4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
42 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
46 void draw_cursor_normal(vector pos, vector col, float a)
48 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
51 void LoadMenuSkinValues()
54 if(cvar_string("menu_skin") != "")
56 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
59 if(fh < 0 && cvar_defstring("menu_skin") != "")
61 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
67 draw_currentSkin = "gfx/menu/default";
68 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
71 draw_currentSkin = strzone(draw_currentSkin);
76 while((s = fgets(fh)))
78 int n = tokenize_console(s);
81 if(substring(argv(0), 0, 2) == "//")
83 if(argv(0) == "SIZE_CURSOR")
84 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 else if(argv(0) == "OFFSET_CURSOR")
86 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_shootfromfixedorigin", "");
139 registercvar("cl_multijump", "1");
141 registercvar("cl_spawn_near_teammate", "1");
143 registercvar("cl_weapon_switch_reload", "1");
144 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
146 if(autocvar_cl_lockview)
147 cvar_set("cl_lockview", "0");
155 teams = Sort_Spawn();
156 players = Sort_Spawn();
158 GetTeam(NUM_SPECTATOR, true); // add specs first
160 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
161 weapon_accuracy[w] = -1;
165 if(autocvar_cl_reticle)
167 precache_pic("gfx/reticle_normal");
168 // weapon reticles are precached in weapon files
172 get_mi_min_max_texcoords(1); // try the CLEVER way first
173 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174 shortmapname = mi_shortname;
176 if (precache_pic(minimapname) == "")
178 // but maybe we have a non-clever minimap
179 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180 if (precache_pic(minimapname) == "")
181 minimapname = ""; // FAIL
183 get_mi_min_max_texcoords(0); // load new texcoords
186 mi_center = (mi_min + mi_max) * 0.5;
187 mi_scale = mi_max - mi_min;
188 minimapname = strzone(minimapname);
191 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
192 LoadMenuSkinValues();
195 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
204 if(autocvar_cl_db_saveasdump)
205 db_dump(ClientProgsDB, "client.db");
207 db_save(ClientProgsDB, "client.db");
208 db_close(ClientProgsDB);
211 cvar_set("chase_active",ftos(chase_active_backup));
213 // unset the event chasecam's chase_active
214 if(autocvar_chase_active < 0)
215 cvar_set("chase_active", "0");
217 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
221 if (!(calledhooks & HOOK_START))
222 localcmd("\n_cl_hook_gamestart nop\n");
223 if (!(calledhooks & HOOK_END))
224 localcmd("\ncl_hook_gameend\n");
227 localcmd("\ncl_hook_shutdown\n");
229 localcmd("\n-button14\n");
231 deactivate_minigame();
232 HUD_MinigameMenu_Close(NULL, NULL, NULL);
236 bool SetTeam(entity o, int Team)
239 devassert_once(Team);
252 if(GetTeam(Team, false) == NULL)
254 LOG_TRACEF("trying to switch to unsupported team %d", Team);
255 Team = NUM_SPECTATOR;
268 if(GetTeam(Team, false) == NULL)
270 LOG_TRACEF("trying to switch to unsupported team %d", Team);
271 Team = NUM_SPECTATOR;
276 if(Team == -1) // leave
280 tm = GetTeam(o.team, false);
291 tm = GetTeam(Team, true);
296 else if(Team != o.team)
298 tm = GetTeam(o.team, false);
301 tm = GetTeam(Team, true);
309 void Playerchecker_Think(entity this)
313 for(i = 0; i < maxclients; ++i)
316 if(entcs_GetName(i) == "")
320 // player disconnected
334 playerslots[i] = e = new_pure(playerslot);
338 e.ping_packetloss = 0;
339 e.ping_movementloss = 0;
340 //e.gotscores = 0; // we might already have the scores...
341 int t = entcs_GetScoreTeam(i);
342 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
344 Scoreboard_UpdatePlayerPos(e);
348 this.nextthink = time + 0.2;
353 entity playerchecker = new_pure(playerchecker);
354 setthink(playerchecker, Playerchecker_Think);
355 playerchecker.nextthink = time + 0.2;
362 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
363 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
364 // All keys are in ascii.
365 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
366 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
367 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
368 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
369 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
372 bool override = false;
373 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
377 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
379 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
381 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
383 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
391 // END REQUIRED CSQC FUNCTIONS
392 // --------------------------------------------------------------------------
394 // --------------------------------------------------------------------------
395 // BEGIN OPTIONAL CSQC FUNCTIONS
397 void Ent_RemovePlayerScore(entity this)
400 SetTeam(this.owner, -1);
401 this.owner.gotscores = 0;
402 FOREACH(Scores, true, {
403 this.owner.(scores(it)) = 0; // clear all scores
408 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
413 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
414 // (no I've never heard of M-x replace-string, sed, or anything like that)
415 bool isNew = !this.owner; // workaround for DP bug
416 int n = ReadByte()-1;
418 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
419 if(!isNew && n != this.sv_entnum)
421 //print("A CSQC entity changed its owner!\n");
422 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
430 o = playerslots[this.sv_entnum];
433 o = playerslots[this.sv_entnum] = new_pure(playerslot);
436 o.sv_entnum = this.sv_entnum;
440 // RegisterPlayer(o);
441 //playerchecker will do this for us later, if it has not already done so
443 int sf = ReadShort();
444 int lf = ReadShort();
445 FOREACH(Scores, true, {
446 int p = 1 << (i % 16);
450 o.(scores(it)) = ReadInt24_t();
452 o.(scores(it)) = ReadChar();
459 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
461 this.entremove = Ent_RemovePlayerScore;
464 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
469 this.team = ReadByte();
470 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
472 #if MAX_TEAMSCORE <= 8
476 int sf = ReadShort();
477 int lf = ReadShort();
479 for(i = 0; i < MAX_TEAMSCORE; ++i)
483 o.(teamscores(i)) = ReadInt24_t();
485 o.(teamscores(i)) = ReadChar();
490 Scoreboard_UpdateTeamPos(o);
493 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
496 float newspectatee_status;
500 scoreboard_showscores_force = (f & BIT(0));
504 newspectatee_status = ReadByte();
505 if(newspectatee_status == player_localnum + 1)
506 newspectatee_status = -1; // observing
509 newspectatee_status = 0;
511 spectatorbutton_zoom = (f & BIT(2));
515 num_spectators = ReadByte();
519 for(i = 0; i < MAX_SPECTATORS; ++i)
520 spectatorlist[i] = 0; // reset list first
522 for(i = 0; i < num_spectators; ++i)
525 spectatorlist[i] = slot - 1;
531 if(newspectatee_status != spectatee_status)
535 race_checkpointtime = 0;
536 hud_dynamic_shake_factor = -1;
537 spectatee_status_changed_time = time;
539 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
541 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
542 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
545 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
548 spectatee_status = newspectatee_status;
550 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
553 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
558 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
562 strfree(vote_called_vote);
572 vote_yescount = ReadByte();
573 vote_nocount = ReadByte();
574 vote_needed = ReadByte();
575 vote_highlighted = ReadChar();
580 strcpy(vote_called_vote, ReadString());
585 for(j = 0; j < maxclients; ++j)
587 playerslots[j].ready = true;
588 for(i = 1; i <= maxclients; i += 8)
591 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
594 playerslots[j].ready = false;
600 ready_waiting = (nags & BIT(0));
601 ready_waiting_for_me = (nags & BIT(1));
602 vote_waiting = (nags & BIT(2));
603 vote_waiting_for_me = (nags & BIT(3));
604 warmup_stage = (nags & BIT(4));
607 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
611 serialize(byte, 0, sf);
613 for (int j = 0; j < maxclients; ++j) {
614 if (playerslots[j]) {
615 playerslots[j].eliminated = true;
618 for (int i = 1; i <= maxclients; i += 8) {
620 serialize(byte, 0, f);
621 for (int b = 0; b < 8; ++b) {
622 if (f & BIT(b)) continue;
624 if (playerslots[j]) {
625 playerslots[j].eliminated = false;
633 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
637 float s = ReadShort();
642 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
645 int sf = ReadInt24_t();
647 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
648 weapon_accuracy[w] = -1;
653 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
657 weapon_accuracy[w] = -1;
659 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
661 weapon_accuracy[w] = (b - 1.0) / 100.0;
663 f = (f == 0x800000) ? 1 : f * 2;
668 void Spawn_Draw(entity this)
673 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
676 void Spawn_PreDraw(entity this)
679 vector org = getpropertyvec(VF_ORIGIN);
682 if(vdist(org - this.origin, >, this.fade_end))
683 alph = 0; // save on some processing
684 else if(vdist(org - this.origin, <, this.fade_start))
685 alph = 1; // more processing saved
687 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
691 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
696 this.drawmask = MASK_NORMAL;
699 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
701 float teamnum = (ReadByte() - 1);
702 vector spn_origin = ReadVector();
704 this.team = (teamnum + 1);
708 this.origin = spn_origin;
709 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
712 /*if(autocvar_cl_spawn_point_model) // needs a model first
714 this.mdl = "models/spawnpoint.md3";
715 this.colormod = Team_ColorRGB(teamnum);
716 precache_model(this.mdl);
717 setmodel(this, this.mdl);
718 this.drawmask = MASK_NORMAL;
719 //this.move_movetype = MOVETYPE_NOCLIP;
720 //this.draw = Spawn_Draw;
721 IL_PUSH(g_drawables, this);
723 if(autocvar_cl_spawn_point_particles)
729 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
730 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
731 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
732 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
733 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
736 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
738 this.draw = Spawn_Draw;
739 if (is_new) IL_PUSH(g_drawables, this);
740 setpredraw(this, Spawn_PreDraw);
741 this.fade_start = autocvar_cl_spawn_point_dist_min;
742 this.fade_end = autocvar_cl_spawn_point_dist_max;
746 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
750 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
752 // If entnum is 0, ONLY do the local spawn actions
753 // this way the server can disable the sending of
754 // spawn origin or such to clients if wanted.
755 float entnum = ReadByte();
759 this.origin = ReadVector();
763 float teamnum = entcs_GetTeam(entnum - 1);
765 if(autocvar_cl_spawn_event_particles)
769 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
770 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
771 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
772 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
773 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
776 if(autocvar_cl_spawn_event_sound)
778 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
784 // local spawn actions
785 if(is_new && (!entnum || (entnum == player_localentnum)))
788 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
790 if(autocvar_cl_unpress_zoom_on_spawn)
795 HUD_Radar_Hide_Maximized();
797 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
800 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
801 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
802 void CSQC_Ent_Update(entity this, bool isnew)
804 this.sourceLoc = __FILE__ ":" STR(__LINE__);
807 // set up the "time" global for received entities to be correct for interpolation purposes
808 float savetime = time;
815 serverprevtime = time;
816 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
817 time = serverprevtime + serverdeltatime;
820 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
823 if (t != this.enttype || isnew)
825 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
835 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
842 FOREACH(LinkedEntities, it.m_id == t, {
843 if (isnew) this.classname = it.netname;
844 if (autocvar_developer_csqcentities)
845 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
846 done = it.m_read(this, NULL, isnew);
847 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
853 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
857 // Destructor, but does NOT deallocate the entity by calling remove(). Also
858 // used when an entity changes its type. For an entity that someone interacts
859 // with others, make sure it can no longer do so.
860 void Ent_Remove(entity this)
862 if(this.entremove) this.entremove(this);
864 if(this.skeletonindex)
866 skel_delete(this.skeletonindex);
867 this.skeletonindex = 0;
870 if(this.snd_looping > 0)
872 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
873 this.snd_looping = 0;
878 this.draw = func_null;
879 this.entremove = func_null;
880 // TODO possibly set more stuff to defaults
882 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
883 void CSQC_Ent_Remove(entity this)
885 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
888 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
891 if (this.enttype) Ent_Remove(this);
899 if(!(calledhooks & HOOK_START))
900 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
901 calledhooks |= HOOK_START;
904 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
905 void CSQC_Parse_StuffCmd(string strMessage)
907 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
908 localcmd(strMessage);
910 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
911 void CSQC_Parse_Print(string strMessage)
913 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
914 print(ColorTranslateRGB(strMessage));
917 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
918 void CSQC_Parse_CenterPrint(string strMessage)
920 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
921 centerprint_hud(strMessage);
924 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
925 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
926 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
927 bool CSQC_Parse_TempEntity()
930 int nTEID = ReadByte();
932 FOREACH(TempEntities, it.m_id == nTEID, {
933 if (autocvar_developer_csqcentities)
934 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
935 return it.m_read(NULL, NULL, true);
938 if (autocvar_developer_csqcentities)
939 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
941 // No special logic for this temporary entity; return 0 so the engine can handle it
948 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
949 localcmd("\nr_drawfog 0\n");
950 else if (forcefog != "")
951 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
954 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
957 gametype = ReadRegistered(Gametypes);
958 teamplay = _MapInfo_GetTeamPlayBool(gametype);
959 HUD_ModIcons_SetFunc();
960 FOREACH(Scores, true, {
961 strcpy(scores_label(it), ReadString());
962 scores_flags(it) = ReadByte();
964 for (int i = 0; i < MAX_TEAMSCORE; ++i)
966 strcpy(teamscores_label(i), ReadString());
967 teamscores_flags(i) = ReadByte();
970 Scoreboard_InitScores();
974 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
976 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
978 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
983 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
984 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
985 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
987 strcpy(forcefog, ReadString());
989 armorblockpercent = ReadByte() / 255.0;
990 damagepush_speedfactor = ReadByte() / 255.0;
992 serverflags = ReadByte();
994 g_trueaim_minrange = ReadCoord();
998 MUTATOR_CALLHOOK(Ent_Init);
1000 if (!postinit) PostInit();
1003 float GetSpeedUnitFactor(int speed_unit)
1013 return 0.0254 * 3.6;
1015 return 0.0254 * 3.6 * 0.6213711922;
1017 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1021 string GetSpeedUnit(int speed_unit)
1039 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1045 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1046 race_checkpoint = ReadByte();
1047 race_time = ReadInt24_t();
1048 race_previousbesttime = ReadInt24_t();
1049 race_mypreviousbesttime = ReadInt24_t();
1050 string pbestname = ReadString();
1051 if(autocvar_cl_race_cptimes_onlyself)
1053 race_previousbesttime = race_mypreviousbesttime;
1054 race_mypreviousbesttime = 0;
1055 strcpy(race_previousbestname, "");
1058 strcpy(race_previousbestname, pbestname);
1060 race_checkpointtime = time;
1062 if(race_checkpoint == 0 || race_checkpoint == 254)
1064 race_penaltyaccumulator = 0;
1065 race_laptime = time; // valid
1069 case RACE_NET_CHECKPOINT_CLEAR:
1071 race_checkpointtime = 0;
1074 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1075 race_laptime = ReadCoord();
1076 race_checkpointtime = -99999;
1078 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1079 race_nextcheckpoint = ReadByte();
1081 race_nextbesttime = ReadInt24_t();
1082 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1083 race_mybesttime = ReadInt24_t();
1084 string newname = ReadString();
1085 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1087 race_nextbesttime = race_mybesttime;
1088 race_mybesttime = 0;
1089 strcpy(race_nextbestname, "");
1092 strcpy(race_nextbestname, newname);
1095 case RACE_NET_CHECKPOINT_HIT_RACE:
1096 race_mycheckpoint = ReadByte();
1097 race_mycheckpointtime = time;
1098 race_mycheckpointdelta = ReadInt24_t();
1099 race_mycheckpointlapsdelta = ReadByte();
1100 if(race_mycheckpointlapsdelta >= 128)
1101 race_mycheckpointlapsdelta -= 256;
1102 int who = ReadByte();
1104 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1106 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1109 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1110 race_othercheckpoint = ReadByte();
1111 race_othercheckpointtime = time;
1112 race_othercheckpointdelta = ReadInt24_t();
1113 race_othercheckpointlapsdelta = ReadByte();
1114 if(race_othercheckpointlapsdelta >= 128)
1115 race_othercheckpointlapsdelta -= 256;
1116 int what = ReadByte();
1118 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1120 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1123 case RACE_NET_PENALTY_RACE:
1124 race_penaltyeventtime = time;
1125 race_penaltytime = ReadShort();
1126 //race_penaltyaccumulator += race_penaltytime;
1127 strcpy(race_penaltyreason, ReadString());
1130 case RACE_NET_PENALTY_QUALIFYING:
1131 race_penaltyeventtime = time;
1132 race_penaltytime = ReadShort();
1133 race_penaltyaccumulator += race_penaltytime;
1134 strcpy(race_penaltyreason, ReadString());
1137 case RACE_NET_SERVER_RECORD:
1138 race_server_record = ReadInt24_t();
1140 case RACE_NET_SPEED_AWARD:
1141 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1142 strcpy(race_speedaward_holder, ReadString());
1143 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1145 case RACE_NET_SPEED_AWARD_BEST:
1146 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1147 strcpy(race_speedaward_alltimebest_holder, ReadString());
1148 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1150 case RACE_NET_RANKINGS_CNT:
1151 RANKINGS_DISPLAY_CNT = ReadByte();
1153 case RACE_NET_SERVER_RANKINGS:
1155 int pos = ReadShort();
1156 prevpos = ReadShort();
1159 // move other rankings out of the way
1162 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1163 for (i=m-1; i>pos-1; --i) {
1164 grecordtime[i] = grecordtime[i-1];
1165 strcpy(grecordholder[i], grecordholder[i-1]);
1167 } else if (del) { // a record has been deleted by the admin
1168 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1169 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1171 strfree(grecordholder[i]);
1174 grecordtime[i] = grecordtime[i+1];
1175 strcpy(grecordholder[i], grecordholder[i+1]);
1178 } else { // player has no ranked record yet
1179 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1180 grecordtime[i] = grecordtime[i-1];
1181 strcpy(grecordholder[i], grecordholder[i-1]);
1185 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1186 // kick off the player who fell from the last displayed position
1187 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1188 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1191 // store new ranking
1192 strcpy(grecordholder[pos-1], ReadString());
1193 grecordtime[pos-1] = ReadInt24_t();
1194 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1197 case RACE_NET_SERVER_STATUS:
1198 race_status = ReadShort();
1199 strcpy(race_status_name, ReadString());
1204 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1210 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1213 int pi = ReadShort();
1214 int pl = ReadByte();
1215 int ml = ReadByte();
1217 entity e = playerslots[i];
1220 e.ping_packetloss = pl / 255.0;
1221 e.ping_movementloss = ml / 255.0;
1224 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1226 int weapon_id = ReadByte();
1227 complain_weapon = Weapons_from(weapon_id);
1228 complain_weapon_type = ReadByte();
1231 complain_weapon_time = time;
1232 weapontime = time; // ping the weapon panel
1234 switch(complain_weapon_type)
1236 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1237 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1238 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1242 string _getcommandkey(string cmd_name, string command, bool forcename)
1245 float n, j, k, l = 0;
1247 if (!autocvar_hud_showbinds)
1250 keys = db_get(binddb, command);
1253 bool joy_active = cvar("joy_active");
1254 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1255 for(j = 0; j < n; ++j)
1260 string key = keynumtostring(k);
1261 if(!joy_active && substring(key, 0, 3) == "JOY")
1267 keys = strcat(keys, ", ", key);
1270 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1277 db_put(binddb, command, keys);
1280 if (keys == "NO_KEY") {
1281 if (autocvar_hud_showbinds > 1)
1282 return sprintf(_("%s (not bound)"), cmd_name);
1286 else if (autocvar_hud_showbinds > 1 || forcename)
1287 return sprintf("%s (%s)", cmd_name, keys);