3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
47 prvm_language = strzone(cvar_string("prvm_language"));
50 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
56 if (getplayerkeyvalue(i, "viewentity") == "")
61 // needs to be done so early because of the constants they create
64 static_init_precache();
68 ClientProgsDB = db_load("client.db");
72 //registercommand("hud_configure");
73 //registercommand("hud_save");
74 //registercommand("menu_action");
76 ConsoleCommand_macro_init();
78 registercvar("hud_usecsqc", "1");
79 registercvar("scoreboard_columns", "default");
81 registercvar("cl_nade_type", "3");
82 registercvar("cl_pokenade_type", "zombie");
84 registercvar("cl_jumpspeedcap_min", "");
85 registercvar("cl_jumpspeedcap_max", "");
87 registercvar("cl_shootfromfixedorigin", "");
89 registercvar("cl_multijump", "-1");
91 registercvar("cl_dodging", "0");
93 registercvar("cl_spawn_near_teammate", "1");
95 registercvar("cl_weapon_switch_reload", "1");
96 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
98 registercvar("cl_allow_uidranking", "1");
100 if(autocvar_cl_lockview)
101 cvar_set("cl_lockview", "0");
109 teams = Sort_Spawn();
110 players = Sort_Spawn();
112 GetTeam(NUM_SPECTATOR, true); // add specs first
114 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
115 weapon_accuracy[w] = -1;
119 if(autocvar_cl_reticle)
121 precache_pic("gfx/reticle_normal");
122 // weapon reticles are precached in weapon files
126 get_mi_min_max_texcoords(1); // try the CLEVER way first
127 minimapname = strcat("gfx/", mi_shortname, "_radar");
128 shortmapname = mi_shortname;
130 if (precache_pic(minimapname) == "")
132 // but maybe we have a non-clever minimap
133 minimapname = strcat("gfx/", mi_shortname, "_mini");
134 if (precache_pic(minimapname) == "")
135 minimapname = ""; // FAIL
137 get_mi_min_max_texcoords(0); // load new texcoords
140 mi_center = (mi_min + mi_max) * 0.5;
141 mi_scale = mi_max - mi_min;
142 minimapname = strzone(minimapname);
145 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
146 LoadMenuSkinValues();
149 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
158 if(autocvar_cl_db_saveasdump)
159 db_dump(ClientProgsDB, "client.db");
161 db_save(ClientProgsDB, "client.db");
162 db_close(ClientProgsDB);
165 cvar_set("chase_active",ftos(chase_active_backup));
167 // unset the event chasecam's chase_active
168 if(autocvar_chase_active < 0)
169 cvar_set("chase_active", "0");
171 if (autocvar_r_drawviewmodel < 0)
172 cvar_set("r_drawviewmodel", "0");
174 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
178 if (!(calledhooks & HOOK_START))
179 localcmd("\n_cl_hook_gamestart nop\n");
180 if (!(calledhooks & HOOK_END))
181 localcmd("\ncl_hook_gameend\n");
184 localcmd("\ncl_hook_shutdown\n");
186 localcmd("\n-button12\n");
188 deactivate_minigame();
189 HUD_MinigameMenu_Close(NULL, NULL, NULL);
191 ReplicateVars(REPLICATEVARS_DESTROY);
200 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
202 if(prev != e.sort_prev)
203 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
209 if(prev != e.sort_prev)
210 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
214 float RegisterPlayer(entity player)
218 for(pl = players.sort_next; pl; pl = pl.sort_next)
220 error("Player already registered!");
221 player.sort_next = players.sort_next;
222 player.sort_prev = players;
223 if(players.sort_next)
224 players.sort_next.sort_prev = player;
225 players.sort_next = player;
230 void RemovePlayer(entity player)
235 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
240 error("Trying to remove a player which is not in the playerlist!");
243 parent.sort_next = player.sort_next;
245 player.sort_next.sort_prev = parent;
249 void MoveToLast(entity e)
252 entity ent = e.sort_next;
261 float RegisterTeam(entity Team)
263 assert_once(Team.team, eprint(Team));
266 for(tm = teams.sort_next; tm; tm = tm.sort_next)
268 error("Team already registered!");
269 Team.sort_next = teams.sort_next;
270 Team.sort_prev = teams;
272 teams.sort_next.sort_prev = Team;
273 teams.sort_next = Team;
274 if(Team.team && Team.team != NUM_SPECTATOR)
280 void RemoveTeam(entity Team)
285 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
290 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
293 parent.sort_next = Team.sort_next;
295 Team.sort_next.sort_prev = parent;
296 if(Team.team && Team.team != NUM_SPECTATOR)
301 entity GetTeam(int Team, bool add)
303 TC(int, Team); TC(bool, add);
304 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
306 return teamslots[num];
309 entity tm = new_pure(team);
317 bool SetTeam(entity o, int Team)
320 //devassert_once(Team);
333 if(GetTeam(Team, false) == NULL)
335 LOG_TRACEF("trying to switch to unsupported team %d", Team);
336 Team = NUM_SPECTATOR;
349 if(GetTeam(Team, false) == NULL)
351 LOG_TRACEF("trying to switch to unsupported team %d", Team);
352 Team = NUM_SPECTATOR;
357 if(Team == -1) // leave
361 tm = GetTeam(o.team, false);
372 tm = GetTeam(Team, true);
377 else if(Team != o.team)
379 tm = GetTeam(o.team, false);
382 tm = GetTeam(Team, true);
390 void Playerchecker_Think(entity this)
394 for(i = 0; i < maxclients; ++i)
397 if(entcs_GetName(i) == "")
401 // player disconnected
415 playerslots[i] = e = new_pure(playerslot);
419 e.ping_packetloss = 0;
420 e.ping_movementloss = 0;
421 //e.gotscores = 0; // we might already have the scores...
422 int t = entcs_GetScoreTeam(i);
423 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
425 Scoreboard_UpdatePlayerPos(e);
429 this.nextthink = time + 0.2;
434 entity playerchecker = new_pure(playerchecker);
435 setthink(playerchecker, Playerchecker_Think);
436 playerchecker.nextthink = time + 0.2;
443 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
444 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
445 // All keys are in ascii.
446 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
447 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
448 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
449 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
450 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
453 bool override = false;
455 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
459 override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
461 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
463 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
465 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
467 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
472 if(bInputType == 3 || bInputType == 2)
475 // at this point bInputType can only be 0 or 1 (key pressed or released)
476 bool key_pressed = (bInputType == 0);
479 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
480 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
481 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
484 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
485 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
486 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
489 if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
491 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
493 localcmd("\nmenu_showgamemenudialog\n");
501 // END REQUIRED CSQC FUNCTIONS
502 // --------------------------------------------------------------------------
504 // --------------------------------------------------------------------------
505 // BEGIN OPTIONAL CSQC FUNCTIONS
507 void Ent_RemovePlayerScore(entity this)
510 SetTeam(this.owner, -1);
511 this.owner.gotscores = 0;
512 FOREACH(Scores, true, {
513 this.owner.(scores(it)) = 0; // clear all scores
518 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
523 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
524 // (no I've never heard of M-x replace-string, sed, or anything like that)
525 bool isNew = !this.owner; // workaround for DP bug
526 int n = ReadByte()-1;
528 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
529 if(!isNew && n != this.sv_entnum)
531 //print("A CSQC entity changed its owner!\n");
532 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
540 o = playerslots[this.sv_entnum];
543 o = playerslots[this.sv_entnum] = new_pure(playerslot);
546 o.sv_entnum = this.sv_entnum;
550 // RegisterPlayer(o);
551 //playerchecker will do this for us later, if it has not already done so
553 int sf = ReadShort();
554 int lf = ReadShort();
555 FOREACH(Scores, true, {
556 int p = 1 << (i % 16);
560 o.(scores(it)) = ReadInt24_t();
562 o.(scores(it)) = ReadChar();
569 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
571 this.entremove = Ent_RemovePlayerScore;
574 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
579 this.team = ReadByte();
580 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
582 #if MAX_TEAMSCORE <= 8
586 int sf = ReadShort();
587 int lf = ReadShort();
589 for(i = 0; i < MAX_TEAMSCORE; ++i)
593 o.(teamscores(i)) = ReadInt24_t();
595 o.(teamscores(i)) = ReadChar();
600 Scoreboard_UpdateTeamPos(o);
603 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
606 float newspectatee_status;
610 scoreboard_showscores_force = (f & BIT(0));
614 newspectatee_status = ReadByte();
615 if(newspectatee_status == player_localnum + 1)
616 newspectatee_status = -1; // observing
619 newspectatee_status = 0;
621 spectatorbutton_zoom = (f & BIT(2));
625 num_spectators = ReadByte();
629 for(i = 0; i < MAX_SPECTATORS; ++i)
630 spectatorlist[i] = 0; // reset list first
632 int limit = min(num_spectators, MAX_SPECTATORS);
633 for(i = 0; i < limit; ++i)
636 spectatorlist[i] = slot - 1;
641 for(int j = 0; j < MAX_SPECTATORS; ++j)
642 spectatorlist[j] = 0; // reset list if showspectators has been turned off
648 if(newspectatee_status != spectatee_status)
652 race_checkpointtime = 0;
653 hud_dynamic_shake_factor = -1;
654 spectatee_status_changed_time = time;
656 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
658 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
659 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
662 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
665 spectatee_status = newspectatee_status;
667 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
669 // this can't be called in CSQC_Init as it'd send cvars too early
670 ReplicateVars_Start();
673 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
678 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
682 strfree(vote_called_vote);
692 vote_yescount = ReadByte();
693 vote_nocount = ReadByte();
694 vote_needed = ReadByte();
695 vote_highlighted = ReadChar();
700 strcpy(vote_called_vote, ReadString());
705 for(j = 0; j < maxclients; ++j)
707 playerslots[j].ready = true;
708 for(i = 1; i <= maxclients; i += 8)
711 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
714 playerslots[j].ready = false;
720 ready_waiting = (nags & BIT(0));
721 ready_waiting_for_me = (nags & BIT(1));
722 vote_waiting = (nags & BIT(2));
723 vote_waiting_for_me = (nags & BIT(3));
724 warmup_stage = (nags & BIT(4));
727 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
731 serialize(byte, 0, sf);
733 for (int j = 0; j < maxclients; ++j) {
734 if (playerslots[j]) {
735 playerslots[j].eliminated = true;
738 for (int i = 1; i <= maxclients; i += 8) {
740 serialize(byte, 0, f);
741 for (int b = 0; b < 8; ++b) {
742 if (f & BIT(b)) continue;
744 if (playerslots[j]) {
745 playerslots[j].eliminated = false;
753 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
757 float s = ReadShort();
762 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
765 int sf = ReadInt24_t();
767 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
768 weapon_accuracy[w] = -1;
773 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
777 weapon_accuracy[w] = -1;
779 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
781 weapon_accuracy[w] = (b - 1.0) / 100.0;
783 f = (f == 0x800000) ? 1 : f * 2;
788 void Spawn_Draw(entity this)
790 bool dodraw = autocvar_cl_spawn_point_particles;
791 if(dodraw && autocvar_cl_spawn_point_dist_max)
793 vector org = getpropertyvec(VF_ORIGIN);
794 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
798 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
801 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
803 float teamnum = (ReadByte() - 1);
804 vector spn_origin = ReadVector();
806 this.team = (teamnum + 1);
810 this.origin = spn_origin;
811 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
814 /*if(autocvar_cl_spawn_point_model) // needs a model first
816 this.mdl = "models/spawnpoint.md3";
817 this.colormod = Team_ColorRGB(teamnum);
818 precache_model(this.mdl);
819 setmodel(this, this.mdl);
820 this.drawmask = MASK_NORMAL;
821 //this.move_movetype = MOVETYPE_NOCLIP;
822 //this.draw = Spawn_Draw;
823 IL_PUSH(g_drawables, this);
825 this.draw = Spawn_Draw;
826 if (is_new) IL_PUSH(g_drawables, this);
829 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
833 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
835 // If entnum is 0, ONLY do the local spawn actions
836 // this way the server can disable the sending of
837 // spawn origin or such to clients if wanted.
838 float entnum = ReadByte();
842 this.origin = ReadVector();
846 float teamnum = entcs_GetTeam(entnum - 1);
848 if(autocvar_cl_spawn_event_particles)
852 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
853 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
854 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
855 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
856 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
859 if(autocvar_cl_spawn_event_sound)
861 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
867 // local spawn actions
868 if(is_new && (!entnum || (entnum == player_localentnum)))
870 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
873 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
876 if(autocvar_cl_unpress_zoom_on_spawn)
881 HUD_Radar_Hide_Maximized();
883 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
886 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
887 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
888 void CSQC_Ent_Update(entity this, bool isnew)
890 this.sourceLoc = __FILE__":"STR(__LINE__);
893 // set up the "time" global for received entities to be correct for interpolation purposes
894 float savetime = time;
901 serverprevtime = time;
902 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
903 time = serverprevtime + serverdeltatime;
906 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
909 if (t != this.enttype || isnew)
911 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
922 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
929 FOREACH(LinkedEntities, it.m_id == t, {
930 if (isnew) this.classname = it.netname;
931 if (autocvar_developer_csqcentities)
932 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
933 done = it.m_read(this, NULL, isnew);
934 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
940 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
944 // Destructor, but does NOT deallocate the entity by calling remove(). Also
945 // used when an entity changes its type. For an entity that someone interacts
946 // with others, make sure it can no longer do so.
947 void Ent_Remove(entity this)
949 if(this.entremove) this.entremove(this);
951 if(this.skeletonindex)
953 skel_delete(this.skeletonindex);
954 this.skeletonindex = 0;
957 if(this.snd_looping > 0)
959 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
960 this.snd_looping = 0;
965 this.draw = func_null;
966 this.entremove = func_null;
967 // TODO possibly set more stuff to defaults
969 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
970 void CSQC_Ent_Remove(entity this)
972 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
975 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
978 if (this.enttype) Ent_Remove(this);
986 if(!(calledhooks & HOOK_START))
987 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
988 calledhooks |= HOOK_START;
991 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
992 void CSQC_Parse_StuffCmd(string strMessage)
994 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
995 localcmd(strMessage);
997 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
998 void CSQC_Parse_Print(string strMessage)
1000 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1001 print(ColorTranslateRGB(strMessage));
1004 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1005 void CSQC_Parse_CenterPrint(string strMessage)
1007 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1008 centerprint_AddStandard(strMessage);
1011 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1012 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1013 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1014 bool CSQC_Parse_TempEntity()
1017 int nTEID = ReadByte();
1019 FOREACH(TempEntities, it.m_id == nTEID, {
1020 if (autocvar_developer_csqcentities)
1021 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1022 return it.m_read(NULL, NULL, true);
1025 if (autocvar_developer_csqcentities)
1026 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1028 // No special logic for this temporary entity; return 0 so the engine can handle it
1035 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1036 localcmd("\nr_drawfog 0\n");
1037 else if (forcefog != "")
1038 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1041 bool net_handle_ServerWelcome();
1042 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1045 gametype = ReadRegistered(Gametypes);
1046 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1047 HUD_ModIcons_SetFunc();
1048 FOREACH(Scores, true, {
1049 strcpy(scores_label(it), ReadString());
1050 scores_flags(it) = ReadByte();
1052 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1054 strcpy(teamscores_label(i), ReadString());
1055 teamscores_flags(i) = ReadByte();
1057 bool welcome_msg_too = ReadByte();
1058 if (welcome_msg_too)
1059 net_handle_ServerWelcome();
1061 Scoreboard_InitScores();
1065 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1067 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1069 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1070 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1071 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1072 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1073 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1074 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1075 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1076 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1078 strcpy(forcefog, ReadString());
1080 armorblockpercent = ReadByte() / 255.0;
1081 damagepush_speedfactor = ReadByte() / 255.0;
1083 serverflags = ReadByte();
1085 g_trueaim_minrange = ReadCoord();
1089 MUTATOR_CALLHOOK(Ent_Init);
1091 if (!postinit) PostInit();
1094 float GetSpeedUnitFactor(int speed_unit)
1100 case 2: return 0.0254;
1101 case 3: return 0.0254 * 3.6;
1102 case 4: return 0.0254 * 3.6 * 0.6213711922;
1103 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1107 string GetSpeedUnit(int speed_unit)
1111 // translator-friendly strings without the initial space
1113 case 1: return strcat(" ", _("qu/s"));
1114 case 2: return strcat(" ", _("m/s"));
1115 case 3: return strcat(" ", _("km/h"));
1116 case 4: return strcat(" ", _("mph"));
1117 case 5: return strcat(" ", _("knots"));
1121 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1127 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1128 race_checkpoint = ReadByte();
1129 race_time = ReadInt24_t();
1130 race_previousbesttime = ReadInt24_t();
1131 race_mypreviousbesttime = ReadInt24_t();
1132 string pbestname = ReadString();
1133 if(autocvar_cl_race_cptimes_onlyself)
1135 race_previousbesttime = race_mypreviousbesttime;
1136 race_mypreviousbesttime = 0;
1137 strcpy(race_previousbestname, "");
1140 strcpy(race_previousbestname, pbestname);
1142 race_checkpointtime = time;
1144 if(race_checkpoint == 0 || race_checkpoint == 254)
1146 race_penaltyaccumulator = 0;
1147 race_laptime = time; // valid
1151 case RACE_NET_CHECKPOINT_CLEAR:
1153 race_checkpointtime = 0;
1156 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1157 race_laptime = ReadCoord();
1158 race_checkpointtime = -99999;
1160 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1161 race_nextcheckpoint = ReadByte();
1163 race_nextbesttime = ReadInt24_t();
1164 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1165 race_mybesttime = ReadInt24_t();
1166 string newname = ReadString();
1167 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1169 race_nextbesttime = race_mybesttime;
1170 race_mybesttime = 0;
1171 strcpy(race_nextbestname, "");
1174 strcpy(race_nextbestname, newname);
1177 case RACE_NET_CHECKPOINT_HIT_RACE:
1178 race_mycheckpoint = ReadByte();
1179 race_mycheckpointtime = time;
1180 race_mycheckpointdelta = ReadInt24_t();
1181 race_mycheckpointlapsdelta = ReadByte();
1182 if(race_mycheckpointlapsdelta >= 128)
1183 race_mycheckpointlapsdelta -= 256;
1184 int who = ReadByte();
1186 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1188 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1191 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1192 race_othercheckpoint = ReadByte();
1193 race_othercheckpointtime = time;
1194 race_othercheckpointdelta = ReadInt24_t();
1195 race_othercheckpointlapsdelta = ReadByte();
1196 if(race_othercheckpointlapsdelta >= 128)
1197 race_othercheckpointlapsdelta -= 256;
1198 int what = ReadByte();
1200 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1202 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1205 case RACE_NET_PENALTY_RACE:
1206 case RACE_NET_PENALTY_QUALIFYING:
1207 race_penaltyeventtime = time;
1208 race_penaltytime = ReadShort();
1209 string reason = ReadString();
1210 if (reason == "missing a checkpoint")
1211 reason = _("missing a checkpoint");
1212 strcpy(race_penaltyreason, reason);
1213 if (b == RACE_NET_PENALTY_QUALIFYING)
1214 race_penaltyaccumulator += race_penaltytime;
1217 case RACE_NET_SERVER_RECORD:
1218 race_server_record = ReadInt24_t();
1220 case RACE_NET_SPEED_AWARD:
1221 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1222 strcpy(race_speedaward_holder, ReadString());
1224 case RACE_NET_SPEED_AWARD_BEST:
1225 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1226 strcpy(race_speedaward_alltimebest_holder, ReadString());
1228 case RACE_NET_RANKINGS_CNT:
1229 RANKINGS_DISPLAY_CNT = ReadByte();
1231 case RACE_NET_SERVER_RANKINGS:
1233 int pos = ReadShort();
1234 prevpos = ReadShort();
1237 // move other rankings out of the way
1240 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1241 for (i=m-1; i>pos-1; --i) {
1242 grecordtime[i] = grecordtime[i-1];
1243 strcpy(grecordholder[i], grecordholder[i-1]);
1245 } else if (del) { // a record has been deleted by the admin
1246 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1247 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1249 strfree(grecordholder[i]);
1252 grecordtime[i] = grecordtime[i+1];
1253 strcpy(grecordholder[i], grecordholder[i+1]);
1256 } else { // player has no ranked record yet
1257 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1258 grecordtime[i] = grecordtime[i-1];
1259 strcpy(grecordholder[i], grecordholder[i-1]);
1263 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1264 // kick off the player who fell from the last displayed position
1265 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1266 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1269 // store new ranking
1270 strcpy(grecordholder[pos-1], ReadString());
1271 grecordtime[pos-1] = ReadInt24_t();
1272 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1275 case RACE_NET_SERVER_STATUS:
1276 race_status = ReadShort();
1277 strcpy(race_status_name, ReadString());
1282 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1288 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1291 int pi = ReadShort();
1292 int pl = ReadByte();
1293 int ml = ReadByte();
1295 entity e = playerslots[i];
1298 e.ping_packetloss = pl / 255.0;
1299 e.ping_movementloss = ml / 255.0;
1302 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1304 int weapon_id = ReadByte();
1305 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1306 complain_weapon_type = ReadByte();
1309 complain_weapon_time = time;
1310 weapontime = time; // ping the weapon panel
1312 switch(complain_weapon_type)
1314 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1315 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1316 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1320 string translate_modifications(string s)
1322 return build_mutator_list(s);
1325 string translate_weaponarena(string s)
1327 if (s == "") return s;
1328 if (s == "All Weapons Arena") return _("All Weapons Arena");
1329 if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1330 if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1331 if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1332 if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1333 if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1334 if (s == "No Weapons Arena") return _("No Weapons Arena");
1336 int n = tokenizebyseparator(s, " & ");
1337 string wpn_list = "";
1338 for (int i = 0; i < n; i++)
1340 Weapon wep = Weapon_from_name(argv(i));
1341 if (wep == WEP_Null)
1342 LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1343 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1346 return sprintf(_("%s Arena"), wpn_list);
1348 return _("No Weapons Arena");
1351 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1353 string xonotic_hostversion = strcat("Xonotic ", hostversion);
1354 if (version_mismatch)
1357 return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1358 _("Your client version is outdated."), "\n\n\n",
1359 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1360 _("Please update!"));
1362 return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1363 _("This server is using an outdated Xonotic version."), "\n\n\n",
1364 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1366 return sprintf(_("Welcome to %s"), xonotic_hostversion);
1369 bool net_handle_ServerWelcome()
1371 bool campaign = ReadByte();
1374 string campaign_title = ReadString();
1375 int campaign_level = ReadByte();
1376 string campaign_msg = ReadString();
1377 string welcomedialog_args;
1378 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1379 string key = getcommandkey(_("jump"), "+jump");
1380 string msg = strcat(
1381 CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1382 sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1383 sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1384 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1385 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1386 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1390 welcome_msg_force_centerprint = ReadByte();
1391 strcpy(hostname, ReadString());
1393 string hostversion = ReadString();
1394 bool version_mismatch = ReadByte();
1395 bool version_check = ReadByte();
1396 string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
1398 string modifications = translate_modifications(ReadString());
1399 string weaponarena_list = translate_weaponarena(ReadString());
1400 string cache_mutatormsg = ReadString();
1401 string motd = ReadString();
1404 msg = strcat(msg, ver);
1405 msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1407 modifications = cons_mid(modifications, ", ", weaponarena_list);
1408 if(modifications != "")
1409 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1411 if (cache_mutatormsg != "")
1412 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1413 string mutator_msg = "";
1414 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1415 mutator_msg = M_ARGV(0, string);
1416 msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1419 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1421 strcpy(welcome_msg, msg);
1422 welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1426 void Welcome_Message_Show_Try()
1428 if (!welcome_msg_menu_check_maxtime)
1431 bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
1432 // if want dialog check if menu is initialized but for a short time
1433 if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1435 if (want_dialog && cvar("_menu_welcome_dialog_available"))
1437 string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1438 string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1439 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1440 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1443 centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
1445 strfree(welcome_msg);
1446 welcome_msg_menu_check_maxtime = 0;
1450 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1452 return net_handle_ServerWelcome();
1455 string _getcommandkey(string cmd_name, string command, bool forcename)
1458 float n, j, k, l = 0;
1460 if (!autocvar_hud_showbinds)
1463 keys = db_get(binddb, command);
1466 bool joy_active = cvar("joy_active");
1467 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1468 for(j = 0; j < n; ++j)
1473 string key = keynumtostring(k);
1474 if(!joy_active && substring(key, 0, 3) == "JOY")
1477 key = translate_key(key);
1482 keys = strcat(keys, ", ", key);
1485 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1492 db_put(binddb, command, keys);
1495 if (keys == "NO_KEY") {
1496 if (autocvar_hud_showbinds > 1)
1497 return sprintf(_("%s (not bound)"), cmd_name);
1501 else if (autocvar_hud_showbinds > 1 || forcename)
1502 return sprintf("%s (%s)", cmd_name, keys);
1507 /** engine callback */
1508 void URI_Get_Callback(int id, int status, string data)
1510 TC(int, id); TC(int, status);
1511 if(url_URI_Get_Callback(id, status, data))
1515 else if (id == URI_GET_DISCARD)
1519 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1522 Curl_URI_Get_Callback(id, status, data);
1526 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);