1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
32 float last_switchweapon;
33 float last_activeweapon;
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
58 entity highlightedPanel_backup;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
62 var vector panel_size_copied;
67 .vector current_panel_pos;
68 .vector current_panel_size;
69 .string current_panel_bg;
70 .float current_panel_bg_alpha;
71 .float current_panel_bg_border;
72 .vector current_panel_bg_color;
73 .float current_panel_bg_color_team;
74 .float current_panel_bg_padding;
75 .float current_panel_fg_alpha;
77 var float panel_enabled;
79 var vector panel_size;
81 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
82 var vector panel_bg_color;
83 var string panel_bg_color_str;
84 var float panel_bg_color_team;
85 var string panel_bg_color_team_str;
86 var float panel_fg_alpha;
87 var float panel_bg_alpha;
88 var string panel_bg_alpha_str;
89 var float panel_bg_border;
90 var string panel_bg_border_str;
91 var float panel_bg_padding;
92 var string panel_bg_padding_str;
100 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
101 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
102 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
103 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
104 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
105 HUD_PANEL(TIMER , HUD_Timer , timer) \
106 HUD_PANEL(RADAR , HUD_Radar , radar) \
107 HUD_PANEL(SCORE , HUD_Score , score) \
108 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
109 HUD_PANEL(VOTE , HUD_Vote , vote) \
110 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
111 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
112 HUD_PANEL(CHAT , HUD_Chat , chat) \
113 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
114 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
115 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
116 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint)
118 #define HUD_PANEL(NAME,draw_func,name) \
119 float HUD_PANEL_##NAME; \
120 void ##draw_func(void); \
121 void RegisterHUD_Panel_##NAME() \
123 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
124 entity hud_panelent = spawn(); \
125 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
126 hud_panelent.classname = "hud_panel"; \
127 hud_panelent.panel_name = #name; \
128 hud_panelent.panel_id = HUD_PANEL_##NAME; \
129 hud_panelent.panel_draw = ##draw_func; \
132 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
137 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
140 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
141 // ----------------------
142 // MACRO HELL STARTS HERE
143 // ----------------------
144 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
146 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
147 // comment on last line of macro: // we probably want to see a background in config mode at all times...
148 #define HUD_Panel_GetBg()\
149 if(!autocvar__hud_configure && panel_bg_str == "0") {\
152 if(panel_bg_str == "") {\
153 panel_bg_str = autocvar_hud_panel_bg;\
155 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
158 if (panel_bg_str == "0" && autocvar__hud_configure)\
159 panel_bg_alpha_str = "0";\
160 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
161 if(precache_pic(panel_bg) == "") {\
162 panel_bg = strcat(hud_skin_path, "/", "border_default");\
163 if(precache_pic(panel_bg) == "") {\
164 panel_bg = strcat("gfx/hud/default/", "border_default");\
170 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
171 #define HUD_Panel_GetColor()\
172 if((teamplay) && panel_bg_color_team) {\
173 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
174 panel_bg_color = '1 0 0' * panel_bg_color_team;\
176 panel_bg_color = myteamcolors * panel_bg_color_team;\
177 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
178 panel_bg_color = '1 0 0' * panel_bg_color_team;\
180 if(panel_bg_color_str == "") {\
181 panel_bg_color = autocvar_hud_panel_bg_color;\
183 if(panel_bg_color_str == "shirt") {\
184 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
185 } else if(panel_bg_color_str == "pants") {\
186 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
188 panel_bg_color = stov(panel_bg_color_str);\
193 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
194 #define HUD_Panel_GetColorTeam()\
195 if(panel_bg_color_team_str == "") {\
196 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
198 panel_bg_color_team = stof(panel_bg_color_team_str);\
201 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
202 #define HUD_Panel_ApplyFadeAlpha()\
203 if(!(menu_enabled == 2 && panel == highlightedPanel))\
205 panel_bg_alpha *= hud_fade_alpha;\
206 panel_fg_alpha *= hud_fade_alpha;\
207 } ENDS_WITH_CURLY_BRACE
209 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
210 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
211 #define HUD_Panel_GetBgAlpha()\
212 if(panel_bg_alpha_str == "") {\
213 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
215 panel_bg_alpha = stof(panel_bg_alpha_str);\
216 if(autocvar__hud_configure) {\
218 panel_bg_alpha = 0.25;\
219 else if(menu_enabled == 2 && panel == highlightedPanel)\
220 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
222 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
225 // Get value for panel_fg_alpha. Also do various minalpha checks
226 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
227 #define HUD_Panel_GetFgAlpha()\
228 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
229 if(autocvar__hud_configure && !panel_enabled)\
230 panel_fg_alpha = 0.25;\
232 // Get border. See comments above, it's similar.
233 #define HUD_Panel_GetBorder()\
234 if(panel_bg_border_str == "") {\
235 panel_bg_border = autocvar_hud_panel_bg_border;\
237 panel_bg_border = stof(panel_bg_border_str);\
238 } ENDS_WITH_CURLY_BRACE
240 // Get padding. See comments above, it's similar.
241 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
242 #define HUD_Panel_GetPadding()\
243 if(panel_bg_padding_str == "") {\
244 panel_bg_padding = autocvar_hud_panel_bg_padding;\
246 panel_bg_padding = stof(panel_bg_padding_str);\
248 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
250 // return smoothly faded pos and size of given panel when a dialog is active
251 #define HUD_Panel_UpdatePosSize_ForMenu()\
252 vector menu_enable_pos;\
253 vector menu_enable_size = '0 0 0';\
254 float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
255 float menu_enable_maxsize_y = 0.18 * vid_conheight;\
256 if(panel_size_x > panel_size_y)\
258 if(panel_size_y > menu_enable_maxsize_y)\
260 menu_enable_size_y = menu_enable_maxsize_y;\
261 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
262 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
264 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
268 if(panel_size_x > menu_enable_maxsize_x)\
270 menu_enable_size_x = menu_enable_maxsize_x;\
271 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
272 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
274 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
276 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
278 // Scale the pos and size vectors to absolute coordinates
279 #define HUD_Panel_ScalePosSize()\
280 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
281 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
283 // NOTE: in hud_configure mode cvars must be reloaded every frame
284 #define HUD_Panel_UpdateCvars() \
285 if(panel.update_time <= time) { \
286 if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
287 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
288 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
289 HUD_Panel_ScalePosSize() \
290 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
291 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
292 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
293 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
294 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
295 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
297 if (panel_bg != "0") {\
298 HUD_Panel_GetColorTeam()\
299 HUD_Panel_GetColor()\
300 HUD_Panel_GetBgAlpha()\
301 HUD_Panel_GetBorder()\
303 HUD_Panel_GetFgAlpha()\
304 HUD_Panel_GetPadding()\
305 if(menu_enabled == 2 && panel == highlightedPanel) {\
306 HUD_Panel_UpdatePosSize_ForMenu()\
308 panel.current_panel_pos = panel_pos; \
309 panel.current_panel_size = panel_size; \
310 if(panel.current_panel_bg != "") \
311 strunzone(panel.current_panel_bg); \
312 panel.current_panel_bg = strzone(panel_bg); \
313 panel.current_panel_bg_alpha = panel_bg_alpha; \
314 panel.current_panel_bg_border = panel_bg_border; \
315 panel.current_panel_bg_color = panel_bg_color; \
316 panel.current_panel_bg_color_team = panel_bg_color_team; \
317 panel.current_panel_bg_padding = panel_bg_padding; \
318 panel.current_panel_fg_alpha = panel_fg_alpha; \
319 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
321 panel_pos = panel.current_panel_pos; \
322 panel_size = panel.current_panel_size; \
323 panel_bg = panel.current_panel_bg; \
324 panel_bg_alpha = panel.current_panel_bg_alpha; \
325 panel_bg_border = panel.current_panel_bg_border; \
326 panel_bg_color = panel.current_panel_bg_color; \
327 panel_bg_color_team = panel.current_panel_bg_color_team; \
328 panel_bg_padding = panel.current_panel_bg_padding; \
329 panel_fg_alpha = panel.current_panel_fg_alpha; \
330 } ENDS_WITH_CURLY_BRACE
332 #define HUD_Panel_UpdatePosSize() {\
333 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
334 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
335 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
336 HUD_Panel_ScalePosSize()\
337 if(menu_enabled == 2 && panel == highlightedPanel) {\
338 HUD_Panel_UpdatePosSize_ForMenu()\
340 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
341 HUD_Panel_GetBorder() \
342 } ENDS_WITH_CURLY_BRACE
345 #define KN_MAX_ENTRIES 10
348 float notify_times[KN_MAX_ENTRIES];
349 string notify_icon[KN_MAX_ENTRIES];
350 string notify_attackers[KN_MAX_ENTRIES];
351 string notify_victims[KN_MAX_ENTRIES];
352 void HUD_Notify_Push(string icon, string attacker, string victim);
354 var void HUD_ModIcons_GameType(vector pos, vector size);
355 void HUD_ModIcons_SetFunc();