4 #include "hud_config.qh"
5 #include "mapvoting.qh"
6 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../dpdefs/keycodes.qh"
12 #include "../common/buffs.qh"
13 #include "../common/constants.qh"
14 #include "../common/deathtypes.qh"
15 #include "../common/items/all.qc"
16 #include "../common/mapinfo.qh"
17 #include "../common/nades.qh"
19 #include "../server/mutators/gamemode_ctf.qh"
21 #include "../common/stats.qh"
23 #include "../csqcmodellib/cl_player.qh"
32 vector HUD_Get_Num_Color (float x, float maxvalue)
37 color.x = sin(2*M_PI*time);
39 color.z = sin(2*M_PI*time);
41 else if(x > maxvalue * 0.75) {
42 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
43 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
46 else if(x > maxvalue * 0.5) {
47 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
48 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
49 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
51 else if(x > maxvalue * 0.25) {
54 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
56 else if(x > maxvalue * 0.1) {
58 color.y = (x-20)*90/27/100; // green value between 0 -> 1
59 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
67 blinkingamt = (1 - x/maxvalue/0.25);
70 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
71 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
72 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
77 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
79 float aspect = size_y / size_x;
80 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
83 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
86 float ratio, best_ratio = 0;
87 float best_columns = 1, best_rows = 1;
88 bool vertical = (psize.x / psize.y >= item_aspect);
91 psize = eX * psize.y + eY * psize.x;
92 item_aspect = 1 / item_aspect;
95 rows = ceil(sqrt(item_count));
96 columns = ceil(item_count/rows);
99 ratio = (psize.x/columns) / (psize.y/rows);
100 if(ratio > item_aspect)
101 ratio = item_aspect * item_aspect / ratio;
103 if(ratio <= best_ratio)
104 break; // ratio starts decreasing by now, skip next configurations
106 best_columns = columns;
114 rows = ceil(item_count/columns);
118 return eX * best_rows + eY * best_columns;
120 return eX * best_columns + eY * best_rows;
123 // return the string of the onscreen race timer
124 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
132 if(theirtime == 0) // goal hit
136 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
146 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
152 lapstr = sprintf(_(" (-%dL)"), lapdelta);
155 else if(lapdelta < 0)
157 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
161 else if(theirtime > 0) // anticipation
163 if(mytime >= theirtime)
164 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
166 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
176 cpname = _("Start line");
178 cpname = _("Finish line");
180 cpname = sprintf(_("Intermediate %d"), cp);
182 cpname = _("Finish line");
185 return strcat(col, cpname);
186 else if(theirname == "")
187 return strcat(col, sprintf("%s (%s)", cpname, timestr));
189 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
192 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
193 int race_CheckName(string net_name)
196 for (i=RANKINGS_CNT-1;i>=0;--i)
197 if(grecordholder[i] == net_name)
208 // draw the background/borders
209 #define HUD_Panel_DrawBg(theAlpha) do { \
210 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
211 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
214 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
215 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
217 if(!length_ratio || !theAlpha)
223 if(length_ratio < -1)
226 else if(length_ratio < 0)
230 vector width, height;
232 pic = strcat(hud_skin_path, "/", pic, "_vertical");
233 if(precache_pic(pic) == "") {
234 pic = "gfx/hud/default/progressbar_vertical";
237 if (baralign == 1) // bottom align
238 theOrigin.y += (1 - length_ratio) * theSize.y;
239 else if (baralign == 2) // center align
240 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
241 else if (baralign == 3) // center align, positive values down, negative up
244 if (length_ratio > 0)
245 theOrigin.y += theSize.y;
248 theOrigin.y += (1 + length_ratio) * theSize.y;
249 length_ratio = -length_ratio;
252 theSize.y *= length_ratio;
255 width = eX * theSize.x;
256 height = eY * theSize.y;
257 if(theSize.y <= theSize.x * 2)
259 // button not high enough
260 // draw just upper and lower part then
261 square = eY * theSize.y * 0.5;
262 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
263 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
264 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
268 square = eY * theSize.x;
269 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
270 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
271 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
274 pic = strcat(hud_skin_path, "/", pic);
275 if(precache_pic(pic) == "") {
276 pic = "gfx/hud/default/progressbar";
279 if (baralign == 1) // right align
280 theOrigin.x += (1 - length_ratio) * theSize.x;
281 else if (baralign == 2) // center align
282 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
283 else if (baralign == 3) // center align, positive values on the right, negative on the left
286 if (length_ratio > 0)
287 theOrigin.x += theSize.x;
290 theOrigin.x += (1 + length_ratio) * theSize.x;
291 length_ratio = -length_ratio;
294 theSize.x *= length_ratio;
297 width = eX * theSize.x;
298 height = eY * theSize.y;
299 if(theSize.x <= theSize.y * 2)
301 // button not wide enough
302 // draw just left and right part then
303 square = eX * theSize.x * 0.5;
304 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
305 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
306 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
310 square = eX * theSize.y;
311 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
313 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
318 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
324 pic = strcat(hud_skin_path, "/num_leading");
325 if(precache_pic(pic) == "") {
326 pic = "gfx/hud/default/num_leading";
329 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
330 if(mySize.x/mySize.y > 2)
331 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
332 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
337 entity weaponorder[WEP_MAXCOUNT];
338 void weaponorder_swap(int i, int j, entity pass)
340 entity h = weaponorder[i];
341 weaponorder[i] = weaponorder[j];
345 string weaponorder_cmp_str;
346 int weaponorder_cmp(int i, int j, entity pass)
349 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
350 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
351 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
354 void HUD_Weapons(void)
357 WepSet weapons_stat = WepSet_GetFromStat();
361 vector center = '0 0 0';
362 int weapon_count, weapon_id;
363 int row, column, rows = 0, columns = 0;
364 bool vertical_order = true;
365 float aspect = autocvar_hud_panel_weapons_aspect;
367 float timeout = autocvar_hud_panel_weapons_timeout;
368 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
369 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
371 vector barsize = '0 0 0', baroffset = '0 0 0';
372 vector ammo_color = '1 0 1';
373 float ammo_alpha = 1;
375 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
376 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
378 vector weapon_pos, weapon_size = '0 0 0';
381 // check to see if we want to continue
382 if(intermission == 2) return;
383 if(hud != HUD_NORMAL) return;
385 if(!autocvar__hud_configure)
387 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
389 if(timeout && time >= weapontime + timeout + timeout_effect_length)
390 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
392 weaponprevtime = time;
397 // update generic hud functions
398 HUD_Panel_UpdateCvars();
400 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
401 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
404 if(weaponorder_bypriority)
405 strunzone(weaponorder_bypriority);
406 if(weaponorder_byimpulse)
407 strunzone(weaponorder_byimpulse);
409 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
410 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
411 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
414 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
416 setself(get_weaponinfo(i));
417 if(self.impulse >= 0)
419 weaponorder[weapon_cnt] = self;
423 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
424 weaponorder[i] = world;
425 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
427 weaponorder_cmp_str = string_null;
430 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
433 if(autocvar__hud_configure)
436 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
437 weapons_stat |= WepSet_FromWeapon(i);
443 weapons_stat = '0 0 0';
444 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
445 for(i = WEP_FIRST; i <= countw; ++i)
446 weapons_stat |= WepSet_FromWeapon(i);
451 // determine which weapons are going to be shown
452 if (autocvar_hud_panel_weapons_onlyowned)
454 if(autocvar__hud_configure)
456 if(menu_enabled != 2)
457 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
460 // do we own this weapon?
462 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
463 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
467 // might as well commit suicide now, no reason to live ;)
468 if (weapon_count == 0)
471 vector old_panel_size = panel_size;
472 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
474 // get the all-weapons layout
475 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
476 columns = table_size.x;
478 weapon_size.x = padded_panel_size.x / columns;
479 weapon_size.y = padded_panel_size.y / rows;
481 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
482 // we enlarge them a bit when possible to better match the desired aspect ratio
483 if(padded_panel_size.x / padded_panel_size.y < aspect)
485 // maximum number of rows that allows to display items with the desired aspect ratio
486 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
487 columns = min(columns, ceil(weapon_count / max_rows));
488 rows = ceil(weapon_count / columns);
489 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
490 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
491 vertical_order = false;
495 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
496 rows = min(rows, ceil(weapon_count / max_columns));
497 columns = ceil(weapon_count / rows);
498 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
499 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
500 vertical_order = true;
503 // reduce size of the panel
504 panel_size.x = columns * weapon_size.x;
505 panel_size.y = rows * weapon_size.y;
506 panel_size += '2 2 0' * panel_bg_padding;
508 // center the resized panel, or snap it to the screen edge when close enough
509 if(panel_pos.x > vid_conwidth * 0.001)
511 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
512 panel_pos.x += old_panel_size.x - panel_size.x;
514 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
516 else if(old_panel_size.x > vid_conwidth * 0.999)
517 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
519 if(panel_pos.y > vid_conheight * 0.001)
521 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
522 panel_pos.y += old_panel_size.y - panel_size.y;
524 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
526 else if(old_panel_size.y > vid_conheight * 0.999)
527 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
530 weapon_count = WEP_COUNT;
532 // animation for fading in/out the panel respectively when not in use
533 if(!autocvar__hud_configure)
535 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
537 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
539 // fade the panel alpha
540 if(autocvar_hud_panel_weapons_timeout_effect == 1)
542 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
543 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
545 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
547 panel_bg_alpha *= (1 - f);
548 panel_fg_alpha *= (1 - f);
551 // move the panel off the screen
552 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
554 f *= f; // for a cooler movement
555 center.x = panel_pos.x + panel_size.x/2;
556 center.y = panel_pos.y + panel_size.y/2;
557 screen_ar = vid_conwidth/vid_conheight;
558 if (center.x/center.y < screen_ar) //bottom left
560 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
561 panel_pos.y += f * (vid_conheight - panel_pos.y);
563 panel_pos.x -= f * (panel_pos.x + panel_size.x);
567 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
568 panel_pos.x += f * (vid_conwidth - panel_pos.x);
570 panel_pos.y -= f * (panel_pos.y + panel_size.y);
573 center.x = -1; // mark the panel as off screen
575 weaponprevtime = time - (1 - f) * timein_effect_length;
577 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
579 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
581 // fade the panel alpha
582 if(autocvar_hud_panel_weapons_timeout_effect == 1)
584 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
585 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
587 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
589 panel_bg_alpha *= (f);
590 panel_fg_alpha *= (f);
593 // move the panel back on screen
594 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
596 f *= f; // for a cooler movement
598 center.x = panel_pos.x + panel_size.x/2;
599 center.y = panel_pos.y + panel_size.y/2;
600 screen_ar = vid_conwidth/vid_conheight;
601 if (center.x/center.y < screen_ar) //bottom left
603 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
604 panel_pos.y += f * (vid_conheight - panel_pos.y);
606 panel_pos.x -= f * (panel_pos.x + panel_size.x);
610 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
611 panel_pos.x += f * (vid_conwidth - panel_pos.x);
613 panel_pos.y -= f * (panel_pos.y + panel_size.y);
619 // draw the background, then change the virtual size of it to better fit other items inside
627 panel_pos += '1 1 0' * panel_bg_padding;
628 panel_size -= '2 2 0' * panel_bg_padding;
631 // after the sizing and animations are done, update the other values
633 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
635 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
636 columns = table_size.x;
638 weapon_size.x = panel_size.x / columns;
639 weapon_size.y = panel_size.y / rows;
640 vertical_order = (panel_size.x / panel_size.y >= aspect);
643 // calculate position/size for visual bar displaying ammount of ammo status
644 if (autocvar_hud_panel_weapons_ammo)
646 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
647 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
649 if(weapon_size.x/weapon_size.y > aspect)
651 barsize.x = aspect * weapon_size.y;
652 barsize.y = weapon_size.y;
653 baroffset.x = (weapon_size.x - barsize.x) / 2;
657 barsize.y = 1/aspect * weapon_size.x;
658 barsize.x = weapon_size.x;
659 baroffset.y = (weapon_size.y - barsize.y) / 2;
662 if(autocvar_hud_panel_weapons_accuracy)
663 Accuracy_LoadColors();
667 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
668 vector noncurrent_pos = '0 0 0';
669 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
670 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
673 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
675 // retrieve information about the current weapon to be drawn
676 setself(weaponorder[i]);
677 weapon_id = self.impulse;
678 isCurrent = (self.weapon == switchweapon);
680 // skip if this weapon doesn't exist
681 if(!self || weapon_id < 0) { continue; }
683 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
684 if(autocvar_hud_panel_weapons_onlyowned)
685 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
688 // figure out the drawing position of weapon
689 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
690 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
691 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
693 // draw background behind currently selected weapon
695 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
697 // draw the weapon accuracy
698 if(autocvar_hud_panel_weapons_accuracy)
700 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
701 if(panel_weapon_accuracy >= 0)
703 color = Accuracy_GetColor(panel_weapon_accuracy);
704 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
708 // drawing all the weapon items
709 if(weapons_stat & WepSet_FromWeapon(self.weapon))
711 // draw the weapon image
713 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
717 // draw weapon label string
718 switch(autocvar_hud_panel_weapons_label)
720 case 1: // weapon number
721 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
725 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 case 3: // weapon name
729 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736 // draw ammo status bar
737 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
740 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
744 switch(self.ammo_field)
746 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
747 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
748 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
749 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
750 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
751 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
752 default: ammo_full = 60;
756 weapon_pos.x + baroffset.x,
757 weapon_pos.y + baroffset.y,
758 barsize.x * bound(0, a/ammo_full, 1),
775 else // draw a "ghost weapon icon" if you don't have the weapon
777 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
780 // draw the complain message
781 if(self.weapon == complain_weapon)
784 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
786 a = ((complain_weapon_time + when > time) ? 1 : 0);
789 if(complain_weapon_type == 0) {
790 s = _("Out of ammo");
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
793 else if(complain_weapon_type == 1) {
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
798 s = _("Unavailable");
799 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
801 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
802 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
803 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
808 if(!autocvar_hud_panel_weapons_onlyowned)
810 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
811 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
815 // continue with new position for the next weapon
819 if(column >= columns)
838 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
840 HUD_Panel_DrawProgressBar(
841 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
842 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
843 autocvar_hud_panel_ammo_progressbar_name,
844 progress, 0, 0, color,
845 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
848 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
850 float bonusNades = getstatf(STAT_NADE_BONUS);
851 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
852 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
853 vector nadeColor = NADES[bonusType].m_color;
854 string nadeIcon = NADES[bonusType].m_icon;
856 vector iconPos, textPos;
858 if(autocvar_hud_panel_ammo_iconalign)
860 iconPos = myPos + eX * 2 * mySize.y;
866 textPos = myPos + eX * mySize.y;
869 if(bonusNades > 0 || bonusProgress > 0)
871 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
873 if(autocvar_hud_panel_ammo_text)
874 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
877 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
879 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
883 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
885 if(ammoType == ammo_none)
888 // Initialize variables
891 if(autocvar__hud_configure)
893 isCurrent = (ammoType == ammo_rockets); // Rockets always current
897 ammo = getstati(GetAmmoStat(ammoType));
901 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
902 myPos = myPos + (mySize - mySize * scale) * 0.5;
903 mySize = mySize * scale;
906 vector iconPos, textPos;
907 if(autocvar_hud_panel_ammo_iconalign)
909 iconPos = myPos + eX * 2 * mySize.y;
915 textPos = myPos + eX * mySize.y;
918 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
920 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
923 textColor = '0.2 0.95 0';
927 textColor = '0.8 0.04 0';
933 alpha = panel_fg_alpha;
935 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
937 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
939 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
944 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
946 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
947 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
949 if(autocvar_hud_panel_ammo_text)
950 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
952 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
957 float nade_statuschange_time;
960 if(intermission == 2) return;
961 if(hud != HUD_NORMAL) return;
962 if(!autocvar__hud_configure)
964 if(!autocvar_hud_panel_ammo) return;
965 if(spectatee_status == -1) return;
968 HUD_Panel_UpdateCvars();
970 draw_beginBoldFont();
979 pos += '1 1 0' * panel_bg_padding;
980 mySize -= '2 2 0' * panel_bg_padding;
983 int rows = 0, columns, row, column;
984 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
985 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
986 float nade_statuschange_elapsedtime;
987 int total_ammo_count;
990 if (autocvar_hud_panel_ammo_onlycurrent)
991 total_ammo_count = 1;
993 total_ammo_count = AMMO_COUNT;
998 if (nade_cnt != nade_prevframe)
1000 nade_statuschange_time = time;
1001 nade_prevstatus = nade_prevframe;
1002 nade_prevframe = nade_cnt;
1006 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1008 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1009 columns = ceil((total_ammo_count)/rows);
1010 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1012 vector offset = '0 0 0'; // fteqcc sucks
1014 if(ammo_size.x/ammo_size.y > 3)
1016 newSize = 3 * ammo_size.y;
1017 offset.x = ammo_size.x - newSize;
1018 pos.x += offset.x/2;
1019 ammo_size.x = newSize;
1023 newSize = 1/3 * ammo_size.x;
1024 offset.y = ammo_size.y - newSize;
1025 pos.y += offset.y/2;
1026 ammo_size.y = newSize;
1030 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1032 if(autocvar_hud_panel_ammo_onlycurrent)
1034 if(autocvar__hud_configure)
1036 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1043 (get_weaponinfo(switchweapon)).ammo_field,
1053 column = column + 1;
1060 for(i = 0; i < AMMO_COUNT; ++i)
1062 ammotype = GetAmmoFieldFromNum(i);
1064 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1067 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1075 column = column + 1;
1082 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1084 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1086 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1092 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1094 vector newPos = '0 0 0', newSize = '0 0 0';
1095 vector picpos, numpos;
1099 if(mySize.y/mySize.x > 2)
1101 newSize.y = 2 * mySize.x;
1102 newSize.x = mySize.x;
1104 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1109 newSize.x = 1/2 * mySize.y;
1110 newSize.y = mySize.y;
1112 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1116 if(icon_right_align)
1119 picpos = newPos + eY * newSize.x;
1124 numpos = newPos + eY * newSize.x;
1128 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1129 // make number smaller than icon, it looks better
1130 // reduce only y to draw numbers with different number of digits with the same y size
1131 numpos.y += newSize.y * ((1 - 0.7) / 2);
1133 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1137 if(mySize.x/mySize.y > 3)
1139 newSize.x = 3 * mySize.y;
1140 newSize.y = mySize.y;
1142 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1147 newSize.y = 1/3 * mySize.x;
1148 newSize.x = mySize.x;
1150 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1154 if(icon_right_align) // right align
1157 picpos = newPos + eX * 2 * newSize.y;
1161 numpos = newPos + eX * newSize.y;
1165 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1166 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1167 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1168 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1171 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1173 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1179 // Powerup item fields (reusing existing fields)
1180 .string message; // Human readable name
1181 .string netname; // Icon name
1182 .vector colormod; // Color
1183 .float count; // Time left
1184 .float lifetime; // Maximum time
1186 entity powerupItems;
1187 int powerupItemsCount;
1189 void resetPowerupItems()
1192 for(item = powerupItems; item; item = item.chain)
1195 powerupItemsCount = 0;
1198 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1201 powerupItems = spawn();
1204 for(item = powerupItems; item.count; item = item.chain)
1206 item.chain = spawn();
1208 item.message = name;
1209 item.netname = icon;
1210 item.colormod = color;
1211 item.count = currentTime;
1212 item.lifetime = lifeTime;
1214 ++powerupItemsCount;
1217 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1222 bool isTop = isVertical && rows > 1 && row == 0;
1223 bool isBottom = isVertical && rows > 1 && row == rows-1;
1224 bool isLeft = !isVertical && columns > 1 && column == 0;
1225 bool isRight = !isVertical && columns > 1 && column == columns-1;
1227 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1228 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1235 if(intermission == 2) return;
1237 int allItems = getstati(STAT_ITEMS, 0, 24);
1238 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1239 int strengthTime, shieldTime, superTime;
1242 if(!autocvar__hud_configure)
1244 if(!autocvar_hud_panel_powerups) return;
1245 if(spectatee_status == -1) return;
1246 if(getstati(STAT_HEALTH) <= 0) return;
1247 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1249 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1250 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1251 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1253 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1256 // Prevent stuff to show up on mismatch that will be fixed next frame
1257 if(!(allItems & IT_SUPERWEAPON))
1268 // Add items to linked list
1269 resetPowerupItems();
1272 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1274 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1276 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1278 FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
1279 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1282 if(!powerupItemsCount)
1285 // Draw panel background
1286 HUD_Panel_UpdateCvars();
1287 HUD_Panel_DrawBg(1);
1290 vector pos = panel_pos;
1291 vector size = panel_size;
1292 bool isVertical = size.y > size.x;
1294 if(panel_bg_padding)
1296 pos += '1 1 0' * panel_bg_padding;
1297 size -= '2 2 0' * panel_bg_padding;
1300 // Find best partitioning of the drawing area
1301 const float DESIRED_ASPECT = 6;
1302 float aspect = 0, a;
1309 c = floor(powerupItemsCount / i);
1310 r = ceil(powerupItemsCount / c);
1311 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1313 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1320 while(++i <= powerupItemsCount);
1322 // Prevent single items from getting too wide
1323 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1328 pos.y += size.y * 0.5;
1333 pos.x += size.x * 0.5;
1337 // Draw items from linked list
1338 vector itemPos = pos;
1339 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1340 vector textColor = '1 1 1';
1342 int fullSeconds = 0;
1347 draw_beginBoldFont();
1348 for(entity item = powerupItems; item.count; item = item.chain)
1350 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1353 if(autocvar_hud_panel_powerups_progressbar)
1355 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1356 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1359 // Draw icon and text
1360 if(autocvar_hud_panel_powerups_text)
1362 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1363 fullSeconds = ceil(item.count);
1364 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1367 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1369 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1372 // Determine next section
1375 if(++column >= columns)
1393 // Health/armor (#3)
1397 void HUD_HealthArmor(void)
1399 int armor, health, fuel;
1400 if(intermission == 2) return;
1401 if(!autocvar__hud_configure)
1403 if(!autocvar_hud_panel_healtharmor) return;
1404 if(hud != HUD_NORMAL) return;
1405 if(spectatee_status == -1) return;
1407 health = getstati(STAT_HEALTH);
1413 armor = getstati(STAT_ARMOR);
1415 // code to check for spectatee_status changes is in Ent_ClientData()
1416 // prev_p_health and prev_health can be set to -1 there
1418 if (prev_p_health == -1)
1421 health_beforedamage = 0;
1422 armor_beforedamage = 0;
1423 health_damagetime = 0;
1424 armor_damagetime = 0;
1425 prev_health = health;
1427 old_p_health = health;
1428 old_p_armor = armor;
1429 prev_p_health = health;
1430 prev_p_armor = armor;
1432 else if (prev_health == -1)
1434 //start the load effect
1435 health_damagetime = 0;
1436 armor_damagetime = 0;
1440 fuel = getstati(STAT_FUEL);
1449 HUD_Panel_UpdateCvars();
1451 draw_beginBoldFont();
1455 mySize = panel_size;
1457 HUD_Panel_DrawBg(1);
1458 if(panel_bg_padding)
1460 pos += '1 1 0' * panel_bg_padding;
1461 mySize -= '2 2 0' * panel_bg_padding;
1464 int baralign = autocvar_hud_panel_healtharmor_baralign;
1465 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1467 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1468 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1469 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1472 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1477 float maxtotal = maxhealth + maxarmor;
1479 if(v.z) // NOT fully armored
1481 biggercount = "health";
1482 if(autocvar_hud_panel_healtharmor_progressbar)
1483 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485 if(autocvar_hud_panel_healtharmor_text)
1486 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1490 biggercount = "armor";
1491 if(autocvar_hud_panel_healtharmor_progressbar)
1492 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1494 if(autocvar_hud_panel_healtharmor_text)
1495 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1497 if(autocvar_hud_panel_healtharmor_text)
1498 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1501 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1505 float panel_ar = mySize.x/mySize.y;
1506 bool is_vertical = (panel_ar < 1);
1507 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1508 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1511 if (autocvar_hud_panel_healtharmor_flip)
1512 health_offset.x = mySize.x;
1514 armor_offset.x = mySize.x;
1519 if (autocvar_hud_panel_healtharmor_flip)
1520 health_offset.y = mySize.y;
1522 armor_offset.y = mySize.y;
1525 bool health_baralign, armor_baralign, fuel_baralign;
1526 bool health_iconalign, armor_iconalign;
1527 if (autocvar_hud_panel_healtharmor_flip)
1529 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 fuel_baralign = health_baralign;
1532 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1537 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1538 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1539 fuel_baralign = armor_baralign;
1540 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1541 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1546 if(autocvar_hud_panel_healtharmor_progressbar)
1548 float p_health, pain_health_alpha;
1550 pain_health_alpha = 1;
1551 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1553 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1555 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1557 if (time - old_p_healthtime < 1)
1558 old_p_health = prev_p_health;
1560 old_p_health = prev_health;
1561 old_p_healthtime = time;
1563 if (time - old_p_healthtime < 1)
1565 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1566 prev_p_health = p_health;
1569 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1571 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1573 if (time - health_damagetime >= 1)
1574 health_beforedamage = prev_health;
1575 health_damagetime = time;
1577 if (time - health_damagetime < 1)
1579 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1580 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1583 prev_health = health;
1585 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1587 float BLINK_FACTOR = 0.15;
1588 float BLINK_BASE = 0.85;
1589 float BLINK_FREQ = 9;
1590 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1593 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1595 if(autocvar_hud_panel_healtharmor_text)
1596 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1601 if(autocvar_hud_panel_healtharmor_progressbar)
1605 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1607 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1609 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1611 if (time - old_p_armortime < 1)
1612 old_p_armor = prev_p_armor;
1614 old_p_armor = prev_armor;
1615 old_p_armortime = time;
1617 if (time - old_p_armortime < 1)
1619 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1620 prev_p_armor = p_armor;
1623 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1625 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1627 if (time - armor_damagetime >= 1)
1628 armor_beforedamage = prev_armor;
1629 armor_damagetime = time;
1631 if (time - armor_damagetime < 1)
1633 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1634 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1639 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1641 if(autocvar_hud_panel_healtharmor_text)
1642 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1648 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1652 mySize.x *= 2; //restore full panel size
1653 else if (panel_ar < 1/4)
1654 mySize.y *= 2; //restore full panel size
1655 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1662 // Notification area (#4)
1665 void HUD_Notify_Push(string icon, string attacker, string victim)
1673 if (notify_index == -1)
1674 notify_index = NOTIFY_MAX_ENTRIES-1;
1677 if (notify_attackers[notify_index])
1678 strunzone(notify_attackers[notify_index]);
1680 if (notify_victims[notify_index])
1681 strunzone(notify_victims[notify_index]);
1683 if (notify_icons[notify_index])
1684 strunzone(notify_icons[notify_index]);
1686 // Allocate new strings
1689 notify_attackers[notify_index] = strzone(attacker);
1690 notify_victims[notify_index] = strzone(victim);
1694 // In case of a notification without a victim, the attacker
1695 // is displayed on the victim's side. Instead of special
1696 // treatment later on, we can simply switch them here.
1697 notify_attackers[notify_index] = string_null;
1698 notify_victims[notify_index] = strzone(attacker);
1701 notify_icons[notify_index] = strzone(icon);
1702 notify_times[notify_index] = time;
1705 void HUD_Notify(void)
1707 if(intermission == 2) return;
1708 if (!autocvar__hud_configure)
1709 if (!autocvar_hud_panel_notify)
1712 HUD_Panel_UpdateCvars();
1713 HUD_Panel_DrawBg(1);
1715 if (!autocvar__hud_configure)
1716 if (notify_count == 0)
1723 if (panel_bg_padding)
1725 pos += '1 1 0' * panel_bg_padding;
1726 size -= '2 2 0' * panel_bg_padding;
1729 float fade_start = max(0, autocvar_hud_panel_notify_time);
1730 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1731 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1733 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1734 float entry_height = size.y / entry_count;
1736 float panel_width_half = size.x * 0.5;
1737 float icon_width_half = entry_height * icon_aspect / 2;
1738 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1740 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1741 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1742 vector icon_left = eX * (panel_width_half - icon_width_half);
1743 vector attacker_right = eX * name_maxwidth;
1744 vector victim_left = eX * (size.x - name_maxwidth);
1746 vector attacker_pos, victim_pos, icon_pos;
1747 string attacker, victim, icon;
1748 int i, j, count, step, limit;
1751 if (autocvar_hud_panel_notify_flip)
1753 // Order items from the top down
1756 limit = entry_count;
1760 // Order items from the bottom up
1761 i = entry_count - 1;
1766 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1768 if(autocvar__hud_configure)
1770 attacker = sprintf(_("Player %d"), count + 1);
1771 victim = sprintf(_("Player %d"), count + 2);
1772 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1773 alpha = bound(0, 1.2 - count / entry_count, 1);
1777 if (j == NOTIFY_MAX_ENTRIES)
1780 if (notify_times[j] + fade_start > time)
1782 else if (fade_time != 0)
1784 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1791 attacker = notify_attackers[j];
1792 victim = notify_victims[j];
1793 icon = notify_icons[j];
1796 if (icon != "" && victim != "")
1798 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1800 icon_pos = pos + icon_left + eY * i * entry_height;
1801 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1803 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1804 victim_pos = pos + victim_left + name_top;
1805 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1809 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1810 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1811 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1816 notify_count = count;
1819 void HUD_Timer(void)
1821 if(intermission == 2) return;
1822 if(!autocvar__hud_configure)
1824 if(!autocvar_hud_panel_timer) return;
1827 HUD_Panel_UpdateCvars();
1829 draw_beginBoldFont();
1833 mySize = panel_size;
1835 HUD_Panel_DrawBg(1);
1836 if(panel_bg_padding)
1838 pos += '1 1 0' * panel_bg_padding;
1839 mySize -= '2 2 0' * panel_bg_padding;
1843 float timelimit, elapsedTime, timeleft, minutesLeft;
1845 timelimit = getstatf(STAT_TIMELIMIT);
1847 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1848 timeleft = ceil(timeleft);
1850 minutesLeft = floor(timeleft / 60);
1853 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1854 timer_color = '1 1 1'; //white
1855 else if(minutesLeft >= 1)
1856 timer_color = '1 1 0'; //yellow
1858 timer_color = '1 0 0'; //red
1860 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1861 if (time < getstatf(STAT_GAMESTARTTIME)) {
1862 //while restart is still active, show 00:00
1863 timer = seconds_tostring(0);
1865 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1866 timer = seconds_tostring(elapsedTime);
1869 timer = seconds_tostring(timeleft);
1872 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1880 float HUD_Radar_Clickable()
1882 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1885 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1887 hud_panel_radar_maximized = doshow;
1888 hud_panel_radar_temp_hidden = 0;
1894 if(autocvar_hud_cursormode)
1896 hud_panel_radar_mouse = 1;
1899 else if ( hud_panel_radar_mouse )
1901 hud_panel_radar_mouse = 0;
1903 if(autocvar_hud_cursormode)
1908 void HUD_Radar_Hide_Maximized()
1910 HUD_Radar_Show_Maximized(false,false);
1914 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1916 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1917 autocvar__hud_configure || mv_active)
1922 mousepos_x = nPrimary;
1923 mousepos_y = nSecondary;
1927 if(nPrimary == K_MOUSE1)
1929 if(bInputType == 0) // key pressed
1930 mouseClicked |= S_MOUSE1;
1931 else if(bInputType == 1) // key released
1932 mouseClicked -= (mouseClicked & S_MOUSE1);
1934 else if(nPrimary == K_MOUSE2)
1936 if(bInputType == 0) // key pressed
1937 mouseClicked |= S_MOUSE2;
1938 else if(bInputType == 1) // key released
1939 mouseClicked -= (mouseClicked & S_MOUSE2);
1941 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1943 HUD_Radar_Hide_Maximized();
1947 // allow console/use binds to work without hiding the map
1951 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1952 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1953 for (i = 0; i < keys; ++i)
1955 if(nPrimary == stof(argv(i)))
1959 if ( getstati(STAT_HEALTH) <= 0 )
1962 if ( bInputType < 2 )
1964 con_keys = findkeysforcommand("+showscores", 0);
1965 keys = tokenize(con_keys);
1966 for (i = 0; i < keys; ++i)
1968 if ( nPrimary == stof(argv(i)) )
1970 hud_panel_radar_temp_hidden = bInputType == 0;
1976 else if ( bInputType == 0 )
1977 HUD_Radar_Hide_Maximized();
1985 void HUD_Radar_Mouse()
1987 if ( !hud_panel_radar_mouse ) return;
1988 if(mv_active) return;
1992 HUD_Radar_Hide_Maximized();
1996 if(mouseClicked & S_MOUSE2)
1998 HUD_Radar_Hide_Maximized();
2002 if(!autocvar_hud_cursormode)
2004 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2006 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2007 mousepos_y = bound(0, mousepos_y, vid_conheight);
2010 HUD_Panel_UpdateCvars();
2013 panel_size = autocvar_hud_panel_radar_maximized_size;
2014 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2015 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2016 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2017 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2019 if(mouseClicked & S_MOUSE1)
2022 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2023 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2025 HUD_Radar_Hide_Maximized();
2028 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2029 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2031 HUD_Radar_Hide_Maximized();
2036 const vector cursor_size = '32 32 0';
2037 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2040 void HUD_Radar(void)
2042 if(intermission == 2) return;
2043 if (!autocvar__hud_configure)
2045 if (hud_panel_radar_maximized)
2047 if (!hud_draw_maximized) return;
2051 if (autocvar_hud_panel_radar == 0) return;
2052 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2053 if(radar_panel_modified)
2055 panel.update_time = time; // forces reload of panel attributes
2056 radar_panel_modified = false;
2061 if ( hud_panel_radar_temp_hidden )
2064 HUD_Panel_UpdateCvars();
2068 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2070 panel_size = autocvar_hud_panel_radar_maximized_size;
2071 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2072 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2073 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2074 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2077 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2078 if(precache_pic(panel_bg) == "")
2079 panel_bg = "gfx/hud/default/border_default"; // fallback
2080 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2081 radar_panel_modified = true;
2082 if(panel.current_panel_bg)
2083 strunzone(panel.current_panel_bg);
2084 panel.current_panel_bg = strzone(panel_bg);
2086 switch(hud_panel_radar_maximized_zoommode)
2090 f = current_zoomfraction;
2093 f = 1 - current_zoomfraction;
2103 switch(hud_panel_radar_maximized_rotation)
2106 teamradar_angle = view_angles.y - 90;
2109 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2113 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2115 switch(hud_panel_radar_zoommode)
2119 f = current_zoomfraction;
2122 f = 1 - current_zoomfraction;
2132 switch(hud_panel_radar_rotation)
2135 teamradar_angle = view_angles.y - 90;
2138 teamradar_angle = 90 * hud_panel_radar_rotation;
2145 mySize = panel_size;
2147 HUD_Panel_DrawBg(1);
2148 if(panel_bg_padding)
2150 pos += '1 1 0' * panel_bg_padding;
2151 mySize -= '2 2 0' * panel_bg_padding;
2156 float scale2d, normalsize, bigsize;
2158 teamradar_origin2d = pos + 0.5 * mySize;
2159 teamradar_size2d = mySize;
2161 if(minimapname == "")
2164 teamradar_loadcvars();
2166 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2167 teamradar_size2d = mySize;
2169 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2171 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2172 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2174 // max-min distance must fit the radar in any rotation
2175 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2179 vector c0, c1, c2, c3, span;
2180 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2181 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2182 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2183 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2185 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2186 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2188 // max-min distance must fit the radar in x=x, y=y
2190 teamradar_size2d.x * scale2d / (1.05 * span.x),
2191 teamradar_size2d.y * scale2d / (1.05 * span.y)
2195 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2196 if(bigsize > normalsize)
2197 normalsize = bigsize;
2201 + (1 - f) * normalsize;
2202 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2204 + (1 - f) * view_origin);
2213 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2215 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2216 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2220 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2222 if ( hud_panel_radar_mouse )
2223 if ( tm.health > 0 )
2224 if ( tm.team == myteam+1 )
2226 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2227 if ( vlen(mousepos-coord) < 8 )
2229 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2230 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2231 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2232 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2236 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2238 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2240 color2 = GetPlayerColor(tm.sv_entnum);
2241 //if(color == NUM_SPECTATOR || color == color2)
2242 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2244 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2246 drawresetcliparea();
2248 if ( hud_panel_radar_mouse )
2250 string message = "Click to select teleport destination";
2252 if ( getstati(STAT_HEALTH) <= 0 )
2254 message = "Click to select spawn location";
2257 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2258 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2260 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2266 void HUD_UpdatePlayerTeams();
2267 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2270 entity tm = world, pl;
2271 int SCOREPANEL_MAX_ENTRIES = 6;
2272 float SCOREPANEL_ASPECTRATIO = 2;
2273 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2274 vector fontsize = '1 1 0' * (mySize.y/entries);
2276 vector rgb, score_color;
2278 score_color = '1 1 1';
2280 float name_size = mySize.x*0.75;
2281 float spacing_size = mySize.x*0.04;
2282 const float highlight_alpha = 0.2;
2283 int i = 0, first_pl = 0;
2284 bool me_printed = false;
2286 if (autocvar__hud_configure)
2288 float players_per_team = 0;
2291 // show team scores in the first line
2292 float score_size = mySize.x / team_count;
2293 players_per_team = max(2, ceil((entries - 1) / team_count));
2294 for(i=0; i<team_count; ++i) {
2295 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2296 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2297 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2300 pos.y += fontsize.y;
2302 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2303 for (i=first_pl; i<entries; ++i)
2305 //simulate my score is lower than all displayed players,
2306 //so that I don't appear at all showing pure rankings.
2307 //This is to better show the difference between the 2 ranking views
2308 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2311 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2312 s = GetPlayerName(player_localnum);
2317 s = sprintf(_("Player %d"), i + 1 - first_pl);
2322 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2323 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2324 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2325 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2326 pos.y += fontsize.y;
2331 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2332 HUD_UpdatePlayerTeams();
2335 // show team scores in the first line
2336 float score_size = mySize.x / team_count;
2337 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2338 if(tm.team == NUM_SPECTATOR)
2340 if (tm.team == myteam)
2341 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2342 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2346 pos.y += fontsize.y;
2347 tm = teams.sort_next;
2352 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2354 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2357 if (i == entries-1 && !me_printed && pl != me)
2358 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2360 for (pl = me.sort_next; pl; pl = pl.sort_next)
2361 if (pl.team != NUM_SPECTATOR)
2365 rgb = '1 1 0'; //not last but not among the leading players: yellow
2367 rgb = '1 0 0'; //last: red
2374 rgb = '0 1 0'; //first: green
2376 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2379 score_color = Team_ColorRGB(pl.team) * 0.8;
2380 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2381 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2382 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2383 pos.y += fontsize.y;
2386 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2389 void HUD_Score(void)
2391 if(intermission == 2) return;
2392 if(!autocvar__hud_configure)
2394 if(!autocvar_hud_panel_score) return;
2395 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2398 HUD_Panel_UpdateCvars();
2401 mySize = panel_size;
2403 HUD_Panel_DrawBg(1);
2404 if(panel_bg_padding)
2406 pos += '1 1 0' * panel_bg_padding;
2407 mySize -= '2 2 0' * panel_bg_padding;
2410 float score, distribution = 0;
2412 vector distribution_color;
2415 me = playerslots[current_player];
2417 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2418 string timer, distrtimer;
2420 pl = players.sort_next;
2423 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2424 if(pl.scores[ps_primary] == 0)
2427 score = me.(scores[ps_primary]);
2428 timer = TIME_ENCODED_TOSTRING(score);
2430 draw_beginBoldFont();
2431 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2432 // distribution display
2433 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2435 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2437 if (distribution <= 0) {
2438 distribution_color = '0 1 0';
2442 distribution_color = '1 0 0';
2445 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2447 // race record display
2448 if (distribution <= 0)
2449 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2450 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2452 } else if (!teamplay) { // non-teamgames
2453 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2455 HUD_Score_Rankings(pos, mySize, me);
2458 // me vector := [team/connected frags id]
2459 pl = players.sort_next;
2463 if(autocvar__hud_configure)
2466 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2470 score = me.(scores[ps_primary]);
2471 if(autocvar__hud_configure)
2474 if(distribution >= 5)
2475 distribution_color = eY;
2476 else if(distribution >= 0)
2477 distribution_color = '1 1 1';
2478 else if(distribution >= -5)
2479 distribution_color = '1 1 0';
2481 distribution_color = eX;
2483 string distribution_str;
2484 distribution_str = ftos(distribution);
2485 draw_beginBoldFont();
2486 if (distribution >= 0)
2488 if (distribution > 0)
2489 distribution_str = strcat("+", distribution_str);
2490 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2492 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2493 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2495 } else { // teamgames
2496 float row, column, rows = 0, columns = 0;
2497 vector offset = '0 0 0';
2498 vector score_pos, score_size; //for scores other than myteam
2499 if(autocvar_hud_panel_score_rankings)
2501 HUD_Score_Rankings(pos, mySize, me);
2504 if(spectatee_status == -1)
2506 rows = HUD_GetRowCount(team_count, mySize, 3);
2507 columns = ceil(team_count/rows);
2508 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2511 if(score_size.x/score_size.y > 3)
2513 newSize = 3 * score_size.y;
2514 offset.x = score_size.x - newSize;
2515 pos.x += offset.x/2;
2516 score_size.x = newSize;
2520 newSize = 1/3 * score_size.x;
2521 offset.y = score_size.y - newSize;
2522 pos.y += offset.y/2;
2523 score_size.y = newSize;
2527 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2529 float max_fragcount;
2530 max_fragcount = -99;
2531 draw_beginBoldFont();
2533 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2534 if(tm.team == NUM_SPECTATOR)
2536 score = tm.(teamscores[ts_primary]);
2537 if(autocvar__hud_configure)
2540 if (score > max_fragcount)
2541 max_fragcount = score;
2543 if (spectatee_status == -1)
2545 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2546 if (max_fragcount == score)
2547 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2548 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2556 else if(tm.team == myteam) {
2557 if (max_fragcount == score)
2558 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2559 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2561 if (max_fragcount == score)
2562 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2563 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2573 void HUD_RaceTimer (void)
2575 if(intermission == 2) return;
2576 if(!autocvar__hud_configure)
2578 if(!autocvar_hud_panel_racetimer) return;
2579 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2580 if(spectatee_status == -1) return;
2583 HUD_Panel_UpdateCvars();
2587 mySize = panel_size;
2589 HUD_Panel_DrawBg(1);
2590 if(panel_bg_padding)
2592 pos += '1 1 0' * panel_bg_padding;
2593 mySize -= '2 2 0' * panel_bg_padding;
2596 // always force 4:1 aspect
2597 vector newSize = '0 0 0';
2598 if(mySize.x/mySize.y > 4)
2600 newSize.x = 4 * mySize.y;
2601 newSize.y = mySize.y;
2603 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2607 newSize.y = 1/4 * mySize.x;
2608 newSize.x = mySize.x;
2610 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2615 string s, forcetime;
2617 if(autocvar__hud_configure)
2620 draw_beginBoldFont();
2621 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2623 s = _("^1Intermediate 1 (+15.42)");
2624 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2625 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2626 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2628 else if(race_checkpointtime)
2630 a = bound(0, 2 - (time - race_checkpointtime), 1);
2633 if(a > 0) // just hit a checkpoint?
2635 if(race_checkpoint != 254)
2637 if(race_time && race_previousbesttime)
2638 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2640 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2642 forcetime = TIME_ENCODED_TOSTRING(race_time);
2647 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2649 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2650 if(a > 0) // next one?
2652 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2657 if(s != "" && a > 0)
2659 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2662 if(race_penaltytime)
2664 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2667 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2668 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2672 draw_beginBoldFont();
2676 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2677 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2682 if(race_laptime && race_checkpoint != 255)
2684 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2685 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2692 if(race_mycheckpointtime)
2694 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2695 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2696 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2698 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2700 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2701 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2702 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2705 if(race_penaltytime && !race_penaltyaccumulator)
2707 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2708 a = bound(0, (1 + t - time), 1);
2712 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2714 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2715 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2726 if(intermission == 2) return;
2727 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2730 if (autocvar__hud_configure)
2734 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2735 cvar_set("_hud_configure", "0");
2737 if(vote_called_vote)
2738 strunzone(vote_called_vote);
2739 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2740 uid2name_dialog = 1;
2743 if(!autocvar__hud_configure)
2745 if(!autocvar_hud_panel_vote) return;
2747 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2748 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2750 if(panel_bg_alpha_str == "") {
2751 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2753 panel_bg_alpha = stof(panel_bg_alpha_str);
2764 if(vote_active != vote_prev) {
2766 vote_prev = vote_active;
2769 if(vote_active || autocvar__hud_configure)
2770 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2772 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2777 HUD_Panel_UpdateCvars();
2781 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2782 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2785 // these must be below above block
2788 mySize = panel_size;
2790 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2791 HUD_Panel_DrawBg(a);
2792 a = panel_fg_alpha * a;
2794 if(panel_bg_padding)
2796 pos += '1 1 0' * panel_bg_padding;
2797 mySize -= '2 2 0' * panel_bg_padding;
2800 // always force 3:1 aspect
2801 vector newSize = '0 0 0';
2802 if(mySize.x/mySize.y > 3)
2804 newSize.x = 3 * mySize.y;
2805 newSize.y = mySize.y;
2807 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2811 newSize.y = 1/3 * mySize.x;
2812 newSize.x = mySize.x;
2814 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2818 s = _("A vote has been called for:");
2820 s = _("Allow servers to store and display your name?");
2821 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2822 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2823 if(autocvar__hud_configure)
2824 s = _("^1Configure the HUD");
2825 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2827 // print the yes/no counts
2828 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2829 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2830 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2831 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2833 // draw the progress bar backgrounds
2834 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2836 // draw the highlights
2837 if(vote_highlighted == 1) {
2838 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2839 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2841 else if(vote_highlighted == -1) {
2842 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2843 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2846 // draw the progress bars
2847 if(vote_yescount && vote_needed)
2849 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2850 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2853 if(vote_nocount && vote_needed)
2855 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2856 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2859 drawresetcliparea();
2862 // Mod icons panel (#10)
2865 bool mod_active; // is there any active mod icon?
2867 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2871 vector color = '0 0 0';
2875 stat = getstati(STAT_REDALIVE);
2876 pic = "player_red.tga";
2880 stat = getstati(STAT_BLUEALIVE);
2881 pic = "player_blue.tga";
2885 stat = getstati(STAT_YELLOWALIVE);
2886 pic = "player_yellow.tga";
2891 stat = getstati(STAT_PINKALIVE);
2892 pic = "player_pink.tga";
2897 if(mySize.x/mySize.y > aspect_ratio)
2899 i = aspect_ratio * mySize.y;
2900 myPos.x = myPos.x + (mySize.x - i) / 2;
2905 i = 1/aspect_ratio * mySize.x;
2906 myPos.y = myPos.y + (mySize.y - i) / 2;
2912 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2913 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2916 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2919 // Clan Arena and Freeze Tag HUD modicons
2920 void HUD_Mod_CA(vector myPos, vector mySize)
2922 mod_active = 1; // required in each mod function that always shows something
2925 if(gametype == MAPINFO_TYPE_CA)
2926 layout = autocvar_hud_panel_modicons_ca_layout;
2927 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2928 layout = autocvar_hud_panel_modicons_freezetag_layout;
2931 aspect_ratio = (layout) ? 2 : 1;
2932 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2933 columns = ceil(team_count/rows);
2936 float row = 0, column = 0;
2937 vector pos, itemSize;
2938 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2939 for(i=0; i<team_count; ++i)
2941 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2943 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2954 // CTF HUD modicon section
2955 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2956 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2957 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2959 void HUD_Mod_CTF_Reset(void)
2961 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2962 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2963 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2966 void HUD_Mod_CTF(vector pos, vector mySize)
2968 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2970 float f; // every function should have that
2972 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2973 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2974 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2975 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2976 float fs, fs2, fs3, size1, size2;
2979 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2980 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2981 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2982 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2983 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2985 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2987 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2989 if (autocvar__hud_configure) {
2992 if (team_count >= 3)
2994 if (team_count >= 4)
2996 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2999 // when status CHANGES, set old status into prevstatus and current status into status
3000 #define X(team) do { \
3001 if (team##flag != team##flag_prevframe) { \
3002 team##flag_statuschange_time = time; \
3003 team##flag_prevstatus = team##flag_prevframe; \
3004 team##flag_prevframe = team##flag; \
3006 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3015 const float BLINK_FACTOR = 0.15;
3016 const float BLINK_BASE = 0.85;
3018 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3020 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3022 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3024 #define X(team, cond) \
3025 string team##_icon, team##_icon_prevstatus; \
3026 int team##_alpha, team##_alpha_prevstatus; \
3027 team##_alpha = team##_alpha_prevstatus = 1; \
3029 switch (team##flag) { \
3030 case 1: team##_icon = "flag_" #team "_taken"; break; \
3031 case 2: team##_icon = "flag_" #team "_lost"; break; \
3032 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3034 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3035 team##_icon = "flag_" #team "_shielded"; \
3037 team##_icon = string_null; \
3041 switch (team##flag_prevstatus) { \
3042 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3043 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3044 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3046 if (team##flag == 3) { \
3047 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3048 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3049 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3051 team##_icon_prevstatus = string_null; \
3056 X(red, myteam != NUM_TEAM_1);
3057 X(blue, myteam != NUM_TEAM_2);
3058 X(yellow, myteam != NUM_TEAM_3);
3059 X(pink, myteam != NUM_TEAM_4);
3064 // hacky, but these aren't needed
3065 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3067 } else switch (team_count) {
3069 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3070 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3071 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3074 if (mySize_x > mySize_y) {
3090 blueflag_pos = pos + eX * fs2 * size1;
3091 yellowflag_pos = pos - eX * fs2 * size1;
3092 pinkflag_pos = pos + eX * fs3 * size1;
3096 redflag_pos = pos + eX * fs2 * size1;
3098 yellowflag_pos = pos - eX * fs2 * size1;
3099 pinkflag_pos = pos + eX * fs3 * size1;
3103 redflag_pos = pos + eX * fs3 * size1;
3104 blueflag_pos = pos - eX * fs2 * size1;
3105 yellowflag_pos = pos;
3106 pinkflag_pos = pos + eX * fs2 * size1;
3110 redflag_pos = pos - eX * fs2 * size1;
3111 blueflag_pos = pos + eX * fs3 * size1;
3112 yellowflag_pos = pos + eX * fs2 * size1;
3117 neutralflag_pos = pos;
3118 flag_size = e1 * fs * size1 + e2 * size2;
3120 #define X(team) do { \
3121 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3122 if (team##_icon_prevstatus && f < 1) \
3123 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3125 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3135 // Keyhunt HUD modicon section
3138 void HUD_Mod_KH(vector pos, vector mySize)
3140 mod_active = 1; // keyhunt should never hide the mod icons panel
3142 // Read current state
3144 int state = getstati(STAT_KH_KEYS);
3146 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3147 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3149 for(i = 0; i < 4; ++i)
3151 key_state = (bitshift(state, i * -5) & 31) - 1;
3164 case NUM_TEAM_1: ++team1_keys; break;
3165 case NUM_TEAM_2: ++team2_keys; break;
3166 case NUM_TEAM_3: ++team3_keys; break;
3167 case NUM_TEAM_4: ++team4_keys; break;
3168 case 29: ++dropped_keys; break;
3174 // Calculate slot measurements
3178 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3180 // Quadratic arrangement
3181 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3183 KH_SLOTS[1] = pos + eX * slot_size.x;
3184 KH_SLOTS[2] = pos + eY * slot_size.y;
3185 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3189 if(mySize.x > mySize.y)
3191 // Horizontal arrangement
3192 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3193 for(i = 0; i < all_keys; ++i)
3194 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3198 // Vertical arrangement
3199 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3200 for(i = 0; i < all_keys; ++i)
3201 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3205 // Make icons blink in case of RUN HERE
3207 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3214 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3215 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3216 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3217 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3225 if(myteam == NUM_TEAM_1 && carrying_keys)
3227 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3231 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3234 if(myteam == NUM_TEAM_2 && carrying_keys)
3236 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3240 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3243 if(myteam == NUM_TEAM_3 && carrying_keys)
3245 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3249 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3252 if(myteam == NUM_TEAM_4 && carrying_keys)
3254 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3258 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3260 while(dropped_keys--)
3261 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3264 // Keepaway HUD mod icon
3265 int kaball_prevstatus; // last remembered status
3266 float kaball_statuschange_time; // time when the status changed
3268 // we don't need to reset for keepaway since it immediately
3269 // autocorrects prevstatus as to if the player has the ball or not
3271 void HUD_Mod_Keepaway(vector pos, vector mySize)
3273 mod_active = 1; // keepaway should always show the mod HUD
3275 float BLINK_FACTOR = 0.15;
3276 float BLINK_BASE = 0.85;
3277 float BLINK_FREQ = 5;
3278 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3280 int stat_items = getstati(STAT_ITEMS, 0, 24);
3281 int kaball = (stat_items/IT_KEY1) & 1;
3283 if(kaball != kaball_prevstatus)
3285 kaball_statuschange_time = time;
3286 kaball_prevstatus = kaball;
3289 vector kaball_pos, kaball_size;
3291 if(mySize.x > mySize.y) {
3292 kaball_pos = pos + eX * 0.25 * mySize.x;
3293 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3295 kaball_pos = pos + eY * 0.25 * mySize.y;
3296 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3299 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3300 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3302 if(kaball_prevstatus && f < 1)
3303 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3306 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3310 // Nexball HUD mod icon
3311 void HUD_Mod_NexBall(vector pos, vector mySize)
3313 float nb_pb_starttime, dt, p;
3316 stat_items = getstati(STAT_ITEMS, 0, 24);
3317 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3319 if (stat_items & IT_KEY1)
3324 //Manage the progress bar if any
3325 if (nb_pb_starttime > 0)
3327 dt = (time - nb_pb_starttime) % nb_pb_period;
3328 // one period of positive triangle
3329 p = 2 * dt / nb_pb_period;
3333 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3336 if (stat_items & IT_KEY1)
3337 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3340 // Race/CTS HUD mod icons
3341 float crecordtime_prev; // last remembered crecordtime
3342 float crecordtime_change_time; // time when crecordtime last changed
3343 float srecordtime_prev; // last remembered srecordtime
3344 float srecordtime_change_time; // time when srecordtime last changed
3346 float race_status_time;
3347 int race_status_prev;
3348 string race_status_name_prev;
3349 void HUD_Mod_Race(vector pos, vector mySize)
3351 mod_active = 1; // race should never hide the mod icons panel
3353 me = playerslots[player_localnum];
3355 float f; // yet another function has this
3356 score = me.(scores[ps_primary]);
3358 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3359 return; // no records in the actual race
3361 // clientside personal record
3363 if(gametype == MAPINFO_TYPE_CTS)
3367 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3369 if(score && (score < t || !t)) {
3370 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3371 if(autocvar_cl_autodemo_delete_keeprecords)
3373 f = autocvar_cl_autodemo_delete;
3375 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3379 if(t != crecordtime_prev) {
3380 crecordtime_prev = t;
3381 crecordtime_change_time = time;
3384 vector textPos, medalPos;
3386 if(mySize.x > mySize.y) {
3387 // text on left side
3388 squareSize = min(mySize.y, mySize.x/2);
3389 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3390 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3393 squareSize = min(mySize.x, mySize.y/2);
3394 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3395 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3398 f = time - crecordtime_change_time;
3401 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3402 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3407 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3411 t = race_server_record;
3412 if(t != srecordtime_prev) {
3413 srecordtime_prev = t;
3414 srecordtime_change_time = time;
3416 f = time - srecordtime_change_time;
3419 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3420 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3422 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3425 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3428 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3429 race_status_time = time + 5;
3430 race_status_prev = race_status;
3431 if (race_status_name_prev)
3432 strunzone(race_status_name_prev);
3433 race_status_name_prev = strzone(race_status_name);
3438 a = bound(0, race_status_time - time, 1);
3441 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3445 rank = race_CheckName(race_status_name);
3449 rankname = count_ordinal(rank);
3452 namepos = medalPos + '0 0.8 0' * squareSize;
3454 rankpos = medalPos + '0 0.15 0' * squareSize;
3456 if(race_status == 0)
3457 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458 else if(race_status == 1) {
3459 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 } else if(race_status == 2) {
3463 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3464 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3466 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469 } else if(race_status == 3) {
3470 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3471 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3472 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475 if (race_status_time - time <= 0) {
3476 race_status_prev = -1;
3478 if(race_status_name)
3479 strunzone(race_status_name);
3480 race_status_name = string_null;
3481 if(race_status_name_prev)
3482 strunzone(race_status_name_prev);
3483 race_status_name_prev = string_null;
3487 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3491 vector color = '0 0 0';
3495 stat = getstatf(STAT_DOM_PPS_RED);
3496 pic = "dom_icon_red";
3500 stat = getstatf(STAT_DOM_PPS_BLUE);
3501 pic = "dom_icon_blue";
3505 stat = getstatf(STAT_DOM_PPS_YELLOW);
3506 pic = "dom_icon_yellow";
3511 stat = getstatf(STAT_DOM_PPS_PINK);
3512 pic = "dom_icon_pink";
3516 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3518 if(mySize.x/mySize.y > aspect_ratio)
3520 i = aspect_ratio * mySize.y;
3521 myPos.x = myPos.x + (mySize.x - i) / 2;
3526 i = 1/aspect_ratio * mySize.x;
3527 myPos.y = myPos.y + (mySize.y - i) / 2;
3531 if (layout) // show text too
3534 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3535 if (layout == 2) // average pps
3536 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3537 else // percentage of average pps
3538 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3545 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3546 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3547 drawresetcliparea();
3551 void HUD_Mod_Dom(vector myPos, vector mySize)
3553 mod_active = 1; // required in each mod function that always shows something
3555 int layout = autocvar_hud_panel_modicons_dom_layout;
3558 aspect_ratio = (layout) ? 3 : 1;
3559 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3560 columns = ceil(team_count/rows);
3563 float row = 0, column = 0;
3564 vector pos, itemSize;
3565 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3566 for(i=0; i<team_count; ++i)
3568 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3570 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3581 void HUD_ModIcons_SetFunc()
3585 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3586 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3587 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3588 case MAPINFO_TYPE_CTS:
3589 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3590 case MAPINFO_TYPE_CA:
3591 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3592 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3593 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3597 int mod_prev; // previous state of mod_active to check for a change
3599 float mod_change; // "time" when mod_active changed
3601 void HUD_ModIcons(void)
3603 if(intermission == 2) return;
3604 if(!autocvar__hud_configure)
3606 if(!autocvar_hud_panel_modicons) return;
3607 if(!HUD_ModIcons_GameType) return;
3610 HUD_Panel_UpdateCvars();
3612 draw_beginBoldFont();
3614 if(mod_active != mod_prev) {
3616 mod_prev = mod_active;
3619 if(mod_active || autocvar__hud_configure)
3620 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3622 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3625 HUD_Panel_DrawBg(mod_alpha);
3627 if(panel_bg_padding)
3629 panel_pos += '1 1 0' * panel_bg_padding;
3630 panel_size -= '2 2 0' * panel_bg_padding;
3633 if(autocvar__hud_configure)
3634 HUD_Mod_CTF(panel_pos, panel_size);
3636 HUD_ModIcons_GameType(panel_pos, panel_size);
3641 // Draw pressed keys (#11)
3643 void HUD_PressedKeys(void)
3645 if(intermission == 2) return;
3646 if(!autocvar__hud_configure)
3648 if(!autocvar_hud_panel_pressedkeys) return;
3649 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3652 HUD_Panel_UpdateCvars();
3655 mySize = panel_size;
3657 HUD_Panel_DrawBg(1);
3658 if(panel_bg_padding)
3660 pos += '1 1 0' * panel_bg_padding;
3661 mySize -= '2 2 0' * panel_bg_padding;
3664 // force custom aspect
3665 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3668 vector newSize = '0 0 0';
3669 if(mySize.x/mySize.y > aspect)
3671 newSize.x = aspect * mySize.y;
3672 newSize.y = mySize.y;
3674 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3678 newSize.y = 1/aspect * mySize.x;
3679 newSize.x = mySize.x;
3681 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3687 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3689 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3691 if(autocvar_hud_panel_pressedkeys_attack)
3693 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3698 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3700 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3702 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3703 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3704 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707 // Handle chat as a panel (#12)
3711 if(!autocvar__hud_configure)
3713 if (!autocvar_hud_panel_chat)
3715 if (!autocvar_con_chatrect)
3716 cvar_set("con_chatrect", "0");
3719 if(autocvar__con_chat_maximized)
3721 if(!hud_draw_maximized) return;
3723 else if(chat_panel_modified)
3725 panel.update_time = time; // forces reload of panel attributes
3726 chat_panel_modified = false;
3730 HUD_Panel_UpdateCvars();
3732 if(intermission == 2)
3734 // reserve some more space to the mapvote panel
3735 // by resizing and moving chat panel to the bottom
3736 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3737 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3738 chat_posy = panel_pos.y;
3739 chat_sizey = panel_size.y;
3741 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3743 panel_pos.y = panel_bg_border;
3744 panel_size.y = vid_conheight - panel_bg_border * 2;
3745 if(panel.current_panel_bg == "0") // force a border when maximized
3748 panel_bg = strcat(hud_skin_path, "/border_default");
3749 if(precache_pic(panel_bg) == "")
3750 panel_bg = "gfx/hud/default/border_default";
3751 if(panel.current_panel_bg)
3752 strunzone(panel.current_panel_bg);
3753 panel.current_panel_bg = strzone(panel_bg);
3754 chat_panel_modified = true;
3756 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3761 mySize = panel_size;
3763 HUD_Panel_DrawBg(1);
3765 if(panel_bg_padding)
3767 pos += '1 1 0' * panel_bg_padding;
3768 mySize -= '2 2 0' * panel_bg_padding;
3771 if (!autocvar_con_chatrect)
3772 cvar_set("con_chatrect", "1");
3774 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3775 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3777 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3778 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3780 if(autocvar__hud_configure)
3783 chatsize = '1 1 0' * autocvar_con_chatsize;
3784 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3786 for(i = 0; i < autocvar_con_chat; ++i)
3788 if(i == autocvar_con_chat - 1)
3791 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3792 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3793 pos.y += chatsize.y;
3798 // Engine info panel (#13)
3805 float frametimeavg1; // 1 frame ago
3806 float frametimeavg2; // 2 frames ago
3807 void HUD_EngineInfo(void)
3809 //if(intermission == 2) return;
3810 if(!autocvar__hud_configure)
3812 if(!autocvar_hud_panel_engineinfo) return;
3815 HUD_Panel_UpdateCvars();
3818 mySize = panel_size;
3820 HUD_Panel_DrawBg(1);
3821 if(panel_bg_padding)
3823 pos += '1 1 0' * panel_bg_padding;
3824 mySize -= '2 2 0' * panel_bg_padding;
3827 float currentTime = gettime(GETTIME_REALTIME);
3828 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3830 float currentframetime = currentTime - prevfps_time;
3831 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3832 frametimeavg2 = frametimeavg1;
3833 frametimeavg1 = frametimeavg;
3836 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3837 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3839 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3840 prevfps = (1/currentframetime);
3841 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3843 prevfps_time = currentTime;
3848 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3850 prevfps = framecounter/(currentTime - prevfps_time);
3852 prevfps_time = currentTime;
3857 color = HUD_Get_Num_Color (prevfps, 100);
3858 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3861 // Info messages panel (#14)
3863 #define drawInfoMessage(s) do { \
3864 if(autocvar_hud_panel_infomessages_flip) \
3865 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3866 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3867 o.y += fontsize.y; \
3869 void HUD_InfoMessages(void)
3871 if(intermission == 2) return;
3872 if(!autocvar__hud_configure)
3874 if(!autocvar_hud_panel_infomessages) return;
3877 HUD_Panel_UpdateCvars();
3880 mySize = panel_size;
3882 HUD_Panel_DrawBg(1);
3883 if(panel_bg_padding)
3885 pos += '1 1 0' * panel_bg_padding;
3886 mySize -= '2 2 0' * panel_bg_padding;
3889 // always force 5:1 aspect
3890 vector newSize = '0 0 0';
3891 if(mySize.x/mySize.y > 5)
3893 newSize.x = 5 * mySize.y;
3894 newSize.y = mySize.y;
3896 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3900 newSize.y = 1/5 * mySize.x;
3901 newSize.x = mySize.x;
3903 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3912 fontsize = '0.20 0.20 0' * mySize.y;
3918 if(!autocvar__hud_configure)
3920 if(spectatee_status && !intermission)
3923 if(spectatee_status == -1)
3924 s = _("^1Observing");
3926 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3929 if(spectatee_status == -1)
3930 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3932 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3935 if(spectatee_status == -1)
3936 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3938 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3941 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3944 if(gametype == MAPINFO_TYPE_LMS)
3947 sk = playerslots[player_localnum];
3948 if(sk.(scores[ps_primary]) >= 666)
3949 s = _("^1Match has already begun");
3950 else if(sk.(scores[ps_primary]) > 0)
3951 s = _("^1You have no more lives left");
3953 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3956 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3959 //show restart countdown:
3960 if (time < getstatf(STAT_GAMESTARTTIME)) {
3962 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3963 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3964 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3965 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3969 if(warmup_stage && !intermission)
3971 s = _("^2Currently in ^1warmup^2 stage!");
3981 if(ready_waiting && !intermission && !spectatee_status)
3983 if(ready_waiting_for_me)
3986 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3988 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3993 s = _("^2Waiting for others to ready up to end warmup...");
3995 s = _("^2Waiting for others to ready up...");
3999 else if(warmup_stage && !intermission && !spectatee_status)
4001 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4005 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4007 float ts_min = 0, ts_max = 0;
4008 tm = teams.sort_next;
4011 for (; tm.sort_next; tm = tm.sort_next)
4013 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4015 if(!ts_min) ts_min = tm.team_size;
4016 else ts_min = min(ts_min, tm.team_size);
4017 if(!ts_max) ts_max = tm.team_size;
4018 else ts_max = max(ts_max, tm.team_size);
4020 if ((ts_max - ts_min) > 1)
4022 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4023 tm = GetTeam(myteam, false);
4025 if (tm.team != NUM_SPECTATOR)
4026 if (tm.team_size == ts_max)
4027 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4035 s = _("^7Press ^3ESC ^7to show HUD options.");
4037 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4039 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4041 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4046 // Physics panel (#15)
4048 vector acc_prevspeed;
4049 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4050 float physics_update_time, discrete_speed, discrete_acceleration;
4051 void HUD_Physics(void)
4053 if(intermission == 2) return;
4054 if(!autocvar__hud_configure)
4056 if(!autocvar_hud_panel_physics) return;
4057 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4058 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4061 HUD_Panel_UpdateCvars();
4063 draw_beginBoldFont();
4065 HUD_Panel_DrawBg(1);
4066 if(panel_bg_padding)
4068 panel_pos += '1 1 0' * panel_bg_padding;
4069 panel_size -= '2 2 0' * panel_bg_padding;
4072 float acceleration_progressbar_scale = 0;
4073 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4074 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4077 if (autocvar_hud_panel_physics_text_scale <= 0)
4080 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4083 float speed, conversion_factor;
4086 switch(autocvar_hud_panel_physics_speed_unit)
4091 conversion_factor = 1.0;
4095 conversion_factor = 0.0254;
4099 conversion_factor = 0.0254 * 3.6;
4103 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4107 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4111 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4113 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4114 if (autocvar__hud_configure)
4115 speed = floor( max_speed * 0.65 + 0.5 );
4116 else if(autocvar_hud_panel_physics_speed_vertical)
4117 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4119 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4121 //compute acceleration
4122 float acceleration, f;
4123 if (autocvar__hud_configure)
4124 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4127 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4128 f = time - acc_prevtime;
4129 if(autocvar_hud_panel_physics_acceleration_vertical)
4130 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4132 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4134 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4136 acc_prevspeed = vel;
4137 acc_prevtime = time;
4139 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4141 f = bound(0, f * 10, 1);
4142 acc_avg = acc_avg * (1 - f) + acceleration * f;
4143 acceleration = acc_avg;
4147 int acc_decimals = 2;
4148 if(time > physics_update_time)
4150 // workaround for ftos_decimals returning a negative 0
4151 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4152 discrete_acceleration = 0;
4153 discrete_acceleration = acceleration;
4154 discrete_speed = speed;
4155 physics_update_time += autocvar_hud_panel_physics_update_interval;
4159 float panel_ar = panel_size.x/panel_size.y;
4160 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4161 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4163 panel_size.x *= 0.5;
4164 if (autocvar_hud_panel_physics_flip)
4165 speed_offset.x = panel_size.x;
4167 acceleration_offset.x = panel_size.x;
4171 panel_size.y *= 0.5;
4172 if (autocvar_hud_panel_physics_flip)
4173 speed_offset.y = panel_size.y;
4175 acceleration_offset.y = panel_size.y;
4177 int speed_baralign, acceleration_baralign;
4178 if (autocvar_hud_panel_physics_baralign == 1)
4179 acceleration_baralign = speed_baralign = 1;
4180 else if(autocvar_hud_panel_physics_baralign == 4)
4181 acceleration_baralign = speed_baralign = 2;
4182 else if (autocvar_hud_panel_physics_flip)
4184 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4185 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4189 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4190 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4192 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4193 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4197 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4198 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4199 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4200 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4202 tmp_size.x = panel_size.x * 0.75;
4203 tmp_size.y = panel_size.y * text_scale;
4205 tmp_offset.x = panel_size.x - tmp_size.x;
4208 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4209 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4215 tmp_offset.x = tmp_size.x;
4216 if (autocvar_hud_panel_physics_speed_unit_show)
4219 tmp_size.x = panel_size.x * (1 - 0.75);
4220 tmp_size.y = panel_size.y * 0.4 * text_scale;
4221 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4222 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4226 //compute and draw top speed
4227 if (autocvar_hud_panel_physics_topspeed)
4228 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4230 if (autocvar__hud_configure)
4232 top_speed = floor( max_speed * 0.75 + 0.5 );
4237 if (speed >= top_speed)
4240 top_speed_time = time;
4244 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4245 // divide by f to make it start from 1
4246 f = cos( ((time - top_speed_time) / f) * PI/2 );
4248 else //hide top speed 0, it would be stupid
4253 //top speed progressbar peak
4254 if(speed < top_speed)
4255 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4258 vector peak_size = '0 0 0';
4259 if (speed_baralign == 0)
4260 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4261 else if (speed_baralign == 1)
4262 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4263 else // if (speed_baralign == 2)
4264 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4265 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4266 peak_size.y = panel_size.y;
4267 if (speed_baralign == 2) // draw two peaks, on both sides
4269 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4270 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4273 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4277 tmp_offset.y = panel_size.y * 0.4;
4278 tmp_size.x = panel_size.x * (1 - 0.75);
4279 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4280 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4281 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4289 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4291 vector progressbar_color;
4292 if(acceleration < 0)
4293 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4295 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4297 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4298 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4299 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4301 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4303 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4305 if (acceleration_baralign == 1)
4306 tmp_offset.x = panel_size.x - tmp_size.x;
4307 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4308 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4315 tmp_size = panel_size;
4316 tmp_offset = '0 0 0';
4319 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4322 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4324 tmp_size.x = panel_size.x;
4325 tmp_size.y = panel_size.y * text_scale;
4327 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4329 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4335 // CenterPrint (#16)
4337 const int CENTERPRINT_MAX_MSGS = 10;
4338 const int CENTERPRINT_MAX_ENTRIES = 50;
4339 const float CENTERPRINT_SPACING = 0.7;
4341 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4342 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4343 float centerprint_time[CENTERPRINT_MAX_MSGS];
4344 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4345 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4346 bool centerprint_showing;
4348 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4350 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4353 if(strMessage == "" && new_id == 0)
4356 // strip trailing newlines
4357 j = strlen(strMessage) - 1;
4358 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4360 if (j < strlen(strMessage) - 1)
4361 strMessage = substring(strMessage, 0, j + 1);
4363 if(strMessage == "" && new_id == 0)
4366 // strip leading newlines
4368 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4371 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4373 if(strMessage == "" && new_id == 0)
4376 if (!centerprint_showing)
4377 centerprint_showing = true;
4379 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4381 if (j == CENTERPRINT_MAX_MSGS)
4383 if (new_id && new_id == centerprint_msgID[j])
4385 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4387 // fade out the current msg (duration and countdown_num are ignored)
4388 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4389 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4390 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4393 break; // found a msg with the same id, at position j
4397 if (i == CENTERPRINT_MAX_MSGS)
4399 // a msg with the same id was not found, add the msg at the next position
4401 if (cpm_index == -1)
4402 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4405 if(centerprint_messages[j])
4406 strunzone(centerprint_messages[j]);
4407 centerprint_messages[j] = strzone(strMessage);
4408 centerprint_msgID[j] = new_id;
4411 centerprint_time[j] = -1;
4412 centerprint_expire_time[j] = time;
4417 duration = max(1, autocvar_hud_panel_centerprint_time);
4418 centerprint_time[j] = duration;
4419 centerprint_expire_time[j] = time + duration;
4421 centerprint_countdown_num[j] = countdown_num;
4424 void centerprint_hud(string strMessage)
4426 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4429 void reset_centerprint_messages(void)
4432 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4434 centerprint_expire_time[i] = 0;
4435 centerprint_time[i] = 1;
4436 centerprint_msgID[i] = 0;
4437 if(centerprint_messages[i])
4438 strunzone(centerprint_messages[i]);
4439 centerprint_messages[i] = string_null;
4442 float hud_configure_cp_generation_time;
4443 void HUD_CenterPrint (void)
4445 if(intermission == 2) return;
4446 if(!autocvar__hud_configure)
4448 if(!autocvar_hud_panel_centerprint) return;
4450 if(hud_configure_prev)
4451 reset_centerprint_messages();
4455 if(!hud_configure_prev)
4456 reset_centerprint_messages();
4457 if (time > hud_configure_cp_generation_time)
4459 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4464 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4466 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4468 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4469 hud_configure_cp_generation_time = time + 1 + random()*4;
4473 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4474 hud_configure_cp_generation_time = time + 10 - random()*3;
4479 // this panel fades only when the menu does
4480 float hud_fade_alpha_save = 0;
4481 if(scoreboard_fade_alpha)
4483 hud_fade_alpha_save = hud_fade_alpha;
4484 hud_fade_alpha = 1 - autocvar__menu_alpha;
4486 HUD_Panel_UpdateCvars();
4488 if ( HUD_Radar_Clickable() )
4490 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4493 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4494 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4496 else if(scoreboard_fade_alpha)
4498 hud_fade_alpha = hud_fade_alpha_save;
4500 // move the panel below the scoreboard
4501 if (scoreboard_bottom >= 0.96 * vid_conheight)
4505 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4507 if(target_pos.y > panel_pos.y)
4509 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4510 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4514 HUD_Panel_DrawBg(1);
4516 if (!centerprint_showing)
4519 if(panel_bg_padding)
4521 panel_pos += '1 1 0' * panel_bg_padding;
4522 panel_size -= '2 2 0' * panel_bg_padding;
4528 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4529 // height = panel_size_y/entries;
4530 // fontsize = '1 1 0' * height;
4531 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4532 fontsize = '1 1 0' * height;
4533 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4536 float a, sz, align, current_msg_posY = 0, msg_size;
4539 bool all_messages_expired = true;
4542 if (autocvar_hud_panel_centerprint_flip)
4543 pos.y += panel_size.y;
4544 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4545 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4547 if (j == CENTERPRINT_MAX_MSGS)
4549 if (centerprint_expire_time[j] <= time)
4551 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4553 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4554 if (centerprint_countdown_num[j] == 0)
4556 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4558 else if(centerprint_time[j] != -1)
4562 all_messages_expired = false;
4564 // fade the centerprint_hud in/out
4565 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4566 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4567 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4568 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4569 else // Expiring soon, so fade it out.
4570 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4572 // while counting down show it anyway in order to hold the current message position
4573 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4578 // set the size from fading in/out before subsequent fading
4579 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4581 // also fade it based on positioning
4582 if(autocvar_hud_panel_centerprint_fade_subsequent)
4584 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4585 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4587 a *= panel_fg_alpha;
4589 // finally set the size based on the new theAlpha from subsequent fading
4590 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4591 drawfontscale = sz * '1 1 0';
4593 if (centerprint_countdown_num[j])
4594 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4596 n = tokenizebyseparator(centerprint_messages[j], "\n");
4598 if (autocvar_hud_panel_centerprint_flip)
4600 // check if the message can be entirely shown
4601 for(k = 0; k < n; ++k)
4603 getWrappedLine_remaining = argv(k);
4604 while(getWrappedLine_remaining)
4606 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4608 pos.y -= fontsize.y;
4610 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4613 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4617 for(k = 0; k < n; ++k)
4619 getWrappedLine_remaining = argv(k);
4620 while(getWrappedLine_remaining)
4622 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4626 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4627 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4628 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4629 pos.y += fontsize.y;
4632 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4636 ++g; // move next position number up
4638 msg_size = pos.y - msg_size;
4639 if (autocvar_hud_panel_centerprint_flip)
4641 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4642 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4643 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4645 if (pos.y < panel_pos.y) // check if the next message can be shown
4647 drawfontscale = '1 1 0';
4653 pos.y += CENTERPRINT_SPACING * fontsize.y;
4654 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4655 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4657 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4659 drawfontscale = '1 1 0';
4664 drawfontscale = '1 1 0';
4665 if (all_messages_expired)
4667 centerprint_showing = false;
4668 reset_centerprint_messages();
4675 #include "../common/minigames/cl_minigames_hud.qc"
4680 #include "quickmenu.qc"
4689 bool HUD_Panel_CheckFlags(int showflags)
4691 if ( HUD_Minigame_Showpanels() )
4692 return showflags & PANEL_SHOW_MINIGAME;
4693 return showflags & PANEL_SHOW_MAINGAME;
4696 void HUD_Panel_Draw(entity panent)
4699 if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4703 void HUD_Reset (void)
4705 // reset gametype specific icons
4706 if(gametype == MAPINFO_TYPE_CTF)
4707 HUD_Mod_CTF_Reset();
4710 void HUD_Main (void)
4713 // global hud theAlpha fade
4714 if(menu_enabled == 1)
4717 hud_fade_alpha = (1 - autocvar__menu_alpha);
4719 if(scoreboard_fade_alpha)
4720 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4722 HUD_Configure_Frame();
4724 // panels that we want to be active together with the scoreboard
4725 // they must fade only when the menu does
4726 if(scoreboard_fade_alpha == 1)
4728 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4732 if(!autocvar__hud_configure && !hud_fade_alpha)
4735 HUD_Panel_Draw(HUD_PANEL(VOTE));
4741 if (hud_skin_prev != autocvar_hud_skin)
4744 strunzone(hud_skin_path);
4745 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4747 strunzone(hud_skin_prev);
4748 hud_skin_prev = strzone(autocvar_hud_skin);
4752 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4756 float hud_dock_color_team = autocvar_hud_dock_color_team;
4757 if((teamplay) && hud_dock_color_team) {
4758 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4759 color = '1 0 0' * hud_dock_color_team;
4761 color = myteamcolors * hud_dock_color_team;
4763 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4764 color = '1 0 0' * hud_dock_color_team;
4768 string hud_dock_color = autocvar_hud_dock_color;
4769 if(hud_dock_color == "shirt") {
4770 f = stof(getplayerkeyvalue(current_player, "colors"));
4771 color = colormapPaletteColor(floor(f / 16), 0);
4773 else if(hud_dock_color == "pants") {
4774 f = stof(getplayerkeyvalue(current_player, "colors"));
4775 color = colormapPaletteColor(f % 16, 1);
4778 color = stov(hud_dock_color);
4782 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4783 if(precache_pic(pic) == "") {
4784 pic = strcat(hud_skin_path, "/dock_medium");
4785 if(precache_pic(pic) == "") {
4786 pic = "gfx/hud/default/dock_medium";
4789 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4792 // cache the panel order into the panel_order array
4793 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4794 for(i = 0; i < HUD_PANEL_NUM; ++i)
4795 panel_order[i] = -1;
4798 bool warning = false;
4799 int argc = tokenize_console(autocvar__hud_panelorder);
4800 if (argc > HUD_PANEL_NUM)
4802 //first detect wrong/missing panel numbers
4803 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4804 p_num = stoi(argv(i));
4805 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4806 if (panel_order[p_num] == -1) //found for the first time?
4807 s = strcat(s, ftos(p_num), " ");
4808 panel_order[p_num] = 1; //mark as found
4813 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4814 if (panel_order[i] == -1) {
4816 s = strcat(s, ftos(i), " "); //add missing panel number
4820 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4822 cvar_set("_hud_panelorder", s);
4823 if(hud_panelorder_prev)
4824 strunzone(hud_panelorder_prev);
4825 hud_panelorder_prev = strzone(s);
4827 //now properly set panel_order
4828 tokenize_console(s);
4829 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4830 panel_order[i] = stof(argv(i));
4834 hud_draw_maximized = 0;
4835 // draw panels in the order specified by panel_order array
4836 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4837 HUD_Panel_Draw(hud_panel[panel_order[i]]);
4839 hud_draw_maximized = 1; // panels that may be maximized must check this var
4840 // draw maximized panels on top
4841 if(hud_panel_radar_maximized)
4842 HUD_Panel_Draw(HUD_PANEL(RADAR));
4843 if(autocvar__con_chat_maximized)
4844 HUD_Panel_Draw(HUD_PANEL(CHAT));
4845 if(hud_panel_quickmenu)
4846 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4848 HUD_Configure_PostDraw();
4850 hud_configure_prev = autocvar__hud_configure;