                         if (panel_pos_x >= resizeorigin_x + mySize_x)
755                                 continue;
756                         if (targEndPos_y <= resizeorigin_y - mySize_y)
757                                 continue;
758
759                         dist_x = panel_pos_x - resizeorigin_x;
760                         dist_y = resizeorigin_y - targEndPos_y;
761                         if (dist_y <= 0 || dist_x / dist_y > ratio)
762                                 mySize_x = min(mySize_x, dist_x);
763                         else
764                                 mySize_y = min(mySize_y, dist_y);
765                 }
766                 else if (resizeCorner == 3)
767                 {
768                         if (resizeorigin_x <= panel_pos_x)
769                                 continue;
770                         if (resizeorigin_y >= targEndPos_y)
771                                 continue;
772                         if (targEndPos_x <= resizeorigin_x - mySize_x)
773                                 continue;
774                         if (panel_pos_y >= resizeorigin_y + mySize_y)
775                                 continue;
776
777                         dist_x = resizeorigin_x - targEndPos_x;
778                         dist_y = panel_pos_y - resizeorigin_y;
779                         if (dist_y <= 0 || dist_x / dist_y > ratio)
780                                 mySize_x = min(mySize_x, dist_x);
781                         else
782                                 mySize_y = min(mySize_y, dist_y);
783                 }
784                 else if (resizeCorner == 4)
785                 {
786                         if (resizeorigin_x >= targEndPos_x)
787                                 continue;
788                         if (resizeorigin_y >= targEndPos_y)
789                                 continue;
790                         if (panel_pos_x >= resizeorigin_x + mySize_x)
791                                 continue;
792                         if (panel_pos_y >= resizeorigin_y + mySize_y)
793                                 continue;
794
795                         dist_x = panel_pos_x - resizeorigin_x;
796                         dist_y = panel_pos_y - resizeorigin_y;
797                         if (dist_y <= 0 || dist_x / dist_y > ratio)
798                                 mySize_x = min(mySize_x, dist_x);
799                         else
800                                 mySize_y = min(mySize_y, dist_y);
801                 }
802                 if(cvar("hud_configure_checkcollisions_debug"))
803                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
804         }
805
806         return mySize;
807 }
808
809 void HUD_Panel_SetPosSize(vector mySize)
810 {
811         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
812         vector resizeorigin;
813         resizeorigin = panel_click_resizeorigin;
814         vector myPos;
815
816         // minimum panel size cap
817         mySize_x = max(0.025 * vid_conwidth, mySize_x);
818         mySize_y = max(0.025 * vid_conheight, mySize_y);
819
820         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
821         {
822                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
823                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
824         }
825
826         // collision testing|
827         // -----------------+
828
829         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
830         if(resizeCorner == 1) {
831                 myPos_x = resizeorigin_x - mySize_x;
832                 myPos_y = resizeorigin_y - mySize_y;
833         } else if(resizeCorner == 2) {
834                 myPos_x = resizeorigin_x;
835                 myPos_y = resizeorigin_y - mySize_y;
836         } else if(resizeCorner == 3) {
837                 myPos_x = resizeorigin_x - mySize_x;
838                 myPos_y = resizeorigin_y;
839         } else { // resizeCorner == 4
840                 myPos_x = resizeorigin_x;
841                 myPos_y = resizeorigin_y;
842         }
843
844         // left/top screen edges
845         if(myPos_x < 0)
846                 mySize_x = mySize_x + myPos_x;
847         if(myPos_y < 0)
848                 mySize_y = mySize_y + myPos_y;
849
850         // bottom/right screen edges
851         if(myPos_x + mySize_x > vid_conwidth)
852                 mySize_x = vid_conwidth - myPos_x;
853         if(myPos_y + mySize_y > vid_conheight)
854                 mySize_y = vid_conheight - myPos_y;
855
856         if(cvar("hud_configure_checkcollisions_debug"))
857                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
858
859         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
860         if(autocvar_hud_configure_grid)
861         {
862                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
863                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
864         }
865
866         if(hud_configure_checkcollisions)
867                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
868
869         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
870         mySize_x = max(0.025 * vid_conwidth, mySize_x);
871         mySize_y = max(0.025 * vid_conheight, mySize_y);
872
873         // do another pos check, as size might have changed by now
874         if(resizeCorner == 1) {
875                 myPos_x = resizeorigin_x - mySize_x;
876                 myPos_y = resizeorigin_y - mySize_y;
877         } else if(resizeCorner == 2) {
878                 myPos_x = resizeorigin_x;
879                 myPos_y = resizeorigin_y - mySize_y;
880         } else if(resizeCorner == 3) {
881                 myPos_x = resizeorigin_x - mySize_x;
882                 myPos_y = resizeorigin_y;
883         } else { // resizeCorner == 4
884                 myPos_x = resizeorigin_x;
885                 myPos_y = resizeorigin_y;
886         }
887
888         if(cvar("hud_configure_checkcollisions_debug"))
889                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
890
891         HUD_Panel_GetName(highlightedPanel);
892         string s;
893         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
894         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
895
896         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
897         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
898 }
899
900 float mouseClicked;
901 float prevMouseClicked; // previous state
902 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
903 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
904
905 float menu_enabled;
906 float menu_enabled_time;
907 float pressed_key_time;
908 void HUD_Panel_Arrow_Action(float nPrimary)
909 {
910         if (highlightedPanel_prev == -1 || mouseClicked)
911                 return;
912
913         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
914
915         float step;
916         if(autocvar_hud_configure_grid)
917         {
918                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
919                 {
920                         if (hudShiftState & S_SHIFT)
921                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
922                         else
923                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
924                 }
925                 else
926                 {
927                         if (hudShiftState & S_SHIFT)
928                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929                         else
930                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
931                 }
932         }
933         else
934         {
935                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
936                         step = vid_conheight;
937                 else
938                         step = vid_conwidth;
939                 if (hudShiftState & S_SHIFT)
940                         step = (step / 256); // more precision
941                 else
942                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
943         }
944
945         highlightedPanel = highlightedPanel_prev;
946
947         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
948
949         vector prev_pos, prev_size;
950         prev_pos = panel_pos;
951         prev_size = panel_size;
952
953         if (hudShiftState & S_ALT) // resize
954         {
955                 highlightedAction = 1;
956                 if(nPrimary == K_UPARROW)
957                         resizeCorner = 1;
958                 else if(nPrimary == K_RIGHTARROW)
959                         resizeCorner = 2;
960                 else if(nPrimary == K_LEFTARROW)
961                         resizeCorner = 3;
962                 else // if(nPrimary == K_DOWNARROW)
963                         resizeCorner = 4;
964
965                 // ctrl+arrow reduces the size, instead of increasing it
966                 // Note that ctrl disables collisions check too, but it's fine
967                 // since we don't collide with anything reducing the size
968                 if (hudShiftState & S_CTRL) {
969                         step = -step;
970                         resizeCorner = 5 - resizeCorner;
971                 }
972
973                 vector mySize;
974                 mySize = panel_size;
975                 panel_click_resizeorigin = panel_pos;
976                 if(resizeCorner == 1) {
977                         panel_click_resizeorigin += mySize;
978                         mySize_y += step;
979                 } else if(resizeCorner == 2) {
980                         panel_click_resizeorigin_y += mySize_y;
981                         mySize_x += step;
982                 } else if(resizeCorner == 3) {
983                         panel_click_resizeorigin_x += mySize_x;
984                         mySize_x += step;
985                 } else { // resizeCorner == 4
986                         mySize_y += step;
987                 }
988                 HUD_Panel_SetPosSize(mySize);
989         }
990         else // move
991         {
992                 highlightedAction = 2;
993                 vector pos;
994                 pos = panel_pos;
995                 if(nPrimary == K_UPARROW)
996                         pos_y -= step;
997                 else if(nPrimary == K_DOWNARROW)
998                         pos_y += step;
999                 else if(nPrimary == K_LEFTARROW)
1000                         pos_x -= step;
1001                 else // if(nPrimary == K_RIGHTARROW)
1002                         pos_x += step;
1003
1004                 HUD_Panel_SetPos(pos);
1005         }
1006
1007         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1008
1009         if (prev_pos != panel_pos || prev_size != panel_size)
1010         {
1011                 // backup!
1012                 panel_pos_backup = prev_pos;
1013                 panel_size_backup = prev_size;
1014                 highlightedPanel_backup = highlightedPanel;
1015         }
1016 }
1017
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1019 {
1020         if(!autocvar__hud_configure)
1021                 return false;
1022
1023         // allow console bind to work
1024         string con_keys;
1025         float keys;
1026         con_keys = findkeysforcommand("toggleconsole");
1027         keys = tokenize(con_keys);
1028
1029         float hit_con_bind, i;
1030         for (i = 0; i < keys; ++i)
1031         {
1032                 if(nPrimary == stof(argv(i)))
1033                         hit_con_bind = 1;
1034         }
1035
1036         if(bInputType == 0) {
1037                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1038                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1039                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1040         }
1041         else if(bInputType == 1) {
1042                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1043                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1044                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1045         }
1046
1047         if(nPrimary == K_MOUSE1)
1048         {
1049                 if(bInputType == 0) { // key pressed
1050                         mouseClicked = 1;
1051                         return true;
1052                 }
1053                 else if(bInputType == 1) {// key released
1054                         mouseClicked = 0;
1055                         return true;
1056                 }
1057         }
1058         else if(nPrimary == K_ESCAPE)
1059         {
1060                 if (bInputType == 1)
1061                         return true;
1062                 disable_menu_alphacheck = 1;
1063                 menu_enabled = 1;
1064                 menu_enabled_time = time;
1065                 localcmd("menu_showhudexit\n");
1066         }
1067         else if(hudShiftState & S_CTRL)
1068         {
1069                 if (mouseClicked)
1070                         return true;
1071
1072                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1073                 {
1074                         if (bInputType == 1)
1075                                 return true;
1076
1077                         if (highlightedPanel_prev != -1)
1078                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1079                         else
1080                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1081                 }
1082                 if(nPrimary == 'c') // copy highlighted panel size
1083                 {
1084                         if (bInputType == 1)
1085                                 return true;
1086
1087                         if (highlightedPanel_prev != -1)
1088                         {
1089                                 panel_size_copied = panel_size;
1090                                 highlightedPanel_copied = highlightedPanel_prev;
1091                         }
1092                 }
1093                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1094                 {
1095                         if (bInputType == 1)
1096                                 return true;
1097
1098                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1099                                 return true;
1100
1101                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1102
1103                         // reduce size if it'd go beyond screen boundaries
1104                         vector tmp_size = panel_size_copied;
1105                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1106                                 tmp_size_x = vid_conwidth - panel_pos_x;
1107                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1108                                 tmp_size_y = vid_conheight - panel_pos_y;
1109
1110                         if (panel_size == tmp_size)
1111                                 return true;
1112
1113                         // backup first!
1114                         panel_pos_backup = panel_pos;
1115                         panel_size_backup = panel_size;
1116                         highlightedPanel_backup = highlightedPanel_prev;
1117
1118                         string s;
1119                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1120                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1121                 }
1122                 else if(nPrimary == 'z') // undo last action
1123                 {
1124                         if (bInputType == 1)
1125                                 return true;
1126                         //restore previous values
1127                         if (highlightedPanel_backup != -1)
1128                         {
1129                                 HUD_Panel_GetName(highlightedPanel_backup)
1130                                 string s;
1131                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1132                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1133                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1135                                 highlightedPanel_backup = -1;
1136                         }
1137                 }
1138         }
1139         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1140         {
1141                 if (bInputType == 1)
1142                 {
1143                         pressed_key_time = 0;
1144                         return true;
1145                 }
1146                 else if (pressed_key_time == 0)
1147                         pressed_key_time = time;
1148
1149                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1150         }
1151         else if(hit_con_bind)
1152                 return false;
1153
1154         return true; // Suppress ALL other input
1155 }
1156
1157 float HUD_Panel_HighlightCheck()
1158 {
1159         float i, j, border;
1160         vector panelPos;
1161         vector panelSize;
1162
1163         while(j <= HUD_PANEL_NUM)
1164         {
1165                 i = panel_order[j];
1166                 j += 1;
1167
1168                 HUD_Panel_UpdatePosSizeForId(i)
1169
1170                 panelPos = panel_pos;
1171                 panelSize = panel_size;
1172                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1173
1174                 // move
1175                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1176                 {
1177                         return 1;
1178                 }
1179                 // resize from topleft border
1180                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1181                 {
1182                         return 2;
1183                 }
1184                 // resize from topright border
1185                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1186                 {
1187                         return 3;
1188                 }
1189                 // resize from bottomleft border
1190                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1191                 {
1192                         return 3;
1193                 }
1194                 // resize from bottomright border
1195                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1196                 {
1197                         return 2;
1198                 }
1199         }
1200         return 0;
1201 }
1202
1203 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1204 void HUD_Panel_FirstInDrawQ(float id)
1205 {
1206         float i;
1207         var float place = -1;
1208         // find out where in the array our current id is, save into place
1209         for(i = 0; i < HUD_PANEL_NUM; ++i)
1210         {
1211                 if(panel_order[i] == id)
1212                 {
1213                         place = i;
1214                         break;
1215                 }
1216         }
1217         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1218         if(place == -1)
1219                 place = HUD_PANEL_NUM - 1;
1220
1221         // move all ids up by one step in the array until "place"
1222         for(i = place; i > 0; --i)
1223         {
1224                 panel_order[i] = panel_order[i-1];
1225         }
1226         // now save the new top id
1227         panel_order[0] = id;
1228         
1229         // let's save them into the cvar by some strcat trickery
1230         string s;
1231         for(i = 0; i < HUD_PANEL_NUM; ++i)
1232         {
1233                 s = strcat(s, ftos(panel_order[i]), " ");
1234         }
1235         cvar_set("_hud_panelorder", s);
1236         if(hud_panelorder_prev)
1237                 strunzone(hud_panelorder_prev);
1238         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1239 }
1240
1241 void HUD_Panel_Highlight()
1242 {
1243         float i, j, border;
1244         vector panelPos;
1245         vector panelSize;
1246
1247         while(j <= HUD_PANEL_NUM)
1248         {
1249                 i = panel_order[j];
1250                 j += 1;
1251
1252                 HUD_Panel_UpdatePosSizeForId(i)
1253
1254                 panelPos = panel_pos;
1255                 panelSize = panel_size;
1256                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1257
1258                 // move
1259                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1260                 {
1261                         highlightedPanel = i;
1262                         HUD_Panel_FirstInDrawQ(i);
1263                         highlightedAction = 1;
1264                         panel_click_distance = mousepos - panelPos;
1265                         return;
1266                 }
1267                 // resize from topleft border
1268                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1269                 {
1270                         highlightedPanel = i;
1271                         HUD_Panel_FirstInDrawQ(i);
1272                         highlightedAction = 2;
1273                         resizeCorner = 1;
1274                         panel_click_distance = mousepos - panelPos;
1275                         panel_click_resizeorigin = panelPos + panelSize;
1276                         return;
1277                 }
1278                 // resize from topright border
1279                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1280                 {
1281                         highlightedPanel = i;
1282                         HUD_Panel_FirstInDrawQ(i);
1283                         highlightedAction = 2;
1284                         resizeCorner = 2;
1285                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1286                         panel_click_distance_y = mousepos_y - panelPos_y;
1287                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1288                         return;
1289                 }
1290                 // resize from bottomleft border
1291                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1292                 {
1293                         highlightedPanel = i;
1294                         HUD_Panel_FirstInDrawQ(i);
1295                         highlightedAction = 2;
1296                         resizeCorner = 3;
1297                         panel_click_distance_x = mousepos_x - panelPos_x;
1298                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1299                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1300                         return;
1301                 }
1302                 // resize from bottomright border
1303                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1304                 {
1305                         highlightedPanel = i;
1306                         HUD_Panel_FirstInDrawQ(i);
1307                         highlightedAction = 2;
1308                         resizeCorner = 4;
1309                         panel_click_distance = panelSize - mousepos + panelPos;
1310                         panel_click_resizeorigin = panelPos;
1311                         return;
1312                 }
1313                 else
1314                 {
1315                         highlightedPanel_prev = -1;
1316                 }
1317         }
1318 }
1319
1320 float highlightcheck;
1321 vector prev_pos, prev_size;
1322 void HUD_Panel_Mouse()
1323 {
1324         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1325         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1326                 disable_menu_alphacheck = 0;
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1337                 highlightedPanel = -1;
1338                 highlightedAction = 0;
1339         }
1340         if(highlightedPanel != -1)
1341                 highlightedPanel_prev = highlightedPanel;
1342
1343         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1344
1345         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346         mousepos_y = bound(0, mousepos_y, vid_conheight);
1347
1348         if(mouseClicked)
1349         {
1350                 if(prevMouseClicked == 0)
1351                 {
1352                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354                         prev_pos = panel_pos;
1355                         prev_size = panel_size;
1356                 }
1357                 else
1358                         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1359
1360                 if (prev_pos != panel_pos || prev_size != panel_size)
1361                 {
1362                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1363                         // backup!
1364                         panel_pos_backup = prev_pos;
1365                         panel_size_backup = prev_size;
1366                         highlightedPanel_backup = highlightedPanel;
1367                 }
1368                 else
1369                         // in case the clicked panel is inside another panel and we aren't
1370                         // moving it, avoid the immediate "fix" of its position/size
1371                         // (often unwanted and hateful) by disabling collisions check
1372                         hud_configure_checkcollisions = false;
1373
1374                 if(highlightedAction == 1)
1375                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1376                 else if(highlightedAction == 2)
1377                 {
1378                         vector mySize;
1379                         if(resizeCorner == 1) {
1380                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382                         } else if(resizeCorner == 2) {
1383                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385                         } else if(resizeCorner == 3) {
1386                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388                         } else { // resizeCorner == 4
1389                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1391                         }
1392                         HUD_Panel_SetPosSize(mySize);
1393                 }
1394
1395                 // doubleclick check
1396                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1397                 {
1398                         mouseClicked = 0; // to prevent spam, I guess.
1399                         disable_menu_alphacheck = 2;
1400                         menu_enabled = 1;
1401                         menu_enabled_time = time;
1402                         HUD_Panel_GetName(highlightedPanel)
1403                         localcmd("menu_showhudoptions ", panel_name, "\n");
1404                         return;
1405                 }
1406                 if(prevMouseClicked == 0)
1407                 {
1408                         prevMouseClickedTime = time;
1409                         prevMouseClickedPos = mousepos;
1410                 }
1411         }
1412         else
1413         {
1414                 highlightcheck = HUD_Panel_HighlightCheck();
1415         }
1416         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1417         string cursor;
1418         vector cursorsize;
1419         cursorsize = '32 32 0';
1420
1421         if(highlightcheck == 0)
1422                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1423         else if(highlightcheck == 1)
1424                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1425         else if(highlightcheck == 2)
1426                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1427         else
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1429
1430         prevMouseClicked = mouseClicked;
1431 }
1432
1433 // Weapon icons (#0)
1434 //
1435 float weaponspace[10];
1436 #define HUD_Weapons_Clear()\
1437         float idx;\
1438         for(idx = 0; idx < 10; ++idx)\
1439                 weaponspace[idx] = 0;
1440
1441 entity weaponorder[WEP_MAXCOUNT];
1442 void weaponorder_swap(float i, float j, entity pass)
1443 {
1444         entity h;
1445         h = weaponorder[i];
1446         weaponorder[i] = weaponorder[j];
1447         weaponorder[j] = h;
1448 }
1449
1450 string weaponorder_cmp_str_save;
1451 string weaponorder_cmp_str;
1452 float weaponorder_cmp(float i, float j, entity pass)
1453 {
1454         float ai, aj;
1455         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1456         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1457         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1458 }
1459
1460 float GetAmmoStat(float i)
1461 {
1462         switch(i)
1463         {
1464                 case 0: return STAT_SHELLS;
1465                 case 1: return STAT_NAILS;
1466                 case 2: return STAT_ROCKETS;
1467                 case 3: return STAT_CELLS;
1468                 case 4: return STAT_FUEL;
1469                 default: return -1;
1470         }
1471 }
1472
1473 float GetAmmoTypeForWep(float i)
1474 {
1475         switch(i)
1476         {
1477                 case WEP_SHOTGUN: return 0;
1478                 case WEP_UZI: return 1;
1479                 case WEP_CAMPINGRIFLE: return 1;
1480                 case WEP_GRENADE_LAUNCHER: return 2;
1481                 case WEP_ELECTRO: return 3;
1482                 case WEP_CRYLINK: return 3;
1483                 case WEP_HLAC: return 3;
1484                 case WEP_MINSTANEX: return 3;
1485                 case WEP_NEX: return 3;
1486                 case WEP_HAGAR: return 2;
1487                 case WEP_ROCKET_LAUNCHER: return 2;
1488                 case WEP_SEEKER: return 2;
1489                 case WEP_FIREBALL: return 4;
1490                 case WEP_HOOK: return 3;
1491                 default: return -1;
1492         }
1493 }
1494
1495 void HUD_Weapons(void)
1496 {
1497         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1498                 return;
1499
1500         float timeout = cvar("hud_panel_weapons_timeout");
1501         float timeout_effect_length, timein_effect_length;
1502         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1503         {
1504                 timeout_effect_length = 0;
1505                 timein_effect_length = 0;
1506         }
1507         else
1508         {
1509                 timeout_effect_length = 0.75;
1510                 timein_effect_length = 0.375;
1511         }
1512
1513         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1514         {
1515                 weaponprevtime = time;
1516                 return;
1517         }
1518
1519         active_panel = HUD_PANEL_WEAPONS;
1520         HUD_Panel_UpdateCvars(weapons);
1521
1522         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1523         {
1524                 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1525                 if (cvar("hud_panel_weapons_timeout_effect"))
1526                 {
1527                         panel_bg_alpha *= (1 - f);
1528                         panel_fg_alpha *= (1 - f);
1529                 }
1530                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1531                 {
1532                         f *= f; // for a cooler movement
1533                         vector center;
1534                         center_x = panel_pos_x + panel_size_x/2;
1535                         center_y = panel_pos_y + panel_size_y/2;
1536                         float screen_ar = vid_conwidth/vid_conheight;
1537                         if (center_x/center_y < screen_ar) //bottom left
1538                         {
1539                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1540                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1541                                 else //left
1542                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1543                         }
1544                         else //top right
1545                         {
1546                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1547                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1548                                 else //top
1549                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1550                         }
1551                 }
1552                 weaponprevtime = time - (1 - f) * timein_effect_length;
1553         }
1554         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1555         {
1556                 float f = (time - weaponprevtime) / timein_effect_length;
1557                 if (cvar("hud_panel_weapons_timeout_effect"))
1558                 {
1559                         panel_bg_alpha *= (f);
1560                         panel_fg_alpha *= (f);
1561                 }
1562                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1563                 {
1564                         f *= f; // for a cooler movement
1565                         f = 1 - f;
1566                         vector center;
1567                         center_x = panel_pos_x + panel_size_x/2;
1568                         center_y = panel_pos_y + panel_size_y/2;
1569                         float screen_ar = vid_conwidth/vid_conheight;
1570                         if (center_x/center_y < screen_ar) //bottom left
1571                         {
1572                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1573                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1574                                 else //left
1575                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1576                         }
1577                         else //top right
1578                         {
1579                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1580                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1581                                 else //top
1582                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1583                         }
1584                 }
1585         }
1586
1587         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1588         weapon_cnt = 0;
1589         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1590         {
1591                 self = get_weaponinfo(i);
1592                 if(self.impulse >= 0)
1593                         ++weapon_cnt;
1594         }
1595
1596         // TODO make this configurable
1597         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1598
1599         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1600         {
1601                 if(weaponorder_cmp_str_save)
1602                         strunzone(weaponorder_cmp_str_save);
1603                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1604                 weapon_cnt = 0;
1605                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1606                 {
1607                         self = get_weaponinfo(i);
1608                         if(self.impulse >= 0)
1609                         {
1610                                 weaponorder[weapon_cnt] = self;
1611                                 ++weapon_cnt;
1612                         }
1613                 }
1614                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1615         }
1616
1617         HUD_Panel_DrawBg(1);
1618         if(panel_bg_padding)
1619         {
1620                 panel_pos += '1 1 0' * panel_bg_padding;
1621                 panel_size -= '2 2 0' * panel_bg_padding;
1622         }
1623
1624         // hits
1625         weapon_stats = getstati(STAT_DAMAGE_HITS);
1626         weapon_number = weapon_stats & 63;
1627         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1628         // fired
1629         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1630         weapon_number = weapon_stats & 63;
1631         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1632
1633         if(cvar_or("hud_panel_weapons_fade", 1))
1634         {
1635                 fade = 3.2 - 2 * (time - weapontime);
1636                 fade = bound(0.7, fade, 1);
1637         }
1638         else
1639                 fade = 1;
1640
1641         HUD_Weapons_Clear();
1642
1643         float rows, columns;
1644         rows = panel_size_y/panel_size_x;
1645         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1646
1647         columns = ceil(WEP_COUNT/rows);
1648         float row, column;
1649
1650         float a, type, fullammo;
1651         float when;
1652         when = autocvar_hud_panel_weapons_complainbubble_time;
1653         float fadetime;
1654         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1655
1656         vector color;
1657         vector wpnpos;
1658         vector wpnsize;
1659
1660         float show_accuracy;
1661         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1662                 show_accuracy = true;
1663
1664         for(i = 0; i < weapon_cnt; ++i)
1665         {
1666                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1667                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1668
1669                 self = weaponorder[i];
1670                 weapid = self.impulse;
1671
1672                 // draw background behind currently selected weapon
1673                 if(self.weapon == activeweapon)
1674                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1675
1676                 // draw the weapon accuracy
1677                 if(show_accuracy)
1678                 {
1679                         float weapon_hit, weapon_damage;
1680                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1681                         if(weapon_damage)
1682                         {
1683                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1684                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1685                         }
1686
1687                         // find the max level lower than weapon_stats
1688                         float j;
1689                         j = acc_levels-1;
1690                         while ( j && weapon_stats < acc_lev[j] )
1691                                 --j;
1692
1693                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1694                         float factor;
1695                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1696                         color = acc_color(j);
1697                         color = color + factor * (acc_color(j+1) - color);
1698
1699                         if(weapon_damage)
1700                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1701                 }
1702
1703                 // draw the weapon icon
1704                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1705                 {
1706                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1707
1708                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1709                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1710                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1711                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1712
1713                         // draw ammo status bar
1714                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1715                         {
1716                                 a = 0;
1717                                 type = GetAmmoTypeForWep(weapid);
1718                                 if(type != -1)
1719                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1720
1721                                 if(a > 0)
1722                                 {
1723                                         switch(type) {
1724                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1725                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1726                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1727                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1728                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1729                                                 default: fullammo = 60;
1730                                         }
1731
1732                                         vector barsize;
1733                                         vector barpos;
1734                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1735                                         {
1736                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1737                                                 barsize_y = wpnsize_y;
1738
1739                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1740                                                 barpos_y = wpnpos_y;
1741                                         }
1742                                         else
1743                                         {
1744                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1745                                                 barsize_x = wpnsize_x;
1746
1747                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1748                                                 barpos_x = wpnpos_x;
1749                                         }
1750
1751                                         drawsetcliparea(
1752                                                 barpos_x,
1753                                                 barpos_y,
1754                                                 barsize_x * bound(0, a/fullammo, 1),
1755                                                 barsize_y);
1756                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1757                                         drawresetcliparea();
1758                                 }
1759                         }
1760                 }
1761
1762                 // draw a "ghost weapon icon" if you don't have the weapon
1763                 else
1764                 {
1765                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1766                 }
1767
1768                 // draw the complain message
1769                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1770                 {
1771                         if(fadetime)
1772                         {
1773                                 if(complain_weapon_time + when > time)
1774                                         a = 1;
1775                                 else
1776                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1777                         }
1778                         else
1779                         {
1780                                 if(complain_weapon_time + when > time)
1781                                         a = 1;
1782                                 else
1783                                         a = 0;
1784                         }
1785
1786                         string s;
1787                         if(complain_weapon_type == 0) {
1788                                 s = "Out of ammo";
1789                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1790                         }
1791                         else if(complain_weapon_type == 1) {
1792                                 s = "Don't have";
1793                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1794                         }
1795                         else {
1796                                 s = "Unavailable";
1797                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1798                         }
1799                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1800                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1801                 }
1802
1803                 ++row;
1804                 if(row >= rows)
1805                 {
1806                         row = 0;
1807                         ++column;
1808                 }
1809         }
1810
1811 }
1812
1813 // Ammo (#1)
1814 //
1815 // TODO: macro
1816 float GetAmmoItemCode(float i)
1817 {
1818         switch(i)
1819         {
1820                 case 0: return IT_SHELLS;
1821                 case 1: return IT_NAILS;
1822                 case 2: return IT_ROCKETS;
1823                 case 3: return IT_CELLS;
1824                 case 4: return IT_FUEL;
1825                 default: return -1;
1826         }
1827 }
1828
1829 string GetAmmoPicture(float i)
1830 {
1831         switch(i)
1832         {
1833                 case 0: return "ammo_shells";
1834                 case 1: return "ammo_bullets";
1835                 case 2: return "ammo_rockets";
1836                 case 3: return "ammo_cells";
1837                 case 4: return "ammo_fuel";
1838                 default: return "";
1839         }
1840 }
1841
1842 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1843 {
1844         float a;
1845         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1846         if(autocvar__hud_configure)
1847                 a = 100;
1848
1849         vector color;
1850         if(a < 10)
1851                 color = '0.7 0 0';
1852         else
1853                 color = '1 1 1';
1854
1855         float alpha;
1856         if(currently_selected)
1857                 alpha = 1;
1858         else
1859                 alpha = 0.7;
1860
1861         vector newSize, newPos;
1862         if(mySize_x/mySize_y > 3)
1863         {
1864                 newSize_x = 3 * mySize_y;
1865                 newSize_y = mySize_y;
1866
1867                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1868                 newPos_y = myPos_y;
1869         }
1870         else
1871         {
1872                 newSize_y = 1/3 * mySize_x;
1873                 newSize_x = mySize_x;
1874
1875                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1876                 newPos_x = myPos_x;
1877         }
1878
1879         vector picpos, numpos;
1880         if(autocvar_hud_panel_ammo_iconalign)
1881         {
1882                 numpos = newPos;
1883                 picpos = newPos + eX * 2 * newSize_y;
1884         }
1885         else
1886         {
1887                 numpos = newPos + eX * newSize_y;
1888                 picpos = newPos;
1889         }
1890
1891         if (currently_selected)
1892                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1893
1894         drawfont = hud_bigfont;
1895         if(a > 0)
1896                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1897         else // "ghost" ammo count
1898                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1899         drawfont = hud_font;
1900         if(a > 0)
1901                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1902         else // "ghost" ammo icon
1903                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1904 }
1905
1906 void HUD_Ammo(void)
1907 {
1908         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1909                 return;
1910
1911         active_panel = HUD_PANEL_AMMO;
1912         HUD_Panel_UpdateCvars(ammo);
1913         float i, currently_selected;
1914
1915         vector pos, mySize;
1916         pos = panel_pos;
1917         mySize = panel_size;
1918
1919         HUD_Panel_DrawBg(1);
1920         if(panel_bg_padding)
1921         {
1922                 pos += '1 1 0' * panel_bg_padding;
1923                 mySize -= '2 2 0' * panel_bg_padding;
1924         }
1925
1926         float rows, columns;
1927         rows = mySize_y/mySize_x;
1928         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1929         //                               ^^^ ammo item aspect goes here
1930
1931         columns = ceil(AMMO_COUNT/rows);
1932
1933         float row, column;
1934         // ammo
1935         for (i = 0; i < AMMO_COUNT; ++i) {
1936                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1937                 if(autocvar_hud_panel_ammo_onlycurrent) {
1938                         if(autocvar__hud_configure)
1939                                 i = 2;
1940                         if (currently_selected || autocvar__hud_configure)
1941                         {
1942                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1943                                 break;
1944                         }
1945                 } else {
1946                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1947                         ++row;
1948                         if(row >= rows)
1949                         {
1950                                 row = 0;
1951                                 column = column + 1;
1952                         }
1953                 }
1954         }
1955 }
1956
1957 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1958 {
1959         vector newSize, newPos;
1960         if(mySize_x/mySize_y > 3)
1961         {
1962                 newSize_x = 3 * mySize_y;
1963                 newSize_y = mySize_y;
1964
1965                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1966                 newPos_y = myPos_y;
1967         }
1968         else
1969         {
1970                 newSize_y = 1/3 * mySize_x;
1971                 newSize_x = mySize_x;
1972
1973                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1974                 newPos_x = myPos_x;
1975         }
1976
1977         vector picpos, numpos;
1978         if(left)
1979         {
1980                 if(iconalign == 1 || iconalign == 3) // right align
1981                 {
1982                         numpos = newPos;
1983                         picpos = newPos + eX * 2 * newSize_y;
1984                 }
1985                 else // left align
1986                 {
1987                         numpos = newPos + eX * newSize_y;
1988                         picpos = newPos;
1989                 }
1990         }
1991         else
1992         {
1993                 if(iconalign == 0 || iconalign == 3) // left align
1994                 {
1995                         numpos = newPos + eX * newSize_y;
1996                         picpos = newPos;
1997                 } 
1998                 else // right align
1999                 {
2000                         numpos = newPos;
2001                         picpos = newPos + eX * 2 * newSize_y;
2002                 }
2003         }
2004
2005         drawfont = hud_bigfont;
2006         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2007         drawfont = hud_font;
2008         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2009 }
2010
2011 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2012 {
2013         float sz;
2014         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2015
2016         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2017 }
2018
2019 // Powerups (#2)
2020 //
2021 void HUD_Powerups(void) {
2022         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2023                 return;
2024
2025         active_panel = HUD_PANEL_POWERUPS;
2026         HUD_Panel_UpdateCvars(powerups);
2027         float stat_items;
2028         stat_items = getstati(STAT_ITEMS);
2029
2030         if(!autocvar__hud_configure)
2031         {
2032                 if not(stat_items & IT_STRENGTH)
2033                         if not(stat_items & IT_INVINCIBLE)
2034                                 return;
2035
2036                 if (getstati(STAT_HEALTH) <= 0)
2037                         return;
2038         }
2039
2040         vector pos, mySize;
2041         pos = panel_pos;
2042         mySize = panel_size;
2043
2044         float strength_time, shield_time;
2045         if(autocvar__hud_configure)
2046         {
2047                 strength_time = 15;
2048                 shield_time = 27;
2049         }
2050         else
2051         {
2052                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2053                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2054         }
2055
2056         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2057         if(panel_bg_padding)
2058         {
2059                 pos += '1 1 0' * panel_bg_padding;
2060                 mySize -= '2 2 0' * panel_bg_padding;
2061         }
2062
2063         vector barpos, barsize;
2064         vector picpos;
2065         vector numpos;
2066
2067         string leftname, rightname;
2068         float leftcnt, rightcnt;
2069         float leftexact, rightexact;
2070         if (autocvar_hud_panel_powerups_flip) {
2071                 leftname = "strength";
2072                 leftcnt = ceil(strength_time);
2073                 leftexact = strength_time;
2074
2075                 rightname = "shield";
2076                 rightcnt = ceil(shield_time);
2077                 rightexact = shield_time;
2078         } else {
2079                 leftname = "shield";
2080                 leftcnt = ceil(shield_time);
2081                 leftexact = shield_time;
2082
2083                 rightname = "strength";
2084                 rightcnt = ceil(strength_time);
2085                 rightexact = strength_time;
2086         }
2087
2088         drawfont = hud_bigfont;
2089         if (mySize_x/mySize_y > 4)
2090         {
2091                 if(leftcnt)
2092                 {
2093                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2094                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2095                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2096                         } else { // left align
2097                                 barpos = pos;
2098                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2099                         }
2100
2101                         if(autocvar_hud_panel_powerups_progressbar)
2102                         {
2103                                 HUD_Panel_GetProgressBarColor(leftname)
2104                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2105                         }
2106                         if(leftcnt > 1)
2107                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2108                         if(leftcnt <= 5)
2109                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2110                 }
2111
2112                 if(rightcnt)
2113                 {
2114                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2115                                 barpos = pos + eX * 0.5 * mySize_x;
2116                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2117                         } else { // right align
2118                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2119                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2120                         }
2121
2122                         if(autocvar_hud_panel_powerups_progressbar)
2123                         {
2124                                 HUD_Panel_GetProgressBarColor(rightname)
2125                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2126                         }
2127                         if(rightcnt > 1)
2128                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2129                         if(rightcnt <= 5)
2130                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2131                 }
2132         }
2133         else if (mySize_x/mySize_y > 1.5)
2134         {
2135                 if(leftcnt)
2136                 {
2137                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2138                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2139                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2140                         } else { // left align
2141                                 barpos = pos;
2142                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2143                         }
2144
2145                         if(autocvar_hud_panel_powerups_progressbar)
2146                         {
2147                                 HUD_Panel_GetProgressBarColor(leftname)
2148                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2149                         }
2150                         if(leftcnt > 1)
2151                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2152                         if(leftcnt <= 5)
2153                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2154                 }
2155
2156                 if(rightcnt)
2157                 {
2158                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2159                                 barpos = pos + eY * 0.5 * mySize_y;
2160                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2161                         } else { // right align
2162                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2164                         }
2165
2166                         if(autocvar_hud_panel_powerups_progressbar)
2167                         {
2168                                 HUD_Panel_GetProgressBarColor(rightname)
2169                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2170                         }
2171                         if(rightcnt > 1)
2172                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2173                         if(rightcnt <= 5)
2174                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2175                 }
2176         }
2177         else
2178         {
2179                 if(leftcnt)
2180                 {
2181                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2182                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2183                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2184                         } else { // up align
2185                                 barpos = pos;
2186                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2187                         }
2188
2189                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2190                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2191                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2192                         } else { // up align
2193                                 picpos = pos + eX * 0.05 * mySize_x;
2194                                 numpos = pos + eY * 0.4 * mySize_x;
2195                         }
2196
2197                         if(autocvar_hud_panel_powerups_progressbar)
2198                         {
2199                                 HUD_Panel_GetProgressBarColor(leftname)
2200                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2201                         }
2202                         if(leftcnt <= 5)
2203                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2204                         if(leftcnt > 1)
2205                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207                 }
2208
2209                 if(rightcnt)
2210                 {
2211                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2212                                 barpos = pos + eX * 0.5 * mySize_x;
2213                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2214                         } else { // down align
2215                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2216                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2217                         }
2218
2219                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2220                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2221                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2222                         } else { // down align
2223                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2224                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2225                         }
2226
2227                         if(autocvar_hud_panel_powerups_progressbar)
2228                         {
2229                                 HUD_Panel_GetProgressBarColor(rightname)
2230                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2231                         }
2232                         if(rightcnt <= 5)
2233                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2234                         if(rightcnt > 1)
2235                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2236                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2237                 }
2238         }
2239         drawfont = hud_font;
2240 }
2241
2242 // Health/armor (#3)
2243 //
2244 void HUD_HealthArmor(void)
2245 {
2246         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2247                 return;
2248
2249         active_panel = HUD_PANEL_HEALTHARMOR;
2250         HUD_Panel_UpdateCvars(healtharmor);
2251         vector pos, mySize;
2252         pos = panel_pos;
2253         mySize = panel_size;
2254
2255         HUD_Panel_DrawBg(1);
2256         if(panel_bg_padding)
2257         {
2258                 pos += '1 1 0' * panel_bg_padding;
2259                 mySize -= '2 2 0' * panel_bg_padding;
2260         }
2261
2262         float armor, health;
2263         armor = getstati(STAT_ARMOR);
2264         health = getstati(STAT_HEALTH);
2265
2266         float fuel;
2267         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2268
2269         if(autocvar__hud_configure)
2270         {
2271                 armor = 150;
2272                 health = 100;
2273                 fuel = 70;
2274         }
2275
2276         if(health <= 0)
2277                 return;
2278
2279         vector barpos, barsize;
2280         vector picpos;
2281         vector numpos;
2282
2283         drawfont = hud_bigfont;
2284         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2285         {
2286                 vector v;
2287                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2288
2289                 float x;
2290                 x = floor(v_x + 1);
2291
2292                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2293                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2294                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2295                 } else { // left align
2296                         barpos = pos;
2297                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2298                 }
2299
2300                 string biggercount;
2301                 if(v_z) // NOT fully armored
2302                 {
2303                         biggercount = "health";
2304                         if(autocvar_hud_panel_healtharmor_progressbar)
2305                         {
2306                                 HUD_Panel_GetProgressBarColor("health")
2307                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308                         }
2309                         if(armor)
2310                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2311                 }
2312                 else
2313                 {
2314                         biggercount = "armor";
2315                         if(autocvar_hud_panel_healtharmor_progressbar)
2316                         {
2317                                 HUD_Panel_GetProgressBarColor("armor")
2318                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                         }
2320                         if(health)
2321                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2322                 }
2323                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2324
2325                 // fuel
2326                 if(fuel)
2327                 {
2328                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2329                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2330                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2331                         } else {
2332                                 barpos = pos;
2333                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2334                         }
2335                         HUD_Panel_GetProgressBarColor("fuel")
2336                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2337                 }
2338         }
2339         else
2340         {
2341                 string leftname, rightname;
2342                 float leftcnt, rightcnt;
2343                 float leftactive, rightactive;
2344                 float leftalpha, rightalpha;
2345                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2346                         leftname = "armor";
2347                         leftcnt = armor;
2348                         if(leftcnt)
2349                                 leftactive = 1;
2350                         leftalpha = min((armor+10)/55, 1);
2351
2352                         rightname = "health";
2353                         rightcnt = health;
2354                         rightactive = 1;
2355                         rightalpha = 1;
2356                 } else {
2357                         leftname = "health";
2358                         leftcnt = health;
2359                         leftactive = 1;
2360                         leftalpha = 1;
2361
2362                         rightname = "armor";
2363                         rightcnt = armor;
2364                         if(rightcnt)
2365                                 rightactive = 1;
2366                         rightalpha = min((armor+10)/55, 1);
2367                 }
2368
2369                 if (mySize_x/mySize_y > 4)
2370                 {
2371                         if(leftactive)
2372                         {
2373                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2374                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2375                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2376                                 } else { // left align
2377                                         barpos = pos;
2378                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2379                                 }
2380
2381                                 if(autocvar_hud_panel_healtharmor_progressbar)
2382                                 {
2383                                         HUD_Panel_GetProgressBarColor(leftname)
2384                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2385                                 }
2386                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2387                         }
2388
2389                         if(rightactive)
2390                         {
2391                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2392                                         barpos = pos + eX * 0.5 * mySize_x;
2393                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2394                                 } else { // right align
2395                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2396                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2397                                 }
2398
2399                                 if(autocvar_hud_panel_healtharmor_progressbar)
2400                                 {
2401                                         HUD_Panel_GetProgressBarColor(rightname)
2402                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2403                                 }
2404                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2405                         }
2406
2407                         if(fuel)
2408                         {
2409                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2410                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2411                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2412                                 } else {
2413                                         barpos = pos;
2414                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2415                                 }
2416                                 HUD_Panel_GetProgressBarColor("fuel")
2417                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2418                         }
2419                 }
2420                 else if (mySize_x/mySize_y > 1.5)
2421                 {
2422                         if(leftactive)
2423                         {
2424                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2425                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2426                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2427                                 } else { // left align
2428                                         barpos = pos;
2429                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2430                                 }
2431
2432                                 if(autocvar_hud_panel_healtharmor_progressbar)
2433                                 {
2434                                         HUD_Panel_GetProgressBarColor(leftname)
2435                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2436                                 }
2437                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2438                         }
2439
2440                         if(rightactive)
2441                         {
2442                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2443                                         barpos = pos + eY * 0.5 * mySize_y;
2444                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445                                 } else { // right align
2446                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2447                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448                                 }
2449
2450                                 if(autocvar_hud_panel_healtharmor_progressbar)
2451                                 {
2452                                         HUD_Panel_GetProgressBarColor(rightname)
2453                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2454                                 }
2455                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2456                         }
2457
2458                         if(fuel)
2459                         {
2460                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2461                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2462                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2463                                 } else {
2464                                         barpos = pos;
2465                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2466                                 }
2467                                 HUD_Panel_GetProgressBarColor("fuel")
2468                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2469                         }
2470                 }
2471                 else
2472                 {
2473                         if(leftactive)
2474                         {
2475                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2476                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2477                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2478                                 } else { // up align
2479                                         barpos = pos;
2480                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2481                                 }
2482
2483                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2484                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2485                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2486                                 } else { // up align
2487                                         picpos = pos + eX * 0.05 * mySize_x;
2488                                         numpos = pos + eY * 0.4 * mySize_x;
2489                                 }
2490
2491                                 if(autocvar_hud_panel_healtharmor_progressbar)
2492                                 {
2493                                         HUD_Panel_GetProgressBarColor(leftname)
2494                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                                 }
2496                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2498                         }
2499
2500                         if(rightactive)
2501                         {
2502                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2503                                         barpos = pos + eX * 0.5 * mySize_x;
2504                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2505                                 } else { // down align
2506                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2507                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2508                                 }
2509
2510                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2511                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2512                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2513                                 } else { // down align
2514                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2515                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2516                                 }
2517
2518                                 if(autocvar_hud_panel_healtharmor_progressbar)
2519                                 {
2520                                         HUD_Panel_GetProgressBarColor(rightname)
2521                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522                                 }
2523                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2525                         }
2526
2527                         if(fuel)
2528                         {
2529                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2530                                         barpos = pos;
2531                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2532                                 } else {
2533                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2534                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2535                                 }
2536                                 HUD_Panel_GetProgressBarColor("fuel")
2537                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2538                         }
2539                 }
2540         }
2541         drawfont = hud_font;
2542 }
2543
2544 // Notification area (#4)
2545 //
2546
2547 string Weapon_SuicideMessage(float deathtype)
2548 {
2549         w_deathtype = deathtype;
2550         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2551         return w_deathtypestring;
2552 }
2553
2554 string Weapon_KillMessage(float deathtype)
2555 {
2556         w_deathtype = deathtype;
2557         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2558         return w_deathtypestring;
2559 }
2560
2561 float killnotify_times[10];
2562 float killnotify_deathtype[10];
2563 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2564 string killnotify_attackers[10];
2565 string killnotify_victims[10];
2566 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2567 {
2568         float i;
2569         for (i = 9; i > 0; --i) {
2570                 killnotify_times[i] = killnotify_times[i-1];
2571                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2572                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2573                 if(killnotify_attackers[i])
2574                         strunzone(killnotify_attackers[i]);
2575                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2576                 if(killnotify_victims[i])
2577                         strunzone(killnotify_victims[i]);
2578                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2579         }
2580         killnotify_times[0] = time;
2581         killnotify_deathtype[0] = wpn;
2582         killnotify_actiontype[0] = actiontype;
2583         if(killnotify_attackers[0])
2584                 strunzone(killnotify_attackers[0]);
2585         killnotify_attackers[0] = strzone(attacker);
2586         if(killnotify_victims[0])
2587                 strunzone(killnotify_victims[0]);
2588         killnotify_victims[0] = strzone(victim);
2589 }
2590
2591 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2592 {
2593         float w;
2594         float alsoprint, gentle;
2595         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2596         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2597         
2598         if(msg == MSG_SUICIDE) {
2599                 w = DEATH_WEAPONOF(type);
2600                 if(WEP_VALID(w)) {
2601                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2602                         if (alsoprint)
2603                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2604                 } else if (type == DEATH_KILL) {
2605                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2606                         if (alsoprint)
2607                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2608                 } else if (type == DEATH_ROT) {
2609                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610                         if (alsoprint)
2611                                 print ("^1",s1, "^1 died\n");
2612                 } else if (type == DEATH_NOAMMO) {
2613                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2614                         if (alsoprint)
2615                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2616                 } else if (type == DEATH_CAMP) {
2617                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2618                         if (alsoprint)
2619                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2620                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2621                         HUD_KillNotify_Push(s1, "", 0, type);
2622                         if (alsoprint)
2623                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2624                 } else if (type == DEATH_CHEAT) {
2625                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626                         if (alsoprint)
2627                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2628                 } else if (type == DEATH_FIRE) {
2629                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630                         if (alsoprint)
2631                                 print ("^1",s1, "^1 burned to death\n");
2632                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2633                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634                         if (alsoprint)
2635                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2636                 } 
2637                 
2638                 if (stof(s2) > 2) // killcount > 2
2639                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2640         } else if(msg == MSG_KILL) {
2641                 w = DEATH_WEAPONOF(type);
2642                 if(WEP_VALID(w)) {
2643                         HUD_KillNotify_Push(s1, s2, 1, type);
2644                         if (alsoprint)
2645                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2646                 }
2647                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2648                         HUD_KillNotify_Push(s1, s2, 1, type);
2649                         if(alsoprint)
2650                         {
2651                                 if(gentle) {
2652                                         print ("^1", s1, "^1 took action against a team mate\n");
2653                                 } else {
2654                                         print ("^1", s1, "^1 mows down a team mate\n");
2655                                 }
2656                         }
2657                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2658                                 if(gentle)
2659                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2660                                 else
2661                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2662                         }
2663                         else if (stof(s2) > 2) {
2664                                 if(gentle)
2665                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2666                                 else
2667                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2668                         }
2669                 }
2670                 else if(type == KILL_FIRST_BLOOD)
2671                         print("^1",s1, "^1 drew first blood", "\n");
2672                 else if (type == DEATH_TELEFRAG) {
2673                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2674                         if(gentle)
2675                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2676                         else
2677                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2678                 }
2679                 else if (type == DEATH_DROWN) {
2680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2681                         if(alsoprint)
2682                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2683                 }
2684                 else if (type == DEATH_SLIME) {
2685                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2686                         if(alsoprint)
2687                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2688                 }
2689                 else if (type == DEATH_LAVA) {
2690                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2691                         if(alsoprint)
2692                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2693                 }
2694                 else if (type == DEATH_FALL) {
2695                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2696                         if(alsoprint)
2697                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2698                 }
2699                 else if (type == DEATH_SHOOTING_STAR) {
2700                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2701                         if(alsoprint)
2702                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2703                 }
2704                 else if (type == DEATH_SWAMP) {
2705                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2706                         if(alsoprint)
2707                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2708                 }
2709                 else if (type == DEATH_HURTTRIGGER)
2710                 {
2711                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2712                         if(alsoprint)
2713                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2714                 } else if(type == DEATH_SBCRUSH) {
2715                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2716                         if(alsoprint)
2717                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2718                 } else if(type == DEATH_SBMINIGUN) {
2719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2720                         if(alsoprint)
2721                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2722                 } else if(type == DEATH_SBROCKET) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724                         if(alsoprint)
2725                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2726                 } else if(type == DEATH_SBBLOWUP) {
2727                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728                         if(alsoprint)
2729                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2730                 } else if(type == DEATH_WAKIGUN) {
2731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732                         if(alsoprint)
2733                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2734                 } else if(type == DEATH_WAKIROCKET) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2738                 } else if(type == DEATH_WAKIBLOWUP) {
2739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740                         if(alsoprint)
2741                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2742                 } else if(type == DEATH_TURRET) {
2743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744                         if(alsoprint)
2745                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2746                 } else if(type == DEATH_TOUCHEXPLODE) {
2747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748                         if(alsoprint)
2749                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2750                 } else if(type == DEATH_CHEAT) {
2751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752                         if(alsoprint)
2753                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2754                 } else if (type == DEATH_FIRE) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2758                 } else if (type == DEATH_CUSTOM) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2760                         if(alsoprint)
2761                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2762                 } else if (type == DEATH_HURTTRIGGER) {
2763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2764                         if(alsoprint)
2765                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2766                 } else {
2767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2768                         if(alsoprint)
2769                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2770                 }
2771         } else if(msg == MSG_SPREE) {
2772                 if(type == KILL_END_SPREE) {
2773                         if(gentle)
2774                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2775                         else
2776                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2777                 } else if(type == KILL_SPREE) {
2778                         if(gentle)
2779                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2780                         else
2781                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2782                 } else if(type == KILL_SPREE_3) {
2783                         if(gentle)
2784                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2785                         else
2786                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2787                 } else if(type == KILL_SPREE_5) {
2788                         if(gentle)
2789                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2790                         else
2791                                 print (s1,"^7 unleashes ^1RAGE\n");
2792                 } else if(type == KILL_SPREE_10) {
2793                         if(gentle)
2794                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2795                         else
2796                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2797                 } else if(type == KILL_SPREE_15) {
2798                         if(gentle)
2799                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2800                         else
2801                                 print (s1,"^7 executes ^1MAYHEM!\n");
2802                 } else if(type == KILL_SPREE_20) {
2803                         if(gentle)
2804                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2805                         else
2806                                 print (s1,"^7 is a ^1BERSERKER!\n");
2807                 } else if(type == KILL_SPREE_25) {
2808                         if(gentle)
2809                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2810                         else
2811                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2812                 } else if(type == KILL_SPREE_30) {
2813                         if(gentle)
2814                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2815                         else
2816                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2817                 }
2818         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2819                 if (type == DEATH_DROWN) {
2820                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2821                         if(alsoprint)
2822                         {
2823                                 if(gentle)
2824                                         print ("^1",s1, "^1 was in the water for too long\n");
2825                                 else
2826                                         print ("^1",s1, "^1 drowned\n");
2827                         }
2828                 } else if (type == DEATH_SLIME) {
2829                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2830                         if(alsoprint)
2831                                 print ("^1",s1, "^1 was slimed\n");
2832                 } else if (type == DEATH_LAVA) {
2833                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2834                         if(alsoprint)
2835                         {
2836                                 if(gentle)
2837                                         print ("^1",s1, "^1 found a hot place\n");
2838                                 else
2839                                         print ("^1",s1, "^1 turned into hot slag\n");
2840                         }
2841                 } else if (type == DEATH_FALL) {
2842                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2843                         if(alsoprint)
2844                         {
2845                                 if(gentle)
2846                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2847                                 else
2848                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2849                         }
2850                 } else if (type == DEATH_SHOOTING_STAR) {
2851                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2852                         if(alsoprint)
2853                                 print ("^1",s1, "^1 became a shooting star\n");
2854                 } else if (type == DEATH_SWAMP) {
2855                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2856                         if(alsoprint)
2857                         {
2858                                 if(gentle)
2859                                         print ("^1",s1, "^1 discovered a swamp\n");
2860                                 else
2861                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2862                         }
2863                 } else if(type == DEATH_TURRET) {
2864                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2865                         if(alsoprint)
2866                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2867                 } else if (type == DEATH_CUSTOM) {
2868                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2869                         if(alsoprint)
2870                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2871                 } else if (type == DEATH_HURTTRIGGER) {
2872                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2873                         if(alsoprint)
2874                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2875                 } else if(type == DEATH_TOUCHEXPLODE) {
2876                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2877                         if(alsoprint)
2878                                 print ("^1",s1, "^1 died in an accident\n");
2879                 } else if(type == DEATH_CHEAT) {
2880                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2881                         if(alsoprint)
2882                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2883                 } else if(type == DEATH_FIRE) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2885                         if(alsoprint)
2886                         {
2887                                 if(gentle)
2888                                         print ("^1",s1, "^1 felt a little hot\n");
2889                                 else
2890                                         print ("^1",s1, "^1 burnt to death\n");
2891                                 }
2892                 } else {
2893                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2894                         if(alsoprint)
2895                         {
2896                                 if(gentle)
2897                                         print ("^1",s1, "^1 needs a restart\n");
2898                                 else
2899                                         print ("^1",s1, "^1 died\n");
2900                         }
2901                 }
2902         } else if(msg == MSG_KILL_ACTION_SPREE) {
2903                 if(gentle)
2904                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2905                 else
2906                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2907         } else if(msg == MSG_INFO) {
2908                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2909                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2910                         print(s1, "^7 got the ", s2, "\n");
2911                 } else if(type == INFO_LOSTFLAG) {
2912                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2913                         print(s1, "^7 lost the ", s2, "\n");
2914                 } else if(type == INFO_PICKUPFLAG) {
2915                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2916                         print(s1, "^7 picked up the ", s2, "\n");
2917                 } else if(type == INFO_RETURNFLAG) {
2918                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2919                         print(s1, "^7 returned the ", s2, "\n");
2920                 } else if(type == INFO_CAPTUREFLAG) {
2921                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2922                         print(s1, "^7 captured the ", s2, s3, "\n");
2923                 }
2924         }
2925 }
2926
2927 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2928
2929 void HUD_Centerprint(string s1, string s2, float type, float msg)
2930 {
2931         float gentle;
2932         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2933         if(msg == MSG_SUICIDE) {
2934                 if (type == DEATH_TEAMCHANGE) {
2935                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2936                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2937                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2938                 } else if (type == DEATH_CAMP) {
2939                         if(gentle)
2940                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2941                         else
2942                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2943                 } else if (type == DEATH_NOAMMO) {
2944                         if(gentle)
2945                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2946                         else
2947                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2948                 } else if (type == DEATH_ROT) {
2949                         if(gentle)
2950                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2951                         else
2952                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2953                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2954                         if(gentle)
2955                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2956                         else
2957                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2958                 } else if (type == DEATH_QUIET) {
2959                         // do nothing
2960                 } else { // generic message
2961                         if(gentle)
2962                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2963                         else
2964                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2965                 }
2966         } else if(msg == MSG_KILL) {
2967                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2968                         if(gentle) {
2969                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2970                         } else {
2971                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2972                         }
2973                 } else if (type == KILL_FIRST_BLOOD) {
2974                         if(gentle) {
2975                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2976                         } else {
2977                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2978                         }
2979                 } else if (type == KILL_FIRST_VICTIM) {
2980                         if(gentle) {
2981                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2982                         } else {
2983                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2984                         }
2985                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2986                         if(gentle) {
2987                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2988                         } else {
2989                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2990                         }
2991                 } else if (type == KILL_TYPEFRAGGED) {
2992                         if(gentle) {
2993                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2994                         } else {
2995                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2996                         }
2997                 } else if (type == KILL_FRAG) {
2998                         if(gentle) {
2999                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3000                         } else {
3001                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3002                         }
3003                 } else { // generic message
3004                         if(gentle) {
3005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3006                         } else {
3007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3008                         }
3009                 }
3010         } else if(msg == MSG_KILL_ACTION) {
3011                 // TODO: invent more centerprints here?
3012                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3013         }
3014 }
3015
3016 void HUD_Notify (void)
3017 {
3018         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3019                 return;
3020
3021         active_panel = HUD_PANEL_NOTIFY;
3022         HUD_Panel_UpdateCvars(notify);
3023         vector pos, mySize;
3024         pos = panel_pos;
3025         mySize = panel_size;
3026
3027         HUD_Panel_DrawBg(1);
3028         if(panel_bg_padding)
3029         {
3030                 pos += '1 1 0' * panel_bg_padding;
3031                 mySize -= '2 2 0' * panel_bg_padding;
3032         }
3033
3034         float entries, height;
3035         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3036         height = mySize_y/entries;
3037         
3038         vector fontsize;
3039         fontsize = '0.5 0.5 0' * height;
3040
3041         float a;
3042         float when;
3043         when = autocvar_hud_panel_notify_time;
3044         float fadetime;
3045         fadetime = autocvar_hud_panel_notify_fadetime;
3046
3047         string s;
3048
3049         vector pos_attacker, pos_victim;
3050         vector weap_pos;
3051         float width_attacker;
3052         string attacker, victim;
3053
3054         float i, j, w;
3055         for(j = 0; j < entries; ++j)
3056         {
3057                 s = "";
3058                 if(autocvar_hud_panel_notify_flip)
3059                         i = j;
3060                 else // rather nasty hack for ordering items from the bottom up
3061                         i = entries - j - 1;
3062
3063                 if(fadetime)
3064                 {
3065                         if(killnotify_times[j] + when > time)
3066                                 a = 1;
3067                         else
3068                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3069                 }
3070                 else
3071                 {
3072                         if(killnotify_times[j] + when > time)
3073                                 a = 1;
3074                         else
3075                                 a = 0;
3076                 }
3077
3078                 w = -1;
3079                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3080
3081                 // TODO: maybe print in team colors?
3082                 //
3083                 // Y [used by] X
3084                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3085                 {
3086                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3087                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3088                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3089
3090                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3091                         {
3092                                 s = "notify_death";
3093                         }
3094                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3095                         {
3096                                 s = "notify_outofammo";
3097                         }
3098                         else if(killnotify_deathtype[j] == DEATH_KILL)
3099                         {
3100                                 s = "notify_selfkill";
3101                         }
3102                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3103                         {
3104                                 s = "notify_camping";
3105                         }
3106                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3107                         {
3108                                 s = "notify_teamkill_red";
3109                         }
3110                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3111                         {
3112                                 s = "notify_teamkill_blue";
3113                         }
3114                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3115                         {
3116                                 s = "notify_water";
3117                         }
3118                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3119                         {
3120                                 s = "notify_slime";
3121                         }
3122                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3123                         {
3124                                 s = "notify_lava";
3125                         }
3126                         else if(killnotify_deathtype[j] == DEATH_FALL)
3127                         {
3128                                 s = "notify_fall";
3129                         }
3130                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3131                         {
3132                                 s = "notify_shootingstar";
3133                         }
3134                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3135                         {
3136                                 s = "notify_death";
3137                         }
3138                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3139                         {
3140                                 if(killnotify_victims[j] == "^1RED^7 flag")
3141                                 {
3142                                         s = "notify_red_taken";
3143                                 }
3144                                 else
3145                                 {
3146                                         s = "notify_blue_taken";
3147                                 }
3148                         }
3149                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3150                         {
3151                                 if(killnotify_victims[j] == "^1RED^7 flag")
3152                                 {
3153                                         s = "notify_red_returned";
3154                                 }
3155                                 else
3156                                 {
3157                                         s = "notify_blue_returned";
3158                                 }
3159                         }
3160                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3161                         {
3162                                 if(killnotify_victims[j] == "^1RED^7 flag")
3163                                 {
3164                                         s = "notify_red_lost";
3165                                 }
3166                                 else
3167                                 {
3168                                         s = "notify_blue_lost";
3169                                 }
3170                         }
3171                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3172                         {
3173                                 if(killnotify_victims[j] == "^1RED^7 flag")
3174                                 {
3175                                         s = "notify_red_captured";
3176                                 }
3177                                 else
3178                                 {
3179                                         s = "notify_blue_captured";
3180                                 }
3181                         }
3182                         if(s != "" && a)
3183                         {
3184                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3185                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186                         }
3187                 }
3188                 // X [did action to] Y
3189                 else
3190                 {
3191                         if(autocvar__hud_configure)
3192                         {
3193                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3194                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195                                 a = bound(0, (when - j) / 4, 1);
3196                         }
3197                         else
3198                         {
3199                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3200                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3201                         }
3202                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3203                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3204                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3205                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3206
3207                         if(autocvar__hud_configure) // example actions for config mode
3208                         {
3209                                 s = "weaponelectro";
3210                         }
3211                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3212                         {
3213                                 s = "notify_melee_laser";
3214                         }
3215                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3216                         {
3217                                 s = "notify_melee_shotgun";
3218                         }
3219                         else if(WEP_VALID(w))
3220                         {
3221                                 self = get_weaponinfo(w);
3222                                 s = strcat("weapon", self.netname);
3223                         }
3224                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3225                         {
3226                                 s = "notify_teamkill_red";
3227                         }
3228                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3229                         {
3230                                 s = "notify_teamkill_red";
3231                         }
3232                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3233                         {
3234                                 s = "notify_telefrag";
3235                         }
3236                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3237                         {
3238                                 s = "notify_water";
3239                         }
3240                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3241                         {
3242                                 s = "notify_slime";
3243                         }
3244                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3245                         {
3246                                 s = "notify_lava";
3247                         }
3248                         else if(killnotify_deathtype[j] == DEATH_FALL)
3249                         {
3250                                 s = "notify_fall";
3251                         }
3252                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3253                         {
3254                                 s = "notify_shootingstar";
3255                         }
3256                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3257                         {
3258                                 s = "notify_void";
3259                         }
3260                         if(s != "" && a)
3261                         {
3262                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265                         }
3266                 }
3267         }
3268 }
3269
3270 // Timer (#5)
3271 //
3272 // TODO: macro
3273 string seconds_tostring(float sec)
3274 {
3275         float minutes;
3276         minutes = floor(sec / 60);
3277
3278         sec -= minutes * 60;
3279
3280         string s;
3281         s = ftos(100 + sec);
3282
3283         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3284 }
3285
3286 void HUD_Timer(void)
3287 {
3288         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3289                 return;
3290
3291         active_panel = HUD_PANEL_TIMER;
3292         HUD_Panel_UpdateCvars(timer);
3293         vector pos, mySize;
3294         pos = panel_pos;
3295         mySize = panel_size;
3296
3297         HUD_Panel_DrawBg(1);
3298         if(panel_bg_padding)
3299         {
3300                 pos += '1 1 0' * panel_bg_padding;
3301                 mySize -= '2 2 0' * panel_bg_padding;
3302         }
3303
3304         string timer;
3305         float timelimit, elapsedTime, timeleft, minutesLeft;
3306
3307         timelimit = getstatf(STAT_TIMELIMIT);
3308
3309         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3310         timeleft = ceil(timeleft);
3311
3312         minutesLeft = floor(timeleft / 60);
3313
3314         vector timer_color;
3315         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3316                 timer_color = '1 1 1'; //white
3317         else if(minutesLeft >= 1)
3318                 timer_color = '1 1 0'; //yellow
3319         else
3320                 timer_color = '1 0 0'; //red
3321
3322         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3323                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3324                         //while restart is still active, show 00:00
3325                         timer = seconds_tostring(0);
3326                 } else {
3327                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3328                         timer = seconds_tostring(elapsedTime);
3329                 }
3330         } else {
3331                 timer = seconds_tostring(timeleft);
3332         }
3333
3334         drawfont = hud_bigfont;
3335         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3336         drawfont = hud_font;
3337 }
3338
3339 // Radar (#6)
3340 //
3341 void HUD_Radar(void)
3342 {
3343         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3344                 return;
3345
3346         active_panel = HUD_PANEL_RADAR;
3347         HUD_Panel_UpdateCvars(radar);
3348         vector pos, mySize;
3349         pos = panel_pos;
3350         mySize = panel_size;
3351
3352         HUD_Panel_DrawBg(1);
3353         if(panel_bg_padding)
3354         {
3355                 pos += '1 1 0' * panel_bg_padding;
3356                 mySize -= '2 2 0' * panel_bg_padding;
3357         }
3358
3359         local float color1, color2; // color already declared as a global in hud.qc
3360         local vector rgb;
3361         local entity tm;
3362         float scale2d, normalsize, bigsize;
3363         float f;
3364
3365         teamradar_origin2d = pos + 0.5 * mySize;
3366         teamradar_size2d = mySize;
3367
3368         if(minimapname == "")
3369                 return;
3370
3371         teamradar_loadcvars();
3372
3373         switch(hud_panel_radar_zoommode)
3374         {
3375                 default:
3376                 case 0:
3377                         f = current_zoomfraction;
3378                         break;
3379                 case 1:
3380                         f = 1 - current_zoomfraction;
3381                         break;
3382                 case 2:
3383                         f = 0;
3384                         break;
3385                 case 3:
3386                         f = 1;
3387                         break;
3388         }
3389
3390         switch(hud_panel_radar_rotation)
3391         {
3392                 case 0:
3393                         teamradar_angle = view_angles_y - 90;
3394                         break;
3395                 default:
3396                         teamradar_angle = 90 * hud_panel_radar_rotation;
3397                         break;
3398         }
3399
3400         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3401         teamradar_size2d = mySize;
3402
3403         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3404
3405         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3406         if(hud_panel_radar_rotation == 0)
3407         {
3408                 // max-min distance must fit the radar in any rotation
3409                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3410         }
3411         else
3412         {
3413                 vector c0, c1, c2, c3, span;
3414                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3415                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3416                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3417                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3418                 span = '0 0 0';
3419                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3420                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3421
3422                 // max-min distance must fit the radar in x=x, y=y
3423                 bigsize = min(
3424                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3425                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3426                 );
3427         }
3428
3429         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3430         if(bigsize > normalsize)
3431                 normalsize = bigsize;
3432
3433         teamradar_size =
3434                   f * bigsize
3435                 + (1 - f) * normalsize;
3436         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3437                   f * (mi_min + mi_max) * 0.5
3438                 + (1 - f) * view_origin);
3439
3440         color1 = GetPlayerColor(player_localentnum-1);
3441         rgb = GetTeamRGB(color1);
3442
3443         drawsetcliparea(
3444                 pos_x,
3445                 pos_y,
3446                 mySize_x,
3447                 mySize_y
3448         );
3449
3450         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3451
3452         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3453                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3454         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3455                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3456         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3457         {
3458                 color2 = GetPlayerColor(tm.sv_entnum);
3459                 //if(color == COLOR_SPECTATOR || color == color2)
3460                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3461         }
3462         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3463
3464         drawresetcliparea();
3465 };
3466
3467 // Score (#7)
3468 //
3469 void HUD_Score(void)
3470 {
3471         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3472                 return;
3473
3474         active_panel = HUD_PANEL_SCORE;
3475         HUD_Panel_UpdateCvars(score);
3476         vector pos, mySize;
3477         pos = panel_pos;
3478         mySize = panel_size;
3479
3480         HUD_Panel_DrawBg(1);
3481         if(panel_bg_padding)
3482         {
3483                 pos += '1 1 0' * panel_bg_padding;
3484                 mySize -= '2 2 0' * panel_bg_padding;
3485         }
3486
3487         float score, distribution, leader;
3488         vector distribution_color;
3489         entity tm, pl, me;
3490         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3491
3492         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3493                 string timer, distrtimer;
3494
3495                 pl = players.sort_next;
3496                 if(pl == me)
3497                         pl = pl.sort_next;
3498                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3499                         if(pl.scores[ps_primary] == 0)
3500                                 pl = world;
3501
3502                 score = me.(scores[ps_primary]);
3503                 timer = TIME_ENCODED_TOSTRING(score);
3504
3505                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3506                         // distribution display
3507                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3508
3509                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3510
3511                         if (distribution <= 0) {
3512                                 distribution_color = '0 1 0';
3513                         }
3514                         else {
3515                                 distribution_color = '1 0 0';
3516                         }
3517                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3518                 }
3519                 // race record display
3520                 if (distribution <= 0)
3521                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 drawfont = hud_bigfont;
3523                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524                 drawfont = hud_font;
3525         } else if (!teamplay) { // non-teamgames
3526                 // me vector := [team/connected frags id]
3527                 pl = players.sort_next;
3528                 if(pl == me)
3529                         pl = pl.sort_next;
3530
3531                 if(autocvar__hud_configure)
3532                         distribution = 42;
3533                 else if(pl)
3534                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3535                 else
3536                         distribution = 0;
3537
3538                 score = me.(scores[ps_primary]);
3539                 if(autocvar__hud_configure)
3540                         score = 123;
3541
3542                 if(distribution >= 5) {
3543                         distribution_color = eY;
3544                         leader = 1;
3545                 } else if(distribution >= 0) {
3546                         distribution_color = '1 1 1';
3547                         leader = 1;
3548                 } else if(distribution >= -5)
3549                         distribution_color = '1 1 0';
3550                 else
3551                         distribution_color = eX;
3552
3553                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3554                 if (leader)
3555                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3556                 drawfont = hud_bigfont;
3557                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3558                 drawfont = hud_font;
3559         } else { // teamgames
3560                 float max_fragcount;
3561                 max_fragcount = -99;
3562
3563                 float teamnum;
3564                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3565                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3566                                 continue;
3567                         score = tm.(teamscores[ts_primary]);
3568                         if(autocvar__hud_configure)
3569                                 score = 123;
3570                         leader = 0;
3571                         
3572                         if (score > max_fragcount)
3573                                 max_fragcount = score;
3574
3575                         if(tm.team == myteam) {
3576                                 if (max_fragcount == score)
3577                                         leader = 1;
3578                                 if (leader)
3579                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580                                 drawfont = hud_bigfont;
3581                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3582                                 drawfont = hud_font;
3583                         } else {
3584                                 if (max_fragcount == score)
3585                                         leader = 1;
3586                                 if (leader)
3587                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3588                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3589                                 teamnum += 1;
3590                         }
3591                 }
3592         }
3593 }
3594
3595 // Race timer (#8)
3596 //
3597 void HUD_RaceTimer (void) {
3598         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3599                 return;
3600
3601         active_panel = HUD_PANEL_RACETIMER;
3602         HUD_Panel_UpdateCvars(racetimer);
3603         vector pos, mySize;
3604         pos = panel_pos;
3605         mySize = panel_size;
3606
3607         HUD_Panel_DrawBg(1);
3608         if(panel_bg_padding)
3609         {
3610                 pos += '1 1 0' * panel_bg_padding;
3611                 mySize -= '2 2 0' * panel_bg_padding;
3612         }
3613
3614         // always force 4:1 aspect
3615         vector newSize;
3616         if(mySize_x/mySize_y > 4)
3617         {
3618                 newSize_x = 4 * mySize_y;
3619                 newSize_y = mySize_y;
3620
3621                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3622         }
3623         else
3624         {
3625                 newSize_y = 1/4 * mySize_x;
3626                 newSize_x = mySize_x;
3627
3628                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3629         }
3630         mySize = newSize;
3631
3632         drawfont = hud_bigfont;
3633         float a, t;
3634         string s, forcetime;
3635
3636         if(autocvar__hud_configure)
3637         {
3638                 s = "0:13:37";
3639                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640                 s = "^1Intermediate 1 (+15.42)";
3641                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3642                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3643                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3644         }
3645         else if(race_checkpointtime)
3646         {
3647                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3648                 s = "";
3649                 forcetime = "";
3650                 if(a > 0) // just hit a checkpoint?
3651                 {
3652                         if(race_checkpoint != 254)
3653                         {
3654                                 if(race_time && race_previousbesttime)
3655                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3656                                 else
3657                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3658                                 if(race_time)
3659                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3660                         }
3661                 }
3662                 else
3663                 {
3664                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3665                         {
3666                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3667                                 if(a > 0) // next one?
3668                                 {
3669                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3670                                 }
3671                         }
3672                 }
3673
3674                 if(s != "" && a > 0)
3675                 {
3676                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 }
3678
3679                 if(race_penaltytime)
3680                 {
3681                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3682                         if(a > 0)
3683                         {
3684                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3685                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686                         }
3687                 }
3688
3689                 if(forcetime != "")
3690                 {
3691                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3692                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3693                 }
3694                 else
3695                         a = 1;
3696
3697                 if(race_laptime && race_checkpoint != 255)
3698                 {
3699                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3700                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3701                 }
3702         }
3703         else
3704         {
3705                 if(race_mycheckpointtime)
3706                 {
3707                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3708                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3709                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3710                 }
3711                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3712                 {
3713                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3714                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3715                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3716                 }
3717
3718                 if(race_penaltytime && !race_penaltyaccumulator)
3719                 {
3720                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3721                         a = bound(0, (1 + t - time), 1);
3722                         if(a > 0)
3723                         {
3724                                 if(time < t)
3725                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3726                                 else
3727                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3728                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3729                         }
3730                 }
3731         }
3732
3733         drawfont = hud_font;
3734 }
3735
3736 // Vote window (#9)
3737 //
3738 float vote_yescount;
3739 float vote_nocount;
3740 float vote_needed;
3741 float vote_highlighted; // currently selected vote
3742
3743 float vote_active; // is there an active vote?
3744 float vote_prev; // previous state of vote_active to check for a change
3745 float vote_alpha;
3746 float vote_change; // "time" when vote_active changed
3747
3748 void HUD_VoteWindow(void) 
3749 {
3750         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3751                 return;
3752
3753         active_panel = HUD_PANEL_VOTE;
3754         HUD_Panel_UpdateCvars(vote);
3755         vector pos, mySize;
3756         pos = panel_pos;
3757         mySize = panel_size;
3758
3759         if(!autocvar__hud_configure)
3760         {
3761                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3762                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3763
3764                 if(panel_bg_alpha_str == "") {
3765                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3766                 }
3767                 panel_bg_alpha = stof(panel_bg_alpha_str);
3768         }
3769
3770         string s;
3771         float a;
3772         if(vote_active != vote_prev) {
3773                 vote_change = time;
3774                 vote_prev = vote_active;
3775         }
3776
3777         if(vote_active || autocvar__hud_configure)
3778                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3779         else
3780                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3781
3782         if(autocvar__hud_configure)
3783         {
3784                 vote_yescount = 3;
3785                 vote_nocount = 2;
3786                 vote_needed = 4;
3787         }
3788
3789         if(!vote_alpha)
3790                 return;
3791
3792         a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3793         HUD_Panel_DrawBg(a);
3794         a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3795         if(panel_bg_padding)
3796         {
3797                 pos += '1 1 0' * panel_bg_padding;
3798                 mySize -= '2 2 0' * panel_bg_padding;
3799         }
3800
3801         // always force 3:1 aspect
3802         vector newSize;
3803         if(mySize_x/mySize_y > 3)
3804         {
3805                 newSize_x = 3 * mySize_y;
3806                 newSize_y = mySize_y;
3807
3808                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3809         }
3810         else
3811         {
3812                 newSize_y = 1/3 * mySize_x;
3813                 newSize_x = mySize_x;
3814
3815                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3816         }
3817         mySize = newSize;
3818
3819         s = "A vote has been called for:";
3820         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3821         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3822         if(autocvar__hud_configure)
3823                 s = "^1Configure the HUD";
3824         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3825
3826         // print the yes/no counts
3827         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3828         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3829         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3830         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3831
3832         // draw the progress bar backgrounds
3833         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3834
3835         // draw the highlights
3836         if(vote_highlighted == 1) {
3837                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3838                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3839         }
3840         else if(vote_highlighted == 2) {
3841                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3842                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3843         }
3844
3845         // draw the progress bars
3846         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3847         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3848
3849         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3850         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3851
3852         drawresetcliparea();
3853
3854         if(!vote_active) {
3855                 vote_highlighted = 0;
3856         }
3857 }
3858
3859 // Mod icons panel (#10)
3860 //
3861
3862 float mod_active; // is there any active mod icon?
3863
3864 // CTF HUD modicon section
3865 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3866 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3867 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3868
3869 void HUD_Mod_CTF_Reset(void)
3870 {
3871         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3872 }
3873
3874 void HUD_Mod_CTF(vector pos, vector mySize)
3875 {
3876         vector redflag_pos, blueflag_pos;
3877         vector flag_size;
3878         float f; // every function should have that
3879
3880         float redflag, blueflag; // current status
3881         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3882         float stat_items;
3883
3884         stat_items = getstati(STAT_ITEMS);
3885         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3886         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3887         
3888         if(redflag || blueflag)
3889                 mod_active = 1;
3890         else
3891                 mod_active = 0;
3892
3893         if(autocvar__hud_configure)
3894         {
3895                 redflag = 1;
3896                 blueflag = 2;
3897         }
3898
3899         // when status CHANGES, set old status into prevstatus and current status into status
3900         if (redflag != redflag_prevframe)
3901         {
3902                 redflag_statuschange_time = time;
3903                 redflag_prevstatus = redflag_prevframe;
3904                 redflag_prevframe = redflag;
3905         }
3906
3907         if (blueflag != blueflag_prevframe)
3908         {
3909                 blueflag_statuschange_time = time;
3910                 blueflag_prevstatus = blueflag_prevframe;
3911                 blueflag_prevframe = blueflag;
3912         }
3913
3914         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3915         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3916
3917         float BLINK_FACTOR = 0.15;
3918         float BLINK_BASE = 0.85;
3919         // note:
3920         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3921         // thus
3922         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3923         // ensure RMS == 1
3924         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3925
3926         string red_icon, red_icon_prevstatus;
3927         float red_alpha, red_alpha_prevstatus;
3928         red_alpha = red_alpha_prevstatus = 1;
3929         switch(redflag) {
3930                 case 1: red_icon = "flag_red_taken"; break;
3931                 case 2: red_icon = "flag_red_lost"; break;
3932                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3933                 default:
3934                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3935                                 red_icon = "flag_red_shielded";
3936                         else
3937                                 red_icon = string_null;
3938                         break;
3939         }
3940         switch(redflag_prevstatus) {
3941                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3942                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3943                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3944                 default:
3945                         if(redflag == 3)
3946                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3947                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3948                                 red_icon_prevstatus = "flag_red_shielded";
3949                         else
3950                                 red_icon_prevstatus = string_null;
3951                         break;
3952         }
3953
3954         string blue_icon, blue_icon_prevstatus;
3955         float blue_alpha, blue_alpha_prevstatus;
3956         blue_alpha = blue_alpha_prevstatus = 1;
3957         switch(blueflag) {
3958                 case 1: blue_icon = "flag_blue_taken"; break;
3959                 case 2: blue_icon = "flag_blue_lost"; break;
3960                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3961                 default:
3962                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3963                                 blue_icon = "flag_blue_shielded";
3964                         else
3965                                 blue_icon = string_null;
3966                         break;
3967         }
3968         switch(blueflag_prevstatus) {
3969                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3970                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3971                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3972                 default:
3973                         if(blueflag == 3)
3974                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3975                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3976                                 blue_icon_prevstatus = "flag_blue_shielded";
3977                         else
3978                                 blue_icon_prevstatus = string_null;
3979                         break;
3980         }
3981
3982         if(mySize_x > mySize_y) {
3983                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3984                         redflag_pos = pos;
3985                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3986                 } else {
3987                         blueflag_pos = pos;
3988                         redflag_pos = pos + eX * 0.5 * mySize_x;
3989                 }
3990                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3991         } else {
3992                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3993                         redflag_pos = pos;
3994                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3995                 } else {
3996                         blueflag_pos = pos;
3997                         redflag_pos = pos + eY * 0.5 * mySize_y;
3998                 }
3999                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4000         }
4001
4002         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4003         if(red_icon_prevstatus && f < 1)
4004                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4005         if(red_icon)
4006                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4007
4008         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4009         if(blue_icon_prevstatus && f < 1)
4010                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4011         if(blue_icon)
4012                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4013 }
4014
4015 // Keyhunt HUD modicon section
4016 float kh_runheretime;
4017
4018 void HUD_Mod_KH_Reset(void)
4019 {
4020         kh_runheretime = 0;
4021 }
4022
4023 void HUD_Mod_KH(vector pos, vector mySize)
4024 {
4025         mod_active = 1; // keyhunt should never hide the mod icons panel
4026         float kh_keys;
4027         float keyteam;
4028         float a, aa;
4029         vector p, pa, kh_size, kh_asize;
4030
4031         kh_keys = getstati(STAT_KH_KEYS);
4032
4033         p_x = pos_x;
4034         if(mySize_x > mySize_y)
4035         {
4036                 p_y = pos_y + 0.25 * mySize_y;
4037                 pa = p - eY * 0.25 * mySize_y;
4038
4039                 kh_size_x = mySize_x * 0.25;
4040                 kh_size_y = 0.75 * mySize_y;
4041                 kh_asize_x = mySize_x * 0.25;
4042                 kh_asize_y = mySize_y * 0.25;
4043         }
4044         else
4045         {
4046                 p_y = pos_y + 0.125 * mySize_y;
4047                 pa = p - eY * 0.125 * mySize_y;
4048
4049                 kh_size_x = mySize_x * 0.5;
4050                 kh_size_y = 0.375 * mySize_y;
4051                 kh_asize_x = mySize_x * 0.5;
4052                 kh_asize_y = mySize_y * 0.125;
4053         }
4054
4055         float i, key;
4056
4057         float keycount;
4058         keycount = 0;
4059         for(i = 0; i < 4; ++i)
4060         {
4061                 key = floor(kh_keys / pow(32, i)) & 31;
4062                 keyteam = key - 1;
4063                 if(keyteam == 30 && keycount <= 4)
4064                         keycount += 4;
4065                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4066                         keycount += 1;
4067         }
4068
4069         // this yields 8 exactly if "RUN HERE" shows
4070
4071         if(keycount == 8)
4072         {
4073                 if(!kh_runheretime)
4074                         kh_runheretime = time;
4075                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4076         }
4077         else
4078                 kh_runheretime = 0;
4079
4080         for(i = 0; i < 4; ++i)
4081         {
4082                 key = floor(kh_keys / pow(32, i)) & 31;
4083                 keyteam = key - 1;
4084                 switch(keyteam)
4085                 {
4086                         case 30: // my key
4087                                 keyteam = myteam;
4088                                 a = 1;
4089                                 aa = 1;
4090                                 break;
4091                         case -1: // no key
4092                                 a = 0;
4093                                 aa = 0;
4094                                 break;
4095                         default: // owned or dropped
4096                                 a = 0.2;
4097                                 aa = 0.5;
4098                                 break;
4099                 }
4100                 a = a * panel_fg_alpha;
4101                 aa = aa * panel_fg_alpha;
4102                 if(a > 0)
4103                 {
4104                         switch(keyteam)
4105                         {
4106                                 case COLOR_TEAM1:
4107                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4108                                         break;
4109                                 case COLOR_TEAM2:
4110                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4111                                         break;
4112                                 case COLOR_TEAM3:
4113                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4114                                         break;
4115                                 case COLOR_TEAM4:
4116                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4117                                         break;
4118                                 default:
4119                                         break;
4120                         }
4121                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4122                         {
4123                                 case 0:
4124                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4125                                         break;
4126                                 case 1:
4127                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4128                                         break;
4129                                 case 2:
4130                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4131                                         break;
4132                                 case 3:
4133                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4134                                         break;
4135                         }
4136                 }
4137                 if(mySize_x > mySize_y)
4138                 {
4139                         p_x += 0.25 * mySize_x;
4140                         pa_x += 0.25 * mySize_x;
4141                 }
4142                 else
4143                 {
4144                         if(i == 1)
4145                         {
4146                                 p_y = pos_y + 0.625 * mySize_y;
4147                                 pa_y = pos_y + 0.5 * mySize_y;
4148                                 p_x = pos_x;
4149                                 pa_x = pos_x;
4150                         }
4151                         else
4152                         {
4153                                 p_x += 0.5 * mySize_x;
4154                                 pa_x += 0.5 * mySize_x;
4155                         }
4156                 }
4157         }
4158 }
4159
4160 // Nexball HUD mod icon
4161 void HUD_Mod_NexBall(vector pos, vector mySize)
4162 {
4163         float stat_items, nb_pb_starttime, dt, p;
4164
4165         stat_items = getstati(STAT_ITEMS);
4166         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4167
4168         if (stat_items & IT_KEY1)
4169                 mod_active = 1;
4170         else
4171                 mod_active = 0;
4172
4173         //Manage the progress bar if any
4174         if (nb_pb_starttime > 0)
4175         {
4176                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4177                 // one period of positive triangle
4178                 p = 2 * dt / nb_pb_period;
4179                 if (p > 1)
4180                         p = 2 - p;
4181
4182                 //Draw the filling
4183                 vector barsize;
4184                 float vertical;
4185                 if(mySize_x > mySize_y)
4186                 {
4187                         barsize = eX * p * mySize_x + eY * mySize_y;
4188                         vertical = 0;
4189                 }
4190                 else
4191                 {
4192                         barsize = eX * mySize_x + eY * p * mySize_y;
4193                         vertical = 1;
4194                 }
4195                 HUD_Panel_GetProgressBarColor("nexball")
4196                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4197         }
4198
4199         if (stat_items & IT_KEY1)
4200                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201 }
4202
4203 // Race/CTS HUD mod icons
4204 float crecordtime_prev; // last remembered crecordtime
4205 float crecordtime_change_time; // time when crecordtime last changed
4206 float srecordtime_prev; // last remembered srecordtime
4207 float srecordtime_change_time; // time when srecordtime last changed
4208
4209 float race_status_time;
4210 float race_status_prev;
4211 string race_status_name_prev;
4212 void HUD_Mod_Race(vector pos, vector mySize)
4213 {
4214         mod_active = 1; // race should never hide the mod icons panel
4215         entity me;
4216         me = playerslots[player_localentnum - 1];
4217         float t, score;
4218         float f; // yet another function has this
4219         score = me.(scores[ps_primary]);
4220
4221         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4222                 return; // no records in the actual race
4223
4224         drawfont = hud_bigfont;
4225
4226         // clientside personal record
4227         string rr;
4228         if(gametype == GAME_CTS)
4229                 rr = CTS_RECORD;
4230         else
4231                 rr = RACE_RECORD;
4232         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4233
4234         if(score && (score < t || !t)) {
4235                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4236                 if(cvar("cl_autodemo_delete_keeprecords"))
4237                 {
4238                         f = cvar("cl_autodemo_delete");
4239                         f &~= 1;
4240                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4241                 }
4242         }
4243
4244         if(t != crecordtime_prev) {
4245                 crecordtime_prev = t;
4246                 crecordtime_change_time = time;
4247         }
4248         f = time - crecordtime_change_time;
4249
4250         if (f > 1) {
4251                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4252                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253         } else {
4254                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4255                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4256                 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4257                 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4258         }
4259
4260         // server record
4261         t = race_server_record;
4262         if(t != srecordtime_prev) {
4263                 srecordtime_prev = t;
4264                 srecordtime_change_time = time;
4265         }
4266         f = time - srecordtime_change_time;
4267
4268         if (f > 1) {
4269                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4270                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4271         } else {
4272                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4273                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4274                 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4275                 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4276         }
4277
4278         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4279                 race_status_time = time + 5;
4280                 race_status_prev = race_status;
4281                 if (race_status_name_prev)
4282                         strunzone(race_status_name_prev);
4283                 race_status_name_prev = strzone(race_status_name);
4284         }
4285
4286         pos_x += mySize_x/2;
4287         // race "awards"
4288         float a;
4289         a = bound(0, race_status_time - time, 1);
4290
4291         string s;
4292         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4293
4294         float rank;
4295         if(race_status > 0)
4296                 rank = race_CheckName(race_status_name);
4297         string rankname;
4298         rankname = race_PlaceName(rank);
4299
4300         vector namepos;
4301         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4302         vector rankpos;
4303         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4304
4305         if(race_status == 0)
4306                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4307         else if(race_status == 1) {
4308                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4309                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4310                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4311         } else if(race_status == 2) {
4312                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4313                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4314                 else
4315                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4316                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4317                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4318         } else if(race_status == 3) {
4319                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4320                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4321                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4322         }
4323
4324         if (race_status_time - time <= 0) {
4325                 race_status_prev = -1;
4326                 race_status = -1;
4327                 if(race_status_name)
4328                         strunzone(race_status_name);
4329                 race_status_name = string_null;
4330                 if(race_status_name_prev)
4331                         strunzone(race_status_name_prev);
4332                 race_status_name_prev = string_null;
4333         }
4334         drawfont = hud_font;
4335 }
4336
4337 float mod_prev; // previous state of mod_active to check for a change
4338 float mod_alpha;
4339 float mod_change; // "time" when mod_active changed
4340
4341 void HUD_ModIcons(void)
4342 {
4343         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4344                 return;
4345
4346         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4347                 return;
4348
4349         active_panel = HUD_PANEL_MODICONS;
4350         HUD_Panel_UpdateCvars(modicons);
4351         vector pos, mySize;
4352         pos = panel_pos;
4353         mySize = panel_size;
4354
4355         if(mod_active != mod_prev) {
4356                 mod_change = time;
4357                 mod_prev = mod_active;
4358         }
4359
4360         if(mod_active || autocvar__hud_configure)
4361                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4362         else
4363                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4364
4365         if(mod_alpha)
4366                 HUD_Panel_DrawBg(mod_alpha);
4367
4368         if(panel_bg_padding)
4369         {
4370                 pos += '1 1 0' * panel_bg_padding;
4371                 mySize -= '2 2 0' * panel_bg_padding;
4372         }
4373
4374         // these MUST be ran in order to update mod_active
4375         if(gametype == GAME_KEYHUNT)
4376                 HUD_Mod_KH(pos, mySize);
4377         else if(gametype == GAME_CTF || autocvar__hud_configure)
4378                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4379         else if(gametype == GAME_NEXBALL)
4380                 HUD_Mod_NexBall(pos, mySize);
4381         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4382                 HUD_Mod_Race(pos, mySize);
4383 }
4384
4385 // Draw pressed keys (#11)
4386 //
4387 void HUD_DrawPressedKeys(void)
4388 {
4389         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4390                 return;
4391
4392         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4393                 return;
4394
4395         active_panel = HUD_PANEL_PRESSEDKEYS;
4396         HUD_Panel_UpdateCvars(pressedkeys);
4397         vector pos, mySize;
4398         pos = panel_pos;
4399         mySize = panel_size;
4400
4401         HUD_Panel_DrawBg(1);
4402         if(panel_bg_padding)
4403         {
4404                 pos += '1 1 0' * panel_bg_padding;
4405                 mySize -= '2 2 0' * panel_bg_padding;
4406         }
4407
4408         // force custom aspect
4409         if(autocvar_hud_panel_pressedkeys_aspect)
4410         {
4411                 vector newSize;
4412                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4413                 {
4414                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4415                         newSize_y = mySize_y;
4416
4417                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4418                 }
4419                 else
4420                 {
4421                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4422                         newSize_x = mySize_x;
4423
4424                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4425                 }
4426                 mySize = newSize;
4427         }
4428
4429         vector keysize;
4430         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4431         float pressedkeys;
4432
4433         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4434         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4435         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4436         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4437         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4438         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4439         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4440 }
4441
4442 // Handle chat as a panel (#12)
4443 //
4444 void HUD_Chat(void)
4445 {
4446         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4447         {
4448                 cvar_set("con_chatrect", "0");
4449                 return;
4450         }
4451
4452         active_panel = HUD_PANEL_CHAT;
4453         HUD_Panel_UpdateCvars(chat);
4454
4455         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4456         {
4457                 panel_pos_y = panel_bg_border;
4458                 panel_size_y = vid_conheight - panel_bg_border * 2;
4459                 if(panel_bg == "0") // force a border when maximized
4460                 {
4461                         if(precache_pic(panel_bg) == "") {
4462                                 panel_bg = strcat(hud_skin_path, "/border_default");
4463                                 if(precache_pic(panel_bg) == "") {
4464                                         panel_bg = "gfx/hud/default/border_default";
4465                                 }
4466                         }
4467                 }
4468                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4469         }
4470
4471         vector pos, mySize;
4472         pos = panel_pos;
4473         mySize = panel_size;
4474
4475         HUD_Panel_DrawBg(1);
4476
4477         if(panel_bg_padding)
4478         {
4479                 pos += '1 1 0' * panel_bg_padding;
4480                 mySize -= '2 2 0' * panel_bg_padding;
4481         }
4482
4483         cvar_set("con_chatrect", "1");
4484
4485         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4486         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4487
4488         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4489         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4490
4491         if(autocvar__hud_configure)
4492         {
4493                 float chatsize;
4494                 chatsize = cvar("con_chatsize");
4495                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4496                 float i, a;
4497                 for(i = 0; i < cvar("con_chat"); ++i)
4498                 {
4499                         if(i == cvar("con_chat") - 1)
4500                                 a = panel_fg_alpha;
4501                         else
4502                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4503                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4504                 }
4505         }
4506 }
4507
4508 // Engine info panel (#13)
4509 //
4510 float prevfps;
4511 float prevfps_time;
4512 float framecounter;
4513
4514 float frametimeavg;
4515 float frametimeavg1; // 1 frame ago
4516 float frametimeavg2; // 2 frames ago
4517 void HUD_EngineInfo(void)
4518 {
4519         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4520                 return;
4521
4522         active_panel = HUD_PANEL_ENGINEINFO;
4523         HUD_Panel_UpdateCvars(engineinfo);
4524         vector pos, mySize;
4525         pos = panel_pos;
4526         mySize = panel_size;
4527
4528         HUD_Panel_DrawBg(1);
4529         if(panel_bg_padding)
4530         {
4531                 pos += '1 1 0' * panel_bg_padding;
4532                 mySize -= '2 2 0' * panel_bg_padding;
4533         }
4534
4535         float currentTime = gettime(GETTIME_REALTIME);
4536         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4537         {
4538                 float currentframetime = currentTime - prevfps_time;
4539                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4540                 frametimeavg2 = frametimeavg1;
4541                 frametimeavg1 = frametimeavg;
4542                 
4543                 float weight;
4544                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4545                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4546                 {
4547                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4548                                 prevfps = (1/currentframetime);
4549                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4550                 }
4551                 prevfps_time = currentTime;
4552         }
4553         else
4554         {
4555                 framecounter += 1;
4556                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4557                 {
4558                         prevfps = framecounter/(currentTime - prevfps_time);
4559                         framecounter = 0;
4560                         prevfps_time = currentTime;
4561                 }
4562         }
4563
4564         vector color;
4565         color = HUD_Get_Num_Color (prevfps, 100);
4566         drawfont = hud_bigfont;
4567         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4568         drawfont = hud_font;
4569 }
4570
4571 // Info messages panel (#14)
4572 //
4573 #define drawInfoMessage(s)\
4574         if(autocvar_hud_panel_infomessages_flip)\
4575                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4576         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4577         o_y += fontsize_y;
4578 void HUD_InfoMessages(void)
4579 {
4580         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4581                 return;
4582
4583         active_panel = HUD_PANEL_INFOMESSAGES;
4584         HUD_Panel_UpdateCvars(infomessages);
4585         vector pos, mySize;
4586         pos = panel_pos;
4587         mySize = panel_size;
4588
4589         HUD_Panel_DrawBg(1);
4590         if(panel_bg_padding)
4591         {
4592                 pos += '1 1 0' * panel_bg_padding;
4593                 mySize -= '2 2 0' * panel_bg_padding;
4594         }
4595
4596         // always force 5:1 aspect
4597         vector newSize;
4598         if(mySize_x/mySize_y > 5)
4599         {
4600                 newSize_x = 5 * mySize_y;
4601                 newSize_y = mySize_y;
4602
4603                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4604         }
4605         else
4606         {
4607                 newSize_y = 1/5 * mySize_x;
4608                 newSize_x = mySize_x;
4609
4610                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4611         }
4612
4613         mySize = newSize;
4614         entity tm;
4615         vector o;
4616         o = pos;
4617
4618         vector fontsize;
4619         fontsize = '0.20 0.20 0' * mySize_y;
4620         
4621         float a;
4622         if(spectatee_status != 0)
4623                 a = 1;
4624         else
4625                 a = panel_fg_alpha;
4626
4627         string s;
4628         if(!autocvar__hud_configure)
4629         {
4630                 if(spectatee_status && !intermission)
4631                 {
4632                         if(spectatee_status == -1)
4633                                 s = "^1Observing";
4634                         else
4635                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4636                         drawInfoMessage(s)
4637
4638                         if(spectatee_status == -1)
4639                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4640                         else
4641                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4642                         drawInfoMessage(s)
4643
4644                         if(spectatee_status == -1)
4645                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4646                         else
4647                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4648                         drawInfoMessage(s)
4649
4650                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4651                         drawInfoMessage(s)
4652
4653                         if(gametype == GAME_ARENA)
4654                                 s = "^1Wait for your turn to join";
4655                         else if(gametype == GAME_LMS)
4656                         {
4657                                 entity sk;
4658                                 sk = playerslots[player_localentnum - 1];
4659                                 if(sk.(scores[ps_primary]) >= 666)
4660                                         s = "^1Match has already begun";
4661                                 else if(sk.(scores[ps_primary]) > 0)
4662                                         s = "^1You have no more lives left";
4663                                 else
4664                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4665                         }
4666                         else
4667                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4668                         drawInfoMessage(s)
4669
4670                         //show restart countdown:
4671                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4672                                 float countdown;
4673                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4674                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4675                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4676                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4677                                 o_y += fontsize_y;
4678                         }
4679                 }
4680                 if(warmup_stage && !intermission)
4681                 {
4682                         s = "^2Currently in ^1warmup^2 stage!";
4683                         drawInfoMessage(s)
4684                 }
4685
4686                 string blinkcolor;
4687                 if(mod(time, 1) >= 0.5)
4688                         blinkcolor = "^1";
4689                 else
4690                         blinkcolor = "^3";
4691
4692                 if(ready_waiting && !intermission && !spectatee_status)
4693                 {
4694                         if(ready_waiting_for_me)
4695                         {
4696                                 if(warmup_stage)
4697                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4698                                 else
4699                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4700                         }
4701                         else
4702                         {
4703                                 if(warmup_stage)
4704                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4705                                 else
4706                                         s = strcat("^2Waiting for others to ready up...");
4707                         }
4708                         drawInfoMessage(s)
4709                 }
4710                 else if(warmup_stage && !intermission && !spectatee_status)
4711                 {
4712                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4713                         drawInfoMessage(s)
4714                 }
4715
4716                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4717                 {
4718                         float ts_min, ts_max;
4719                         tm = teams.sort_next;
4720                         if (tm)
4721                         {
4722                                 for(; tm.sort_next; tm = tm.sort_next)
4723                                 {
4724                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4725                                                 continue;
4726                                         if(!ts_min) ts_min = tm.team_size;
4727                                         else ts_min = min(ts_min, tm.team_size);
4728                                         if(!ts_max) ts_max = tm.team_size;
4729                                         else ts_max = max(ts_max, tm.team_size);
4730                                 }
4731                                 if ((ts_max - ts_min) > 1)
4732                                 {
4733                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4734                                         tm = GetTeam(myteam, false);
4735                                         if (tm)
4736                                         if (tm.team != COLOR_SPECTATOR)
4737                                         if (tm.team_size == ts_max)
4738                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4739                                         drawInfoMessage(s)
4740                                 }
4741                         }
4742                 }
4743         }
4744         else 
4745         {
4746                 s = "^7Press ^3ESC ^7to show HUD options.";
4747                 drawInfoMessage(s)
4748                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4749                 drawInfoMessage(s)
4750                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4751                 drawInfoMessage(s)
4752                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4753                 drawInfoMessage(s)
4754         }
4755 }
4756
4757 /*
4758 ==================
4759 Main HUD system
4760 ==================
4761 */
4762
4763 void HUD_ShowSpeed(void)
4764 {
4765         vector numsize;
4766         float pos, conversion_factor;
4767         string speed, zspeed, unit;
4768
4769         switch(cvar("cl_showspeed_unit"))
4770         {
4771                 default:
4772                 case 0:
4773                         unit = "";
4774                         conversion_factor = 1.0;
4775                         break;
4776                 case 1:
4777                         unit = " qu/s";
4778                         conversion_factor = 1.0;
4779                         break;
4780                 case 2:
4781                         unit = " m/s";
4782                         conversion_factor = 0.0254;
4783                         break;
4784                 case 3:
4785                         unit = " km/h";
4786                         conversion_factor = 0.0254 * 3.6;
4787                         break;
4788                 case 4:
4789                         unit = " mph";
4790                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4791                         break;
4792                 case 5:
4793                         unit = " knots";
4794                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4795                         break;
4796         }
4797
4798         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4799
4800         numsize_x = numsize_y = cvar("cl_showspeed_size");
4801         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4802
4803         drawfont = hud_bigfont;
4804         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4805
4806         if (cvar("cl_showspeed_z") == 1) {
4807                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4808                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4809         }
4810
4811         drawfont = hud_font;
4812 }
4813
4814 vector acc_prevspeed;
4815 float acc_prevtime;
4816 float acc_avg;
4817
4818 void HUD_ShowAcceleration(void)
4819 {
4820         float acceleration, sz, scale, alpha, f;
4821         vector pos, top, rgb;
4822         top_x = vid_conwidth/2;
4823         top_y = 0;
4824
4825         f = time - acc_prevtime;
4826         if(cvar("cl_showacceleration_z"))
4827                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4828         else
4829                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4830         acc_prevspeed = pmove_vel;
4831         acc_prevtime = time;
4832
4833         f = bound(0, f * 10, 1);
4834         acc_avg = acc_avg * (1 - f) + acceleration * f;
4835         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4836
4837         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4838
4839         sz = cvar("cl_showacceleration_size");
4840         scale = cvar("cl_showacceleration_scale");
4841         alpha = cvar("cl_showacceleration_alpha");
4842         if (cvar("cl_showacceleration_color_custom"))
4843                 rgb = stov(cvar_string("cl_showacceleration_color"));
4844         else {
4845                 rgb = '1 1 1';
4846                 if (acceleration < 0) {
4847                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4848                 } else if (acceleration > 0) {
4849                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4850                 }
4851         }
4852
4853         if (acceleration > 0)
4854                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4855         else if (acceleration < 0)
4856                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4857 }
4858
4859 void HUD_Reset (void)
4860 {
4861         // reset gametype specific icons
4862         if(gametype == GAME_KEYHUNT)
4863                 HUD_Mod_KH_Reset();
4864         else if(gametype == GAME_CTF)
4865                 HUD_Mod_CTF_Reset();
4866 }
4867
4868 #define HUD_DrawPanel(id)\
4869 switch (id) {\
4870         case (HUD_PANEL_RADAR):\
4871                 HUD_Radar(); break;\
4872         case (HUD_PANEL_WEAPONS):\
4873                 HUD_Weapons(); break;\
4874         case (HUD_PANEL_AMMO):\
4875                 HUD_Ammo(); break;\
4876         case (HUD_PANEL_POWERUPS):\
4877                 HUD_Powerups(); break;\
4878         case (HUD_PANEL_HEALTHARMOR):\
4879                 HUD_HealthArmor(); break;\
4880         case (HUD_PANEL_NOTIFY):\
4881                 HUD_Notify(); break;\
4882         case (HUD_PANEL_TIMER):\
4883                 HUD_Timer(); break;\
4884         case (HUD_PANEL_SCORE):\
4885                 HUD_Score(); break;\
4886         case (HUD_PANEL_RACETIMER):\
4887                 HUD_RaceTimer(); break;\
4888         case (HUD_PANEL_VOTE):\
4889                 HUD_VoteWindow(); break;\
4890         case (HUD_PANEL_MODICONS):\
4891                 HUD_ModIcons(); break;\
4892         case (HUD_PANEL_PRESSEDKEYS):\
4893                 HUD_DrawPressedKeys(); break;\
4894         case (HUD_PANEL_CHAT):\
4895                 HUD_Chat(); break;\
4896         case (HUD_PANEL_ENGINEINFO):\
4897                 HUD_EngineInfo(); break;\
4898         case (HUD_PANEL_INFOMESSAGES):\
4899                  HUD_InfoMessages(); break;\
4900 }
4901
4902 void HUD_Main (void)
4903 {
4904         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4905
4906         // global hud alpha fade
4907         if(disable_menu_alphacheck == 1)
4908                 hud_fade_alpha = 1;
4909         else
4910                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4911
4912         if(scoreboard_fade_alpha)
4913                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4914
4915         if(intermission == 2) // no hud during mapvote
4916                 hud_fade_alpha = 0;
4917         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4918                 hud_fade_alpha = 1;
4919
4920         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4921         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4922
4923         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4924
4925         // Drawing stuff
4926
4927         // HUD configure visible grid
4928         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4929         {
4930                 float i;
4931                 // x-axis
4932                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4933                 {
4934                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4935                 }
4936                 // y-axis
4937                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4938                 {
4939                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4940                 }
4941         }
4942
4943         float f;
4944         vector color;
4945         if((teamplay) && autocvar_hud_dock_color_team) {
4946                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4947                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4948         }
4949         else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4950                 color = '1 0 0' * autocvar_hud_dock_color_team;
4951         }
4952         else if(autocvar_hud_dock_color == "shirt") {
4953                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4954                 color = colormapPaletteColor(floor(f / 16), 0);
4955         }
4956         else if(autocvar_hud_dock_color == "pants") {
4957                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4958                 color = colormapPaletteColor(mod(f, 16), 1);
4959         }
4960         else
4961                 color = stov(autocvar_hud_dock_color);
4962
4963         // draw the dock
4964         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4965         {
4966                 string pic;
4967                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4968                 if(precache_pic(pic) == "") {
4969                         pic = strcat(hud_skin_path, "/dock_medium");
4970                         if(precache_pic(pic) == "") {
4971                                 pic = "gfx/hud/default/dock_medium";
4972                         }
4973                 }
4974                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4975         }
4976
4977         // cache the panel order into the panel_order array
4978         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4979                 if(hud_panelorder_prev)
4980                         strunzone(hud_panelorder_prev);
4981                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4982                 tokenize_console(autocvar__hud_panelorder);
4983                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4984                         panel_order[i] = stof(argv(i));
4985                 }
4986         }
4987         // draw panels in order specified by panel_order array
4988         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4989                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4990                         HUD_DrawPanel(panel_order[i]);
4991         }
4992
4993         // draw chat panel on top if it is maximized
4994         if(autocvar__con_chat_maximized)
4995                 HUD_DrawPanel(HUD_PANEL_CHAT);
4996
4997         // TODO hud_'ify these
4998         if (cvar("cl_showspeed"))
4999                 HUD_ShowSpeed();
5000         if (cvar("cl_showacceleration"))
5001                 HUD_ShowAcceleration();
5002
5003         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5004                 localcmd("cmd selectteam auto; cmd join\n");
5005
5006         hud_configure_prev = autocvar__hud_configure;
5007
5008         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5009                 disable_menu_alphacheck = 0;
5010 }