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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 string forcefog;
85 void ConsoleCommand_macro_init();
86 void CSQC_Init(void)
87 {
88         prvm_language = strzone(cvar_string("prvm_language"));
89
90 #ifdef WATERMARK
91         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
92 #endif
93
94         int i;
95
96         binddb = db_create();
97         tempdb = db_create();
98         ClientProgsDB = db_load("client.db");
99         compressShortVector_init();
100
101         draw_endBoldFont();
102         menu_visible = false;
103         menu_show = menu_show_error;
104         menu_action = func_null;
105
106         for(i = 0; i < 255; ++i)
107                 if(getplayerkeyvalue(i, "viewentity") == "")
108                         break;
109         maxclients = i;
110
111         //registercommand("hud_configure");
112         //registercommand("hud_save");
113         //registercommand("menu_action");
114
115         ConsoleCommand_macro_init();
116
117         registercvar("hud_usecsqc", "1");
118         registercvar("scoreboard_columns", "default");
119
120         registercvar("cl_nade_type", "3");
121         registercvar("cl_pokenade_type", "zombie");
122
123         registercvar("cl_jumpspeedcap_min", "");
124         registercvar("cl_jumpspeedcap_max", "");
125
126         registercvar("cl_multijump", "0");
127
128         registercvar("cl_spawn_near_teammate", "1");
129
130         gametype = 0;
131
132         // hud_fields uses strunzone on the titles!
133         for(i = 0; i < MAX_HUD_FIELDS; ++i)
134                 hud_title[i] = strzone("(null)");
135
136         Cmd_HUD_SetFields(0);
137
138         postinit = false;
139
140         calledhooks = 0;
141
142         teams = Sort_Spawn();
143         players = Sort_Spawn();
144
145         GetTeam(NUM_SPECTATOR, true); // add specs first
146
147         // needs to be done so early because of the constants they create
148         static_init();
149         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
150         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
151         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
152         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
153
154         initialize_minigames();
155
156         // precaches
157
158         Projectile_Precache();
159         Tuba_Precache();
160
161         if(autocvar_cl_reticle)
162         {
163                 precache_pic("gfx/reticle_normal");
164                 // weapon reticles are precached in weapon files
165         }
166
167         get_mi_min_max_texcoords(1); // try the CLEVER way first
168         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
169         shortmapname = mi_shortname;
170
171         if(precache_pic(minimapname) == "")
172         {
173                 // but maybe we have a non-clever minimap
174                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
175                 if(precache_pic(minimapname) == "")
176                         minimapname = ""; // FAIL
177                 else
178                         get_mi_min_max_texcoords(0); // load new texcoords
179         }
180
181         mi_center = (mi_min + mi_max) * 0.5;
182         mi_scale = mi_max - mi_min;
183         minimapname = strzone(minimapname);
184
185         WarpZone_Init();
186
187         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
188         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
189 }
190
191 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
192 void Shutdown(void)
193 {
194         WarpZone_Shutdown();
195
196         remove(teams);
197         remove(players);
198         db_close(binddb);
199         db_close(tempdb);
200         if(autocvar_cl_db_saveasdump)
201                 db_dump(ClientProgsDB, "client.db");
202         else
203                 db_save(ClientProgsDB, "client.db");
204         db_close(ClientProgsDB);
205
206         if(camera_active)
207                 cvar_set("chase_active",ftos(chase_active_backup));
208
209         // unset the event chasecam's chase_active
210         if(autocvar_chase_active < 0)
211                 cvar_set("chase_active", "0");
212
213         if (!isdemo())
214         {
215                 if (!(calledhooks & HOOK_START))
216                         localcmd("\n_cl_hook_gamestart nop\n");
217                 if (!(calledhooks & HOOK_END))
218                         localcmd("\ncl_hook_gameend\n");
219         }
220
221         deactivate_minigame();
222         HUD_MinigameMenu_Close();
223 }
224
225 .float has_team;
226 float SetTeam(entity o, int Team)
227 {
228         entity tm;
229         if(teamplay)
230         {
231                 switch(Team)
232                 {
233                         case -1:
234                         case NUM_TEAM_1:
235                         case NUM_TEAM_2:
236                         case NUM_TEAM_3:
237                         case NUM_TEAM_4:
238                                 break;
239                         default:
240                                 if(GetTeam(Team, false) == world)
241                                 {
242                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
243                                         Team = NUM_SPECTATOR;
244                                 }
245                                 break;
246                 }
247         }
248         else
249         {
250                 switch(Team)
251                 {
252                         case -1:
253                         case 0:
254                                 break;
255                         default:
256                                 if(GetTeam(Team, false) == world)
257                                 {
258                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
259                                         Team = NUM_SPECTATOR;
260                                 }
261                                 break;
262                 }
263         }
264         if(Team == -1) // leave
265         {
266                 if(o.has_team)
267                 {
268                         tm = GetTeam(o.team, false);
269                         tm.team_size -= 1;
270                         o.has_team = 0;
271                         return true;
272                 }
273         }
274         else
275         {
276                 if (!o.has_team)
277                 {
278                         o.team = Team;
279                         tm = GetTeam(Team, true);
280                         tm.team_size += 1;
281                         o.has_team = 1;
282                         return true;
283                 }
284                 else if(Team != o.team)
285                 {
286                         tm = GetTeam(o.team, false);
287                         tm.team_size -= 1;
288                         o.team = Team;
289                         tm = GetTeam(Team, true);
290                         tm.team_size += 1;
291                         return true;
292                 }
293         }
294         return false;
295 }
296
297 void Playerchecker_Think()
298 {SELFPARAM();
299     int i;
300         entity e;
301         for(i = 0; i < maxclients; ++i)
302         {
303                 e = playerslots[i];
304                 if(GetPlayerName(i) == "")
305                 {
306                         if(e.sort_prev)
307                         {
308                                 // player disconnected
309                                 SetTeam(e, -1);
310                                 RemovePlayer(e);
311                                 e.sort_prev = world;
312                                 //e.gotscores = 0;
313                         }
314                 }
315                 else
316                 {
317                         if (!e.sort_prev)
318                         {
319                                 // player connected
320                                 if (!e)
321                                         playerslots[i] = e = spawn();
322                                 e.sv_entnum = i;
323                                 e.ping = 0;
324                                 e.ping_packetloss = 0;
325                                 e.ping_movementloss = 0;
326                                 //e.gotscores = 0; // we might already have the scores...
327                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
328                                 RegisterPlayer(e);
329                                 HUD_UpdatePlayerPos(e);
330                         }
331                 }
332         }
333         self.nextthink = time + 0.2;
334 }
335
336 void Porto_Init();
337 void TrueAim_Init();
338 void PostInit(void)
339 {
340         entity playerchecker;
341         playerchecker = spawn();
342         playerchecker.think = Playerchecker_Think;
343         playerchecker.nextthink = time + 0.2;
344
345         Porto_Init();
346         TrueAim_Init();
347
348         postinit = true;
349 }
350
351 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
352 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
353 // All keys are in ascii.
354 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
355 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
356 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
357 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
358 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
359 {
360         float bSkipKey;
361         bSkipKey = false;
362
363         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
367                 return true;
368
369         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
370                 return true;
371
372         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
376                 return true;
377
378         if(menu_visible && menu_action)
379                 if(menu_action(bInputType, nPrimary, nSecondary))
380                         return true;
381
382         return bSkipKey;
383 }
384
385 // END REQUIRED CSQC FUNCTIONS
386 // --------------------------------------------------------------------------
387
388 // --------------------------------------------------------------------------
389 // BEGIN OPTIONAL CSQC FUNCTIONS
390
391 void Ent_RemoveEntCS()
392 {SELFPARAM();
393         entcs_receiver[self.sv_entnum] = world;
394 }
395 void Ent_ReadEntCS()
396 {SELFPARAM();
397     int sf;
398         InterpolateOrigin_Undo();
399
400         self.classname = "entcs_receiver";
401         sf = ReadByte();
402
403         if(sf & 1)
404                 self.sv_entnum = ReadByte();
405         if(sf & 2)
406         {
407                 self.origin_x = ReadShort();
408                 self.origin_y = ReadShort();
409                 self.origin_z = ReadShort();
410                 setorigin(self, self.origin);
411         }
412         if(sf & 4)
413         {
414                 self.angles_y = ReadByte() * 360.0 / 256;
415                 self.angles_x = self.angles_z = 0;
416         }
417         if(sf & 8)
418                 self.healthvalue = ReadByte() * 10;
419         if(sf & 16)
420                 self.armorvalue = ReadByte() * 10;
421
422         entcs_receiver[self.sv_entnum] = self;
423         self.entremove = Ent_RemoveEntCS;
424         self.iflags |= IFLAG_ORIGIN;
425
426         InterpolateOrigin_Note();
427 }
428
429 void Ent_Remove();
430
431 void Ent_RemovePlayerScore()
432 {SELFPARAM();
433         if(self.owner) {
434                 SetTeam(self.owner, -1);
435                 self.owner.gotscores = 0;
436                 for(int i = 0; i < MAX_SCORE; ++i) {
437                         self.owner.(scores[i]) = 0; // clear all scores
438                 }
439         }
440 }
441
442 void Ent_ReadPlayerScore()
443 {SELFPARAM();
444         int i, n;
445         bool isNew;
446         entity o;
447
448         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
449         // (no I've never heard of M-x replace-string, sed, or anything like that)
450         isNew = !self.owner; // workaround for DP bug
451         n = ReadByte()-1;
452
453 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
454         if(!isNew && n != self.sv_entnum)
455         {
456                 //print("A CSQC entity changed its owner!\n");
457                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
458                 isNew = true;
459                 Ent_Remove();
460                 self.enttype = ENT_CLIENT_SCORES;
461         }
462 #endif
463
464         self.sv_entnum = n;
465
466         if (!(playerslots[self.sv_entnum]))
467                 playerslots[self.sv_entnum] = spawn();
468         o = self.owner = playerslots[self.sv_entnum];
469         o.sv_entnum = self.sv_entnum;
470         o.gotscores = 1;
471
472         //if (!o.sort_prev)
473         //      RegisterPlayer(o);
474         //playerchecker will do this for us later, if it has not already done so
475
476     int sf, lf;
477 #if MAX_SCORE <= 8
478         sf = ReadByte();
479         lf = ReadByte();
480 #else
481         sf = ReadShort();
482         lf = ReadShort();
483 #endif
484     int p;
485         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
486                 if(sf & p)
487                 {
488                         if(lf & p)
489                                 o.(scores[i]) = ReadInt24_t();
490                         else
491                                 o.(scores[i]) = ReadChar();
492                 }
493
494         if(o.sort_prev)
495                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
496
497         self.entremove = Ent_RemovePlayerScore;
498 }
499
500 void Ent_ReadTeamScore()
501 {SELFPARAM();
502         int i;
503         entity o;
504
505         self.team = ReadByte();
506         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
507
508     int sf, lf;
509 #if MAX_TEAMSCORE <= 8
510         sf = ReadByte();
511         lf = ReadByte();
512 #else
513         sf = ReadShort();
514         lf = ReadShort();
515 #endif
516         int p;
517         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
518                 if(sf & p)
519                 {
520                         if(lf & p)
521                                 o.(teamscores[i]) = ReadInt24_t();
522                         else
523                                 o.(teamscores[i]) = ReadChar();
524                 }
525
526         HUD_UpdateTeamPos(o);
527 }
528
529 void Ent_ClientData()
530 {
531         float newspectatee_status;
532
533     int f = ReadByte();
534
535         scoreboard_showscores_force = (f & 1);
536
537         if(f & 2)
538         {
539                 newspectatee_status = ReadByte();
540                 if(newspectatee_status == player_localnum + 1)
541                         newspectatee_status = -1; // observing
542         }
543         else
544                 newspectatee_status = 0;
545
546         spectatorbutton_zoom = (f & 4);
547
548         if(f & 8)
549         {
550                 angles_held_status = 1;
551                 angles_held.x = ReadAngle();
552                 angles_held.y = ReadAngle();
553                 angles_held.z = 0;
554         }
555         else
556                 angles_held_status = 0;
557
558         if(newspectatee_status != spectatee_status)
559         {
560                 // clear race stuff
561                 race_laptime = 0;
562                 race_checkpointtime = 0;
563         }
564         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
565         {
566                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
567                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
568                 )
569                         prev_p_health = -1;
570                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
571                         prev_health = -1;
572         }
573         spectatee_status = newspectatee_status;
574
575         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
576 }
577
578 void Ent_Nagger()
579 {
580     int i, j, b, f;
581
582     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
583
584         if(!(nags & 4))
585         {
586                 if(vote_called_vote)
587                         strunzone(vote_called_vote);
588                 vote_called_vote = string_null;
589                 vote_active = 0;
590         }
591         else
592         {
593                 vote_active = 1;
594         }
595
596         if(nags & 64)
597         {
598                 vote_yescount = ReadByte();
599                 vote_nocount = ReadByte();
600                 vote_needed = ReadByte();
601                 vote_highlighted = ReadChar();
602         }
603
604         if(nags & 128)
605         {
606                 if(vote_called_vote)
607                         strunzone(vote_called_vote);
608                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
609         }
610
611         if(nags & 1)
612         {
613                 for(j = 0; j < maxclients; ++j)
614                         if(playerslots[j])
615                                 playerslots[j].ready = 1;
616                 for(i = 1; i <= maxclients; i += 8)
617                 {
618                         f = ReadByte();
619                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
620                                 if (!(f & b))
621                                         if(playerslots[j])
622                                                 playerslots[j].ready = 0;
623                 }
624         }
625
626         ready_waiting = (nags & 1);
627         ready_waiting_for_me = (nags & 2);
628         vote_waiting = (nags & 4);
629         vote_waiting_for_me = (nags & 8);
630         warmup_stage = (nags & 16);
631 }
632
633 void Ent_EliminatedPlayers()
634 {
635     int i, j, b, f;
636
637     int sf = ReadByte();
638         if(sf & 1)
639         {
640                 for(j = 0; j < maxclients; ++j)
641                         if(playerslots[j])
642                                 playerslots[j].eliminated = 1;
643                 for(i = 1; i <= maxclients; i += 8)
644                 {
645                         f = ReadByte();
646                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
647                                 if (!(f & b))
648                                         if(playerslots[j])
649                                                 playerslots[j].eliminated = 0;
650                 }
651         }
652 }
653
654 void Ent_RandomSeed()
655 {
656         float s;
657         prandom_debug();
658         s = ReadShort();
659         psrandom(s);
660 }
661
662 void Ent_ReadAccuracy(void)
663 {
664     int f, w;
665     int sf = ReadInt24_t();
666         if(sf == 0)
667         {
668                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
669                         weapon_accuracy[w] = -1;
670                 return;
671         }
672
673         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
674         {
675                 if(sf & f)
676                 {
677             int b = ReadByte();
678                         if(b == 0)
679                                 weapon_accuracy[w] = -1;
680                         else if(b == 255)
681                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
682                         else
683                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
684                 }
685                 if(f == 0x800000)
686                         f = 1;
687                 else
688                         f *= 2;
689         }
690 }
691
692 void Spawn_Draw(void)
693 {SELFPARAM();
694         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
695 }
696
697 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
698 {SELFPARAM();
699         float teamnum = (ReadByte() - 1);
700         vector spn_origin;
701         spn_origin.x = ReadShort();
702         spn_origin.y = ReadShort();
703         spn_origin.z = ReadShort();
704
705         if(is_new)
706         {
707                 self.origin = spn_origin;
708                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
709                 droptofloor();
710
711                 /*if(autocvar_cl_spawn_point_model) // needs a model first
712                 {
713                         self.mdl = "models/spawnpoint.md3";
714                         self.colormod = Team_ColorRGB(teamnum);
715                         precache_model(self.mdl);
716                         setmodel(self, self.mdl);
717                         self.drawmask = MASK_NORMAL;
718                         //self.movetype = MOVETYPE_NOCLIP;
719                         //self.draw = Spawn_Draw;
720                 }*/
721                 if(autocvar_cl_spawn_point_particles)
722                 {
723                         if((serverflags & SERVERFLAG_TEAMPLAY))
724                         {
725                                 switch(teamnum)
726                                 {
727                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
728                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
729                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
730                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
731                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
732                                 }
733                         }
734                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
735
736                         self.draw = Spawn_Draw;
737                 }
738         }
739
740         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
741 }
742
743 void Ent_ReadSpawnEvent(float is_new)
744 {SELFPARAM();
745         // If entnum is 0, ONLY do the local spawn actions
746         // this way the server can disable the sending of
747         // spawn origin or such to clients if wanted.
748         float entnum = ReadByte();
749
750         if(entnum)
751         {
752                 self.origin_x = ReadShort();
753                 self.origin_y = ReadShort();
754                 self.origin_z = ReadShort();
755
756                 if(is_new)
757                 {
758                         float teamnum = GetPlayerColor(entnum - 1);
759
760                         if(autocvar_cl_spawn_event_particles)
761                         {
762                                 switch(teamnum)
763                                 {
764                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
767                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
768                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
769                                 }
770                         }
771                         if(autocvar_cl_spawn_event_sound)
772                         {
773                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
774                         }
775                 }
776         }
777
778         // local spawn actions
779         if(is_new && (!entnum || (entnum == player_localentnum)))
780         {
781                 zoomin_effect = 1;
782                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
783
784                 if(autocvar_cl_unpress_zoom_on_spawn)
785                 {
786                         localcmd("-zoom\n");
787                         button_zoom = false;
788                 }
789         }
790         HUD_Radar_Hide_Maximized();
791         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
792 }
793
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void Ent_RadarLink();
797 void Ent_Init();
798 void Ent_ScoresInfo();
799 void CSQC_Ent_Update(float bIsNewEntity)
800 {SELFPARAM();
801         float t;
802         float savetime;
803         t = ReadByte();
804
805         if(autocvar_developer_csqcentities)
806                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
807
808         // set up the "time" global for received entities to be correct for interpolation purposes
809         savetime = time;
810         if(servertime)
811         {
812                 time = servertime;
813         }
814         else
815         {
816                 serverprevtime = time;
817                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
818                 time = serverprevtime + serverdeltatime;
819         }
820
821 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
822         if(self.enttype)
823         {
824                 if(t != self.enttype || bIsNewEntity)
825                 {
826                         //print("A CSQC entity changed its type!\n");
827                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
828                         Ent_Remove();
829                         clearentity(self);
830                         bIsNewEntity = 1;
831                 }
832         }
833         else
834         {
835                 if(!bIsNewEntity)
836                 {
837                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
838                         bIsNewEntity = 1;
839                 }
840         }
841 #endif
842         self.enttype = t;
843         switch(t)
844         {
845                 case ENT_CLIENT_MUTATOR: {
846                         int mutID = ReadMutator();
847                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
848                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
849                         break;
850                 }
851                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
852                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
853                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
854                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
855                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
856                 case ENT_CLIENT_LASER: Ent_Laser(); break;
857                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
858                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
859                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
860                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
861                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
862                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
863                 case ENT_CLIENT_INIT: Ent_Init(); break;
864                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
865                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
866                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
867                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
868                 case ENT_CLIENT_WALL: Ent_Wall(); break;
869                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
870                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
871                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
875                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
876                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
877                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
878                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
879                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
880                 case ENT_CLIENT_TURRET: ent_turret(); break;
881                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
882                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
883                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
884                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
885                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
886                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
887                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
888                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
889                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
890                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
891                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
892                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
893                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
894                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
895                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
896                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
897                 case ENT_CLIENT_DOOR: ent_door(); break;
898                 case ENT_CLIENT_PLAT: ent_plat(); break;
899                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
900                 case ENT_CLIENT_CORNER: ent_corner(); break;
901                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
902                 case ENT_CLIENT_TRAIN: ent_train(); break;
903                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
904                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
905
906                 default:
907                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
908                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
909                         break;
910         }
911
912         time = savetime;
913 }
914 // Destructor, but does NOT deallocate the entity by calling remove(). Also
915 // used when an entity changes its type. For an entity that someone interacts
916 // with others, make sure it can no longer do so.
917 void Ent_Remove()
918 {SELFPARAM();
919         if(self.entremove)
920                 self.entremove();
921
922         if(self.skeletonindex)
923         {
924                 skel_delete(self.skeletonindex);
925                 self.skeletonindex = 0;
926         }
927
928         if(self.snd_looping > 0)
929         {
930                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
931                 self.snd_looping = 0;
932         }
933
934         self.enttype = 0;
935         self.classname = "";
936         self.draw = menu_sub_null;
937         self.entremove = menu_sub_null;
938         // TODO possibly set more stuff to defaults
939 }
940 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
941 void CSQC_Ent_Remove()
942 {SELFPARAM();
943         if(autocvar_developer_csqcentities)
944                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
945
946         if(wasfreed(self))
947         {
948                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
949                 return;
950         }
951         if(self.enttype)
952                 Ent_Remove();
953         remove(self);
954 }
955
956 void Gamemode_Init()
957 {
958         if (!isdemo())
959         {
960                 if(!(calledhooks & HOOK_START))
961                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
962                 calledhooks |= HOOK_START;
963         }
964 }
965 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
966 void CSQC_Parse_StuffCmd(string strMessage)
967 {
968         if(autocvar_developer_csqcentities)
969                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
970
971         localcmd(strMessage);
972 }
973 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
974 void CSQC_Parse_Print(string strMessage)
975 {
976         if(autocvar_developer_csqcentities)
977                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
978
979         print(ColorTranslateRGB(strMessage));
980 }
981
982 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
983 void CSQC_Parse_CenterPrint(string strMessage)
984 {
985         if(autocvar_developer_csqcentities)
986                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
987
988         centerprint_hud(strMessage);
989 }
990
991 string notranslate_fogcmd1 = "\nfog ";
992 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
993 void Fog_Force()
994 {
995         // TODO somehow thwart prvm_globalset client ...
996
997         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
998                 { localcmd("\nr_drawfog 0\n"); }
999         else if(forcefog != "")
1000                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1001 }
1002
1003 void Gamemode_Init();
1004 void Ent_ScoresInfo()
1005 {SELFPARAM();
1006     int i;
1007         self.classname = "ent_client_scores_info";
1008         gametype = ReadInt24_t();
1009         HUD_ModIcons_SetFunc();
1010         for(i = 0; i < MAX_SCORE; ++i)
1011         {
1012                 if(scores_label[i])
1013                         strunzone(scores_label[i]);
1014                 scores_label[i] = strzone(ReadString());
1015                 scores_flags[i] = ReadByte();
1016         }
1017         for(i = 0; i < MAX_TEAMSCORE; ++i)
1018         {
1019                 if(teamscores_label[i])
1020                         strunzone(teamscores_label[i]);
1021                 teamscores_label[i] = strzone(ReadString());
1022                 teamscores_flags[i] = ReadByte();
1023         }
1024         HUD_InitScores();
1025         Gamemode_Init();
1026 }
1027
1028 void Ent_Init()
1029 {SELFPARAM();
1030         self.classname = "ent_client_init";
1031
1032         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1033
1034         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042
1043         if(forcefog)
1044                 strunzone(forcefog);
1045         forcefog = strzone(ReadString());
1046
1047         armorblockpercent = ReadByte() / 255.0;
1048
1049         g_balance_mortar_bouncefactor = ReadCoord();
1050         g_balance_mortar_bouncestop = ReadCoord();
1051         g_balance_electro_secondary_bouncefactor = ReadCoord();
1052         g_balance_electro_secondary_bouncestop = ReadCoord();
1053
1054         vortex_scope = !ReadByte();
1055         rifle_scope = !ReadByte();
1056
1057         serverflags = ReadByte();
1058
1059         minelayer_maxmines = ReadByte();
1060
1061         hagar_maxrockets = ReadByte();
1062
1063         g_trueaim_minrange = ReadCoord();
1064         g_balance_porto_secondary = ReadByte();
1065
1066         if(!postinit)
1067                 PostInit();
1068 }
1069
1070 void Net_ReadRace()
1071 {
1072         float b;
1073
1074         b = ReadByte();
1075
1076         switch(b)
1077         {
1078                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1079                         race_checkpoint = ReadByte();
1080                         race_time = ReadInt24_t();
1081                         race_previousbesttime = ReadInt24_t();
1082                         if(race_previousbestname)
1083                                 strunzone(race_previousbestname);
1084                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1085
1086                         race_checkpointtime = time;
1087
1088                         if(race_checkpoint == 0 || race_checkpoint == 254)
1089                         {
1090                                 race_penaltyaccumulator = 0;
1091                                 race_laptime = time; // valid
1092                         }
1093
1094                         break;
1095
1096                 case RACE_NET_CHECKPOINT_CLEAR:
1097                         race_laptime = 0;
1098                         race_checkpointtime = 0;
1099                         break;
1100
1101                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1102                         race_laptime = ReadCoord();
1103                         race_checkpointtime = -99999;
1104                         // fall through
1105                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1106                         race_nextcheckpoint = ReadByte();
1107
1108                         race_nextbesttime = ReadInt24_t();
1109                         if(race_nextbestname)
1110                                 strunzone(race_nextbestname);
1111                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1112                         break;
1113
1114                 case RACE_NET_CHECKPOINT_HIT_RACE:
1115                         race_mycheckpoint = ReadByte();
1116                         race_mycheckpointtime = time;
1117                         race_mycheckpointdelta = ReadInt24_t();
1118                         race_mycheckpointlapsdelta = ReadByte();
1119                         if(race_mycheckpointlapsdelta >= 128)
1120                                 race_mycheckpointlapsdelta -= 256;
1121                         if(race_mycheckpointenemy)
1122                                 strunzone(race_mycheckpointenemy);
1123                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1124                         break;
1125
1126                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1127                         race_othercheckpoint = ReadByte();
1128                         race_othercheckpointtime = time;
1129                         race_othercheckpointdelta = ReadInt24_t();
1130                         race_othercheckpointlapsdelta = ReadByte();
1131                         if(race_othercheckpointlapsdelta >= 128)
1132                                 race_othercheckpointlapsdelta -= 256;
1133                         if(race_othercheckpointenemy)
1134                                 strunzone(race_othercheckpointenemy);
1135                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1136                         break;
1137
1138                 case RACE_NET_PENALTY_RACE:
1139                         race_penaltyeventtime = time;
1140                         race_penaltytime = ReadShort();
1141                         //race_penaltyaccumulator += race_penaltytime;
1142                         if(race_penaltyreason)
1143                                 strunzone(race_penaltyreason);
1144                         race_penaltyreason = strzone(ReadString());
1145                         break;
1146
1147                 case RACE_NET_PENALTY_QUALIFYING:
1148                         race_penaltyeventtime = time;
1149                         race_penaltytime = ReadShort();
1150                         race_penaltyaccumulator += race_penaltytime;
1151                         if(race_penaltyreason)
1152                                 strunzone(race_penaltyreason);
1153                         race_penaltyreason = strzone(ReadString());
1154                         break;
1155
1156                 case RACE_NET_SERVER_RECORD:
1157                         race_server_record = ReadInt24_t();
1158                         break;
1159                 case RACE_NET_SPEED_AWARD:
1160                         race_speedaward = ReadInt24_t();
1161                         if(race_speedaward_holder)
1162                                 strunzone(race_speedaward_holder);
1163                         race_speedaward_holder = strzone(ReadString());
1164                         break;
1165                 case RACE_NET_SPEED_AWARD_BEST:
1166                         race_speedaward_alltimebest = ReadInt24_t();
1167                         if(race_speedaward_alltimebest_holder)
1168                                 strunzone(race_speedaward_alltimebest_holder);
1169                         race_speedaward_alltimebest_holder = strzone(ReadString());
1170                         break;
1171                 case RACE_NET_SERVER_RANKINGS:
1172                         float prevpos, del;
1173             int pos = ReadShort();
1174                         prevpos = ReadShort();
1175                         del = ReadShort();
1176
1177                         // move other rankings out of the way
1178             int i;
1179                         if (prevpos) {
1180                                 for (i=prevpos-1;i>pos-1;--i) {
1181                                         grecordtime[i] = grecordtime[i-1];
1182                                         if(grecordholder[i])
1183                                                 strunzone(grecordholder[i]);
1184                                         grecordholder[i] = strzone(grecordholder[i-1]);
1185                                 }
1186                         } else if (del) { // a record has been deleted by the admin
1187                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1188                                         if (i == RANKINGS_CNT-1) { // clear out last record
1189                                                 grecordtime[i] = 0;
1190                                                 if (grecordholder[i])
1191                                                         strunzone(grecordholder[i]);
1192                                                 grecordholder[i] = string_null;
1193                                         }
1194                                         else {
1195                                                 grecordtime[i] = grecordtime[i+1];
1196                                                 if (grecordholder[i])
1197                                                         strunzone(grecordholder[i]);
1198                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1199                                         }
1200                                 }
1201                         } else { // player has no ranked record yet
1202                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1203                                         grecordtime[i] = grecordtime[i-1];
1204                                         if(grecordholder[i])
1205                                                 strunzone(grecordholder[i]);
1206                                         grecordholder[i] = strzone(grecordholder[i-1]);
1207                                 }
1208                         }
1209
1210                         // store new ranking
1211                         if(grecordholder[pos-1] != "")
1212                                 strunzone(grecordholder[pos-1]);
1213                         grecordholder[pos-1] = strzone(ReadString());
1214                         grecordtime[pos-1] = ReadInt24_t();
1215                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1216                                 race_myrank = pos;
1217                         break;
1218                 case RACE_NET_SERVER_STATUS:
1219                         race_status = ReadShort();
1220                         if(race_status_name)
1221                                 strunzone(race_status_name);
1222                         race_status_name = strzone(ReadString());
1223         }
1224 }
1225
1226 void Net_TeamNagger()
1227 {
1228         teamnagger = 1;
1229 }
1230
1231 void Net_ReadPingPLReport()
1232 {
1233         int e, pi, pl, ml;
1234         e = ReadByte();
1235         pi = ReadShort();
1236         pl = ReadByte();
1237         ml = ReadByte();
1238         if (!(playerslots[e]))
1239                 return;
1240         playerslots[e].ping = pi;
1241         playerslots[e].ping_packetloss = pl / 255.0;
1242         playerslots[e].ping_movementloss = ml / 255.0;
1243 }
1244
1245 void Net_WeaponComplain()
1246 {
1247         complain_weapon = ReadByte();
1248
1249         if(complain_weapon_name)
1250                 strunzone(complain_weapon_name);
1251         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1252
1253         complain_weapon_type = ReadByte();
1254
1255         complain_weapon_time = time;
1256         weapontime = time; // ping the weapon panel
1257
1258         switch(complain_weapon_type)
1259         {
1260                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1261                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1262                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1263         }
1264 }
1265
1266 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1267 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1268 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1269 float CSQC_Parse_TempEntity()
1270 {
1271         // Acquire TE ID
1272         int nTEID = ReadByte();
1273
1274         if (autocvar_developer_csqcentities)
1275                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1276
1277         switch (nTEID)
1278         {
1279                 case TE_CSQC_MUTATOR:
1280                         int mutID = ReadMutator();
1281                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1282                         return true;
1283                 case TE_CSQC_TARGET_MUSIC:
1284                         Net_TargetMusic();
1285                         return true;
1286                 case TE_CSQC_PICTURE:
1287                         Net_MapVote_Picture();
1288                         return true;
1289                 case TE_CSQC_RACE:
1290                         Net_ReadRace();
1291                         return true;
1292                 case TE_CSQC_VORTEXBEAMPARTICLE:
1293                         Net_ReadVortexBeamParticle();
1294                         return true;
1295                 case TE_CSQC_TEAMNAGGER:
1296                         Net_TeamNagger();
1297                         return true;
1298                 case TE_CSQC_ARC:
1299                         Net_ReadArc();
1300                         return true;
1301                 case TE_CSQC_PINGPLREPORT:
1302                         Net_ReadPingPLReport();
1303                         return true;
1304                 case TE_CSQC_WEAPONCOMPLAIN:
1305                         Net_WeaponComplain();
1306                         return true;
1307                 case TE_CSQC_VEHICLESETUP:
1308                         Net_VehicleSetup();
1309                         return true;
1310                 case TE_CSQC_SVNOTICE:
1311                         cl_notice_read();
1312                         return true;
1313                 case TE_CSQC_SHOCKWAVEPARTICLE:
1314                         Net_ReadShockwaveParticle();
1315                         return true;
1316                 default:
1317                         // No special logic for this temporary entity; return 0 so the engine can handle it
1318                         return false;
1319         }
1320 }
1321
1322 string getcommandkey(string text, string command)
1323 {
1324         string keys;
1325         float n, j, k, l = 0;
1326
1327         if (!autocvar_hud_showbinds)
1328                 return text;
1329
1330         keys = db_get(binddb, command);
1331         if (keys == "")
1332         {
1333                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1334                 for(j = 0; j < n; ++j)
1335                 {
1336                         k = stof(argv(j));
1337                         if(k != -1)
1338                         {
1339                                 if ("" == keys)
1340                                         keys = keynumtostring(k);
1341                                 else
1342                                         keys = strcat(keys, ", ", keynumtostring(k));
1343
1344                                 ++l;
1345                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1346                                         break;
1347                         }
1348
1349                 }
1350                 if (keys == "")
1351                         keys = "NO_KEY";
1352                 db_put(binddb, command, keys);
1353         }
1354
1355         if (keys == "NO_KEY") {
1356                 if (autocvar_hud_showbinds > 1)
1357                         return sprintf(_("%s (not bound)"), text);
1358                 else
1359                         return text;
1360         }
1361         else if (autocvar_hud_showbinds > 1)
1362                 return sprintf("%s (%s)", text, keys);
1363         else
1364                 return keys;
1365 }