5 #include "csqcmodel_hooks.qh"
11 #include "hud_config.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
24 #include "waypointsprites.qh"
26 #include "mutators/events.qh"
28 #include "../common/vehicles/unit/bumblebee.qh"
29 #include "../common/vehicles/cl_vehicles.qh"
30 #include "../common/vehicles/vehicles.qh"
32 #include "weapons/projectile.qh"
34 #include "../common/buffs.qh"
35 #include "../common/deathtypes.qh"
36 #include "../common/effects.qh"
37 #include "../common/mapinfo.qh"
38 #include "../common/monsters/all.qh"
39 #include "../common/nades.qh"
40 #include "../common/net_notice.qh"
41 #include "../common/notifications.qh"
42 #include "../common/stats.qh"
43 #include "../common/teams.qh"
45 #include "../common/items/all.qh"
47 #include "../common/mutators/base.qh"
49 #include "../common/weapons/all.qh"
51 #include "../csqcmodellib/cl_model.qh"
52 #include "../csqcmodellib/interpolate.qh"
54 #include "../common/triggers/include.qh"
56 #include "../warpzonelib/client.qh"
58 // --------------------------------------------------------------------------
59 // BEGIN REQUIRED CSQC FUNCTIONS
62 entity clearentity_ent;
63 void clearentity(entity e)
67 clearentity_ent = spawn();
68 clearentity_ent.classname = "clearentity";
71 copyentity(clearentity_ent, e);
75 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
76 void menu_show_error()
78 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
81 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
82 // Useful for precaching things
89 void WaypointSprite_Load();
90 void ConsoleCommand_macro_init();
93 prvm_language = cvar_string("prvm_language");
96 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
101 binddb = db_create();
102 tempdb = db_create();
103 ClientProgsDB = db_load("client.db");
104 compressShortVector_init();
107 menu_visible = false;
108 menu_show = menu_show_error;
109 menu_action = func_null;
111 for(i = 0; i < 255; ++i)
112 if(getplayerkeyvalue(i, "viewentity") == "")
116 //registercommand("hud_configure");
117 //registercommand("hud_save");
118 //registercommand("menu_action");
120 ConsoleCommand_macro_init();
122 registercvar("hud_usecsqc", "1");
123 registercvar("scoreboard_columns", "default");
125 registercvar("cl_nade_type", "3");
126 registercvar("cl_pokenade_type", "zombie");
128 registercvar("cl_jumpspeedcap_min", "");
129 registercvar("cl_jumpspeedcap_max", "");
133 // hud_fields uses strunzone on the titles!
134 for(i = 0; i < MAX_HUD_FIELDS; ++i)
135 hud_title[i] = strzone("(null)");
137 Cmd_HUD_SetFields(0);
143 teams = Sort_Spawn();
144 players = Sort_Spawn();
146 GetTeam(NUM_SPECTATOR, true); // add specs first
148 // needs to be done so early because of the constants they create
150 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
151 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
152 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
153 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
154 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
156 WaypointSprite_Load();
159 precache_model("null");
160 precache_sound("misc/hit.wav");
161 precache_sound("misc/typehit.wav");
163 Projectile_Precache();
165 GibSplash_Precache();
169 CSQCPlayer_Precache();
171 if(autocvar_cl_reticle)
173 precache_pic("gfx/reticle_normal");
174 // weapon reticles are precached in weapon files
177 get_mi_min_max_texcoords(1); // try the CLEVER way first
178 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179 shortmapname = mi_shortname;
181 if(precache_pic(minimapname) == "")
183 // but maybe we have a non-clever minimap
184 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185 if(precache_pic(minimapname) == "")
186 minimapname = ""; // FAIL
188 get_mi_min_max_texcoords(0); // load new texcoords
191 mi_center = (mi_min + mi_max) * 0.5;
192 mi_scale = mi_max - mi_min;
193 minimapname = strzone(minimapname);
197 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
198 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
201 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
210 if(autocvar_cl_db_saveasdump)
211 db_dump(ClientProgsDB, "client.db");
213 db_save(ClientProgsDB, "client.db");
214 db_close(ClientProgsDB);
217 cvar_set("chase_active",ftos(chase_active_backup));
219 // unset the event chasecam's chase_active
220 if(autocvar_chase_active < 0)
221 cvar_set("chase_active", "0");
225 if (!(calledhooks & HOOK_START))
226 localcmd("\n_cl_hook_gamestart nop\n");
227 if (!(calledhooks & HOOK_END))
228 localcmd("\ncl_hook_gameend\n");
233 float SetTeam(entity o, int Team)
247 if(GetTeam(Team, false) == world)
249 dprintf("trying to switch to unsupported team %d\n", Team);
250 Team = NUM_SPECTATOR;
263 if(GetTeam(Team, false) == world)
265 dprintf("trying to switch to unsupported team %d\n", Team);
266 Team = NUM_SPECTATOR;
271 if(Team == -1) // leave
275 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
291 else if(Team != o.team)
293 tm = GetTeam(o.team, false);
296 tm = GetTeam(Team, true);
304 void Playerchecker_Think()
308 for(i = 0; i < maxclients; ++i)
311 if(GetPlayerName(i) == "")
315 // player disconnected
328 playerslots[i] = e = spawn();
331 e.ping_packetloss = 0;
332 e.ping_movementloss = 0;
333 //e.gotscores = 0; // we might already have the scores...
334 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
336 HUD_UpdatePlayerPos(e);
340 self.nextthink = time + 0.2;
347 entity playerchecker;
348 playerchecker = spawn();
349 playerchecker.think = Playerchecker_Think;
350 playerchecker.nextthink = time + 0.2;
358 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
359 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
360 // All keys are in ascii.
361 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
362 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
363 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
364 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
365 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
370 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
373 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
376 if(menu_visible && menu_action)
377 if(menu_action(bInputType, nPrimary, nSecondary))
383 // END REQUIRED CSQC FUNCTIONS
384 // --------------------------------------------------------------------------
386 // --------------------------------------------------------------------------
387 // BEGIN OPTIONAL CSQC FUNCTIONS
389 void Ent_RemoveEntCS()
391 entcs_receiver[self.sv_entnum] = world;
396 InterpolateOrigin_Undo();
398 self.classname = "entcs_receiver";
402 self.sv_entnum = ReadByte();
405 self.origin_x = ReadShort();
406 self.origin_y = ReadShort();
407 self.origin_z = ReadShort();
408 setorigin(self, self.origin);
412 self.angles_y = ReadByte() * 360.0 / 256;
413 self.angles_x = self.angles_z = 0;
416 self.healthvalue = ReadByte() * 10;
418 self.armorvalue = ReadByte() * 10;
420 entcs_receiver[self.sv_entnum] = self;
421 self.entremove = Ent_RemoveEntCS;
422 self.iflags |= IFLAG_ORIGIN;
424 InterpolateOrigin_Note();
429 void Ent_RemovePlayerScore()
432 SetTeam(self.owner, -1);
433 self.owner.gotscores = 0;
434 for(int i = 0; i < MAX_SCORE; ++i) {
435 self.owner.(scores[i]) = 0; // clear all scores
440 void Ent_ReadPlayerScore()
446 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
447 // (no I've never heard of M-x replace-string, sed, or anything like that)
448 isNew = !self.owner; // workaround for DP bug
451 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
452 if(!isNew && n != self.sv_entnum)
454 //print("A CSQC entity changed its owner!\n");
455 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
458 self.enttype = ENT_CLIENT_SCORES;
464 if (!(playerslots[self.sv_entnum]))
465 playerslots[self.sv_entnum] = spawn();
466 o = self.owner = playerslots[self.sv_entnum];
467 o.sv_entnum = self.sv_entnum;
471 // RegisterPlayer(o);
472 //playerchecker will do this for us later, if it has not already done so
483 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
487 o.(scores[i]) = ReadInt24_t();
489 o.(scores[i]) = ReadChar();
493 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
495 self.entremove = Ent_RemovePlayerScore;
498 void Ent_ReadTeamScore()
503 self.team = ReadByte();
504 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
507 #if MAX_TEAMSCORE <= 8
515 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
519 o.(teamscores[i]) = ReadInt24_t();
521 o.(teamscores[i]) = ReadChar();
524 HUD_UpdateTeamPos(o);
527 void Ent_ClientData()
529 float newspectatee_status;
533 scoreboard_showscores_force = (f & 1);
537 newspectatee_status = ReadByte();
538 if(newspectatee_status == player_localnum + 1)
539 newspectatee_status = -1; // observing
542 newspectatee_status = 0;
544 spectatorbutton_zoom = (f & 4);
548 angles_held_status = 1;
549 angles_held.x = ReadAngle();
550 angles_held.y = ReadAngle();
554 angles_held_status = 0;
556 if(newspectatee_status != spectatee_status)
560 race_checkpointtime = 0;
562 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
564 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
565 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
568 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
571 spectatee_status = newspectatee_status;
573 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
580 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
585 strunzone(vote_called_vote);
586 vote_called_vote = string_null;
596 vote_yescount = ReadByte();
597 vote_nocount = ReadByte();
598 vote_needed = ReadByte();
599 vote_highlighted = ReadChar();
605 strunzone(vote_called_vote);
606 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
611 for(j = 0; j < maxclients; ++j)
613 playerslots[j].ready = 1;
614 for(i = 1; i <= maxclients; i += 8)
617 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
620 playerslots[j].ready = 0;
624 ready_waiting = (nags & 1);
625 ready_waiting_for_me = (nags & 2);
626 vote_waiting = (nags & 4);
627 vote_waiting_for_me = (nags & 8);
628 warmup_stage = (nags & 16);
631 void Ent_EliminatedPlayers()
638 for(j = 0; j < maxclients; ++j)
640 playerslots[j].eliminated = 1;
641 for(i = 1; i <= maxclients; i += 8)
644 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
647 playerslots[j].eliminated = 0;
652 void Ent_RandomSeed()
660 void Ent_ReadAccuracy(void)
663 int sf = ReadInt24_t();
666 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
667 weapon_accuracy[w] = -1;
671 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
677 weapon_accuracy[w] = -1;
679 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
681 weapon_accuracy[w] = (b - 1.0) / 100.0;
690 void Spawn_Draw(void)
692 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
695 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
697 float teamnum = (ReadByte() - 1);
699 spn_origin.x = ReadShort();
700 spn_origin.y = ReadShort();
701 spn_origin.z = ReadShort();
705 self.origin = spn_origin;
706 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
709 /*if(autocvar_cl_spawn_point_model) // needs a model first
711 self.mdl = "models/spawnpoint.md3";
712 self.colormod = Team_ColorRGB(teamnum);
713 precache_model(self.mdl);
714 setmodel(self, self.mdl);
715 self.drawmask = MASK_NORMAL;
716 //self.movetype = MOVETYPE_NOCLIP;
717 //self.draw = Spawn_Draw;
719 if(autocvar_cl_spawn_point_particles)
721 if((serverflags & SERVERFLAG_TEAMPLAY))
725 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
726 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
727 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
728 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
729 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
732 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
734 self.draw = Spawn_Draw;
738 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
741 void Ent_ReadSpawnEvent(float is_new)
743 // If entnum is 0, ONLY do the local spawn actions
744 // this way the server can disable the sending of
745 // spawn origin or such to clients if wanted.
746 float entnum = ReadByte();
750 self.origin_x = ReadShort();
751 self.origin_y = ReadShort();
752 self.origin_z = ReadShort();
756 float teamnum = GetPlayerColor(entnum - 1);
758 if(autocvar_cl_spawn_event_particles)
762 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
763 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
764 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
765 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
766 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
769 if(autocvar_cl_spawn_event_sound)
771 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
776 // local spawn actions
777 if(is_new && (!entnum || (entnum == player_localentnum)))
780 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
782 if(autocvar_cl_unpress_zoom_on_spawn)
789 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void Ent_RadarLink();
796 void Ent_ScoresInfo();
797 void CSQC_Ent_Update(float bIsNewEntity)
803 if(autocvar_developer_csqcentities)
804 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
806 // set up the "time" global for received entities to be correct for interpolation purposes
814 serverprevtime = time;
815 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
816 time = serverprevtime + serverdeltatime;
819 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
822 if(t != self.enttype || bIsNewEntity)
824 //print("A CSQC entity changed its type!\n");
825 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
835 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
843 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
844 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
845 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
846 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
847 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
848 case ENT_CLIENT_LASER: Ent_Laser(); break;
849 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
850 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
851 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
852 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
853 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
854 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
855 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
856 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
857 case ENT_CLIENT_INIT: Ent_Init(); break;
858 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
859 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
860 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
861 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
862 case ENT_CLIENT_WALL: Ent_Wall(); break;
863 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
864 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
865 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
866 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
867 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
868 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
869 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
870 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
871 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
872 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
873 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
874 case ENT_CLIENT_TURRET: ent_turret(); break;
875 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
876 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
877 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
878 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
879 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
880 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
881 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
882 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
883 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
884 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
885 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
886 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
887 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
888 case ENT_CLIENT_DOOR: ent_door(); break;
889 case ENT_CLIENT_PLAT: ent_plat(); break;
890 case ENT_CLIENT_SWAMP: ent_swamp(); break;
891 case ENT_CLIENT_CORNER: ent_corner(); break;
892 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
893 case ENT_CLIENT_TRAIN: ent_train(); break;
894 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
895 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
898 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
899 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
905 // Destructor, but does NOT deallocate the entity by calling remove(). Also
906 // used when an entity changes its type. For an entity that someone interacts
907 // with others, make sure it can no longer do so.
913 if(self.skeletonindex)
915 skel_delete(self.skeletonindex);
916 self.skeletonindex = 0;
919 if(self.snd_looping > 0)
921 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
922 self.snd_looping = 0;
927 self.draw = menu_sub_null;
928 self.entremove = menu_sub_null;
929 // TODO possibly set more stuff to defaults
931 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
932 void CSQC_Ent_Remove()
934 if(autocvar_developer_csqcentities)
935 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
939 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
951 if(!(calledhooks & HOOK_START))
952 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
953 calledhooks |= HOOK_START;
956 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
957 void CSQC_Parse_StuffCmd(string strMessage)
959 if(autocvar_developer_csqcentities)
960 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
962 localcmd(strMessage);
964 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
965 void CSQC_Parse_Print(string strMessage)
967 if(autocvar_developer_csqcentities)
968 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
970 print(ColorTranslateRGB(strMessage));
973 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
974 void CSQC_Parse_CenterPrint(string strMessage)
976 if(autocvar_developer_csqcentities)
977 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
979 centerprint_hud(strMessage);
982 string notranslate_fogcmd1 = "\nfog ";
983 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
986 // TODO somehow thwart prvm_globalset client ...
988 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
989 { localcmd("\nr_drawfog 0\n"); }
990 else if(forcefog != "")
991 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
994 void Gamemode_Init();
995 void Ent_ScoresInfo()
998 self.classname = "ent_client_scores_info";
999 gametype = ReadInt24_t();
1000 HUD_ModIcons_SetFunc();
1001 for(i = 0; i < MAX_SCORE; ++i)
1004 strunzone(scores_label[i]);
1005 scores_label[i] = strzone(ReadString());
1006 scores_flags[i] = ReadByte();
1008 for(i = 0; i < MAX_TEAMSCORE; ++i)
1010 if(teamscores_label[i])
1011 strunzone(teamscores_label[i]);
1012 teamscores_label[i] = strzone(ReadString());
1013 teamscores_flags[i] = ReadByte();
1021 self.classname = "ent_client_init";
1023 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1025 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1026 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1027 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1028 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1029 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1030 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1031 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1032 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1035 strunzone(forcefog);
1036 forcefog = strzone(ReadString());
1038 armorblockpercent = ReadByte() / 255.0;
1040 g_balance_mortar_bouncefactor = ReadCoord();
1041 g_balance_mortar_bouncestop = ReadCoord();
1042 g_balance_electro_secondary_bouncefactor = ReadCoord();
1043 g_balance_electro_secondary_bouncestop = ReadCoord();
1045 vortex_scope = !ReadByte();
1046 rifle_scope = !ReadByte();
1048 serverflags = ReadByte();
1050 minelayer_maxmines = ReadByte();
1052 hagar_maxrockets = ReadByte();
1054 g_trueaim_minrange = ReadCoord();
1055 g_balance_porto_secondary = ReadByte();
1069 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1070 race_checkpoint = ReadByte();
1071 race_time = ReadInt24_t();
1072 race_previousbesttime = ReadInt24_t();
1073 if(race_previousbestname)
1074 strunzone(race_previousbestname);
1075 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1077 race_checkpointtime = time;
1079 if(race_checkpoint == 0 || race_checkpoint == 254)
1081 race_penaltyaccumulator = 0;
1082 race_laptime = time; // valid
1087 case RACE_NET_CHECKPOINT_CLEAR:
1089 race_checkpointtime = 0;
1092 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1093 race_laptime = ReadCoord();
1094 race_checkpointtime = -99999;
1096 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1097 race_nextcheckpoint = ReadByte();
1099 race_nextbesttime = ReadInt24_t();
1100 if(race_nextbestname)
1101 strunzone(race_nextbestname);
1102 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1105 case RACE_NET_CHECKPOINT_HIT_RACE:
1106 race_mycheckpoint = ReadByte();
1107 race_mycheckpointtime = time;
1108 race_mycheckpointdelta = ReadInt24_t();
1109 race_mycheckpointlapsdelta = ReadByte();
1110 if(race_mycheckpointlapsdelta >= 128)
1111 race_mycheckpointlapsdelta -= 256;
1112 if(race_mycheckpointenemy)
1113 strunzone(race_mycheckpointenemy);
1114 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1117 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1118 race_othercheckpoint = ReadByte();
1119 race_othercheckpointtime = time;
1120 race_othercheckpointdelta = ReadInt24_t();
1121 race_othercheckpointlapsdelta = ReadByte();
1122 if(race_othercheckpointlapsdelta >= 128)
1123 race_othercheckpointlapsdelta -= 256;
1124 if(race_othercheckpointenemy)
1125 strunzone(race_othercheckpointenemy);
1126 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1129 case RACE_NET_PENALTY_RACE:
1130 race_penaltyeventtime = time;
1131 race_penaltytime = ReadShort();
1132 //race_penaltyaccumulator += race_penaltytime;
1133 if(race_penaltyreason)
1134 strunzone(race_penaltyreason);
1135 race_penaltyreason = strzone(ReadString());
1138 case RACE_NET_PENALTY_QUALIFYING:
1139 race_penaltyeventtime = time;
1140 race_penaltytime = ReadShort();
1141 race_penaltyaccumulator += race_penaltytime;
1142 if(race_penaltyreason)
1143 strunzone(race_penaltyreason);
1144 race_penaltyreason = strzone(ReadString());
1147 case RACE_NET_SERVER_RECORD:
1148 race_server_record = ReadInt24_t();
1150 case RACE_NET_SPEED_AWARD:
1151 race_speedaward = ReadInt24_t();
1152 if(race_speedaward_holder)
1153 strunzone(race_speedaward_holder);
1154 race_speedaward_holder = strzone(ReadString());
1156 case RACE_NET_SPEED_AWARD_BEST:
1157 race_speedaward_alltimebest = ReadInt24_t();
1158 if(race_speedaward_alltimebest_holder)
1159 strunzone(race_speedaward_alltimebest_holder);
1160 race_speedaward_alltimebest_holder = strzone(ReadString());
1162 case RACE_NET_SERVER_RANKINGS:
1164 int pos = ReadShort();
1165 prevpos = ReadShort();
1168 // move other rankings out of the way
1171 for (i=prevpos-1;i>pos-1;--i) {
1172 grecordtime[i] = grecordtime[i-1];
1173 if(grecordholder[i])
1174 strunzone(grecordholder[i]);
1175 grecordholder[i] = strzone(grecordholder[i-1]);
1177 } else if (del) { // a record has been deleted by the admin
1178 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1179 if (i == RANKINGS_CNT-1) { // clear out last record
1181 if (grecordholder[i])
1182 strunzone(grecordholder[i]);
1183 grecordholder[i] = string_null;
1186 grecordtime[i] = grecordtime[i+1];
1187 if (grecordholder[i])
1188 strunzone(grecordholder[i]);
1189 grecordholder[i] = strzone(grecordholder[i+1]);
1192 } else { // player has no ranked record yet
1193 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1194 grecordtime[i] = grecordtime[i-1];
1195 if(grecordholder[i])
1196 strunzone(grecordholder[i]);
1197 grecordholder[i] = strzone(grecordholder[i-1]);
1201 // store new ranking
1202 if(grecordholder[pos-1] != "")
1203 strunzone(grecordholder[pos-1]);
1204 grecordholder[pos-1] = strzone(ReadString());
1205 grecordtime[pos-1] = ReadInt24_t();
1206 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1209 case RACE_NET_SERVER_STATUS:
1210 race_status = ReadShort();
1211 if(race_status_name)
1212 strunzone(race_status_name);
1213 race_status_name = strzone(ReadString());
1217 void Net_TeamNagger()
1222 void Net_ReadPingPLReport()
1229 if (!(playerslots[e]))
1231 playerslots[e].ping = pi;
1232 playerslots[e].ping_packetloss = pl / 255.0;
1233 playerslots[e].ping_movementloss = ml / 255.0;
1236 void Net_WeaponComplain()
1238 complain_weapon = ReadByte();
1240 if(complain_weapon_name)
1241 strunzone(complain_weapon_name);
1242 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1244 complain_weapon_type = ReadByte();
1246 complain_weapon_time = time;
1247 weapontime = time; // ping the weapon panel
1249 switch(complain_weapon_type)
1251 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1252 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1253 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1257 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1258 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1259 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1260 float CSQC_Parse_TempEntity()
1268 if(autocvar_developer_csqcentities)
1269 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1271 // NOTE: Could just do return instead of break...
1274 case TE_CSQC_TARGET_MUSIC:
1278 case TE_CSQC_PICTURE:
1279 Net_MapVote_Picture();
1286 case TE_CSQC_VORTEXBEAMPARTICLE:
1287 Net_ReadVortexBeamParticle();
1290 case TE_CSQC_TEAMNAGGER:
1298 case TE_CSQC_PINGPLREPORT:
1299 Net_ReadPingPLReport();
1302 case TE_CSQC_WEAPONCOMPLAIN:
1303 Net_WeaponComplain();
1306 case TE_CSQC_VEHICLESETUP:
1310 case TE_CSQC_SVNOTICE:
1314 case TE_CSQC_SHOCKWAVEPARTICLE:
1315 Net_ReadShockwaveParticle();
1319 // No special logic for this temporary entity; return 0 so the engine can handle it
1327 string getcommandkey(string text, string command)
1330 float n, j, k, l = 0;
1332 if (!autocvar_hud_showbinds)
1335 keys = db_get(binddb, command);
1338 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1339 for(j = 0; j < n; ++j)
1345 keys = keynumtostring(k);
1347 keys = strcat(keys, ", ", keynumtostring(k));
1350 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1357 db_put(binddb, command, keys);
1360 if (keys == "NO_KEY") {
1361 if (autocvar_hud_showbinds > 1)
1362 return sprintf(_("%s (not bound)"), text);
1366 else if (autocvar_hud_showbinds > 1)
1367 return sprintf("%s (%s)", text, keys);