1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 float HUD_GetColumnCount(float item_count, vector size, float item_aspect)
151 float aspect = size_x / size_y;
152 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
155 float stringwidth_colors(string s, vector theSize)
157 return stringwidth(s, true, theSize);
160 float stringwidth_nocolors(string s, vector theSize)
162 return stringwidth(s, false, theSize);
165 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
167 position.x -= 2 / 3 * strlen(text) * theScale.x;
168 drawstring(position, text, theScale, rgb, theAlpha, flag);
171 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
173 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
174 drawstring(position, text, theScale, rgb, theAlpha, flag);
177 // return the string of the onscreen race timer
178 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
186 if(histime == 0) // goal hit
190 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
200 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
206 lapstr = sprintf(_(" (-%dL)"), lapdelta);
209 else if(lapdelta < 0)
211 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
215 else if(histime > 0) // anticipation
217 if(mytime >= histime)
218 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
220 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
230 cpname = _("Start line");
232 cpname = _("Finish line");
234 cpname = sprintf(_("Intermediate %d"), cp);
236 cpname = _("Finish line");
239 return strcat(col, cpname);
240 else if(hisname == "")
241 return strcat(col, sprintf("%s (%s)", cpname, timestr));
243 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
246 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
247 float race_CheckName(string net_name) {
249 for (i=RANKINGS_CNT-1;i>=0;--i)
250 if(grecordholder[i] == net_name)
255 float GetPlayerColorForce(int i)
260 return stof(getplayerkeyvalue(i, "colors")) & 15;
263 float GetPlayerColor(int i)
265 if(!playerslots[i].gotscores) // unconnected
266 return NUM_SPECTATOR;
267 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
268 return NUM_SPECTATOR;
270 return GetPlayerColorForce(i);
273 string GetPlayerName(int i)
275 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
285 // draw the background/borders
286 #define HUD_Panel_DrawBg(theAlpha) do { \
287 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
288 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
291 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
292 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
294 if(!length_ratio || !theAlpha)
300 if(length_ratio < -1)
303 else if(length_ratio < 0)
307 vector width, height;
309 pic = strcat(hud_skin_path, "/", pic, "_vertical");
310 if(precache_pic(pic) == "") {
311 pic = "gfx/hud/default/progressbar_vertical";
314 if (baralign == 1) // bottom align
315 theOrigin.y += (1 - length_ratio) * theSize.y;
316 else if (baralign == 2) // center align
317 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
318 else if (baralign == 3) // center align, positive values down, negative up
321 if (length_ratio > 0)
322 theOrigin.y += theSize.y;
325 theOrigin.y += (1 + length_ratio) * theSize.y;
326 length_ratio = -length_ratio;
329 theSize.y *= length_ratio;
332 width = eX * theSize.x;
333 height = eY * theSize.y;
334 if(theSize.y <= theSize.x * 2)
336 // button not high enough
337 // draw just upper and lower part then
338 square = eY * theSize.y * 0.5;
339 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
340 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
341 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
345 square = eY * theSize.x;
346 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
348 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
351 pic = strcat(hud_skin_path, "/", pic);
352 if(precache_pic(pic) == "") {
353 pic = "gfx/hud/default/progressbar";
356 if (baralign == 1) // right align
357 theOrigin.x += (1 - length_ratio) * theSize.x;
358 else if (baralign == 2) // center align
359 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
360 else if (baralign == 3) // center align, positive values on the right, negative on the left
363 if (length_ratio > 0)
364 theOrigin.x += theSize.x;
367 theOrigin.x += (1 + length_ratio) * theSize.x;
368 length_ratio = -length_ratio;
371 theSize.x *= length_ratio;
374 width = eX * theSize.x;
375 height = eY * theSize.y;
376 if(theSize.x <= theSize.y * 2)
378 // button not wide enough
379 // draw just left and right part then
380 square = eX * theSize.x * 0.5;
381 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
382 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
387 square = eX * theSize.y;
388 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
389 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
390 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
395 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
401 pic = strcat(hud_skin_path, "/num_leading");
402 if(precache_pic(pic) == "") {
403 pic = "gfx/hud/default/num_leading";
406 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
407 if(mySize.x/mySize.y > 2)
408 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
409 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
414 entity weaponorder[WEP_MAXCOUNT];
415 void weaponorder_swap(int i, int j, entity pass)
417 entity h = weaponorder[i];
418 weaponorder[i] = weaponorder[j];
422 string weaponorder_cmp_str;
423 float weaponorder_cmp(float i, float j, entity pass)
426 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
427 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
428 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
431 void HUD_Weapons(void)
434 WepSet weapons_stat = WepSet_GetFromStat();
437 vector center = '0 0 0';
438 float weapon_count, weapon_id;
439 float row, column, rows = 0, columns = 0;
440 bool vertical_order = true;
441 float aspect = autocvar_hud_panel_weapons_aspect;
443 float timeout = autocvar_hud_panel_weapons_timeout;
444 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
445 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
447 vector barsize = '0 0 0', baroffset = '0 0 0';
448 vector ammo_color = '1 0 1';
449 float ammo_alpha = 1;
451 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
452 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
454 vector weapon_pos, weapon_size = '0 0 0';
457 // check to see if we want to continue
458 if(hud != HUD_NORMAL) { return; }
460 if(!autocvar__hud_configure)
462 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464 if(timeout && time >= weapontime + timeout + timeout_effect_length)
465 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
467 weaponprevtime = time;
472 // update generic hud functions
473 HUD_Panel_UpdateCvars();
475 draw_beginBoldFont();
477 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
478 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
481 if(weaponorder_bypriority)
482 strunzone(weaponorder_bypriority);
483 if(weaponorder_byimpulse)
484 strunzone(weaponorder_byimpulse);
486 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
487 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
488 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
491 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
493 self = get_weaponinfo(i);
494 if(self.impulse >= 0)
496 weaponorder[weapon_cnt] = self;
500 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
501 weaponorder[i] = world;
502 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
504 weaponorder_cmp_str = string_null;
507 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
510 if(autocvar__hud_configure)
513 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
514 weapons_stat |= WepSet_FromWeapon(i);
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if(menu_enabled != 2)
523 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
526 // do we own this weapon?
528 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
529 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
532 // might as well commit suicide now, no reason to live ;)
533 if (weapon_count == 0)
539 vector old_panel_size = panel_size;
540 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
542 // get the all-weapons layout
543 if(padded_panel_size.x / padded_panel_size.y < aspect)
545 columns = HUD_GetColumnCount(WEP_COUNT, padded_panel_size, aspect);
546 rows = ceil(WEP_COUNT/columns);
550 rows = HUD_GetRowCount(WEP_COUNT, padded_panel_size, aspect);
551 columns = ceil(WEP_COUNT/rows);
553 weapon_size.x = padded_panel_size.x / columns;
554 weapon_size.y = padded_panel_size.y / rows;
556 // reduce table trying to keep the original table proportions as much as possible
557 vertical_order = (columns >= rows);
560 rows = ceil(sqrt(weapon_count / (columns / rows)));
561 columns = ceil(weapon_count / rows);
565 columns = ceil(sqrt(weapon_count / (rows / columns)));
566 rows = ceil(weapon_count / columns);
569 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
570 // we enlarge them a bit when possible to better match the desired aspect ratio
571 if(padded_panel_size.y > padded_panel_size.x)
573 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
574 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
578 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
579 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
582 // reduce size of the panel
583 panel_size.x = columns * weapon_size.x;
584 panel_size.y = rows * weapon_size.y;
585 panel_size += '2 2 0' * panel_bg_padding;
587 // center the resized panel, or snap it to the screen edge when close enough
588 if(panel_pos.x > vid_conwidth * 0.001)
589 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
590 panel_pos.x += old_panel_size.x - panel_size.x;
592 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
594 if(panel_pos.y > vid_conheight * 0.001)
595 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
596 panel_pos.y += old_panel_size.y - panel_size.y;
598 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
601 weapon_count = WEP_COUNT;
603 // animation for fading in/out the panel respectively when not in use
604 if(!autocvar__hud_configure)
606 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
608 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
610 // fade the panel alpha
611 if(autocvar_hud_panel_weapons_timeout_effect == 1)
613 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
614 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
616 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
618 panel_bg_alpha *= (1 - f);
619 panel_fg_alpha *= (1 - f);
622 // move the panel off the screen
623 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
625 f *= f; // for a cooler movement
626 center.x = panel_pos.x + panel_size.x/2;
627 center.y = panel_pos.y + panel_size.y/2;
628 screen_ar = vid_conwidth/vid_conheight;
629 if (center.x/center.y < screen_ar) //bottom left
631 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
632 panel_pos.y += f * (vid_conheight - panel_pos.y);
634 panel_pos.x -= f * (panel_pos.x + panel_size.x);
638 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
639 panel_pos.x += f * (vid_conwidth - panel_pos.x);
641 panel_pos.y -= f * (panel_pos.y + panel_size.y);
644 center.x = -1; // mark the panel as off screen
646 weaponprevtime = time - (1 - f) * timein_effect_length;
648 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
650 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
652 // fade the panel alpha
653 if(autocvar_hud_panel_weapons_timeout_effect == 1)
655 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
656 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
658 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
660 panel_bg_alpha *= (f);
661 panel_fg_alpha *= (f);
664 // move the panel back on screen
665 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
667 f *= f; // for a cooler movement
669 center.x = panel_pos.x + panel_size.x/2;
670 center.y = panel_pos.y + panel_size.y/2;
671 screen_ar = vid_conwidth/vid_conheight;
672 if (center.x/center.y < screen_ar) //bottom left
674 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
675 panel_pos.y += f * (vid_conheight - panel_pos.y);
677 panel_pos.x -= f * (panel_pos.x + panel_size.x);
681 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
682 panel_pos.x += f * (vid_conwidth - panel_pos.x);
684 panel_pos.y -= f * (panel_pos.y + panel_size.y);
690 // draw the background, then change the virtual size of it to better fit other items inside
701 panel_pos += '1 1 0' * panel_bg_padding;
702 panel_size -= '2 2 0' * panel_bg_padding;
705 // after the sizing and animations are done, update the other values
707 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
709 if(panel_size.x / panel_size.y < aspect)
711 columns = HUD_GetColumnCount(WEP_COUNT, panel_size, aspect);
712 rows = ceil(WEP_COUNT/columns);
716 rows = HUD_GetRowCount(WEP_COUNT, panel_size, aspect);
717 columns = ceil(WEP_COUNT/rows);
719 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
720 vertical_order = (columns >= rows);
723 // calculate position/size for visual bar displaying ammount of ammo status
724 if (autocvar_hud_panel_weapons_ammo)
726 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
727 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
729 if(weapon_size.x/weapon_size.y > aspect)
731 barsize.x = aspect * weapon_size.y;
732 barsize.y = weapon_size.y;
733 baroffset.x = (weapon_size.x - barsize.x) / 2;
737 barsize.y = 1/aspect * weapon_size.x;
738 barsize.x = weapon_size.x;
739 baroffset.y = (weapon_size.y - barsize.y) / 2;
742 if(autocvar_hud_panel_weapons_accuracy)
743 Accuracy_LoadColors();
747 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
748 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
750 // retrieve information about the current weapon to be drawn
751 self = weaponorder[i];
752 weapon_id = self.impulse;
754 // skip if this weapon doesn't exist
755 if(!self || weapon_id < 0) { continue; }
757 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
758 if(autocvar_hud_panel_weapons_onlyowned)
759 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
762 // figure out the drawing position of weapon
763 weapon_pos = (panel_pos
764 + eX * column * weapon_size.x
765 + eY * row * weapon_size.y);
767 // draw background behind currently selected weapon
768 if(self.weapon == switchweapon)
769 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771 // draw the weapon accuracy
772 if(autocvar_hud_panel_weapons_accuracy)
774 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
775 if(panel_weapon_accuracy >= 0)
777 color = Accuracy_GetColor(panel_weapon_accuracy);
778 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
782 // drawing all the weapon items
783 if(weapons_stat & WepSet_FromWeapon(self.weapon))
785 // draw the weapon image
786 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw weapon label string
789 switch(autocvar_hud_panel_weapons_label)
791 case 1: // weapon number
792 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
796 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
799 case 3: // weapon name
800 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
807 // draw ammo status bar
808 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
811 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
815 switch(self.ammo_field)
817 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
818 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
819 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
820 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
821 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
822 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
823 default: ammo_full = 60;
827 weapon_pos.x + baroffset.x,
828 weapon_pos.y + baroffset.y,
829 barsize.x * bound(0, a/ammo_full, 1),
846 else // draw a "ghost weapon icon" if you don't have the weapon
848 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
851 // draw the complain message
852 if(self.weapon == complain_weapon)
855 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
857 a = ((complain_weapon_time + when > time) ? 1 : 0);
860 if(complain_weapon_type == 0) {
861 s = _("Out of ammo");
862 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
864 else if(complain_weapon_type == 1) {
866 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
869 s = _("Unavailable");
870 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
872 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
873 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
874 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
878 //drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
879 //drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
881 // continue with new position for the next weapon
885 if(column >= columns)
906 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
909 HUD_Panel_DrawProgressBar(
910 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
911 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
912 autocvar_hud_panel_ammo_progressbar_name,
913 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
914 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
918 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
920 float theAlpha = 1, a, b;
921 vector nade_color, picpos, numpos;
923 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
925 a = getstatf(STAT_NADE_BONUS);
926 b = getstatf(STAT_NADE_BONUS_SCORE);
928 if(autocvar_hud_panel_ammo_iconalign)
931 picpos = myPos + eX * 2 * mySize.y;
935 numpos = myPos + eX * mySize.y;
939 DrawNadeScoreBar(myPos, mySize, nade_color);
943 if(autocvar_hud_panel_ammo_text)
944 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
947 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
949 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
950 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
954 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
956 if(ammoType == ammo_none)
959 // Initialize variables
962 if(autocvar__hud_configure)
964 isCurrent = (ammoType == ammo_rockets); // Rockets always current
968 ammo = getstati(GetAmmoStat(ammoType));
972 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
973 myPos = myPos + (mySize - mySize * scale) * 0.5;
974 mySize = mySize * scale;
977 vector iconPos, textPos;
978 if(autocvar_hud_panel_ammo_iconalign)
980 iconPos = myPos + eX * 2 * mySize.y;
986 textPos = myPos + eX * mySize.y;
989 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
991 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
994 textColor = '0.2 0.95 0';
998 textColor = '0.8 0.04 0';
1000 textColor = '1 1 1';
1004 alpha = panel_fg_alpha;
1006 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1008 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1010 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1015 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1017 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1018 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1020 if(autocvar_hud_panel_ammo_text)
1021 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1023 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1026 float nade_prevstatus;
1027 float nade_prevframe;
1028 float nade_statuschange_time;
1031 if(hud != HUD_NORMAL) return;
1032 if(!autocvar__hud_configure)
1034 if(!autocvar_hud_panel_ammo) return;
1035 if(spectatee_status == -1) return;
1038 HUD_Panel_UpdateCvars();
1040 draw_beginBoldFont();
1044 mySize = panel_size;
1046 HUD_Panel_DrawBg(1);
1047 if(panel_bg_padding)
1049 pos += '1 1 0' * panel_bg_padding;
1050 mySize -= '2 2 0' * panel_bg_padding;
1053 float rows = 0, columns, row, column;
1054 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1055 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1056 float total_ammo_count;
1059 if (autocvar_hud_panel_ammo_onlycurrent)
1060 total_ammo_count = 1;
1062 total_ammo_count = AMMO_COUNT;
1067 if (nade_cnt != nade_prevframe)
1069 nade_statuschange_time = time;
1070 nade_prevstatus = nade_prevframe;
1071 nade_prevframe = nade_cnt;
1075 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1077 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1078 columns = ceil((total_ammo_count)/rows);
1079 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1081 vector offset = '0 0 0'; // fteqcc sucks
1083 if(ammo_size.x/ammo_size.y > 3)
1085 newSize = 3 * ammo_size.y;
1086 offset.x = ammo_size.x - newSize;
1087 pos.x += offset.x/2;
1088 ammo_size.x = newSize;
1092 newSize = 1/3 * ammo_size.x;
1093 offset.y = ammo_size.y - newSize;
1094 pos.y += offset.y/2;
1095 ammo_size.y = newSize;
1099 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1101 if(autocvar_hud_panel_ammo_onlycurrent)
1103 if(autocvar__hud_configure)
1105 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1112 (get_weaponinfo(switchweapon)).ammo_field,
1122 column = column + 1;
1129 for(i = 0; i < AMMO_COUNT; ++i)
1131 ammotype = GetAmmoFieldFromNum(i);
1133 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1136 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1144 column = column + 1;
1151 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1153 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1155 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1161 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1163 vector newPos = '0 0 0', newSize = '0 0 0';
1164 vector picpos, numpos;
1168 if(mySize.y/mySize.x > 2)
1170 newSize.y = 2 * mySize.x;
1171 newSize.x = mySize.x;
1173 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1178 newSize.x = 1/2 * mySize.y;
1179 newSize.y = mySize.y;
1181 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1185 if(icon_right_align)
1188 picpos = newPos + eY * newSize.x;
1193 numpos = newPos + eY * newSize.x;
1197 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1198 // make number smaller than icon, it looks better
1199 // reduce only y to draw numbers with different number of digits with the same y size
1200 numpos.y += newSize.y * ((1 - 0.7) / 2);
1202 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1206 if(mySize.x/mySize.y > 3)
1208 newSize.x = 3 * mySize.y;
1209 newSize.y = mySize.y;
1211 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1216 newSize.y = 1/3 * mySize.x;
1217 newSize.x = mySize.x;
1219 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1223 if(icon_right_align) // right align
1226 picpos = newPos + eX * 2 * newSize.y;
1230 numpos = newPos + eX * newSize.y;
1234 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1235 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1236 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1237 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1240 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1242 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1247 void HUD_Powerups(void)
1249 float strength_time, shield_time, superweapons_time;
1250 if(!autocvar__hud_configure)
1252 if(!autocvar_hud_panel_powerups) return;
1253 if(spectatee_status == -1) return;
1254 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1255 if (getstati(STAT_HEALTH) <= 0) return;
1257 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1258 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1259 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1261 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1262 superweapons_time = 99; // force max
1264 // prevent stuff to show up on mismatch that will be fixed next frame
1265 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1266 superweapons_time = 0;
1272 superweapons_time = 13;
1275 HUD_Panel_UpdateCvars();
1277 draw_beginBoldFont();
1281 mySize = panel_size;
1283 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1284 if(panel_bg_padding)
1286 pos += '1 1 0' * panel_bg_padding;
1287 mySize -= '2 2 0' * panel_bg_padding;
1290 float panel_ar = mySize.x/mySize.y;
1291 float is_vertical = (panel_ar < 1);
1292 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1294 float superweapons_is = -1;
1296 if(superweapons_time)
1301 superweapons_is = 0;
1303 superweapons_is = 2;
1308 superweapons_is = 1;
1310 superweapons_is = 2;
1314 // FIXME handle superweapons here
1315 if(superweapons_is == 0)
1317 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1319 mySize.x *= (1.0 / 3.0);
1320 superweapons_offset.x = mySize.x;
1321 if (autocvar_hud_panel_powerups_flip)
1322 shield_offset.x = 2*mySize.x;
1324 strength_offset.x = 2*mySize.x;
1328 mySize.y *= (1.0 / 3.0);
1329 superweapons_offset.y = mySize.y;
1330 if (autocvar_hud_panel_powerups_flip)
1331 shield_offset.y = 2*mySize.y;
1333 strength_offset.y = 2*mySize.y;
1338 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1341 if (autocvar_hud_panel_powerups_flip)
1342 shield_offset.x = mySize.x;
1344 strength_offset.x = mySize.x;
1349 if (autocvar_hud_panel_powerups_flip)
1350 shield_offset.y = mySize.y;
1352 strength_offset.y = mySize.y;
1356 float shield_baralign, strength_baralign, superweapons_baralign;
1357 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1359 if (autocvar_hud_panel_powerups_flip)
1361 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1362 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1363 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1364 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1368 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1369 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1370 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1371 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1374 if(superweapons_is == 0)
1376 superweapons_iconalign = strength_iconalign;
1377 superweapons_baralign = 2;
1379 else if(superweapons_is == 1)
1381 superweapons_offset = strength_offset;
1382 superweapons_iconalign = strength_iconalign;
1383 superweapons_baralign = strength_baralign;
1385 else // if(superweapons_is == 2)
1387 superweapons_offset = shield_offset;
1388 superweapons_iconalign = shield_iconalign;
1389 superweapons_baralign = shield_baralign;
1394 const float maxshield = 30;
1395 float shield = ceil(shield_time);
1396 if(autocvar_hud_panel_powerups_progressbar)
1397 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1398 if(autocvar_hud_panel_powerups_text)
1401 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1403 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1409 const float maxstrength = 30;
1410 float strength = ceil(strength_time);
1411 if(autocvar_hud_panel_powerups_progressbar)
1412 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1413 if(autocvar_hud_panel_powerups_text)
1416 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1418 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1422 if(superweapons_time)
1424 const float maxsuperweapons = 30;
1425 float superweapons = ceil(superweapons_time);
1426 if(autocvar_hud_panel_powerups_progressbar)
1427 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1428 if(autocvar_hud_panel_powerups_text)
1430 if(superweapons > 1)
1431 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1432 if(superweapons <= 5)
1433 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1440 // Health/armor (#3)
1443 // prev_* vars contain the health/armor at the previous FRAME
1444 // set to -1 when player is dead or was not playing
1445 float prev_health, prev_armor;
1446 float health_damagetime, armor_damagetime;
1447 float health_beforedamage, armor_beforedamage;
1448 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1449 float old_p_health, old_p_armor;
1450 float old_p_healthtime, old_p_armortime;
1451 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1452 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1453 float prev_p_health, prev_p_armor;
1455 void HUD_HealthArmor(void)
1457 float armor, health, fuel;
1458 if(!autocvar__hud_configure)
1460 if(!autocvar_hud_panel_healtharmor) return;
1461 if(hud != HUD_NORMAL) return;
1462 if(spectatee_status == -1) return;
1464 health = getstati(STAT_HEALTH);
1470 armor = getstati(STAT_ARMOR);
1472 // code to check for spectatee_status changes is in Ent_ClientData()
1473 // prev_p_health and prev_health can be set to -1 there
1475 if (prev_p_health == -1)
1478 health_beforedamage = 0;
1479 armor_beforedamage = 0;
1480 health_damagetime = 0;
1481 armor_damagetime = 0;
1482 prev_health = health;
1484 old_p_health = health;
1485 old_p_armor = armor;
1486 prev_p_health = health;
1487 prev_p_armor = armor;
1489 else if (prev_health == -1)
1491 //start the load effect
1492 health_damagetime = 0;
1493 armor_damagetime = 0;
1497 fuel = getstati(STAT_FUEL);
1506 HUD_Panel_UpdateCvars();
1509 mySize = panel_size;
1511 HUD_Panel_DrawBg(1);
1512 if(panel_bg_padding)
1514 pos += '1 1 0' * panel_bg_padding;
1515 mySize -= '2 2 0' * panel_bg_padding;
1518 float baralign = autocvar_hud_panel_healtharmor_baralign;
1519 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1521 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1522 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1523 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1526 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1531 float maxtotal = maxhealth + maxarmor;
1533 if(v.z) // NOT fully armored
1535 biggercount = "health";
1536 if(autocvar_hud_panel_healtharmor_progressbar)
1537 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1539 if(autocvar_hud_panel_healtharmor_text)
1540 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1544 biggercount = "armor";
1545 if(autocvar_hud_panel_healtharmor_progressbar)
1546 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1548 if(autocvar_hud_panel_healtharmor_text)
1549 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1551 if(autocvar_hud_panel_healtharmor_text)
1552 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1555 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1559 float panel_ar = mySize.x/mySize.y;
1560 float is_vertical = (panel_ar < 1);
1561 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1562 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1565 if (autocvar_hud_panel_healtharmor_flip)
1566 health_offset.x = mySize.x;
1568 armor_offset.x = mySize.x;
1573 if (autocvar_hud_panel_healtharmor_flip)
1574 health_offset.y = mySize.y;
1576 armor_offset.y = mySize.y;
1579 float health_baralign, armor_baralign, fuel_baralign;
1580 float health_iconalign, armor_iconalign;
1581 if (autocvar_hud_panel_healtharmor_flip)
1583 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1584 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1585 fuel_baralign = health_baralign;
1586 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1587 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1591 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1592 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1593 fuel_baralign = armor_baralign;
1594 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1595 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1600 if(autocvar_hud_panel_healtharmor_progressbar)
1602 float p_health, pain_health_alpha;
1604 pain_health_alpha = 1;
1605 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1607 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1609 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1611 if (time - old_p_healthtime < 1)
1612 old_p_health = prev_p_health;
1614 old_p_health = prev_health;
1615 old_p_healthtime = time;
1617 if (time - old_p_healthtime < 1)
1619 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1620 prev_p_health = p_health;
1623 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1625 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1627 if (time - health_damagetime >= 1)
1628 health_beforedamage = prev_health;
1629 health_damagetime = time;
1631 if (time - health_damagetime < 1)
1633 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1634 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1637 prev_health = health;
1639 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1641 float BLINK_FACTOR = 0.15;
1642 float BLINK_BASE = 0.85;
1643 float BLINK_FREQ = 9;
1644 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1647 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1649 if(autocvar_hud_panel_healtharmor_text)
1650 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1655 if(autocvar_hud_panel_healtharmor_progressbar)
1659 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1661 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1663 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1665 if (time - old_p_armortime < 1)
1666 old_p_armor = prev_p_armor;
1668 old_p_armor = prev_armor;
1669 old_p_armortime = time;
1671 if (time - old_p_armortime < 1)
1673 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1674 prev_p_armor = p_armor;
1677 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1679 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1681 if (time - armor_damagetime >= 1)
1682 armor_beforedamage = prev_armor;
1683 armor_damagetime = time;
1685 if (time - armor_damagetime < 1)
1687 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1688 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1693 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1695 if(autocvar_hud_panel_healtharmor_text)
1696 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1702 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1706 mySize.x *= 2; //restore full panel size
1707 else if (panel_ar < 1/4)
1708 mySize.y *= 2; //restore full panel size
1709 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1714 // Notification area (#4)
1717 void HUD_Notify_Push(string icon, string attacker, string victim)
1725 if (notify_index == -1)
1726 notify_index = NOTIFY_MAX_ENTRIES-1;
1729 if (notify_attackers[notify_index])
1730 strunzone(notify_attackers[notify_index]);
1732 if (notify_victims[notify_index])
1733 strunzone(notify_victims[notify_index]);
1735 if (notify_icons[notify_index])
1736 strunzone(notify_icons[notify_index]);
1738 // Allocate new strings
1741 notify_attackers[notify_index] = strzone(attacker);
1742 notify_victims[notify_index] = strzone(victim);
1746 // In case of a notification without a victim, the attacker
1747 // is displayed on the victim's side. Instead of special
1748 // treatment later on, we can simply switch them here.
1749 notify_attackers[notify_index] = string_null;
1750 notify_victims[notify_index] = strzone(attacker);
1753 notify_icons[notify_index] = strzone(icon);
1754 notify_times[notify_index] = time;
1757 void HUD_Notify(void)
1759 if (!autocvar__hud_configure)
1760 if (!autocvar_hud_panel_notify)
1763 HUD_Panel_UpdateCvars();
1764 HUD_Panel_DrawBg(1);
1766 if (!autocvar__hud_configure)
1767 if (notify_count == 0)
1774 if (panel_bg_padding)
1776 pos += '1 1 0' * panel_bg_padding;
1777 size -= '2 2 0' * panel_bg_padding;
1780 float fade_start = max(0, autocvar_hud_panel_notify_time);
1781 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1782 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1784 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1785 float entry_height = size.y / entry_count;
1787 float panel_width_half = size.x * 0.5;
1788 float icon_width_half = entry_height * icon_aspect / 2;
1789 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1791 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1792 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1793 vector icon_left = eX * (panel_width_half - icon_width_half);
1794 vector attacker_right = eX * name_maxwidth;
1795 vector victim_left = eX * (size.x - name_maxwidth);
1797 vector attacker_pos, victim_pos, icon_pos;
1798 string attacker, victim, icon;
1799 float i, j, count, step, limit, alpha;
1801 if (autocvar_hud_panel_notify_flip)
1803 // Order items from the top down
1806 limit = entry_count;
1810 // Order items from the bottom up
1811 i = entry_count - 1;
1816 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1818 if(autocvar__hud_configure)
1820 attacker = sprintf(_("Player %d"), count + 1);
1821 victim = sprintf(_("Player %d"), count + 2);
1822 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1823 alpha = bound(0, 1.2 - count / entry_count, 1);
1827 if (j == NOTIFY_MAX_ENTRIES)
1830 if (notify_times[j] + fade_start > time)
1832 else if (fade_time != 0)
1834 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1841 attacker = notify_attackers[j];
1842 victim = notify_victims[j];
1843 icon = notify_icons[j];
1846 if (icon != "" && victim != "")
1848 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1850 icon_pos = pos + icon_left + eY * i * entry_height;
1851 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1853 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1854 victim_pos = pos + victim_left + name_top;
1855 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1859 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1860 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1861 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1866 notify_count = count;
1872 string seconds_tostring(float sec)
1875 minutes = floor(sec / 60);
1877 sec -= minutes * 60;
1878 return sprintf("%d:%02d", minutes, sec);
1881 void HUD_Timer(void)
1883 if(!autocvar__hud_configure)
1885 if(!autocvar_hud_panel_timer) return;
1888 HUD_Panel_UpdateCvars();
1890 draw_beginBoldFont();
1894 mySize = panel_size;
1896 HUD_Panel_DrawBg(1);
1897 if(panel_bg_padding)
1899 pos += '1 1 0' * panel_bg_padding;
1900 mySize -= '2 2 0' * panel_bg_padding;
1904 float timelimit, elapsedTime, timeleft, minutesLeft;
1906 timelimit = getstatf(STAT_TIMELIMIT);
1908 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1909 timeleft = ceil(timeleft);
1911 minutesLeft = floor(timeleft / 60);
1914 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1915 timer_color = '1 1 1'; //white
1916 else if(minutesLeft >= 1)
1917 timer_color = '1 1 0'; //yellow
1919 timer_color = '1 0 0'; //red
1921 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1922 if (time < getstatf(STAT_GAMESTARTTIME)) {
1923 //while restart is still active, show 00:00
1924 timer = seconds_tostring(0);
1926 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1927 timer = seconds_tostring(elapsedTime);
1930 timer = seconds_tostring(timeleft);
1933 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1940 void HUD_Radar(void)
1942 if (!autocvar__hud_configure)
1944 if (hud_panel_radar_maximized)
1946 if (!hud_draw_maximized) return;
1950 if (autocvar_hud_panel_radar == 0) return;
1951 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1952 if(radar_panel_modified)
1954 panel.update_time = time; // forces reload of panel attributes
1955 radar_panel_modified = false;
1960 HUD_Panel_UpdateCvars();
1964 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1966 panel_size = autocvar_hud_panel_radar_maximized_size;
1967 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1968 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
1969 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
1970 panel_pos.y = (vid_conheight - panel_size.y) / 2;
1973 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1974 if(precache_pic(panel_bg) == "")
1975 panel_bg = "gfx/hud/default/border_default"; // fallback
1976 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1977 radar_panel_modified = true;
1978 if(panel.current_panel_bg)
1979 strunzone(panel.current_panel_bg);
1980 panel.current_panel_bg = strzone(panel_bg);
1982 switch(hud_panel_radar_maximized_zoommode)
1986 f = current_zoomfraction;
1989 f = 1 - current_zoomfraction;
1999 switch(hud_panel_radar_maximized_rotation)
2002 teamradar_angle = view_angles.y - 90;
2005 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2009 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2011 switch(hud_panel_radar_zoommode)
2015 f = current_zoomfraction;
2018 f = 1 - current_zoomfraction;
2028 switch(hud_panel_radar_rotation)
2031 teamradar_angle = view_angles.y - 90;
2034 teamradar_angle = 90 * hud_panel_radar_rotation;
2041 mySize = panel_size;
2043 HUD_Panel_DrawBg(1);
2044 if(panel_bg_padding)
2046 pos += '1 1 0' * panel_bg_padding;
2047 mySize -= '2 2 0' * panel_bg_padding;
2052 float scale2d, normalsize, bigsize;
2054 teamradar_origin2d = pos + 0.5 * mySize;
2055 teamradar_size2d = mySize;
2057 if(minimapname == "")
2060 teamradar_loadcvars();
2062 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2063 teamradar_size2d = mySize;
2065 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2067 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2068 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2070 // max-min distance must fit the radar in any rotation
2071 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2075 vector c0, c1, c2, c3, span;
2076 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2077 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2078 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2079 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2081 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2082 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2084 // max-min distance must fit the radar in x=x, y=y
2086 teamradar_size2d.x * scale2d / (1.05 * span.x),
2087 teamradar_size2d.y * scale2d / (1.05 * span.y)
2091 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2092 if(bigsize > normalsize)
2093 normalsize = bigsize;
2097 + (1 - f) * normalsize;
2098 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2100 + (1 - f) * view_origin);
2109 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2111 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2112 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2113 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2114 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2115 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2117 color2 = GetPlayerColor(tm.sv_entnum);
2118 //if(color == NUM_SPECTATOR || color == color2)
2119 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2121 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2123 drawresetcliparea();
2128 void HUD_UpdatePlayerTeams();
2129 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2132 entity tm = world, pl;
2133 float SCOREPANEL_MAX_ENTRIES = 6;
2134 float SCOREPANEL_ASPECTRATIO = 2;
2135 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2136 vector fontsize = '1 1 0' * (mySize.y/entries);
2138 vector rgb, score_color;
2140 score_color = '1 1 1';
2142 float name_size = mySize.x*0.75;
2143 float spacing_size = mySize.x*0.04;
2144 const float highlight_alpha = 0.2;
2145 float i = 0, me_printed = 0, first_pl = 0;
2147 if (autocvar__hud_configure)
2149 float players_per_team = 0;
2152 // show team scores in the first line
2153 float score_size = mySize.x / team_count;
2154 players_per_team = max(2, ceil((entries - 1) / team_count));
2155 for(i=0; i<team_count; ++i) {
2156 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2157 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2158 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2161 pos.y += fontsize.y;
2163 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2164 for (i=first_pl; i<entries; ++i)
2166 //simulate my score is lower than all displayed players,
2167 //so that I don't appear at all showing pure rankings.
2168 //This is to better show the difference between the 2 ranking views
2169 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2172 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2173 s = GetPlayerName(player_localnum);
2178 s = sprintf(_("Player %d"), i + 1 - first_pl);
2183 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2184 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2185 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2186 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2187 pos.y += fontsize.y;
2192 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2193 HUD_UpdatePlayerTeams();
2196 // show team scores in the first line
2197 float score_size = mySize.x / team_count;
2198 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2199 if(tm.team == NUM_SPECTATOR)
2201 if (tm.team == myteam)
2202 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2203 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2207 pos.y += fontsize.y;
2208 tm = teams.sort_next;
2213 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2215 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2218 if (i == entries-1 && !me_printed && pl != me)
2219 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2221 for (pl = me.sort_next; pl; pl = pl.sort_next)
2222 if (pl.team != NUM_SPECTATOR)
2226 rgb = '1 1 0'; //not last but not among the leading players: yellow
2228 rgb = '1 0 0'; //last: red
2235 rgb = '0 1 0'; //first: green
2237 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2240 score_color = Team_ColorRGB(pl.team) * 0.8;
2241 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2242 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2243 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2244 pos.y += fontsize.y;
2247 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2250 void HUD_Score(void)
2252 if(!autocvar__hud_configure)
2254 if(!autocvar_hud_panel_score) return;
2255 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2258 HUD_Panel_UpdateCvars();
2261 mySize = panel_size;
2263 HUD_Panel_DrawBg(1);
2264 if(panel_bg_padding)
2266 pos += '1 1 0' * panel_bg_padding;
2267 mySize -= '2 2 0' * panel_bg_padding;
2270 float score, distribution = 0;
2272 vector distribution_color;
2275 me = playerslots[player_localentnum - 1];
2277 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2278 string timer, distrtimer;
2280 pl = players.sort_next;
2283 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2284 if(pl.scores[ps_primary] == 0)
2287 score = me.(scores[ps_primary]);
2288 timer = TIME_ENCODED_TOSTRING(score);
2290 draw_beginBoldFont();
2291 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2292 // distribution display
2293 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2295 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2297 if (distribution <= 0) {
2298 distribution_color = '0 1 0';
2302 distribution_color = '1 0 0';
2305 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2307 // race record display
2308 if (distribution <= 0)
2309 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2312 } else if (!teamplay) { // non-teamgames
2313 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2315 HUD_Score_Rankings(pos, mySize, me);
2318 // me vector := [team/connected frags id]
2319 pl = players.sort_next;
2323 if(autocvar__hud_configure)
2326 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2330 score = me.(scores[ps_primary]);
2331 if(autocvar__hud_configure)
2334 if(distribution >= 5)
2335 distribution_color = eY;
2336 else if(distribution >= 0)
2337 distribution_color = '1 1 1';
2338 else if(distribution >= -5)
2339 distribution_color = '1 1 0';
2341 distribution_color = eX;
2343 string distribution_str;
2344 distribution_str = ftos(distribution);
2345 draw_beginBoldFont();
2346 if (distribution >= 0)
2348 if (distribution > 0)
2349 distribution_str = strcat("+", distribution_str);
2350 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2352 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2353 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2355 } else { // teamgames
2356 float row, column, rows = 0, columns = 0;
2357 vector offset = '0 0 0';
2358 vector score_pos, score_size; //for scores other than myteam
2359 if(autocvar_hud_panel_score_rankings)
2361 HUD_Score_Rankings(pos, mySize, me);
2364 if(spectatee_status == -1)
2366 rows = HUD_GetRowCount(team_count, mySize, 3);
2367 columns = ceil(team_count/rows);
2368 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2371 if(score_size.x/score_size.y > 3)
2373 newSize = 3 * score_size.y;
2374 offset.x = score_size.x - newSize;
2375 pos.x += offset.x/2;
2376 score_size.x = newSize;
2380 newSize = 1/3 * score_size.x;
2381 offset.y = score_size.y - newSize;
2382 pos.y += offset.y/2;
2383 score_size.y = newSize;
2387 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2389 float max_fragcount;
2390 max_fragcount = -99;
2391 draw_beginBoldFont();
2393 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2394 if(tm.team == NUM_SPECTATOR)
2396 score = tm.(teamscores[ts_primary]);
2397 if(autocvar__hud_configure)
2400 if (score > max_fragcount)
2401 max_fragcount = score;
2403 if (spectatee_status == -1)
2405 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2406 if (max_fragcount == score)
2407 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2408 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2416 else if(tm.team == myteam) {
2417 if (max_fragcount == score)
2418 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2419 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2421 if (max_fragcount == score)
2422 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2423 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2433 void HUD_RaceTimer (void)
2435 if(!autocvar__hud_configure)
2437 if(!autocvar_hud_panel_racetimer) return;
2438 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2439 if(spectatee_status == -1) return;
2442 HUD_Panel_UpdateCvars();
2444 draw_beginBoldFont();
2448 mySize = panel_size;
2450 HUD_Panel_DrawBg(1);
2451 if(panel_bg_padding)
2453 pos += '1 1 0' * panel_bg_padding;
2454 mySize -= '2 2 0' * panel_bg_padding;
2457 // always force 4:1 aspect
2458 vector newSize = '0 0 0';
2459 if(mySize.x/mySize.y > 4)
2461 newSize.x = 4 * mySize.y;
2462 newSize.y = mySize.y;
2464 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2468 newSize.y = 1/4 * mySize.x;
2469 newSize.x = mySize.x;
2471 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2476 string s, forcetime;
2478 if(autocvar__hud_configure)
2481 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2482 s = _("^1Intermediate 1 (+15.42)");
2483 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2484 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2485 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2487 else if(race_checkpointtime)
2489 a = bound(0, 2 - (time - race_checkpointtime), 1);
2492 if(a > 0) // just hit a checkpoint?
2494 if(race_checkpoint != 254)
2496 if(race_time && race_previousbesttime)
2497 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2499 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2501 forcetime = TIME_ENCODED_TOSTRING(race_time);
2506 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2508 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2509 if(a > 0) // next one?
2511 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2516 if(s != "" && a > 0)
2518 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2521 if(race_penaltytime)
2523 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2526 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2527 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2533 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2534 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2539 if(race_laptime && race_checkpoint != 255)
2541 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2542 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2547 if(race_mycheckpointtime)
2549 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2550 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2551 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2553 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2555 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2556 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2557 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2560 if(race_penaltytime && !race_penaltyaccumulator)
2562 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2563 a = bound(0, (1 + t - time), 1);
2567 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2569 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2570 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2580 float vote_yescount;
2583 float vote_highlighted; // currently selected vote
2585 float vote_active; // is there an active vote?
2586 float vote_prev; // previous state of vote_active to check for a change
2588 float vote_change; // "time" when vote_active changed
2592 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2595 if (autocvar__hud_configure)
2599 print(_("^1You must answer before entering hud configure mode\n"));
2600 cvar_set("_hud_configure", "0");
2602 if(vote_called_vote)
2603 strunzone(vote_called_vote);
2604 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2605 uid2name_dialog = 1;
2608 if(!autocvar__hud_configure)
2610 if(!autocvar_hud_panel_vote) return;
2612 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2613 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2615 if(panel_bg_alpha_str == "") {
2616 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2618 panel_bg_alpha = stof(panel_bg_alpha_str);
2629 if(vote_active != vote_prev) {
2631 vote_prev = vote_active;
2634 if(vote_active || autocvar__hud_configure)
2635 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2637 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2642 HUD_Panel_UpdateCvars();
2646 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2647 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2650 // these must be below above block
2653 mySize = panel_size;
2655 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2656 HUD_Panel_DrawBg(a);
2657 a = panel_fg_alpha * a;
2659 if(panel_bg_padding)
2661 pos += '1 1 0' * panel_bg_padding;
2662 mySize -= '2 2 0' * panel_bg_padding;
2665 // always force 3:1 aspect
2666 vector newSize = '0 0 0';
2667 if(mySize.x/mySize.y > 3)
2669 newSize.x = 3 * mySize.y;
2670 newSize.y = mySize.y;
2672 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2676 newSize.y = 1/3 * mySize.x;
2677 newSize.x = mySize.x;
2679 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2683 s = _("A vote has been called for:");
2685 s = _("Allow servers to store and display your name?");
2686 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2687 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2688 if(autocvar__hud_configure)
2689 s = _("^1Configure the HUD");
2690 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2692 // print the yes/no counts
2693 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2694 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2695 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2696 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2698 // draw the progress bar backgrounds
2699 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2701 // draw the highlights
2702 if(vote_highlighted == 1) {
2703 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2704 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2706 else if(vote_highlighted == -1) {
2707 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2708 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2711 // draw the progress bars
2712 if(vote_yescount && vote_needed)
2714 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2715 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2718 if(vote_nocount && vote_needed)
2720 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2721 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2724 drawresetcliparea();
2727 // Mod icons panel (#10)
2730 float mod_active; // is there any active mod icon?
2732 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2736 vector color = '0 0 0';
2740 stat = getstati(STAT_REDALIVE);
2741 pic = "player_red.tga";
2745 stat = getstati(STAT_BLUEALIVE);
2746 pic = "player_blue.tga";
2750 stat = getstati(STAT_YELLOWALIVE);
2751 pic = "player_yellow.tga";
2756 stat = getstati(STAT_PINKALIVE);
2757 pic = "player_pink.tga";
2762 if(mySize.x/mySize.y > aspect_ratio)
2764 i = aspect_ratio * mySize.y;
2765 myPos.x = myPos.x + (mySize.x - i) / 2;
2770 i = 1/aspect_ratio * mySize.x;
2771 myPos.y = myPos.y + (mySize.y - i) / 2;
2777 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2778 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2781 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2784 // Clan Arena and Freeze Tag HUD modicons
2785 void HUD_Mod_CA(vector myPos, vector mySize)
2787 mod_active = 1; // required in each mod function that always shows something
2790 if(gametype == MAPINFO_TYPE_CA)
2791 layout = autocvar_hud_panel_modicons_ca_layout;
2792 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2793 layout = autocvar_hud_panel_modicons_freezetag_layout;
2794 float rows, columns, aspect_ratio;
2795 aspect_ratio = (layout) ? 2 : 1;
2796 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2797 columns = ceil(team_count/rows);
2800 float row = 0, column = 0;
2801 vector pos, itemSize;
2802 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2803 for(i=0; i<team_count; ++i)
2805 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2807 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2818 // CTF HUD modicon section
2819 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2820 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2821 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2823 void HUD_Mod_CTF_Reset(void)
2825 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2828 void HUD_Mod_CTF(vector pos, vector mySize)
2830 vector redflag_pos, blueflag_pos;
2832 float f; // every function should have that
2834 float redflag, blueflag; // current status
2835 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2838 stat_items = getstati(STAT_ITEMS, 0, 24);
2839 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2840 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2842 if(redflag || blueflag)
2847 if(autocvar__hud_configure)
2853 // when status CHANGES, set old status into prevstatus and current status into status
2854 if (redflag != redflag_prevframe)
2856 redflag_statuschange_time = time;
2857 redflag_prevstatus = redflag_prevframe;
2858 redflag_prevframe = redflag;
2861 if (blueflag != blueflag_prevframe)
2863 blueflag_statuschange_time = time;
2864 blueflag_prevstatus = blueflag_prevframe;
2865 blueflag_prevframe = blueflag;
2868 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2869 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2871 float BLINK_FACTOR = 0.15;
2872 float BLINK_BASE = 0.85;
2874 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2876 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2878 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2880 string red_icon, red_icon_prevstatus;
2881 float red_alpha, red_alpha_prevstatus;
2882 red_alpha = red_alpha_prevstatus = 1;
2884 case 1: red_icon = "flag_red_taken"; break;
2885 case 2: red_icon = "flag_red_lost"; break;
2886 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2888 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2889 red_icon = "flag_red_shielded";
2891 red_icon = string_null;
2894 switch(redflag_prevstatus) {
2895 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2896 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2897 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2900 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2901 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2902 red_icon_prevstatus = "flag_red_shielded";
2904 red_icon_prevstatus = string_null;
2908 string blue_icon, blue_icon_prevstatus;
2909 float blue_alpha, blue_alpha_prevstatus;
2910 blue_alpha = blue_alpha_prevstatus = 1;
2912 case 1: blue_icon = "flag_blue_taken"; break;
2913 case 2: blue_icon = "flag_blue_lost"; break;
2914 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2916 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2917 blue_icon = "flag_blue_shielded";
2919 blue_icon = string_null;
2922 switch(blueflag_prevstatus) {
2923 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2924 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2925 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2928 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2929 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2930 blue_icon_prevstatus = "flag_blue_shielded";
2932 blue_icon_prevstatus = string_null;
2936 if(mySize.x > mySize.y) {
2937 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2939 blueflag_pos = pos + eX * 0.5 * mySize.x;
2942 redflag_pos = pos + eX * 0.5 * mySize.x;
2944 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2946 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2948 blueflag_pos = pos + eY * 0.5 * mySize.y;
2951 redflag_pos = pos + eY * 0.5 * mySize.y;
2953 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2956 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2957 if(red_icon_prevstatus && f < 1)
2958 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2960 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2962 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2963 if(blue_icon_prevstatus && f < 1)
2964 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2966 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2969 // Keyhunt HUD modicon section
2972 void HUD_Mod_KH(vector pos, vector mySize)
2974 mod_active = 1; // keyhunt should never hide the mod icons panel
2976 // Read current state
2978 float state = getstati(STAT_KH_KEYS);
2980 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2981 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2983 for(i = 0; i < 4; ++i)
2985 key_state = (bitshift(state, i * -5) & 31) - 1;
2998 case NUM_TEAM_1: ++team1_keys; break;
2999 case NUM_TEAM_2: ++team2_keys; break;
3000 case NUM_TEAM_3: ++team3_keys; break;
3001 case NUM_TEAM_4: ++team4_keys; break;
3002 case 29: ++dropped_keys; break;
3008 // Calculate slot measurements
3012 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3014 // Quadratic arrangement
3015 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3017 KH_SLOTS[1] = pos + eX * slot_size.x;
3018 KH_SLOTS[2] = pos + eY * slot_size.y;
3019 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3023 if(mySize.x > mySize.y)
3025 // Horizontal arrangement
3026 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3027 for(i = 0; i < all_keys; ++i)
3028 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3032 // Vertical arrangement
3033 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3034 for(i = 0; i < all_keys; ++i)
3035 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3039 // Make icons blink in case of RUN HERE
3041 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3048 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3049 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3050 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3051 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3059 if(myteam == NUM_TEAM_1 && carrying_keys)
3061 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3065 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3068 if(myteam == NUM_TEAM_2 && carrying_keys)
3070 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3074 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3077 if(myteam == NUM_TEAM_3 && carrying_keys)
3079 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3083 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3086 if(myteam == NUM_TEAM_4 && carrying_keys)
3088 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3092 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3094 while(dropped_keys--)
3095 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3098 // Keepaway HUD mod icon
3099 float kaball_prevstatus; // last remembered status
3100 float kaball_statuschange_time; // time when the status changed
3102 // we don't need to reset for keepaway since it immediately
3103 // autocorrects prevstatus as to if the player has the ball or not
3105 void HUD_Mod_Keepaway(vector pos, vector mySize)
3107 mod_active = 1; // keepaway should always show the mod HUD
3109 float BLINK_FACTOR = 0.15;
3110 float BLINK_BASE = 0.85;
3111 float BLINK_FREQ = 5;
3112 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3114 float stat_items = getstati(STAT_ITEMS, 0, 24);
3115 float kaball = (stat_items/IT_KEY1) & 1;
3117 if(kaball != kaball_prevstatus)
3119 kaball_statuschange_time = time;
3120 kaball_prevstatus = kaball;
3123 vector kaball_pos, kaball_size;
3125 if(mySize.x > mySize.y) {
3126 kaball_pos = pos + eX * 0.25 * mySize.x;
3127 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3129 kaball_pos = pos + eY * 0.25 * mySize.y;
3130 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3133 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3134 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3136 if(kaball_prevstatus && f < 1)
3137 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3140 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3144 // Nexball HUD mod icon
3145 void HUD_Mod_NexBall(vector pos, vector mySize)
3147 float stat_items, nb_pb_starttime, dt, p;
3149 stat_items = getstati(STAT_ITEMS, 0, 24);
3150 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3152 if (stat_items & IT_KEY1)
3157 //Manage the progress bar if any
3158 if (nb_pb_starttime > 0)
3160 dt = (time - nb_pb_starttime) % nb_pb_period;
3161 // one period of positive triangle
3162 p = 2 * dt / nb_pb_period;
3166 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3169 if (stat_items & IT_KEY1)
3170 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 // Race/CTS HUD mod icons
3174 float crecordtime_prev; // last remembered crecordtime
3175 float crecordtime_change_time; // time when crecordtime last changed
3176 float srecordtime_prev; // last remembered srecordtime
3177 float srecordtime_change_time; // time when srecordtime last changed
3179 float race_status_time;
3180 float race_status_prev;
3181 string race_status_name_prev;
3182 void HUD_Mod_Race(vector pos, vector mySize)
3184 mod_active = 1; // race should never hide the mod icons panel
3186 me = playerslots[player_localnum];
3188 float f; // yet another function has this
3189 score = me.(scores[ps_primary]);
3191 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3192 return; // no records in the actual race
3194 // clientside personal record
3196 if(gametype == MAPINFO_TYPE_CTS)
3200 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3202 if(score && (score < t || !t)) {
3203 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3204 if(autocvar_cl_autodemo_delete_keeprecords)
3206 f = autocvar_cl_autodemo_delete;
3208 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3212 if(t != crecordtime_prev) {
3213 crecordtime_prev = t;
3214 crecordtime_change_time = time;
3217 vector textPos, medalPos;
3219 if(mySize.x > mySize.y) {
3220 // text on left side
3221 squareSize = min(mySize.y, mySize.x/2);
3222 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3223 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3226 squareSize = min(mySize.x, mySize.y/2);
3227 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3228 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3231 f = time - crecordtime_change_time;
3234 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3235 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3237 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3238 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3239 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3240 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3244 t = race_server_record;
3245 if(t != srecordtime_prev) {
3246 srecordtime_prev = t;
3247 srecordtime_change_time = time;
3249 f = time - srecordtime_change_time;
3252 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3256 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3257 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3258 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3261 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3262 race_status_time = time + 5;
3263 race_status_prev = race_status;
3264 if (race_status_name_prev)
3265 strunzone(race_status_name_prev);
3266 race_status_name_prev = strzone(race_status_name);
3271 a = bound(0, race_status_time - time, 1);
3274 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3278 rank = race_CheckName(race_status_name);
3282 rankname = count_ordinal(rank);
3285 namepos = medalPos + '0 0.8 0' * squareSize;
3287 rankpos = medalPos + '0 0.15 0' * squareSize;
3289 if(race_status == 0)
3290 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3291 else if(race_status == 1) {
3292 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3293 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3294 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3295 } else if(race_status == 2) {
3296 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3297 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3299 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3300 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3301 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3302 } else if(race_status == 3) {
3303 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3304 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3305 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3308 if (race_status_time - time <= 0) {
3309 race_status_prev = -1;
3311 if(race_status_name)
3312 strunzone(race_status_name);
3313 race_status_name = string_null;
3314 if(race_status_name_prev)
3315 strunzone(race_status_name_prev);
3316 race_status_name_prev = string_null;
3320 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3324 vector color = '0 0 0';
3328 stat = getstatf(STAT_DOM_PPS_RED);
3329 pic = "dom_icon_red";
3333 stat = getstatf(STAT_DOM_PPS_BLUE);
3334 pic = "dom_icon_blue";
3338 stat = getstatf(STAT_DOM_PPS_YELLOW);
3339 pic = "dom_icon_yellow";
3344 stat = getstatf(STAT_DOM_PPS_PINK);
3345 pic = "dom_icon_pink";
3349 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3351 if(mySize.x/mySize.y > aspect_ratio)
3353 i = aspect_ratio * mySize.y;
3354 myPos.x = myPos.x + (mySize.x - i) / 2;
3359 i = 1/aspect_ratio * mySize.x;
3360 myPos.y = myPos.y + (mySize.y - i) / 2;
3364 if (layout) // show text too
3367 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3368 if (layout == 2) // average pps
3369 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3370 else // percentage of average pps
3371 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3375 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3378 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3379 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3380 drawresetcliparea();
3384 void HUD_Mod_Dom(vector myPos, vector mySize)
3386 mod_active = 1; // required in each mod function that always shows something
3388 int layout = autocvar_hud_panel_modicons_dom_layout;
3389 float rows, columns, aspect_ratio;
3390 aspect_ratio = (layout) ? 3 : 1;
3391 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3392 columns = ceil(team_count/rows);
3395 float row = 0, column = 0;
3396 vector pos, itemSize;
3397 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3398 for(i=0; i<team_count; ++i)
3400 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3402 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3413 void HUD_ModIcons_SetFunc()
3417 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3418 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3419 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3420 case MAPINFO_TYPE_CTS:
3421 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3422 case MAPINFO_TYPE_CA:
3423 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3424 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3425 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3429 float mod_prev; // previous state of mod_active to check for a change
3431 float mod_change; // "time" when mod_active changed
3433 void HUD_ModIcons(void)
3435 if(!autocvar__hud_configure)
3437 if(!autocvar_hud_panel_modicons) return;
3438 if(!HUD_ModIcons_GameType) return;
3441 HUD_Panel_UpdateCvars();
3443 draw_beginBoldFont();
3445 if(mod_active != mod_prev) {
3447 mod_prev = mod_active;
3450 if(mod_active || autocvar__hud_configure)
3451 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3453 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3456 HUD_Panel_DrawBg(mod_alpha);
3458 if(panel_bg_padding)
3460 panel_pos += '1 1 0' * panel_bg_padding;
3461 panel_size -= '2 2 0' * panel_bg_padding;
3464 if(autocvar__hud_configure)
3465 HUD_Mod_CTF(panel_pos, panel_size);
3467 HUD_ModIcons_GameType(panel_pos, panel_size);
3472 // Draw pressed keys (#11)
3474 void HUD_PressedKeys(void)
3476 if(!autocvar__hud_configure)
3478 if(!autocvar_hud_panel_pressedkeys) return;
3479 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3482 HUD_Panel_UpdateCvars();
3485 mySize = panel_size;
3487 HUD_Panel_DrawBg(1);
3488 if(panel_bg_padding)
3490 pos += '1 1 0' * panel_bg_padding;
3491 mySize -= '2 2 0' * panel_bg_padding;
3494 // force custom aspect
3495 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3498 vector newSize = '0 0 0';
3499 if(mySize.x/mySize.y > aspect)
3501 newSize.x = aspect * mySize.y;
3502 newSize.y = mySize.y;
3504 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3508 newSize.y = 1/aspect * mySize.x;
3509 newSize.x = mySize.x;
3511 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3517 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3519 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3521 if(autocvar_hud_panel_pressedkeys_attack)
3523 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3533 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3534 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3537 // Handle chat as a panel (#12)
3541 if(!autocvar__hud_configure)
3543 if (!autocvar_hud_panel_chat)
3545 if (!autocvar_con_chatrect)
3546 cvar_set("con_chatrect", "0");
3549 if(autocvar__con_chat_maximized)
3551 if(!hud_draw_maximized) return;
3553 else if(chat_panel_modified)
3555 panel.update_time = time; // forces reload of panel attributes
3556 chat_panel_modified = false;
3560 HUD_Panel_UpdateCvars();
3562 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3564 panel_pos.y = panel_bg_border;
3565 panel_size.y = vid_conheight - panel_bg_border * 2;
3566 if(panel.current_panel_bg == "0") // force a border when maximized
3569 panel_bg = strcat(hud_skin_path, "/border_default");
3570 if(precache_pic(panel_bg) == "")
3571 panel_bg = "gfx/hud/default/border_default";
3572 if(panel.current_panel_bg)
3573 strunzone(panel.current_panel_bg);
3574 panel.current_panel_bg = strzone(panel_bg);
3575 chat_panel_modified = true;
3577 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3582 mySize = panel_size;
3584 HUD_Panel_DrawBg(1);
3586 if(panel_bg_padding)
3588 pos += '1 1 0' * panel_bg_padding;
3589 mySize -= '2 2 0' * panel_bg_padding;
3592 if (!autocvar_con_chatrect)
3593 cvar_set("con_chatrect", "1");
3595 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3596 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3598 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3599 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3601 if(autocvar__hud_configure)
3604 chatsize = '1 1 0' * autocvar_con_chatsize;
3605 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3607 for(i = 0; i < autocvar_con_chat; ++i)
3609 if(i == autocvar_con_chat - 1)
3612 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3613 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3614 pos.y += chatsize.y;
3619 // Engine info panel (#13)
3626 float frametimeavg1; // 1 frame ago
3627 float frametimeavg2; // 2 frames ago
3628 void HUD_EngineInfo(void)
3630 if(!autocvar__hud_configure)
3632 if(!autocvar_hud_panel_engineinfo) return;
3635 HUD_Panel_UpdateCvars();
3638 mySize = panel_size;
3640 HUD_Panel_DrawBg(1);
3641 if(panel_bg_padding)
3643 pos += '1 1 0' * panel_bg_padding;
3644 mySize -= '2 2 0' * panel_bg_padding;
3647 float currentTime = gettime(GETTIME_REALTIME);
3648 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3650 float currentframetime = currentTime - prevfps_time;
3651 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3652 frametimeavg2 = frametimeavg1;
3653 frametimeavg1 = frametimeavg;
3656 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3657 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3659 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3660 prevfps = (1/currentframetime);
3661 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3663 prevfps_time = currentTime;
3668 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3670 prevfps = framecounter/(currentTime - prevfps_time);
3672 prevfps_time = currentTime;
3677 color = HUD_Get_Num_Color (prevfps, 100);
3678 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3681 // Info messages panel (#14)
3683 #define drawInfoMessage(s) do { \
3684 if(autocvar_hud_panel_infomessages_flip) \
3685 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3686 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3687 o.y += fontsize.y; \
3689 void HUD_InfoMessages(void)
3691 if(!autocvar__hud_configure)
3693 if(!autocvar_hud_panel_infomessages) return;
3696 HUD_Panel_UpdateCvars();
3699 mySize = panel_size;
3701 HUD_Panel_DrawBg(1);
3702 if(panel_bg_padding)
3704 pos += '1 1 0' * panel_bg_padding;
3705 mySize -= '2 2 0' * panel_bg_padding;
3708 // always force 5:1 aspect
3709 vector newSize = '0 0 0';
3710 if(mySize.x/mySize.y > 5)
3712 newSize.x = 5 * mySize.y;
3713 newSize.y = mySize.y;
3715 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3719 newSize.y = 1/5 * mySize.x;
3720 newSize.x = mySize.x;
3722 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3731 fontsize = '0.20 0.20 0' * mySize.y;
3737 if(!autocvar__hud_configure)
3739 if(spectatee_status && !intermission)
3742 if(spectatee_status == -1)
3743 s = _("^1Observing");
3745 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3748 if(spectatee_status == -1)
3749 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3751 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3754 if(spectatee_status == -1)
3755 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3757 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3760 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3763 if(gametype == MAPINFO_TYPE_LMS)
3766 sk = playerslots[player_localnum];
3767 if(sk.(scores[ps_primary]) >= 666)
3768 s = _("^1Match has already begun");
3769 else if(sk.(scores[ps_primary]) > 0)
3770 s = _("^1You have no more lives left");
3772 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3775 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3778 //show restart countdown:
3779 if (time < getstatf(STAT_GAMESTARTTIME)) {
3781 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3782 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3783 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3784 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3788 if(warmup_stage && !intermission)
3790 s = _("^2Currently in ^1warmup^2 stage!");
3800 if(ready_waiting && !intermission && !spectatee_status)
3802 if(ready_waiting_for_me)
3805 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3807 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3812 s = _("^2Waiting for others to ready up to end warmup...");
3814 s = _("^2Waiting for others to ready up...");
3818 else if(warmup_stage && !intermission && !spectatee_status)
3820 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3824 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3826 float ts_min = 0, ts_max = 0;
3827 tm = teams.sort_next;
3830 for (; tm.sort_next; tm = tm.sort_next)
3832 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3834 if(!ts_min) ts_min = tm.team_size;
3835 else ts_min = min(ts_min, tm.team_size);
3836 if(!ts_max) ts_max = tm.team_size;
3837 else ts_max = max(ts_max, tm.team_size);
3839 if ((ts_max - ts_min) > 1)
3841 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3842 tm = GetTeam(myteam, false);
3844 if (tm.team != NUM_SPECTATOR)
3845 if (tm.team_size == ts_max)
3846 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3854 s = _("^7Press ^3ESC ^7to show HUD options.");
3856 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3858 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3860 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3865 // Physics panel (#15)
3867 vector acc_prevspeed;
3868 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3869 void HUD_Physics(void)
3871 if(!autocvar__hud_configure)
3873 if(!autocvar_hud_panel_physics) return;
3874 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3875 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3878 HUD_Panel_UpdateCvars();
3880 draw_beginBoldFont();
3882 HUD_Panel_DrawBg(1);
3883 if(panel_bg_padding)
3885 panel_pos += '1 1 0' * panel_bg_padding;
3886 panel_size -= '2 2 0' * panel_bg_padding;
3889 float acceleration_progressbar_scale = 0;
3890 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3891 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3894 if (autocvar_hud_panel_physics_text_scale <= 0)
3897 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3900 float speed, conversion_factor;
3903 switch(autocvar_hud_panel_physics_speed_unit)
3908 conversion_factor = 1.0;
3912 conversion_factor = 0.0254;
3916 conversion_factor = 0.0254 * 3.6;
3920 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3924 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3928 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3930 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3931 if (autocvar__hud_configure)
3932 speed = floor( max_speed * 0.65 + 0.5 );
3933 else if(autocvar_hud_panel_physics_speed_vertical)
3934 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3936 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3938 //compute acceleration
3939 float acceleration, f;
3940 if (autocvar__hud_configure)
3941 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3944 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3945 f = time - acc_prevtime;
3946 if(autocvar_hud_panel_physics_acceleration_vertical)
3947 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3949 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3951 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3953 acc_prevspeed = vel;
3954 acc_prevtime = time;
3956 f = bound(0, f * 10, 1);
3957 acc_avg = acc_avg * (1 - f) + acceleration * f;
3961 float panel_ar = panel_size.x/panel_size.y;
3962 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3963 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3965 panel_size.x *= 0.5;
3966 if (autocvar_hud_panel_physics_flip)
3967 speed_offset.x = panel_size.x;
3969 acceleration_offset.x = panel_size.x;
3973 panel_size.y *= 0.5;
3974 if (autocvar_hud_panel_physics_flip)
3975 speed_offset.y = panel_size.y;
3977 acceleration_offset.y = panel_size.y;
3979 float speed_baralign, acceleration_baralign;
3980 if (autocvar_hud_panel_physics_baralign == 1)
3981 acceleration_baralign = speed_baralign = 1;
3982 else if(autocvar_hud_panel_physics_baralign == 4)
3983 acceleration_baralign = speed_baralign = 2;
3984 else if (autocvar_hud_panel_physics_flip)
3986 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3987 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3991 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3992 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3994 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3995 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3999 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4000 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4001 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4002 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4004 tmp_size.x = panel_size.x * 0.75;
4005 tmp_size.y = panel_size.y * text_scale;
4007 tmp_offset.x = panel_size.x - tmp_size.x;
4010 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4011 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4017 tmp_offset.x = tmp_size.x;
4018 if (autocvar_hud_panel_physics_speed_unit_show)
4021 tmp_size.x = panel_size.x * (1 - 0.75);
4022 tmp_size.y = panel_size.y * 0.4 * text_scale;
4023 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4024 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4028 //compute and draw top speed
4029 if (autocvar_hud_panel_physics_topspeed)
4030 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4032 if (autocvar__hud_configure)
4034 top_speed = floor( max_speed * 0.75 + 0.5 );
4039 if (speed >= top_speed)
4042 top_speed_time = time;
4046 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4047 // divide by f to make it start from 1
4048 f = cos( ((time - top_speed_time) / f) * PI/2 );
4050 else //hide top speed 0, it would be stupid
4055 //top speed progressbar peak
4056 if(speed < top_speed)
4057 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4060 vector peak_size = '0 0 0';
4061 if (speed_baralign == 0)
4062 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4063 else if (speed_baralign == 1)
4064 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4065 else // if (speed_baralign == 2)
4066 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4067 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4068 peak_size.y = panel_size.y;
4069 if (speed_baralign == 2) // draw two peaks, on both sides
4071 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4072 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4075 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4079 tmp_offset.y = panel_size.y * 0.4;
4080 tmp_size.x = panel_size.x * (1 - 0.75);
4081 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4082 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4083 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4091 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4093 vector progressbar_color;
4094 if(acceleration < 0)
4095 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4097 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4099 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4100 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4103 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4105 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4107 if (acceleration_baralign == 1)
4108 tmp_offset.x = panel_size.x - tmp_size.x;
4109 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4110 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4117 tmp_size = panel_size;
4118 tmp_offset = '0 0 0';
4121 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4123 tmp_size.x = panel_size.x;
4124 tmp_size.y = panel_size.y * text_scale;
4126 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4127 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4128 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133 // CenterPrint (#16)
4135 const float CENTERPRINT_MAX_MSGS = 10;
4136 const float CENTERPRINT_MAX_ENTRIES = 50;
4137 const float CENTERPRINT_SPACING = 0.7;
4139 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4140 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4141 float centerprint_time[CENTERPRINT_MAX_MSGS];
4142 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4143 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4144 float centerprint_showing;
4146 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4148 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4151 if(strMessage == "" && new_id == 0)
4154 // strip trailing newlines
4155 j = strlen(strMessage) - 1;
4156 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4158 if (j < strlen(strMessage) - 1)
4159 strMessage = substring(strMessage, 0, j + 1);
4161 if(strMessage == "" && new_id == 0)
4164 // strip leading newlines
4166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4169 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4171 if(strMessage == "" && new_id == 0)
4174 if (!centerprint_showing)
4175 centerprint_showing = true;
4177 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4179 if (j == CENTERPRINT_MAX_MSGS)
4181 if (new_id && new_id == centerprint_msgID[j])
4183 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4185 // fade out the current msg (duration and countdown_num are ignored)
4186 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4187 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4188 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4191 break; // found a msg with the same id, at position j
4195 if (i == CENTERPRINT_MAX_MSGS)
4197 // a msg with the same id was not found, add the msg at the next position
4199 if (cpm_index == -1)
4200 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4203 if(centerprint_messages[j])
4204 strunzone(centerprint_messages[j]);
4205 centerprint_messages[j] = strzone(strMessage);
4206 centerprint_msgID[j] = new_id;
4209 centerprint_time[j] = -1;
4210 centerprint_expire_time[j] = time;
4215 duration = max(1, autocvar_hud_panel_centerprint_time);
4216 centerprint_time[j] = duration;
4217 centerprint_expire_time[j] = time + duration;
4219 centerprint_countdown_num[j] = countdown_num;
4222 void centerprint_hud(string strMessage)
4224 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4227 void reset_centerprint_messages(void)
4230 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4232 centerprint_expire_time[i] = 0;
4233 centerprint_time[i] = 1;
4234 centerprint_msgID[i] = 0;
4235 if(centerprint_messages[i])
4236 strunzone(centerprint_messages[i]);
4237 centerprint_messages[i] = string_null;
4240 float hud_configure_cp_generation_time;
4241 void HUD_CenterPrint (void)
4243 if(!autocvar__hud_configure)
4245 if(!autocvar_hud_panel_centerprint) return;
4247 if (hud_configure_prev && hud_configure_prev != -1)
4248 reset_centerprint_messages();
4252 if (!hud_configure_prev)
4253 reset_centerprint_messages();
4254 if (time > hud_configure_cp_generation_time)
4259 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4261 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4263 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4264 hud_configure_cp_generation_time = time + 1 + random()*4;
4268 // this panel fades only when the menu does
4269 float hud_fade_alpha_save = 0;
4270 if(scoreboard_fade_alpha)
4272 hud_fade_alpha_save = hud_fade_alpha;
4273 hud_fade_alpha = 1 - autocvar__menu_alpha;
4275 HUD_Panel_UpdateCvars();
4277 if(scoreboard_fade_alpha)
4279 hud_fade_alpha = hud_fade_alpha_save;
4281 // move the panel below the scoreboard
4282 if (scoreboard_bottom >= 0.96 * vid_conheight)
4286 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4288 if(target_pos.y > panel_pos.y)
4290 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4291 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4295 HUD_Panel_DrawBg(1);
4297 if (!centerprint_showing)
4300 if(panel_bg_padding)
4302 panel_pos += '1 1 0' * panel_bg_padding;
4303 panel_size -= '2 2 0' * panel_bg_padding;
4306 float entries, height;
4308 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4309 // height = panel_size_y/entries;
4310 // fontsize = '1 1 0' * height;
4311 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4312 fontsize = '1 1 0' * height;
4313 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4315 float i, j, k, n, g;
4316 float a, sz, align, current_msg_posY = 0, msg_size;
4319 float all_messages_expired = true;
4322 if (autocvar_hud_panel_centerprint_flip)
4323 pos.y += panel_size.y;
4324 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4325 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4327 if (j == CENTERPRINT_MAX_MSGS)
4329 if (centerprint_expire_time[j] <= time)
4331 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4333 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4334 if (centerprint_countdown_num[j] == 0)
4336 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4338 else if(centerprint_time[j] != -1)
4342 all_messages_expired = false;
4344 // fade the centerprint_hud in/out
4345 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4346 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4347 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4348 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4349 else // Expiring soon, so fade it out.
4350 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4352 // while counting down show it anyway in order to hold the current message position
4353 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4358 // set the size from fading in/out before subsequent fading
4359 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4361 // also fade it based on positioning
4362 if(autocvar_hud_panel_centerprint_fade_subsequent)
4364 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4365 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4367 a *= panel_fg_alpha;
4369 // finally set the size based on the new theAlpha from subsequent fading
4370 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4371 drawfontscale = sz * '1 1 0';
4373 if (centerprint_countdown_num[j])
4374 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4376 n = tokenizebyseparator(centerprint_messages[j], "\n");
4378 if (autocvar_hud_panel_centerprint_flip)
4380 // check if the message can be entirely shown
4381 for(k = 0; k < n; ++k)
4383 getWrappedLine_remaining = argv(k);
4384 while(getWrappedLine_remaining)
4386 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4388 pos.y -= fontsize.y;
4390 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4393 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4397 for(k = 0; k < n; ++k)
4399 getWrappedLine_remaining = argv(k);
4400 while(getWrappedLine_remaining)
4402 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4406 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4407 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4408 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4409 pos.y += fontsize.y;
4412 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4416 ++g; // move next position number up
4418 msg_size = pos.y - msg_size;
4419 if (autocvar_hud_panel_centerprint_flip)
4421 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4422 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4423 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4425 if (pos.y < panel_pos.y) // check if the next message can be shown
4427 drawfontscale = '1 1 0';
4433 pos.y += CENTERPRINT_SPACING * fontsize.y;
4434 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4435 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4437 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4439 drawfontscale = '1 1 0';
4444 drawfontscale = '1 1 0';
4445 if (all_messages_expired)
4447 centerprint_showing = false;
4448 reset_centerprint_messages();
4454 void HUD_Buffs(void)
4456 float buffs = getstati(STAT_BUFFS, 0, 24);
4457 if(!autocvar__hud_configure)
4459 if(!autocvar_hud_panel_buffs) return;
4460 if(spectatee_status == -1) return;
4461 if(getstati(STAT_HEALTH) <= 0) return;
4466 buffs = Buff_Type_first.items; // force first buff
4469 float b = 0; // counter to tell other functions that we have buffs
4472 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4475 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4479 s = strcat(s, " ", o);
4482 HUD_Panel_UpdateCvars();
4484 draw_beginBoldFont();
4488 mySize = panel_size;
4490 HUD_Panel_DrawBg(bound(0, b, 1));
4491 if(panel_bg_padding)
4493 pos += '1 1 0' * panel_bg_padding;
4494 mySize -= '2 2 0' * panel_bg_padding;
4497 //float panel_ar = mySize_x/mySize_y;
4498 //float is_vertical = (panel_ar < 1);
4499 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4500 vector buff_offset = '0 0 0';
4502 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4504 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4505 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4518 void HUD_Reset (void)
4520 // reset gametype specific icons
4521 if(gametype == MAPINFO_TYPE_CTF)
4522 HUD_Mod_CTF_Reset();
4525 void HUD_Main (void)
4528 // global hud theAlpha fade
4529 if(menu_enabled == 1)
4532 hud_fade_alpha = (1 - autocvar__menu_alpha);
4534 if(scoreboard_fade_alpha)
4535 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4537 HUD_Configure_Frame();
4539 if(intermission == 2) // no hud during mapvote
4542 // panels that we want to be active together with the scoreboard
4543 // they must fade only when the menu does
4544 if(scoreboard_fade_alpha == 1)
4546 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4550 if(!autocvar__hud_configure && !hud_fade_alpha)
4554 if (hud_skin_prev != autocvar_hud_skin)
4557 strunzone(hud_skin_path);
4558 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4560 strunzone(hud_skin_prev);
4561 hud_skin_prev = strzone(autocvar_hud_skin);
4564 current_player = player_localentnum;
4567 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4571 float hud_dock_color_team = autocvar_hud_dock_color_team;
4572 if((teamplay) && hud_dock_color_team) {
4573 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4574 color = '1 0 0' * hud_dock_color_team;
4576 color = myteamcolors * hud_dock_color_team;
4578 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4579 color = '1 0 0' * hud_dock_color_team;
4583 string hud_dock_color = autocvar_hud_dock_color;
4584 if(hud_dock_color == "shirt") {
4585 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4586 color = colormapPaletteColor(floor(f / 16), 0);
4588 else if(hud_dock_color == "pants") {
4589 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4590 color = colormapPaletteColor(f % 16, 1);
4593 color = stov(hud_dock_color);
4597 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4598 if(precache_pic(pic) == "") {
4599 pic = strcat(hud_skin_path, "/dock_medium");
4600 if(precache_pic(pic) == "") {
4601 pic = "gfx/hud/default/dock_medium";
4604 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4607 // cache the panel order into the panel_order array
4608 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4609 for(i = 0; i < HUD_PANEL_NUM; ++i)
4610 panel_order[i] = -1;
4612 float p_num, warning = false;
4613 float argc = tokenize_console(autocvar__hud_panelorder);
4614 if (argc > HUD_PANEL_NUM)
4616 //first detect wrong/missing panel numbers
4617 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4618 p_num = stof(argv(i));
4619 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4620 if (panel_order[p_num] == -1) //found for the first time?
4621 s = strcat(s, ftos(p_num), " ");
4622 panel_order[p_num] = 1; //mark as found
4627 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4628 if (panel_order[i] == -1) {
4630 s = strcat(s, ftos(i), " "); //add missing panel number
4634 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4636 cvar_set("_hud_panelorder", s);
4637 if(hud_panelorder_prev)
4638 strunzone(hud_panelorder_prev);
4639 hud_panelorder_prev = strzone(s);
4641 //now properly set panel_order
4642 tokenize_console(s);
4643 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4644 panel_order[i] = stof(argv(i));
4648 hud_draw_maximized = 0;
4649 // draw panels in order specified by panel_order array
4650 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4651 (panel = hud_panel[panel_order[i]]).panel_draw();
4653 hud_draw_maximized = 1; // panels that may be maximized must check this var
4654 // draw maximized panels on top
4655 if(hud_panel_radar_maximized)
4656 (panel = HUD_PANEL(RADAR)).panel_draw();
4657 if(autocvar__con_chat_maximized)
4658 (panel = HUD_PANEL(CHAT)).panel_draw();
4660 HUD_Configure_PostDraw();
4662 hud_configure_prev = autocvar__hud_configure;