4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
42 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
46 void draw_cursor_normal(vector pos, vector col, float a)
48 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
51 void LoadMenuSkinValues()
54 if(cvar_string("menu_skin") != "")
56 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
59 if(fh < 0 && cvar_defstring("menu_skin") != "")
61 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
67 draw_currentSkin = "gfx/menu/default";
68 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
71 draw_currentSkin = strzone(draw_currentSkin);
76 while((s = fgets(fh)))
78 int n = tokenize_console(s);
81 if(substring(argv(0), 0, 2) == "//")
83 if(argv(0) == "SIZE_CURSOR")
84 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 else if(argv(0) == "OFFSET_CURSOR")
86 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_shootfromfixedorigin", "");
139 registercvar("cl_multijump", "1");
141 registercvar("cl_spawn_near_teammate", "1");
143 registercvar("cl_weapon_switch_reload", "1");
144 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
146 registercvar("cl_allow_uidranking", "1");
148 if(autocvar_cl_lockview)
149 cvar_set("cl_lockview", "0");
157 teams = Sort_Spawn();
158 players = Sort_Spawn();
160 GetTeam(NUM_SPECTATOR, true); // add specs first
162 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
163 weapon_accuracy[w] = -1;
167 if(autocvar_cl_reticle)
169 precache_pic("gfx/reticle_normal");
170 // weapon reticles are precached in weapon files
174 get_mi_min_max_texcoords(1); // try the CLEVER way first
175 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
176 shortmapname = mi_shortname;
178 if (precache_pic(minimapname) == "")
180 // but maybe we have a non-clever minimap
181 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
182 if (precache_pic(minimapname) == "")
183 minimapname = ""; // FAIL
185 get_mi_min_max_texcoords(0); // load new texcoords
188 mi_center = (mi_min + mi_max) * 0.5;
189 mi_scale = mi_max - mi_min;
190 minimapname = strzone(minimapname);
193 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
194 LoadMenuSkinValues();
197 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
206 if(autocvar_cl_db_saveasdump)
207 db_dump(ClientProgsDB, "client.db");
209 db_save(ClientProgsDB, "client.db");
210 db_close(ClientProgsDB);
213 cvar_set("chase_active",ftos(chase_active_backup));
215 // unset the event chasecam's chase_active
216 if(autocvar_chase_active < 0)
217 cvar_set("chase_active", "0");
219 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
223 if (!(calledhooks & HOOK_START))
224 localcmd("\n_cl_hook_gamestart nop\n");
225 if (!(calledhooks & HOOK_END))
226 localcmd("\ncl_hook_gameend\n");
229 localcmd("\ncl_hook_shutdown\n");
231 localcmd("\n-button12\n");
233 deactivate_minigame();
234 HUD_MinigameMenu_Close(NULL, NULL, NULL);
236 ReplicateVars(true); // destroy
240 bool SetTeam(entity o, int Team)
243 //devassert_once(Team);
256 if(GetTeam(Team, false) == NULL)
258 LOG_TRACEF("trying to switch to unsupported team %d", Team);
259 Team = NUM_SPECTATOR;
272 if(GetTeam(Team, false) == NULL)
274 LOG_TRACEF("trying to switch to unsupported team %d", Team);
275 Team = NUM_SPECTATOR;
280 if(Team == -1) // leave
284 tm = GetTeam(o.team, false);
295 tm = GetTeam(Team, true);
300 else if(Team != o.team)
302 tm = GetTeam(o.team, false);
305 tm = GetTeam(Team, true);
313 void Playerchecker_Think(entity this)
317 for(i = 0; i < maxclients; ++i)
320 if(entcs_GetName(i) == "")
324 // player disconnected
338 playerslots[i] = e = new_pure(playerslot);
342 e.ping_packetloss = 0;
343 e.ping_movementloss = 0;
344 //e.gotscores = 0; // we might already have the scores...
345 int t = entcs_GetScoreTeam(i);
346 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
348 Scoreboard_UpdatePlayerPos(e);
352 this.nextthink = time + 0.2;
357 entity playerchecker = new_pure(playerchecker);
358 setthink(playerchecker, Playerchecker_Think);
359 playerchecker.nextthink = time + 0.2;
366 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
367 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
368 // All keys are in ascii.
369 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
370 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
371 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
372 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
373 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
376 bool override = false;
377 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
381 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
383 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
385 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
387 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
395 // END REQUIRED CSQC FUNCTIONS
396 // --------------------------------------------------------------------------
398 // --------------------------------------------------------------------------
399 // BEGIN OPTIONAL CSQC FUNCTIONS
401 void Ent_RemovePlayerScore(entity this)
404 SetTeam(this.owner, -1);
405 this.owner.gotscores = 0;
406 FOREACH(Scores, true, {
407 this.owner.(scores(it)) = 0; // clear all scores
412 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
417 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
418 // (no I've never heard of M-x replace-string, sed, or anything like that)
419 bool isNew = !this.owner; // workaround for DP bug
420 int n = ReadByte()-1;
422 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
423 if(!isNew && n != this.sv_entnum)
425 //print("A CSQC entity changed its owner!\n");
426 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
434 o = playerslots[this.sv_entnum];
437 o = playerslots[this.sv_entnum] = new_pure(playerslot);
440 o.sv_entnum = this.sv_entnum;
444 // RegisterPlayer(o);
445 //playerchecker will do this for us later, if it has not already done so
447 int sf = ReadShort();
448 int lf = ReadShort();
449 FOREACH(Scores, true, {
450 int p = 1 << (i % 16);
454 o.(scores(it)) = ReadInt24_t();
456 o.(scores(it)) = ReadChar();
463 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
465 this.entremove = Ent_RemovePlayerScore;
468 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
473 this.team = ReadByte();
474 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
476 #if MAX_TEAMSCORE <= 8
480 int sf = ReadShort();
481 int lf = ReadShort();
483 for(i = 0; i < MAX_TEAMSCORE; ++i)
487 o.(teamscores(i)) = ReadInt24_t();
489 o.(teamscores(i)) = ReadChar();
494 Scoreboard_UpdateTeamPos(o);
497 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
500 float newspectatee_status;
504 scoreboard_showscores_force = (f & BIT(0));
508 newspectatee_status = ReadByte();
509 if(newspectatee_status == player_localnum + 1)
510 newspectatee_status = -1; // observing
513 newspectatee_status = 0;
515 spectatorbutton_zoom = (f & BIT(2));
519 num_spectators = ReadByte();
523 for(i = 0; i < MAX_SPECTATORS; ++i)
524 spectatorlist[i] = 0; // reset list first
526 for(i = 0; i < num_spectators; ++i)
529 spectatorlist[i] = slot - 1;
535 if(newspectatee_status != spectatee_status)
539 race_checkpointtime = 0;
540 hud_dynamic_shake_factor = -1;
541 spectatee_status_changed_time = time;
543 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
545 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
546 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
549 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
552 spectatee_status = newspectatee_status;
554 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
557 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
562 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
566 strfree(vote_called_vote);
576 vote_yescount = ReadByte();
577 vote_nocount = ReadByte();
578 vote_needed = ReadByte();
579 vote_highlighted = ReadChar();
584 strcpy(vote_called_vote, ReadString());
589 for(j = 0; j < maxclients; ++j)
591 playerslots[j].ready = true;
592 for(i = 1; i <= maxclients; i += 8)
595 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
598 playerslots[j].ready = false;
604 ready_waiting = (nags & BIT(0));
605 ready_waiting_for_me = (nags & BIT(1));
606 vote_waiting = (nags & BIT(2));
607 vote_waiting_for_me = (nags & BIT(3));
608 warmup_stage = (nags & BIT(4));
611 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
615 serialize(byte, 0, sf);
617 for (int j = 0; j < maxclients; ++j) {
618 if (playerslots[j]) {
619 playerslots[j].eliminated = true;
622 for (int i = 1; i <= maxclients; i += 8) {
624 serialize(byte, 0, f);
625 for (int b = 0; b < 8; ++b) {
626 if (f & BIT(b)) continue;
628 if (playerslots[j]) {
629 playerslots[j].eliminated = false;
637 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
641 float s = ReadShort();
646 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
649 int sf = ReadInt24_t();
651 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
652 weapon_accuracy[w] = -1;
657 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
661 weapon_accuracy[w] = -1;
663 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
665 weapon_accuracy[w] = (b - 1.0) / 100.0;
667 f = (f == 0x800000) ? 1 : f * 2;
672 void Spawn_Draw(entity this)
677 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
680 void Spawn_PreDraw(entity this)
683 vector org = getpropertyvec(VF_ORIGIN);
686 if(vdist(org - this.origin, >, this.fade_end))
687 alph = 0; // save on some processing
688 else if(vdist(org - this.origin, <, this.fade_start))
689 alph = 1; // more processing saved
691 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
695 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
700 this.drawmask = MASK_NORMAL;
703 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
705 float teamnum = (ReadByte() - 1);
706 vector spn_origin = ReadVector();
708 this.team = (teamnum + 1);
712 this.origin = spn_origin;
713 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
716 /*if(autocvar_cl_spawn_point_model) // needs a model first
718 this.mdl = "models/spawnpoint.md3";
719 this.colormod = Team_ColorRGB(teamnum);
720 precache_model(this.mdl);
721 setmodel(this, this.mdl);
722 this.drawmask = MASK_NORMAL;
723 //this.move_movetype = MOVETYPE_NOCLIP;
724 //this.draw = Spawn_Draw;
725 IL_PUSH(g_drawables, this);
727 if(autocvar_cl_spawn_point_particles)
733 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
734 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
735 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
736 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
737 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
740 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
742 this.draw = Spawn_Draw;
743 if (is_new) IL_PUSH(g_drawables, this);
744 setpredraw(this, Spawn_PreDraw);
745 this.fade_start = autocvar_cl_spawn_point_dist_min;
746 this.fade_end = autocvar_cl_spawn_point_dist_max;
750 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
754 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
756 // If entnum is 0, ONLY do the local spawn actions
757 // this way the server can disable the sending of
758 // spawn origin or such to clients if wanted.
759 float entnum = ReadByte();
763 this.origin = ReadVector();
767 float teamnum = entcs_GetTeam(entnum - 1);
769 if(autocvar_cl_spawn_event_particles)
773 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
774 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
775 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
776 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
777 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
780 if(autocvar_cl_spawn_event_sound)
782 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
788 // local spawn actions
789 if(is_new && (!entnum || (entnum == player_localentnum)))
792 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
794 if(autocvar_cl_unpress_zoom_on_spawn)
799 HUD_Radar_Hide_Maximized();
801 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
804 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
805 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
806 void CSQC_Ent_Update(entity this, bool isnew)
808 this.sourceLoc = __FILE__":"STR(__LINE__);
811 // set up the "time" global for received entities to be correct for interpolation purposes
812 float savetime = time;
819 serverprevtime = time;
820 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
821 time = serverprevtime + serverdeltatime;
824 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
827 if (t != this.enttype || isnew)
829 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
839 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
846 FOREACH(LinkedEntities, it.m_id == t, {
847 if (isnew) this.classname = it.netname;
848 if (autocvar_developer_csqcentities)
849 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
850 done = it.m_read(this, NULL, isnew);
851 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
857 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
861 // Destructor, but does NOT deallocate the entity by calling remove(). Also
862 // used when an entity changes its type. For an entity that someone interacts
863 // with others, make sure it can no longer do so.
864 void Ent_Remove(entity this)
866 if(this.entremove) this.entremove(this);
868 if(this.skeletonindex)
870 skel_delete(this.skeletonindex);
871 this.skeletonindex = 0;
874 if(this.snd_looping > 0)
876 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
877 this.snd_looping = 0;
882 this.draw = func_null;
883 this.entremove = func_null;
884 // TODO possibly set more stuff to defaults
886 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
887 void CSQC_Ent_Remove(entity this)
889 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
892 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
895 if (this.enttype) Ent_Remove(this);
903 if(!(calledhooks & HOOK_START))
904 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
905 calledhooks |= HOOK_START;
908 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
909 void CSQC_Parse_StuffCmd(string strMessage)
911 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
912 localcmd(strMessage);
914 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
915 void CSQC_Parse_Print(string strMessage)
917 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
918 print(ColorTranslateRGB(strMessage));
921 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
922 void CSQC_Parse_CenterPrint(string strMessage)
924 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
925 centerprint_hud(strMessage);
928 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
929 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
930 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
931 bool CSQC_Parse_TempEntity()
934 int nTEID = ReadByte();
936 FOREACH(TempEntities, it.m_id == nTEID, {
937 if (autocvar_developer_csqcentities)
938 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
939 return it.m_read(NULL, NULL, true);
942 if (autocvar_developer_csqcentities)
943 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
945 // No special logic for this temporary entity; return 0 so the engine can handle it
952 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
953 localcmd("\nr_drawfog 0\n");
954 else if (forcefog != "")
955 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
958 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
961 gametype = ReadRegistered(Gametypes);
962 teamplay = _MapInfo_GetTeamPlayBool(gametype);
963 HUD_ModIcons_SetFunc();
964 FOREACH(Scores, true, {
965 strcpy(scores_label(it), ReadString());
966 scores_flags(it) = ReadByte();
968 for (int i = 0; i < MAX_TEAMSCORE; ++i)
970 strcpy(teamscores_label(i), ReadString());
971 teamscores_flags(i) = ReadByte();
974 Scoreboard_InitScores();
978 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
980 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
982 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
983 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
984 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
985 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
986 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
987 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
988 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
989 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
991 strcpy(forcefog, ReadString());
993 armorblockpercent = ReadByte() / 255.0;
994 damagepush_speedfactor = ReadByte() / 255.0;
996 serverflags = ReadByte();
998 g_trueaim_minrange = ReadCoord();
1002 MUTATOR_CALLHOOK(Ent_Init);
1004 if (!postinit) PostInit();
1007 float GetSpeedUnitFactor(int speed_unit)
1017 return 0.0254 * 3.6;
1019 return 0.0254 * 3.6 * 0.6213711922;
1021 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1025 string GetSpeedUnit(int speed_unit)
1043 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1049 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1050 race_checkpoint = ReadByte();
1051 race_time = ReadInt24_t();
1052 race_previousbesttime = ReadInt24_t();
1053 race_mypreviousbesttime = ReadInt24_t();
1054 string pbestname = ReadString();
1055 if(autocvar_cl_race_cptimes_onlyself)
1057 race_previousbesttime = race_mypreviousbesttime;
1058 race_mypreviousbesttime = 0;
1059 strcpy(race_previousbestname, "");
1062 strcpy(race_previousbestname, pbestname);
1064 race_checkpointtime = time;
1066 if(race_checkpoint == 0 || race_checkpoint == 254)
1068 race_penaltyaccumulator = 0;
1069 race_laptime = time; // valid
1073 case RACE_NET_CHECKPOINT_CLEAR:
1075 race_checkpointtime = 0;
1078 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1079 race_laptime = ReadCoord();
1080 race_checkpointtime = -99999;
1082 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1083 race_nextcheckpoint = ReadByte();
1085 race_nextbesttime = ReadInt24_t();
1086 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1087 race_mybesttime = ReadInt24_t();
1088 string newname = ReadString();
1089 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1091 race_nextbesttime = race_mybesttime;
1092 race_mybesttime = 0;
1093 strcpy(race_nextbestname, "");
1096 strcpy(race_nextbestname, newname);
1099 case RACE_NET_CHECKPOINT_HIT_RACE:
1100 race_mycheckpoint = ReadByte();
1101 race_mycheckpointtime = time;
1102 race_mycheckpointdelta = ReadInt24_t();
1103 race_mycheckpointlapsdelta = ReadByte();
1104 if(race_mycheckpointlapsdelta >= 128)
1105 race_mycheckpointlapsdelta -= 256;
1106 int who = ReadByte();
1108 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1110 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1113 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1114 race_othercheckpoint = ReadByte();
1115 race_othercheckpointtime = time;
1116 race_othercheckpointdelta = ReadInt24_t();
1117 race_othercheckpointlapsdelta = ReadByte();
1118 if(race_othercheckpointlapsdelta >= 128)
1119 race_othercheckpointlapsdelta -= 256;
1120 int what = ReadByte();
1122 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1124 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1127 case RACE_NET_PENALTY_RACE:
1128 case RACE_NET_PENALTY_QUALIFYING:
1129 race_penaltyeventtime = time;
1130 race_penaltytime = ReadShort();
1131 string reason = ReadString();
1132 if (reason == "missing a checkpoint")
1133 reason = _("missing a checkpoint");
1134 strcpy(race_penaltyreason, reason);
1135 if (b == RACE_NET_PENALTY_QUALIFYING)
1136 race_penaltyaccumulator += race_penaltytime;
1139 case RACE_NET_SERVER_RECORD:
1140 race_server_record = ReadInt24_t();
1142 case RACE_NET_SPEED_AWARD:
1143 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1144 strcpy(race_speedaward_holder, ReadString());
1145 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1147 case RACE_NET_SPEED_AWARD_BEST:
1148 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1149 strcpy(race_speedaward_alltimebest_holder, ReadString());
1150 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1152 case RACE_NET_RANKINGS_CNT:
1153 RANKINGS_DISPLAY_CNT = ReadByte();
1155 case RACE_NET_SERVER_RANKINGS:
1157 int pos = ReadShort();
1158 prevpos = ReadShort();
1161 // move other rankings out of the way
1164 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1165 for (i=m-1; i>pos-1; --i) {
1166 grecordtime[i] = grecordtime[i-1];
1167 strcpy(grecordholder[i], grecordholder[i-1]);
1169 } else if (del) { // a record has been deleted by the admin
1170 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1171 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1173 strfree(grecordholder[i]);
1176 grecordtime[i] = grecordtime[i+1];
1177 strcpy(grecordholder[i], grecordholder[i+1]);
1180 } else { // player has no ranked record yet
1181 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1182 grecordtime[i] = grecordtime[i-1];
1183 strcpy(grecordholder[i], grecordholder[i-1]);
1187 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1188 // kick off the player who fell from the last displayed position
1189 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1190 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1193 // store new ranking
1194 strcpy(grecordholder[pos-1], ReadString());
1195 grecordtime[pos-1] = ReadInt24_t();
1196 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1199 case RACE_NET_SERVER_STATUS:
1200 race_status = ReadShort();
1201 strcpy(race_status_name, ReadString());
1206 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1212 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1215 int pi = ReadShort();
1216 int pl = ReadByte();
1217 int ml = ReadByte();
1219 entity e = playerslots[i];
1222 e.ping_packetloss = pl / 255.0;
1223 e.ping_movementloss = ml / 255.0;
1226 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1228 int weapon_id = ReadByte();
1229 complain_weapon = Weapons_from(weapon_id);
1230 complain_weapon_type = ReadByte();
1233 complain_weapon_time = time;
1234 weapontime = time; // ping the weapon panel
1236 switch(complain_weapon_type)
1238 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1239 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1240 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1244 string _getcommandkey(string cmd_name, string command, bool forcename)
1247 float n, j, k, l = 0;
1249 if (!autocvar_hud_showbinds)
1252 keys = db_get(binddb, command);
1255 bool joy_active = cvar("joy_active");
1256 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1257 for(j = 0; j < n; ++j)
1262 string key = keynumtostring(k);
1263 if(!joy_active && substring(key, 0, 3) == "JOY")
1266 key = translate_key(key);
1271 keys = strcat(keys, ", ", key);
1274 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1281 db_put(binddb, command, keys);
1284 if (keys == "NO_KEY") {
1285 if (autocvar_hud_showbinds > 1)
1286 return sprintf(_("%s (not bound)"), cmd_name);
1290 else if (autocvar_hud_showbinds > 1 || forcename)
1291 return sprintf("%s (%s)", cmd_name, keys);