1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
32 float last_switchweapon;
33 float last_activeweapon;
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
58 entity highlightedPanel_backup;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
62 var vector panel_size_copied;
67 .vector current_panel_pos;
68 .vector current_panel_size;
69 .string current_panel_bg;
70 .float current_panel_bg_alpha;
71 .float current_panel_bg_border;
72 .vector current_panel_bg_color;
73 .float current_panel_bg_color_team;
74 .float current_panel_bg_padding;
75 .float current_panel_fg_alpha;
77 var float panel_enabled;
79 var vector panel_size;
80 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
81 var vector panel_bg_color;
82 var string panel_bg_color_str;
83 var float panel_bg_color_team;
84 var string panel_bg_color_team_str;
85 var float panel_fg_alpha;
86 var float panel_bg_alpha;
87 var string panel_bg_alpha_str;
88 var float panel_bg_border;
89 var string panel_bg_border_str;
90 var float panel_bg_padding;
91 var string panel_bg_padding_str;
99 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
100 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
101 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
102 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
103 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
104 HUD_PANEL(TIMER , HUD_Timer , timer) \
105 HUD_PANEL(RADAR , HUD_Radar , radar) \
106 HUD_PANEL(SCORE , HUD_Score , score) \
107 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
108 HUD_PANEL(VOTE , HUD_Vote , vote) \
109 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
110 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
111 HUD_PANEL(CHAT , HUD_Chat , chat) \
112 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
113 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
114 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
115 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint)
117 #define HUD_PANEL(NAME,draw_func,name) \
118 float HUD_PANEL_##NAME; \
119 void ##draw_func(void); \
120 void RegisterHUD_Panel_##NAME() \
122 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
123 entity hud_panelent = spawn(); \
124 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
125 hud_panelent.classname = "hud_panel"; \
126 hud_panelent.panel_name = #name; \
127 hud_panelent.panel_id = HUD_PANEL_##NAME; \
128 hud_panelent.panel_draw = ##draw_func; \
131 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
136 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
139 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
140 // ----------------------
141 // MACRO HELL STARTS HERE
142 // ----------------------
143 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
145 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
146 // comment on last line of macro: // we probably want to see a background in config mode at all times...
147 #define HUD_Panel_GetBg()\
149 if(!autocvar__hud_configure && panel_bg_str == "0") {\
152 if(panel_bg_str == "") {\
153 panel_bg_str = autocvar_hud_panel_bg;\
155 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
158 if (panel_bg_str == "0" && autocvar__hud_configure)\
159 panel_bg_alpha_str = "0";\
160 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
161 if(precache_pic(panel_bg) == "") {\
162 panel_bg = strcat(hud_skin_path, "/", "border_default");\
163 if(precache_pic(panel_bg) == "") {\
164 panel_bg = strcat("gfx/hud/default/", "border_default");\
169 if(panel.current_panel_bg)\
170 strunzone(panel.current_panel_bg);\
171 panel.current_panel_bg = strzone(panel_bg);
173 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
174 #define HUD_Panel_GetColor()\
175 if((teamplay) && panel_bg_color_team) {\
176 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
177 panel_bg_color = '1 0 0' * panel_bg_color_team;\
179 panel_bg_color = myteamcolors * panel_bg_color_team;\
180 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
181 panel_bg_color = '1 0 0' * panel_bg_color_team;\
183 if(panel_bg_color_str == "") {\
184 panel_bg_color = autocvar_hud_panel_bg_color;\
186 if(panel_bg_color_str == "shirt") {\
187 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
188 } else if(panel_bg_color_str == "pants") {\
189 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
191 panel_bg_color = stov(panel_bg_color_str);\
196 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
197 #define HUD_Panel_GetColorTeam()\
198 if(panel_bg_color_team_str == "") {\
199 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
201 panel_bg_color_team = stof(panel_bg_color_team_str);\
204 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
205 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
206 #define HUD_Panel_GetBgAlpha()\
207 if(panel_bg_alpha_str == "") {\
208 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
210 panel_bg_alpha = stof(panel_bg_alpha_str);\
211 if(autocvar__hud_configure) {\
213 panel_bg_alpha = 0.25;\
214 else if(menu_enabled == 2 && panel == highlightedPanel)\
215 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
217 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
220 // Get value for panel_fg_alpha. Also do various minalpha checks
221 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
222 #define HUD_Panel_GetFgAlpha()\
223 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
224 if(autocvar__hud_configure && !panel_enabled)\
225 panel_fg_alpha = 0.25;\
227 // Get border. See comments above, it's similar.
228 #define HUD_Panel_GetBorder()\
229 if(panel_bg_border_str == "") {\
230 panel_bg_border = autocvar_hud_panel_bg_border;\
232 panel_bg_border = stof(panel_bg_border_str);\
233 } ENDS_WITH_CURLY_BRACE
235 // Get padding. See comments above, it's similar.
236 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
237 #define HUD_Panel_GetPadding()\
238 if(panel_bg_padding_str == "") {\
239 panel_bg_padding = autocvar_hud_panel_bg_padding;\
241 panel_bg_padding = stof(panel_bg_padding_str);\
243 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
245 // return smoothly faded pos and size of given panel when a dialog is active
246 #define HUD_Panel_UpdatePosSize_ForMenu()\
247 vector menu_enable_pos;\
248 vector menu_enable_size = '0 0 0';\
249 float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
250 float menu_enable_maxsize_y = 0.18 * vid_conheight;\
251 if(panel_size_x > panel_size_y)\
253 if(panel_size_y > menu_enable_maxsize_y)\
255 menu_enable_size_y = menu_enable_maxsize_y;\
256 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
257 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
259 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
263 if(panel_size_x > menu_enable_maxsize_x)\
265 menu_enable_size_x = menu_enable_maxsize_x;\
266 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
267 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
269 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
271 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
273 // Scale the pos and size vectors to absolute coordinates
274 #define HUD_Panel_ScalePosSize()\
275 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
276 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
278 // NOTE: in hud_configure mode cvars must be reloaded every frame
279 #define HUD_Panel_UpdateCvars() \
280 if(panel.update_time <= time) { \
281 if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
282 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
283 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
284 HUD_Panel_ScalePosSize() \
285 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
286 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
287 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
288 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
289 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
290 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
292 if (panel.current_panel_bg != "0") {\
293 HUD_Panel_GetColorTeam()\
294 HUD_Panel_GetColor()\
295 HUD_Panel_GetBgAlpha()\
296 HUD_Panel_GetBorder()\
298 HUD_Panel_GetFgAlpha()\
299 HUD_Panel_GetPadding()\
300 panel.current_panel_bg_alpha = panel_bg_alpha; \
301 panel.current_panel_fg_alpha = panel_fg_alpha; \
302 if(menu_enabled == 2 && panel == highlightedPanel) {\
303 HUD_Panel_UpdatePosSize_ForMenu()\
305 panel_bg_alpha *= hud_fade_alpha;\
306 panel_fg_alpha *= hud_fade_alpha;\
308 panel.current_panel_pos = panel_pos; \
309 panel.current_panel_size = panel_size; \
310 panel.current_panel_bg_alpha = panel_bg_alpha; \
311 panel.current_panel_bg_border = panel_bg_border; \
312 panel.current_panel_bg_color = panel_bg_color; \
313 panel.current_panel_bg_color_team = panel_bg_color_team; \
314 panel.current_panel_bg_padding = panel_bg_padding; \
315 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
317 panel_pos = panel.current_panel_pos; \
318 panel_size = panel.current_panel_size; \
319 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
320 panel_bg_border = panel.current_panel_bg_border; \
321 panel_bg_color = panel.current_panel_bg_color; \
322 panel_bg_color_team = panel.current_panel_bg_color_team; \
323 panel_bg_padding = panel.current_panel_bg_padding; \
324 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
325 } ENDS_WITH_CURLY_BRACE
327 #define HUD_Panel_UpdatePosSize() {\
328 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
329 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
330 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
331 HUD_Panel_ScalePosSize()\
332 if(menu_enabled == 2 && panel == highlightedPanel) {\
333 HUD_Panel_UpdatePosSize_ForMenu()\
335 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
336 HUD_Panel_GetBorder() \
337 } ENDS_WITH_CURLY_BRACE
340 #define KN_MAX_ENTRIES 10
343 float notify_times[KN_MAX_ENTRIES];
344 string notify_icon[KN_MAX_ENTRIES];
345 string notify_attackers[KN_MAX_ENTRIES];
346 string notify_victims[KN_MAX_ENTRIES];
347 void HUD_Notify_Push(string icon, string attacker, string victim);
349 var void HUD_ModIcons_GameType(vector pos, vector size);
350 void HUD_ModIcons_SetFunc();