1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
32 float last_switchweapon;
33 float last_activeweapon;
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50 float menu_enabled_time;
57 var vector progressbar_color;
59 entity highlightedPanel_backup;
60 var vector panel_pos_backup;
61 var vector panel_size_backup;
63 var vector panel_size_copied;
68 .vector current_panel_pos;
69 .vector current_panel_size;
70 .string current_panel_bg;
71 .float current_panel_bg_alpha;
72 .float current_panel_bg_border;
73 .vector current_panel_bg_color;
74 .float current_panel_bg_color_team;
75 .float current_panel_bg_padding;
76 .float current_panel_fg_alpha;
78 var float panel_enabled;
80 var vector panel_size;
82 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
83 var vector panel_bg_color;
84 var string panel_bg_color_str;
85 var float panel_bg_color_team;
86 var string panel_bg_color_team_str;
87 var float panel_fg_alpha;
88 var float panel_bg_alpha;
89 var string panel_bg_alpha_str;
90 var float panel_bg_border;
91 var string panel_bg_border_str;
92 var float panel_bg_padding;
93 var string panel_bg_padding_str;
101 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
102 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
103 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
104 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
105 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
106 HUD_PANEL(TIMER , HUD_Timer , timer) \
107 HUD_PANEL(RADAR , HUD_Radar , radar) \
108 HUD_PANEL(SCORE , HUD_Score , score) \
109 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
110 HUD_PANEL(VOTE , HUD_Vote , vote) \
111 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
112 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
113 HUD_PANEL(CHAT , HUD_Chat , chat) \
114 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
115 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
116 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
117 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint)
119 #define HUD_PANEL(NAME,draw_func,name) \
120 float HUD_PANEL_##NAME; \
121 void ##draw_func(void); \
122 void RegisterHUD_Panel_##NAME() \
124 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
125 entity hud_panelent = spawn(); \
126 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
127 hud_panelent.classname = "hud_panel"; \
128 hud_panelent.panel_name = #name; \
129 hud_panelent.panel_id = HUD_PANEL_##NAME; \
130 hud_panelent.panel_draw = ##draw_func; \
133 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
138 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
141 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
142 // ----------------------
143 // MACRO HELL STARTS HERE
144 // ----------------------
145 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
147 #define HUD_Panel_GetProgressBarColor(item) \
148 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
149 #define HUD_Panel_GetProgressBarColorForString(item) \
151 case "health": HUD_Panel_GetProgressBarColor(health); break;\
152 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
153 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
154 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
155 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
156 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
157 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
158 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
159 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
160 } ENDS_WITH_CURLY_BRACE
162 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
163 // comment on last line of macro: // we probably want to see a background in config mode at all times...
164 #define HUD_Panel_GetBg()\
165 if(!autocvar__hud_configure && panel_bg_str == "0") {\
168 if(panel_bg_str == "") {\
169 panel_bg_str = autocvar_hud_panel_bg;\
171 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
174 if (panel_bg_str == "0" && autocvar__hud_configure)\
175 panel_bg_alpha_str = "0";\
176 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
177 if(precache_pic(panel_bg) == "") {\
178 panel_bg = strcat(hud_skin_path, "/", "border_default");\
179 if(precache_pic(panel_bg) == "") {\
180 panel_bg = strcat("gfx/hud/default/", "border_default");\
186 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
187 #define HUD_Panel_GetColor()\
188 if((teamplay) && panel_bg_color_team) {\
189 panel_bg_color = colormapPaletteColor(myteam, 1) * panel_bg_color_team;\
190 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
191 panel_bg_color = '1 0 0' * panel_bg_color_team;\
193 if(panel_bg_color_str == "") {\
194 panel_bg_color = autocvar_hud_panel_bg_color;\
196 if(panel_bg_color_str == "shirt") {\
197 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
198 } else if(panel_bg_color_str == "pants") {\
199 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
201 panel_bg_color = stov(panel_bg_color_str);\
206 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
207 #define HUD_Panel_GetColorTeam()\
208 if(panel_bg_color_team_str == "") {\
209 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
211 panel_bg_color_team = stof(panel_bg_color_team_str);\
214 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
215 #define HUD_Panel_ApplyFadeAlpha()\
216 if(!(menu_enabled == 2 && panel == highlightedPanel))\
218 panel_bg_alpha *= hud_fade_alpha;\
219 panel_fg_alpha *= hud_fade_alpha;\
220 } ENDS_WITH_CURLY_BRACE
222 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
223 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
224 #define HUD_Panel_GetBgAlpha()\
225 if(panel_bg_alpha_str == "") {\
226 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
228 panel_bg_alpha = stof(panel_bg_alpha_str);\
229 if(autocvar__hud_configure) {\
231 panel_bg_alpha = 0.25;\
232 else if(menu_enabled == 2 && panel == highlightedPanel)\
233 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
235 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
238 // Get value for panel_fg_alpha. Also do various minalpha checks
239 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
240 #define HUD_Panel_GetFgAlpha()\
241 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
242 if(autocvar__hud_configure && !panel_enabled)\
243 panel_fg_alpha = 0.25;\
245 // Get border. See comments above, it's similar.
246 #define HUD_Panel_GetBorder()\
247 if(panel_bg_border_str == "") {\
248 panel_bg_border = autocvar_hud_panel_bg_border;\
250 panel_bg_border = stof(panel_bg_border_str);\
251 } ENDS_WITH_CURLY_BRACE
253 // Scale the pos and size vectors to absolute coordinates
254 #define HUD_Panel_GetScaledVectors()\
255 panel_pos_x *= vid_conwidth;\
256 panel_pos_y *= vid_conheight;\
257 panel_size_x *= vid_conwidth;\
258 panel_size_y *= vid_conheight;
260 // Get padding. See comments above, it's similar.
261 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
262 #define HUD_Panel_GetPadding()\
263 if(panel_bg_padding_str == "") {\
264 panel_bg_padding = autocvar_hud_panel_bg_padding;\
266 panel_bg_padding = stof(panel_bg_padding_str);\
268 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
270 // Point to the macros above (stupid max macro length)
271 #define HUD_Panel_GetStringVars()\
273 if (panel_bg != "0") {\
274 HUD_Panel_GetColorTeam()\
275 HUD_Panel_GetColor()\
276 HUD_Panel_GetBgAlpha()\
277 HUD_Panel_GetBorder()\
279 HUD_Panel_GetFgAlpha()\
280 HUD_Panel_GetScaledVectors()\
281 HUD_Panel_GetPadding()
283 // return smoothly faded pos of given panel when a dialog is active
284 var vector menu_enable_panelpos;
285 #define HUD_Panel_GetMenuPos() \
286 if(panel_size_x > panel_size_y)\
287 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
289 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
290 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
292 // return smoothly faded size of given panel when a dialog is active
293 //var vector menu_enable_maxsize;
294 var float menu_enable_maxsize_x;
295 var float menu_enable_maxsize_y;
296 var vector menu_enable_size;
297 #define HUD_Panel_GetMenuSize()\
298 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
299 menu_enable_maxsize_y = 0.18 * vid_conheight;\
300 if(panel_size_x > panel_size_y)\
302 if(panel_size_y > menu_enable_maxsize_y)\
304 menu_enable_size_y = menu_enable_maxsize_y;\
305 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
306 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
311 if(panel_size_x > menu_enable_maxsize_x)\
313 menu_enable_size_x = menu_enable_maxsize_x;\
314 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
315 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
319 // NOTE: in hud_configure mode cvars must be reloaded every frame
320 #define HUD_Panel_UpdateCvars() \
321 if(panel.update_time < time) { \
322 if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
323 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
324 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
325 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
326 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
327 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
328 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
329 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
330 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
331 HUD_Panel_GetStringVars()\
332 if(menu_enabled == 2 && panel == highlightedPanel) {\
333 HUD_Panel_GetMenuSize()\
334 HUD_Panel_GetMenuPos()\
336 panel.current_panel_pos = panel_pos; \
337 panel.current_panel_size = panel_size; \
338 if(panel.current_panel_bg != "") \
339 strunzone(panel.current_panel_bg); \
340 panel.current_panel_bg = strzone(panel_bg); \
341 panel.current_panel_bg_alpha = panel_bg_alpha; \
342 panel.current_panel_bg_border = panel_bg_border; \
343 panel.current_panel_bg_color = panel_bg_color; \
344 panel.current_panel_bg_color_team = panel_bg_color_team; \
345 panel.current_panel_bg_padding = panel_bg_padding; \
346 panel.current_panel_fg_alpha = panel_fg_alpha; \
347 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
349 panel_pos = panel.current_panel_pos; \
350 panel_size = panel.current_panel_size; \
351 panel_bg = panel.current_panel_bg; \
352 panel_bg_alpha = panel.current_panel_bg_alpha; \
353 panel_bg_border = panel.current_panel_bg_border; \
354 panel_bg_color = panel.current_panel_bg_color; \
355 panel_bg_color_team = panel.current_panel_bg_color_team; \
356 panel_bg_padding = panel.current_panel_bg_padding; \
357 panel_fg_alpha = panel.current_panel_fg_alpha; \
358 } ENDS_WITH_CURLY_BRACE
360 #define HUD_Panel_UpdatePosSize() {\
361 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
362 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
363 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
364 HUD_Panel_GetScaledVectors()\
365 if(menu_enabled == 2 && panel == highlightedPanel) {\
366 HUD_Panel_GetMenuSize()\
367 HUD_Panel_GetMenuPos()\
369 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
370 HUD_Panel_GetBorder() \
371 } ENDS_WITH_CURLY_BRACE
374 #define KN_MAX_ENTRIES 10
377 float notify_times[KN_MAX_ENTRIES];
378 string notify_icon[KN_MAX_ENTRIES];
379 string notify_attackers[KN_MAX_ENTRIES];
380 string notify_victims[KN_MAX_ENTRIES];
381 void HUD_Notify_Push(string icon, string attacker, string victim);