7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
303 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
304 pos_y = pos_y + centerprint_fontsize_y;
307 // half height for empty lines looks better
308 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
309 drawfontscale = '1 1 0';
313 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
315 position_x -= 2 / 3 * strlen(text) * scale_x;
316 drawstring(position, text, scale, rgb, alpha, flag);
319 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
321 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
322 drawstring(position, text, scale, rgb, alpha, flag);
325 // return the string of the given race place
326 string race_PlaceName(float pos) {
334 return sprintf(_("%dth"), pos);
337 // return the string of the onscreen race timer
338 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
346 if(histime == 0) // goal hit
350 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
366 lapstr = sprintf(_(" (-%dL)"), lapdelta);
369 else if(lapdelta < 0)
371 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
375 else if(histime > 0) // anticipation
377 if(mytime >= histime)
378 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
380 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
387 cpname = _("Start line");
389 cpname = _("Finish line");
391 cpname = sprintf(_("Intermediate %d"), cp);
393 cpname = _("Finish line");
396 return strcat(col, cpname);
397 else if(hisname == "")
398 return strcat(col, sprintf(_("%s (%s)")), cpname, timestr);
400 return strcat(col, sprintf(_("%s (%s %s)")), cpname, timestr, strcat(hisname, col, lapstr));
403 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
404 float race_CheckName(string net_name) {
406 for (i=RANKINGS_CNT-1;i>=0;--i)
407 if(grecordholder[i] == net_name)
418 // draw the background/borders
419 #define HUD_Panel_DrawBg(alpha)\
421 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
422 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
424 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
425 } ENDS_WITH_CURLY_BRACE
427 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
428 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
430 if(!length_ratio || !theAlpha)
436 if(length_ratio < -1)
439 else if(length_ratio < 0)
443 vector width, height;
445 pic = strcat(hud_skin_path, "/", pic, "_vertical");
446 if(precache_pic(pic) == "") {
447 pic = "gfx/hud/default/progressbar_vertical";
450 if (baralign == 1) // bottom align
451 theOrigin_y += (1 - length_ratio) * theSize_y;
452 else if (baralign == 2) // center align
453 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
454 else if (baralign == 3) // center align, positive values down, negative up
457 if (length_ratio > 0)
458 theOrigin_y += theSize_y;
461 theOrigin_y += (1 + length_ratio) * theSize_y;
462 length_ratio = -length_ratio;
465 theSize_y *= length_ratio;
468 width = eX * theSize_x;
469 height = eY * theSize_y;
470 if(theSize_y <= theSize_x * 2)
472 // button not high enough
473 // draw just upper and lower part then
474 square = eY * theSize_y * 0.5;
475 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
476 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
477 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
481 square = eY * theSize_x;
482 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
483 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
484 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
487 pic = strcat(hud_skin_path, "/", pic);
488 if(precache_pic(pic) == "") {
489 pic = "gfx/hud/default/progressbar";
492 if (baralign == 1) // right align
493 theOrigin_x += (1 - length_ratio) * theSize_x;
494 else if (baralign == 2) // center align
495 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
496 else if (baralign == 3) // center align, positive values on the right, negative on the left
499 if (length_ratio > 0)
500 theOrigin_x += theSize_x;
503 theOrigin_x += (1 + length_ratio) * theSize_x;
504 length_ratio = -length_ratio;
507 theSize_x *= length_ratio;
510 width = eX * theSize_x;
511 height = eY * theSize_y;
512 if(theSize_x <= theSize_y * 2)
514 // button not wide enough
515 // draw just left and right part then
516 square = eX * theSize_x * 0.5;
517 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
518 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
519 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
523 square = eX * theSize_y;
524 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
525 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
526 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
531 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
537 pic = strcat(hud_skin_path, "/num_leading");
538 if(precache_pic(pic) == "") {
539 pic = "gfx/hud/default/num_leading";
542 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
543 if(mySize_x/mySize_y > 2)
544 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
545 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
550 entity weaponorder[WEP_MAXCOUNT];
551 void weaponorder_swap(float i, float j, entity pass)
555 weaponorder[i] = weaponorder[j];
559 string weaponorder_cmp_str;
560 float weaponorder_cmp(float i, float j, entity pass)
563 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
564 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
565 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
568 float GetAmmoStat(float i)
572 case 0: return STAT_SHELLS;
573 case 1: return STAT_NAILS;
574 case 2: return STAT_ROCKETS;
575 case 3: return STAT_CELLS;
576 case 4: return STAT_FUEL;
581 float GetAmmoTypeForWep(float i)
585 case WEP_SHOTGUN: return 0;
586 case WEP_UZI: return 1;
587 case WEP_GRENADE_LAUNCHER: return 2;
588 case WEP_MINE_LAYER: return 2;
589 case WEP_ELECTRO: return 3;
590 case WEP_CRYLINK: return 3;
591 case WEP_HLAC: return 3;
592 case WEP_MINSTANEX: return 3;
593 case WEP_NEX: return 3;
594 case WEP_SNIPERRIFLE: return 1;
595 case WEP_HAGAR: return 2;
596 case WEP_ROCKET_LAUNCHER: return 2;
597 case WEP_SEEKER: return 2;
598 case WEP_FIREBALL: return 4;
599 case WEP_HOOK: return 3;
604 void HUD_Weapons(void)
607 float center_x, center_y;
609 if(!autocvar__hud_configure)
611 if(!autocvar_hud_panel_weapons) return;
612 if(spectatee_status == -1) return;
615 hud_configure_active_panel = HUD_PANEL_WEAPONS;
617 float timeout = autocvar_hud_panel_weapons_timeout;
618 float timeout_effect_length, timein_effect_length;
619 if (autocvar_hud_panel_weapons_timeout_effect == 0)
621 timeout_effect_length = 0;
622 timein_effect_length = 0;
626 timeout_effect_length = 0.75;
627 timein_effect_length = 0.375;
630 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
632 weaponprevtime = time;
636 HUD_Panel_UpdateCvars(weapons);
638 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
640 f = (time - (weapontime + timeout)) / timeout_effect_length;
641 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
643 panel_bg_alpha *= (1 - f);
644 panel_fg_alpha *= (1 - f);
646 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
648 f *= f; // for a cooler movement
649 center_x = panel_pos_x + panel_size_x/2;
650 center_y = panel_pos_y + panel_size_y/2;
651 screen_ar = vid_conwidth/vid_conheight;
652 if (center_x/center_y < screen_ar) //bottom left
654 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
655 panel_pos_y += f * (vid_conheight - panel_pos_y);
657 panel_pos_x -= f * (panel_pos_x + panel_size_x);
661 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
662 panel_pos_x += f * (vid_conwidth - panel_pos_x);
664 panel_pos_y -= f * (panel_pos_y + panel_size_y);
667 weaponprevtime = time - (1 - f) * timein_effect_length;
669 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
671 f = (time - weaponprevtime) / timein_effect_length;
672 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
674 panel_bg_alpha *= (f);
675 panel_fg_alpha *= (f);
677 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
679 f *= f; // for a cooler movement
681 center_x = panel_pos_x + panel_size_x/2;
682 center_y = panel_pos_y + panel_size_y/2;
683 screen_ar = vid_conwidth/vid_conheight;
684 if (center_x/center_y < screen_ar) //bottom left
686 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
687 panel_pos_y += f * (vid_conheight - panel_pos_y);
689 panel_pos_x -= f * (panel_pos_x + panel_size_x);
693 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
694 panel_pos_x += f * (vid_conwidth - panel_pos_x);
696 panel_pos_y -= f * (panel_pos_y + panel_size_y);
701 float i, weapid, wpnalpha, weapon_cnt;
703 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
705 self = get_weaponinfo(i);
706 if(self.impulse >= 0)
710 // TODO make this configurable
711 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
713 if(weaponorder_bypriority)
714 strunzone(weaponorder_bypriority);
715 if(weaponorder_byimpulse)
716 strunzone(weaponorder_byimpulse);
718 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
719 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
720 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
725 self = get_weaponinfo(i);
726 if(self.impulse >= 0)
728 weaponorder[weapon_cnt] = self;
732 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
734 weaponorder_cmp_str = string_null;
740 panel_pos += '1 1 0' * panel_bg_padding;
741 panel_size -= '2 2 0' * panel_bg_padding;
744 if(autocvar_hud_panel_weapons_fade)
746 wpnalpha = 3.2 - 2 * (time - weapontime);
747 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
750 wpnalpha = panel_fg_alpha;
753 float aspect = autocvar_hud_panel_weapons_aspect;
754 rows = panel_size_y/panel_size_x;
755 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
757 columns = ceil(WEP_COUNT/rows);
760 float a, type, fullammo;
762 when = autocvar_hud_panel_weapons_complainbubble_time;
764 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
772 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
773 float barsize_x, barsize_y, baroffset_x, baroffset_y;
774 if (autocvar_hud_panel_weapons_ammo)
776 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
777 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
780 if(wpnsize_x/wpnsize_y > aspect)
782 barsize_x = aspect * wpnsize_y;
783 barsize_y = wpnsize_y;
784 baroffset_x = (wpnsize_x - barsize_x) / 2;
788 barsize_y = 1/aspect * wpnsize_x;
789 barsize_x = wpnsize_x;
790 baroffset_y = (wpnsize_y - barsize_y) / 2;
796 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
798 show_accuracy = true;
799 if (acc_col_x[0] == -1)
800 for (i = 0; i < acc_levels; ++i)
801 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
804 float weapons_st = getstati(STAT_WEAPONS);
806 for(i = 0; i < weapon_cnt; ++i)
808 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
810 self = weaponorder[i];
811 weapid = self.impulse;
813 // draw background behind currently selected weapon
814 if(self.weapon == activeweapon)
815 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
817 // draw the weapon accuracy
820 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
821 if(weapon_stats >= 0)
823 // find the max level lower than weapon_stats
826 while ( j && weapon_stats < acc_lev[j] )
829 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
831 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
833 color = color + factor * (acc_col[j+1] - color);
835 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
839 // draw the weapon icon
840 if((weapid >= 0) && (weapons_st & self.weapons))
842 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
844 if(autocvar_hud_panel_weapons_label == 1) // weapon number
845 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
846 else if(autocvar_hud_panel_weapons_label == 2) // bind
847 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
849 // draw ammo status bar
850 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
853 type = GetAmmoTypeForWep(self.weapon);
855 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
860 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
861 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
862 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
863 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
864 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
865 default: fullammo = 60;
869 wpnpos_x + baroffset_x,
870 wpnpos_y + baroffset_y,
871 barsize_x * bound(0, a/fullammo, 1),
873 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
879 // draw a "ghost weapon icon" if you don't have the weapon
882 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
885 // draw the complain message
886 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
890 if(complain_weapon_time + when > time)
893 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
897 if(complain_weapon_time + when > time)
904 if(complain_weapon_type == 0) {
906 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
908 else if(complain_weapon_type == 1) {
910 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
913 s = _("Unavailable");
914 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
916 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
917 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
918 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
934 float GetAmmoItemCode(float i)
938 case 0: return IT_SHELLS;
939 case 1: return IT_NAILS;
940 case 2: return IT_ROCKETS;
941 case 3: return IT_CELLS;
942 case 4: return IT_FUEL;
947 string GetAmmoPicture(float i)
951 case 0: return "ammo_shells";
952 case 1: return "ammo_bullets";
953 case 2: return "ammo_rockets";
954 case 3: return "ammo_cells";
955 case 4: return "ammo_fuel";
960 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
963 if(autocvar__hud_configure)
965 currently_selected = (itemcode == 2); //rockets always selected
966 a = 31 + mod(itemcode*93, 128);
969 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
978 if(currently_selected)
983 vector picpos, numpos;
984 if(autocvar_hud_panel_ammo_iconalign)
987 picpos = myPos + eX * 2 * mySize_y;
991 numpos = myPos + eX * mySize_y;
995 if (currently_selected)
996 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
998 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
999 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1001 if(autocvar_hud_panel_ammo_text)
1004 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1005 else // "ghost" ammo count
1006 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1009 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1010 else // "ghost" ammo icon
1011 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1016 if(!autocvar__hud_configure)
1018 if(!autocvar_hud_panel_ammo) return;
1019 if(spectatee_status == -1) return;
1022 hud_configure_active_panel = HUD_PANEL_AMMO;
1024 HUD_Panel_UpdateCvars(ammo);
1027 mySize = panel_size;
1029 HUD_Panel_DrawBg(1);
1030 if(panel_bg_padding)
1032 pos += '1 1 0' * panel_bg_padding;
1033 mySize -= '2 2 0' * panel_bg_padding;
1036 float rows, columns, row, column;
1038 if (autocvar_hud_panel_ammo_onlycurrent)
1042 rows = mySize_y/mySize_x;
1043 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1044 // ^^^ ammo item aspect goes here
1046 columns = ceil(AMMO_COUNT/rows);
1048 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1053 if(ammo_size_x/ammo_size_y > 3)
1055 newSize = 3 * ammo_size_y;
1056 offset_x = ammo_size_x - newSize;
1057 pos_x += offset_x/2;
1058 ammo_size_x = newSize;
1062 newSize = 1/3 * ammo_size_x;
1063 offset_y = ammo_size_y - newSize;
1064 pos_y += offset_y/2;
1065 ammo_size_y = newSize;
1068 float i, stat_items, currently_selected;
1069 if (autocvar_hud_panel_ammo_onlycurrent)
1071 if(autocvar__hud_configure)
1073 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1076 stat_items = getstati(STAT_ITEMS);
1077 for (i = 0; i < AMMO_COUNT; ++i) {
1078 currently_selected = stat_items & GetAmmoItemCode(i);
1079 if (currently_selected)
1081 DrawAmmoItem(pos, ammo_size, i, true);
1085 return; // nothing to display
1088 stat_items = getstati(STAT_ITEMS);
1089 for (i = 0; i < AMMO_COUNT; ++i) {
1090 currently_selected = stat_items & GetAmmoItemCode(i);
1091 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1096 column = column + 1;
1101 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1103 vector newPos, newSize;
1104 vector picpos, numpos;
1108 if(mySize_y/mySize_x > 2)
1110 newSize_y = 2 * mySize_x;
1111 newSize_x = mySize_x;
1113 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1118 newSize_x = 1/2 * mySize_y;
1119 newSize_y = mySize_y;
1121 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1125 if(icon_right_align)
1128 picpos = newPos + eY * newSize_x;
1133 numpos = newPos + eY * newSize_x;
1137 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1138 // make number smaller than icon, it looks better
1139 // reduce only y to draw numbers with different number of digits with the same y size
1140 numpos_y += newSize_y * ((1 - 0.7) / 2);
1142 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1146 if(mySize_x/mySize_y > 3)
1148 newSize_x = 3 * mySize_y;
1149 newSize_y = mySize_y;
1151 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1156 newSize_y = 1/3 * mySize_x;
1157 newSize_x = mySize_x;
1159 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1163 if(icon_right_align) // right align
1166 picpos = newPos + eX * 2 * newSize_y;
1170 numpos = newPos + eX * newSize_y;
1174 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1175 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1178 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1181 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1183 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1188 void HUD_Powerups(void)
1190 float strength_time, shield_time;
1191 if(!autocvar__hud_configure)
1193 if(!autocvar_hud_panel_powerups) return;
1194 if(spectatee_status == -1) return;
1195 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1196 if (getstati(STAT_HEALTH) <= 0) return;
1198 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1199 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1203 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1209 HUD_Panel_UpdateCvars(powerups);
1212 mySize = panel_size;
1214 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1215 if(panel_bg_padding)
1217 pos += '1 1 0' * panel_bg_padding;
1218 mySize -= '2 2 0' * panel_bg_padding;
1221 float panel_ar = mySize_x/mySize_y;
1222 float is_vertical = (panel_ar < 1);
1223 vector shield_offset, strength_offset;
1224 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1227 if (autocvar_hud_panel_powerups_flip)
1228 shield_offset_x = mySize_x;
1230 strength_offset_x = mySize_x;
1235 if (autocvar_hud_panel_powerups_flip)
1236 shield_offset_y = mySize_y;
1238 strength_offset_y = mySize_y;
1241 float shield_baralign, strength_baralign;
1242 float shield_iconalign, strength_iconalign;
1243 if (autocvar_hud_panel_powerups_flip)
1245 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1246 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1247 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1248 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1252 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1260 const float maxshield = 30;
1261 float shield = ceil(shield_time);
1262 if(autocvar_hud_panel_powerups_progressbar)
1264 HUD_Panel_GetProgressBarColor(shield);
1265 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1267 if(autocvar_hud_panel_powerups_text)
1270 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1272 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1278 const float maxstrength = 30;
1279 float strength = ceil(strength_time);
1280 if(autocvar_hud_panel_powerups_progressbar)
1282 HUD_Panel_GetProgressBarColor(strength);
1283 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1285 if(autocvar_hud_panel_powerups_text)
1288 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1290 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1295 // Health/armor (#3)
1297 float health_time, prev_health;
1298 float armor_time, prev_armor;
1299 var float saved_health = -2;
1300 var float saved_armor = -2;
1301 void HUD_HealthArmor(void)
1303 float armor, health, fuel;
1304 if(!autocvar__hud_configure)
1306 if(!autocvar_hud_panel_healtharmor) return;
1307 if(spectatee_status == -1) return;
1309 health = getstati(STAT_HEALTH);
1315 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1317 if ( (prev_spectatee_status == -1 && spectatee_status > 0) //before observing, now spectating
1318 || (prev_spectatee_status > 0 && spectatee_status > 0 && prev_spectatee_status != spectatee_status) //changed spectated player
1327 else if(prev_spectatee_status == -1 || (prev_spectatee_status > 0 && !spectatee_status)) //before spectating/observing, now playing
1330 if (health_time == -1)
1332 //start the load effect
1341 armor = getstati(STAT_ARMOR);
1342 fuel = getstati(STAT_FUEL);
1346 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1353 HUD_Panel_UpdateCvars(healtharmor);
1356 mySize = panel_size;
1358 HUD_Panel_DrawBg(1);
1359 if(panel_bg_padding)
1361 pos += '1 1 0' * panel_bg_padding;
1362 mySize -= '2 2 0' * panel_bg_padding;
1365 float baralign = autocvar_hud_panel_healtharmor_baralign;
1366 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1368 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1369 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1370 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1373 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1378 float maxtotal = maxhealth + maxarmor;
1380 if(v_z) // NOT fully armored
1382 biggercount = "health";
1383 if(autocvar_hud_panel_healtharmor_progressbar)
1385 HUD_Panel_GetProgressBarColor(health);
1386 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1389 if(autocvar_hud_panel_healtharmor_text)
1390 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1394 biggercount = "armor";
1395 if(autocvar_hud_panel_healtharmor_progressbar)
1397 HUD_Panel_GetProgressBarColor(armor);
1398 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1401 if(autocvar_hud_panel_healtharmor_text)
1402 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1404 if(autocvar_hud_panel_healtharmor_text)
1405 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1409 HUD_Panel_GetProgressBarColor(fuel);
1410 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1415 float panel_ar = mySize_x/mySize_y;
1416 float is_vertical = (panel_ar < 1);
1417 vector health_offset, armor_offset;
1418 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1421 if (autocvar_hud_panel_healtharmor_flip)
1422 health_offset_x = mySize_x;
1424 armor_offset_x = mySize_x;
1429 if (autocvar_hud_panel_healtharmor_flip)
1430 health_offset_y = mySize_y;
1432 armor_offset_y = mySize_y;
1435 float health_baralign, armor_baralign, fuel_baralign;
1436 float health_iconalign, armor_iconalign;
1437 if (autocvar_hud_panel_healtharmor_flip)
1439 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1440 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1441 fuel_baralign = health_baralign;
1442 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1443 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1447 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1448 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1449 fuel_baralign = armor_baralign;
1450 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1451 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1456 if(autocvar_hud_panel_healtharmor_progressbar)
1458 HUD_Panel_GetProgressBarColor(health);
1459 float p_health, pain_health_alpha;
1461 pain_health_alpha = 1;
1462 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1464 if (saved_health == -1)
1466 if (prev_health == 0 || prev_health - health >= 3)
1469 saved_health = prev_health;
1472 if (saved_health != -1)
1474 float d = time - health_time;
1477 if (saved_health == -2)
1478 p_health *= sqrt(d);
1481 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1482 if (prev_health - health >= 1) //refresh the effect if repeatedly damaged
1487 saved_health = -1; //damage effect ended
1489 prev_health = health;
1491 if (health <= 40 && saved_health != -2)
1493 float BLINK_FACTOR = 0.15;
1494 float BLINK_BASE = 0.85;
1495 float BLINK_FREQ = 9;
1496 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1499 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1501 if(autocvar_hud_panel_healtharmor_text)
1502 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1507 if(autocvar_hud_panel_healtharmor_progressbar)
1509 HUD_Panel_GetProgressBarColor(armor);
1512 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1514 if (saved_armor == -1)
1516 if (prev_armor == 0 || prev_armor - armor >= 3)
1519 saved_armor = prev_armor;
1522 if (saved_armor != -1)
1524 float d = time - armor_time;
1527 if (saved_armor == -2)
1531 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1532 if (prev_armor - armor >= 1) //refresh the effect if repeatedly damaged
1537 saved_armor = -1; //damage effect ended
1541 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1543 if(autocvar_hud_panel_healtharmor_text)
1544 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1550 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1554 mySize_x *= 2; //restore full panel size
1555 else if (panel_ar < 1/4)
1556 mySize_y *= 2; //restore full panel size
1557 HUD_Panel_GetProgressBarColor(fuel);
1558 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1563 // Notification area (#4)
1566 string Weapon_SuicideMessage(float deathtype)
1568 w_deathtype = deathtype;
1569 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1570 return w_deathtypestring;
1573 string Weapon_KillMessage(float deathtype)
1575 w_deathtype = deathtype;
1576 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1577 return w_deathtypestring;
1580 #define KN_MAX_ENTRIES 10
1582 float killnotify_times[KN_MAX_ENTRIES];
1583 float killnotify_deathtype[KN_MAX_ENTRIES];
1584 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1585 string killnotify_attackers[KN_MAX_ENTRIES];
1586 string killnotify_victims[KN_MAX_ENTRIES];
1587 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1591 kn_index = KN_MAX_ENTRIES-1;
1592 killnotify_times[kn_index] = time;
1593 killnotify_deathtype[kn_index] = wpn;
1594 killnotify_actiontype[kn_index] = actiontype;
1595 if(killnotify_attackers[kn_index])
1596 strunzone(killnotify_attackers[kn_index]);
1597 killnotify_attackers[kn_index] = strzone(attacker);
1598 if(killnotify_victims[kn_index])
1599 strunzone(killnotify_victims[kn_index]);
1600 killnotify_victims[kn_index] = strzone(victim);
1603 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1606 float alsoprint, gentle;
1607 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1608 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1610 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1613 if(msg == MSG_SUICIDE) {
1614 w = DEATH_WEAPONOF(type);
1616 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1618 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1619 } else if (type == DEATH_KILL) {
1620 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1622 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1623 } else if (type == DEATH_ROT) {
1624 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1626 print (sprintf(_("^1%s^1 died\n"), s1));
1627 } else if (type == DEATH_NOAMMO) {
1628 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1630 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1631 } else if (type == DEATH_CAMP) {
1632 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1634 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1635 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1636 HUD_KillNotify_Push(s1, "", 0, type);
1638 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1639 } else if (type == DEATH_CHEAT) {
1640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1643 } else if (type == DEATH_FIRE) {
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1647 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1653 if (stof(s2) > 2) // killcount > 2
1654 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1655 } else if(msg == MSG_KILL) {
1656 w = DEATH_WEAPONOF(type);
1658 if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1659 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1661 HUD_KillNotify_Push(s1, s2, 1, type);
1664 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1666 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1667 HUD_KillNotify_Push(s1, s2, 1, type);
1671 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1673 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1676 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1678 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1680 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1682 else if (stof(s2) > 2) {
1684 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1686 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1689 else if(type == KILL_FIRST_BLOOD)
1690 print(sprintf("^1%s^1 drew first blood\n", s1));
1691 else if (type == DEATH_TELEFRAG) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1694 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1696 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1698 else if (type == DEATH_DROWN) {
1699 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1701 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1703 else if (type == DEATH_SLIME) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1706 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1708 else if (type == DEATH_LAVA) {
1709 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1711 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1713 else if (type == DEATH_FALL) {
1714 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1716 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1718 else if (type == DEATH_SHOOTING_STAR) {
1719 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1721 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1723 else if (type == DEATH_SWAMP) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1726 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1728 else if (type == DEATH_HURTTRIGGER)
1730 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1732 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1733 } else if(type == DEATH_SBCRUSH) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1736 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1737 } else if(type == DEATH_SBMINIGUN) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1740 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1741 } else if(type == DEATH_SBROCKET) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1745 } else if(type == DEATH_SBBLOWUP) {
1746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1748 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1749 } else if(type == DEATH_WAKIGUN) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1753 } else if(type == DEATH_WAKIROCKET) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1757 } else if(type == DEATH_WAKIBLOWUP) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1761 } else if(type == DEATH_TURRET) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1765 } else if(type == DEATH_TOUCHEXPLODE) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1769 } else if(type == DEATH_CHEAT) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1773 } else if (type == DEATH_FIRE) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1777 } else if (type == DEATH_CUSTOM) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1780 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1781 } else if (type == DEATH_HURTTRIGGER) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1784 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1790 } else if(msg == MSG_SPREE) {
1791 if(type == KILL_END_SPREE) {
1793 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1795 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1796 } else if(type == KILL_SPREE) {
1798 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1800 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1801 } else if(type == KILL_SPREE_3) {
1803 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1805 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1806 } else if(type == KILL_SPREE_5) {
1808 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1810 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1811 } else if(type == KILL_SPREE_10) {
1813 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1815 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1816 } else if(type == KILL_SPREE_15) {
1818 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1820 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1821 } else if(type == KILL_SPREE_20) {
1823 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1825 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1826 } else if(type == KILL_SPREE_25) {
1828 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1830 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1831 } else if(type == KILL_SPREE_30) {
1833 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1835 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1837 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1838 if (type == DEATH_DROWN) {
1839 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1843 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1845 print (sprintf(_("^1%s^1 drowned\n"), s1));
1847 } else if (type == DEATH_SLIME) {
1848 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1850 print (sprintf("^1%s^1 was slimed\n", s1));
1851 } else if (type == DEATH_LAVA) {
1852 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1856 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1858 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1860 } else if (type == DEATH_FALL) {
1861 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1865 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1867 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1869 } else if (type == DEATH_SHOOTING_STAR) {
1870 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1872 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1873 } else if (type == DEATH_SWAMP) {
1874 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1878 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1880 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1882 } else if(type == DEATH_TURRET) {
1883 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1885 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1886 } else if (type == DEATH_CUSTOM) {
1887 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1889 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1890 } else if (type == DEATH_HURTTRIGGER) {
1891 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1893 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1894 } else if(type == DEATH_TOUCHEXPLODE) {
1895 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1897 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1898 } else if(type == DEATH_CHEAT) {
1899 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1901 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1902 } else if(type == DEATH_FIRE) {
1903 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1907 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1909 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1912 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1916 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1918 print (sprintf(_("^1%s^1 died\n"), s1));
1921 } else if(msg == MSG_KILL_ACTION_SPREE) {
1923 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1925 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1926 } else if(msg == MSG_INFO) {
1927 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1928 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1929 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1930 } else if(type == INFO_LOSTFLAG) {
1931 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1932 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1933 } else if(type == INFO_PICKUPFLAG) {
1934 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1935 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1936 } else if(type == INFO_RETURNFLAG) {
1937 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1938 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1939 } else if(type == INFO_CAPTUREFLAG) {
1940 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1941 print(sprintf(_("%1^7 captured the %s%s\n"), s1, s2, s3));
1943 } else if(msg == MSG_RACE) {
1944 if(type == RACE_SERVER_RECORD) {
1945 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1947 else if(type == RACE_NEW_RANK) {
1948 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1950 else if(type == RACE_NEW_TIME) {
1951 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1953 else if(type == RACE_FAIL) {
1954 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1956 } else if(msg == MSG_KA) {
1957 if(type == KA_PICKUPBALL) {
1958 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1960 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1962 else if(type == KA_DROPBALL) {
1963 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1965 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1970 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1972 void HUD_Centerprint(string s1, string s2, float type, float msg)
1975 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1976 if(msg == MSG_SUICIDE) {
1977 if (type == DEATH_TEAMCHANGE) {
1978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
1979 } else if (type == DEATH_AUTOTEAMCHANGE) {
1980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
1981 } else if (type == DEATH_CAMP) {
1983 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
1985 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
1986 } else if (type == DEATH_NOAMMO) {
1988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
1990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
1991 } else if (type == DEATH_ROT) {
1993 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
1995 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
1996 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2001 } else if (type == DEATH_QUIET) {
2003 } else { // generic message
2005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2007 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2009 } else if(msg == MSG_KILL) {
2010 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2012 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2014 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2016 } else if (type == KILL_FIRST_BLOOD) {
2018 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2020 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2022 } else if (type == KILL_FIRST_VICTIM) {
2024 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2026 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2028 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2030 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2032 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2034 } else if (type == KILL_TYPEFRAGGED) {
2036 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2038 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2040 } else if (type == KILL_FRAG) {
2042 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2046 } else { // generic message
2048 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2050 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2053 } else if(msg == MSG_KILL_ACTION) {
2054 // TODO: invent more centerprints here?
2055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2059 void HUD_Notify (void)
2061 if(!autocvar__hud_configure)
2063 if(!autocvar_hud_panel_notify) return;
2066 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2068 HUD_Panel_UpdateCvars(notify);
2071 mySize = panel_size;
2073 HUD_Panel_DrawBg(1);
2074 if(panel_bg_padding)
2076 pos += '1 1 0' * panel_bg_padding;
2077 mySize -= '2 2 0' * panel_bg_padding;
2080 float entries, height;
2081 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2082 height = mySize_y/entries;
2085 fontsize = '0.5 0.5 0' * height;
2089 when = autocvar_hud_panel_notify_time;
2091 fadetime = autocvar_hud_panel_notify_fadetime;
2095 vector pos_attacker, pos_victim;
2097 float width_attacker;
2098 string attacker, victim;
2100 float i, j, w, step, limit;
2101 if(autocvar_hud_panel_notify_flip) //order items from the top down
2107 else //order items from the bottom up
2114 for(j = kn_index; i != limit; i += step, ++j)
2116 if(autocvar__hud_configure)
2120 else // inverse order
2121 a = entries - 1 - i;
2122 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2123 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2124 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2125 a = bound(0, (when - a) / 4, 1);
2126 goto hud_config_notifyprint;
2129 if (j == KN_MAX_ENTRIES)
2132 if(killnotify_times[j] + when > time)
2136 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2150 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2152 // TODO: maybe print in team colors?
2155 if(killnotify_actiontype[j] == 0)
2157 if(killnotify_deathtype[j] == DEATH_GENERIC)
2161 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2163 s = "notify_outofammo";
2165 else if(killnotify_deathtype[j] == DEATH_KILL)
2167 s = "notify_selfkill";
2169 else if(killnotify_deathtype[j] == DEATH_CAMP)
2171 s = "notify_camping";
2173 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2175 s = "notify_teamkill_red";
2177 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2179 s = "notify_teamkill_blue";
2181 else if(killnotify_deathtype[j] == DEATH_DROWN)
2185 else if(killnotify_deathtype[j] == DEATH_SLIME)
2189 else if(killnotify_deathtype[j] == DEATH_LAVA)
2193 else if(killnotify_deathtype[j] == DEATH_FALL)
2197 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2199 s = "notify_shootingstar";
2201 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2205 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2207 if(killnotify_victims[j] == "^1RED^7 flag")
2209 s = "notify_red_taken";
2213 s = "notify_blue_taken";
2216 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2218 if(killnotify_victims[j] == "^1RED^7 flag")
2220 s = "notify_red_returned";
2224 s = "notify_blue_returned";
2227 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2229 if(killnotify_victims[j] == "^1RED^7 flag")
2231 s = "notify_red_lost";
2235 s = "notify_blue_lost";
2238 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2240 if(killnotify_victims[j] == "^1RED^7 flag")
2242 s = "notify_red_captured";
2246 s = "notify_blue_captured";
2249 else if(killnotify_deathtype[j] == KA_DROPBALL)
2251 s = "notify_balldropped";
2253 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2255 s = "notify_ballpickedup";
2258 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2259 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2260 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2264 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2265 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2268 // X [did action to] Y
2271 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2273 s = "notify_melee_laser";
2275 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2277 s = "notify_melee_shotgun";
2279 else if(WEP_VALID(w))
2281 self = get_weaponinfo(w);
2282 s = strcat("weapon", self.netname);
2284 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2286 s = "notify_teamkill_red";
2288 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2290 s = "notify_teamkill_red";
2292 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2294 s = "notify_telefrag";
2296 else if(killnotify_deathtype[j] == DEATH_DROWN)
2300 else if(killnotify_deathtype[j] == DEATH_SLIME)
2304 else if(killnotify_deathtype[j] == DEATH_LAVA)
2308 else if(killnotify_deathtype[j] == DEATH_FALL)
2312 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2314 s = "notify_shootingstar";
2316 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2320 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2322 s = "notify_headshot";
2324 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2326 s = "race_newrecordserver";
2328 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2330 s = "race_newrankyellow";
2332 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2336 else if(killnotify_deathtype[j] == RACE_FAIL)
2341 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2342 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2343 :hud_config_notifyprint
2344 width_attacker = stringwidth(attacker, TRUE, fontsize);
2345 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2346 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2347 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2351 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2352 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2353 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2362 string seconds_tostring(float sec)
2365 minutes = floor(sec / 60);
2367 sec -= minutes * 60;
2368 return sprintf("%d:%02d", minutes, sec);
2371 void HUD_Timer(void)
2373 if(!autocvar__hud_configure)
2375 if(!autocvar_hud_panel_timer) return;
2378 hud_configure_active_panel = HUD_PANEL_TIMER;
2380 HUD_Panel_UpdateCvars(timer);
2383 mySize = panel_size;
2385 HUD_Panel_DrawBg(1);
2386 if(panel_bg_padding)
2388 pos += '1 1 0' * panel_bg_padding;
2389 mySize -= '2 2 0' * panel_bg_padding;
2393 float timelimit, elapsedTime, timeleft, minutesLeft;
2395 timelimit = getstatf(STAT_TIMELIMIT);
2397 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2398 timeleft = ceil(timeleft);
2400 minutesLeft = floor(timeleft / 60);
2403 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2404 timer_color = '1 1 1'; //white
2405 else if(minutesLeft >= 1)
2406 timer_color = '1 1 0'; //yellow
2408 timer_color = '1 0 0'; //red
2410 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2411 if (time < getstatf(STAT_GAMESTARTTIME)) {
2412 //while restart is still active, show 00:00
2413 timer = seconds_tostring(0);
2415 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2416 timer = seconds_tostring(elapsedTime);
2419 timer = seconds_tostring(timeleft);
2422 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2427 void HUD_Radar(void)
2429 if (!autocvar__hud_configure)
2431 if (autocvar_hud_panel_radar == 0) return;
2432 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2435 hud_configure_active_panel = HUD_PANEL_RADAR;
2437 HUD_Panel_UpdateCvars(radar);
2440 mySize = panel_size;
2442 HUD_Panel_DrawBg(1);
2443 if(panel_bg_padding)
2445 pos += '1 1 0' * panel_bg_padding;
2446 mySize -= '2 2 0' * panel_bg_padding;
2451 float scale2d, normalsize, bigsize;
2454 teamradar_origin2d = pos + 0.5 * mySize;
2455 teamradar_size2d = mySize;
2457 if(minimapname == "")
2460 teamradar_loadcvars();
2462 switch(hud_panel_radar_zoommode)
2466 f = current_zoomfraction;
2469 f = 1 - current_zoomfraction;
2479 switch(hud_panel_radar_rotation)
2482 teamradar_angle = view_angles_y - 90;
2485 teamradar_angle = 90 * hud_panel_radar_rotation;
2489 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2490 teamradar_size2d = mySize;
2492 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2494 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2495 if(hud_panel_radar_rotation == 0)
2497 // max-min distance must fit the radar in any rotation
2498 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2502 vector c0, c1, c2, c3, span;
2503 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2504 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2505 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2506 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2508 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2509 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2511 // max-min distance must fit the radar in x=x, y=y
2513 teamradar_size2d_x * scale2d / (1.05 * span_x),
2514 teamradar_size2d_y * scale2d / (1.05 * span_y)
2518 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2519 if(bigsize > normalsize)
2520 normalsize = bigsize;
2524 + (1 - f) * normalsize;
2525 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2527 + (1 - f) * view_origin);
2536 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2538 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2539 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2540 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2541 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2542 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2544 color2 = GetPlayerColor(tm.sv_entnum);
2545 //if(color == COLOR_SPECTATOR || color == color2)
2546 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2548 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2550 drawresetcliparea();
2555 void HUD_UpdatePlayerTeams();
2556 void HUD_Score(void)
2558 if(!autocvar__hud_configure)
2560 if(!autocvar_hud_panel_score) return;
2561 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2564 hud_configure_active_panel = HUD_PANEL_SCORE;
2566 HUD_Panel_UpdateCvars(score);
2569 mySize = panel_size;
2571 HUD_Panel_DrawBg(1);
2572 if(panel_bg_padding)
2574 pos += '1 1 0' * panel_bg_padding;
2575 mySize -= '2 2 0' * panel_bg_padding;
2578 float score, distribution;
2580 vector distribution_color;
2582 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2584 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2585 string timer, distrtimer;
2587 pl = players.sort_next;
2590 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2591 if(pl.scores[ps_primary] == 0)
2594 score = me.(scores[ps_primary]);
2595 timer = TIME_ENCODED_TOSTRING(score);
2597 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2598 // distribution display
2599 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2601 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2603 if (distribution <= 0) {
2604 distribution_color = '0 1 0';
2608 distribution_color = '1 0 0';
2611 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2613 // race record display
2614 if (distribution <= 0)
2615 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2616 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2617 } else if (!teamplay) { // non-teamgames
2618 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2620 #define SCOREPANEL_MAX_ENTRIES 6
2621 #define SCOREPANEL_ASPECTRATIO 2
2622 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2623 const float height = mySize_y/entries;
2624 const vector fontsize = '0.9 0.9 0' * height;
2625 pos_y += height * (1 - 0.9) / 2;
2630 const float name_size = mySize_x*0.75;
2631 const float highlight_alpha = 0.2;
2632 float i, me_printed;
2634 if (autocvar__hud_configure)
2636 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2637 for (i=0; i<entries; ++i)
2639 //simulate my score is lower than all displayed players,
2640 //so that I don't appear at all showing pure rankings.
2641 //This is to better show the difference between the 2 ranking views
2642 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2645 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2646 s = GetPlayerName(pl.sv_entnum);
2651 s = strcat("Player", ftos(i+1));
2655 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2656 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2657 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2663 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2664 HUD_UpdatePlayerTeams();
2666 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2668 if (pl.team == COLOR_SPECTATOR)
2671 if (i == entries-1 && !me_printed && pl != me)
2672 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2674 for (pl = me.sort_next; pl; pl = pl.sort_next)
2675 if (pl.team != COLOR_SPECTATOR)
2679 rgb = '1 1 0'; //not last but not among the leading players: yellow
2681 rgb = '1 0 0'; //last: red
2688 rgb = '0 1 0'; //first: green
2690 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2692 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2693 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2694 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2699 // me vector := [team/connected frags id]
2700 pl = players.sort_next;
2704 if(autocvar__hud_configure)
2707 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2711 score = me.(scores[ps_primary]);
2712 if(autocvar__hud_configure)
2715 if(distribution >= 5)
2716 distribution_color = eY;
2717 else if(distribution >= 0)
2718 distribution_color = '1 1 1';
2719 else if(distribution >= -5)
2720 distribution_color = '1 1 0';
2722 distribution_color = eX;
2724 string distribution_str;
2725 distribution_str = ftos(distribution);
2726 if (distribution >= 0)
2728 if (distribution > 0)
2729 distribution_str = strcat("+", distribution_str);
2730 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2732 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2733 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2734 } else { // teamgames
2735 float max_fragcount;
2736 max_fragcount = -99;
2738 float scores_count, row, column, rows, columns;
2740 vector score_pos, score_size; //for scores other than myteam
2741 if (spectatee_status == -1)
2743 if (autocvar__hud_configure)
2745 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2746 if(tm.team == COLOR_SPECTATOR)
2750 rows = mySize_y/mySize_x;
2751 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2752 // ^^^ ammo item aspect goes here
2754 columns = ceil(scores_count/rows);
2756 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2759 if(score_size_x/score_size_y > 3)
2761 newSize = 3 * score_size_y;
2762 offset_x = score_size_x - newSize;
2763 pos_x += offset_x/2;
2764 score_size_x = newSize;
2768 newSize = 1/3 * score_size_x;
2769 offset_y = score_size_y - newSize;
2770 pos_y += offset_y/2;
2771 score_size_y = newSize;
2775 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2776 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2777 if(tm.team == COLOR_SPECTATOR)
2779 score = tm.(teamscores[ts_primary]);
2780 if(autocvar__hud_configure)
2783 if (score > max_fragcount)
2784 max_fragcount = score;
2786 if (spectatee_status == -1)
2788 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2789 if (max_fragcount == score)
2790 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2791 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2799 else if(tm.team == myteam) {
2800 if (max_fragcount == score)
2801 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2802 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2804 if (max_fragcount == score)
2805 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2806 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2815 void HUD_RaceTimer (void)
2817 if(!autocvar__hud_configure)
2819 if(!autocvar_hud_panel_racetimer) return;
2820 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2821 if(spectatee_status == -1) return;
2824 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2826 HUD_Panel_UpdateCvars(racetimer);
2829 mySize = panel_size;
2831 HUD_Panel_DrawBg(1);
2832 if(panel_bg_padding)
2834 pos += '1 1 0' * panel_bg_padding;
2835 mySize -= '2 2 0' * panel_bg_padding;
2838 // always force 4:1 aspect
2840 if(mySize_x/mySize_y > 4)
2842 newSize_x = 4 * mySize_y;
2843 newSize_y = mySize_y;
2845 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2849 newSize_y = 1/4 * mySize_x;
2850 newSize_x = mySize_x;
2852 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2857 string s, forcetime;
2859 if(autocvar__hud_configure)
2862 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2863 s = _("^1Intermediate 1 (+15.42)");
2864 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2865 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2866 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2868 else if(race_checkpointtime)
2870 a = bound(0, 2 - (time - race_checkpointtime), 1);
2873 if(a > 0) // just hit a checkpoint?
2875 if(race_checkpoint != 254)
2877 if(race_time && race_previousbesttime)
2878 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2880 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2882 forcetime = TIME_ENCODED_TOSTRING(race_time);
2887 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2889 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2890 if(a > 0) // next one?
2892 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2897 if(s != "" && a > 0)
2899 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 if(race_penaltytime)
2904 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2907 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2908 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2914 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2915 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2920 if(race_laptime && race_checkpoint != 255)
2922 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2923 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2928 if(race_mycheckpointtime)
2930 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2931 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2932 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2934 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2936 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2937 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2938 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2941 if(race_penaltytime && !race_penaltyaccumulator)
2943 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2944 a = bound(0, (1 + t - time), 1);
2948 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2950 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2951 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2959 float vote_yescount;
2962 float vote_highlighted; // currently selected vote
2964 float vote_active; // is there an active vote?
2965 float vote_prev; // previous state of vote_active to check for a change
2967 float vote_change; // "time" when vote_active changed
2969 void HUD_VoteWindow(void)
2971 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2974 if (autocvar__hud_configure)
2978 print("^1You have to answer before entering hud configure mode\n");
2979 cvar_set("_hud_configure", "0");
2981 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player\" ^7in stats"));
2982 uid2name_dialog = 1;
2985 if(!autocvar__hud_configure)
2987 if(!autocvar_hud_panel_vote) return;
2989 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2990 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2992 if(panel_bg_alpha_str == "") {
2993 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2995 panel_bg_alpha = stof(panel_bg_alpha_str);
2999 hud_configure_active_panel = HUD_PANEL_VOTE;
3008 if(vote_active != vote_prev) {
3010 vote_prev = vote_active;
3013 if(vote_active || autocvar__hud_configure)
3014 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3016 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3021 HUD_Panel_UpdateCvars(vote);
3025 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3026 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3029 // these must be below above block
3032 mySize = panel_size;
3034 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3035 HUD_Panel_DrawBg(a);
3036 a = panel_fg_alpha * a;
3038 if(panel_bg_padding)
3040 pos += '1 1 0' * panel_bg_padding;
3041 mySize -= '2 2 0' * panel_bg_padding;
3044 // always force 3:1 aspect
3046 if(mySize_x/mySize_y > 3)
3048 newSize_x = 3 * mySize_y;
3049 newSize_y = mySize_y;
3051 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3055 newSize_y = 1/3 * mySize_x;
3056 newSize_x = mySize_x;
3058 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3062 s = _("A vote has been called for:");
3064 s = _("Allow servers to store and display your name?");
3065 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3066 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3067 if(autocvar__hud_configure)
3068 s = _("^1Configure the HUD");
3069 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3071 // print the yes/no counts
3072 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), ftos(vote_yescount));
3073 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3074 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), ftos(vote_nocount));
3075 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3077 // draw the progress bar backgrounds
3078 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3080 // draw the highlights
3081 if(vote_highlighted == 1) {
3082 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3083 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3085 else if(vote_highlighted == 2) {
3086 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3087 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3090 // draw the progress bars
3091 if(vote_yescount && vote_needed)
3093 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3094 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3097 if(vote_nocount && vote_needed)
3099 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3100 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3103 drawresetcliparea();
3106 vote_highlighted = 0;
3110 // Mod icons panel (#10)
3113 float mod_active; // is there any active mod icon?
3115 // Clan Arena HUD modicons
3116 void HUD_Mod_CA(vector pos, vector mySize)
3118 mod_active = 1; // CA should never hide the mod icons panel
3119 float redalive, bluealive;
3120 redalive = getstati(STAT_REDALIVE);
3121 bluealive = getstati(STAT_BLUEALIVE);
3123 vector redpos, bluepos;
3124 if(mySize_x > mySize_y)
3127 bluepos = pos + eY * 0.5 * mySize_y;
3128 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3129 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3130 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3131 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136 bluepos = pos + eY * 0.5 * mySize_y;
3137 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3138 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3139 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3140 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3144 // CTF HUD modicon section
3145 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3146 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3147 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3149 void HUD_Mod_CTF_Reset(void)
3151 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3154 void HUD_Mod_CTF(vector pos, vector mySize)
3156 vector redflag_pos, blueflag_pos;
3158 float f; // every function should have that
3160 float redflag, blueflag; // current status
3161 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3164 stat_items = getstati(STAT_ITEMS);
3165 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3166 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3168 if(redflag || blueflag)
3173 if(autocvar__hud_configure)
3179 // when status CHANGES, set old status into prevstatus and current status into status
3180 if (redflag != redflag_prevframe)
3182 redflag_statuschange_time = time;
3183 redflag_prevstatus = redflag_prevframe;
3184 redflag_prevframe = redflag;
3187 if (blueflag != blueflag_prevframe)
3189 blueflag_statuschange_time = time;
3190 blueflag_prevstatus = blueflag_prevframe;
3191 blueflag_prevframe = blueflag;
3194 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3195 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3197 float BLINK_FACTOR = 0.15;
3198 float BLINK_BASE = 0.85;
3200 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3202 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3204 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3206 string red_icon, red_icon_prevstatus;
3207 float red_alpha, red_alpha_prevstatus;
3208 red_alpha = red_alpha_prevstatus = 1;
3210 case 1: red_icon = "flag_red_taken"; break;
3211 case 2: red_icon = "flag_red_lost"; break;
3212 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3214 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3215 red_icon = "flag_red_shielded";
3217 red_icon = string_null;
3220 switch(redflag_prevstatus) {
3221 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3222 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3223 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3226 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3227 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3228 red_icon_prevstatus = "flag_red_shielded";
3230 red_icon_prevstatus = string_null;
3234 string blue_icon, blue_icon_prevstatus;
3235 float blue_alpha, blue_alpha_prevstatus;
3236 blue_alpha = blue_alpha_prevstatus = 1;
3238 case 1: blue_icon = "flag_blue_taken"; break;
3239 case 2: blue_icon = "flag_blue_lost"; break;
3240 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3242 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3243 blue_icon = "flag_blue_shielded";
3245 blue_icon = string_null;
3248 switch(blueflag_prevstatus) {
3249 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3250 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3251 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3254 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3255 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3256 blue_icon_prevstatus = "flag_blue_shielded";
3258 blue_icon_prevstatus = string_null;
3262 if(mySize_x > mySize_y) {
3263 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3265 blueflag_pos = pos + eX * 0.5 * mySize_x;
3268 redflag_pos = pos + eX * 0.5 * mySize_x;
3270 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3272 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3274 blueflag_pos = pos + eY * 0.5 * mySize_y;
3277 redflag_pos = pos + eY * 0.5 * mySize_y;
3279 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3282 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3283 if(red_icon_prevstatus && f < 1)
3284 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3286 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3288 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3289 if(blue_icon_prevstatus && f < 1)
3290 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3292 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3295 // Keyhunt HUD modicon section
3296 float kh_runheretime;
3298 void HUD_Mod_KH_Reset(void)
3303 void HUD_Mod_KH(vector pos, vector mySize)
3305 mod_active = 1; // keyhunt should never hide the mod icons panel
3309 vector p, pa, kh_size, kh_asize;
3311 kh_keys = getstati(STAT_KH_KEYS);
3314 if(mySize_x > mySize_y)
3316 p_y = pos_y + 0.25 * mySize_y;
3317 pa = p - eY * 0.25 * mySize_y;
3319 kh_size_x = mySize_x * 0.25;
3320 kh_size_y = 0.75 * mySize_y;
3321 kh_asize_x = mySize_x * 0.25;
3322 kh_asize_y = mySize_y * 0.25;
3326 p_y = pos_y + 0.125 * mySize_y;
3327 pa = p - eY * 0.125 * mySize_y;
3329 kh_size_x = mySize_x * 0.5;
3330 kh_size_y = 0.375 * mySize_y;
3331 kh_asize_x = mySize_x * 0.5;
3332 kh_asize_y = mySize_y * 0.125;
3339 for(i = 0; i < 4; ++i)
3341 key = floor(kh_keys / pow(32, i)) & 31;
3343 if(keyteam == 30 && keycount <= 4)
3345 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3349 // this yields 8 exactly if "RUN HERE" shows
3354 kh_runheretime = time;
3355 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3360 for(i = 0; i < 4; ++i)
3362 key = floor(kh_keys / pow(32, i)) & 31;
3375 default: // owned or dropped
3380 a = a * panel_fg_alpha;
3381 aa = aa * panel_fg_alpha;
3387 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3390 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3393 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3396 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3401 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3404 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3407 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3410 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3413 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3417 if(mySize_x > mySize_y)
3419 p_x += 0.25 * mySize_x;
3420 pa_x += 0.25 * mySize_x;
3426 p_y = pos_y + 0.625 * mySize_y;
3427 pa_y = pos_y + 0.5 * mySize_y;
3433 p_x += 0.5 * mySize_x;
3434 pa_x += 0.5 * mySize_x;
3440 // Keepaway HUD mod icon
3441 float kaball_prevstatus; // last remembered status
3442 float kaball_statuschange_time; // time when the status changed
3444 // we don't need to reset for keepaway since it immediately
3445 // autocorrects prevstatus as to if the player has the ball or not
3447 void HUD_Mod_Keepaway(vector pos, vector mySize)
3449 mod_active = 1; // keepaway should always show the mod HUD
3451 float BLINK_FACTOR = 0.15;
3452 float BLINK_BASE = 0.85;
3453 float BLINK_FREQ = 5;
3454 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3456 float stat_items = getstati(STAT_ITEMS);
3457 float kaball = (stat_items/IT_KEY1) & 1;
3459 if(kaball != kaball_prevstatus)
3461 kaball_statuschange_time = time;
3462 kaball_prevstatus = kaball;
3465 vector kaball_pos, kaball_size;
3467 if(mySize_x > mySize_y) {
3468 kaball_pos = pos + eX * 0.25 * mySize_x;
3469 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3471 kaball_pos = pos + eY * 0.25 * mySize_y;
3472 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3475 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3476 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3478 if(kaball_prevstatus && f < 1)
3479 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3482 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3486 // Nexball HUD mod icon
3487 void HUD_Mod_NexBall(vector pos, vector mySize)
3489 float stat_items, nb_pb_starttime, dt, p;
3491 stat_items = getstati(STAT_ITEMS);
3492 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3494 if (stat_items & IT_KEY1)
3499 //Manage the progress bar if any
3500 if (nb_pb_starttime > 0)
3502 dt = mod(time - nb_pb_starttime, nb_pb_period);
3503 // one period of positive triangle
3504 p = 2 * dt / nb_pb_period;
3509 HUD_Panel_GetProgressBarColor(nexball);
3510 if(mySize_x > mySize_y)
3511 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3513 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3516 if (stat_items & IT_KEY1)
3517 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3520 // Race/CTS HUD mod icons
3521 float crecordtime_prev; // last remembered crecordtime
3522 float crecordtime_change_time; // time when crecordtime last changed
3523 float srecordtime_prev; // last remembered srecordtime
3524 float srecordtime_change_time; // time when srecordtime last changed
3526 float race_status_time;
3527 float race_status_prev;
3528 string race_status_name_prev;
3529 void HUD_Mod_Race(vector pos, vector mySize)
3531 mod_active = 1; // race should never hide the mod icons panel
3533 me = playerslots[player_localentnum - 1];
3535 float f; // yet another function has this
3536 score = me.(scores[ps_primary]);
3538 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3539 return; // no records in the actual race
3541 // clientside personal record
3543 if(gametype == GAME_CTS)
3547 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3549 if(score && (score < t || !t)) {
3550 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3551 if(autocvar_cl_autodemo_delete_keeprecords)
3553 f = autocvar_cl_autodemo_delete;
3555 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3559 if(t != crecordtime_prev) {
3560 crecordtime_prev = t;
3561 crecordtime_change_time = time;
3564 vector textPos, medalPos;
3566 if(mySize_x > mySize_y) {
3567 // text on left side
3568 squareSize = min(mySize_y, mySize_x/2);
3569 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3570 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3573 squareSize = min(mySize_x, mySize_y/2);
3574 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3575 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3578 f = time - crecordtime_change_time;
3581 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3585 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3586 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3587 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3591 t = race_server_record;
3592 if(t != srecordtime_prev) {
3593 srecordtime_prev = t;
3594 srecordtime_change_time = time;
3596 f = time - srecordtime_change_time;
3599 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3600 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3602 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3603 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3604 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3605 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3608 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3609 race_status_time = time + 5;
3610 race_status_prev = race_status;
3611 if (race_status_name_prev)
3612 strunzone(race_status_name_prev);
3613 race_status_name_prev = strzone(race_status_name);
3618 a = bound(0, race_status_time - time, 1);
3621 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3625 rank = race_CheckName(race_status_name);
3627 rankname = race_PlaceName(rank);
3630 namepos = medalPos + '0 0.8 0' * squareSize;
3632 rankpos = medalPos + '0 0.15 0' * squareSize;
3634 if(race_status == 0)
3635 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3636 else if(race_status == 1) {
3637 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3638 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3639 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3640 } else if(race_status == 2) {
3641 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3642 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3644 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3645 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3646 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3647 } else if(race_status == 3) {
3648 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3649 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3650 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3653 if (race_status_time - time <= 0) {
3654 race_status_prev = -1;
3656 if(race_status_name)
3657 strunzone(race_status_name);
3658 race_status_name = string_null;
3659 if(race_status_name_prev)
3660 strunzone(race_status_name_prev);
3661 race_status_name_prev = string_null;
3665 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3667 float stat, pps_ratio;
3673 stat = getstatf(STAT_DOM_PPS_RED);
3674 pic = "dom_icon_red";
3678 stat = getstatf(STAT_DOM_PPS_BLUE);
3679 pic = "dom_icon_blue";
3683 stat = getstatf(STAT_DOM_PPS_YELLOW);
3684 pic = "dom_icon_yellow";
3688 stat = getstatf(STAT_DOM_PPS_PINK);
3689 pic = "dom_icon_pink";
3692 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3694 if(mySize_x/mySize_y > aspect_ratio)
3696 i = aspect_ratio * mySize_y;
3697 myPos_x = myPos_x + (mySize_x - i) / 2;
3702 i = 1/aspect_ratio * mySize_x;
3703 myPos_y = myPos_y + (mySize_y - i) / 2;
3707 if (layout) // show text too
3710 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3711 if (layout == 2) // average pps
3712 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3713 else // percentage of average pps
3714 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3718 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3721 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3722 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3723 drawresetcliparea();
3727 void HUD_Mod_Dom(vector myPos, vector mySize)
3729 mod_active = 1; // required in each mod function that always shows something
3732 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3733 if(tm.team != COLOR_SPECTATOR)
3736 float layout = autocvar_hud_panel_modicons_dom_layout;
3737 float rows, columns, aspect_ratio;
3738 rows = mySize_y/mySize_x;
3739 aspect_ratio = (layout) ? 3 : 1;
3740 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3741 columns = ceil(teams_count/rows);
3745 for(i=0; i<teams_count; ++i)
3747 vector pos, itemSize;
3748 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3749 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3751 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3762 float mod_prev; // previous state of mod_active to check for a change
3764 float mod_change; // "time" when mod_active changed
3766 void HUD_ModIcons(void)
3768 if(!autocvar__hud_configure)
3770 if(!autocvar_hud_panel_modicons) return;
3771 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3774 hud_configure_active_panel = HUD_PANEL_MODICONS;
3776 HUD_Panel_UpdateCvars(modicons);
3779 mySize = panel_size;
3781 if(mod_active != mod_prev) {
3783 mod_prev = mod_active;
3786 if(mod_active || autocvar__hud_configure)
3787 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3789 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3792 HUD_Panel_DrawBg(mod_alpha);
3794 if(panel_bg_padding)
3796 pos += '1 1 0' * panel_bg_padding;
3797 mySize -= '2 2 0' * panel_bg_padding;
3800 // these MUST be ran in order to update mod_active
3801 if(gametype == GAME_KEYHUNT)
3802 HUD_Mod_KH(pos, mySize);
3803 else if(gametype == GAME_CTF || autocvar__hud_configure)
3804 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3805 else if(gametype == GAME_NEXBALL)
3806 HUD_Mod_NexBall(pos, mySize);
3807 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3808 HUD_Mod_Race(pos, mySize);
3809 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3810 HUD_Mod_CA(pos, mySize);
3811 else if(gametype == GAME_DOMINATION)
3812 HUD_Mod_Dom(pos, mySize);
3813 else if(gametype == GAME_KEEPAWAY)
3814 HUD_Mod_Keepaway(pos, mySize);
3817 // Draw pressed keys (#11)
3819 void HUD_DrawPressedKeys(void)
3821 if(!autocvar__hud_configure)
3823 if(!autocvar_hud_panel_pressedkeys) return;
3824 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3827 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3830 HUD_Panel_UpdateCvars(pressedkeys);
3833 mySize = panel_size;
3835 HUD_Panel_DrawBg(1);
3836 if(panel_bg_padding)
3838 pos += '1 1 0' * panel_bg_padding;
3839 mySize -= '2 2 0' * panel_bg_padding;
3842 // force custom aspect
3843 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3847 if(mySize_x/mySize_y > aspect)
3849 newSize_x = aspect * mySize_y;
3850 newSize_y = mySize_y;
3852 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3856 newSize_y = 1/aspect * mySize_x;
3857 newSize_x = mySize_x;
3859 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3865 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3867 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3869 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3870 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3871 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3873 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3874 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3875 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3878 // Handle chat as a panel (#12)
3882 if(!autocvar__hud_configure)
3884 if (!autocvar_hud_panel_chat)
3886 if (!autocvar_con_chatrect)
3887 cvar_set("con_chatrect", "0");
3892 hud_configure_active_panel = HUD_PANEL_CHAT;
3894 HUD_Panel_UpdateCvars(chat);
3896 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3898 panel_pos_y = panel_bg_border;
3899 panel_size_y = vid_conheight - panel_bg_border * 2;
3900 if(panel_bg == "0") // force a border when maximized
3902 if(precache_pic(panel_bg) == "") {
3903 panel_bg = strcat(hud_skin_path, "/border_default");
3904 if(precache_pic(panel_bg) == "") {
3905 panel_bg = "gfx/hud/default/border_default";
3909 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3914 mySize = panel_size;
3916 HUD_Panel_DrawBg(1);
3918 if(panel_bg_padding)
3920 pos += '1 1 0' * panel_bg_padding;
3921 mySize -= '2 2 0' * panel_bg_padding;
3924 if (!autocvar_con_chatrect)
3925 cvar_set("con_chatrect", "1");
3927 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3928 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3930 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3931 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3933 if(autocvar__hud_configure)
3936 chatsize = '1 1 0' * autocvar_con_chatsize;
3937 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3939 for(i = 0; i < autocvar_con_chat; ++i)
3941 if(i == autocvar_con_chat - 1)
3944 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3945 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3946 pos_y += chatsize_y;
3951 // Engine info panel (#13)
3958 float frametimeavg1; // 1 frame ago
3959 float frametimeavg2; // 2 frames ago
3960 void HUD_EngineInfo(void)
3962 if(!autocvar__hud_configure)
3964 if(!autocvar_hud_panel_engineinfo) return;
3967 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3969 HUD_Panel_UpdateCvars(engineinfo);
3972 mySize = panel_size;
3974 HUD_Panel_DrawBg(1);
3975 if(panel_bg_padding)
3977 pos += '1 1 0' * panel_bg_padding;
3978 mySize -= '2 2 0' * panel_bg_padding;
3981 float currentTime = gettime(GETTIME_REALTIME);
3982 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3984 float currentframetime = currentTime - prevfps_time;
3985 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3986 frametimeavg2 = frametimeavg1;
3987 frametimeavg1 = frametimeavg;
3990 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3991 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3993 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3994 prevfps = (1/currentframetime);
3995 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3997 prevfps_time = currentTime;
4002 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4004 prevfps = framecounter/(currentTime - prevfps_time);
4006 prevfps_time = currentTime;
4011 color = HUD_Get_Num_Color (prevfps, 100);
4012 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4015 // Info messages panel (#14)
4017 #define drawInfoMessage(s)\
4018 if(autocvar_hud_panel_infomessages_flip)\
4019 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4020 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4022 void HUD_InfoMessages(void)
4024 if(!autocvar__hud_configure)
4026 if(!autocvar_hud_panel_infomessages) return;
4029 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4031 HUD_Panel_UpdateCvars(infomessages);
4034 mySize = panel_size;
4036 HUD_Panel_DrawBg(1);
4037 if(panel_bg_padding)
4039 pos += '1 1 0' * panel_bg_padding;
4040 mySize -= '2 2 0' * panel_bg_padding;
4043 // always force 5:1 aspect
4045 if(mySize_x/mySize_y > 5)
4047 newSize_x = 5 * mySize_y;
4048 newSize_y = mySize_y;
4050 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4054 newSize_y = 1/5 * mySize_x;
4055 newSize_x = mySize_x;
4057 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4066 fontsize = '0.20 0.20 0' * mySize_y;
4069 if(spectatee_status != 0)
4075 if(!autocvar__hud_configure)
4077 if(spectatee_status && !intermission)
4079 if(spectatee_status == -1)
4080 s = _("^1Observing");
4082 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4085 if(spectatee_status == -1)
4086 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4088 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4091 if(spectatee_status == -1)
4092 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4094 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4097 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4100 if(gametype == GAME_ARENA)
4101 s = _("^1Wait for your turn to join");
4102 else if(gametype == GAME_LMS)
4105 sk = playerslots[player_localentnum - 1];
4106 if(sk.(scores[ps_primary]) >= 666)
4107 s = _("^1Match has already begun");
4108 else if(sk.(scores[ps_primary]) > 0)
4109 s = _("^1You have no more lives left");
4111 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4114 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4117 //show restart countdown:
4118 if (time < getstatf(STAT_GAMESTARTTIME)) {
4120 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4121 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4122 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4123 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4127 if(warmup_stage && !intermission)
4129 s = _("^2Currently in ^1warmup^2 stage!");
4134 if(mod(time, 1) >= 0.5)
4139 if(ready_waiting && !intermission && !spectatee_status)
4141 if(ready_waiting_for_me)
4144 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4146 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4151 s = _("^2Waiting for others to ready up to end warmup...");
4153 s = _("^2Waiting for others to ready up...");
4157 else if(warmup_stage && !intermission && !spectatee_status)
4159 s = strcat("^2Press ^3%s^2 to end warmup", getcommandkey("ready", "ready"));
4163 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4165 float ts_min, ts_max;
4166 tm = teams.sort_next;
4169 for(; tm.sort_next; tm = tm.sort_next)
4171 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4173 if(!ts_min) ts_min = tm.team_size;
4174 else ts_min = min(ts_min, tm.team_size);
4175 if(!ts_max) ts_max = tm.team_size;
4176 else ts_max = max(ts_max, tm.team_size);
4178 if ((ts_max - ts_min) > 1)
4180 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4181 tm = GetTeam(myteam, false);
4183 if (tm.team != COLOR_SPECTATOR)
4184 if (tm.team_size == ts_max)
4185 s = strcat(s, sprintf(" Press ^3%s%s to adjust", getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4193 s = _("^7Press ^3ESC ^7to show HUD options.");
4195 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4197 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4199 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4204 // Physics panel (#15)
4206 vector acc_prevspeed;
4207 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4209 void HUD_Physics(void)
4211 if(!autocvar__hud_configure)
4213 if(!autocvar_hud_panel_physics) return;
4214 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4217 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4219 HUD_Panel_UpdateCvars(physics);
4221 HUD_Panel_DrawBg(1);
4222 if(panel_bg_padding)
4224 panel_pos += '1 1 0' * panel_bg_padding;
4225 panel_size -= '2 2 0' * panel_bg_padding;
4229 float speed, conversion_factor;
4232 switch(autocvar_hud_panel_physics_speed_unit)
4237 conversion_factor = 1.0;
4241 conversion_factor = 0.0254;
4245 conversion_factor = 0.0254 * 3.6;
4249 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4253 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4257 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4258 if (autocvar__hud_configure)
4259 speed = floor( max_speed * 0.65 + 0.5 );
4260 else if(autocvar_hud_panel_physics_speed_vertical)
4261 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4263 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4265 //compute acceleration
4266 float acceleration, f;
4267 if (autocvar__hud_configure)
4268 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4271 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4272 f = time - acc_prevtime;
4273 if(autocvar_hud_panel_physics_acceleration_vertical)
4274 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4276 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4277 acc_prevspeed = pmove_vel;
4278 acc_prevtime = time;
4280 f = bound(0, f * 10, 1);
4281 acc_avg = acc_avg * (1 - f) + acceleration * f;
4285 float panel_ar = panel_size_x/panel_size_y;
4286 vector speed_offset, acceleration_offset;
4289 panel_size_x *= 0.5;
4290 if (autocvar_hud_panel_physics_flip)
4291 speed_offset_x = panel_size_x;
4293 acceleration_offset_x = panel_size_x;
4297 panel_size_y *= 0.5;
4298 if (autocvar_hud_panel_physics_flip)
4299 speed_offset_y = panel_size_y;
4301 acceleration_offset_y = panel_size_y;
4303 float speed_baralign, acceleration_baralign;
4304 if (autocvar_hud_panel_physics_baralign == 1)
4305 acceleration_baralign = speed_baralign = 1;
4306 else if(autocvar_hud_panel_physics_baralign == 4)
4307 acceleration_baralign = speed_baralign = 2;
4308 else if (autocvar_hud_panel_physics_flip)
4310 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4311 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4315 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4316 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4318 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4319 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4323 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4325 HUD_Panel_GetProgressBarColor(speed);
4326 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4328 vector tmp_offset, tmp_size;
4329 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4331 tmp_size_x = panel_size_x * 0.75;
4332 tmp_size_y = panel_size_y;
4334 tmp_offset_x = panel_size_x - tmp_size_x;
4337 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4343 tmp_offset_x = tmp_size_x;
4344 if (autocvar_hud_panel_physics_speed_unit_show)
4347 tmp_size_x = panel_size_x * (1 - 0.75);
4348 tmp_size_y = panel_size_y * 0.4;
4349 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4353 //compute and draw top speed
4354 if (autocvar_hud_panel_physics_topspeed)
4355 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4357 if (autocvar__hud_configure)
4359 top_speed = floor( max_speed * 0.75 + 0.5 );
4364 if (speed >= top_speed)
4367 top_speed_time = time;
4371 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4372 // divide by f to make it start from 1
4373 f = cos( ((time - top_speed_time) / f) * PI/2 );
4375 else //hide top speed 0, it would be stupid
4380 //top speed progressbar peak
4381 if(speed < top_speed)
4382 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4384 float peak_offset_x;
4386 if (speed_baralign == 0)
4387 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4388 else if (speed_baralign == 1)
4389 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4390 else if (speed_baralign == 2)
4391 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4392 //if speed is not 0 the speed progressbar already fetched the color
4394 HUD_Panel_GetProgressBarColor(speed);
4395 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4396 peak_size_y = panel_size_y;
4397 if (speed_baralign == 2) // draw two peaks, on both sides
4399 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4400 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4403 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4407 tmp_offset_y = panel_size_y * 0.4;
4408 tmp_size_x = panel_size_x * (1 - 0.75);
4409 tmp_size_y = panel_size_y - tmp_offset_y;
4410 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4418 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4420 if (acceleration < 0)
4421 HUD_Panel_GetProgressBarColor(acceleration_neg);
4423 HUD_Panel_GetProgressBarColor(acceleration);
4424 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4426 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4427 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4436 void HUD_Reset (void)
4438 // reset gametype specific icons
4439 if(gametype == GAME_KEYHUNT)
4441 else if(gametype == GAME_CTF)
4442 HUD_Mod_CTF_Reset();
4445 #define HUD_DrawPanel(id)\
4447 case (HUD_PANEL_RADAR):\
4448 HUD_Radar(); break;\
4449 case (HUD_PANEL_WEAPONS):\
4450 HUD_Weapons(); break;\
4451 case (HUD_PANEL_AMMO):\
4453 case (HUD_PANEL_POWERUPS):\
4454 HUD_Powerups(); break;\
4455 case (HUD_PANEL_HEALTHARMOR):\
4456 HUD_HealthArmor(); break;\
4457 case (HUD_PANEL_NOTIFY):\
4458 HUD_Notify(); break;\
4459 case (HUD_PANEL_TIMER):\
4460 HUD_Timer(); break;\
4461 case (HUD_PANEL_SCORE):\
4462 HUD_Score(); break;\
4463 case (HUD_PANEL_RACETIMER):\
4464 HUD_RaceTimer(); break;\
4465 case (HUD_PANEL_VOTE):\
4466 HUD_VoteWindow(); break;\
4467 case (HUD_PANEL_MODICONS):\
4468 HUD_ModIcons(); break;\
4469 case (HUD_PANEL_PRESSEDKEYS):\
4470 HUD_DrawPressedKeys(); break;\
4471 case (HUD_PANEL_CHAT):\
4473 case (HUD_PANEL_ENGINEINFO):\
4474 HUD_EngineInfo(); break;\
4475 case (HUD_PANEL_INFOMESSAGES):\
4476 HUD_InfoMessages(); break;\
4477 case (HUD_PANEL_PHYSICS):\
4478 HUD_Physics(); break;\
4479 } ENDS_WITH_CURLY_BRACE
4481 void HUD_Main (void)
4484 // global hud alpha fade
4485 if(menu_enabled == 1)
4488 hud_fade_alpha = (1 - autocvar__menu_alpha);
4490 if(scoreboard_fade_alpha)
4491 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4493 if(intermission == 2) // no hud during mapvote
4495 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4498 if(!autocvar__hud_configure && !hud_fade_alpha)
4502 if (hud_skin_path != autocvar_hud_skin)
4505 strunzone(hud_skin_path);
4506 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4509 // HUD configure visible grid
4510 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4512 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4513 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4514 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4515 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4517 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4518 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4520 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4521 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4524 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4527 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4531 float hud_dock_color_team = autocvar_hud_dock_color_team;
4532 if((teamplay) && hud_dock_color_team) {
4533 f = stof(getplayerkey(current_player - 1, "colors"));
4534 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4536 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4537 color = '1 0 0' * hud_dock_color_team;
4541 string hud_dock_color = autocvar_hud_dock_color;
4542 if(hud_dock_color == "shirt") {
4543 f = stof(getplayerkey(current_player - 1, "colors"));
4544 color = colormapPaletteColor(floor(f / 16), 0);
4546 else if(hud_dock_color == "pants") {
4547 f = stof(getplayerkey(current_player - 1, "colors"));
4548 color = colormapPaletteColor(mod(f, 16), 1);
4551 color = stov(hud_dock_color);
4555 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4556 if(precache_pic(pic) == "") {
4557 pic = strcat(hud_skin_path, "/dock_medium");
4558 if(precache_pic(pic) == "") {
4559 pic = "gfx/hud/default/dock_medium";
4562 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4565 // cache the panel order into the panel_order array
4566 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4567 for(i = 0; i < HUD_PANEL_NUM; ++i)
4568 panel_order[i] = -1;
4570 float p_num, warning;
4571 float argc = tokenize_console(autocvar__hud_panelorder);
4572 if (argc > HUD_PANEL_NUM)
4574 //first detect wrong/missing panel numbers
4575 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4576 p_num = stof(argv(i));
4577 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4578 if (panel_order[p_num] == -1) //found for the first time?
4579 s = strcat(s, ftos(p_num), " ");
4580 panel_order[p_num] = 1; //mark as found
4585 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4586 if (panel_order[i] == -1) {
4588 s = strcat(s, ftos(i), " "); //add missing panel number
4592 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4594 cvar_set("_hud_panelorder", s);
4595 if(hud_panelorder_prev)
4596 strunzone(hud_panelorder_prev);
4597 hud_panelorder_prev = strzone(s);
4599 //now properly set panel_order
4600 tokenize_console(s);
4601 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4602 panel_order[i] = stof(argv(i));
4606 // draw panels in order specified by panel_order array
4607 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4608 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4609 HUD_DrawPanel(panel_order[i]);
4612 // draw chat panel on top if it is maximized
4613 if(autocvar__con_chat_maximized)
4614 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4616 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4617 localcmd("cmd selectteam auto; cmd join\n");
4619 if(autocvar__hud_configure && tab_panel != -1)
4621 HUD_Panel_UpdatePosSizeForId(tab_panel)
4622 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4625 hud_configure_prev = autocvar__hud_configure;
4627 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again