7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 // update generic hud functions
492 HUD_Panel_UpdateCvars();
493 HUD_Panel_ApplyFadeAlpha();
495 draw_beginBoldFont();
497 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
498 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501 if(weaponorder_bypriority)
502 strunzone(weaponorder_bypriority);
503 if(weaponorder_byimpulse)
504 strunzone(weaponorder_byimpulse);
506 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
507 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
508 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
513 self = get_weaponinfo(i);
514 if(self.impulse >= 0)
516 weaponorder[weapon_cnt] = self;
520 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
521 weaponorder[i] = world;
522 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
524 weaponorder_cmp_str = string_null;
527 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
530 // determine which weapons are going to be shown
531 if (autocvar_hud_panel_weapons_onlyowned)
533 if(autocvar__hud_configure)
535 if (WEPSET_EMPTY_A(weapons_stat))
536 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
537 WEPSET_OR_AW(weapons_stat, i);
539 if(menu_enabled != 2)
540 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
543 // do we own this weapon?
545 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
546 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
549 // add it anyway if weaponcomplain is shown
553 // might as well commit suicide now, no reason to live ;)
554 if (weapon_count == 0)
560 old_panel_size = panel_size;
562 old_panel_size -= '2 2 0' * panel_bg_padding;
564 // first find values for the standard table (with all the weapons)
565 rows = old_panel_size_y/old_panel_size_x;
566 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
567 columns = ceil(WEP_COUNT/rows);
568 weapon_size_x = old_panel_size_x / columns;
569 weapon_size_y = old_panel_size_y / rows;
571 // change table values to include only the owned weapons
572 // weapon_size won't be changed
573 if(weapon_count <= rows)
579 columns = ceil(weapon_count / rows);
581 // reduce size of the panel
582 panel_size_x = columns * weapon_size_x;
583 panel_size_y = rows * weapon_size_y;
584 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
585 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
587 panel_size += '2 2 0' * panel_bg_padding;
590 weapon_count = WEP_COUNT;
592 // animation for fading in/out the panel respectively when not in use
593 if(!autocvar__hud_configure)
595 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
597 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
599 // fade the panel alpha
600 if(autocvar_hud_panel_weapons_timeout_effect == 1)
602 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
603 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
605 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
607 panel_bg_alpha *= (1 - f);
608 panel_fg_alpha *= (1 - f);
611 // move the panel off the screen
612 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
614 f *= f; // for a cooler movement
615 center_x = panel_pos_x + panel_size_x/2;
616 center_y = panel_pos_y + panel_size_y/2;
617 screen_ar = vid_conwidth/vid_conheight;
618 if (center_x/center_y < screen_ar) //bottom left
620 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
621 panel_pos_y += f * (vid_conheight - panel_pos_y);
623 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
628 panel_pos_x += f * (vid_conwidth - panel_pos_x);
630 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633 center_x = -1; // mark the panel as off screen
635 weaponprevtime = time - (1 - f) * timein_effect_length;
637 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
639 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
641 // fade the panel alpha
642 if(autocvar_hud_panel_weapons_timeout_effect == 1)
644 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
645 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
647 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
649 panel_bg_alpha *= (f);
650 panel_fg_alpha *= (f);
653 // move the panel back on screen
654 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656 f *= f; // for a cooler movement
658 center_x = panel_pos_x + panel_size_x/2;
659 center_y = panel_pos_y + panel_size_y/2;
660 screen_ar = vid_conwidth/vid_conheight;
661 if (center_x/center_y < screen_ar) //bottom left
663 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664 panel_pos_y += f * (vid_conheight - panel_pos_y);
666 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671 panel_pos_x += f * (vid_conwidth - panel_pos_x);
673 panel_pos_y -= f * (panel_pos_y + panel_size_y);
679 // draw the background, then change the virtual size of it to better fit other items inside
690 panel_pos += '1 1 0' * panel_bg_padding;
691 panel_size -= '2 2 0' * panel_bg_padding;
694 // after the sizing and animations are done, update the other values
696 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
698 rows = panel_size_y/panel_size_x;
699 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
700 columns = ceil(weapon_count/rows);
701 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704 // calculate position/size for visual bar displaying ammount of ammo status
705 if (autocvar_hud_panel_weapons_ammo)
707 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
708 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
710 if(weapon_size_x/weapon_size_y > aspect)
712 barsize_x = aspect * weapon_size_y;
713 barsize_y = weapon_size_y;
714 baroffset_x = (weapon_size_x - barsize_x) / 2;
718 barsize_y = 1/aspect * weapon_size_x;
719 barsize_x = weapon_size_x;
720 baroffset_y = (weapon_size_y - barsize_y) / 2;
723 if(autocvar_hud_panel_weapons_accuracy)
724 Accuracy_LoadColors();
727 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
729 // retrieve information about the current weapon to be drawn
730 self = weaponorder[i];
731 weapon_id = self.impulse;
733 // skip if this weapon doesn't exist
734 if(!self || weapon_id < 0) { continue; }
736 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
737 if(autocvar_hud_panel_weapons_onlyowned)
738 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
741 // figure out the drawing position of weapon
742 weapon_pos = (panel_pos
743 + eX * column * weapon_size_x
744 + eY * row * weapon_size_y);
746 // draw background behind currently selected weapon
747 if(self.weapon == switchweapon)
748 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750 // draw the weapon accuracy
751 if(autocvar_hud_panel_weapons_accuracy)
753 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
754 if(panel_weapon_accuracy >= 0)
756 color = Accuracy_GetColor(panel_weapon_accuracy);
757 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761 // drawing all the weapon items
762 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
764 // draw the weapon image
765 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767 // draw weapon label string
768 switch(autocvar_hud_panel_weapons_label)
770 case 1: // weapon number
771 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778 case 3: // weapon name
779 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
786 // draw ammo status bar
787 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790 ammo_type = GetAmmoTypeForWep(self.weapon);
792 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
797 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
798 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
799 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
800 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
801 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
802 default: ammo_full = 60;
806 weapon_pos_x + baroffset_x,
807 weapon_pos_y + baroffset_y,
808 barsize_x * bound(0, a/ammo_full, 1),
810 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
815 else // draw a "ghost weapon icon" if you don't have the weapon
817 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820 // draw the complain message
821 if(self.weapon == complain_weapon)
824 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
826 a = ((complain_weapon_time + when > time) ? 1 : 0);
829 if(complain_weapon_type == 0) {
830 s = _("Out of ammo");
831 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
833 else if(complain_weapon_type == 1) {
835 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838 s = _("Unavailable");
839 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
841 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
842 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
843 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846 // continue with new position for the next weapon
861 float GetAmmoItemCode(float i)
865 case 0: return IT_SHELLS;
866 case 1: return IT_NAILS;
867 case 2: return IT_ROCKETS;
868 case 3: return IT_CELLS;
869 case 4: return IT_FUEL;
874 string GetAmmoPicture(float i)
878 case 0: return "ammo_shells";
879 case 1: return "ammo_bullets";
880 case 2: return "ammo_rockets";
881 case 3: return "ammo_cells";
882 case 4: return "ammo_fuel";
887 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 if(autocvar__hud_configure)
892 currently_selected = (itemcode == 2); //rockets always selected
893 a = 31 + mod(itemcode*93, 128);
896 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900 color = '0 0.5 0.75';
907 if(currently_selected)
912 vector picpos, numpos;
913 if(autocvar_hud_panel_ammo_iconalign)
916 picpos = myPos + eX * 2 * mySize_y;
920 numpos = myPos + eX * mySize_y;
924 if (currently_selected)
925 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
927 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
928 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 if(autocvar_hud_panel_ammo_text)
932 if(a > 0 || infinite_ammo)
933 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934 else // "ghost" ammo count
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
937 if(a > 0 || infinite_ammo)
938 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939 else // "ghost" ammo icon
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
945 if(hud != HUD_NORMAL) return;
946 if(!autocvar__hud_configure)
948 if(!autocvar_hud_panel_ammo) return;
949 if(spectatee_status == -1) return;
952 HUD_Panel_UpdateCvars();
953 HUD_Panel_ApplyFadeAlpha();
955 draw_beginBoldFont();
964 pos += '1 1 0' * panel_bg_padding;
965 mySize -= '2 2 0' * panel_bg_padding;
968 float rows = 0, columns, row, column;
970 if (autocvar_hud_panel_ammo_onlycurrent)
974 rows = mySize_y/mySize_x;
975 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
976 // ^^^ ammo item aspect goes here
978 columns = ceil(AMMO_COUNT/rows);
980 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983 local vector offset = '0 0 0'; // fteqcc sucks
985 if(ammo_size_x/ammo_size_y > 3)
987 newSize = 3 * ammo_size_y;
988 offset_x = ammo_size_x - newSize;
990 ammo_size_x = newSize;
994 newSize = 1/3 * ammo_size_x;
995 offset_y = ammo_size_y - newSize;
997 ammo_size_y = newSize;
1000 float i, stat_items, currently_selected, infinite_ammo;
1001 infinite_ammo = FALSE;
1002 if (autocvar_hud_panel_ammo_onlycurrent)
1004 if(autocvar__hud_configure)
1006 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1010 stat_items = getstati(STAT_ITEMS, 0, 24);
1011 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012 infinite_ammo = TRUE;
1013 for (i = 0; i < AMMO_COUNT; ++i) {
1014 currently_selected = stat_items & GetAmmoItemCode(i);
1015 if (currently_selected)
1017 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1025 stat_items = getstati(STAT_ITEMS, 0, 24);
1026 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1027 infinite_ammo = TRUE;
1029 for (i = 0; i < AMMO_COUNT; ++i) {
1030 currently_selected = stat_items & GetAmmoItemCode(i);
1031 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1036 column = column + 1;
1044 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1046 vector newPos = '0 0 0', newSize = '0 0 0';
1047 vector picpos, numpos;
1051 if(mySize_y/mySize_x > 2)
1053 newSize_y = 2 * mySize_x;
1054 newSize_x = mySize_x;
1056 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1061 newSize_x = 1/2 * mySize_y;
1062 newSize_y = mySize_y;
1064 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1068 if(icon_right_align)
1071 picpos = newPos + eY * newSize_x;
1076 numpos = newPos + eY * newSize_x;
1080 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1081 // make number smaller than icon, it looks better
1082 // reduce only y to draw numbers with different number of digits with the same y size
1083 numpos_y += newSize_y * ((1 - 0.7) / 2);
1085 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1089 if(mySize_x/mySize_y > 3)
1091 newSize_x = 3 * mySize_y;
1092 newSize_y = mySize_y;
1094 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1099 newSize_y = 1/3 * mySize_x;
1100 newSize_x = mySize_x;
1102 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1106 if(icon_right_align) // right align
1109 picpos = newPos + eX * 2 * newSize_y;
1113 numpos = newPos + eX * newSize_y;
1117 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1118 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1119 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1125 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1130 void HUD_Powerups(void)
1132 float strength_time, shield_time, superweapons_time;
1133 if(!autocvar__hud_configure)
1135 if(!autocvar_hud_panel_powerups) return;
1136 if(spectatee_status == -1) return;
1137 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1138 if (getstati(STAT_HEALTH) <= 0) return;
1140 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1141 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1142 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1144 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1145 superweapons_time = 99; // force max
1147 // prevent stuff to show up on mismatch that will be fixed next frame
1148 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1149 superweapons_time = 0;
1155 superweapons_time = 13;
1158 HUD_Panel_UpdateCvars();
1159 HUD_Panel_ApplyFadeAlpha();
1161 draw_beginBoldFont();
1165 mySize = panel_size;
1167 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1168 if(panel_bg_padding)
1170 pos += '1 1 0' * panel_bg_padding;
1171 mySize -= '2 2 0' * panel_bg_padding;
1174 float panel_ar = mySize_x/mySize_y;
1175 float is_vertical = (panel_ar < 1);
1176 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178 float superweapons_is = -1;
1180 if(superweapons_time)
1185 superweapons_is = 0;
1187 superweapons_is = 2;
1192 superweapons_is = 1;
1194 superweapons_is = 2;
1198 // FIXME handle superweapons here
1199 if(superweapons_is == 0)
1201 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203 mySize_x *= (1.0 / 3.0);
1204 superweapons_offset_x = mySize_x;
1205 if (autocvar_hud_panel_powerups_flip)
1206 shield_offset_x = 2*mySize_x;
1208 strength_offset_x = 2*mySize_x;
1212 mySize_y *= (1.0 / 3.0);
1213 superweapons_offset_y = mySize_y;
1214 if (autocvar_hud_panel_powerups_flip)
1215 shield_offset_y = 2*mySize_y;
1217 strength_offset_y = 2*mySize_y;
1222 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1225 if (autocvar_hud_panel_powerups_flip)
1226 shield_offset_x = mySize_x;
1228 strength_offset_x = mySize_x;
1233 if (autocvar_hud_panel_powerups_flip)
1234 shield_offset_y = mySize_y;
1236 strength_offset_y = mySize_y;
1240 float shield_baralign, strength_baralign, superweapons_baralign;
1241 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243 if (autocvar_hud_panel_powerups_flip)
1245 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1246 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1247 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1248 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1252 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1258 if(superweapons_is == 0)
1260 superweapons_iconalign = strength_iconalign;
1261 superweapons_baralign = 2;
1263 else if(superweapons_is == 1)
1265 superweapons_offset = strength_offset;
1266 superweapons_iconalign = strength_iconalign;
1267 superweapons_baralign = strength_baralign;
1269 else // if(superweapons_is == 2)
1271 superweapons_offset = shield_offset;
1272 superweapons_iconalign = shield_iconalign;
1273 superweapons_baralign = shield_baralign;
1278 const float maxshield = 30;
1279 float shield = ceil(shield_time);
1280 if(autocvar_hud_panel_powerups_progressbar)
1282 HUD_Panel_GetProgressBarColor(shield);
1283 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1285 if(autocvar_hud_panel_powerups_text)
1288 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1290 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1296 const float maxstrength = 30;
1297 float strength = ceil(strength_time);
1298 if(autocvar_hud_panel_powerups_progressbar)
1300 HUD_Panel_GetProgressBarColor(strength);
1301 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1303 if(autocvar_hud_panel_powerups_text)
1306 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1308 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1312 if(superweapons_time)
1314 const float maxsuperweapons = 30;
1315 float superweapons = ceil(superweapons_time);
1316 if(autocvar_hud_panel_powerups_progressbar)
1318 HUD_Panel_GetProgressBarColor(superweapons);
1319 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1321 if(autocvar_hud_panel_powerups_text)
1323 if(superweapons > 1)
1324 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1325 if(superweapons <= 5)
1326 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1333 // Health/armor (#3)
1336 // prev_* vars contain the health/armor at the previous FRAME
1337 // set to -1 when player is dead or was not playing
1338 float prev_health, prev_armor;
1339 float health_damagetime, armor_damagetime;
1340 float health_beforedamage, armor_beforedamage;
1341 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1342 float old_p_health, old_p_armor;
1343 float old_p_healthtime, old_p_armortime;
1344 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1345 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1346 float prev_p_health, prev_p_armor;
1348 void HUD_HealthArmor(void)
1350 float armor, health, fuel;
1351 if(!autocvar__hud_configure)
1353 if(!autocvar_hud_panel_healtharmor) return;
1354 if(hud != HUD_NORMAL) return;
1355 if(spectatee_status == -1) return;
1357 health = getstati(STAT_HEALTH);
1363 armor = getstati(STAT_ARMOR);
1365 // code to check for spectatee_status changes is in Ent_ClientData()
1366 // prev_p_health and prev_health can be set to -1 there
1368 if (prev_p_health == -1)
1371 health_beforedamage = 0;
1372 armor_beforedamage = 0;
1373 health_damagetime = 0;
1374 armor_damagetime = 0;
1375 prev_health = health;
1377 old_p_health = health;
1378 old_p_armor = armor;
1379 prev_p_health = health;
1380 prev_p_armor = armor;
1382 else if (prev_health == -1)
1384 //start the load effect
1385 health_damagetime = 0;
1386 armor_damagetime = 0;
1390 fuel = getstati(STAT_FUEL);
1399 HUD_Panel_UpdateCvars();
1400 HUD_Panel_ApplyFadeAlpha();
1403 mySize = panel_size;
1405 HUD_Panel_DrawBg(1);
1406 if(panel_bg_padding)
1408 pos += '1 1 0' * panel_bg_padding;
1409 mySize -= '2 2 0' * panel_bg_padding;
1412 float baralign = autocvar_hud_panel_healtharmor_baralign;
1413 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1415 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1416 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1417 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1420 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1425 float maxtotal = maxhealth + maxarmor;
1427 if(v_z) // NOT fully armored
1429 biggercount = "health";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1432 HUD_Panel_GetProgressBarColor(health);
1433 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1441 biggercount = "armor";
1442 if(autocvar_hud_panel_healtharmor_progressbar)
1444 HUD_Panel_GetProgressBarColor(armor);
1445 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1448 if(autocvar_hud_panel_healtharmor_text)
1449 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1451 if(autocvar_hud_panel_healtharmor_text)
1452 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1456 HUD_Panel_GetProgressBarColor(fuel);
1457 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1462 float panel_ar = mySize_x/mySize_y;
1463 float is_vertical = (panel_ar < 1);
1464 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1465 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1468 if (autocvar_hud_panel_healtharmor_flip)
1469 health_offset_x = mySize_x;
1471 armor_offset_x = mySize_x;
1476 if (autocvar_hud_panel_healtharmor_flip)
1477 health_offset_y = mySize_y;
1479 armor_offset_y = mySize_y;
1482 float health_baralign, armor_baralign, fuel_baralign;
1483 float health_iconalign, armor_iconalign;
1484 if (autocvar_hud_panel_healtharmor_flip)
1486 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1487 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1488 fuel_baralign = health_baralign;
1489 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1494 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1495 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1496 fuel_baralign = armor_baralign;
1497 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1503 if(autocvar_hud_panel_healtharmor_progressbar)
1505 HUD_Panel_GetProgressBarColor(health);
1506 float p_health, pain_health_alpha;
1508 pain_health_alpha = 1;
1509 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1511 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1513 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1515 if (time - old_p_healthtime < 1)
1516 old_p_health = prev_p_health;
1518 old_p_health = prev_health;
1519 old_p_healthtime = time;
1521 if (time - old_p_healthtime < 1)
1523 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1524 prev_p_health = p_health;
1527 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1529 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1531 if (time - health_damagetime >= 1)
1532 health_beforedamage = prev_health;
1533 health_damagetime = time;
1535 if (time - health_damagetime < 1)
1537 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1538 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1541 prev_health = health;
1543 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1545 float BLINK_FACTOR = 0.15;
1546 float BLINK_BASE = 0.85;
1547 float BLINK_FREQ = 9;
1548 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1551 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1553 if(autocvar_hud_panel_healtharmor_text)
1554 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1559 if(autocvar_hud_panel_healtharmor_progressbar)
1561 HUD_Panel_GetProgressBarColor(armor);
1564 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1566 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1568 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1570 if (time - old_p_armortime < 1)
1571 old_p_armor = prev_p_armor;
1573 old_p_armor = prev_armor;
1574 old_p_armortime = time;
1576 if (time - old_p_armortime < 1)
1578 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1579 prev_p_armor = p_armor;
1582 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1584 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1586 if (time - armor_damagetime >= 1)
1587 armor_beforedamage = prev_armor;
1588 armor_damagetime = time;
1590 if (time - armor_damagetime < 1)
1592 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1593 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1598 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1600 if(autocvar_hud_panel_healtharmor_text)
1601 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1607 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1611 mySize_x *= 2; //restore full panel size
1612 else if (panel_ar < 1/4)
1613 mySize_y *= 2; //restore full panel size
1614 HUD_Panel_GetProgressBarColor(fuel);
1615 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1620 // Notification area (#4)
1623 void HUD_Notify_Push(string icon, string attacker, string victim)
1628 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1629 notify_times[kn_index] = time;
1632 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1633 notify_icon[kn_index] = strzone(icon);
1636 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1637 notify_attackers[kn_index] = strzone(attacker);
1640 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1641 notify_victims[kn_index] = strzone(victim);
1645 void HUD_Notify(void)
1647 if(!autocvar__hud_configure)
1649 if(!autocvar_hud_panel_notify) return;
1652 HUD_Panel_UpdateCvars();
1653 HUD_Panel_ApplyFadeAlpha();
1656 mySize = panel_size;
1658 HUD_Panel_DrawBg(1);
1659 if(panel_bg_padding)
1661 pos += '1 1 0' * panel_bg_padding;
1662 mySize -= '2 2 0' * panel_bg_padding;
1665 float entries, height;
1666 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1667 height = mySize_y/entries;
1670 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1671 fontsize = '0.5 0.5 0' * fontheight;
1675 when = autocvar_hud_panel_notify_time;
1677 fadetime = autocvar_hud_panel_notify_fadetime;
1679 vector pos_attacker, pos_victim, pos_icon;
1680 float width_attacker;
1681 string attacker, victim, icon;
1683 float i, j, step, limit;
1684 if(autocvar_hud_panel_notify_flip) //order items from the top down
1690 else //order items from the bottom up
1697 for(j = kn_index; i != limit; i += step, ++j)
1699 if(autocvar__hud_configure)
1703 else // inverse order
1704 a = entries - 1 - i;
1705 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1706 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1707 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1708 a = bound(0, (when - a) / 4, 1);
1709 goto hud_config_notifyprint;
1713 if (j == KN_MAX_ENTRIES)
1716 if(notify_times[j] + when > time)
1720 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1731 attacker = notify_attackers[j];
1732 victim = notify_victims[j];
1733 icon = notify_icon[j];
1736 //type = notify_deathtype[j];
1737 //w = DEATH_WEAPONOF(type);
1741 if((attacker != "") && (victim == ""))
1744 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1745 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1746 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1748 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1749 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1751 else if((attacker != "") && (victim != ""))
1753 // X [did action to] Y
1754 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1755 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1756 :hud_config_notifyprint
1757 width_attacker = stringwidth(attacker, TRUE, fontsize);
1758 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1759 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1760 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1762 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1773 string seconds_tostring(float sec)
1776 minutes = floor(sec / 60);
1778 sec -= minutes * 60;
1779 return sprintf("%d:%02d", minutes, sec);
1782 void HUD_Timer(void)
1784 if(!autocvar__hud_configure)
1786 if(!autocvar_hud_panel_timer) return;
1789 HUD_Panel_UpdateCvars();
1790 HUD_Panel_ApplyFadeAlpha();
1792 draw_beginBoldFont();
1796 mySize = panel_size;
1798 HUD_Panel_DrawBg(1);
1799 if(panel_bg_padding)
1801 pos += '1 1 0' * panel_bg_padding;
1802 mySize -= '2 2 0' * panel_bg_padding;
1806 float timelimit, elapsedTime, timeleft, minutesLeft;
1808 timelimit = getstatf(STAT_TIMELIMIT);
1810 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1811 timeleft = ceil(timeleft);
1813 minutesLeft = floor(timeleft / 60);
1816 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1817 timer_color = '1 1 1'; //white
1818 else if(minutesLeft >= 1)
1819 timer_color = '1 1 0'; //yellow
1821 timer_color = '1 0 0'; //red
1823 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1824 if (time < getstatf(STAT_GAMESTARTTIME)) {
1825 //while restart is still active, show 00:00
1826 timer = seconds_tostring(0);
1828 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1829 timer = seconds_tostring(elapsedTime);
1832 timer = seconds_tostring(timeleft);
1835 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1842 void HUD_Radar(void)
1844 if (!autocvar__hud_configure)
1846 if (hud_panel_radar_maximized)
1848 if (!hud_draw_maximized) return;
1852 if (autocvar_hud_panel_radar == 0) return;
1853 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1857 HUD_Panel_UpdateCvars();
1858 HUD_Panel_ApplyFadeAlpha();
1862 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1864 panel_size = autocvar_hud_panel_radar_maximized_size;
1865 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1866 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1867 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1868 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1870 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1871 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1873 switch(hud_panel_radar_maximized_zoommode)
1877 f = current_zoomfraction;
1880 f = 1 - current_zoomfraction;
1890 switch(hud_panel_radar_maximized_rotation)
1893 teamradar_angle = view_angles_y - 90;
1896 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1900 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1902 switch(hud_panel_radar_zoommode)
1906 f = current_zoomfraction;
1909 f = 1 - current_zoomfraction;
1919 switch(hud_panel_radar_rotation)
1922 teamradar_angle = view_angles_y - 90;
1925 teamradar_angle = 90 * hud_panel_radar_rotation;
1932 mySize = panel_size;
1934 HUD_Panel_DrawBg(1);
1935 if(panel_bg_padding)
1937 pos += '1 1 0' * panel_bg_padding;
1938 mySize -= '2 2 0' * panel_bg_padding;
1943 float scale2d, normalsize, bigsize;
1945 teamradar_origin2d = pos + 0.5 * mySize;
1946 teamradar_size2d = mySize;
1948 if(minimapname == "")
1951 teamradar_loadcvars();
1953 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1954 teamradar_size2d = mySize;
1956 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1958 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1959 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1961 // max-min distance must fit the radar in any rotation
1962 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1966 vector c0, c1, c2, c3, span;
1967 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1968 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1969 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1970 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1972 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1973 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1975 // max-min distance must fit the radar in x=x, y=y
1977 teamradar_size2d_x * scale2d / (1.05 * span_x),
1978 teamradar_size2d_y * scale2d / (1.05 * span_y)
1982 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1983 if(bigsize > normalsize)
1984 normalsize = bigsize;
1988 + (1 - f) * normalsize;
1989 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1991 + (1 - f) * view_origin);
2000 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2002 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2003 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2004 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2005 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2006 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2008 color2 = GetPlayerColor(tm.sv_entnum);
2009 //if(color == NUM_SPECTATOR || color == color2)
2010 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2012 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2014 drawresetcliparea();
2019 void HUD_UpdatePlayerTeams();
2020 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2023 entity tm = world, pl;
2024 #define SCOREPANEL_MAX_ENTRIES 6
2025 #define SCOREPANEL_ASPECTRATIO 2
2026 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2027 vector fontsize = '1 1 0' * (mySize_y/entries);
2029 vector rgb, score_color;
2031 score_color = '1 1 1';
2033 float name_size = mySize_x*0.75;
2034 float spacing_size = mySize_x*0.04;
2035 const float highlight_alpha = 0.2;
2036 float i = 0, me_printed = 0, first_pl = 0;
2038 if (autocvar__hud_configure)
2040 float players_per_team = 0;
2043 // show team scores in the first line
2044 float score_size = mySize_x / team_count;
2045 players_per_team = max(2, ceil((entries - 1) / team_count));
2046 for(i=0; i<team_count; ++i) {
2047 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2048 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2049 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2052 pos_y += fontsize_y;
2054 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2055 for (i=first_pl; i<entries; ++i)
2057 //simulate my score is lower than all displayed players,
2058 //so that I don't appear at all showing pure rankings.
2059 //This is to better show the difference between the 2 ranking views
2060 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2063 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2064 s = GetPlayerName(player_localnum);
2069 s = sprintf(_("Player %d"), i + 1 - first_pl);
2074 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2075 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2076 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2077 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2078 pos_y += fontsize_y;
2083 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2084 HUD_UpdatePlayerTeams();
2087 // show team scores in the first line
2088 float score_size = mySize_x / team_count;
2089 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2090 if(tm.team == NUM_SPECTATOR)
2092 if (tm.team == myteam)
2093 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2094 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2098 pos_y += fontsize_y;
2099 tm = teams.sort_next;
2104 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2106 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2109 if (i == entries-1 && !me_printed && pl != me)
2110 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2112 for (pl = me.sort_next; pl; pl = pl.sort_next)
2113 if (pl.team != NUM_SPECTATOR)
2117 rgb = '1 1 0'; //not last but not among the leading players: yellow
2119 rgb = '1 0 0'; //last: red
2126 rgb = '0 1 0'; //first: green
2128 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2131 score_color = Team_ColorRGB(pl.team) * 0.8;
2132 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2133 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2134 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2135 pos_y += fontsize_y;
2138 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2141 void HUD_Score(void)
2143 if(!autocvar__hud_configure)
2145 if(!autocvar_hud_panel_score) return;
2146 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2149 HUD_Panel_UpdateCvars();
2150 HUD_Panel_ApplyFadeAlpha();
2153 mySize = panel_size;
2155 HUD_Panel_DrawBg(1);
2156 if(panel_bg_padding)
2158 pos += '1 1 0' * panel_bg_padding;
2159 mySize -= '2 2 0' * panel_bg_padding;
2162 float score, distribution = 0;
2164 vector distribution_color;
2167 #ifdef COMPAT_XON050_ENGINE
2168 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2170 me = playerslots[player_localentnum - 1];
2173 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2174 string timer, distrtimer;
2176 pl = players.sort_next;
2179 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2180 if(pl.scores[ps_primary] == 0)
2183 score = me.(scores[ps_primary]);
2184 timer = TIME_ENCODED_TOSTRING(score);
2186 draw_beginBoldFont();
2187 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2188 // distribution display
2189 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2191 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2193 if (distribution <= 0) {
2194 distribution_color = '0 1 0';
2198 distribution_color = '1 0 0';
2201 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2203 // race record display
2204 if (distribution <= 0)
2205 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208 } else if (!teamplay) { // non-teamgames
2209 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2211 HUD_Score_Rankings(pos, mySize, me, 0);
2214 // me vector := [team/connected frags id]
2215 pl = players.sort_next;
2219 if(autocvar__hud_configure)
2222 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2226 score = me.(scores[ps_primary]);
2227 if(autocvar__hud_configure)
2230 if(distribution >= 5)
2231 distribution_color = eY;
2232 else if(distribution >= 0)
2233 distribution_color = '1 1 1';
2234 else if(distribution >= -5)
2235 distribution_color = '1 1 0';
2237 distribution_color = eX;
2239 string distribution_str;
2240 distribution_str = ftos(distribution);
2241 draw_beginBoldFont();
2242 if (distribution >= 0)
2244 if (distribution > 0)
2245 distribution_str = strcat("+", distribution_str);
2246 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2249 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2251 } else { // teamgames
2252 float scores_count = 0, row, column, rows = 0, columns = 0;
2253 local noref vector offset = '0 0 0';
2254 vector score_pos, score_size; //for scores other than myteam
2255 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2257 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2259 if (autocvar_hud_panel_score_rankings)
2261 HUD_Score_Rankings(pos, mySize, me, scores_count);
2264 rows = mySize_y/mySize_x;
2265 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2266 // ^^^ ammo item aspect goes here
2268 columns = ceil(scores_count/rows);
2270 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2273 if(score_size_x/score_size_y > 3)
2275 newSize = 3 * score_size_y;
2276 offset_x = score_size_x - newSize;
2277 pos_x += offset_x/2;
2278 score_size_x = newSize;
2282 newSize = 1/3 * score_size_x;
2283 offset_y = score_size_y - newSize;
2284 pos_y += offset_y/2;
2285 score_size_y = newSize;
2289 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2291 float max_fragcount;
2292 max_fragcount = -99;
2293 draw_beginBoldFont();
2295 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2296 if(tm.team == NUM_SPECTATOR)
2298 score = tm.(teamscores[ts_primary]);
2299 if(autocvar__hud_configure)
2302 if (score > max_fragcount)
2303 max_fragcount = score;
2305 if (spectatee_status == -1)
2307 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2308 if (max_fragcount == score)
2309 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2318 else if(tm.team == myteam) {
2319 if (max_fragcount == score)
2320 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2321 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2323 if (max_fragcount == score)
2324 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2325 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2335 void HUD_RaceTimer (void)
2337 if(!autocvar__hud_configure)
2339 if(!autocvar_hud_panel_racetimer) return;
2340 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2341 if(spectatee_status == -1) return;
2344 HUD_Panel_UpdateCvars();
2345 HUD_Panel_ApplyFadeAlpha();
2347 draw_beginBoldFont();
2351 mySize = panel_size;
2353 HUD_Panel_DrawBg(1);
2354 if(panel_bg_padding)
2356 pos += '1 1 0' * panel_bg_padding;
2357 mySize -= '2 2 0' * panel_bg_padding;
2360 // always force 4:1 aspect
2361 vector newSize = '0 0 0';
2362 if(mySize_x/mySize_y > 4)
2364 newSize_x = 4 * mySize_y;
2365 newSize_y = mySize_y;
2367 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2371 newSize_y = 1/4 * mySize_x;
2372 newSize_x = mySize_x;
2374 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2379 string s, forcetime;
2381 if(autocvar__hud_configure)
2384 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2385 s = _("^1Intermediate 1 (+15.42)");
2386 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2387 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2388 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2390 else if(race_checkpointtime)
2392 a = bound(0, 2 - (time - race_checkpointtime), 1);
2395 if(a > 0) // just hit a checkpoint?
2397 if(race_checkpoint != 254)
2399 if(race_time && race_previousbesttime)
2400 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2402 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2404 forcetime = TIME_ENCODED_TOSTRING(race_time);
2409 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2411 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2412 if(a > 0) // next one?
2414 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2419 if(s != "" && a > 0)
2421 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2424 if(race_penaltytime)
2426 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2429 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2430 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2436 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2437 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2442 if(race_laptime && race_checkpoint != 255)
2444 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2445 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2450 if(race_mycheckpointtime)
2452 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2453 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2454 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2458 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2459 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2460 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2463 if(race_penaltytime && !race_penaltyaccumulator)
2465 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2466 a = bound(0, (1 + t - time), 1);
2470 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2472 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2473 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2483 float vote_yescount;
2486 float vote_highlighted; // currently selected vote
2488 float vote_active; // is there an active vote?
2489 float vote_prev; // previous state of vote_active to check for a change
2491 float vote_change; // "time" when vote_active changed
2495 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2498 if (autocvar__hud_configure)
2502 print(_("^1You must answer before entering hud configure mode\n"));
2503 cvar_set("_hud_configure", "0");
2505 if(vote_called_vote)
2506 strunzone(vote_called_vote);
2507 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2508 uid2name_dialog = 1;
2511 if(!autocvar__hud_configure)
2513 if(!autocvar_hud_panel_vote) return;
2515 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2516 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2518 if(panel_bg_alpha_str == "") {
2519 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2521 panel_bg_alpha = stof(panel_bg_alpha_str);
2532 if(vote_active != vote_prev) {
2534 vote_prev = vote_active;
2537 if(vote_active || autocvar__hud_configure)
2538 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2540 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2545 HUD_Panel_UpdateCvars();
2546 HUD_Panel_ApplyFadeAlpha();
2550 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2551 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2554 // these must be below above block
2557 mySize = panel_size;
2559 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2560 HUD_Panel_DrawBg(a);
2561 a = panel_fg_alpha * a;
2563 if(panel_bg_padding)
2565 pos += '1 1 0' * panel_bg_padding;
2566 mySize -= '2 2 0' * panel_bg_padding;
2569 // always force 3:1 aspect
2570 vector newSize = '0 0 0';
2571 if(mySize_x/mySize_y > 3)
2573 newSize_x = 3 * mySize_y;
2574 newSize_y = mySize_y;
2576 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2580 newSize_y = 1/3 * mySize_x;
2581 newSize_x = mySize_x;
2583 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2587 s = _("A vote has been called for:");
2589 s = _("Allow servers to store and display your name?");
2590 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2591 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2592 if(autocvar__hud_configure)
2593 s = _("^1Configure the HUD");
2594 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2596 // print the yes/no counts
2597 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2598 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2599 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2600 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2602 // draw the progress bar backgrounds
2603 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2605 // draw the highlights
2606 if(vote_highlighted == 1) {
2607 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2608 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2610 else if(vote_highlighted == -1) {
2611 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2612 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2615 // draw the progress bars
2616 if(vote_yescount && vote_needed)
2618 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2619 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2622 if(vote_nocount && vote_needed)
2624 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2625 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2628 drawresetcliparea();
2631 // Mod icons panel (#10)
2634 float mod_active; // is there any active mod icon?
2636 // Clan Arena HUD modicons
2637 void HUD_Mod_CA(vector pos, vector mySize)
2639 mod_active = 1; // CA should never hide the mod icons panel
2640 float redalive, bluealive;
2641 redalive = getstati(STAT_REDALIVE);
2642 bluealive = getstati(STAT_BLUEALIVE);
2644 vector redpos, bluepos;
2645 if(mySize_x > mySize_y)
2648 bluepos = pos + eY * 0.5 * mySize_y;
2649 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2650 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2651 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2652 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2657 bluepos = pos + eY * 0.5 * mySize_y;
2658 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2659 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2660 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2661 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665 // CTF HUD modicon section
2666 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2667 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2668 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2670 void HUD_Mod_CTF_Reset(void)
2672 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2675 void HUD_Mod_CTF(vector pos, vector mySize)
2677 vector redflag_pos, blueflag_pos;
2679 float f; // every function should have that
2681 float redflag, blueflag; // current status
2682 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2685 stat_items = getstati(STAT_ITEMS, 0, 24);
2686 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2687 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2689 if(redflag || blueflag)
2694 if(autocvar__hud_configure)
2700 // when status CHANGES, set old status into prevstatus and current status into status
2701 if (redflag != redflag_prevframe)
2703 redflag_statuschange_time = time;
2704 redflag_prevstatus = redflag_prevframe;
2705 redflag_prevframe = redflag;
2708 if (blueflag != blueflag_prevframe)
2710 blueflag_statuschange_time = time;
2711 blueflag_prevstatus = blueflag_prevframe;
2712 blueflag_prevframe = blueflag;
2715 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2716 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2718 float BLINK_FACTOR = 0.15;
2719 float BLINK_BASE = 0.85;
2721 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2723 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2725 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2727 string red_icon, red_icon_prevstatus;
2728 float red_alpha, red_alpha_prevstatus;
2729 red_alpha = red_alpha_prevstatus = 1;
2731 case 1: red_icon = "flag_red_taken"; break;
2732 case 2: red_icon = "flag_red_lost"; break;
2733 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2735 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2736 red_icon = "flag_red_shielded";
2738 red_icon = string_null;
2741 switch(redflag_prevstatus) {
2742 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2743 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2744 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2747 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2748 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2749 red_icon_prevstatus = "flag_red_shielded";
2751 red_icon_prevstatus = string_null;
2755 string blue_icon, blue_icon_prevstatus;
2756 float blue_alpha, blue_alpha_prevstatus;
2757 blue_alpha = blue_alpha_prevstatus = 1;
2759 case 1: blue_icon = "flag_blue_taken"; break;
2760 case 2: blue_icon = "flag_blue_lost"; break;
2761 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2763 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2764 blue_icon = "flag_blue_shielded";
2766 blue_icon = string_null;
2769 switch(blueflag_prevstatus) {
2770 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2771 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2772 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2775 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2776 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2777 blue_icon_prevstatus = "flag_blue_shielded";
2779 blue_icon_prevstatus = string_null;
2783 if(mySize_x > mySize_y) {
2784 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2786 blueflag_pos = pos + eX * 0.5 * mySize_x;
2789 redflag_pos = pos + eX * 0.5 * mySize_x;
2791 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2793 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2795 blueflag_pos = pos + eY * 0.5 * mySize_y;
2798 redflag_pos = pos + eY * 0.5 * mySize_y;
2800 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2803 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2804 if(red_icon_prevstatus && f < 1)
2805 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2807 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2809 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2810 if(blue_icon_prevstatus && f < 1)
2811 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2813 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2816 // Keyhunt HUD modicon section
2817 float kh_runheretime;
2819 void HUD_Mod_KH_Reset(void)
2824 void HUD_Mod_KH(vector pos, vector mySize)
2826 mod_active = 1; // keyhunt should never hide the mod icons panel
2830 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2832 kh_keys = getstati(STAT_KH_KEYS);
2835 if(mySize_x > mySize_y)
2837 p_y = pos_y + 0.25 * mySize_y;
2838 pa = p - eY * 0.25 * mySize_y;
2840 kh_size_x = mySize_x * 0.25;
2841 kh_size_y = 0.75 * mySize_y;
2842 kh_asize_x = mySize_x * 0.25;
2843 kh_asize_y = mySize_y * 0.25;
2847 p_y = pos_y + 0.125 * mySize_y;
2848 pa = p - eY * 0.125 * mySize_y;
2850 kh_size_x = mySize_x * 0.5;
2851 kh_size_y = 0.375 * mySize_y;
2852 kh_asize_x = mySize_x * 0.5;
2853 kh_asize_y = mySize_y * 0.125;
2860 for(i = 0; i < 4; ++i)
2862 key = floor(kh_keys / pow(32, i)) & 31;
2864 if(keyteam == 30 && keycount <= 4)
2866 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2870 // this yields 8 exactly if "RUN HERE" shows
2875 kh_runheretime = time;
2876 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2881 for(i = 0; i < 4; ++i)
2883 key = floor(kh_keys / pow(32, i)) & 31;
2896 default: // owned or dropped
2901 a = a * panel_fg_alpha;
2902 aa = aa * panel_fg_alpha;
2908 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2911 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2914 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2917 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2922 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2925 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2928 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2931 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2934 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2938 if(mySize_x > mySize_y)
2940 p_x += 0.25 * mySize_x;
2941 pa_x += 0.25 * mySize_x;
2947 p_y = pos_y + 0.625 * mySize_y;
2948 pa_y = pos_y + 0.5 * mySize_y;
2954 p_x += 0.5 * mySize_x;
2955 pa_x += 0.5 * mySize_x;
2961 // Keepaway HUD mod icon
2962 float kaball_prevstatus; // last remembered status
2963 float kaball_statuschange_time; // time when the status changed
2965 // we don't need to reset for keepaway since it immediately
2966 // autocorrects prevstatus as to if the player has the ball or not
2968 void HUD_Mod_Keepaway(vector pos, vector mySize)
2970 mod_active = 1; // keepaway should always show the mod HUD
2972 float BLINK_FACTOR = 0.15;
2973 float BLINK_BASE = 0.85;
2974 float BLINK_FREQ = 5;
2975 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2977 float stat_items = getstati(STAT_ITEMS, 0, 24);
2978 float kaball = (stat_items/IT_KEY1) & 1;
2980 if(kaball != kaball_prevstatus)
2982 kaball_statuschange_time = time;
2983 kaball_prevstatus = kaball;
2986 vector kaball_pos, kaball_size;
2988 if(mySize_x > mySize_y) {
2989 kaball_pos = pos + eX * 0.25 * mySize_x;
2990 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
2992 kaball_pos = pos + eY * 0.25 * mySize_y;
2993 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
2996 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
2997 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
2999 if(kaball_prevstatus && f < 1)
3000 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3003 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3007 // Nexball HUD mod icon
3008 void HUD_Mod_NexBall(vector pos, vector mySize)
3010 float stat_items, nb_pb_starttime, dt, p;
3012 stat_items = getstati(STAT_ITEMS, 0, 24);
3013 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3015 if (stat_items & IT_KEY1)
3020 //Manage the progress bar if any
3021 if (nb_pb_starttime > 0)
3023 dt = mod(time - nb_pb_starttime, nb_pb_period);
3024 // one period of positive triangle
3025 p = 2 * dt / nb_pb_period;
3030 HUD_Panel_GetProgressBarColor(nexball);
3031 if(mySize_x > mySize_y)
3032 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3034 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3037 if (stat_items & IT_KEY1)
3038 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3041 // Race/CTS HUD mod icons
3042 float crecordtime_prev; // last remembered crecordtime
3043 float crecordtime_change_time; // time when crecordtime last changed
3044 float srecordtime_prev; // last remembered srecordtime
3045 float srecordtime_change_time; // time when srecordtime last changed
3047 float race_status_time;
3048 float race_status_prev;
3049 string race_status_name_prev;
3050 void HUD_Mod_Race(vector pos, vector mySize)
3052 mod_active = 1; // race should never hide the mod icons panel
3054 me = playerslots[player_localnum];
3056 float f; // yet another function has this
3057 score = me.(scores[ps_primary]);
3059 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3060 return; // no records in the actual race
3062 // clientside personal record
3064 if(gametype == MAPINFO_TYPE_CTS)
3068 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3070 if(score && (score < t || !t)) {
3071 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3072 if(autocvar_cl_autodemo_delete_keeprecords)
3074 f = autocvar_cl_autodemo_delete;
3076 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3080 if(t != crecordtime_prev) {
3081 crecordtime_prev = t;
3082 crecordtime_change_time = time;
3085 vector textPos, medalPos;
3087 if(mySize_x > mySize_y) {
3088 // text on left side
3089 squareSize = min(mySize_y, mySize_x/2);
3090 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3091 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3094 squareSize = min(mySize_x, mySize_y/2);
3095 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3096 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3099 f = time - crecordtime_change_time;
3102 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3103 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3107 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3108 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3112 t = race_server_record;
3113 if(t != srecordtime_prev) {
3114 srecordtime_prev = t;
3115 srecordtime_change_time = time;
3117 f = time - srecordtime_change_time;
3120 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3121 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3123 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3124 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3126 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3129 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3130 race_status_time = time + 5;
3131 race_status_prev = race_status;
3132 if (race_status_name_prev)
3133 strunzone(race_status_name_prev);
3134 race_status_name_prev = strzone(race_status_name);
3139 a = bound(0, race_status_time - time, 1);
3142 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3146 rank = race_CheckName(race_status_name);
3150 rankname = count_ordinal(rank);
3153 namepos = medalPos + '0 0.8 0' * squareSize;
3155 rankpos = medalPos + '0 0.15 0' * squareSize;
3157 if(race_status == 0)
3158 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3159 else if(race_status == 1) {
3160 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3161 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3162 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3163 } else if(race_status == 2) {
3164 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3165 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3167 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3168 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3169 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3170 } else if(race_status == 3) {
3171 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3172 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3173 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3176 if (race_status_time - time <= 0) {
3177 race_status_prev = -1;
3179 if(race_status_name)
3180 strunzone(race_status_name);
3181 race_status_name = string_null;
3182 if(race_status_name_prev)
3183 strunzone(race_status_name_prev);
3184 race_status_name_prev = string_null;
3188 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3190 float stat, pps_ratio;
3201 stat = getstatf(STAT_DOM_PPS_RED);
3202 pic = "dom_icon_red";
3206 stat = getstatf(STAT_DOM_PPS_BLUE);
3207 pic = "dom_icon_blue";
3211 stat = getstatf(STAT_DOM_PPS_YELLOW);
3212 pic = "dom_icon_yellow";
3217 stat = getstatf(STAT_DOM_PPS_PINK);
3218 pic = "dom_icon_pink";
3222 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3224 if(mySize_x/mySize_y > aspect_ratio)
3226 i = aspect_ratio * mySize_y;
3227 myPos_x = myPos_x + (mySize_x - i) / 2;
3232 i = 1/aspect_ratio * mySize_x;
3233 myPos_y = myPos_y + (mySize_y - i) / 2;
3237 if (layout) // show text too
3240 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3241 if (layout == 2) // average pps
3242 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3243 else // percentage of average pps
3244 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3248 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3251 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3252 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253 drawresetcliparea();
3257 void HUD_Mod_Dom(vector myPos, vector mySize)
3259 mod_active = 1; // required in each mod function that always shows something
3261 float teams_count = 0;
3262 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3263 if(tm.team != NUM_SPECTATOR)
3266 float layout = autocvar_hud_panel_modicons_dom_layout;
3267 float rows, columns, aspect_ratio;
3268 rows = mySize_y/mySize_x;
3269 aspect_ratio = (layout) ? 3 : 1;
3270 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3271 columns = ceil(teams_count/rows);
3274 float row = 0, column = 0;
3275 for(i=0; i<teams_count; ++i)
3277 vector pos, itemSize;
3278 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3279 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3281 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3292 float mod_prev; // previous state of mod_active to check for a change
3294 float mod_change; // "time" when mod_active changed
3296 void HUD_ModIcons(void)
3298 if(!autocvar__hud_configure)
3300 if(!autocvar_hud_panel_modicons) return;
3301 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3304 HUD_Panel_UpdateCvars();
3305 HUD_Panel_ApplyFadeAlpha();
3307 draw_beginBoldFont();
3311 mySize = panel_size;
3313 if(mod_active != mod_prev) {
3315 mod_prev = mod_active;
3318 if(mod_active || autocvar__hud_configure)
3319 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3321 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3324 HUD_Panel_DrawBg(mod_alpha);
3326 if(panel_bg_padding)
3328 pos += '1 1 0' * panel_bg_padding;
3329 mySize -= '2 2 0' * panel_bg_padding;
3332 // these MUST be ran in order to update mod_active
3333 if(gametype == MAPINFO_TYPE_KEYHUNT)
3334 HUD_Mod_KH(pos, mySize);
3335 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3336 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3337 else if(gametype == MAPINFO_TYPE_NEXBALL)
3338 HUD_Mod_NexBall(pos, mySize);
3339 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3340 HUD_Mod_Race(pos, mySize);
3341 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3342 HUD_Mod_CA(pos, mySize);
3343 else if(gametype == MAPINFO_TYPE_DOMINATION)
3344 HUD_Mod_Dom(pos, mySize);
3345 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3346 HUD_Mod_Keepaway(pos, mySize);
3351 // Draw pressed keys (#11)
3353 void HUD_PressedKeys(void)
3355 if(!autocvar__hud_configure)
3357 if(!autocvar_hud_panel_pressedkeys) return;
3358 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3361 HUD_Panel_UpdateCvars();
3362 HUD_Panel_ApplyFadeAlpha();
3365 mySize = panel_size;
3367 HUD_Panel_DrawBg(1);
3368 if(panel_bg_padding)
3370 pos += '1 1 0' * panel_bg_padding;
3371 mySize -= '2 2 0' * panel_bg_padding;
3374 // force custom aspect
3375 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3378 vector newSize = '0 0 0';
3379 if(mySize_x/mySize_y > aspect)
3381 newSize_x = aspect * mySize_y;
3382 newSize_y = mySize_y;
3384 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3388 newSize_y = 1/aspect * mySize_x;
3389 newSize_x = mySize_x;
3391 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3397 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3399 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3401 if(autocvar_hud_panel_pressedkeys_attack)
3403 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3413 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3414 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3417 // Handle chat as a panel (#12)
3421 if(!autocvar__hud_configure)
3423 if (!autocvar_hud_panel_chat)
3425 if (!autocvar_con_chatrect)
3426 cvar_set("con_chatrect", "0");
3429 if(autocvar__con_chat_maximized)
3430 if(!hud_draw_maximized) return;
3433 HUD_Panel_UpdateCvars();
3434 HUD_Panel_ApplyFadeAlpha();
3436 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3438 panel_pos_y = panel_bg_border;
3439 panel_size_y = vid_conheight - panel_bg_border * 2;
3440 if(panel_bg == "0") // force a border when maximized
3442 if(precache_pic(panel_bg) == "") {
3443 panel_bg = strcat(hud_skin_path, "/border_default");
3444 if(precache_pic(panel_bg) == "") {
3445 panel_bg = "gfx/hud/default/border_default";
3449 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3454 mySize = panel_size;
3456 HUD_Panel_DrawBg(1);
3458 if(panel_bg_padding)
3460 pos += '1 1 0' * panel_bg_padding;
3461 mySize -= '2 2 0' * panel_bg_padding;
3464 if (!autocvar_con_chatrect)
3465 cvar_set("con_chatrect", "1");
3467 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3468 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3470 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3471 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3473 if(autocvar__hud_configure)
3476 chatsize = '1 1 0' * autocvar_con_chatsize;
3477 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3479 for(i = 0; i < autocvar_con_chat; ++i)
3481 if(i == autocvar_con_chat - 1)
3484 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3485 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3486 pos_y += chatsize_y;
3491 // Engine info panel (#13)
3498 float frametimeavg1; // 1 frame ago
3499 float frametimeavg2; // 2 frames ago
3500 void HUD_EngineInfo(void)
3502 if(!autocvar__hud_configure)
3504 if(!autocvar_hud_panel_engineinfo) return;
3507 HUD_Panel_UpdateCvars();
3508 HUD_Panel_ApplyFadeAlpha();
3511 mySize = panel_size;
3513 HUD_Panel_DrawBg(1);
3514 if(panel_bg_padding)
3516 pos += '1 1 0' * panel_bg_padding;
3517 mySize -= '2 2 0' * panel_bg_padding;
3520 float currentTime = gettime(GETTIME_REALTIME);
3521 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3523 float currentframetime = currentTime - prevfps_time;
3524 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3525 frametimeavg2 = frametimeavg1;
3526 frametimeavg1 = frametimeavg;
3529 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3530 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3532 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3533 prevfps = (1/currentframetime);
3534 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3536 prevfps_time = currentTime;
3541 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3543 prevfps = framecounter/(currentTime - prevfps_time);
3545 prevfps_time = currentTime;
3550 color = HUD_Get_Num_Color (prevfps, 100);
3551 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3554 // Info messages panel (#14)
3556 #define drawInfoMessage(s)\
3557 if(autocvar_hud_panel_infomessages_flip)\
3558 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3559 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3561 void HUD_InfoMessages(void)
3563 if(!autocvar__hud_configure)
3565 if(!autocvar_hud_panel_infomessages) return;
3568 HUD_Panel_UpdateCvars();
3569 HUD_Panel_ApplyFadeAlpha();
3572 mySize = panel_size;
3574 HUD_Panel_DrawBg(1);
3575 if(panel_bg_padding)
3577 pos += '1 1 0' * panel_bg_padding;
3578 mySize -= '2 2 0' * panel_bg_padding;
3581 // always force 5:1 aspect
3582 vector newSize = '0 0 0';
3583 if(mySize_x/mySize_y > 5)
3585 newSize_x = 5 * mySize_y;
3586 newSize_y = mySize_y;
3588 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3592 newSize_y = 1/5 * mySize_x;
3593 newSize_x = mySize_x;
3595 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3604 fontsize = '0.20 0.20 0' * mySize_y;
3610 if(!autocvar__hud_configure)
3612 if(spectatee_status && !intermission)
3615 if(spectatee_status == -1)
3616 s = _("^1Observing");
3618 #ifdef COMPAT_XON050_ENGINE
3619 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3621 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3625 if(spectatee_status == -1)
3626 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3628 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3631 if(spectatee_status == -1)
3632 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3634 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3637 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3640 if(gametype == MAPINFO_TYPE_ARENA)
3641 s = _("^1Wait for your turn to join");
3642 else if(gametype == MAPINFO_TYPE_LMS)
3645 sk = playerslots[player_localnum];
3646 if(sk.(scores[ps_primary]) >= 666)
3647 s = _("^1Match has already begun");
3648 else if(sk.(scores[ps_primary]) > 0)
3649 s = _("^1You have no more lives left");
3651 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3654 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3657 //show restart countdown:
3658 if (time < getstatf(STAT_GAMESTARTTIME)) {
3660 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3661 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3662 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3663 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3667 if(warmup_stage && !intermission)
3669 s = _("^2Currently in ^1warmup^2 stage!");
3674 if(mod(time, 1) >= 0.5)
3679 if(ready_waiting && !intermission && !spectatee_status)
3681 if(ready_waiting_for_me)
3684 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3686 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3691 s = _("^2Waiting for others to ready up to end warmup...");
3693 s = _("^2Waiting for others to ready up...");
3697 else if(warmup_stage && !intermission && !spectatee_status)
3699 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3703 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3705 float ts_min = 0, ts_max = 0;
3706 tm = teams.sort_next;
3709 for(; tm.sort_next; tm = tm.sort_next)
3711 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3713 if(!ts_min) ts_min = tm.team_size;
3714 else ts_min = min(ts_min, tm.team_size);
3715 if(!ts_max) ts_max = tm.team_size;
3716 else ts_max = max(ts_max, tm.team_size);
3718 if ((ts_max - ts_min) > 1)
3720 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3721 tm = GetTeam(myteam, false);
3723 if (tm.team != NUM_SPECTATOR)
3724 if (tm.team_size == ts_max)
3725 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3733 s = _("^7Press ^3ESC ^7to show HUD options.");
3735 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3737 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3739 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3744 // Physics panel (#15)
3746 vector acc_prevspeed;
3747 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3748 void HUD_Physics(void)
3750 if(!autocvar__hud_configure)
3752 if(!autocvar_hud_panel_physics) return;
3753 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3754 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3757 HUD_Panel_UpdateCvars();
3758 HUD_Panel_ApplyFadeAlpha();
3760 draw_beginBoldFont();
3762 HUD_Panel_DrawBg(1);
3763 if(panel_bg_padding)
3765 panel_pos += '1 1 0' * panel_bg_padding;
3766 panel_size -= '2 2 0' * panel_bg_padding;
3769 float acceleration_progressbar_scale = 0;
3770 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3771 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3774 if (autocvar_hud_panel_physics_text_scale <= 0)
3777 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3780 float speed, conversion_factor;
3783 switch(autocvar_hud_panel_physics_speed_unit)
3788 conversion_factor = 1.0;
3792 conversion_factor = 0.0254;
3796 conversion_factor = 0.0254 * 3.6;
3800 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3804 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3808 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3810 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3811 if (autocvar__hud_configure)
3812 speed = floor( max_speed * 0.65 + 0.5 );
3813 else if(autocvar_hud_panel_physics_speed_vertical)
3814 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3816 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3818 //compute acceleration
3819 float acceleration, f;
3820 if (autocvar__hud_configure)
3821 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3824 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3825 f = time - acc_prevtime;
3826 if(autocvar_hud_panel_physics_acceleration_vertical)
3827 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3829 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3831 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3833 acc_prevspeed = vel;
3834 acc_prevtime = time;
3836 f = bound(0, f * 10, 1);
3837 acc_avg = acc_avg * (1 - f) + acceleration * f;
3841 float panel_ar = panel_size_x/panel_size_y;
3842 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3843 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3845 panel_size_x *= 0.5;
3846 if (autocvar_hud_panel_physics_flip)
3847 speed_offset_x = panel_size_x;
3849 acceleration_offset_x = panel_size_x;
3853 panel_size_y *= 0.5;
3854 if (autocvar_hud_panel_physics_flip)
3855 speed_offset_y = panel_size_y;
3857 acceleration_offset_y = panel_size_y;
3859 float speed_baralign, acceleration_baralign;
3860 if (autocvar_hud_panel_physics_baralign == 1)
3861 acceleration_baralign = speed_baralign = 1;
3862 else if(autocvar_hud_panel_physics_baralign == 4)
3863 acceleration_baralign = speed_baralign = 2;
3864 else if (autocvar_hud_panel_physics_flip)
3866 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3867 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3871 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3872 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3874 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3875 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3879 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3881 HUD_Panel_GetProgressBarColor(speed);
3882 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3884 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3885 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3887 tmp_size_x = panel_size_x * 0.75;
3888 tmp_size_y = panel_size_y * text_scale;
3890 tmp_offset_x = panel_size_x - tmp_size_x;
3893 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3894 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3900 tmp_offset_x = tmp_size_x;
3901 if (autocvar_hud_panel_physics_speed_unit_show)
3904 tmp_size_x = panel_size_x * (1 - 0.75);
3905 tmp_size_y = panel_size_y * 0.4 * text_scale;
3906 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3907 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911 //compute and draw top speed
3912 if (autocvar_hud_panel_physics_topspeed)
3913 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3915 if (autocvar__hud_configure)
3917 top_speed = floor( max_speed * 0.75 + 0.5 );
3922 if (speed >= top_speed)
3925 top_speed_time = time;
3929 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3930 // divide by f to make it start from 1
3931 f = cos( ((time - top_speed_time) / f) * PI/2 );
3933 else //hide top speed 0, it would be stupid
3938 //top speed progressbar peak
3939 if(speed < top_speed)
3940 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3942 float peak_offset_x;
3943 vector peak_size = '0 0 0';
3944 if (speed_baralign == 0)
3945 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3946 else if (speed_baralign == 1)
3947 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3948 else // if (speed_baralign == 2)
3949 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3950 //if speed is not 0 the speed progressbar already fetched the color
3952 HUD_Panel_GetProgressBarColor(speed);
3953 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3954 peak_size_y = panel_size_y;
3955 if (speed_baralign == 2) // draw two peaks, on both sides
3957 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3958 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3961 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3965 tmp_offset_y = panel_size_y * 0.4;
3966 tmp_size_x = panel_size_x * (1 - 0.75);
3967 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3968 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3969 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3977 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3979 if (acceleration < 0)
3980 HUD_Panel_GetProgressBarColor(acceleration_neg);
3982 HUD_Panel_GetProgressBarColor(acceleration);
3984 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3985 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3988 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3990 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3992 if (acceleration_baralign == 1)
3993 tmp_offset_x = panel_size_x - tmp_size_x;
3994 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3995 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4002 tmp_size = panel_size;
4003 tmp_offset = '0 0 0';
4006 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4008 tmp_size_x = panel_size_x;
4009 tmp_size_y = panel_size_y * text_scale;
4011 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4012 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4013 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018 // CenterPrint (#16)
4020 #define CENTERPRINT_MAX_MSGS 10
4021 #define CENTERPRINT_MAX_ENTRIES 50
4022 #define CENTERPRINT_SPACING 0.7
4024 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4025 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4026 float centerprint_time[CENTERPRINT_MAX_MSGS];
4027 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4028 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4029 float centerprint_showing;
4031 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4033 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4036 if(strMessage == "" && new_id == 0)
4039 // strip trailing newlines
4040 j = strlen(strMessage) - 1;
4041 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4043 if (j < strlen(strMessage) - 1)
4044 strMessage = substring(strMessage, 0, j + 1);
4046 if(strMessage == "" && new_id == 0)
4049 // strip leading newlines
4051 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4054 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4056 if(strMessage == "" && new_id == 0)
4059 if (!centerprint_showing)
4060 centerprint_showing = TRUE;
4062 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4064 if (j == CENTERPRINT_MAX_MSGS)
4066 if (new_id && new_id == centerprint_msgID[j])
4068 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4070 // fade out the current msg (duration and countdown_num are ignored)
4071 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4072 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4073 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4076 break; // found a msg with the same id, at position j
4080 if (i == CENTERPRINT_MAX_MSGS)
4082 // a msg with the same id was not found, add the msg at the next position
4084 if (cpm_index == -1)
4085 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4088 if(centerprint_messages[j])
4089 strunzone(centerprint_messages[j]);
4090 centerprint_messages[j] = strzone(strMessage);
4091 centerprint_msgID[j] = new_id;
4094 centerprint_time[j] = -1;
4095 centerprint_expire_time[j] = time;
4100 duration = max(1, autocvar_hud_panel_centerprint_time);
4101 centerprint_time[j] = duration;
4102 centerprint_expire_time[j] = time + duration;
4104 centerprint_countdown_num[j] = countdown_num;
4107 void centerprint_hud(string strMessage)
4109 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4112 void reset_centerprint_messages(void)
4115 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4117 centerprint_expire_time[i] = 0;
4118 centerprint_time[i] = 1;
4119 centerprint_msgID[i] = 0;
4120 if(centerprint_messages[i])
4121 strunzone(centerprint_messages[i]);
4122 centerprint_messages[i] = string_null;
4125 float hud_configure_cp_generation_time;
4126 void HUD_CenterPrint (void)
4128 if(!autocvar__hud_configure)
4130 if(!autocvar_hud_panel_centerprint) return;
4132 if (hud_configure_prev && hud_configure_prev != -1)
4133 reset_centerprint_messages();
4137 if (!hud_configure_prev)
4138 reset_centerprint_messages();
4139 if (time > hud_configure_cp_generation_time)
4144 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4146 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4148 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4149 hud_configure_cp_generation_time = time + 1 + random()*4;
4153 HUD_Panel_UpdateCvars();
4155 // this panel doesn't fade when showing the scoreboard
4156 if(autocvar__menu_alpha)
4157 HUD_Panel_ApplyFadeAlpha();
4159 if(scoreboard_fade_alpha)
4161 // move the panel below the scoreboard
4162 if (scoreboard_bottom >= 0.96 * vid_conheight)
4166 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4168 if(target_pos_y > panel_pos_y)
4170 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4171 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4175 HUD_Panel_DrawBg(1);
4177 if (!centerprint_showing)
4180 if(panel_bg_padding)
4182 panel_pos += '1 1 0' * panel_bg_padding;
4183 panel_size -= '2 2 0' * panel_bg_padding;
4186 float entries, height;
4188 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4189 // height = panel_size_y/entries;
4190 // fontsize = '1 1 0' * height;
4191 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4192 fontsize = '1 1 0' * height;
4193 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4195 float i, j, k, n, g;
4196 float a, sz, align, current_msg_pos_y = 0, msg_size;
4200 n = -1; // if no msg will be displayed, n stays -1
4203 if (autocvar_hud_panel_centerprint_flip)
4204 pos_y += panel_size_y;
4205 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4206 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4208 if (j == CENTERPRINT_MAX_MSGS)
4210 if (centerprint_expire_time[j] <= time)
4212 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4214 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4215 if (centerprint_countdown_num[j] == 0)
4217 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4219 else if(centerprint_time[j] != -1)
4224 // fade the centerprint_hud in/out
4225 if(centerprint_time[j] < 0)
4226 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4227 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4228 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4229 else if(centerprint_expire_time[j] > time)
4230 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4234 // set the size from fading in/out before subsequent fading
4235 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4237 // also fade it based on positioning
4238 if(autocvar_hud_panel_centerprint_fade_subsequent)
4240 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4241 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4244 // finally set the size based on the new theAlpha from subsequent fading
4245 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4246 drawfontscale = sz * '1 1 0';
4248 if (centerprint_countdown_num[j])
4249 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4251 n = tokenizebyseparator(centerprint_messages[j], "\n");
4253 if (autocvar_hud_panel_centerprint_flip)
4255 // check if the message can be entirely shown
4256 for(k = 0; k < n; ++k)
4258 getWrappedLine_remaining = argv(k);
4259 while(getWrappedLine_remaining)
4261 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4263 pos_y -= fontsize_y;
4265 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4268 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4272 for(k = 0; k < n; ++k)
4274 getWrappedLine_remaining = argv(k);
4275 while(getWrappedLine_remaining)
4277 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4281 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4282 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4283 pos_y += fontsize_y;
4286 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4290 ++g; // move next position number up
4292 msg_size = pos_y - msg_size;
4293 if (autocvar_hud_panel_centerprint_flip)
4295 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4296 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4297 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4299 if (pos_y < panel_pos_y) // check if the next message can be shown
4301 drawfontscale = '1 1 0';
4307 pos_y += CENTERPRINT_SPACING * fontsize_y;
4308 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4309 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4311 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4313 drawfontscale = '1 1 0';
4318 drawfontscale = '1 1 0';
4321 centerprint_showing = FALSE;
4322 reset_centerprint_messages();
4332 void HUD_Reset (void)
4334 // reset gametype specific icons
4335 if(gametype == MAPINFO_TYPE_KEYHUNT)
4337 else if(gametype == MAPINFO_TYPE_CTF)
4338 HUD_Mod_CTF_Reset();
4341 void HUD_Main (void)
4344 // global hud theAlpha fade
4345 if(menu_enabled == 1)
4348 hud_fade_alpha = (1 - autocvar__menu_alpha);
4350 if(scoreboard_fade_alpha)
4351 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4353 if(autocvar__hud_configure)
4355 HUD_Configure_Exit_Force();
4357 if(intermission == 2) // no hud during mapvote
4359 if (autocvar__hud_configure)
4360 HUD_Configure_Exit_Force();
4363 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4366 // panels that we want to be active together with the scoreboard
4367 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4368 if(scoreboard_fade_alpha == 1)
4370 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4374 if(!autocvar__hud_configure && !hud_fade_alpha)
4378 if (hud_skin_prev != autocvar_hud_skin)
4381 strunzone(hud_skin_path);
4382 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4384 strunzone(hud_skin_prev);
4385 hud_skin_prev = strzone(autocvar_hud_skin);
4388 // HUD configure visible grid
4389 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4391 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4392 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4393 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4394 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4397 s = eX + eY * vid_conheight;
4398 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4399 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4401 s = eY + eX * vid_conwidth;
4402 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4403 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4406 #ifdef COMPAT_XON050_ENGINE
4407 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4409 current_player = player_localentnum;
4413 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4417 float hud_dock_color_team = autocvar_hud_dock_color_team;
4418 if((teamplay) && hud_dock_color_team) {
4419 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4420 color = '1 0 0' * hud_dock_color_team;
4422 color = myteamcolors * hud_dock_color_team;
4424 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4425 color = '1 0 0' * hud_dock_color_team;
4429 string hud_dock_color = autocvar_hud_dock_color;
4430 if(hud_dock_color == "shirt") {
4431 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4432 color = colormapPaletteColor(floor(f / 16), 0);
4434 else if(hud_dock_color == "pants") {
4435 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4436 color = colormapPaletteColor(mod(f, 16), 1);
4439 color = stov(hud_dock_color);
4443 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4444 if(precache_pic(pic) == "") {
4445 pic = strcat(hud_skin_path, "/dock_medium");
4446 if(precache_pic(pic) == "") {
4447 pic = "gfx/hud/default/dock_medium";
4450 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4453 // cache the panel order into the panel_order array
4454 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4455 for(i = 0; i < HUD_PANEL_NUM; ++i)
4456 panel_order[i] = -1;
4458 float p_num, warning = false;
4459 float argc = tokenize_console(autocvar__hud_panelorder);
4460 if (argc > HUD_PANEL_NUM)
4462 //first detect wrong/missing panel numbers
4463 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4464 p_num = stof(argv(i));
4465 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4466 if (panel_order[p_num] == -1) //found for the first time?
4467 s = strcat(s, ftos(p_num), " ");
4468 panel_order[p_num] = 1; //mark as found
4473 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4474 if (panel_order[i] == -1) {
4476 s = strcat(s, ftos(i), " "); //add missing panel number
4480 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4482 cvar_set("_hud_panelorder", s);
4483 if(hud_panelorder_prev)
4484 strunzone(hud_panelorder_prev);
4485 hud_panelorder_prev = strzone(s);
4487 //now properly set panel_order
4488 tokenize_console(s);
4489 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4490 panel_order[i] = stof(argv(i));
4494 hud_draw_maximized = 0;
4495 // draw panels in order specified by panel_order array
4496 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4497 (panel = hud_panel[panel_order[i]]).panel_draw();
4499 hud_draw_maximized = 1; // panels that may be maximized must check this var
4500 // draw maximized panels on top
4501 if(hud_panel_radar_maximized)
4502 (panel = HUD_PANEL(RADAR)).panel_draw();
4503 if(autocvar__con_chat_maximized)
4504 (panel = HUD_PANEL(CHAT)).panel_draw();
4506 if(autocvar__hud_configure)
4511 HUD_Panel_UpdatePosSize()
4512 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4514 if(highlightedPanel)
4516 panel = highlightedPanel;
4517 HUD_Panel_UpdatePosSize()
4518 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4520 if(!hud_configure_prev || hud_configure_prev == -1)
4522 if(autocvar_hud_cursormode) { setcursormode(1); }
4524 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4525 hud_panel[panel_order[i]].update_time = time;
4528 else if (hud_configure_prev && autocvar_hud_cursormode)
4531 hud_configure_prev = autocvar__hud_configure;
4533 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again