2 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
3 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
4 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
5 float highlightedPanel;
6 float highlightedPanel_prev;
7 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
9 const float BORDER_MULTIPLIER = 0.25;
10 float hud_color_bg_team;
11 float scoreboard_bottom;
12 float weapon_hits[WEP_MAXCOUNT];
13 float weapon_fired[WEP_MAXCOUNT];
16 float complain_weapon;
17 string complain_weapon_name;
18 float complain_weapon_type;
19 float complain_weapon_time;
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
29 float hud_accuracy_hud;
30 float hud_border_thickness;
31 float hud_accuracy_border_thickness;
33 float hud_configure_checkcollisions;
34 float hud_configure_prev;
37 const float S_SHIFT = 1;
38 const float S_CTRL = 2;
39 const float S_ALT = 4;
41 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
42 float menu_fade_alpha;
46 var float active_panel; // this panel has recently referred the UpdateCvars macro
47 var string panel_name;
48 var float panel_enabled;
50 var vector panel_size;
52 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
53 var string panel_bg_color;
54 var float panel_bg_color_team;
55 var string panel_bg_color_team_str;
56 var float panel_bg_alpha;
57 var string panel_bg_alpha_str;
58 var float panel_bg_border;
59 var string panel_bg_border_str;
60 var float panel_bg_padding;
61 var string panel_bg_padding_str;
62 var float panel_accuracy_yellow;
63 var float panel_accuracy_onlycurrent;
64 var float panel_accuracy_flip;
65 var float panel_accuracy_iconalign;
66 var float panel_accuracy_baralign;
67 var float panel_accuracy_info_top;
68 var float panel_accuracy_foreground_alpha;
69 var float panel_accuracy_alreadyvoted_alpha;
71 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
72 // ----------------------
73 // MACRO HELL STARTS HERE
74 // ----------------------
75 // Little help for the poor people who have to make sense of this: Start from the bottom
77 // we probably want to get rid of GetName in the most places in hud.qc, TODO!
78 // Get name of specified panel id
79 #define HUD_Panel_GetName(id) \
81 case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \
82 case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \
83 case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
84 case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
85 case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
86 case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
87 case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
88 case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
89 case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
90 case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
91 case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
92 case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
93 case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
94 case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
97 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
98 // comment on last line of macro: // we probably want to see a background in config mode at all times...
99 #define HUD_Panel_GetBg()\
100 if(!autocvar__hud_configure && panel_bg_str == "0") {\
103 if(panel_bg_str == "") {\
104 panel_bg = autocvar_hud_bg;\
105 } if(panel_bg_str == "0" && autocvar__hud_configure) {\
106 panel_bg = "border"; \
110 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
111 #define HUD_Panel_GetColorTeam()\
112 if(panel_bg_color_team_str == "")\
113 panel_bg_color_team = autocvar_hud_bg_color_team;\
115 panel_bg_color_team = stof(panel_bg_color_team_str);
117 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
118 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
119 #define HUD_Panel_GetBgAlpha()\
120 if(panel_bg_alpha_str == "")\
121 panel_bg_alpha_str = autocvar_hud_bg_alpha;\
122 panel_bg_alpha = stof(panel_bg_alpha_str);\
123 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel)\
124 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha) * panel_bg_alpha;\
125 else if(autocvar__hud_configure)\
126 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
127 if(autocvar__hud_configure && !panel_enabled)\
128 panel_bg_alpha = 0.25;\
129 if(!(disable_menu_alphacheck == 2 && highlightedPanel == id))\
130 panel_bg_alpha *= menu_fade_alpha;\
132 #define HUD_Panel_GetBorder()\
133 if(panel_bg_border_str == "")\
134 panel_bg_border = autocvar_hud_bg_border;\
136 panel_bg_border = stof(panel_bg_border_str);
138 #define HUD_Panel_GetPadding()\
139 if(panel_bg_border_padding == "")\
140 panel_bg_padding = autocvar_hud_bg_padding;\
142 panel_bg_padding = stof(panel_bg_padding_str);\
143 panel_bg_padding = min(min(mySize_x, mySize_y)/2 - 5, panel_bg_padding);
145 // Point to the macros above (stupid max macro length)
146 #define HUD_Panel_StringVars()\
148 HUD_Panel_GetColorTeam \
149 HUD_Panel_GetBgAlpha \
150 HUD_Panel_GetBorder \
153 // Update all common cvars of given panel name
154 #define HUD_Panel_UpdateCvars(name) \
155 panel_enabled = autocvar_hud_##name##; \
156 panel_pos = autocvar_hud_##name##_pos; \
157 panel_size = autocvar_hud_##name##_size; \
158 panel_bg_str = autocvar_hud_##name##_bg; \
159 panel_bg_color = autocvar_hud_##name##_bg_color; \
160 panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
161 panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
162 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
163 panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
166 // Update all common cvars of given panel id
167 #define HUD_Panel_UpdateCvarsForId(id) \
170 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
171 case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
172 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
173 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
174 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
175 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
176 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
177 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
178 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
179 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
180 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
181 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
182 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
183 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
186 /* These cvars have to be placed separately wherever they are needed.
187 panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \
188 panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \
189 panel_flip = autocvar_hud_##name##_flip; \
190 panel_iconalign = autocvar_hud_##name##_iconalign; \
191 panel_baralign = autocvar_hud_##name##_baralign; \
192 panel_info_top = autocvar_hud_##name##_info_top; \
193 panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha;