1 float panel_order[HUD_PANEL_NUM];
2 string hud_panelorder_prev;
5 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
6 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
7 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
8 var float highlightedPanel = -1;
9 var float highlightedPanel_prev = -1;
10 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
12 const float BORDER_MULTIPLIER = 0.25;
13 float hud_color_bg_team;
14 float scoreboard_bottom;
15 float weapon_hits[WEP_MAXCOUNT];
16 float weapon_fired[WEP_MAXCOUNT];
19 float complain_weapon;
20 string complain_weapon_name;
21 float complain_weapon_type;
22 float complain_weapon_time;
24 float ps_primary, ps_secondary;
25 float ts_primary, ts_secondary;
32 float hud_accuracy_hud;
33 float hud_border_thickness;
34 float hud_accuracy_border_thickness;
36 float hud_configure_checkcollisions;
37 float hud_configure_prev;
40 const float S_SHIFT = 1;
41 const float S_CTRL = 2;
42 const float S_ALT = 4;
44 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
45 float menu_fade_alpha;
49 var vector progressbar_color;
51 var float active_panel; // this panel has recently referred the UpdateCvars macro
52 var string panel_name;
53 var float panel_enabled;
55 var vector panel_size;
57 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
58 var vector panel_bg_color;
59 var string panel_bg_color_str;
60 var float panel_bg_color_team;
61 var string panel_bg_color_team_str;
62 var float panel_fg_alpha;
63 var float panel_bg_alpha;
64 var string panel_bg_alpha_str;
65 var float panel_bg_border;
66 var string panel_bg_border_str;
67 var float panel_bg_padding;
68 var string panel_bg_padding_str;
69 var float panel_accuracy_yellow;
70 var float panel_accuracy_onlycurrent;
71 var float panel_accuracy_flip;
72 var float panel_accuracy_iconalign;
73 var float panel_accuracy_baralign;
74 var float panel_accuracy_info_top;
75 var float panel_accuracy_foreground_alpha;
76 var float panel_accuracy_alreadyvoted_alpha;
80 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
81 // ----------------------
82 // MACRO HELL STARTS HERE
83 // ----------------------
84 // Little help for the poor people who have to make sense of this: Start from the bottom
86 // TODO: shirt, pants, team colors
87 #define HUD_Panel_GetProgressBarColor(item) \
89 case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
90 case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
91 case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
92 case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
93 case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
94 case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
97 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
98 // comment on last line of macro: // we probably want to see a background in config mode at all times...
99 #define HUD_Panel_GetBg()\
100 if(!autocvar__hud_configure && panel_bg_str == "0") {\
103 if(panel_bg_str == "") {\
104 panel_bg = autocvar_hud_bg;\
105 } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
106 panel_bg = "border";\
108 panel_bg = panel_bg_str;\
110 panel_bg = strcat(hud_skin_path, "/", panel_bg);\
111 if(precache_pic(panel_bg) == "") {\
112 panel_bg = strcat("gfx/hud/default/", "border");\
116 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
117 #define HUD_Panel_GetColor()\
118 if(teamplay && panel_bg_color_team) {\
119 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
121 if(panel_bg_color_str == "") {\
122 panel_bg_color = autocvar_hud_bg_color;\
124 if(panel_bg_color_str == "shirt") {\
125 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
126 } else if(panel_bg_color_str == "pants") {\
127 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
129 panel_bg_color = stov(panel_bg_color_str);\
134 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
135 #define HUD_Panel_GetColorTeam()\
136 if(panel_bg_color_team_str == "") {\
137 panel_bg_color_team = autocvar_hud_bg_color_team;\
139 panel_bg_color_team = stof(panel_bg_color_team_str);\
142 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
143 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
144 #define HUD_Panel_GetBgAlpha()\
145 if(panel_bg_alpha_str == "") {\
146 panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
148 panel_bg_alpha = stof(panel_bg_alpha_str);\
149 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
150 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
151 } else if(autocvar__hud_configure) {\
152 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
153 } if(autocvar__hud_configure && !panel_enabled) {\
154 panel_bg_alpha = 0.25;\
155 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
156 panel_bg_alpha *= menu_fade_alpha;\
159 // Get value for panel_fg_alpha. Also do various minalpha checks
160 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
161 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
162 #define HUD_Panel_GetFgAlpha()\
163 panel_fg_alpha = autocvar_hud_fg_alpha;\
164 if(autocvar__hud_configure && !panel_enabled)\
165 panel_fg_alpha = 0.25;\
166 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
167 panel_fg_alpha *= menu_fade_alpha;
169 // Get border. See comments above, it's similar.
170 #define HUD_Panel_GetBorder()\
171 if(panel_bg_border_str == "") {\
172 panel_bg_border = autocvar_hud_bg_border;\
174 panel_bg_border = stof(panel_bg_border_str);\
177 // Scale the pos and size vectors to absolute coordinates
178 #define HUD_Panel_GetScaledVectors()\
179 panel_pos_x *= vid_conwidth;\
180 panel_pos_y *= vid_conheight;\
181 panel_size_x *= vid_conwidth;\
182 panel_size_y *= vid_conheight;
184 // Get padding. See comments above, it's similar.
185 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
186 #define HUD_Panel_GetPadding()\
187 if(panel_bg_padding_str == "") {\
188 panel_bg_padding = autocvar_hud_bg_padding;\
190 panel_bg_padding = stof(panel_bg_padding_str);\
192 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
194 // Point to the macros above (stupid max macro length)
195 #define HUD_Panel_StringVars()\
197 HUD_Panel_GetColorTeam()\
198 HUD_Panel_GetColor()\
199 HUD_Panel_GetBgAlpha()\
200 HUD_Panel_GetFgAlpha()\
201 HUD_Panel_GetBorder()\
202 HUD_Panel_GetScaledVectors()\
203 HUD_Panel_GetPadding()
205 // return smoothly faded pos of given panel when a dialog is active
206 var vector menu_enable_panelpos;
207 #define HUD_Panel_GetMenuPos() \
208 if(panel_size_x > panel_size_y)\
209 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
211 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
212 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
214 // return smoothly faded size of given panel when a dialog is active
215 var vector menu_enable_maxsize;
216 var vector menu_enable_size;
217 #define HUD_Panel_GetMenuSize()\
218 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
219 menu_enable_maxsize_y = 0.18 * vid_conheight;\
220 if(panel_size_x > panel_size_y)\
222 if(panel_size_y > menu_enable_maxsize_y)\
224 menu_enable_size_y = menu_enable_maxsize_y;\
225 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
226 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
231 if(panel_size_x > menu_enable_maxsize_x)\
233 menu_enable_size_x = menu_enable_maxsize_x;\
234 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
235 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
239 // Update all common cvars of given panel name
240 #define HUD_Panel_UpdateCvars(name) \
241 panel_enabled = autocvar_hud_##name; \
242 panel_pos = autocvar_hud_##name##_pos; \
243 panel_size = autocvar_hud_##name##_size; \
244 panel_bg_str = autocvar_hud_##name##_bg; \
245 panel_bg_color_str = autocvar_hud_##name##_bg_color; \
246 panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
247 panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
248 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
249 panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
250 HUD_Panel_StringVars()\
251 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
252 HUD_Panel_GetMenuSize()\
253 HUD_Panel_GetMenuPos()\
256 // Update all common cvars of given panel id
257 #define HUD_Panel_UpdateCvarsForId(id) \
260 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
261 case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
262 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
263 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
264 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
265 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
266 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
267 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
268 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
269 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
270 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
271 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
272 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
273 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
274 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
277 #define HUD_Panel_UpdatePosSize(name) \
278 panel_pos = autocvar_hud_##name##_pos; \
279 panel_size = autocvar_hud_##name##_size; \
280 HUD_Panel_GetScaledVectors()\
281 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
282 HUD_Panel_GetMenuSize()\
283 HUD_Panel_GetMenuPos()\
285 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
286 HUD_Panel_GetBorder()
288 // Update pos and size of given panel id
289 #define HUD_Panel_UpdatePosSizeForId(id) \
291 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdatePosSize(weaponicons) break;\
292 case HUD_PANEL_INVENTORY: HUD_Panel_UpdatePosSize(inventory) break;\
293 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
294 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
295 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
296 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
297 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
298 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
299 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
300 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
301 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
302 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
303 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
304 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
305 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\