4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
18 #include "../csqcmodellib/cl_player.qh"
20 #include "../warpzonelib/mathlib.qh"
28 // a border picture is a texture containing nine parts:
29 // 1/4 width: left part
30 // 1/2 width: middle part (stretched)
31 // 1/4 width: right part
33 // 1/4 height: top part
34 // 1/2 height: middle part (stretched)
35 // 1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
38 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
40 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
43 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
45 // draw only the central part
46 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
53 //pic = draw_UseSkinFor(pic);
54 width = eX * theSize.x;
55 height = eY * theSize.y;
56 if(theSize.x <= theBorderSize.x * 2)
58 // not wide enough... draw just left and right then
59 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60 if(theSize.y <= theBorderSize.y * 2)
62 // not high enough... draw just corners
63 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71 dY = theBorderSize.x * eY;
72 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
73 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
82 if(theSize.y <= theBorderSize.y * 2)
84 // not high enough... draw just top and bottom then
85 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86 dX = theBorderSize.x * eX;
87 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
89 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
90 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96 dX = theBorderSize.x * eX;
97 dY = theBorderSize.x * eY;
98 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
99 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
100 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
101 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
111 vector HUD_Get_Num_Color (float x, float maxvalue)
116 color.x = sin(2*M_PI*time);
118 color.z = sin(2*M_PI*time);
120 else if(x > maxvalue * 0.75) {
121 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
125 else if(x > maxvalue * 0.5) {
126 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
130 else if(x > maxvalue * 0.25) {
133 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
135 else if(x > maxvalue * 0.1) {
137 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
146 blinkingamt = (1 - x/maxvalue/0.25);
149 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
158 float aspect = size_y / size_x;
159 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
162 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
165 float ratio, best_ratio = 0;
166 float best_columns = 1, best_rows = 1;
167 bool vertical = (psize.x / psize.y >= item_aspect);
170 psize = eX * psize.y + eY * psize.x;
171 item_aspect = 1 / item_aspect;
174 rows = ceil(sqrt(item_count));
175 columns = ceil(item_count/rows);
178 ratio = (psize.x/columns) / (psize.y/rows);
179 if(ratio > item_aspect)
180 ratio = item_aspect * item_aspect / ratio;
182 if(ratio <= best_ratio)
183 break; // ratio starts decreasing by now, skip next configurations
185 best_columns = columns;
193 rows = ceil(item_count/columns);
197 return eX * best_rows + eY * best_columns;
199 return eX * best_columns + eY * best_rows;
202 float stringwidth_colors(string s, vector theSize)
204 return stringwidth(s, true, theSize);
207 float stringwidth_nocolors(string s, vector theSize)
209 return stringwidth(s, false, theSize);
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
214 position.x -= 2 / 3 * strlen(text) * theScale.x;
215 drawstring(position, text, theScale, rgb, theAlpha, flag);
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
220 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221 drawstring(position, text, theScale, rgb, theAlpha, flag);
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
233 if(theirtime == 0) // goal hit
237 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
247 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
253 lapstr = sprintf(_(" (-%dL)"), lapdelta);
256 else if(lapdelta < 0)
258 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262 else if(theirtime > 0) // anticipation
264 if(mytime >= theirtime)
265 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
267 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
277 cpname = _("Start line");
279 cpname = _("Finish line");
281 cpname = sprintf(_("Intermediate %d"), cp);
283 cpname = _("Finish line");
286 return strcat(col, cpname);
287 else if(theirname == "")
288 return strcat(col, sprintf("%s (%s)", cpname, timestr));
290 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
297 for (i=RANKINGS_CNT-1;i>=0;--i)
298 if(grecordholder[i] == net_name)
303 int GetPlayerColorForce(int i)
308 return stof(getplayerkeyvalue(i, "colors")) & 15;
311 int GetPlayerColor(int i)
313 if(!playerslots[i].gotscores) // unconnected
314 return NUM_SPECTATOR;
315 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316 return NUM_SPECTATOR;
318 return GetPlayerColorForce(i);
321 string GetPlayerName(int i)
323 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do { \
335 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
336 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
342 if(!length_ratio || !theAlpha)
348 if(length_ratio < -1)
351 else if(length_ratio < 0)
355 vector width, height;
357 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358 if(precache_pic(pic) == "") {
359 pic = "gfx/hud/default/progressbar_vertical";
362 if (baralign == 1) // bottom align
363 theOrigin.y += (1 - length_ratio) * theSize.y;
364 else if (baralign == 2) // center align
365 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366 else if (baralign == 3) // center align, positive values down, negative up
369 if (length_ratio > 0)
370 theOrigin.y += theSize.y;
373 theOrigin.y += (1 + length_ratio) * theSize.y;
374 length_ratio = -length_ratio;
377 theSize.y *= length_ratio;
380 width = eX * theSize.x;
381 height = eY * theSize.y;
382 if(theSize.y <= theSize.x * 2)
384 // button not high enough
385 // draw just upper and lower part then
386 square = eY * theSize.y * 0.5;
387 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393 square = eY * theSize.x;
394 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
395 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
396 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
399 pic = strcat(hud_skin_path, "/", pic);
400 if(precache_pic(pic) == "") {
401 pic = "gfx/hud/default/progressbar";
404 if (baralign == 1) // right align
405 theOrigin.x += (1 - length_ratio) * theSize.x;
406 else if (baralign == 2) // center align
407 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408 else if (baralign == 3) // center align, positive values on the right, negative on the left
411 if (length_ratio > 0)
412 theOrigin.x += theSize.x;
415 theOrigin.x += (1 + length_ratio) * theSize.x;
416 length_ratio = -length_ratio;
419 theSize.x *= length_ratio;
422 width = eX * theSize.x;
423 height = eY * theSize.y;
424 if(theSize.x <= theSize.y * 2)
426 // button not wide enough
427 // draw just left and right part then
428 square = eX * theSize.x * 0.5;
429 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435 square = eX * theSize.y;
436 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
438 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
449 pic = strcat(hud_skin_path, "/num_leading");
450 if(precache_pic(pic) == "") {
451 pic = "gfx/hud/default/num_leading";
454 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455 if(mySize.x/mySize.y > 2)
456 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
465 entity h = weaponorder[i];
466 weaponorder[i] = weaponorder[j];
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
474 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
479 void HUD_Weapons(void)
482 WepSet weapons_stat = WepSet_GetFromStat();
486 vector center = '0 0 0';
487 int weapon_count, weapon_id;
488 int row, column, rows = 0, columns = 0;
489 bool vertical_order = true;
490 float aspect = autocvar_hud_panel_weapons_aspect;
492 float timeout = autocvar_hud_panel_weapons_timeout;
493 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
496 vector barsize = '0 0 0', baroffset = '0 0 0';
497 vector ammo_color = '1 0 1';
498 float ammo_alpha = 1;
500 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
503 vector weapon_pos, weapon_size = '0 0 0';
506 // check to see if we want to continue
507 if(hud != HUD_NORMAL) { return; }
509 if(!autocvar__hud_configure)
511 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
513 if(timeout && time >= weapontime + timeout + timeout_effect_length)
514 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
516 weaponprevtime = time;
521 // update generic hud functions
522 HUD_Panel_UpdateCvars();
524 draw_beginBoldFont();
526 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
527 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
530 if(weaponorder_bypriority)
531 strunzone(weaponorder_bypriority);
532 if(weaponorder_byimpulse)
533 strunzone(weaponorder_byimpulse);
535 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
536 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
537 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
540 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
542 self = get_weaponinfo(i);
543 if(self.impulse >= 0)
545 weaponorder[weapon_cnt] = self;
549 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
550 weaponorder[i] = world;
551 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
553 weaponorder_cmp_str = string_null;
556 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
559 if(autocvar__hud_configure)
562 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
563 weapons_stat |= WepSet_FromWeapon(i);
569 weapons_stat = '0 0 0';
570 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
571 for(i = WEP_FIRST; i <= countw; ++i)
572 weapons_stat |= WepSet_FromWeapon(i);
577 // determine which weapons are going to be shown
578 if (autocvar_hud_panel_weapons_onlyowned)
580 if(autocvar__hud_configure)
582 if(menu_enabled != 2)
583 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
586 // do we own this weapon?
588 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
589 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
593 // might as well commit suicide now, no reason to live ;)
594 if (weapon_count == 0)
600 vector old_panel_size = panel_size;
601 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
603 // get the all-weapons layout
604 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
605 columns = table_size.x;
607 weapon_size.x = padded_panel_size.x / columns;
608 weapon_size.y = padded_panel_size.y / rows;
610 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611 // we enlarge them a bit when possible to better match the desired aspect ratio
612 if(padded_panel_size.x / padded_panel_size.y < aspect)
614 // maximum number of rows that allows to display items with the desired aspect ratio
615 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616 columns = min(columns, ceil(weapon_count / max_rows));
617 rows = ceil(weapon_count / columns);
618 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620 vertical_order = false;
624 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625 rows = min(rows, ceil(weapon_count / max_columns));
626 columns = ceil(weapon_count / rows);
627 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629 vertical_order = true;
632 // reduce size of the panel
633 panel_size.x = columns * weapon_size.x;
634 panel_size.y = rows * weapon_size.y;
635 panel_size += '2 2 0' * panel_bg_padding;
637 // center the resized panel, or snap it to the screen edge when close enough
638 if(panel_pos.x > vid_conwidth * 0.001)
640 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641 panel_pos.x += old_panel_size.x - panel_size.x;
643 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
645 else if(old_panel_size.x > vid_conwidth * 0.999)
646 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
648 if(panel_pos.y > vid_conheight * 0.001)
650 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651 panel_pos.y += old_panel_size.y - panel_size.y;
653 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
655 else if(old_panel_size.y > vid_conheight * 0.999)
656 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
659 weapon_count = WEP_COUNT;
661 // animation for fading in/out the panel respectively when not in use
662 if(!autocvar__hud_configure)
664 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
666 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
668 // fade the panel alpha
669 if(autocvar_hud_panel_weapons_timeout_effect == 1)
671 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
674 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
676 panel_bg_alpha *= (1 - f);
677 panel_fg_alpha *= (1 - f);
680 // move the panel off the screen
681 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
683 f *= f; // for a cooler movement
684 center.x = panel_pos.x + panel_size.x/2;
685 center.y = panel_pos.y + panel_size.y/2;
686 screen_ar = vid_conwidth/vid_conheight;
687 if (center.x/center.y < screen_ar) //bottom left
689 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690 panel_pos.y += f * (vid_conheight - panel_pos.y);
692 panel_pos.x -= f * (panel_pos.x + panel_size.x);
696 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697 panel_pos.x += f * (vid_conwidth - panel_pos.x);
699 panel_pos.y -= f * (panel_pos.y + panel_size.y);
702 center.x = -1; // mark the panel as off screen
704 weaponprevtime = time - (1 - f) * timein_effect_length;
706 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
708 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
710 // fade the panel alpha
711 if(autocvar_hud_panel_weapons_timeout_effect == 1)
713 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
716 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
718 panel_bg_alpha *= (f);
719 panel_fg_alpha *= (f);
722 // move the panel back on screen
723 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
725 f *= f; // for a cooler movement
727 center.x = panel_pos.x + panel_size.x/2;
728 center.y = panel_pos.y + panel_size.y/2;
729 screen_ar = vid_conwidth/vid_conheight;
730 if (center.x/center.y < screen_ar) //bottom left
732 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733 panel_pos.y += f * (vid_conheight - panel_pos.y);
735 panel_pos.x -= f * (panel_pos.x + panel_size.x);
739 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740 panel_pos.x += f * (vid_conwidth - panel_pos.x);
742 panel_pos.y -= f * (panel_pos.y + panel_size.y);
748 // draw the background, then change the virtual size of it to better fit other items inside
759 panel_pos += '1 1 0' * panel_bg_padding;
760 panel_size -= '2 2 0' * panel_bg_padding;
763 // after the sizing and animations are done, update the other values
765 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
767 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
768 columns = table_size.x;
770 weapon_size.x = panel_size.x / columns;
771 weapon_size.y = panel_size.y / rows;
772 vertical_order = (panel_size.x / panel_size.y >= aspect);
775 // calculate position/size for visual bar displaying ammount of ammo status
776 if (autocvar_hud_panel_weapons_ammo)
778 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
779 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
781 if(weapon_size.x/weapon_size.y > aspect)
783 barsize.x = aspect * weapon_size.y;
784 barsize.y = weapon_size.y;
785 baroffset.x = (weapon_size.x - barsize.x) / 2;
789 barsize.y = 1/aspect * weapon_size.x;
790 barsize.x = weapon_size.x;
791 baroffset.y = (weapon_size.y - barsize.y) / 2;
794 if(autocvar_hud_panel_weapons_accuracy)
795 Accuracy_LoadColors();
799 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
800 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802 // retrieve information about the current weapon to be drawn
803 self = weaponorder[i];
804 weapon_id = self.impulse;
806 // skip if this weapon doesn't exist
807 if(!self || weapon_id < 0) { continue; }
809 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
810 if(autocvar_hud_panel_weapons_onlyowned)
811 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
814 // figure out the drawing position of weapon
815 weapon_pos = (panel_pos
816 + eX * column * weapon_size.x
817 + eY * row * weapon_size.y);
819 // draw background behind currently selected weapon
820 if(self.weapon == switchweapon)
821 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
823 // draw the weapon accuracy
824 if(autocvar_hud_panel_weapons_accuracy)
826 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
827 if(panel_weapon_accuracy >= 0)
829 color = Accuracy_GetColor(panel_weapon_accuracy);
830 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
834 // drawing all the weapon items
835 if(weapons_stat & WepSet_FromWeapon(self.weapon))
837 // draw the weapon image
838 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
840 // draw weapon label string
841 switch(autocvar_hud_panel_weapons_label)
843 case 1: // weapon number
844 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
848 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
851 case 3: // weapon name
852 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
859 // draw ammo status bar
860 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
863 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
867 switch(self.ammo_field)
869 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
870 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
871 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
872 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
873 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
874 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
875 default: ammo_full = 60;
879 weapon_pos.x + baroffset.x,
880 weapon_pos.y + baroffset.y,
881 barsize.x * bound(0, a/ammo_full, 1),
898 else // draw a "ghost weapon icon" if you don't have the weapon
900 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
903 // draw the complain message
904 if(self.weapon == complain_weapon)
907 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
909 a = ((complain_weapon_time + when > time) ? 1 : 0);
912 if(complain_weapon_type == 0) {
913 s = _("Out of ammo");
914 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
916 else if(complain_weapon_type == 1) {
918 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
921 s = _("Unavailable");
922 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
924 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
925 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
926 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
931 if(!autocvar_hud_panel_weapons_onlyowned)
933 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
934 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
938 // continue with new position for the next weapon
942 if(column >= columns)
963 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
965 HUD_Panel_DrawProgressBar(
966 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
967 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
968 autocvar_hud_panel_ammo_progressbar_name,
969 progress, 0, 0, color,
970 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
973 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
975 float bonusNades = getstatf(STAT_NADE_BONUS);
976 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
977 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
978 vector nadeColor = Nade_Color(bonusType);
979 string nadePic = Nade_Pic(bonusType);
981 vector iconPos, textPos;
983 if(autocvar_hud_panel_ammo_iconalign)
985 iconPos = myPos + eX * 2 * mySize.y;
991 textPos = myPos + eX * mySize.y;
994 if(bonusNades > 0 || bonusProgress > 0)
996 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
998 if(autocvar_hud_panel_ammo_text)
999 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1002 drawpic_aspect_skin_expanding(iconPos, nadePic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1004 drawpic_aspect_skin(iconPos, nadePic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1008 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1010 if(ammoType == ammo_none)
1013 // Initialize variables
1016 if(autocvar__hud_configure)
1018 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1022 ammo = getstati(GetAmmoStat(ammoType));
1026 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1027 myPos = myPos + (mySize - mySize * scale) * 0.5;
1028 mySize = mySize * scale;
1031 vector iconPos, textPos;
1032 if(autocvar_hud_panel_ammo_iconalign)
1034 iconPos = myPos + eX * 2 * mySize.y;
1040 textPos = myPos + eX * mySize.y;
1043 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1045 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1048 textColor = '0.2 0.95 0';
1050 textColor = '0 0 0';
1052 textColor = '0.8 0.04 0';
1054 textColor = '1 1 1';
1058 alpha = panel_fg_alpha;
1060 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1062 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1064 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1069 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1071 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1072 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1074 if(autocvar_hud_panel_ammo_text)
1075 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1077 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1080 int nade_prevstatus;
1082 float nade_statuschange_time;
1085 if(hud != HUD_NORMAL) return;
1086 if(!autocvar__hud_configure)
1088 if(!autocvar_hud_panel_ammo) return;
1089 if(spectatee_status == -1) return;
1092 HUD_Panel_UpdateCvars();
1094 draw_beginBoldFont();
1098 mySize = panel_size;
1100 HUD_Panel_DrawBg(1);
1101 if(panel_bg_padding)
1103 pos += '1 1 0' * panel_bg_padding;
1104 mySize -= '2 2 0' * panel_bg_padding;
1107 int rows = 0, columns, row, column;
1108 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1109 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1110 float nade_statuschange_elapsedtime;
1111 int total_ammo_count;
1114 if (autocvar_hud_panel_ammo_onlycurrent)
1115 total_ammo_count = 1;
1117 total_ammo_count = AMMO_COUNT;
1122 if (nade_cnt != nade_prevframe)
1124 nade_statuschange_time = time;
1125 nade_prevstatus = nade_prevframe;
1126 nade_prevframe = nade_cnt;
1130 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1132 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1133 columns = ceil((total_ammo_count)/rows);
1134 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1136 vector offset = '0 0 0'; // fteqcc sucks
1138 if(ammo_size.x/ammo_size.y > 3)
1140 newSize = 3 * ammo_size.y;
1141 offset.x = ammo_size.x - newSize;
1142 pos.x += offset.x/2;
1143 ammo_size.x = newSize;
1147 newSize = 1/3 * ammo_size.x;
1148 offset.y = ammo_size.y - newSize;
1149 pos.y += offset.y/2;
1150 ammo_size.y = newSize;
1154 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1156 if(autocvar_hud_panel_ammo_onlycurrent)
1158 if(autocvar__hud_configure)
1160 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1167 (get_weaponinfo(switchweapon)).ammo_field,
1177 column = column + 1;
1184 for(i = 0; i < AMMO_COUNT; ++i)
1186 ammotype = GetAmmoFieldFromNum(i);
1188 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1191 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1199 column = column + 1;
1206 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1208 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1210 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1216 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1218 vector newPos = '0 0 0', newSize = '0 0 0';
1219 vector picpos, numpos;
1223 if(mySize.y/mySize.x > 2)
1225 newSize.y = 2 * mySize.x;
1226 newSize.x = mySize.x;
1228 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1233 newSize.x = 1/2 * mySize.y;
1234 newSize.y = mySize.y;
1236 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1240 if(icon_right_align)
1243 picpos = newPos + eY * newSize.x;
1248 numpos = newPos + eY * newSize.x;
1252 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1253 // make number smaller than icon, it looks better
1254 // reduce only y to draw numbers with different number of digits with the same y size
1255 numpos.y += newSize.y * ((1 - 0.7) / 2);
1257 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1261 if(mySize.x/mySize.y > 3)
1263 newSize.x = 3 * mySize.y;
1264 newSize.y = mySize.y;
1266 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1271 newSize.y = 1/3 * mySize.x;
1272 newSize.x = mySize.x;
1274 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1278 if(icon_right_align) // right align
1281 picpos = newPos + eX * 2 * newSize.y;
1285 numpos = newPos + eX * newSize.y;
1289 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1290 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1291 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1292 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1295 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1297 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1302 void HUD_Powerups(void)
1304 float strength_time, shield_time, superweapons_time;
1305 if(!autocvar__hud_configure)
1307 if(!autocvar_hud_panel_powerups) return;
1308 if(spectatee_status == -1) return;
1309 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1310 if (getstati(STAT_HEALTH) <= 0) return;
1312 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1313 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1314 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1316 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1317 superweapons_time = 99; // force max
1319 // prevent stuff to show up on mismatch that will be fixed next frame
1320 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1321 superweapons_time = 0;
1327 superweapons_time = 13;
1330 HUD_Panel_UpdateCvars();
1332 draw_beginBoldFont();
1336 mySize = panel_size;
1338 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1339 if(panel_bg_padding)
1341 pos += '1 1 0' * panel_bg_padding;
1342 mySize -= '2 2 0' * panel_bg_padding;
1345 float panel_ar = mySize.x/mySize.y;
1346 bool is_vertical = (panel_ar < 1);
1347 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1349 int superweapons_is = -1;
1351 if(superweapons_time)
1356 superweapons_is = 0;
1358 superweapons_is = 2;
1363 superweapons_is = 1;
1365 superweapons_is = 2;
1369 // FIXME handle superweapons here
1370 if(superweapons_is == 0)
1372 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1374 mySize.x *= (1.0 / 3.0);
1375 superweapons_offset.x = mySize.x;
1376 if (autocvar_hud_panel_powerups_flip)
1377 shield_offset.x = 2*mySize.x;
1379 strength_offset.x = 2*mySize.x;
1383 mySize.y *= (1.0 / 3.0);
1384 superweapons_offset.y = mySize.y;
1385 if (autocvar_hud_panel_powerups_flip)
1386 shield_offset.y = 2*mySize.y;
1388 strength_offset.y = 2*mySize.y;
1393 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1396 if (autocvar_hud_panel_powerups_flip)
1397 shield_offset.x = mySize.x;
1399 strength_offset.x = mySize.x;
1404 if (autocvar_hud_panel_powerups_flip)
1405 shield_offset.y = mySize.y;
1407 strength_offset.y = mySize.y;
1411 bool shield_baralign, strength_baralign, superweapons_baralign;
1412 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1414 if (autocvar_hud_panel_powerups_flip)
1416 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1417 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1418 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1419 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1423 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1424 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1425 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1426 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1429 if(superweapons_is == 0)
1431 superweapons_iconalign = strength_iconalign;
1432 superweapons_baralign = 2;
1434 else if(superweapons_is == 1)
1436 superweapons_offset = strength_offset;
1437 superweapons_iconalign = strength_iconalign;
1438 superweapons_baralign = strength_baralign;
1440 else // if(superweapons_is == 2)
1442 superweapons_offset = shield_offset;
1443 superweapons_iconalign = shield_iconalign;
1444 superweapons_baralign = shield_baralign;
1449 const float maxshield = 30;
1450 float shield = ceil(shield_time);
1451 if(autocvar_hud_panel_powerups_progressbar)
1452 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1453 if(autocvar_hud_panel_powerups_text)
1456 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1458 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1464 const float maxstrength = 30;
1465 float strength = ceil(strength_time);
1466 if(autocvar_hud_panel_powerups_progressbar)
1467 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1468 if(autocvar_hud_panel_powerups_text)
1471 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1473 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1477 if(superweapons_time)
1479 const float maxsuperweapons = 30;
1480 float superweapons = ceil(superweapons_time);
1481 if(autocvar_hud_panel_powerups_progressbar)
1482 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1483 if(autocvar_hud_panel_powerups_text)
1485 if(superweapons > 1)
1486 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1487 if(superweapons <= 5)
1488 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1495 // Health/armor (#3)
1499 void HUD_HealthArmor(void)
1501 int armor, health, fuel;
1502 if(!autocvar__hud_configure)
1504 if(!autocvar_hud_panel_healtharmor) return;
1505 if(hud != HUD_NORMAL) return;
1506 if(spectatee_status == -1) return;
1508 health = getstati(STAT_HEALTH);
1514 armor = getstati(STAT_ARMOR);
1516 // code to check for spectatee_status changes is in Ent_ClientData()
1517 // prev_p_health and prev_health can be set to -1 there
1519 if (prev_p_health == -1)
1522 health_beforedamage = 0;
1523 armor_beforedamage = 0;
1524 health_damagetime = 0;
1525 armor_damagetime = 0;
1526 prev_health = health;
1528 old_p_health = health;
1529 old_p_armor = armor;
1530 prev_p_health = health;
1531 prev_p_armor = armor;
1533 else if (prev_health == -1)
1535 //start the load effect
1536 health_damagetime = 0;
1537 armor_damagetime = 0;
1541 fuel = getstati(STAT_FUEL);
1550 HUD_Panel_UpdateCvars();
1553 mySize = panel_size;
1555 HUD_Panel_DrawBg(1);
1556 if(panel_bg_padding)
1558 pos += '1 1 0' * panel_bg_padding;
1559 mySize -= '2 2 0' * panel_bg_padding;
1562 int baralign = autocvar_hud_panel_healtharmor_baralign;
1563 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1565 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1566 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1567 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1570 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1575 float maxtotal = maxhealth + maxarmor;
1577 if(v.z) // NOT fully armored
1579 biggercount = "health";
1580 if(autocvar_hud_panel_healtharmor_progressbar)
1581 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1583 if(autocvar_hud_panel_healtharmor_text)
1584 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1588 biggercount = "armor";
1589 if(autocvar_hud_panel_healtharmor_progressbar)
1590 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1592 if(autocvar_hud_panel_healtharmor_text)
1593 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1595 if(autocvar_hud_panel_healtharmor_text)
1596 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1599 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1603 float panel_ar = mySize.x/mySize.y;
1604 bool is_vertical = (panel_ar < 1);
1605 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1606 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1609 if (autocvar_hud_panel_healtharmor_flip)
1610 health_offset.x = mySize.x;
1612 armor_offset.x = mySize.x;
1617 if (autocvar_hud_panel_healtharmor_flip)
1618 health_offset.y = mySize.y;
1620 armor_offset.y = mySize.y;
1623 bool health_baralign, armor_baralign, fuel_baralign;
1624 bool health_iconalign, armor_iconalign;
1625 if (autocvar_hud_panel_healtharmor_flip)
1627 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1628 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1629 fuel_baralign = health_baralign;
1630 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1631 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1635 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1636 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1637 fuel_baralign = armor_baralign;
1638 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1639 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1644 if(autocvar_hud_panel_healtharmor_progressbar)
1646 float p_health, pain_health_alpha;
1648 pain_health_alpha = 1;
1649 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1651 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1653 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1655 if (time - old_p_healthtime < 1)
1656 old_p_health = prev_p_health;
1658 old_p_health = prev_health;
1659 old_p_healthtime = time;
1661 if (time - old_p_healthtime < 1)
1663 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1664 prev_p_health = p_health;
1667 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1669 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1671 if (time - health_damagetime >= 1)
1672 health_beforedamage = prev_health;
1673 health_damagetime = time;
1675 if (time - health_damagetime < 1)
1677 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1678 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1681 prev_health = health;
1683 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1685 float BLINK_FACTOR = 0.15;
1686 float BLINK_BASE = 0.85;
1687 float BLINK_FREQ = 9;
1688 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1691 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1693 if(autocvar_hud_panel_healtharmor_text)
1694 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1699 if(autocvar_hud_panel_healtharmor_progressbar)
1703 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1705 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1707 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1709 if (time - old_p_armortime < 1)
1710 old_p_armor = prev_p_armor;
1712 old_p_armor = prev_armor;
1713 old_p_armortime = time;
1715 if (time - old_p_armortime < 1)
1717 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1718 prev_p_armor = p_armor;
1721 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1723 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1725 if (time - armor_damagetime >= 1)
1726 armor_beforedamage = prev_armor;
1727 armor_damagetime = time;
1729 if (time - armor_damagetime < 1)
1731 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1732 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1737 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1739 if(autocvar_hud_panel_healtharmor_text)
1740 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1746 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1750 mySize.x *= 2; //restore full panel size
1751 else if (panel_ar < 1/4)
1752 mySize.y *= 2; //restore full panel size
1753 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1758 // Notification area (#4)
1761 void HUD_Notify_Push(string icon, string attacker, string victim)
1769 if (notify_index == -1)
1770 notify_index = NOTIFY_MAX_ENTRIES-1;
1773 if (notify_attackers[notify_index])
1774 strunzone(notify_attackers[notify_index]);
1776 if (notify_victims[notify_index])
1777 strunzone(notify_victims[notify_index]);
1779 if (notify_icons[notify_index])
1780 strunzone(notify_icons[notify_index]);
1782 // Allocate new strings
1785 notify_attackers[notify_index] = strzone(attacker);
1786 notify_victims[notify_index] = strzone(victim);
1790 // In case of a notification without a victim, the attacker
1791 // is displayed on the victim's side. Instead of special
1792 // treatment later on, we can simply switch them here.
1793 notify_attackers[notify_index] = string_null;
1794 notify_victims[notify_index] = strzone(attacker);
1797 notify_icons[notify_index] = strzone(icon);
1798 notify_times[notify_index] = time;
1801 void HUD_Notify(void)
1803 if (!autocvar__hud_configure)
1804 if (!autocvar_hud_panel_notify)
1807 HUD_Panel_UpdateCvars();
1808 HUD_Panel_DrawBg(1);
1810 if (!autocvar__hud_configure)
1811 if (notify_count == 0)
1818 if (panel_bg_padding)
1820 pos += '1 1 0' * panel_bg_padding;
1821 size -= '2 2 0' * panel_bg_padding;
1824 float fade_start = max(0, autocvar_hud_panel_notify_time);
1825 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1826 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1828 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1829 float entry_height = size.y / entry_count;
1831 float panel_width_half = size.x * 0.5;
1832 float icon_width_half = entry_height * icon_aspect / 2;
1833 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1835 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1836 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1837 vector icon_left = eX * (panel_width_half - icon_width_half);
1838 vector attacker_right = eX * name_maxwidth;
1839 vector victim_left = eX * (size.x - name_maxwidth);
1841 vector attacker_pos, victim_pos, icon_pos;
1842 string attacker, victim, icon;
1843 int i, j, count, step, limit;
1846 if (autocvar_hud_panel_notify_flip)
1848 // Order items from the top down
1851 limit = entry_count;
1855 // Order items from the bottom up
1856 i = entry_count - 1;
1861 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1863 if(autocvar__hud_configure)
1865 attacker = sprintf(_("Player %d"), count + 1);
1866 victim = sprintf(_("Player %d"), count + 2);
1867 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1868 alpha = bound(0, 1.2 - count / entry_count, 1);
1872 if (j == NOTIFY_MAX_ENTRIES)
1875 if (notify_times[j] + fade_start > time)
1877 else if (fade_time != 0)
1879 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1886 attacker = notify_attackers[j];
1887 victim = notify_victims[j];
1888 icon = notify_icons[j];
1891 if (icon != "" && victim != "")
1893 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1895 icon_pos = pos + icon_left + eY * i * entry_height;
1896 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1898 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1899 victim_pos = pos + victim_left + name_top;
1900 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1904 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1905 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1906 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1911 notify_count = count;
1917 string seconds_tostring(float sec)
1920 minutes = floor(sec / 60);
1922 sec -= minutes * 60;
1923 return sprintf("%d:%02d", minutes, sec);
1926 void HUD_Timer(void)
1928 if(!autocvar__hud_configure)
1930 if(!autocvar_hud_panel_timer) return;
1933 HUD_Panel_UpdateCvars();
1935 draw_beginBoldFont();
1939 mySize = panel_size;
1941 HUD_Panel_DrawBg(1);
1942 if(panel_bg_padding)
1944 pos += '1 1 0' * panel_bg_padding;
1945 mySize -= '2 2 0' * panel_bg_padding;
1949 float timelimit, elapsedTime, timeleft, minutesLeft;
1951 timelimit = getstatf(STAT_TIMELIMIT);
1953 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1954 timeleft = ceil(timeleft);
1956 minutesLeft = floor(timeleft / 60);
1959 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1960 timer_color = '1 1 1'; //white
1961 else if(minutesLeft >= 1)
1962 timer_color = '1 1 0'; //yellow
1964 timer_color = '1 0 0'; //red
1966 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1967 if (time < getstatf(STAT_GAMESTARTTIME)) {
1968 //while restart is still active, show 00:00
1969 timer = seconds_tostring(0);
1971 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1972 timer = seconds_tostring(elapsedTime);
1975 timer = seconds_tostring(timeleft);
1978 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1985 void HUD_Radar(void)
1987 if (!autocvar__hud_configure)
1989 if (hud_panel_radar_maximized)
1991 if (!hud_draw_maximized) return;
1995 if (autocvar_hud_panel_radar == 0) return;
1996 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1997 if(radar_panel_modified)
1999 panel.update_time = time; // forces reload of panel attributes
2000 radar_panel_modified = false;
2005 HUD_Panel_UpdateCvars();
2009 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2011 panel_size = autocvar_hud_panel_radar_maximized_size;
2012 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2013 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2014 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2015 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2018 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2019 if(precache_pic(panel_bg) == "")
2020 panel_bg = "gfx/hud/default/border_default"; // fallback
2021 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2022 radar_panel_modified = true;
2023 if(panel.current_panel_bg)
2024 strunzone(panel.current_panel_bg);
2025 panel.current_panel_bg = strzone(panel_bg);
2027 switch(hud_panel_radar_maximized_zoommode)
2031 f = current_zoomfraction;
2034 f = 1 - current_zoomfraction;
2044 switch(hud_panel_radar_maximized_rotation)
2047 teamradar_angle = view_angles.y - 90;
2050 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2054 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2056 switch(hud_panel_radar_zoommode)
2060 f = current_zoomfraction;
2063 f = 1 - current_zoomfraction;
2073 switch(hud_panel_radar_rotation)
2076 teamradar_angle = view_angles.y - 90;
2079 teamradar_angle = 90 * hud_panel_radar_rotation;
2086 mySize = panel_size;
2088 HUD_Panel_DrawBg(1);
2089 if(panel_bg_padding)
2091 pos += '1 1 0' * panel_bg_padding;
2092 mySize -= '2 2 0' * panel_bg_padding;
2097 float scale2d, normalsize, bigsize;
2099 teamradar_origin2d = pos + 0.5 * mySize;
2100 teamradar_size2d = mySize;
2102 if(minimapname == "")
2105 teamradar_loadcvars();
2107 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2108 teamradar_size2d = mySize;
2110 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2112 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2113 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2115 // max-min distance must fit the radar in any rotation
2116 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2120 vector c0, c1, c2, c3, span;
2121 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2122 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2123 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2124 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2126 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2127 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2129 // max-min distance must fit the radar in x=x, y=y
2131 teamradar_size2d.x * scale2d / (1.05 * span.x),
2132 teamradar_size2d.y * scale2d / (1.05 * span.y)
2136 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2137 if(bigsize > normalsize)
2138 normalsize = bigsize;
2142 + (1 - f) * normalsize;
2143 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2145 + (1 - f) * view_origin);
2154 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2156 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2157 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2158 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2159 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2160 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2162 color2 = GetPlayerColor(tm.sv_entnum);
2163 //if(color == NUM_SPECTATOR || color == color2)
2164 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2166 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2168 drawresetcliparea();
2173 void HUD_UpdatePlayerTeams();
2174 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2177 entity tm = world, pl;
2178 int SCOREPANEL_MAX_ENTRIES = 6;
2179 float SCOREPANEL_ASPECTRATIO = 2;
2180 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2181 vector fontsize = '1 1 0' * (mySize.y/entries);
2183 vector rgb, score_color;
2185 score_color = '1 1 1';
2187 float name_size = mySize.x*0.75;
2188 float spacing_size = mySize.x*0.04;
2189 const float highlight_alpha = 0.2;
2190 int i = 0, first_pl = 0;
2191 bool me_printed = false;
2193 if (autocvar__hud_configure)
2195 float players_per_team = 0;
2198 // show team scores in the first line
2199 float score_size = mySize.x / team_count;
2200 players_per_team = max(2, ceil((entries - 1) / team_count));
2201 for(i=0; i<team_count; ++i) {
2202 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2203 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2204 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2207 pos.y += fontsize.y;
2209 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2210 for (i=first_pl; i<entries; ++i)
2212 //simulate my score is lower than all displayed players,
2213 //so that I don't appear at all showing pure rankings.
2214 //This is to better show the difference between the 2 ranking views
2215 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2218 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2219 s = GetPlayerName(player_localnum);
2224 s = sprintf(_("Player %d"), i + 1 - first_pl);
2229 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2230 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2231 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2232 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2233 pos.y += fontsize.y;
2238 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2239 HUD_UpdatePlayerTeams();
2242 // show team scores in the first line
2243 float score_size = mySize.x / team_count;
2244 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2245 if(tm.team == NUM_SPECTATOR)
2247 if (tm.team == myteam)
2248 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2249 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2253 pos.y += fontsize.y;
2254 tm = teams.sort_next;
2259 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2261 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2264 if (i == entries-1 && !me_printed && pl != me)
2265 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2267 for (pl = me.sort_next; pl; pl = pl.sort_next)
2268 if (pl.team != NUM_SPECTATOR)
2272 rgb = '1 1 0'; //not last but not among the leading players: yellow
2274 rgb = '1 0 0'; //last: red
2281 rgb = '0 1 0'; //first: green
2283 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286 score_color = Team_ColorRGB(pl.team) * 0.8;
2287 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2288 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 pos.y += fontsize.y;
2293 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2296 void HUD_Score(void)
2298 if(!autocvar__hud_configure)
2300 if(!autocvar_hud_panel_score) return;
2301 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2304 HUD_Panel_UpdateCvars();
2307 mySize = panel_size;
2309 HUD_Panel_DrawBg(1);
2310 if(panel_bg_padding)
2312 pos += '1 1 0' * panel_bg_padding;
2313 mySize -= '2 2 0' * panel_bg_padding;
2316 float score, distribution = 0;
2318 vector distribution_color;
2321 me = playerslots[player_localentnum - 1];
2323 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2324 string timer, distrtimer;
2326 pl = players.sort_next;
2329 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2330 if(pl.scores[ps_primary] == 0)
2333 score = me.(scores[ps_primary]);
2334 timer = TIME_ENCODED_TOSTRING(score);
2336 draw_beginBoldFont();
2337 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2338 // distribution display
2339 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2341 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2343 if (distribution <= 0) {
2344 distribution_color = '0 1 0';
2348 distribution_color = '1 0 0';
2351 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2353 // race record display
2354 if (distribution <= 0)
2355 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2356 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358 } else if (!teamplay) { // non-teamgames
2359 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2361 HUD_Score_Rankings(pos, mySize, me);
2364 // me vector := [team/connected frags id]
2365 pl = players.sort_next;
2369 if(autocvar__hud_configure)
2372 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2376 score = me.(scores[ps_primary]);
2377 if(autocvar__hud_configure)
2380 if(distribution >= 5)
2381 distribution_color = eY;
2382 else if(distribution >= 0)
2383 distribution_color = '1 1 1';
2384 else if(distribution >= -5)
2385 distribution_color = '1 1 0';
2387 distribution_color = eX;
2389 string distribution_str;
2390 distribution_str = ftos(distribution);
2391 draw_beginBoldFont();
2392 if (distribution >= 0)
2394 if (distribution > 0)
2395 distribution_str = strcat("+", distribution_str);
2396 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2398 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2399 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2401 } else { // teamgames
2402 float row, column, rows = 0, columns = 0;
2403 vector offset = '0 0 0';
2404 vector score_pos, score_size; //for scores other than myteam
2405 if(autocvar_hud_panel_score_rankings)
2407 HUD_Score_Rankings(pos, mySize, me);
2410 if(spectatee_status == -1)
2412 rows = HUD_GetRowCount(team_count, mySize, 3);
2413 columns = ceil(team_count/rows);
2414 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2417 if(score_size.x/score_size.y > 3)
2419 newSize = 3 * score_size.y;
2420 offset.x = score_size.x - newSize;
2421 pos.x += offset.x/2;
2422 score_size.x = newSize;
2426 newSize = 1/3 * score_size.x;
2427 offset.y = score_size.y - newSize;
2428 pos.y += offset.y/2;
2429 score_size.y = newSize;
2433 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2435 float max_fragcount;
2436 max_fragcount = -99;
2437 draw_beginBoldFont();
2439 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2440 if(tm.team == NUM_SPECTATOR)
2442 score = tm.(teamscores[ts_primary]);
2443 if(autocvar__hud_configure)
2446 if (score > max_fragcount)
2447 max_fragcount = score;
2449 if (spectatee_status == -1)
2451 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2452 if (max_fragcount == score)
2453 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2454 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2462 else if(tm.team == myteam) {
2463 if (max_fragcount == score)
2464 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2465 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2467 if (max_fragcount == score)
2468 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2469 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2479 void HUD_RaceTimer (void)
2481 if(!autocvar__hud_configure)
2483 if(!autocvar_hud_panel_racetimer) return;
2484 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2485 if(spectatee_status == -1) return;
2488 HUD_Panel_UpdateCvars();
2490 draw_beginBoldFont();
2494 mySize = panel_size;
2496 HUD_Panel_DrawBg(1);
2497 if(panel_bg_padding)
2499 pos += '1 1 0' * panel_bg_padding;
2500 mySize -= '2 2 0' * panel_bg_padding;
2503 // always force 4:1 aspect
2504 vector newSize = '0 0 0';
2505 if(mySize.x/mySize.y > 4)
2507 newSize.x = 4 * mySize.y;
2508 newSize.y = mySize.y;
2510 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2514 newSize.y = 1/4 * mySize.x;
2515 newSize.x = mySize.x;
2517 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2522 string s, forcetime;
2524 if(autocvar__hud_configure)
2527 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2528 s = _("^1Intermediate 1 (+15.42)");
2529 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2530 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2531 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2533 else if(race_checkpointtime)
2535 a = bound(0, 2 - (time - race_checkpointtime), 1);
2538 if(a > 0) // just hit a checkpoint?
2540 if(race_checkpoint != 254)
2542 if(race_time && race_previousbesttime)
2543 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2545 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2547 forcetime = TIME_ENCODED_TOSTRING(race_time);
2552 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2554 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2555 if(a > 0) // next one?
2557 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2562 if(s != "" && a > 0)
2564 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2567 if(race_penaltytime)
2569 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2572 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2573 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2579 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2580 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2585 if(race_laptime && race_checkpoint != 255)
2587 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2588 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2593 if(race_mycheckpointtime)
2595 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2596 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2597 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2599 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2601 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2602 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2603 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2606 if(race_penaltytime && !race_penaltyaccumulator)
2608 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2609 a = bound(0, (1 + t - time), 1);
2613 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2615 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2616 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2629 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2632 if (autocvar__hud_configure)
2636 print(_("^1You must answer before entering hud configure mode\n"));
2637 cvar_set("_hud_configure", "0");
2639 if(vote_called_vote)
2640 strunzone(vote_called_vote);
2641 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2642 uid2name_dialog = 1;
2645 if(!autocvar__hud_configure)
2647 if(!autocvar_hud_panel_vote) return;
2649 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2650 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2652 if(panel_bg_alpha_str == "") {
2653 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2655 panel_bg_alpha = stof(panel_bg_alpha_str);
2666 if(vote_active != vote_prev) {
2668 vote_prev = vote_active;
2671 if(vote_active || autocvar__hud_configure)
2672 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2674 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2679 HUD_Panel_UpdateCvars();
2683 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2684 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2687 // these must be below above block
2690 mySize = panel_size;
2692 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2693 HUD_Panel_DrawBg(a);
2694 a = panel_fg_alpha * a;
2696 if(panel_bg_padding)
2698 pos += '1 1 0' * panel_bg_padding;
2699 mySize -= '2 2 0' * panel_bg_padding;
2702 // always force 3:1 aspect
2703 vector newSize = '0 0 0';
2704 if(mySize.x/mySize.y > 3)
2706 newSize.x = 3 * mySize.y;
2707 newSize.y = mySize.y;
2709 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2713 newSize.y = 1/3 * mySize.x;
2714 newSize.x = mySize.x;
2716 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2720 s = _("A vote has been called for:");
2722 s = _("Allow servers to store and display your name?");
2723 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2724 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2725 if(autocvar__hud_configure)
2726 s = _("^1Configure the HUD");
2727 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2729 // print the yes/no counts
2730 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2731 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2732 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2733 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2735 // draw the progress bar backgrounds
2736 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2738 // draw the highlights
2739 if(vote_highlighted == 1) {
2740 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2741 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743 else if(vote_highlighted == -1) {
2744 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2745 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2748 // draw the progress bars
2749 if(vote_yescount && vote_needed)
2751 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2752 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2755 if(vote_nocount && vote_needed)
2757 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2758 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2761 drawresetcliparea();
2764 // Mod icons panel (#10)
2767 bool mod_active; // is there any active mod icon?
2769 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2773 vector color = '0 0 0';
2777 stat = getstati(STAT_REDALIVE);
2778 pic = "player_red.tga";
2782 stat = getstati(STAT_BLUEALIVE);
2783 pic = "player_blue.tga";
2787 stat = getstati(STAT_YELLOWALIVE);
2788 pic = "player_yellow.tga";
2793 stat = getstati(STAT_PINKALIVE);
2794 pic = "player_pink.tga";
2799 if(mySize.x/mySize.y > aspect_ratio)
2801 i = aspect_ratio * mySize.y;
2802 myPos.x = myPos.x + (mySize.x - i) / 2;
2807 i = 1/aspect_ratio * mySize.x;
2808 myPos.y = myPos.y + (mySize.y - i) / 2;
2814 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2815 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2818 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2821 // Clan Arena and Freeze Tag HUD modicons
2822 void HUD_Mod_CA(vector myPos, vector mySize)
2824 mod_active = 1; // required in each mod function that always shows something
2827 if(gametype == MAPINFO_TYPE_CA)
2828 layout = autocvar_hud_panel_modicons_ca_layout;
2829 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2830 layout = autocvar_hud_panel_modicons_freezetag_layout;
2833 aspect_ratio = (layout) ? 2 : 1;
2834 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2835 columns = ceil(team_count/rows);
2838 float row = 0, column = 0;
2839 vector pos, itemSize;
2840 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2841 for(i=0; i<team_count; ++i)
2843 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2845 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2856 // CTF HUD modicon section
2857 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2858 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2859 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2861 void HUD_Mod_CTF_Reset(void)
2863 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2866 void HUD_Mod_CTF(vector pos, vector mySize)
2868 vector redflag_pos, blueflag_pos;
2870 float f; // every function should have that
2872 int redflag, blueflag; // current status
2873 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2876 stat_items = getstati(STAT_ITEMS, 0, 24);
2877 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2878 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2880 if(redflag || blueflag)
2885 if(autocvar__hud_configure)
2891 // when status CHANGES, set old status into prevstatus and current status into status
2892 if (redflag != redflag_prevframe)
2894 redflag_statuschange_time = time;
2895 redflag_prevstatus = redflag_prevframe;
2896 redflag_prevframe = redflag;
2899 if (blueflag != blueflag_prevframe)
2901 blueflag_statuschange_time = time;
2902 blueflag_prevstatus = blueflag_prevframe;
2903 blueflag_prevframe = blueflag;
2906 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2907 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2909 float BLINK_FACTOR = 0.15;
2910 float BLINK_BASE = 0.85;
2912 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2914 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2916 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2918 string red_icon, red_icon_prevstatus;
2919 float red_alpha, red_alpha_prevstatus;
2920 red_alpha = red_alpha_prevstatus = 1;
2922 case 1: red_icon = "flag_red_taken"; break;
2923 case 2: red_icon = "flag_red_lost"; break;
2924 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2926 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2927 red_icon = "flag_red_shielded";
2929 red_icon = string_null;
2932 switch(redflag_prevstatus) {
2933 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2934 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2935 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2938 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2939 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2940 red_icon_prevstatus = "flag_red_shielded";
2942 red_icon_prevstatus = string_null;
2946 string blue_icon, blue_icon_prevstatus;
2947 float blue_alpha, blue_alpha_prevstatus;
2948 blue_alpha = blue_alpha_prevstatus = 1;
2950 case 1: blue_icon = "flag_blue_taken"; break;
2951 case 2: blue_icon = "flag_blue_lost"; break;
2952 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2954 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2955 blue_icon = "flag_blue_shielded";
2957 blue_icon = string_null;
2960 switch(blueflag_prevstatus) {
2961 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2962 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2963 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2966 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2967 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2968 blue_icon_prevstatus = "flag_blue_shielded";
2970 blue_icon_prevstatus = string_null;
2974 if(mySize.x > mySize.y) {
2975 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2977 blueflag_pos = pos + eX * 0.5 * mySize.x;
2980 redflag_pos = pos + eX * 0.5 * mySize.x;
2982 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2984 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2986 blueflag_pos = pos + eY * 0.5 * mySize.y;
2989 redflag_pos = pos + eY * 0.5 * mySize.y;
2991 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2994 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2995 if(red_icon_prevstatus && f < 1)
2996 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2998 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3000 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3001 if(blue_icon_prevstatus && f < 1)
3002 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3004 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3007 // Keyhunt HUD modicon section
3010 void HUD_Mod_KH(vector pos, vector mySize)
3012 mod_active = 1; // keyhunt should never hide the mod icons panel
3014 // Read current state
3016 int state = getstati(STAT_KH_KEYS);
3018 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3019 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3021 for(i = 0; i < 4; ++i)
3023 key_state = (bitshift(state, i * -5) & 31) - 1;
3036 case NUM_TEAM_1: ++team1_keys; break;
3037 case NUM_TEAM_2: ++team2_keys; break;
3038 case NUM_TEAM_3: ++team3_keys; break;
3039 case NUM_TEAM_4: ++team4_keys; break;
3040 case 29: ++dropped_keys; break;
3046 // Calculate slot measurements
3050 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3052 // Quadratic arrangement
3053 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3055 KH_SLOTS[1] = pos + eX * slot_size.x;
3056 KH_SLOTS[2] = pos + eY * slot_size.y;
3057 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3061 if(mySize.x > mySize.y)
3063 // Horizontal arrangement
3064 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3065 for(i = 0; i < all_keys; ++i)
3066 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3070 // Vertical arrangement
3071 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3072 for(i = 0; i < all_keys; ++i)
3073 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3077 // Make icons blink in case of RUN HERE
3079 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3086 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3087 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3088 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3089 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3097 if(myteam == NUM_TEAM_1 && carrying_keys)
3099 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3103 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3106 if(myteam == NUM_TEAM_2 && carrying_keys)
3108 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3112 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3115 if(myteam == NUM_TEAM_3 && carrying_keys)
3117 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3121 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3124 if(myteam == NUM_TEAM_4 && carrying_keys)
3126 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3130 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3132 while(dropped_keys--)
3133 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3136 // Keepaway HUD mod icon
3137 int kaball_prevstatus; // last remembered status
3138 float kaball_statuschange_time; // time when the status changed
3140 // we don't need to reset for keepaway since it immediately
3141 // autocorrects prevstatus as to if the player has the ball or not
3143 void HUD_Mod_Keepaway(vector pos, vector mySize)
3145 mod_active = 1; // keepaway should always show the mod HUD
3147 float BLINK_FACTOR = 0.15;
3148 float BLINK_BASE = 0.85;
3149 float BLINK_FREQ = 5;
3150 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3152 int stat_items = getstati(STAT_ITEMS, 0, 24);
3153 int kaball = (stat_items/IT_KEY1) & 1;
3155 if(kaball != kaball_prevstatus)
3157 kaball_statuschange_time = time;
3158 kaball_prevstatus = kaball;
3161 vector kaball_pos, kaball_size;
3163 if(mySize.x > mySize.y) {
3164 kaball_pos = pos + eX * 0.25 * mySize.x;
3165 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3167 kaball_pos = pos + eY * 0.25 * mySize.y;
3168 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3171 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3172 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3174 if(kaball_prevstatus && f < 1)
3175 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3178 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3182 // Nexball HUD mod icon
3183 void HUD_Mod_NexBall(vector pos, vector mySize)
3185 float nb_pb_starttime, dt, p;
3188 stat_items = getstati(STAT_ITEMS, 0, 24);
3189 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3191 if (stat_items & IT_KEY1)
3196 //Manage the progress bar if any
3197 if (nb_pb_starttime > 0)
3199 dt = (time - nb_pb_starttime) % nb_pb_period;
3200 // one period of positive triangle
3201 p = 2 * dt / nb_pb_period;
3205 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3208 if (stat_items & IT_KEY1)
3209 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3212 // Race/CTS HUD mod icons
3213 float crecordtime_prev; // last remembered crecordtime
3214 float crecordtime_change_time; // time when crecordtime last changed
3215 float srecordtime_prev; // last remembered srecordtime
3216 float srecordtime_change_time; // time when srecordtime last changed
3218 float race_status_time;
3219 int race_status_prev;
3220 string race_status_name_prev;
3221 void HUD_Mod_Race(vector pos, vector mySize)
3223 mod_active = 1; // race should never hide the mod icons panel
3225 me = playerslots[player_localnum];
3227 float f; // yet another function has this
3228 score = me.(scores[ps_primary]);
3230 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3231 return; // no records in the actual race
3233 // clientside personal record
3235 if(gametype == MAPINFO_TYPE_CTS)
3239 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3241 if(score && (score < t || !t)) {
3242 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3243 if(autocvar_cl_autodemo_delete_keeprecords)
3245 f = autocvar_cl_autodemo_delete;
3247 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3251 if(t != crecordtime_prev) {
3252 crecordtime_prev = t;
3253 crecordtime_change_time = time;
3256 vector textPos, medalPos;
3258 if(mySize.x > mySize.y) {
3259 // text on left side
3260 squareSize = min(mySize.y, mySize.x/2);
3261 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3262 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3265 squareSize = min(mySize.x, mySize.y/2);
3266 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3267 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3270 f = time - crecordtime_change_time;
3273 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3274 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3276 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3277 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3278 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3279 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3283 t = race_server_record;
3284 if(t != srecordtime_prev) {
3285 srecordtime_prev = t;
3286 srecordtime_change_time = time;
3288 f = time - srecordtime_change_time;
3291 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3292 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3294 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3297 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3300 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3301 race_status_time = time + 5;
3302 race_status_prev = race_status;
3303 if (race_status_name_prev)
3304 strunzone(race_status_name_prev);
3305 race_status_name_prev = strzone(race_status_name);
3310 a = bound(0, race_status_time - time, 1);
3313 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3317 rank = race_CheckName(race_status_name);
3321 rankname = count_ordinal(rank);
3324 namepos = medalPos + '0 0.8 0' * squareSize;
3326 rankpos = medalPos + '0 0.15 0' * squareSize;
3328 if(race_status == 0)
3329 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3330 else if(race_status == 1) {
3331 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3332 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3333 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3334 } else if(race_status == 2) {
3335 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3336 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3338 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3339 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3341 } else if(race_status == 3) {
3342 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347 if (race_status_time - time <= 0) {
3348 race_status_prev = -1;
3350 if(race_status_name)
3351 strunzone(race_status_name);
3352 race_status_name = string_null;
3353 if(race_status_name_prev)
3354 strunzone(race_status_name_prev);
3355 race_status_name_prev = string_null;
3359 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3363 vector color = '0 0 0';
3367 stat = getstatf(STAT_DOM_PPS_RED);
3368 pic = "dom_icon_red";
3372 stat = getstatf(STAT_DOM_PPS_BLUE);
3373 pic = "dom_icon_blue";
3377 stat = getstatf(STAT_DOM_PPS_YELLOW);
3378 pic = "dom_icon_yellow";
3383 stat = getstatf(STAT_DOM_PPS_PINK);
3384 pic = "dom_icon_pink";
3388 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3390 if(mySize.x/mySize.y > aspect_ratio)
3392 i = aspect_ratio * mySize.y;
3393 myPos.x = myPos.x + (mySize.x - i) / 2;
3398 i = 1/aspect_ratio * mySize.x;
3399 myPos.y = myPos.y + (mySize.y - i) / 2;
3403 if (layout) // show text too
3406 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3407 if (layout == 2) // average pps
3408 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3409 else // percentage of average pps
3410 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3414 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3417 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3418 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 drawresetcliparea();
3423 void HUD_Mod_Dom(vector myPos, vector mySize)
3425 mod_active = 1; // required in each mod function that always shows something
3427 int layout = autocvar_hud_panel_modicons_dom_layout;
3430 aspect_ratio = (layout) ? 3 : 1;
3431 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3432 columns = ceil(team_count/rows);
3435 float row = 0, column = 0;
3436 vector pos, itemSize;
3437 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3438 for(i=0; i<team_count; ++i)
3440 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3442 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3453 void HUD_ModIcons_SetFunc()
3457 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3458 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3459 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3460 case MAPINFO_TYPE_CTS:
3461 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3462 case MAPINFO_TYPE_CA:
3463 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3464 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3465 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3469 int mod_prev; // previous state of mod_active to check for a change
3471 float mod_change; // "time" when mod_active changed
3473 void HUD_ModIcons(void)
3475 if(!autocvar__hud_configure)
3477 if(!autocvar_hud_panel_modicons) return;
3478 if(!HUD_ModIcons_GameType) return;
3481 HUD_Panel_UpdateCvars();
3483 draw_beginBoldFont();
3485 if(mod_active != mod_prev) {
3487 mod_prev = mod_active;
3490 if(mod_active || autocvar__hud_configure)
3491 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3493 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3496 HUD_Panel_DrawBg(mod_alpha);
3498 if(panel_bg_padding)
3500 panel_pos += '1 1 0' * panel_bg_padding;
3501 panel_size -= '2 2 0' * panel_bg_padding;
3504 if(autocvar__hud_configure)
3505 HUD_Mod_CTF(panel_pos, panel_size);
3507 HUD_ModIcons_GameType(panel_pos, panel_size);
3512 // Draw pressed keys (#11)
3514 void HUD_PressedKeys(void)
3516 if(!autocvar__hud_configure)
3518 if(!autocvar_hud_panel_pressedkeys) return;
3519 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3522 HUD_Panel_UpdateCvars();
3525 mySize = panel_size;
3527 HUD_Panel_DrawBg(1);
3528 if(panel_bg_padding)
3530 pos += '1 1 0' * panel_bg_padding;
3531 mySize -= '2 2 0' * panel_bg_padding;
3534 // force custom aspect
3535 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3538 vector newSize = '0 0 0';
3539 if(mySize.x/mySize.y > aspect)
3541 newSize.x = aspect * mySize.y;
3542 newSize.y = mySize.y;
3544 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3548 newSize.y = 1/aspect * mySize.x;
3549 newSize.x = mySize.x;
3551 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3557 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3559 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3561 if(autocvar_hud_panel_pressedkeys_attack)
3563 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3564 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3568 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3569 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3570 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3572 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577 // Handle chat as a panel (#12)
3581 if(!autocvar__hud_configure)
3583 if (!autocvar_hud_panel_chat)
3585 if (!autocvar_con_chatrect)
3586 cvar_set("con_chatrect", "0");
3589 if(autocvar__con_chat_maximized)
3591 if(!hud_draw_maximized) return;
3593 else if(chat_panel_modified)
3595 panel.update_time = time; // forces reload of panel attributes
3596 chat_panel_modified = false;
3600 HUD_Panel_UpdateCvars();
3602 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3604 panel_pos.y = panel_bg_border;
3605 panel_size.y = vid_conheight - panel_bg_border * 2;
3606 if(panel.current_panel_bg == "0") // force a border when maximized
3609 panel_bg = strcat(hud_skin_path, "/border_default");
3610 if(precache_pic(panel_bg) == "")
3611 panel_bg = "gfx/hud/default/border_default";
3612 if(panel.current_panel_bg)
3613 strunzone(panel.current_panel_bg);
3614 panel.current_panel_bg = strzone(panel_bg);
3615 chat_panel_modified = true;
3617 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3622 mySize = panel_size;
3624 HUD_Panel_DrawBg(1);
3626 if(panel_bg_padding)
3628 pos += '1 1 0' * panel_bg_padding;
3629 mySize -= '2 2 0' * panel_bg_padding;
3632 if (!autocvar_con_chatrect)
3633 cvar_set("con_chatrect", "1");
3635 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3636 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3638 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3639 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3641 if(autocvar__hud_configure)
3644 chatsize = '1 1 0' * autocvar_con_chatsize;
3645 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3647 for(i = 0; i < autocvar_con_chat; ++i)
3649 if(i == autocvar_con_chat - 1)
3652 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3653 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3654 pos.y += chatsize.y;
3659 // Engine info panel (#13)
3666 float frametimeavg1; // 1 frame ago
3667 float frametimeavg2; // 2 frames ago
3668 void HUD_EngineInfo(void)
3670 if(!autocvar__hud_configure)
3672 if(!autocvar_hud_panel_engineinfo) return;
3675 HUD_Panel_UpdateCvars();
3678 mySize = panel_size;
3680 HUD_Panel_DrawBg(1);
3681 if(panel_bg_padding)
3683 pos += '1 1 0' * panel_bg_padding;
3684 mySize -= '2 2 0' * panel_bg_padding;
3687 float currentTime = gettime(GETTIME_REALTIME);
3688 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3690 float currentframetime = currentTime - prevfps_time;
3691 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3692 frametimeavg2 = frametimeavg1;
3693 frametimeavg1 = frametimeavg;
3696 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3697 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3699 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3700 prevfps = (1/currentframetime);
3701 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3703 prevfps_time = currentTime;
3708 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3710 prevfps = framecounter/(currentTime - prevfps_time);
3712 prevfps_time = currentTime;
3717 color = HUD_Get_Num_Color (prevfps, 100);
3718 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3721 // Info messages panel (#14)
3723 #define drawInfoMessage(s) do { \
3724 if(autocvar_hud_panel_infomessages_flip) \
3725 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3726 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3727 o.y += fontsize.y; \
3729 void HUD_InfoMessages(void)
3731 if(!autocvar__hud_configure)
3733 if(!autocvar_hud_panel_infomessages) return;
3736 HUD_Panel_UpdateCvars();
3739 mySize = panel_size;
3741 HUD_Panel_DrawBg(1);
3742 if(panel_bg_padding)
3744 pos += '1 1 0' * panel_bg_padding;
3745 mySize -= '2 2 0' * panel_bg_padding;
3748 // always force 5:1 aspect
3749 vector newSize = '0 0 0';
3750 if(mySize.x/mySize.y > 5)
3752 newSize.x = 5 * mySize.y;
3753 newSize.y = mySize.y;
3755 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3759 newSize.y = 1/5 * mySize.x;
3760 newSize.x = mySize.x;
3762 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3771 fontsize = '0.20 0.20 0' * mySize.y;
3777 if(!autocvar__hud_configure)
3779 if(spectatee_status && !intermission)
3782 if(spectatee_status == -1)
3783 s = _("^1Observing");
3785 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3788 if(spectatee_status == -1)
3789 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3791 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3794 if(spectatee_status == -1)
3795 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3797 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3800 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3803 if(gametype == MAPINFO_TYPE_LMS)
3806 sk = playerslots[player_localnum];
3807 if(sk.(scores[ps_primary]) >= 666)
3808 s = _("^1Match has already begun");
3809 else if(sk.(scores[ps_primary]) > 0)
3810 s = _("^1You have no more lives left");
3812 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3815 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3818 //show restart countdown:
3819 if (time < getstatf(STAT_GAMESTARTTIME)) {
3821 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3822 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3823 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3824 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3828 if(warmup_stage && !intermission)
3830 s = _("^2Currently in ^1warmup^2 stage!");
3840 if(ready_waiting && !intermission && !spectatee_status)
3842 if(ready_waiting_for_me)
3845 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3847 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3852 s = _("^2Waiting for others to ready up to end warmup...");
3854 s = _("^2Waiting for others to ready up...");
3858 else if(warmup_stage && !intermission && !spectatee_status)
3860 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3864 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3866 float ts_min = 0, ts_max = 0;
3867 tm = teams.sort_next;
3870 for (; tm.sort_next; tm = tm.sort_next)
3872 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3874 if(!ts_min) ts_min = tm.team_size;
3875 else ts_min = min(ts_min, tm.team_size);
3876 if(!ts_max) ts_max = tm.team_size;
3877 else ts_max = max(ts_max, tm.team_size);
3879 if ((ts_max - ts_min) > 1)
3881 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3882 tm = GetTeam(myteam, false);
3884 if (tm.team != NUM_SPECTATOR)
3885 if (tm.team_size == ts_max)
3886 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3894 s = _("^7Press ^3ESC ^7to show HUD options.");
3896 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3898 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3900 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3905 // Physics panel (#15)
3907 vector acc_prevspeed;
3908 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3909 float physics_update_time, discrete_speed, discrete_acceleration;
3910 void HUD_Physics(void)
3912 if(!autocvar__hud_configure)
3914 if(!autocvar_hud_panel_physics) return;
3915 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3916 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3919 HUD_Panel_UpdateCvars();
3921 draw_beginBoldFont();
3923 HUD_Panel_DrawBg(1);
3924 if(panel_bg_padding)
3926 panel_pos += '1 1 0' * panel_bg_padding;
3927 panel_size -= '2 2 0' * panel_bg_padding;
3930 float acceleration_progressbar_scale = 0;
3931 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3932 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3935 if (autocvar_hud_panel_physics_text_scale <= 0)
3938 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3941 float speed, conversion_factor;
3944 switch(autocvar_hud_panel_physics_speed_unit)
3949 conversion_factor = 1.0;
3953 conversion_factor = 0.0254;
3957 conversion_factor = 0.0254 * 3.6;
3961 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3965 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3969 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3971 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3972 if (autocvar__hud_configure)
3973 speed = floor( max_speed * 0.65 + 0.5 );
3974 else if(autocvar_hud_panel_physics_speed_vertical)
3975 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3977 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3979 //compute acceleration
3980 float acceleration, f;
3981 if (autocvar__hud_configure)
3982 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3985 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3986 f = time - acc_prevtime;
3987 if(autocvar_hud_panel_physics_acceleration_vertical)
3988 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3990 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3992 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3994 acc_prevspeed = vel;
3995 acc_prevtime = time;
3997 if(autocvar_hud_panel_physics_acceleration_movingaverage)
3999 f = bound(0, f * 10, 1);
4000 acc_avg = acc_avg * (1 - f) + acceleration * f;
4001 acceleration = acc_avg;
4005 int acc_decimals = 2;
4006 if(time > physics_update_time)
4008 // workaround for ftos_decimals returning a negative 0
4009 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4010 discrete_acceleration = 0;
4011 discrete_acceleration = acceleration;
4012 discrete_speed = speed;
4013 physics_update_time += autocvar_hud_panel_physics_update_interval;
4017 float panel_ar = panel_size.x/panel_size.y;
4018 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4019 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4021 panel_size.x *= 0.5;
4022 if (autocvar_hud_panel_physics_flip)
4023 speed_offset.x = panel_size.x;
4025 acceleration_offset.x = panel_size.x;
4029 panel_size.y *= 0.5;
4030 if (autocvar_hud_panel_physics_flip)
4031 speed_offset.y = panel_size.y;
4033 acceleration_offset.y = panel_size.y;
4035 int speed_baralign, acceleration_baralign;
4036 if (autocvar_hud_panel_physics_baralign == 1)
4037 acceleration_baralign = speed_baralign = 1;
4038 else if(autocvar_hud_panel_physics_baralign == 4)
4039 acceleration_baralign = speed_baralign = 2;
4040 else if (autocvar_hud_panel_physics_flip)
4042 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4043 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4047 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4048 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4050 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4051 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4055 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4056 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4057 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4058 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4060 tmp_size.x = panel_size.x * 0.75;
4061 tmp_size.y = panel_size.y * text_scale;
4063 tmp_offset.x = panel_size.x - tmp_size.x;
4066 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4067 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4073 tmp_offset.x = tmp_size.x;
4074 if (autocvar_hud_panel_physics_speed_unit_show)
4077 tmp_size.x = panel_size.x * (1 - 0.75);
4078 tmp_size.y = panel_size.y * 0.4 * text_scale;
4079 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4080 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084 //compute and draw top speed
4085 if (autocvar_hud_panel_physics_topspeed)
4086 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4088 if (autocvar__hud_configure)
4090 top_speed = floor( max_speed * 0.75 + 0.5 );
4095 if (speed >= top_speed)
4098 top_speed_time = time;
4102 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4103 // divide by f to make it start from 1
4104 f = cos( ((time - top_speed_time) / f) * PI/2 );
4106 else //hide top speed 0, it would be stupid
4111 //top speed progressbar peak
4112 if(speed < top_speed)
4113 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4116 vector peak_size = '0 0 0';
4117 if (speed_baralign == 0)
4118 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4119 else if (speed_baralign == 1)
4120 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4121 else // if (speed_baralign == 2)
4122 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4123 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4124 peak_size.y = panel_size.y;
4125 if (speed_baralign == 2) // draw two peaks, on both sides
4127 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4128 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4131 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4135 tmp_offset.y = panel_size.y * 0.4;
4136 tmp_size.x = panel_size.x * (1 - 0.75);
4137 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4138 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4139 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4147 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4149 vector progressbar_color;
4150 if(acceleration < 0)
4151 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4153 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4155 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4156 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4157 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4159 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4161 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4163 if (acceleration_baralign == 1)
4164 tmp_offset.x = panel_size.x - tmp_size.x;
4165 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4166 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4173 tmp_size = panel_size;
4174 tmp_offset = '0 0 0';
4177 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4180 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4182 tmp_size.x = panel_size.x;
4183 tmp_size.y = panel_size.y * text_scale;
4185 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4187 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4193 // CenterPrint (#16)
4195 const int CENTERPRINT_MAX_MSGS = 10;
4196 const int CENTERPRINT_MAX_ENTRIES = 50;
4197 const float CENTERPRINT_SPACING = 0.7;
4199 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4200 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4201 float centerprint_time[CENTERPRINT_MAX_MSGS];
4202 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4203 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4204 bool centerprint_showing;
4206 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4208 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4211 if(strMessage == "" && new_id == 0)
4214 // strip trailing newlines
4215 j = strlen(strMessage) - 1;
4216 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4218 if (j < strlen(strMessage) - 1)
4219 strMessage = substring(strMessage, 0, j + 1);
4221 if(strMessage == "" && new_id == 0)
4224 // strip leading newlines
4226 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4229 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4231 if(strMessage == "" && new_id == 0)
4234 if (!centerprint_showing)
4235 centerprint_showing = true;
4237 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4239 if (j == CENTERPRINT_MAX_MSGS)
4241 if (new_id && new_id == centerprint_msgID[j])
4243 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4245 // fade out the current msg (duration and countdown_num are ignored)
4246 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4247 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4248 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4251 break; // found a msg with the same id, at position j
4255 if (i == CENTERPRINT_MAX_MSGS)
4257 // a msg with the same id was not found, add the msg at the next position
4259 if (cpm_index == -1)
4260 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4263 if(centerprint_messages[j])
4264 strunzone(centerprint_messages[j]);
4265 centerprint_messages[j] = strzone(strMessage);
4266 centerprint_msgID[j] = new_id;
4269 centerprint_time[j] = -1;
4270 centerprint_expire_time[j] = time;
4275 duration = max(1, autocvar_hud_panel_centerprint_time);
4276 centerprint_time[j] = duration;
4277 centerprint_expire_time[j] = time + duration;
4279 centerprint_countdown_num[j] = countdown_num;
4282 void centerprint_hud(string strMessage)
4284 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4287 void reset_centerprint_messages(void)
4290 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4292 centerprint_expire_time[i] = 0;
4293 centerprint_time[i] = 1;
4294 centerprint_msgID[i] = 0;
4295 if(centerprint_messages[i])
4296 strunzone(centerprint_messages[i]);
4297 centerprint_messages[i] = string_null;
4300 float hud_configure_cp_generation_time;
4301 void HUD_CenterPrint (void)
4303 if(!autocvar__hud_configure)
4305 if(!autocvar_hud_panel_centerprint) return;
4307 if(hud_configure_prev)
4308 reset_centerprint_messages();
4312 if(!hud_configure_prev)
4313 reset_centerprint_messages();
4314 if (time > hud_configure_cp_generation_time)
4316 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4321 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4323 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4325 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4326 hud_configure_cp_generation_time = time + 1 + random()*4;
4330 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4331 hud_configure_cp_generation_time = time + 10 - random()*3;
4336 // this panel fades only when the menu does
4337 float hud_fade_alpha_save = 0;
4338 if(scoreboard_fade_alpha)
4340 hud_fade_alpha_save = hud_fade_alpha;
4341 hud_fade_alpha = 1 - autocvar__menu_alpha;
4343 HUD_Panel_UpdateCvars();
4345 if(scoreboard_fade_alpha)
4347 hud_fade_alpha = hud_fade_alpha_save;
4349 // move the panel below the scoreboard
4350 if (scoreboard_bottom >= 0.96 * vid_conheight)
4354 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4356 if(target_pos.y > panel_pos.y)
4358 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4359 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4363 HUD_Panel_DrawBg(1);
4365 if (!centerprint_showing)
4368 if(panel_bg_padding)
4370 panel_pos += '1 1 0' * panel_bg_padding;
4371 panel_size -= '2 2 0' * panel_bg_padding;
4377 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4378 // height = panel_size_y/entries;
4379 // fontsize = '1 1 0' * height;
4380 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4381 fontsize = '1 1 0' * height;
4382 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4385 float a, sz, align, current_msg_posY = 0, msg_size;
4388 bool all_messages_expired = true;
4391 if (autocvar_hud_panel_centerprint_flip)
4392 pos.y += panel_size.y;
4393 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4394 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4396 if (j == CENTERPRINT_MAX_MSGS)
4398 if (centerprint_expire_time[j] <= time)
4400 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4402 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4403 if (centerprint_countdown_num[j] == 0)
4405 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4407 else if(centerprint_time[j] != -1)
4411 all_messages_expired = false;
4413 // fade the centerprint_hud in/out
4414 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4415 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4416 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4417 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4418 else // Expiring soon, so fade it out.
4419 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4421 // while counting down show it anyway in order to hold the current message position
4422 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4427 // set the size from fading in/out before subsequent fading
4428 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4430 // also fade it based on positioning
4431 if(autocvar_hud_panel_centerprint_fade_subsequent)
4433 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4434 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4436 a *= panel_fg_alpha;
4438 // finally set the size based on the new theAlpha from subsequent fading
4439 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4440 drawfontscale = sz * '1 1 0';
4442 if (centerprint_countdown_num[j])
4443 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4445 n = tokenizebyseparator(centerprint_messages[j], "\n");
4447 if (autocvar_hud_panel_centerprint_flip)
4449 // check if the message can be entirely shown
4450 for(k = 0; k < n; ++k)
4452 getWrappedLine_remaining = argv(k);
4453 while(getWrappedLine_remaining)
4455 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4457 pos.y -= fontsize.y;
4459 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4462 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4466 for(k = 0; k < n; ++k)
4468 getWrappedLine_remaining = argv(k);
4469 while(getWrappedLine_remaining)
4471 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4475 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4476 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4477 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4478 pos.y += fontsize.y;
4481 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4485 ++g; // move next position number up
4487 msg_size = pos.y - msg_size;
4488 if (autocvar_hud_panel_centerprint_flip)
4490 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4491 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4492 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4494 if (pos.y < panel_pos.y) // check if the next message can be shown
4496 drawfontscale = '1 1 0';
4502 pos.y += CENTERPRINT_SPACING * fontsize.y;
4503 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4504 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4506 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4508 drawfontscale = '1 1 0';
4513 drawfontscale = '1 1 0';
4514 if (all_messages_expired)
4516 centerprint_showing = false;
4517 reset_centerprint_messages();
4523 void HUD_Buffs(void)
4525 int buffs = getstati(STAT_BUFFS, 0, 24);
4526 if(!autocvar__hud_configure)
4528 if(!autocvar_hud_panel_buffs) return;
4529 if(spectatee_status == -1) return;
4530 if(getstati(STAT_HEALTH) <= 0) return;
4535 buffs = Buff_Type_first.items; // force first buff
4538 int b = 0; // counter to tell other functions that we have buffs
4541 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4544 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4548 s = strcat(s, " ", o);
4551 HUD_Panel_UpdateCvars();
4553 draw_beginBoldFont();
4557 mySize = panel_size;
4559 HUD_Panel_DrawBg(bound(0, b, 1));
4560 if(panel_bg_padding)
4562 pos += '1 1 0' * panel_bg_padding;
4563 mySize -= '2 2 0' * panel_bg_padding;
4566 //float panel_ar = mySize_x/mySize_y;
4567 //bool is_vertical = (panel_ar < 1);
4568 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4569 vector buff_offset = '0 0 0';
4571 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4573 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4574 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4587 void HUD_Reset (void)
4589 // reset gametype specific icons
4590 if(gametype == MAPINFO_TYPE_CTF)
4591 HUD_Mod_CTF_Reset();
4594 void HUD_Main (void)
4597 // global hud theAlpha fade
4598 if(menu_enabled == 1)
4601 hud_fade_alpha = (1 - autocvar__menu_alpha);
4603 if(scoreboard_fade_alpha)
4604 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4606 HUD_Configure_Frame();
4608 if(intermission == 2) // no hud during mapvote
4611 // panels that we want to be active together with the scoreboard
4612 // they must fade only when the menu does
4613 if(scoreboard_fade_alpha == 1)
4615 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4619 if(!autocvar__hud_configure && !hud_fade_alpha)
4623 if (hud_skin_prev != autocvar_hud_skin)
4626 strunzone(hud_skin_path);
4627 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4629 strunzone(hud_skin_prev);
4630 hud_skin_prev = strzone(autocvar_hud_skin);
4633 current_player = player_localentnum;
4636 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4640 float hud_dock_color_team = autocvar_hud_dock_color_team;
4641 if((teamplay) && hud_dock_color_team) {
4642 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4643 color = '1 0 0' * hud_dock_color_team;
4645 color = myteamcolors * hud_dock_color_team;
4647 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4648 color = '1 0 0' * hud_dock_color_team;
4652 string hud_dock_color = autocvar_hud_dock_color;
4653 if(hud_dock_color == "shirt") {
4654 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4655 color = colormapPaletteColor(floor(f / 16), 0);
4657 else if(hud_dock_color == "pants") {
4658 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4659 color = colormapPaletteColor(f % 16, 1);
4662 color = stov(hud_dock_color);
4666 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4667 if(precache_pic(pic) == "") {
4668 pic = strcat(hud_skin_path, "/dock_medium");
4669 if(precache_pic(pic) == "") {
4670 pic = "gfx/hud/default/dock_medium";
4673 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4676 // cache the panel order into the panel_order array
4677 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4678 for(i = 0; i < HUD_PANEL_NUM; ++i)
4679 panel_order[i] = -1;
4682 bool warning = false;
4683 int argc = tokenize_console(autocvar__hud_panelorder);
4684 if (argc > HUD_PANEL_NUM)
4686 //first detect wrong/missing panel numbers
4687 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4688 p_num = stoi(argv(i));
4689 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4690 if (panel_order[p_num] == -1) //found for the first time?
4691 s = strcat(s, ftos(p_num), " ");
4692 panel_order[p_num] = 1; //mark as found
4697 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4698 if (panel_order[i] == -1) {
4700 s = strcat(s, ftos(i), " "); //add missing panel number
4704 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4706 cvar_set("_hud_panelorder", s);
4707 if(hud_panelorder_prev)
4708 strunzone(hud_panelorder_prev);
4709 hud_panelorder_prev = strzone(s);
4711 //now properly set panel_order
4712 tokenize_console(s);
4713 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4714 panel_order[i] = stof(argv(i));
4718 hud_draw_maximized = 0;
4719 // draw panels in order specified by panel_order array
4720 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4721 (panel = hud_panel[panel_order[i]]).panel_draw();
4723 hud_draw_maximized = 1; // panels that may be maximized must check this var
4724 // draw maximized panels on top
4725 if(hud_panel_radar_maximized)
4726 (panel = HUD_PANEL(RADAR)).panel_draw();
4727 if(autocvar__con_chat_maximized)
4728 (panel = HUD_PANEL(CHAT)).panel_draw();
4730 HUD_Configure_PostDraw();
4732 hud_configure_prev = autocvar__hud_configure;