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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize.x;
34         height = eY * theSize.y;
35         if(theSize.x <= theBorderSize.x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
39                 if(theSize.y <= theBorderSize.y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize.x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize.y <= theBorderSize.y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
65                         dX = theBorderSize.x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize.x * eX;
76                         dY = theBorderSize.x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, true, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, false, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position.x -= 2 / 3 * strlen(text) * theScale.x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin.y += (1 - length_ratio) * theSize.y;
295         else if (baralign == 2) // center align
296             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize.y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin.y += theSize.y;
302                         else
303                         {
304                                 theOrigin.y += (1 + length_ratio) * theSize.y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize.y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize.x;
312                 height = eY * theSize.y;
313                 if(theSize.y <= theSize.x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize.y * 0.5;
318                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize.x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin.x += (1 - length_ratio) * theSize.x;
337         else if (baralign == 2) // center align
338             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize.x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin.x += theSize.x;
344                         else
345                         {
346                                 theOrigin.x += (1 + length_ratio) * theSize.x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize.x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize.x;
354                 height = eY * theSize.y;
355                 if(theSize.x <= theSize.y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize.x * 0.5;
360                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize.y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize.x/mySize.y > 2)
387                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar;
417         vector center = '0 0 0';
418         float weapon_count, weapon_id;
419         float row, column, rows = 0, columns = 0;
420         float aspect = autocvar_hud_panel_weapons_aspect;
421
422         float panel_weapon_accuracy;
423
424         float timeout = autocvar_hud_panel_weapons_timeout;
425         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
426         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
427
428         float ammo_full;
429         vector barsize = '0 0 0', baroffset = '0 0 0';
430         vector ammo_color = '1 0 1';
431         float ammo_alpha = 1;
432
433         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
434         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435
436         vector weapon_pos, weapon_size = '0 0 0';
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456
457         draw_beginBoldFont();
458
459         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
461         {
462                 float weapon_cnt;
463                 if(weaponorder_bypriority)
464                         strunzone(weaponorder_bypriority);
465                 if(weaponorder_byimpulse)
466                         strunzone(weaponorder_byimpulse);
467
468                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
471
472                 weapon_cnt = 0;
473                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474                 {
475                         self = get_weaponinfo(i);
476                         if(self.impulse >= 0)
477                         {
478                                 weaponorder[weapon_cnt] = self;
479                                 ++weapon_cnt;
480                         }
481                 }
482                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483                         weaponorder[i] = world;
484                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485
486                 weaponorder_cmp_str = string_null;
487         }
488
489         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
490                 complain_weapon = 0;
491
492         // determine which weapons are going to be shown
493         if (autocvar_hud_panel_weapons_onlyowned)
494         {
495                 if(autocvar__hud_configure)
496                 {
497                         if (!weapons_stat)
498                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499                                         weapons_stat |= WepSet_FromWeapon(i);
500
501                         if(menu_enabled != 2)
502                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
503                 }
504
505                 // do we own this weapon?
506                 weapon_count = 0;
507                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
509                                 ++weapon_count;
510
511                 // add it anyway if weaponcomplain is shown
512                 if(complain_weapon)
513                         ++weapon_count;
514
515                 // might as well commit suicide now, no reason to live ;)
516                 if (weapon_count == 0)
517                 {
518                         draw_endBoldFont();
519                         return;
520                 }
521
522                 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
523
524                 // calculate distribution and size of table cells
525                 if(max_panel_size.x > max_panel_size.y)
526                 {
527                         while(weapon_count > columns * rows)
528                         {
529                                 ++rows;
530                                 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
531                         }
532
533                         weapon_size_x = max_panel_size.x / columns;
534                         weapon_size_y = max_panel_size.y / rows;
535                         columns = ceil(weapon_count / rows);
536                 }
537                 else
538                 {
539                         while(weapon_count > columns * rows)
540                         {
541                                 ++columns;
542                                 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
543                         }
544
545                         weapon_size_x = max_panel_size.x / columns;
546                         weapon_size_y = max_panel_size.y / rows;
547                         rows = ceil(weapon_count / columns);
548                 }
549
550                 // reduce size of the panel
551                 panel_size_x = columns * weapon_size.x;
552                 panel_size_y = rows * weapon_size.y;
553                 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
554                 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
555
556                 panel_size += '2 2 0' * panel_bg_padding;
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567
568                         // fade the panel alpha
569                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
570                         {
571                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573                         }
574                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575                         {
576                                 panel_bg_alpha *= (1 - f);
577                                 panel_fg_alpha *= (1 - f);
578                         }
579
580                         // move the panel off the screen
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos.x + panel_size.x/2;
585                                 center_y = panel_pos.y + panel_size.y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center.x/center.y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
590                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
591                                         else //left
592                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
597                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
598                                         else //top
599                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
600                                 }
601                                 if(f == 1)
602                                         center_x = -1; // mark the panel as off screen
603                         }
604                         weaponprevtime = time - (1 - f) * timein_effect_length;
605                 }
606                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
607                 {
608                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
609
610                         // fade the panel alpha
611                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
612                         {
613                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
614                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
615                         }
616                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
617                         {
618                                 panel_bg_alpha *= (f);
619                                 panel_fg_alpha *= (f);
620                         }
621
622                         // move the panel back on screen
623                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
624                         {
625                                 f *= f; // for a cooler movement
626                                 f = 1 - f;
627                                 center_x = panel_pos.x + panel_size.x/2;
628                                 center_y = panel_pos.y + panel_size.y/2;
629                                 screen_ar = vid_conwidth/vid_conheight;
630                                 if (center.x/center.y < screen_ar) //bottom left
631                                 {
632                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
633                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
634                                         else //left
635                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
636                                 }
637                                 else //top right
638                                 {
639                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
640                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
641                                         else //top
642                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
643                                 }
644                         }
645                 }
646         }
647
648         // draw the background, then change the virtual size of it to better fit other items inside
649         HUD_Panel_DrawBg(1);
650
651         if(center_x == -1)
652         {
653                 draw_endBoldFont();
654                 return;
655         }
656
657         if(panel_bg_padding)
658         {
659                 panel_pos += '1 1 0' * panel_bg_padding;
660                 panel_size -= '2 2 0' * panel_bg_padding;
661         }
662
663         // after the sizing and animations are done, update the other values
664
665         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
666         {
667                 rows = panel_size.y/panel_size.x;
668                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
669                 columns = ceil(weapon_count/rows);
670                 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
671         }
672
673         // calculate position/size for visual bar displaying ammount of ammo status
674         if (autocvar_hud_panel_weapons_ammo)
675         {
676                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
677                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
678
679                 if(weapon_size.x/weapon_size.y > aspect)
680                 {
681                         barsize_x = aspect * weapon_size.y;
682                         barsize_y = weapon_size.y;
683                         baroffset_x = (weapon_size.x - barsize.x) / 2;
684                 }
685                 else
686                 {
687                         barsize_y = 1/aspect * weapon_size.x;
688                         barsize_x = weapon_size.x;
689                         baroffset_y = (weapon_size.y - barsize.y) / 2;
690                 }
691         }
692         if(autocvar_hud_panel_weapons_accuracy)
693                 Accuracy_LoadColors();
694
695         // draw items
696         row = column = 0;
697         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
698         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
699         {
700                 // retrieve information about the current weapon to be drawn
701                 self = weaponorder[i];
702                 weapon_id = self.impulse;
703
704                 // skip if this weapon doesn't exist
705                 if(!self || weapon_id < 0) { continue; }
706
707                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
708                 if(autocvar_hud_panel_weapons_onlyowned)
709                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
710                         continue;
711
712                 // figure out the drawing position of weapon
713                 weapon_pos = (panel_pos
714                         + eX * column * weapon_size.x
715                         + eY * row * weapon_size.y);
716
717                 // draw background behind currently selected weapon
718                 if(self.weapon == switchweapon)
719                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
720
721                 // draw the weapon accuracy
722                 if(autocvar_hud_panel_weapons_accuracy)
723                 {
724                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
725                         if(panel_weapon_accuracy >= 0)
726                         {
727                                 color = Accuracy_GetColor(panel_weapon_accuracy);
728                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
729                         }
730                 }
731
732                 // drawing all the weapon items
733                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
734                 {
735                         // draw the weapon image
736                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737
738                         // draw weapon label string
739                         switch(autocvar_hud_panel_weapons_label)
740                         {
741                                 case 1: // weapon number
742                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743                                         break;
744
745                                 case 2: // bind
746                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747                                         break;
748
749                                 case 3: // weapon name
750                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751                                         break;
752
753                                 default: // nothing
754                                         break;
755                         }
756
757                         // draw ammo status bar
758                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
759                         {
760                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
761
762                                 if(a > 0)
763                                 {
764                                         switch(self.ammo_field)
765                                         {
766                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
767                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
768                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
769                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
770                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
771                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
772                                                 default: ammo_full = 60;
773                                         }
774
775                                         drawsetcliparea(
776                                                 weapon_pos.x + baroffset.x,
777                                                 weapon_pos.y + baroffset.y,
778                                                 barsize.x * bound(0, a/ammo_full, 1),
779                                                 barsize.y
780                                         );
781
782                                         drawpic_aspect_skin(
783                                                 weapon_pos,
784                                                 "weapon_ammo",
785                                                 weapon_size,
786                                                 ammo_color,
787                                                 ammo_alpha,
788                                                 DRAWFLAG_NORMAL
789                                         );
790
791                                         drawresetcliparea();
792                                 }
793                         }
794                 }
795                 else // draw a "ghost weapon icon" if you don't have the weapon
796                 {
797                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
798                 }
799
800                 // draw the complain message
801                 if(self.weapon == complain_weapon)
802                 {
803                         if(fadetime)
804                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
805                         else
806                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
807
808                         string s;
809                         if(complain_weapon_type == 0) {
810                                 s = _("Out of ammo");
811                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
812                         }
813                         else if(complain_weapon_type == 1) {
814                                 s = _("Don't have");
815                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
816                         }
817                         else {
818                                 s = _("Unavailable");
819                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
820                         }
821                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
822                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
823                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
824                 }
825
826                 // continue with new position for the next weapon
827                 ++row;
828                 if(row >= rows)
829                 {
830                         row = 0;
831                         ++column;
832                 }
833         }
834
835         draw_endBoldFont();
836 }
837
838 // Ammo (#1)
839 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
840 {
841         
842         HUD_Panel_DrawProgressBar(
843                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
844                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
845                 autocvar_hud_panel_ammo_progressbar_name, 
846                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
847                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
848
849 }
850
851 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
852 {
853         float theAlpha = 1, a, b;
854         vector nade_color, picpos, numpos;
855         
856         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
857         
858         a = getstatf(STAT_NADE_BONUS);
859         b = getstatf(STAT_NADE_BONUS_SCORE);
860         
861         if(autocvar_hud_panel_ammo_iconalign)
862         {
863                 numpos = myPos;
864                 picpos = myPos + eX * 2 * mySize.y;
865         }
866         else
867         {
868                 numpos = myPos + eX * mySize.y;
869                 picpos = myPos;
870         }
871
872         DrawNadeScoreBar(myPos, mySize, nade_color);
873
874         if(b > 0 || a > 0)
875         {
876                 if(autocvar_hud_panel_ammo_text)
877                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878                 
879                 if(draw_expanding)
880                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
881                         
882                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884         }
885 }
886
887 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
888 {
889         if(ammoType == ammo_none)
890                 return;
891
892         // Initialize variables
893
894         float ammo;
895         if(autocvar__hud_configure)
896         {
897                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
898                 ammo = 60;
899         }
900         else
901                 ammo = getstati(GetAmmoStat(ammoType));
902
903         if(!isCurrent)
904         {
905                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
906                 myPos = myPos + (mySize - mySize * scale) * 0.5;
907                 mySize = mySize * scale;
908         }
909
910         vector iconPos, textPos;
911         if(autocvar_hud_panel_ammo_iconalign)
912         {
913                 iconPos = myPos + eX * 2 * mySize.y;
914                 textPos = myPos;
915         }
916         else
917         {
918                 iconPos = myPos;
919                 textPos = myPos + eX * mySize.y;
920         }
921
922         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
923
924         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
925         vector textColor;
926         if(isInfinite)
927                 textColor = '0.2 0.95 0';
928         else if(isShadowed)
929                 textColor = '0 0 0';
930         else if(ammo < 10)
931                 textColor = '0.8 0.04 0';
932         else
933                 textColor = '1 1 1';
934
935         float alpha;
936         if(isCurrent)
937                 alpha = panel_fg_alpha;
938         else if(isShadowed)
939                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
940         else
941                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
942
943         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
944
945         // Draw item
946
947         if(isCurrent)
948                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
949
950         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
951                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
952
953         if(autocvar_hud_panel_ammo_text)
954                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
955
956         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
957 }
958
959 float nade_prevstatus;
960 float nade_prevframe;
961 float nade_statuschange_time;
962 void HUD_Ammo(void)
963 {
964         if(hud != HUD_NORMAL) return;
965         if(!autocvar__hud_configure)
966         {
967                 if(!autocvar_hud_panel_ammo) return;
968                 if(spectatee_status == -1) return;
969         }
970
971         HUD_Panel_UpdateCvars();
972
973         draw_beginBoldFont();
974
975         vector pos, mySize;
976         pos = panel_pos;
977         mySize = panel_size;
978
979         HUD_Panel_DrawBg(1);
980         if(panel_bg_padding)
981         {
982                 pos += '1 1 0' * panel_bg_padding;
983                 mySize -= '2 2 0' * panel_bg_padding;
984         }
985
986         float rows = 0, columns, row, column;
987         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
988         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
989         float total_ammo_count;
990
991         vector ammo_size;
992         if (autocvar_hud_panel_ammo_onlycurrent)
993                 total_ammo_count = 1;
994         else
995                 total_ammo_count = AMMO_COUNT;
996
997         if(draw_nades)
998         {
999                 ++total_ammo_count;
1000                 if (nade_cnt != nade_prevframe)
1001                 {
1002                         nade_statuschange_time = time;
1003                         nade_prevstatus = nade_prevframe;
1004                         nade_prevframe = nade_cnt;
1005                 }
1006         }
1007         else
1008                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1009
1010         rows = mySize.y/mySize.x;
1011         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1012         //                               ^^^ ammo item aspect goes here
1013
1014         columns = ceil((total_ammo_count)/rows);
1015
1016         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1017         
1018
1019         vector offset = '0 0 0'; // fteqcc sucks
1020         float newSize;
1021         if(ammo_size.x/ammo_size.y > 3)
1022         {
1023                 newSize = 3 * ammo_size.y;
1024                 offset_x = ammo_size.x - newSize;
1025                 pos.x += offset.x/2;
1026                 ammo_size_x = newSize;
1027         }
1028         else
1029         {
1030                 newSize = 1/3 * ammo_size.x;
1031                 offset_y = ammo_size.y - newSize;
1032                 pos.y += offset.y/2;
1033                 ammo_size_y = newSize;
1034         }
1035
1036         float i;
1037         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1038         row = column = 0;
1039         if(autocvar_hud_panel_ammo_onlycurrent)
1040         {
1041                 if(autocvar__hud_configure)
1042                 {
1043                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1044                 }
1045                 else
1046                 {
1047                         DrawAmmoItem(
1048                                 pos,
1049                                 ammo_size,
1050                                 (get_weaponinfo(switchweapon)).ammo_field,
1051                                 true,
1052                                 infinite_ammo
1053                         );
1054                 }
1055
1056                 ++row;
1057                 if(row >= rows)
1058                 {
1059                         row = 0;
1060                         column = column + 1;
1061                 }
1062         }
1063         else
1064         {
1065                 .float ammotype;
1066                 row = column = 0;
1067                 for(i = 0; i < AMMO_COUNT; ++i)
1068                 {
1069                         ammotype = GetAmmoFieldFromNum(i);
1070                         DrawAmmoItem(
1071                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1072                                 ammo_size,
1073                                 ammotype,
1074                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1075                                 infinite_ammo
1076                         );
1077
1078                         ++row;
1079                         if(row >= rows)
1080                         {
1081                                 row = 0;
1082                                 column = column + 1;
1083                         }
1084                 }
1085         }
1086
1087         if (draw_nades)
1088         {
1089                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1090
1091                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1092
1093                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1094         }
1095
1096         draw_endBoldFont();
1097 }
1098
1099 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1100 {
1101         vector newPos = '0 0 0', newSize = '0 0 0';
1102         vector picpos, numpos;
1103
1104         if (vertical)
1105         {
1106                 if(mySize.y/mySize.x > 2)
1107                 {
1108                         newSize_y = 2 * mySize.x;
1109                         newSize_x = mySize.x;
1110
1111                         newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1112                         newPos_x = myPos.x;
1113                 }
1114                 else
1115                 {
1116                         newSize_x = 1/2 * mySize.y;
1117                         newSize_y = mySize.y;
1118
1119                         newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1120                         newPos_y = myPos.y;
1121                 }
1122
1123                 if(icon_right_align)
1124                 {
1125                         numpos = newPos;
1126                         picpos = newPos + eY * newSize.x;
1127                 }
1128                 else
1129                 {
1130                         picpos = newPos;
1131                         numpos = newPos + eY * newSize.x;
1132                 }
1133
1134                 newSize.y /= 2;
1135                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136                 // make number smaller than icon, it looks better
1137                 // reduce only y to draw numbers with different number of digits with the same y size
1138                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1139                 newSize.y *= 0.7;
1140                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1141                 return;
1142         }
1143
1144         if(mySize.x/mySize.y > 3)
1145         {
1146                 newSize_x = 3 * mySize.y;
1147                 newSize_y = mySize.y;
1148
1149                 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1150                 newPos_y = myPos.y;
1151         }
1152         else
1153         {
1154                 newSize_y = 1/3 * mySize.x;
1155                 newSize_x = mySize.x;
1156
1157                 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1158                 newPos_x = myPos.x;
1159         }
1160
1161         if(icon_right_align) // right align
1162         {
1163                 numpos = newPos;
1164                 picpos = newPos + eX * 2 * newSize.y;
1165         }
1166         else // left align
1167         {
1168                 numpos = newPos + eX * newSize.y;
1169                 picpos = newPos;
1170         }
1171
1172         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1173         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1174         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1176 }
1177
1178 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1179 {
1180         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1181 }
1182
1183 // Powerups (#2)
1184 //
1185 void HUD_Powerups(void)
1186 {
1187         float strength_time, shield_time, superweapons_time;
1188         if(!autocvar__hud_configure)
1189         {
1190                 if(!autocvar_hud_panel_powerups) return;
1191                 if(spectatee_status == -1) return;
1192                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1193                 if (getstati(STAT_HEALTH) <= 0) return;
1194
1195                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1196                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1197                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1198
1199                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1200                         superweapons_time = 99; // force max
1201
1202                 // prevent stuff to show up on mismatch that will be fixed next frame
1203                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1204                         superweapons_time = 0;
1205         }
1206         else
1207         {
1208                 strength_time = 15;
1209                 shield_time = 27;
1210                 superweapons_time = 13;
1211         }
1212
1213         HUD_Panel_UpdateCvars();
1214
1215         draw_beginBoldFont();
1216
1217         vector pos, mySize;
1218         pos = panel_pos;
1219         mySize = panel_size;
1220
1221         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1222         if(panel_bg_padding)
1223         {
1224                 pos += '1 1 0' * panel_bg_padding;
1225                 mySize -= '2 2 0' * panel_bg_padding;
1226         }
1227
1228         float panel_ar = mySize.x/mySize.y;
1229         float is_vertical = (panel_ar < 1);
1230         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1231
1232         float superweapons_is = -1;
1233
1234         if(superweapons_time)
1235         {
1236                 if(strength_time)
1237                 {
1238                         if(shield_time)
1239                                 superweapons_is = 0;
1240                         else
1241                                 superweapons_is = 2;
1242                 }
1243                 else
1244                 {
1245                         if(shield_time)
1246                                 superweapons_is = 1;
1247                         else
1248                                 superweapons_is = 2;
1249                 }
1250         }
1251
1252         // FIXME handle superweapons here
1253         if(superweapons_is == 0)
1254         {
1255                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1256                 {
1257                         mySize.x *= (1.0 / 3.0);
1258                         superweapons_offset_x = mySize.x;
1259                         if (autocvar_hud_panel_powerups_flip)
1260                                 shield_offset_x = 2*mySize.x;
1261                         else
1262                                 strength_offset_x = 2*mySize.x;
1263                 }
1264                 else
1265                 {
1266                         mySize.y *= (1.0 / 3.0);
1267                         superweapons_offset_y = mySize.y;
1268                         if (autocvar_hud_panel_powerups_flip)
1269                                 shield_offset_y = 2*mySize.y;
1270                         else
1271                                 strength_offset_y = 2*mySize.y;
1272                 }
1273         }
1274         else
1275         {
1276                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1277                 {
1278                         mySize.x *= 0.5;
1279                         if (autocvar_hud_panel_powerups_flip)
1280                                 shield_offset_x = mySize.x;
1281                         else
1282                                 strength_offset_x = mySize.x;
1283                 }
1284                 else
1285                 {
1286                         mySize.y *= 0.5;
1287                         if (autocvar_hud_panel_powerups_flip)
1288                                 shield_offset_y = mySize.y;
1289                         else
1290                                 strength_offset_y = mySize.y;
1291                 }
1292         }
1293
1294         float shield_baralign, strength_baralign, superweapons_baralign;
1295         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1296
1297         if (autocvar_hud_panel_powerups_flip)
1298         {
1299                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1300                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1301                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1302                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1303         }
1304         else
1305         {
1306                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1307                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1308                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1309                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1310         }
1311
1312         if(superweapons_is == 0)
1313         {
1314                 superweapons_iconalign = strength_iconalign;
1315                 superweapons_baralign = 2;
1316         }
1317         else if(superweapons_is == 1)
1318         {
1319                 superweapons_offset = strength_offset;
1320                 superweapons_iconalign = strength_iconalign;
1321                 superweapons_baralign = strength_baralign;
1322         }
1323         else // if(superweapons_is == 2)
1324         {
1325                 superweapons_offset = shield_offset;
1326                 superweapons_iconalign = shield_iconalign;
1327                 superweapons_baralign = shield_baralign;
1328         }
1329
1330         if(shield_time)
1331         {
1332                 const float maxshield = 30;
1333                 float shield = ceil(shield_time);
1334                 if(autocvar_hud_panel_powerups_progressbar)
1335                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1336                 if(autocvar_hud_panel_powerups_text)
1337                 {
1338                         if(shield > 1)
1339                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1340                         if(shield <= 5)
1341                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1342                 }
1343         }
1344
1345         if(strength_time)
1346         {
1347                 const float maxstrength = 30;
1348                 float strength = ceil(strength_time);
1349                 if(autocvar_hud_panel_powerups_progressbar)
1350                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1351                 if(autocvar_hud_panel_powerups_text)
1352                 {
1353                         if(strength > 1)
1354                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1355                         if(strength <= 5)
1356                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1357                 }
1358         }
1359
1360         if(superweapons_time)
1361         {
1362                 const float maxsuperweapons = 30;
1363                 float superweapons = ceil(superweapons_time);
1364                 if(autocvar_hud_panel_powerups_progressbar)
1365                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1366                 if(autocvar_hud_panel_powerups_text)
1367                 {
1368                         if(superweapons > 1)
1369                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1370                         if(superweapons <= 5)
1371                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1372                 }
1373         }
1374
1375         draw_endBoldFont();
1376 }
1377
1378 // Health/armor (#3)
1379 //
1380
1381 // prev_* vars contain the health/armor at the previous FRAME
1382 // set to -1 when player is dead or was not playing
1383 float prev_health, prev_armor;
1384 float health_damagetime, armor_damagetime;
1385 float health_beforedamage, armor_beforedamage;
1386 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1387 float old_p_health, old_p_armor;
1388 float old_p_healthtime, old_p_armortime;
1389 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1390 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1391 float prev_p_health, prev_p_armor;
1392
1393 void HUD_HealthArmor(void)
1394 {
1395         float armor, health, fuel;
1396         if(!autocvar__hud_configure)
1397         {
1398                 if(!autocvar_hud_panel_healtharmor) return;
1399                 if(hud != HUD_NORMAL) return;
1400                 if(spectatee_status == -1) return;
1401
1402                 health = getstati(STAT_HEALTH);
1403                 if(health <= 0)
1404                 {
1405                         prev_health = -1;
1406                         return;
1407                 }
1408                 armor = getstati(STAT_ARMOR);
1409
1410                 // code to check for spectatee_status changes is in Ent_ClientData()
1411                 // prev_p_health and prev_health can be set to -1 there
1412
1413                 if (prev_p_health == -1)
1414                 {
1415                         // no effect
1416                         health_beforedamage = 0;
1417                         armor_beforedamage = 0;
1418                         health_damagetime = 0;
1419                         armor_damagetime = 0;
1420                         prev_health = health;
1421                         prev_armor = armor;
1422                         old_p_health = health;
1423                         old_p_armor = armor;
1424                         prev_p_health = health;
1425                         prev_p_armor = armor;
1426                 }
1427                 else if (prev_health == -1)
1428                 {
1429                         //start the load effect
1430                         health_damagetime = 0;
1431                         armor_damagetime = 0;
1432                         prev_health = 0;
1433                         prev_armor = 0;
1434                 }
1435                 fuel = getstati(STAT_FUEL);
1436         }
1437         else
1438         {
1439                 health = 150;
1440                 armor = 75;
1441                 fuel = 20;
1442         }
1443
1444         HUD_Panel_UpdateCvars();
1445         vector pos, mySize;
1446         pos = panel_pos;
1447         mySize = panel_size;
1448
1449         HUD_Panel_DrawBg(1);
1450         if(panel_bg_padding)
1451         {
1452                 pos += '1 1 0' * panel_bg_padding;
1453                 mySize -= '2 2 0' * panel_bg_padding;
1454         }
1455
1456         float baralign = autocvar_hud_panel_healtharmor_baralign;
1457         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1458
1459     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1460     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1461         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1462         {
1463                 vector v;
1464                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1465
1466                 float x;
1467                 x = floor(v.x + 1);
1468
1469         float maxtotal = maxhealth + maxarmor;
1470                 string biggercount;
1471                 if(v.z) // NOT fully armored
1472                 {
1473                         biggercount = "health";
1474                         if(autocvar_hud_panel_healtharmor_progressbar)
1475                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1476                         if(armor)
1477             if(autocvar_hud_panel_healtharmor_text)
1478                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1479                 }
1480                 else
1481                 {
1482                         biggercount = "armor";
1483                         if(autocvar_hud_panel_healtharmor_progressbar)
1484                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485                         if(health)
1486             if(autocvar_hud_panel_healtharmor_text)
1487                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1488                 }
1489         if(autocvar_hud_panel_healtharmor_text)
1490                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1491
1492                 if(fuel)
1493                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1494         }
1495         else
1496         {
1497                 float panel_ar = mySize.x/mySize.y;
1498                 float is_vertical = (panel_ar < 1);
1499                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1500                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1501                 {
1502                         mySize.x *= 0.5;
1503                         if (autocvar_hud_panel_healtharmor_flip)
1504                                 health_offset_x = mySize.x;
1505                         else
1506                                 armor_offset_x = mySize.x;
1507                 }
1508                 else
1509                 {
1510                         mySize.y *= 0.5;
1511                         if (autocvar_hud_panel_healtharmor_flip)
1512                                 health_offset_y = mySize.y;
1513                         else
1514                                 armor_offset_y = mySize.y;
1515                 }
1516
1517                 float health_baralign, armor_baralign, fuel_baralign;
1518                 float health_iconalign, armor_iconalign;
1519                 if (autocvar_hud_panel_healtharmor_flip)
1520                 {
1521                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523                         fuel_baralign = health_baralign;
1524                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526                 }
1527                 else
1528                 {
1529                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         fuel_baralign = armor_baralign;
1532                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                 }
1535
1536                 //if(health)
1537                 {
1538                         if(autocvar_hud_panel_healtharmor_progressbar)
1539                         {
1540                                 float p_health, pain_health_alpha;
1541                                 p_health = health;
1542                                 pain_health_alpha = 1;
1543                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1544                                 {
1545                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1546                                         {
1547                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1548                                                 {
1549                                                         if (time - old_p_healthtime < 1)
1550                                                                 old_p_health = prev_p_health;
1551                                                         else
1552                                                                 old_p_health = prev_health;
1553                                                         old_p_healthtime = time;
1554                                                 }
1555                                                 if (time - old_p_healthtime < 1)
1556                                                 {
1557                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1558                                                         prev_p_health = p_health;
1559                                                 }
1560                                         }
1561                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1562                                         {
1563                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1564                                                 {
1565                                                         if (time - health_damagetime >= 1)
1566                                                                 health_beforedamage = prev_health;
1567                                                         health_damagetime = time;
1568                                                 }
1569                                                 if (time - health_damagetime < 1)
1570                                                 {
1571                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1572                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1573                                                 }
1574                                         }
1575                                         prev_health = health;
1576
1577                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1578                                         {
1579                                                 float BLINK_FACTOR = 0.15;
1580                                                 float BLINK_BASE = 0.85;
1581                                                 float BLINK_FREQ = 9;
1582                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1583                                         }
1584                                 }
1585                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1586                         }
1587                         if(autocvar_hud_panel_healtharmor_text)
1588                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1589                 }
1590
1591                 if(armor)
1592                 {
1593                         if(autocvar_hud_panel_healtharmor_progressbar)
1594                         {
1595                                 float p_armor;
1596                                 p_armor = armor;
1597                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1598                                 {
1599                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1600                                         {
1601                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1602                                                 {
1603                                                         if (time - old_p_armortime < 1)
1604                                                                 old_p_armor = prev_p_armor;
1605                                                         else
1606                                                                 old_p_armor = prev_armor;
1607                                                         old_p_armortime = time;
1608                                                 }
1609                                                 if (time - old_p_armortime < 1)
1610                                                 {
1611                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1612                                                         prev_p_armor = p_armor;
1613                                                 }
1614                                         }
1615                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1616                                         {
1617                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1618                                                 {
1619                                                         if (time - armor_damagetime >= 1)
1620                                                                 armor_beforedamage = prev_armor;
1621                                                         armor_damagetime = time;
1622                                                 }
1623                                                 if (time - armor_damagetime < 1)
1624                                                 {
1625                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1626                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1627                                                 }
1628                                         }
1629                                         prev_armor = armor;
1630                                 }
1631                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1632                         }
1633                         if(autocvar_hud_panel_healtharmor_text)
1634                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1635                 }
1636
1637                 if(fuel)
1638                 {
1639                         if (is_vertical)
1640                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1641                         else
1642                                 mySize.y *= 0.2;
1643                         if (panel_ar >= 4)
1644                                 mySize.x *= 2; //restore full panel size
1645                         else if (panel_ar < 1/4)
1646                                 mySize.y *= 2; //restore full panel size
1647                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1648                 }
1649         }
1650 }
1651
1652 // Notification area (#4)
1653 //
1654
1655 void HUD_Notify_Push(string icon, string attacker, string victim)
1656 {
1657         if (icon == "")
1658                 return;
1659
1660         ++notify_count;
1661         --notify_index;
1662
1663         if (notify_index == -1)
1664                 notify_index = NOTIFY_MAX_ENTRIES-1;
1665
1666         // Free old strings
1667         if (notify_attackers[notify_index])
1668                 strunzone(notify_attackers[notify_index]);
1669
1670         if (notify_victims[notify_index])
1671                 strunzone(notify_victims[notify_index]);
1672
1673         if (notify_icons[notify_index])
1674                 strunzone(notify_icons[notify_index]);
1675
1676         // Allocate new strings
1677         if (victim != "")
1678         {
1679                 notify_attackers[notify_index] = strzone(attacker);
1680                 notify_victims[notify_index] = strzone(victim);
1681         }
1682         else
1683         {
1684                 // In case of a notification without a victim, the attacker
1685                 // is displayed on the victim's side. Instead of special
1686                 // treatment later on, we can simply switch them here.
1687                 notify_attackers[notify_index] = string_null;
1688                 notify_victims[notify_index] = strzone(attacker);
1689         }
1690
1691         notify_icons[notify_index] = strzone(icon);
1692         notify_times[notify_index] = time;
1693 }
1694
1695 void HUD_Notify(void)
1696 {
1697         if (!autocvar__hud_configure)
1698                 if (!autocvar_hud_panel_notify)
1699                         return;
1700
1701         HUD_Panel_UpdateCvars();
1702         HUD_Panel_DrawBg(1);
1703
1704         if (!autocvar__hud_configure)
1705                 if (notify_count == 0)
1706                         return;
1707
1708         vector pos, size;
1709         pos  = panel_pos;
1710         size = panel_size;
1711
1712         if (panel_bg_padding)
1713         {
1714                 pos  += '1 1 0' * panel_bg_padding;
1715                 size -= '2 2 0' * panel_bg_padding;
1716         }
1717
1718         float fade_start = max(0, autocvar_hud_panel_notify_time);
1719         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1720         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1721
1722         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1723         float entry_height = size.y / entry_count;
1724
1725         float panel_width_half = size.x * 0.5;
1726         float icon_width_half = entry_height * icon_aspect / 2;
1727         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1728
1729         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1730         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1731         vector icon_left = eX * (panel_width_half - icon_width_half);
1732         vector attacker_right = eX * name_maxwidth;
1733         vector victim_left = eX * (size.x - name_maxwidth);
1734
1735         vector attacker_pos, victim_pos, icon_pos;
1736         string attacker, victim, icon;
1737         float i, j, count, step, limit, alpha;
1738
1739         if (autocvar_hud_panel_notify_flip)
1740         {
1741                 // Order items from the top down
1742                 i = 0;
1743                 step = +1;
1744                 limit = entry_count;
1745         }
1746         else
1747         {
1748                 // Order items from the bottom up
1749                 i = entry_count - 1;
1750                 step = -1;
1751                 limit = -1;
1752         }
1753
1754         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1755         {
1756                 if(autocvar__hud_configure)
1757                 {
1758                         attacker = sprintf(_("Player %d"), count + 1);
1759                         victim = sprintf(_("Player %d"), count + 2);
1760                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1761                         alpha = bound(0, 1.2 - count / entry_count, 1);
1762                 }
1763                 else
1764                 {
1765                         if (j == NOTIFY_MAX_ENTRIES)
1766                                 j = 0;
1767
1768                         if (notify_times[j] + fade_start > time)
1769                                 alpha = 1;
1770                         else if (fade_time != 0)
1771                         {
1772                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1773                                 if (alpha == 0)
1774                                         break;
1775                         }
1776                         else
1777                                 break;
1778
1779                         attacker = notify_attackers[j];
1780                         victim = notify_victims[j];
1781                         icon = notify_icons[j];
1782                 }
1783
1784                 if (icon != "" && victim != "")
1785                 {
1786                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1787
1788                         icon_pos = pos + icon_left + eY * i * entry_height;
1789                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1790
1791                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1792                         victim_pos = pos + victim_left + name_top;
1793                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1794
1795                         if (attacker != "")
1796                         {
1797                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1798                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1799                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1800                         }
1801                 }
1802         }
1803
1804         notify_count = count;
1805 }
1806
1807 // Timer (#5)
1808 //
1809 // TODO: macro
1810 string seconds_tostring(float sec)
1811 {
1812         float minutes;
1813         minutes = floor(sec / 60);
1814
1815         sec -= minutes * 60;
1816         return sprintf("%d:%02d", minutes, sec);
1817 }
1818
1819 void HUD_Timer(void)
1820 {
1821         if(!autocvar__hud_configure)
1822         {
1823                 if(!autocvar_hud_panel_timer) return;
1824         }
1825
1826         HUD_Panel_UpdateCvars();
1827
1828         draw_beginBoldFont();
1829
1830         vector pos, mySize;
1831         pos = panel_pos;
1832         mySize = panel_size;
1833
1834         HUD_Panel_DrawBg(1);
1835         if(panel_bg_padding)
1836         {
1837                 pos += '1 1 0' * panel_bg_padding;
1838                 mySize -= '2 2 0' * panel_bg_padding;
1839         }
1840
1841         string timer;
1842         float timelimit, elapsedTime, timeleft, minutesLeft;
1843
1844         timelimit = getstatf(STAT_TIMELIMIT);
1845
1846         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1847         timeleft = ceil(timeleft);
1848
1849         minutesLeft = floor(timeleft / 60);
1850
1851         vector timer_color;
1852         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1853                 timer_color = '1 1 1'; //white
1854         else if(minutesLeft >= 1)
1855                 timer_color = '1 1 0'; //yellow
1856         else
1857                 timer_color = '1 0 0'; //red
1858
1859         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1860                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1861                         //while restart is still active, show 00:00
1862                         timer = seconds_tostring(0);
1863                 } else {
1864                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1865                         timer = seconds_tostring(elapsedTime);
1866                 }
1867         } else {
1868                 timer = seconds_tostring(timeleft);
1869         }
1870
1871         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1872
1873         draw_endBoldFont();
1874 }
1875
1876 // Radar (#6)
1877 //
1878 void HUD_Radar(void)
1879 {
1880         if (!autocvar__hud_configure)
1881         {
1882                 if (hud_panel_radar_maximized)
1883                 {
1884                         if (!hud_draw_maximized) return;
1885                 }
1886                 else
1887                 {
1888                         if (autocvar_hud_panel_radar == 0) return;
1889                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1890                         if(radar_panel_modified)
1891                         {
1892                                 panel.update_time = time; // forces reload of panel attributes
1893                                 radar_panel_modified = false;
1894                         }
1895                 }
1896         }
1897
1898         HUD_Panel_UpdateCvars();
1899
1900         float f = 0;
1901
1902         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1903         {
1904                 panel_size = autocvar_hud_panel_radar_maximized_size;
1905                 panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1906                 panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
1907                 panel_pos_x = (vid_conwidth - panel_size.x) / 2;
1908                 panel_pos_y = (vid_conheight - panel_size.y) / 2;
1909
1910                 string panel_bg;
1911                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1912                 if(precache_pic(panel_bg) == "")
1913                         panel_bg = "gfx/hud/default/border_default"; // fallback
1914                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1915                         radar_panel_modified = true;
1916                 if(panel.current_panel_bg)
1917                         strunzone(panel.current_panel_bg);
1918                 panel.current_panel_bg = strzone(panel_bg);
1919
1920                 switch(hud_panel_radar_maximized_zoommode)
1921                 {
1922                         default:
1923                         case 0:
1924                                 f = current_zoomfraction;
1925                                 break;
1926                         case 1:
1927                                 f = 1 - current_zoomfraction;
1928                                 break;
1929                         case 2:
1930                                 f = 0;
1931                                 break;
1932                         case 3:
1933                                 f = 1;
1934                                 break;
1935                 }
1936
1937                 switch(hud_panel_radar_maximized_rotation)
1938                 {
1939                         case 0:
1940                                 teamradar_angle = view_angles.y - 90;
1941                                 break;
1942                         default:
1943                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1944                                 break;
1945                 }
1946         }
1947         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1948         {
1949                 switch(hud_panel_radar_zoommode)
1950                 {
1951                         default:
1952                         case 0:
1953                                 f = current_zoomfraction;
1954                                 break;
1955                         case 1:
1956                                 f = 1 - current_zoomfraction;
1957                                 break;
1958                         case 2:
1959                                 f = 0;
1960                                 break;
1961                         case 3:
1962                                 f = 1;
1963                                 break;
1964                 }
1965
1966                 switch(hud_panel_radar_rotation)
1967                 {
1968                         case 0:
1969                                 teamradar_angle = view_angles.y - 90;
1970                                 break;
1971                         default:
1972                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1973                                 break;
1974                 }
1975         }
1976
1977         vector pos, mySize;
1978         pos = panel_pos;
1979         mySize = panel_size;
1980
1981         HUD_Panel_DrawBg(1);
1982         if(panel_bg_padding)
1983         {
1984                 pos += '1 1 0' * panel_bg_padding;
1985                 mySize -= '2 2 0' * panel_bg_padding;
1986         }
1987
1988         float color2;
1989         entity tm;
1990         float scale2d, normalsize, bigsize;
1991
1992         teamradar_origin2d = pos + 0.5 * mySize;
1993         teamradar_size2d = mySize;
1994
1995         if(minimapname == "")
1996                 return;
1997
1998         teamradar_loadcvars();
1999
2000         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2001         teamradar_size2d = mySize;
2002
2003         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2004
2005         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2006         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2007         {
2008                 // max-min distance must fit the radar in any rotation
2009                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2010         }
2011         else
2012         {
2013                 vector c0, c1, c2, c3, span;
2014                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2015                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2016                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2017                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2018                 span = '0 0 0';
2019                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2020                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2021
2022                 // max-min distance must fit the radar in x=x, y=y
2023                 bigsize = min(
2024                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2025                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2026                 );
2027         }
2028
2029         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2030         if(bigsize > normalsize)
2031                 normalsize = bigsize;
2032
2033         teamradar_size =
2034                   f * bigsize
2035                 + (1 - f) * normalsize;
2036         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2037                   f * mi_center
2038                 + (1 - f) * view_origin);
2039
2040         drawsetcliparea(
2041                 pos.x,
2042                 pos.y,
2043                 mySize.x,
2044                 mySize.y
2045         );
2046
2047         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2048
2049         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2050                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2051         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2052                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2053         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2054         {
2055                 color2 = GetPlayerColor(tm.sv_entnum);
2056                 //if(color == NUM_SPECTATOR || color == color2)
2057                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2058         }
2059         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2060
2061         drawresetcliparea();
2062 }
2063
2064 // Score (#7)
2065 //
2066 void HUD_UpdatePlayerTeams();
2067 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2068 {
2069         float score;
2070         entity tm = world, pl;
2071         float SCOREPANEL_MAX_ENTRIES = 6;
2072         float SCOREPANEL_ASPECTRATIO = 2;
2073         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2074         vector fontsize = '1 1 0' * (mySize.y/entries);
2075
2076         vector rgb, score_color;
2077         rgb = '1 1 1';
2078         score_color = '1 1 1';
2079
2080         float name_size = mySize.x*0.75;
2081         float spacing_size = mySize.x*0.04;
2082         const float highlight_alpha = 0.2;
2083         float i = 0, me_printed = 0, first_pl = 0;
2084         string s;
2085         if (autocvar__hud_configure)
2086         {
2087                 float players_per_team = 0;
2088                 if (team_count)
2089                 {
2090                         // show team scores in the first line
2091                         float score_size = mySize.x / team_count;
2092                         players_per_team = max(2, ceil((entries - 1) / team_count));
2093                         for(i=0; i<team_count; ++i) {
2094                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2095                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2096                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2097                         }
2098                         first_pl = 1;
2099                         pos.y += fontsize.y;
2100                 }
2101                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2102                 for (i=first_pl; i<entries; ++i)
2103                 {
2104                         //simulate my score is lower than all displayed players,
2105                         //so that I don't appear at all showing pure rankings.
2106                         //This is to better show the difference between the 2 ranking views
2107                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2108                         {
2109                                 rgb = '1 1 0';
2110                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111                                 s = GetPlayerName(player_localnum);
2112                                 score = 7;
2113                         }
2114                         else
2115                         {
2116                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2117                                 score -= 3;
2118                         }
2119
2120                         if (team_count)
2121                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2122                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2123                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2124                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2125                         pos.y += fontsize.y;
2126                 }
2127                 return;
2128         }
2129
2130         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2131                 HUD_UpdatePlayerTeams();
2132         if (team_count)
2133         {
2134                 // show team scores in the first line
2135                 float score_size = mySize.x / team_count;
2136                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2137                         if(tm.team == NUM_SPECTATOR)
2138                                 continue;
2139                         if (tm.team == myteam)
2140                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2141                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2142                         ++i;
2143                 }
2144                 first_pl = 1;
2145                 pos.y += fontsize.y;
2146                 tm = teams.sort_next;
2147         }
2148         i = first_pl;
2149
2150         do
2151         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2152         {
2153                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2154                         continue;
2155
2156                 if (i == entries-1 && !me_printed && pl != me)
2157                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2158                 {
2159                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2160                                 if (pl.team != NUM_SPECTATOR)
2161                                         break;
2162
2163                         if (pl)
2164                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2165                         else
2166                                 rgb = '1 0 0'; //last: red
2167                         pl = me;
2168                 }
2169
2170                 if (pl == me)
2171                 {
2172                         if (i == first_pl)
2173                                 rgb = '0 1 0'; //first: green
2174                         me_printed = 1;
2175                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2176                 }
2177                 if (team_count)
2178                         score_color = Team_ColorRGB(pl.team) * 0.8;
2179                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2180                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2181                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2182                 pos.y += fontsize.y;
2183                 ++i;
2184         }
2185         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2186 }
2187
2188 void HUD_Score(void)
2189 {
2190         if(!autocvar__hud_configure)
2191         {
2192                 if(!autocvar_hud_panel_score) return;
2193                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2194         }
2195
2196         HUD_Panel_UpdateCvars();
2197         vector pos, mySize;
2198         pos = panel_pos;
2199         mySize = panel_size;
2200
2201         HUD_Panel_DrawBg(1);
2202         if(panel_bg_padding)
2203         {
2204                 pos += '1 1 0' * panel_bg_padding;
2205                 mySize -= '2 2 0' * panel_bg_padding;
2206         }
2207
2208         float score, distribution = 0;
2209         string sign;
2210         vector distribution_color;
2211         entity tm, pl, me;
2212
2213         me = playerslots[player_localentnum - 1];
2214
2215         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2216                 string timer, distrtimer;
2217
2218                 pl = players.sort_next;
2219                 if(pl == me)
2220                         pl = pl.sort_next;
2221                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2222                         if(pl.scores[ps_primary] == 0)
2223                                 pl = world;
2224
2225                 score = me.(scores[ps_primary]);
2226                 timer = TIME_ENCODED_TOSTRING(score);
2227
2228                 draw_beginBoldFont();
2229                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2230                         // distribution display
2231                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2232
2233                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2234
2235                         if (distribution <= 0) {
2236                                 distribution_color = '0 1 0';
2237                                 sign = "-";
2238                         }
2239                         else {
2240                                 distribution_color = '1 0 0';
2241                                 sign = "+";
2242                         }
2243                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2244                 }
2245                 // race record display
2246                 if (distribution <= 0)
2247                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2249                 draw_endBoldFont();
2250         } else if (!teamplay) { // non-teamgames
2251                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2252                 {
2253                         HUD_Score_Rankings(pos, mySize, me);
2254                         return;
2255                 }
2256                 // me vector := [team/connected frags id]
2257                 pl = players.sort_next;
2258                 if(pl == me)
2259                         pl = pl.sort_next;
2260
2261                 if(autocvar__hud_configure)
2262                         distribution = 42;
2263                 else if(pl)
2264                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2265                 else
2266                         distribution = 0;
2267
2268                 score = me.(scores[ps_primary]);
2269                 if(autocvar__hud_configure)
2270                         score = 123;
2271
2272                 if(distribution >= 5)
2273                         distribution_color = eY;
2274                 else if(distribution >= 0)
2275                         distribution_color = '1 1 1';
2276                 else if(distribution >= -5)
2277                         distribution_color = '1 1 0';
2278                 else
2279                         distribution_color = eX;
2280
2281                 string distribution_str;
2282                 distribution_str = ftos(distribution);
2283                 draw_beginBoldFont();
2284                 if (distribution >= 0)
2285                 {
2286                         if (distribution > 0)
2287                                 distribution_str = strcat("+", distribution_str);
2288                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2289                 }
2290                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2292                 draw_endBoldFont();
2293         } else { // teamgames
2294                 float row, column, rows = 0, columns = 0;
2295                 vector offset = '0 0 0';
2296                 vector score_pos, score_size; //for scores other than myteam
2297                 if(autocvar_hud_panel_score_rankings)
2298                 {
2299                         HUD_Score_Rankings(pos, mySize, me);
2300                         return;
2301                 }
2302                 if(spectatee_status == -1)
2303                 {
2304                         rows = mySize.y/mySize.x;
2305                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2306                         //                               ^^^ ammo item aspect goes here
2307
2308                         columns = ceil(team_count/rows);
2309
2310                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2311
2312                         float newSize;
2313                         if(score_size.x/score_size.y > 3)
2314                         {
2315                                 newSize = 3 * score_size.y;
2316                                 offset_x = score_size.x - newSize;
2317                                 pos.x += offset.x/2;
2318                                 score_size_x = newSize;
2319                         }
2320                         else
2321                         {
2322                                 newSize = 1/3 * score_size.x;
2323                                 offset_y = score_size.y - newSize;
2324                                 pos.y += offset.y/2;
2325                                 score_size_y = newSize;
2326                         }
2327                 }
2328                 else
2329                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2330
2331                 float max_fragcount;
2332                 max_fragcount = -99;
2333                 draw_beginBoldFont();
2334                 row = column = 0;
2335                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2336                         if(tm.team == NUM_SPECTATOR)
2337                                 continue;
2338                         score = tm.(teamscores[ts_primary]);
2339                         if(autocvar__hud_configure)
2340                                 score = 123;
2341
2342                         if (score > max_fragcount)
2343                                 max_fragcount = score;
2344
2345                         if (spectatee_status == -1)
2346                         {
2347                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2348                                 if (max_fragcount == score)
2349                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2350                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2351                                 ++row;
2352                                 if(row >= rows)
2353                                 {
2354                                         row = 0;
2355                                         ++column;
2356                                 }
2357                         }
2358                         else if(tm.team == myteam) {
2359                                 if (max_fragcount == score)
2360                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2361                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2362                         } else {
2363                                 if (max_fragcount == score)
2364                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2365                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2366                                 ++rows;
2367                         }
2368                 }
2369                 draw_endBoldFont();
2370         }
2371 }
2372
2373 // Race timer (#8)
2374 //
2375 void HUD_RaceTimer (void)
2376 {
2377         if(!autocvar__hud_configure)
2378         {
2379                 if(!autocvar_hud_panel_racetimer) return;
2380                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2381                 if(spectatee_status == -1) return;
2382         }
2383
2384         HUD_Panel_UpdateCvars();
2385
2386         draw_beginBoldFont();
2387
2388         vector pos, mySize;
2389         pos = panel_pos;
2390         mySize = panel_size;
2391
2392         HUD_Panel_DrawBg(1);
2393         if(panel_bg_padding)
2394         {
2395                 pos += '1 1 0' * panel_bg_padding;
2396                 mySize -= '2 2 0' * panel_bg_padding;
2397         }
2398
2399         // always force 4:1 aspect
2400         vector newSize = '0 0 0';
2401         if(mySize.x/mySize.y > 4)
2402         {
2403                 newSize_x = 4 * mySize.y;
2404                 newSize_y = mySize.y;
2405
2406                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2407         }
2408         else
2409         {
2410                 newSize_y = 1/4 * mySize.x;
2411                 newSize_x = mySize.x;
2412
2413                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2414         }
2415         mySize = newSize;
2416
2417         float a, t;
2418         string s, forcetime;
2419
2420         if(autocvar__hud_configure)
2421         {
2422                 s = "0:13:37";
2423                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2424                 s = _("^1Intermediate 1 (+15.42)");
2425                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2426                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2427                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2428         }
2429         else if(race_checkpointtime)
2430         {
2431                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2432                 s = "";
2433                 forcetime = "";
2434                 if(a > 0) // just hit a checkpoint?
2435                 {
2436                         if(race_checkpoint != 254)
2437                         {
2438                                 if(race_time && race_previousbesttime)
2439                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2440                                 else
2441                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2442                                 if(race_time)
2443                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2444                         }
2445                 }
2446                 else
2447                 {
2448                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2449                         {
2450                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2451                                 if(a > 0) // next one?
2452                                 {
2453                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2454                                 }
2455                         }
2456                 }
2457
2458                 if(s != "" && a > 0)
2459                 {
2460                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461                 }
2462
2463                 if(race_penaltytime)
2464                 {
2465                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2466                         if(a > 0)
2467                         {
2468                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2469                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2470                         }
2471                 }
2472
2473                 if(forcetime != "")
2474                 {
2475                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2476                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2477                 }
2478                 else
2479                         a = 1;
2480
2481                 if(race_laptime && race_checkpoint != 255)
2482                 {
2483                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2484                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2485                 }
2486         }
2487         else
2488         {
2489                 if(race_mycheckpointtime)
2490                 {
2491                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2492                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2493                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2494                 }
2495                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2496                 {
2497                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2498                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2499                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2500                 }
2501
2502                 if(race_penaltytime && !race_penaltyaccumulator)
2503                 {
2504                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2505                         a = bound(0, (1 + t - time), 1);
2506                         if(a > 0)
2507                         {
2508                                 if(time < t)
2509                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2510                                 else
2511                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2512                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2513                         }
2514                 }
2515         }
2516
2517         draw_endBoldFont();
2518 }
2519
2520 // Vote window (#9)
2521 //
2522 float vote_yescount;
2523 float vote_nocount;
2524 float vote_needed;
2525 float vote_highlighted; // currently selected vote
2526
2527 float vote_active; // is there an active vote?
2528 float vote_prev; // previous state of vote_active to check for a change
2529 float vote_alpha;
2530 float vote_change; // "time" when vote_active changed
2531
2532 void HUD_Vote(void)
2533 {
2534         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2535         {
2536                 vote_active = 1;
2537                 if (autocvar__hud_configure)
2538                 {
2539                         vote_yescount = 0;
2540                         vote_nocount = 0;
2541                         print(_("^1You must answer before entering hud configure mode\n"));
2542                         cvar_set("_hud_configure", "0");
2543                 }
2544                 if(vote_called_vote)
2545                         strunzone(vote_called_vote);
2546                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2547                 uid2name_dialog = 1;
2548         }
2549
2550         if(!autocvar__hud_configure)
2551         {
2552                 if(!autocvar_hud_panel_vote) return;
2553
2554                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2555                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2556
2557                 if(panel_bg_alpha_str == "") {
2558                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2559                 }
2560                 panel_bg_alpha = stof(panel_bg_alpha_str);
2561         }
2562         else
2563         {
2564                 vote_yescount = 3;
2565                 vote_nocount = 2;
2566                 vote_needed = 4;
2567         }
2568
2569         string s;
2570         float a;
2571         if(vote_active != vote_prev) {
2572                 vote_change = time;
2573                 vote_prev = vote_active;
2574         }
2575
2576         if(vote_active || autocvar__hud_configure)
2577                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2578         else
2579                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2580
2581         if(!vote_alpha)
2582                 return;
2583
2584         HUD_Panel_UpdateCvars();
2585
2586         if(uid2name_dialog)
2587         {
2588                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2589                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2590         }
2591
2592     // these must be below above block
2593         vector pos, mySize;
2594         pos = panel_pos;
2595         mySize = panel_size;
2596
2597         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2598         HUD_Panel_DrawBg(a);
2599         a = panel_fg_alpha * a;
2600
2601         if(panel_bg_padding)
2602         {
2603                 pos += '1 1 0' * panel_bg_padding;
2604                 mySize -= '2 2 0' * panel_bg_padding;
2605         }
2606
2607         // always force 3:1 aspect
2608         vector newSize = '0 0 0';
2609         if(mySize.x/mySize.y > 3)
2610         {
2611                 newSize_x = 3 * mySize.y;
2612                 newSize_y = mySize.y;
2613
2614                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2615         }
2616         else
2617         {
2618                 newSize_y = 1/3 * mySize.x;
2619                 newSize_x = mySize.x;
2620
2621                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2622         }
2623         mySize = newSize;
2624
2625         s = _("A vote has been called for:");
2626         if(uid2name_dialog)
2627                 s = _("Allow servers to store and display your name?");
2628         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2629         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2630         if(autocvar__hud_configure)
2631                 s = _("^1Configure the HUD");
2632         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2633
2634         // print the yes/no counts
2635     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2636         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2637     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2638         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2639
2640         // draw the progress bar backgrounds
2641         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2642
2643         // draw the highlights
2644         if(vote_highlighted == 1) {
2645                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2646                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2647         }
2648         else if(vote_highlighted == -1) {
2649                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2650                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2651         }
2652
2653         // draw the progress bars
2654         if(vote_yescount && vote_needed)
2655         {
2656                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2657                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2658         }
2659
2660         if(vote_nocount && vote_needed)
2661         {
2662                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2663                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2664         }
2665
2666         drawresetcliparea();
2667 }
2668
2669 // Mod icons panel (#10)
2670 //
2671
2672 float mod_active; // is there any active mod icon?
2673
2674 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2675 {
2676         float stat = -1;
2677         string pic = "";
2678         vector color = '0 0 0';
2679         switch(i)
2680         {
2681                 case 0:
2682                         stat = getstati(STAT_REDALIVE);
2683                         pic = "player_red.tga";
2684                         color = '1 0 0';
2685                         break;
2686                 case 1:
2687                         stat = getstati(STAT_BLUEALIVE);
2688                         pic = "player_blue.tga";
2689                         color = '0 0 1';
2690                         break;
2691                 case 2:
2692                         stat = getstati(STAT_YELLOWALIVE);
2693                         pic = "player_yellow.tga";
2694                         color = '1 1 0';
2695                         break;
2696                 default:
2697                 case 3:
2698                         stat = getstati(STAT_PINKALIVE);
2699                         pic = "player_pink.tga";
2700                         color = '1 0 1';
2701                         break;
2702         }
2703
2704         if(mySize.x/mySize.y > aspect_ratio)
2705         {
2706                 i = aspect_ratio * mySize.y;
2707                 myPos_x = myPos.x + (mySize.x - i) / 2;
2708                 mySize_x = i;
2709         }
2710         else
2711         {
2712                 i = 1/aspect_ratio * mySize.x;
2713                 myPos_y = myPos.y + (mySize.y - i) / 2;
2714                 mySize_y = i;
2715         }
2716
2717         if(layout)
2718         {
2719                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2720                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2721         }
2722         else
2723                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2724 }
2725
2726 // Clan Arena and Freeze Tag HUD modicons
2727 void HUD_Mod_CA(vector myPos, vector mySize)
2728 {
2729         mod_active = 1; // required in each mod function that always shows something
2730
2731         int layout;
2732         if(gametype == MAPINFO_TYPE_CA)
2733                 layout = autocvar_hud_panel_modicons_ca_layout;
2734         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2735                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2736         float rows, columns, aspect_ratio;
2737         rows = mySize.y/mySize.x;
2738         aspect_ratio = (layout) ? 2 : 1;
2739         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2740         columns = ceil(team_count/rows);
2741
2742         int i;
2743         float row = 0, column = 0;
2744         vector pos, itemSize;
2745         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2746         for(i=0; i<team_count; ++i)
2747         {
2748                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2749
2750                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2751
2752                 ++row;
2753                 if(row >= rows)
2754                 {
2755                         row = 0;
2756                         ++column;
2757                 }
2758         }
2759 }
2760
2761 // CTF HUD modicon section
2762 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2763 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2764 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2765
2766 void HUD_Mod_CTF_Reset(void)
2767 {
2768         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2769 }
2770
2771 void HUD_Mod_CTF(vector pos, vector mySize)
2772 {
2773         vector redflag_pos, blueflag_pos;
2774         vector flag_size;
2775         float f; // every function should have that
2776
2777         float redflag, blueflag; // current status
2778         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2779         float stat_items;
2780
2781         stat_items = getstati(STAT_ITEMS, 0, 24);
2782         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2783         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2784
2785         if(redflag || blueflag)
2786                 mod_active = 1;
2787         else
2788                 mod_active = 0;
2789
2790         if(autocvar__hud_configure)
2791         {
2792                 redflag = 1;
2793                 blueflag = 2;
2794         }
2795
2796         // when status CHANGES, set old status into prevstatus and current status into status
2797         if (redflag != redflag_prevframe)
2798         {
2799                 redflag_statuschange_time = time;
2800                 redflag_prevstatus = redflag_prevframe;
2801                 redflag_prevframe = redflag;
2802         }
2803
2804         if (blueflag != blueflag_prevframe)
2805         {
2806                 blueflag_statuschange_time = time;
2807                 blueflag_prevstatus = blueflag_prevframe;
2808                 blueflag_prevframe = blueflag;
2809         }
2810
2811         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2812         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2813
2814         float BLINK_FACTOR = 0.15;
2815         float BLINK_BASE = 0.85;
2816         // note:
2817         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2818         // thus
2819         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2820         // ensure RMS == 1
2821         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2822
2823         string red_icon, red_icon_prevstatus;
2824         float red_alpha, red_alpha_prevstatus;
2825         red_alpha = red_alpha_prevstatus = 1;
2826         switch(redflag) {
2827                 case 1: red_icon = "flag_red_taken"; break;
2828                 case 2: red_icon = "flag_red_lost"; break;
2829                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2830                 default:
2831                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2832                                 red_icon = "flag_red_shielded";
2833                         else
2834                                 red_icon = string_null;
2835                         break;
2836         }
2837         switch(redflag_prevstatus) {
2838                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2839                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2840                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2841                 default:
2842                         if(redflag == 3)
2843                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2844                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2845                                 red_icon_prevstatus = "flag_red_shielded";
2846                         else
2847                                 red_icon_prevstatus = string_null;
2848                         break;
2849         }
2850
2851         string blue_icon, blue_icon_prevstatus;
2852         float blue_alpha, blue_alpha_prevstatus;
2853         blue_alpha = blue_alpha_prevstatus = 1;
2854         switch(blueflag) {
2855                 case 1: blue_icon = "flag_blue_taken"; break;
2856                 case 2: blue_icon = "flag_blue_lost"; break;
2857                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2858                 default:
2859                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2860                                 blue_icon = "flag_blue_shielded";
2861                         else
2862                                 blue_icon = string_null;
2863                         break;
2864         }
2865         switch(blueflag_prevstatus) {
2866                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2867                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2868                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2869                 default:
2870                         if(blueflag == 3)
2871                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2872                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2873                                 blue_icon_prevstatus = "flag_blue_shielded";
2874                         else
2875                                 blue_icon_prevstatus = string_null;
2876                         break;
2877         }
2878
2879         if(mySize.x > mySize.y) {
2880                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2881                         redflag_pos = pos;
2882                         blueflag_pos = pos + eX * 0.5 * mySize.x;
2883                 } else {
2884                         blueflag_pos = pos;
2885                         redflag_pos = pos + eX * 0.5 * mySize.x;
2886                 }
2887                 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2888         } else {
2889                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2890                         redflag_pos = pos;
2891                         blueflag_pos = pos + eY * 0.5 * mySize.y;
2892                 } else {
2893                         blueflag_pos = pos;
2894                         redflag_pos = pos + eY * 0.5 * mySize.y;
2895                 }
2896                 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2897         }
2898
2899         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2900         if(red_icon_prevstatus && f < 1)
2901                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2902         if(red_icon)
2903                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2904
2905         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2906         if(blue_icon_prevstatus && f < 1)
2907                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2908         if(blue_icon)
2909                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2910 }
2911
2912 // Keyhunt HUD modicon section
2913 vector KH_SLOTS[4];
2914
2915 void HUD_Mod_KH(vector pos, vector mySize)
2916 {
2917         mod_active = 1; // keyhunt should never hide the mod icons panel
2918
2919         // Read current state
2920
2921         float state = getstati(STAT_KH_KEYS);
2922         float i, key_state;
2923         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2924         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2925
2926         for(i = 0; i < 4; ++i)
2927         {
2928                 key_state = (bitshift(state, i * -5) & 31) - 1;
2929
2930                 if(key_state == -1)
2931                         continue;
2932
2933                 if(key_state == 30)
2934                 {
2935                         ++carrying_keys;
2936                         key_state = myteam;
2937                 }
2938
2939                 switch(key_state)
2940                 {
2941                         case NUM_TEAM_1: ++team1_keys; break;
2942                         case NUM_TEAM_2: ++team2_keys; break;
2943                         case NUM_TEAM_3: ++team3_keys; break;
2944                         case NUM_TEAM_4: ++team4_keys; break;
2945                         case 29: ++dropped_keys; break;
2946                 }
2947
2948                 ++all_keys;
2949         }
2950
2951         // Calculate slot measurements
2952
2953         vector slot_size;
2954
2955         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2956         {
2957                 // Quadratic arrangement
2958                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2959                 KH_SLOTS[0] = pos;
2960                 KH_SLOTS[1] = pos + eX * slot_size.x;
2961                 KH_SLOTS[2] = pos + eY * slot_size.y;
2962                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2963         }
2964         else
2965         {
2966                 if(mySize.x > mySize.y)
2967                 {
2968                         // Horizontal arrangement
2969                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2970                         for(i = 0; i < all_keys; ++i)
2971                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2972                 }
2973                 else
2974                 {
2975                         // Vertical arrangement
2976                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2977                         for(i = 0; i < all_keys; ++i)
2978                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2979                 }
2980         }
2981
2982         // Make icons blink in case of RUN HERE
2983
2984         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2985         float alpha;
2986         alpha = 1;
2987
2988         if(carrying_keys)
2989                 switch(myteam)
2990                 {
2991                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2992                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2993                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2994                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2995                 }
2996
2997         // Draw icons
2998
2999         i = 0;
3000
3001         while(team1_keys--)
3002                 if(myteam == NUM_TEAM_1 && carrying_keys)
3003                 {
3004                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3005                         --carrying_keys;
3006                 }
3007                 else
3008                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3009
3010         while(team2_keys--)
3011                 if(myteam == NUM_TEAM_2 && carrying_keys)
3012                 {
3013                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3014                         --carrying_keys;
3015                 }
3016                 else
3017                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018
3019         while(team3_keys--)
3020                 if(myteam == NUM_TEAM_3 && carrying_keys)
3021                 {
3022                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3023                         --carrying_keys;
3024                 }
3025                 else
3026                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027
3028         while(team4_keys--)
3029                 if(myteam == NUM_TEAM_4 && carrying_keys)
3030                 {
3031                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3032                         --carrying_keys;
3033                 }
3034                 else
3035                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036
3037         while(dropped_keys--)
3038                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3039 }
3040
3041 // Keepaway HUD mod icon
3042 float kaball_prevstatus; // last remembered status
3043 float kaball_statuschange_time; // time when the status changed
3044
3045 // we don't need to reset for keepaway since it immediately
3046 // autocorrects prevstatus as to if the player has the ball or not
3047
3048 void HUD_Mod_Keepaway(vector pos, vector mySize)
3049 {
3050         mod_active = 1; // keepaway should always show the mod HUD
3051
3052         float BLINK_FACTOR = 0.15;
3053         float BLINK_BASE = 0.85;
3054         float BLINK_FREQ = 5;
3055         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3056
3057         float stat_items = getstati(STAT_ITEMS, 0, 24);
3058         float kaball = (stat_items/IT_KEY1) & 1;
3059
3060         if(kaball != kaball_prevstatus)
3061         {
3062                 kaball_statuschange_time = time;
3063                 kaball_prevstatus = kaball;
3064         }
3065
3066         vector kaball_pos, kaball_size;
3067
3068         if(mySize.x > mySize.y) {
3069                 kaball_pos = pos + eX * 0.25 * mySize.x;
3070                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3071         } else {
3072                 kaball_pos = pos + eY * 0.25 * mySize.y;
3073                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3074         }
3075
3076         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3077         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3078
3079         if(kaball_prevstatus && f < 1)
3080                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3081
3082         if(kaball)
3083                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3084 }
3085
3086
3087 // Nexball HUD mod icon
3088 void HUD_Mod_NexBall(vector pos, vector mySize)
3089 {
3090         float stat_items, nb_pb_starttime, dt, p;
3091
3092         stat_items = getstati(STAT_ITEMS, 0, 24);
3093         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3094
3095         if (stat_items & IT_KEY1)
3096                 mod_active = 1;
3097         else
3098                 mod_active = 0;
3099
3100         //Manage the progress bar if any
3101         if (nb_pb_starttime > 0)
3102         {
3103                 dt = (time - nb_pb_starttime) % nb_pb_period;
3104                 // one period of positive triangle
3105                 p = 2 * dt / nb_pb_period;
3106                 if (p > 1)
3107                         p = 2 - p;
3108
3109                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3110         }
3111
3112         if (stat_items & IT_KEY1)
3113                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114 }
3115
3116 // Race/CTS HUD mod icons
3117 float crecordtime_prev; // last remembered crecordtime
3118 float crecordtime_change_time; // time when crecordtime last changed
3119 float srecordtime_prev; // last remembered srecordtime
3120 float srecordtime_change_time; // time when srecordtime last changed
3121
3122 float race_status_time;
3123 float race_status_prev;
3124 string race_status_name_prev;
3125 void HUD_Mod_Race(vector pos, vector mySize)
3126 {
3127         mod_active = 1; // race should never hide the mod icons panel
3128         entity me;
3129         me = playerslots[player_localnum];
3130         float t, score;
3131         float f; // yet another function has this
3132         score = me.(scores[ps_primary]);
3133
3134         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3135                 return; // no records in the actual race
3136
3137         // clientside personal record
3138         string rr;
3139         if(gametype == MAPINFO_TYPE_CTS)
3140                 rr = CTS_RECORD;
3141         else
3142                 rr = RACE_RECORD;
3143         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3144
3145         if(score && (score < t || !t)) {
3146                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3147                 if(autocvar_cl_autodemo_delete_keeprecords)
3148                 {
3149                         f = autocvar_cl_autodemo_delete;
3150                         f &= ~1;
3151                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3152                 }
3153         }
3154
3155         if(t != crecordtime_prev) {
3156                 crecordtime_prev = t;
3157                 crecordtime_change_time = time;
3158         }
3159
3160         vector textPos, medalPos;
3161         float squareSize;
3162         if(mySize.x > mySize.y) {
3163                 // text on left side
3164                 squareSize = min(mySize.y, mySize.x/2);
3165                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3166                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3167         } else {
3168                 // text on top
3169                 squareSize = min(mySize.x, mySize.y/2);
3170                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3171                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3172         }
3173
3174         f = time - crecordtime_change_time;
3175
3176         if (f > 1) {
3177                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179         } else {
3180                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3183                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3184         }
3185
3186         // server record
3187         t = race_server_record;
3188         if(t != srecordtime_prev) {
3189                 srecordtime_prev = t;
3190                 srecordtime_change_time = time;
3191         }
3192         f = time - srecordtime_change_time;
3193
3194         if (f > 1) {
3195                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197         } else {
3198                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3201                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202         }
3203
3204         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3205                 race_status_time = time + 5;
3206                 race_status_prev = race_status;
3207                 if (race_status_name_prev)
3208                         strunzone(race_status_name_prev);
3209                 race_status_name_prev = strzone(race_status_name);
3210         }
3211
3212         // race "awards"
3213         float a;
3214         a = bound(0, race_status_time - time, 1);
3215
3216         string s;
3217         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3218
3219         float rank;
3220         if(race_status > 0)
3221                 rank = race_CheckName(race_status_name);
3222         else
3223                 rank = 0;
3224         string rankname;
3225         rankname = count_ordinal(rank);
3226
3227         vector namepos;
3228         namepos = medalPos + '0 0.8 0' * squareSize;
3229         vector rankpos;
3230         rankpos = medalPos + '0 0.15 0' * squareSize;
3231
3232         if(race_status == 0)
3233                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234         else if(race_status == 1) {
3235                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238         } else if(race_status == 2) {
3239                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3240                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241                 else
3242                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245         } else if(race_status == 3) {
3246                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249         }
3250
3251         if (race_status_time - time <= 0) {
3252                 race_status_prev = -1;
3253                 race_status = -1;
3254                 if(race_status_name)
3255                         strunzone(race_status_name);
3256                 race_status_name = string_null;
3257                 if(race_status_name_prev)
3258                         strunzone(race_status_name_prev);
3259                 race_status_name_prev = string_null;
3260         }
3261 }
3262
3263 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3264 {
3265         float stat = -1;
3266         string pic = "";
3267         vector color = '0 0 0';
3268         switch(i)
3269         {
3270                 case 0:
3271                         stat = getstatf(STAT_DOM_PPS_RED);
3272                         pic = "dom_icon_red";
3273                         color = '1 0 0';
3274                         break;
3275                 case 1:
3276                         stat = getstatf(STAT_DOM_PPS_BLUE);
3277                         pic = "dom_icon_blue";
3278                         color = '0 0 1';
3279                         break;
3280                 case 2:
3281                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3282                         pic = "dom_icon_yellow";
3283                         color = '1 1 0';
3284                         break;
3285                 default:
3286                 case 3:
3287                         stat = getstatf(STAT_DOM_PPS_PINK);
3288                         pic = "dom_icon_pink";
3289                         color = '1 0 1';
3290                         break;
3291         }
3292         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3293
3294         if(mySize.x/mySize.y > aspect_ratio)
3295         {
3296                 i = aspect_ratio * mySize.y;
3297                 myPos_x = myPos.x + (mySize.x - i) / 2;
3298                 mySize_x = i;
3299         }
3300         else
3301         {
3302                 i = 1/aspect_ratio * mySize.x;
3303                 myPos_y = myPos.y + (mySize.y - i) / 2;
3304                 mySize_y = i;
3305         }
3306
3307         if (layout) // show text too
3308         {
3309                 //draw the text
3310                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3311                 if (layout == 2) // average pps
3312                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3313                 else // percentage of average pps
3314                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3315         }
3316
3317         //draw the icon
3318         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3319         if (stat > 0)
3320         {
3321                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3322                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323                 drawresetcliparea();
3324         }
3325 }
3326
3327 void HUD_Mod_Dom(vector myPos, vector mySize)
3328 {
3329         mod_active = 1; // required in each mod function that always shows something
3330
3331         int layout = autocvar_hud_panel_modicons_dom_layout;
3332         float rows, columns, aspect_ratio;
3333         rows = mySize.y/mySize.x;
3334         aspect_ratio = (layout) ? 3 : 1;
3335         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3336         columns = ceil(team_count/rows);
3337
3338         int i;
3339         float row = 0, column = 0;
3340         vector pos, itemSize;
3341         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3342         for(i=0; i<team_count; ++i)
3343         {
3344                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3345
3346                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3347
3348                 ++row;
3349                 if(row >= rows)
3350                 {
3351                         row = 0;
3352                         ++column;
3353                 }
3354         }
3355 }
3356
3357 void HUD_ModIcons_SetFunc()
3358 {
3359         switch(gametype)
3360         {
3361                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3362                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3363                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3364                 case MAPINFO_TYPE_CTS:
3365                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3366                 case MAPINFO_TYPE_CA:
3367                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3368                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3369                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3370         }
3371 }
3372
3373 float mod_prev; // previous state of mod_active to check for a change
3374 float mod_alpha;
3375 float mod_change; // "time" when mod_active changed
3376
3377 void HUD_ModIcons(void)
3378 {
3379         if(!autocvar__hud_configure)
3380         {
3381                 if(!autocvar_hud_panel_modicons) return;
3382                 if(!HUD_ModIcons_GameType) return;
3383         }
3384
3385         HUD_Panel_UpdateCvars();
3386
3387         draw_beginBoldFont();
3388
3389         if(mod_active != mod_prev) {
3390                 mod_change = time;
3391                 mod_prev = mod_active;
3392         }
3393
3394         if(mod_active || autocvar__hud_configure)
3395                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3396         else
3397                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3398
3399         if(mod_alpha)
3400                 HUD_Panel_DrawBg(mod_alpha);
3401
3402         if(panel_bg_padding)
3403         {
3404                 panel_pos += '1 1 0' * panel_bg_padding;
3405                 panel_size -= '2 2 0' * panel_bg_padding;
3406         }
3407
3408         if(autocvar__hud_configure)
3409                 HUD_Mod_CTF(panel_pos, panel_size);
3410         else
3411                 HUD_ModIcons_GameType(panel_pos, panel_size);
3412
3413         draw_endBoldFont();
3414 }
3415
3416 // Draw pressed keys (#11)
3417 //
3418 void HUD_PressedKeys(void)
3419 {
3420         if(!autocvar__hud_configure)
3421         {
3422                 if(!autocvar_hud_panel_pressedkeys) return;
3423                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3424         }
3425
3426         HUD_Panel_UpdateCvars();
3427         vector pos, mySize;
3428         pos = panel_pos;
3429         mySize = panel_size;
3430
3431         HUD_Panel_DrawBg(1);
3432         if(panel_bg_padding)
3433         {
3434                 pos += '1 1 0' * panel_bg_padding;
3435                 mySize -= '2 2 0' * panel_bg_padding;
3436         }
3437
3438         // force custom aspect
3439         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3440         if(aspect)
3441         {
3442                 vector newSize = '0 0 0';
3443                 if(mySize.x/mySize.y > aspect)
3444                 {
3445                         newSize_x = aspect * mySize.y;
3446                         newSize_y = mySize.y;
3447
3448                         pos_x = pos.x + (mySize.x - newSize.x) / 2;
3449                 }
3450                 else
3451                 {
3452                         newSize_y = 1/aspect * mySize.x;
3453                         newSize_x = mySize.x;
3454
3455                         pos_y = pos.y + (mySize.y - newSize.y) / 2;
3456                 }
3457                 mySize = newSize;
3458         }
3459
3460         vector keysize;
3461         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3462         float pressedkeys;
3463         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3464
3465         if(autocvar_hud_panel_pressedkeys_attack)
3466         {
3467                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3469                 pos.y += keysize.y;
3470         }
3471
3472         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475         pos.y += keysize.y;
3476         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 }
3480
3481 // Handle chat as a panel (#12)
3482 //
3483 void HUD_Chat(void)
3484 {
3485         if(!autocvar__hud_configure)
3486         {
3487                 if (!autocvar_hud_panel_chat)
3488                 {
3489                         if (!autocvar_con_chatrect)
3490                                 cvar_set("con_chatrect", "0");
3491                         return;
3492                 }
3493                 if(autocvar__con_chat_maximized)
3494                 {
3495                         if(!hud_draw_maximized) return;
3496                 }
3497                 else if(chat_panel_modified)
3498                 {
3499                         panel.update_time = time; // forces reload of panel attributes
3500                         chat_panel_modified = false;
3501                 }
3502         }
3503
3504         HUD_Panel_UpdateCvars();
3505
3506         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3507         {
3508                 panel_pos_y = panel_bg_border;
3509                 panel_size_y = vid_conheight - panel_bg_border * 2;
3510                 if(panel.current_panel_bg == "0") // force a border when maximized
3511                 {
3512                         string panel_bg;
3513                         panel_bg = strcat(hud_skin_path, "/border_default");
3514                         if(precache_pic(panel_bg) == "")
3515                                 panel_bg = "gfx/hud/default/border_default";
3516                         if(panel.current_panel_bg)
3517                                 strunzone(panel.current_panel_bg);
3518                         panel.current_panel_bg = strzone(panel_bg);
3519                         chat_panel_modified = true;
3520                 }
3521                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3522         }
3523
3524         vector pos, mySize;
3525         pos = panel_pos;
3526         mySize = panel_size;
3527
3528         HUD_Panel_DrawBg(1);
3529
3530         if(panel_bg_padding)
3531         {
3532                 pos += '1 1 0' * panel_bg_padding;
3533                 mySize -= '2 2 0' * panel_bg_padding;
3534         }
3535
3536         if (!autocvar_con_chatrect)
3537                 cvar_set("con_chatrect", "1");
3538
3539         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3540         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3541
3542         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3543         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3544
3545         if(autocvar__hud_configure)
3546         {
3547                 vector chatsize;
3548                 chatsize = '1 1 0' * autocvar_con_chatsize;
3549                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3550                 float i, a;
3551                 for(i = 0; i < autocvar_con_chat; ++i)
3552                 {
3553                         if(i == autocvar_con_chat - 1)
3554                                 a = panel_fg_alpha;
3555                         else
3556                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3557                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3558                         pos.y += chatsize.y;
3559                 }
3560         }
3561 }
3562
3563 // Engine info panel (#13)
3564 //
3565 float prevfps;
3566 float prevfps_time;
3567 float framecounter;
3568
3569 float frametimeavg;
3570 float frametimeavg1; // 1 frame ago
3571 float frametimeavg2; // 2 frames ago
3572 void HUD_EngineInfo(void)
3573 {
3574         if(!autocvar__hud_configure)
3575         {
3576                 if(!autocvar_hud_panel_engineinfo) return;
3577         }
3578
3579         HUD_Panel_UpdateCvars();
3580         vector pos, mySize;
3581         pos = panel_pos;
3582         mySize = panel_size;
3583
3584         HUD_Panel_DrawBg(1);
3585         if(panel_bg_padding)
3586         {
3587                 pos += '1 1 0' * panel_bg_padding;
3588                 mySize -= '2 2 0' * panel_bg_padding;
3589         }
3590
3591         float currentTime = gettime(GETTIME_REALTIME);
3592         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3593         {
3594                 float currentframetime = currentTime - prevfps_time;
3595                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3596                 frametimeavg2 = frametimeavg1;
3597                 frametimeavg1 = frametimeavg;
3598
3599                 float weight;
3600                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3601                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3602                 {
3603                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3604                                 prevfps = (1/currentframetime);
3605                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3606                 }
3607                 prevfps_time = currentTime;
3608         }
3609         else
3610         {
3611                 framecounter += 1;
3612                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3613                 {
3614                         prevfps = framecounter/(currentTime - prevfps_time);
3615                         framecounter = 0;
3616                         prevfps_time = currentTime;
3617                 }
3618         }
3619
3620         vector color;
3621         color = HUD_Get_Num_Color (prevfps, 100);
3622         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3623 }
3624
3625 // Info messages panel (#14)
3626 //
3627 #define drawInfoMessage(s)\
3628         if(autocvar_hud_panel_infomessages_flip)\
3629                 o_x = pos.x + mySize.x - stringwidth(s, true, fontsize);\
3630         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3631         o.y += fontsize.y;
3632 void HUD_InfoMessages(void)
3633 {
3634         if(!autocvar__hud_configure)
3635         {
3636                 if(!autocvar_hud_panel_infomessages) return;
3637         }
3638
3639         HUD_Panel_UpdateCvars();
3640         vector pos, mySize;
3641         pos = panel_pos;
3642         mySize = panel_size;
3643
3644         HUD_Panel_DrawBg(1);
3645         if(panel_bg_padding)
3646         {
3647                 pos += '1 1 0' * panel_bg_padding;
3648                 mySize -= '2 2 0' * panel_bg_padding;
3649         }
3650
3651         // always force 5:1 aspect
3652         vector newSize = '0 0 0';
3653         if(mySize.x/mySize.y > 5)
3654         {
3655                 newSize_x = 5 * mySize.y;
3656                 newSize_y = mySize.y;
3657
3658                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3659         }
3660         else
3661         {
3662                 newSize_y = 1/5 * mySize.x;
3663                 newSize_x = mySize.x;
3664
3665                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3666         }
3667
3668         mySize = newSize;
3669         entity tm;
3670         vector o;
3671         o = pos;
3672
3673         vector fontsize;
3674         fontsize = '0.20 0.20 0' * mySize.y;
3675
3676         float a;
3677         a = panel_fg_alpha;
3678
3679         string s;
3680         if(!autocvar__hud_configure)
3681         {
3682                 if(spectatee_status && !intermission)
3683                 {
3684                         a = 1;
3685                         if(spectatee_status == -1)
3686                                 s = _("^1Observing");
3687                         else
3688                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3689                         drawInfoMessage(s)
3690
3691                         if(spectatee_status == -1)
3692                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3693                         else
3694                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3695                         drawInfoMessage(s)
3696
3697                         if(spectatee_status == -1)
3698                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3699                         else
3700                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3701                         drawInfoMessage(s)
3702
3703                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3704                         drawInfoMessage(s)
3705
3706                         if(gametype == MAPINFO_TYPE_LMS)
3707                         {
3708                                 entity sk;
3709                                 sk = playerslots[player_localnum];
3710                                 if(sk.(scores[ps_primary]) >= 666)
3711                                         s = _("^1Match has already begun");
3712                                 else if(sk.(scores[ps_primary]) > 0)
3713                                         s = _("^1You have no more lives left");
3714                                 else
3715                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3716                         }
3717                         else
3718                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3719                         drawInfoMessage(s)
3720
3721                         //show restart countdown:
3722                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3723                                 float countdown;
3724                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3725                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3726                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3727                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3728                                 o.y += fontsize.y;
3729                         }
3730                 }
3731                 if(warmup_stage && !intermission)
3732                 {
3733                         s = _("^2Currently in ^1warmup^2 stage!");
3734                         drawInfoMessage(s)
3735                 }
3736
3737                 string blinkcolor;
3738                 if(time % 1 >= 0.5)
3739                         blinkcolor = "^1";
3740                 else
3741                         blinkcolor = "^3";
3742
3743                 if(ready_waiting && !intermission && !spectatee_status)
3744                 {
3745                         if(ready_waiting_for_me)
3746                         {
3747                                 if(warmup_stage)
3748                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3749                                 else
3750                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3751                         }
3752                         else
3753                         {
3754                                 if(warmup_stage)
3755                                         s = _("^2Waiting for others to ready up to end warmup...");
3756                                 else
3757                                         s = _("^2Waiting for others to ready up...");
3758                         }
3759                         drawInfoMessage(s)
3760                 }
3761                 else if(warmup_stage && !intermission && !spectatee_status)
3762                 {
3763                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3764                         drawInfoMessage(s)
3765                 }
3766
3767                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3768                 {
3769                         float ts_min = 0, ts_max = 0;
3770                         tm = teams.sort_next;
3771                         if (tm)
3772                         {
3773                                 for(0; tm.sort_next; tm = tm.sort_next)
3774                                 {
3775                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3776                                                 continue;
3777                                         if(!ts_min) ts_min = tm.team_size;
3778                                         else ts_min = min(ts_min, tm.team_size);
3779                                         if(!ts_max) ts_max = tm.team_size;
3780                                         else ts_max = max(ts_max, tm.team_size);
3781                                 }
3782                                 if ((ts_max - ts_min) > 1)
3783                                 {
3784                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3785                                         tm = GetTeam(myteam, false);
3786                                         if (tm)
3787                                         if (tm.team != NUM_SPECTATOR)
3788                                         if (tm.team_size == ts_max)
3789                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3790                                         drawInfoMessage(s)
3791                                 }
3792                         }
3793                 }
3794         }
3795         else
3796         {
3797                 s = _("^7Press ^3ESC ^7to show HUD options.");
3798                 drawInfoMessage(s)
3799                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3800                 drawInfoMessage(s)
3801                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3802                 drawInfoMessage(s)
3803                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3804                 drawInfoMessage(s)
3805         }
3806 }
3807
3808 // Physics panel (#15)
3809 //
3810 vector acc_prevspeed;
3811 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3812 void HUD_Physics(void)
3813 {
3814         if(!autocvar__hud_configure)
3815         {
3816                 if(!autocvar_hud_panel_physics) return;
3817                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3818                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3819         }
3820
3821         HUD_Panel_UpdateCvars();
3822
3823         draw_beginBoldFont();
3824
3825         HUD_Panel_DrawBg(1);
3826         if(panel_bg_padding)
3827         {
3828                 panel_pos += '1 1 0' * panel_bg_padding;
3829                 panel_size -= '2 2 0' * panel_bg_padding;
3830         }
3831
3832         float acceleration_progressbar_scale = 0;
3833         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3834                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3835
3836         float text_scale;
3837         if (autocvar_hud_panel_physics_text_scale <= 0)
3838                 text_scale = 1;
3839         else
3840                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3841
3842         //compute speed
3843         float speed, conversion_factor;
3844         string unit;
3845
3846         switch(autocvar_hud_panel_physics_speed_unit)
3847         {
3848                 default:
3849                 case 1:
3850                         unit = _(" qu/s");
3851                         conversion_factor = 1.0;
3852                         break;
3853                 case 2:
3854                         unit = _(" m/s");
3855                         conversion_factor = 0.0254;
3856                         break;
3857                 case 3:
3858                         unit = _(" km/h");
3859                         conversion_factor = 0.0254 * 3.6;
3860                         break;
3861                 case 4:
3862                         unit = _(" mph");
3863                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3864                         break;
3865                 case 5:
3866                         unit = _(" knots");
3867                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3868                         break;
3869         }
3870
3871         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3872
3873         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3874         if (autocvar__hud_configure)
3875                 speed = floor( max_speed * 0.65 + 0.5 );
3876         else if(autocvar_hud_panel_physics_speed_vertical)
3877                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3878         else
3879                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3880
3881         //compute acceleration
3882         float acceleration, f;
3883         if (autocvar__hud_configure)
3884                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3885         else
3886         {
3887                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3888                 f = time - acc_prevtime;
3889                 if(autocvar_hud_panel_physics_acceleration_vertical)
3890                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3891                 else
3892                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3893
3894                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3895
3896                 acc_prevspeed = vel;
3897                 acc_prevtime = time;
3898
3899                 f = bound(0, f * 10, 1);
3900                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3901         }
3902
3903         //compute layout
3904         float panel_ar = panel_size.x/panel_size.y;
3905         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3906         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3907         {
3908                 panel_size.x *= 0.5;
3909                 if (autocvar_hud_panel_physics_flip)
3910                         speed_offset_x = panel_size.x;
3911                 else
3912                         acceleration_offset_x = panel_size.x;
3913         }
3914         else
3915         {
3916                 panel_size.y *= 0.5;
3917                 if (autocvar_hud_panel_physics_flip)
3918                         speed_offset_y = panel_size.y;
3919                 else
3920                         acceleration_offset_y = panel_size.y;
3921         }
3922         float speed_baralign, acceleration_baralign;
3923         if (autocvar_hud_panel_physics_baralign == 1)
3924                 acceleration_baralign = speed_baralign = 1;
3925     else if(autocvar_hud_panel_physics_baralign == 4)
3926                 acceleration_baralign = speed_baralign = 2;
3927         else if (autocvar_hud_panel_physics_flip)
3928         {
3929                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3930                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3931         }
3932         else
3933         {
3934                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3935                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3936         }
3937         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3938                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3939
3940         //draw speed
3941         if(speed)
3942         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3943                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3944         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3945         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3946         {
3947                 tmp_size_x = panel_size.x * 0.75;
3948                 tmp_size_y = panel_size.y * text_scale;
3949                 if (speed_baralign)
3950                         tmp_offset_x = panel_size.x - tmp_size.x;
3951                 //else
3952                         //tmp_offset_x = 0;
3953                 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
3954                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3955
3956                 //draw speed unit
3957                 if (speed_baralign)
3958                         tmp_offset_x = 0;
3959                 else
3960                         tmp_offset_x = tmp_size.x;
3961                 if (autocvar_hud_panel_physics_speed_unit_show)
3962                 {
3963                         //tmp_offset_y = 0;
3964                         tmp_size_x = panel_size.x * (1 - 0.75);
3965                         tmp_size_y = panel_size.y * 0.4 * text_scale;
3966                         tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3967                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3968                 }
3969         }
3970
3971         //compute and draw top speed
3972         if (autocvar_hud_panel_physics_topspeed)
3973         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3974         {
3975                 if (autocvar__hud_configure)
3976                 {
3977                         top_speed = floor( max_speed * 0.75 + 0.5 );
3978                         f = 1;
3979                 }
3980                 else
3981                 {
3982                         if (speed >= top_speed)
3983                         {
3984                                 top_speed = speed;
3985                                 top_speed_time = time;
3986                         }
3987                         if (top_speed != 0)
3988                         {
3989                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3990                                 // divide by f to make it start from 1
3991                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3992                         }
3993             else //hide top speed 0, it would be stupid
3994                                 f = 0;
3995                 }
3996                 if (f > 0)
3997                 {
3998                         //top speed progressbar peak
3999                         if(speed < top_speed)
4000                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4001                         {
4002                                 float peak_offsetX;
4003                                 vector peak_size = '0 0 0';
4004                                 if (speed_baralign == 0)
4005                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4006                 else if (speed_baralign == 1)
4007                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4008                 else // if (speed_baralign == 2)
4009                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4010                                 peak_size_x = floor(panel_size.x * 0.01 + 1.5);
4011                 peak_size_y = panel_size.y;
4012                 if (speed_baralign == 2) // draw two peaks, on both sides
4013                 {
4014                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4015                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4016                 }
4017                 else
4018                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4019                         }
4020
4021                         //top speed
4022                         tmp_offset_y = panel_size.y * 0.4;
4023                         tmp_size_x = panel_size.x * (1 - 0.75);
4024                         tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
4025                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4026                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4027                 }
4028                 else
4029                         top_speed = 0;
4030         }
4031
4032         //draw acceleration
4033         if(acceleration)
4034         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4035         {
4036                 vector progressbar_color;
4037                 if(acceleration < 0)
4038                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4039                 else
4040                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4041
4042                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4043                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4044                         f = sqrt(f);
4045
4046                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4047                 {
4048                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4049
4050                         if (acceleration_baralign == 1)
4051                                 tmp_offset_x = panel_size.x - tmp_size.x;
4052                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4053                                 tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
4054                         else
4055                                 tmp_offset_x = 0;
4056                         tmp_offset_y = 0;
4057                 }
4058                 else
4059                 {
4060                         tmp_size = panel_size;
4061                         tmp_offset = '0 0 0';
4062                 }
4063
4064                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4065         }
4066         tmp_size_x = panel_size.x;
4067         tmp_size_y = panel_size.y * text_scale;
4068         tmp_offset_x = 0;
4069         tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
4070         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4071                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4072
4073         draw_endBoldFont();
4074 }
4075
4076 // CenterPrint (#16)
4077 //
4078 const float CENTERPRINT_MAX_MSGS = 10;
4079 const float CENTERPRINT_MAX_ENTRIES = 50;
4080 const float CENTERPRINT_SPACING = 0.7;
4081 float cpm_index;
4082 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4083 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4084 float centerprint_time[CENTERPRINT_MAX_MSGS];
4085 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4086 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4087 float centerprint_showing;
4088
4089 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4090 {
4091         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4092         float i, j;
4093
4094         if(strMessage == "" && new_id == 0)
4095                 return;
4096
4097         // strip trailing newlines
4098         j = strlen(strMessage) - 1;
4099         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4100                 --j;
4101         if (j < strlen(strMessage) - 1)
4102                 strMessage = substring(strMessage, 0, j + 1);
4103
4104         if(strMessage == "" && new_id == 0)
4105                 return;
4106
4107         // strip leading newlines
4108         j = 0;
4109         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4110                 ++j;
4111         if (j > 0)
4112                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4113
4114         if(strMessage == "" && new_id == 0)
4115                 return;
4116
4117         if (!centerprint_showing)
4118                 centerprint_showing = true;
4119
4120         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4121         {
4122                 if (j == CENTERPRINT_MAX_MSGS)
4123                         j = 0;
4124                 if (new_id && new_id == centerprint_msgID[j])
4125                 {
4126                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4127                         {
4128                                 // fade out the current msg (duration and countdown_num are ignored)
4129                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4130                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4131                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4132                                 return;
4133                         }
4134                         break; // found a msg with the same id, at position j
4135                 }
4136         }
4137
4138         if (i == CENTERPRINT_MAX_MSGS)
4139         {
4140                 // a msg with the same id was not found, add the msg at the next position
4141                 --cpm_index;
4142                 if (cpm_index == -1)
4143                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4144                 j = cpm_index;
4145         }
4146         if(centerprint_messages[j])
4147                 strunzone(centerprint_messages[j]);
4148         centerprint_messages[j] = strzone(strMessage);
4149         centerprint_msgID[j] = new_id;
4150         if (duration < 0)
4151         {
4152                 centerprint_time[j] = -1;
4153                 centerprint_expire_time[j] = time;
4154         }
4155         else
4156         {
4157                 if(duration == 0)
4158                         duration = max(1, autocvar_hud_panel_centerprint_time);
4159                 centerprint_time[j] = duration;
4160                 centerprint_expire_time[j] = time + duration;
4161         }
4162         centerprint_countdown_num[j] = countdown_num;
4163 }
4164
4165 void centerprint_hud(string strMessage)
4166 {
4167         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4168 }
4169
4170 void reset_centerprint_messages(void)
4171 {
4172         float i;
4173         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4174         {
4175                 centerprint_expire_time[i] = 0;
4176                 centerprint_time[i] = 1;
4177                 centerprint_msgID[i] = 0;
4178                 if(centerprint_messages[i])
4179                         strunzone(centerprint_messages[i]);
4180                 centerprint_messages[i] = string_null;
4181         }
4182 }
4183 float hud_configure_cp_generation_time;
4184 void HUD_CenterPrint (void)
4185 {
4186         if(!autocvar__hud_configure)
4187         {
4188                 if(!autocvar_hud_panel_centerprint) return;
4189
4190                 if (hud_configure_prev && hud_configure_prev != -1)
4191                         reset_centerprint_messages();
4192         }
4193         else
4194         {
4195                 if (!hud_configure_prev)
4196                         reset_centerprint_messages();
4197                 if (time > hud_configure_cp_generation_time)
4198                 {
4199                         float r;
4200                         r = random();
4201                         if (r > 0.75)
4202                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4203                         else if (r > 0.5)
4204                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4205                         else
4206                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4207                         hud_configure_cp_generation_time = time + 1 + random()*4;
4208                 }
4209         }
4210
4211         // this panel fades only when the menu does
4212         float hud_fade_alpha_save = 0;
4213         if(scoreboard_fade_alpha)
4214         {
4215                 hud_fade_alpha_save = hud_fade_alpha;
4216                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4217         }
4218         HUD_Panel_UpdateCvars();
4219
4220         if(scoreboard_fade_alpha)
4221         {
4222                 hud_fade_alpha = hud_fade_alpha_save;
4223
4224                 // move the panel below the scoreboard
4225                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4226                         return;
4227                 vector target_pos;
4228
4229                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4230
4231                 if(target_pos.y > panel_pos.y)
4232                 {
4233                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4234                         panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4235                 }
4236         }
4237
4238         HUD_Panel_DrawBg(1);
4239
4240         if (!centerprint_showing)
4241                 return;
4242
4243         if(panel_bg_padding)
4244         {
4245                 panel_pos += '1 1 0' * panel_bg_padding;
4246                 panel_size -= '2 2 0' * panel_bg_padding;
4247         }
4248
4249         float entries, height;
4250         vector fontsize;
4251         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4252         // height = panel_size_y/entries;
4253         // fontsize = '1 1 0' * height;
4254         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4255         fontsize = '1 1 0' * height;
4256         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4257
4258         float i, j, k, n, g;
4259         float a, sz, align, current_msg_posY = 0, msg_size;
4260         vector pos;
4261         string ts;
4262         float all_messages_expired = true;
4263
4264         pos = panel_pos;
4265         if (autocvar_hud_panel_centerprint_flip)
4266                 pos.y += panel_size.y;
4267         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4268         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4269         {
4270                 if (j == CENTERPRINT_MAX_MSGS)
4271                         j = 0;
4272                 if (centerprint_expire_time[j] <= time)
4273                 {
4274                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4275                         {
4276                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4277                                 if (centerprint_countdown_num[j] == 0)
4278                                         continue;
4279                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4280                         }
4281                         else if(centerprint_time[j] != -1)
4282                                 continue;
4283                 }
4284
4285                 all_messages_expired = false;
4286
4287                 // fade the centerprint_hud in/out
4288                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4289                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4290                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4291                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4292                 else // Expiring soon, so fade it out.
4293                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4294
4295                 // while counting down show it anyway in order to hold the current message position
4296                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4297                         continue;
4298                 if (a > 1)
4299                         a = 1;
4300
4301                 // set the size from fading in/out before subsequent fading
4302                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4303
4304                 // also fade it based on positioning
4305                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4306                 {
4307                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4308                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4309                 }
4310                 a *= panel_fg_alpha;
4311
4312                 // finally set the size based on the new theAlpha from subsequent fading
4313                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4314                 drawfontscale = sz * '1 1 0';
4315
4316                 if (centerprint_countdown_num[j])
4317                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4318                 else
4319                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4320
4321                 if (autocvar_hud_panel_centerprint_flip)
4322                 {
4323                         // check if the message can be entirely shown
4324                         for(k = 0; k < n; ++k)
4325                         {
4326                                 getWrappedLine_remaining = argv(k);
4327                                 while(getWrappedLine_remaining)
4328                                 {
4329                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4330                                         if (ts != "")
4331                                                 pos.y -= fontsize.y;
4332                                         else
4333                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4334                                 }
4335                         }
4336                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4337                 }
4338
4339                 msg_size = pos.y;
4340                 for(k = 0; k < n; ++k)
4341                 {
4342                         getWrappedLine_remaining = argv(k);
4343                         while(getWrappedLine_remaining)
4344                         {
4345                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4346                                 if (ts != "")
4347                                 {
4348                                         if (align)
4349                                                 pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4350                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4351                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4352                                         pos.y += fontsize.y;
4353                                 }
4354                                 else
4355                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4356                         }
4357                 }
4358
4359                 ++g; // move next position number up
4360
4361                 msg_size = pos.y - msg_size;
4362                 if (autocvar_hud_panel_centerprint_flip)
4363                 {
4364                         pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4365                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4366                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4367
4368                         if (pos.y < panel_pos.y) // check if the next message can be shown
4369                         {
4370                                 drawfontscale = '1 1 0';
4371                                 return;
4372                         }
4373                 }
4374                 else
4375                 {
4376                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4377                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4378                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4379
4380                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4381                         {
4382                                 drawfontscale = '1 1 0';
4383                                 return;
4384                         }
4385                 }
4386         }
4387         drawfontscale = '1 1 0';
4388         if (all_messages_expired)
4389         {
4390                 centerprint_showing = false;
4391                 reset_centerprint_messages();
4392         }
4393 }
4394
4395 // Buffs (#18)
4396 //
4397 void HUD_Buffs(void)
4398 {
4399         float buffs = getstati(STAT_BUFFS, 0, 24);
4400         if(!autocvar__hud_configure)
4401         {
4402                 if(!autocvar_hud_panel_buffs) return;
4403                 if(spectatee_status == -1) return;
4404                 if(getstati(STAT_HEALTH) <= 0) return;
4405                 if(!buffs) return;
4406         }
4407         else
4408         {
4409                 buffs = Buff_Type_first.items; // force first buff
4410         }
4411         
4412         float b = 0; // counter to tell other functions that we have buffs
4413         entity e;
4414         string s = "";
4415         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4416         {
4417                 ++b;
4418                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4419                 if(s == "")
4420                         s = o;
4421                 else
4422                         s = strcat(s, " ", o);
4423         }
4424
4425         HUD_Panel_UpdateCvars();
4426
4427         draw_beginBoldFont();
4428
4429         vector pos, mySize;
4430         pos = panel_pos;
4431         mySize = panel_size;
4432
4433         HUD_Panel_DrawBg(bound(0, b, 1));
4434         if(panel_bg_padding)
4435         {
4436                 pos += '1 1 0' * panel_bg_padding;
4437                 mySize -= '2 2 0' * panel_bg_padding;
4438         }
4439
4440         //float panel_ar = mySize_x/mySize_y;
4441         //float is_vertical = (panel_ar < 1);
4442         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4443         vector buff_offset = '0 0 0';
4444         
4445         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4446         {
4447                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4448                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4449         }
4450
4451         draw_endBoldFont();
4452 }
4453
4454
4455 /*
4456 ==================
4457 Main HUD system
4458 ==================
4459 */
4460
4461 void HUD_Reset (void)
4462 {
4463         // reset gametype specific icons
4464         if(gametype == MAPINFO_TYPE_CTF)
4465                 HUD_Mod_CTF_Reset();
4466 }
4467
4468 void HUD_Main (void)
4469 {
4470         int i;
4471         // global hud theAlpha fade
4472         if(menu_enabled == 1)
4473                 hud_fade_alpha = 1;
4474         else
4475                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4476
4477         if(scoreboard_fade_alpha)
4478                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4479
4480         HUD_Configure_Frame();
4481
4482         if(intermission == 2) // no hud during mapvote
4483                 hud_fade_alpha = 0;
4484
4485         // panels that we want to be active together with the scoreboard
4486         // they must fade only when the menu does
4487         if(scoreboard_fade_alpha == 1)
4488         {
4489                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4490                 return;
4491         }
4492
4493         if(!autocvar__hud_configure && !hud_fade_alpha)
4494                 return;
4495
4496         // Drawing stuff
4497         if (hud_skin_prev != autocvar_hud_skin)
4498         {
4499                 if (hud_skin_path)
4500                         strunzone(hud_skin_path);
4501                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4502                 if (hud_skin_prev)
4503                         strunzone(hud_skin_prev);
4504                 hud_skin_prev = strzone(autocvar_hud_skin);
4505         }
4506
4507     current_player = player_localentnum;
4508
4509         // draw the dock
4510         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4511         {
4512                 float f;
4513                 vector color;
4514                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4515                 if((teamplay) && hud_dock_color_team) {
4516                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4517                                 color = '1 0 0' * hud_dock_color_team;
4518                         else
4519                                 color = myteamcolors * hud_dock_color_team;
4520                 }
4521                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4522                         color = '1 0 0' * hud_dock_color_team;
4523                 }
4524                 else
4525                 {
4526                         string hud_dock_color = autocvar_hud_dock_color;
4527                         if(hud_dock_color == "shirt") {
4528                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4529                                 color = colormapPaletteColor(floor(f / 16), 0);
4530                         }
4531                         else if(hud_dock_color == "pants") {
4532                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4533                                 color = colormapPaletteColor(f % 16, 1);
4534                         }
4535                         else
4536                                 color = stov(hud_dock_color);
4537                 }
4538
4539                 string pic;
4540                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4541                 if(precache_pic(pic) == "") {
4542                         pic = strcat(hud_skin_path, "/dock_medium");
4543                         if(precache_pic(pic) == "") {
4544                                 pic = "gfx/hud/default/dock_medium";
4545                         }
4546                 }
4547                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4548         }
4549
4550         // cache the panel order into the panel_order array
4551         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4552                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4553                         panel_order[i] = -1;
4554                 string s = "";
4555                 float p_num, warning = false;
4556                 float argc = tokenize_console(autocvar__hud_panelorder);
4557                 if (argc > HUD_PANEL_NUM)
4558                         warning = true;
4559                 //first detect wrong/missing panel numbers
4560                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4561                         p_num = stof(argv(i));
4562                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4563                                 if (panel_order[p_num] == -1) //found for the first time?
4564                                         s = strcat(s, ftos(p_num), " ");
4565                                 panel_order[p_num] = 1; //mark as found
4566                         }
4567                         else
4568                                 warning = true;
4569                 }
4570                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4571                         if (panel_order[i] == -1) {
4572                                 warning = true;
4573                                 s = strcat(s, ftos(i), " "); //add missing panel number
4574                         }
4575                 }
4576                 if (warning)
4577                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4578
4579                 cvar_set("_hud_panelorder", s);
4580                 if(hud_panelorder_prev)
4581                         strunzone(hud_panelorder_prev);
4582                 hud_panelorder_prev = strzone(s);
4583
4584                 //now properly set panel_order
4585                 tokenize_console(s);
4586                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4587                         panel_order[i] = stof(argv(i));
4588                 }
4589         }
4590
4591         hud_draw_maximized = 0;
4592         // draw panels in order specified by panel_order array
4593         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4594                 (panel = hud_panel[panel_order[i]]).panel_draw();
4595
4596         hud_draw_maximized = 1; // panels that may be maximized must check this var
4597         // draw maximized panels on top
4598         if(hud_panel_radar_maximized)
4599                 (panel = HUD_PANEL(RADAR)).panel_draw();
4600         if(autocvar__con_chat_maximized)
4601                 (panel = HUD_PANEL(CHAT)).panel_draw();
4602
4603         HUD_Configure_PostDraw();
4604
4605         hud_configure_prev = autocvar__hud_configure;
4606 }