3 float panel_order[HUD_PANEL_NUM];
4 string hud_panelorder_prev;
7 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
8 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
9 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
10 var float highlightedPanel = -1;
11 var float highlightedPanel_prev = -1;
12 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
14 const float BORDER_MULTIPLIER = 0.25;
15 float scoreboard_bottom;
16 float weapon_hits[WEP_MAXCOUNT];
17 float weapon_fired[WEP_MAXCOUNT];
19 float complain_weapon;
20 string complain_weapon_name;
21 float complain_weapon_type;
22 float complain_weapon_time;
24 float ps_primary, ps_secondary;
25 float ts_primary, ts_secondary;
32 float hud_accuracy_hud;
33 float hud_border_thickness;
34 float hud_accuracy_border_thickness;
36 float hud_configure_checkcollisions;
37 float hud_configure_prev;
40 const float S_SHIFT = 1;
41 const float S_CTRL = 2;
42 const float S_ALT = 4;
44 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
45 float menu_fade_alpha;
49 var vector progressbar_color;
51 var float active_panel; // this panel has recently referred the UpdateCvars macro
52 var string panel_name;
53 var float panel_enabled;
55 var vector panel_size;
57 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
58 var vector panel_bg_color;
59 var string panel_bg_color_str;
60 var float panel_bg_color_team;
61 var string panel_bg_color_team_str;
62 var float panel_fg_alpha;
63 var float panel_bg_alpha;
64 var string panel_bg_alpha_str;
65 var float panel_bg_border;
66 var string panel_bg_border_str;
67 var float panel_bg_padding;
68 var string panel_bg_padding_str;
69 var float panel_accuracy_yellow;
70 var float panel_accuracy_onlycurrent;
71 var float panel_accuracy_flip;
72 var float panel_accuracy_iconalign;
73 var float panel_accuracy_baralign;
74 var float panel_accuracy_info_top;
75 var float panel_accuracy_foreground_alpha;
76 var float panel_accuracy_alreadyvoted_alpha;
80 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
81 // ----------------------
82 // MACRO HELL STARTS HERE
83 // ----------------------
84 // Little help for the poor people who have to make sense of this: Start from the bottom
86 #define HUD_Panel_GetProgressBarColor(item) \
88 case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
89 case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
90 case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
91 case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
92 case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
93 case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
96 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
97 // comment on last line of macro: // we probably want to see a background in config mode at all times...
98 #define HUD_Panel_GetBg()\
99 if(!autocvar__hud_configure && panel_bg_str == "0") {\
102 if(panel_bg_str == "") {\
103 panel_bg = autocvar_hud_panel_bg;\
104 } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
105 panel_bg = autocvar_hud_panel_bg;\
106 panel_bg_alpha_str = "0";\
108 panel_bg = panel_bg_str;\
110 panel_bg = strcat(hud_skin_path, "/", panel_bg);\
111 if(precache_pic(panel_bg) == "") {\
112 panel_bg = strcat(hud_skin_path, "/", "border");\
113 if(precache_pic(panel_bg) == "") {\
114 panel_bg = strcat("gfx/hud/default/", "border");\
119 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
120 #define HUD_Panel_GetColor()\
121 if((teamplay) && panel_bg_color_team) {\
122 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
123 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
124 panel_bg_color = '1 0 0' * panel_bg_color_team;\
126 if(panel_bg_color_str == "") {\
127 panel_bg_color = autocvar_hud_panel_bg_color;\
129 if(panel_bg_color_str == "shirt") {\
130 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
131 } else if(panel_bg_color_str == "pants") {\
132 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
134 panel_bg_color = stov(panel_bg_color_str);\
139 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
140 #define HUD_Panel_GetColorTeam()\
141 if(panel_bg_color_team_str == "") {\
142 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
144 panel_bg_color_team = stof(panel_bg_color_team_str);\
147 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
148 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
149 #define HUD_Panel_GetBgAlpha()\
150 if(panel_bg_alpha_str == "") {\
151 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
153 panel_bg_alpha = stof(panel_bg_alpha_str);\
154 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
155 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
156 } else if(autocvar__hud_configure) {\
157 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
158 } if(autocvar__hud_configure && !panel_enabled) {\
159 panel_bg_alpha = 0.25;\
160 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
161 panel_bg_alpha *= menu_fade_alpha;\
164 // Get value for panel_fg_alpha. Also do various minalpha checks
165 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
166 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
167 #define HUD_Panel_GetFgAlpha()\
168 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
169 if(autocvar__hud_configure && !panel_enabled)\
170 panel_fg_alpha = 0.25;\
171 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
172 panel_fg_alpha *= menu_fade_alpha;
174 // Get border. See comments above, it's similar.
175 #define HUD_Panel_GetBorder()\
176 if(panel_bg_border_str == "") {\
177 panel_bg_border = autocvar_hud_panel_bg_border;\
179 panel_bg_border = stof(panel_bg_border_str);\
182 // Scale the pos and size vectors to absolute coordinates
183 #define HUD_Panel_GetScaledVectors()\
184 panel_pos_x *= vid_conwidth;\
185 panel_pos_y *= vid_conheight;\
186 panel_size_x *= vid_conwidth;\
187 panel_size_y *= vid_conheight;
189 // Get padding. See comments above, it's similar.
190 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
191 #define HUD_Panel_GetPadding()\
192 if(panel_bg_padding_str == "") {\
193 panel_bg_padding = autocvar_hud_panel_bg_padding;\
195 panel_bg_padding = stof(panel_bg_padding_str);\
197 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
199 // Point to the macros above (stupid max macro length)
200 #define HUD_Panel_StringVars()\
202 HUD_Panel_GetColorTeam()\
203 HUD_Panel_GetColor()\
204 HUD_Panel_GetBgAlpha()\
205 HUD_Panel_GetFgAlpha()\
206 HUD_Panel_GetBorder()\
207 HUD_Panel_GetScaledVectors()\
208 HUD_Panel_GetPadding()
210 // return smoothly faded pos of given panel when a dialog is active
211 var vector menu_enable_panelpos;
212 #define HUD_Panel_GetMenuPos() \
213 if(panel_size_x > panel_size_y)\
214 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
216 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
217 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
219 // return smoothly faded size of given panel when a dialog is active
220 var vector menu_enable_maxsize;
221 var vector menu_enable_size;
222 #define HUD_Panel_GetMenuSize()\
223 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
224 menu_enable_maxsize_y = 0.18 * vid_conheight;\
225 if(panel_size_x > panel_size_y)\
227 if(panel_size_y > menu_enable_maxsize_y)\
229 menu_enable_size_y = menu_enable_maxsize_y;\
230 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
231 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
236 if(panel_size_x > menu_enable_maxsize_x)\
238 menu_enable_size_x = menu_enable_maxsize_x;\
239 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
240 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
244 // Update all common cvars of given panel name
245 #define HUD_Panel_UpdateCvars(name) \
246 panel_enabled = autocvar_hud_panel_##name; \
247 panel_pos = autocvar_hud_panel_##name##_pos; \
248 panel_size = autocvar_hud_panel_##name##_size; \
249 panel_bg_str = autocvar_hud_panel_##name##_bg; \
250 panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
251 panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
252 panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
253 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
254 panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
255 HUD_Panel_StringVars()\
256 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
257 HUD_Panel_GetMenuSize()\
258 HUD_Panel_GetMenuPos()\
261 // Update all common cvars of given panel id
262 #define HUD_Panel_UpdateCvarsForId(id) \
264 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
265 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
266 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
267 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
268 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
269 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
270 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
271 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
272 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
273 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
274 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
275 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
276 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
277 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
278 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
281 #define HUD_Panel_UpdatePosSize(name) \
282 panel_pos = autocvar_hud_panel_##name##_pos; \
283 panel_size = autocvar_hud_panel_##name##_size; \
284 HUD_Panel_GetScaledVectors()\
285 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
286 HUD_Panel_GetMenuSize()\
287 HUD_Panel_GetMenuPos()\
289 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
290 HUD_Panel_GetBorder()
292 // Update pos and size of given panel id
293 #define HUD_Panel_UpdatePosSizeForId(id) \
295 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
296 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
297 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
298 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
299 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
300 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
301 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
302 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
303 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
304 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
305 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
306 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
307 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
308 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
309 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\