5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
9 #include "generator.qh"
13 #include "hud_config.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
26 #include "../common/vehicles/all.qh"
28 #include "mutators/events.qh"
30 #include "weapons/projectile.qh"
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/mutators/base.qh"
47 #include "../common/weapons/all.qh"
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
52 #include "../common/triggers/include.qh"
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
57 #include "../warpzonelib/client.qh"
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
63 entity clearentity_ent;
64 void clearentity(entity e)
68 clearentity_ent = spawn();
69 clearentity_ent.classname = "clearentity";
72 copyentity(clearentity_ent, e);
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
79 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
90 void ConsoleCommand_macro_init();
93 prvm_language = strzone(cvar_string("prvm_language"));
96 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
101 binddb = db_create();
102 tempdb = db_create();
103 ClientProgsDB = db_load("client.db");
104 compressShortVector_init();
107 menu_visible = false;
108 menu_show = menu_show_error;
109 menu_action = func_null;
111 for(i = 0; i < 255; ++i)
112 if(getplayerkeyvalue(i, "viewentity") == "")
116 //registercommand("hud_configure");
117 //registercommand("hud_save");
118 //registercommand("menu_action");
120 ConsoleCommand_macro_init();
122 registercvar("hud_usecsqc", "1");
123 registercvar("scoreboard_columns", "default");
125 registercvar("cl_nade_type", "3");
126 registercvar("cl_pokenade_type", "zombie");
128 registercvar("cl_jumpspeedcap_min", "");
129 registercvar("cl_jumpspeedcap_max", "");
133 // hud_fields uses strunzone on the titles!
134 for(i = 0; i < MAX_HUD_FIELDS; ++i)
135 hud_title[i] = strzone("(null)");
137 Cmd_HUD_SetFields(0);
143 teams = Sort_Spawn();
144 players = Sort_Spawn();
146 GetTeam(NUM_SPECTATOR, true); // add specs first
148 // needs to be done so early because of the constants they create
150 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
156 initialize_minigames();
159 precache_model("null");
160 precache_sound("misc/hit.wav");
161 precache_sound("misc/typehit.wav");
163 generator_precache();
164 Projectile_Precache();
166 GibSplash_Precache();
169 CSQCPlayer_Precache();
171 if(autocvar_cl_reticle)
173 precache_pic("gfx/reticle_normal");
174 // weapon reticles are precached in weapon files
177 get_mi_min_max_texcoords(1); // try the CLEVER way first
178 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179 shortmapname = mi_shortname;
181 if(precache_pic(minimapname) == "")
183 // but maybe we have a non-clever minimap
184 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185 if(precache_pic(minimapname) == "")
186 minimapname = ""; // FAIL
188 get_mi_min_max_texcoords(0); // load new texcoords
191 mi_center = (mi_min + mi_max) * 0.5;
192 mi_scale = mi_max - mi_min;
193 minimapname = strzone(minimapname);
197 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
198 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
201 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
210 if(autocvar_cl_db_saveasdump)
211 db_dump(ClientProgsDB, "client.db");
213 db_save(ClientProgsDB, "client.db");
214 db_close(ClientProgsDB);
217 cvar_set("chase_active",ftos(chase_active_backup));
219 // unset the event chasecam's chase_active
220 if(autocvar_chase_active < 0)
221 cvar_set("chase_active", "0");
225 if (!(calledhooks & HOOK_START))
226 localcmd("\n_cl_hook_gamestart nop\n");
227 if (!(calledhooks & HOOK_END))
228 localcmd("\ncl_hook_gameend\n");
231 deactivate_minigame();
232 HUD_MinigameMenu_Close();
236 float SetTeam(entity o, int Team)
250 if(GetTeam(Team, false) == world)
252 dprintf("trying to switch to unsupported team %d\n", Team);
253 Team = NUM_SPECTATOR;
266 if(GetTeam(Team, false) == world)
268 dprintf("trying to switch to unsupported team %d\n", Team);
269 Team = NUM_SPECTATOR;
274 if(Team == -1) // leave
278 tm = GetTeam(o.team, false);
289 tm = GetTeam(Team, true);
294 else if(Team != o.team)
296 tm = GetTeam(o.team, false);
299 tm = GetTeam(Team, true);
307 void Playerchecker_Think()
311 for(i = 0; i < maxclients; ++i)
314 if(GetPlayerName(i) == "")
318 // player disconnected
331 playerslots[i] = e = spawn();
334 e.ping_packetloss = 0;
335 e.ping_movementloss = 0;
336 //e.gotscores = 0; // we might already have the scores...
337 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
339 HUD_UpdatePlayerPos(e);
343 self.nextthink = time + 0.2;
350 entity playerchecker;
351 playerchecker = spawn();
352 playerchecker.think = Playerchecker_Think;
353 playerchecker.nextthink = time + 0.2;
361 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
362 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
363 // All keys are in ascii.
364 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
365 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
366 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
367 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
368 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
373 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
376 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
379 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
382 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
385 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
388 if(menu_visible && menu_action)
389 if(menu_action(bInputType, nPrimary, nSecondary))
395 // END REQUIRED CSQC FUNCTIONS
396 // --------------------------------------------------------------------------
398 // --------------------------------------------------------------------------
399 // BEGIN OPTIONAL CSQC FUNCTIONS
401 void Ent_RemoveEntCS()
403 entcs_receiver[self.sv_entnum] = world;
408 InterpolateOrigin_Undo();
410 self.classname = "entcs_receiver";
414 self.sv_entnum = ReadByte();
417 self.origin_x = ReadShort();
418 self.origin_y = ReadShort();
419 self.origin_z = ReadShort();
420 setorigin(self, self.origin);
424 self.angles_y = ReadByte() * 360.0 / 256;
425 self.angles_x = self.angles_z = 0;
428 self.healthvalue = ReadByte() * 10;
430 self.armorvalue = ReadByte() * 10;
432 entcs_receiver[self.sv_entnum] = self;
433 self.entremove = Ent_RemoveEntCS;
434 self.iflags |= IFLAG_ORIGIN;
436 InterpolateOrigin_Note();
441 void Ent_RemovePlayerScore()
444 SetTeam(self.owner, -1);
445 self.owner.gotscores = 0;
446 for(int i = 0; i < MAX_SCORE; ++i) {
447 self.owner.(scores[i]) = 0; // clear all scores
452 void Ent_ReadPlayerScore()
458 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
459 // (no I've never heard of M-x replace-string, sed, or anything like that)
460 isNew = !self.owner; // workaround for DP bug
463 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
464 if(!isNew && n != self.sv_entnum)
466 //print("A CSQC entity changed its owner!\n");
467 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
470 self.enttype = ENT_CLIENT_SCORES;
476 if (!(playerslots[self.sv_entnum]))
477 playerslots[self.sv_entnum] = spawn();
478 o = self.owner = playerslots[self.sv_entnum];
479 o.sv_entnum = self.sv_entnum;
483 // RegisterPlayer(o);
484 //playerchecker will do this for us later, if it has not already done so
495 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
499 o.(scores[i]) = ReadInt24_t();
501 o.(scores[i]) = ReadChar();
505 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
507 self.entremove = Ent_RemovePlayerScore;
510 void Ent_ReadTeamScore()
515 self.team = ReadByte();
516 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
519 #if MAX_TEAMSCORE <= 8
527 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
531 o.(teamscores[i]) = ReadInt24_t();
533 o.(teamscores[i]) = ReadChar();
536 HUD_UpdateTeamPos(o);
539 void Ent_ClientData()
541 float newspectatee_status;
545 scoreboard_showscores_force = (f & 1);
549 newspectatee_status = ReadByte();
550 if(newspectatee_status == player_localnum + 1)
551 newspectatee_status = -1; // observing
554 newspectatee_status = 0;
556 spectatorbutton_zoom = (f & 4);
560 angles_held_status = 1;
561 angles_held.x = ReadAngle();
562 angles_held.y = ReadAngle();
566 angles_held_status = 0;
568 if(newspectatee_status != spectatee_status)
572 race_checkpointtime = 0;
574 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
576 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
577 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
580 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
583 spectatee_status = newspectatee_status;
585 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
592 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
597 strunzone(vote_called_vote);
598 vote_called_vote = string_null;
608 vote_yescount = ReadByte();
609 vote_nocount = ReadByte();
610 vote_needed = ReadByte();
611 vote_highlighted = ReadChar();
617 strunzone(vote_called_vote);
618 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
623 for(j = 0; j < maxclients; ++j)
625 playerslots[j].ready = 1;
626 for(i = 1; i <= maxclients; i += 8)
629 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
632 playerslots[j].ready = 0;
636 ready_waiting = (nags & 1);
637 ready_waiting_for_me = (nags & 2);
638 vote_waiting = (nags & 4);
639 vote_waiting_for_me = (nags & 8);
640 warmup_stage = (nags & 16);
643 void Ent_EliminatedPlayers()
650 for(j = 0; j < maxclients; ++j)
652 playerslots[j].eliminated = 1;
653 for(i = 1; i <= maxclients; i += 8)
656 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
659 playerslots[j].eliminated = 0;
664 void Ent_RandomSeed()
672 void Ent_ReadAccuracy(void)
675 int sf = ReadInt24_t();
678 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
679 weapon_accuracy[w] = -1;
683 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
689 weapon_accuracy[w] = -1;
691 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
693 weapon_accuracy[w] = (b - 1.0) / 100.0;
702 void Spawn_Draw(void)
704 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
707 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
709 float teamnum = (ReadByte() - 1);
711 spn_origin.x = ReadShort();
712 spn_origin.y = ReadShort();
713 spn_origin.z = ReadShort();
717 self.origin = spn_origin;
718 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
721 /*if(autocvar_cl_spawn_point_model) // needs a model first
723 self.mdl = "models/spawnpoint.md3";
724 self.colormod = Team_ColorRGB(teamnum);
725 precache_model(self.mdl);
726 setmodel(self, self.mdl);
727 self.drawmask = MASK_NORMAL;
728 //self.movetype = MOVETYPE_NOCLIP;
729 //self.draw = Spawn_Draw;
731 if(autocvar_cl_spawn_point_particles)
733 if((serverflags & SERVERFLAG_TEAMPLAY))
737 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
738 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
739 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
740 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
741 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
744 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
746 self.draw = Spawn_Draw;
750 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
753 void Ent_ReadSpawnEvent(float is_new)
755 // If entnum is 0, ONLY do the local spawn actions
756 // this way the server can disable the sending of
757 // spawn origin or such to clients if wanted.
758 float entnum = ReadByte();
762 self.origin_x = ReadShort();
763 self.origin_y = ReadShort();
764 self.origin_z = ReadShort();
768 float teamnum = GetPlayerColor(entnum - 1);
770 if(autocvar_cl_spawn_event_particles)
774 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
775 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
776 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
777 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
778 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
781 if(autocvar_cl_spawn_event_sound)
783 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
788 // local spawn actions
789 if(is_new && (!entnum || (entnum == player_localentnum)))
792 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
794 if(autocvar_cl_unpress_zoom_on_spawn)
800 HUD_Radar_Hide_Maximized();
801 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
804 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
805 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
806 void Ent_RadarLink();
808 void Ent_ScoresInfo();
809 void CSQC_Ent_Update(float bIsNewEntity)
815 if(autocvar_developer_csqcentities)
816 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
818 // set up the "time" global for received entities to be correct for interpolation purposes
826 serverprevtime = time;
827 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
828 time = serverprevtime + serverdeltatime;
831 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
834 if(t != self.enttype || bIsNewEntity)
836 //print("A CSQC entity changed its type!\n");
837 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
847 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
855 case ENT_CLIENT_MUTATOR: {
856 int mutID = ReadMutator();
857 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
858 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
861 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
862 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
863 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
864 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
865 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
866 case ENT_CLIENT_LASER: Ent_Laser(); break;
867 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
868 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
869 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
870 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
871 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
872 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
873 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
874 case ENT_CLIENT_INIT: Ent_Init(); break;
875 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
876 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
877 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
878 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
879 case ENT_CLIENT_WALL: Ent_Wall(); break;
880 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
881 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
882 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
883 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
884 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
885 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
886 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
887 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
888 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
889 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
890 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
891 case ENT_CLIENT_TURRET: ent_turret(); break;
892 case ENT_CLIENT_GENERATOR: ent_generator(); break;
893 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
894 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
895 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
896 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
897 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
898 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
899 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
900 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
901 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
902 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
903 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
904 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
905 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
906 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
907 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
908 case ENT_CLIENT_DOOR: ent_door(); break;
909 case ENT_CLIENT_PLAT: ent_plat(); break;
910 case ENT_CLIENT_SWAMP: ent_swamp(); break;
911 case ENT_CLIENT_CORNER: ent_corner(); break;
912 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
913 case ENT_CLIENT_TRAIN: ent_train(); break;
914 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
915 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
918 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
919 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
925 // Destructor, but does NOT deallocate the entity by calling remove(). Also
926 // used when an entity changes its type. For an entity that someone interacts
927 // with others, make sure it can no longer do so.
933 if(self.skeletonindex)
935 skel_delete(self.skeletonindex);
936 self.skeletonindex = 0;
939 if(self.snd_looping > 0)
941 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
942 self.snd_looping = 0;
947 self.draw = menu_sub_null;
948 self.entremove = menu_sub_null;
949 // TODO possibly set more stuff to defaults
951 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
952 void CSQC_Ent_Remove()
954 if(autocvar_developer_csqcentities)
955 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
959 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
971 if(!(calledhooks & HOOK_START))
972 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
973 calledhooks |= HOOK_START;
976 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
977 void CSQC_Parse_StuffCmd(string strMessage)
979 if(autocvar_developer_csqcentities)
980 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
982 localcmd(strMessage);
984 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
985 void CSQC_Parse_Print(string strMessage)
987 if(autocvar_developer_csqcentities)
988 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
990 print(ColorTranslateRGB(strMessage));
993 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
994 void CSQC_Parse_CenterPrint(string strMessage)
996 if(autocvar_developer_csqcentities)
997 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
999 centerprint_hud(strMessage);
1002 string notranslate_fogcmd1 = "\nfog ";
1003 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1006 // TODO somehow thwart prvm_globalset client ...
1008 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1009 { localcmd("\nr_drawfog 0\n"); }
1010 else if(forcefog != "")
1011 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1014 void Gamemode_Init();
1015 void Ent_ScoresInfo()
1018 self.classname = "ent_client_scores_info";
1019 gametype = ReadInt24_t();
1020 HUD_ModIcons_SetFunc();
1021 for(i = 0; i < MAX_SCORE; ++i)
1024 strunzone(scores_label[i]);
1025 scores_label[i] = strzone(ReadString());
1026 scores_flags[i] = ReadByte();
1028 for(i = 0; i < MAX_TEAMSCORE; ++i)
1030 if(teamscores_label[i])
1031 strunzone(teamscores_label[i]);
1032 teamscores_label[i] = strzone(ReadString());
1033 teamscores_flags[i] = ReadByte();
1041 self.classname = "ent_client_init";
1043 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1045 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1046 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1047 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1048 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1049 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1050 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1051 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1052 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1055 strunzone(forcefog);
1056 forcefog = strzone(ReadString());
1058 armorblockpercent = ReadByte() / 255.0;
1060 g_balance_mortar_bouncefactor = ReadCoord();
1061 g_balance_mortar_bouncestop = ReadCoord();
1062 g_balance_electro_secondary_bouncefactor = ReadCoord();
1063 g_balance_electro_secondary_bouncestop = ReadCoord();
1065 vortex_scope = !ReadByte();
1066 rifle_scope = !ReadByte();
1068 serverflags = ReadByte();
1070 minelayer_maxmines = ReadByte();
1072 hagar_maxrockets = ReadByte();
1074 g_trueaim_minrange = ReadCoord();
1075 g_balance_porto_secondary = ReadByte();
1089 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1090 race_checkpoint = ReadByte();
1091 race_time = ReadInt24_t();
1092 race_previousbesttime = ReadInt24_t();
1093 if(race_previousbestname)
1094 strunzone(race_previousbestname);
1095 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1097 race_checkpointtime = time;
1099 if(race_checkpoint == 0 || race_checkpoint == 254)
1101 race_penaltyaccumulator = 0;
1102 race_laptime = time; // valid
1107 case RACE_NET_CHECKPOINT_CLEAR:
1109 race_checkpointtime = 0;
1112 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1113 race_laptime = ReadCoord();
1114 race_checkpointtime = -99999;
1116 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1117 race_nextcheckpoint = ReadByte();
1119 race_nextbesttime = ReadInt24_t();
1120 if(race_nextbestname)
1121 strunzone(race_nextbestname);
1122 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1125 case RACE_NET_CHECKPOINT_HIT_RACE:
1126 race_mycheckpoint = ReadByte();
1127 race_mycheckpointtime = time;
1128 race_mycheckpointdelta = ReadInt24_t();
1129 race_mycheckpointlapsdelta = ReadByte();
1130 if(race_mycheckpointlapsdelta >= 128)
1131 race_mycheckpointlapsdelta -= 256;
1132 if(race_mycheckpointenemy)
1133 strunzone(race_mycheckpointenemy);
1134 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1137 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1138 race_othercheckpoint = ReadByte();
1139 race_othercheckpointtime = time;
1140 race_othercheckpointdelta = ReadInt24_t();
1141 race_othercheckpointlapsdelta = ReadByte();
1142 if(race_othercheckpointlapsdelta >= 128)
1143 race_othercheckpointlapsdelta -= 256;
1144 if(race_othercheckpointenemy)
1145 strunzone(race_othercheckpointenemy);
1146 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1149 case RACE_NET_PENALTY_RACE:
1150 race_penaltyeventtime = time;
1151 race_penaltytime = ReadShort();
1152 //race_penaltyaccumulator += race_penaltytime;
1153 if(race_penaltyreason)
1154 strunzone(race_penaltyreason);
1155 race_penaltyreason = strzone(ReadString());
1158 case RACE_NET_PENALTY_QUALIFYING:
1159 race_penaltyeventtime = time;
1160 race_penaltytime = ReadShort();
1161 race_penaltyaccumulator += race_penaltytime;
1162 if(race_penaltyreason)
1163 strunzone(race_penaltyreason);
1164 race_penaltyreason = strzone(ReadString());
1167 case RACE_NET_SERVER_RECORD:
1168 race_server_record = ReadInt24_t();
1170 case RACE_NET_SPEED_AWARD:
1171 race_speedaward = ReadInt24_t();
1172 if(race_speedaward_holder)
1173 strunzone(race_speedaward_holder);
1174 race_speedaward_holder = strzone(ReadString());
1176 case RACE_NET_SPEED_AWARD_BEST:
1177 race_speedaward_alltimebest = ReadInt24_t();
1178 if(race_speedaward_alltimebest_holder)
1179 strunzone(race_speedaward_alltimebest_holder);
1180 race_speedaward_alltimebest_holder = strzone(ReadString());
1182 case RACE_NET_SERVER_RANKINGS:
1184 int pos = ReadShort();
1185 prevpos = ReadShort();
1188 // move other rankings out of the way
1191 for (i=prevpos-1;i>pos-1;--i) {
1192 grecordtime[i] = grecordtime[i-1];
1193 if(grecordholder[i])
1194 strunzone(grecordholder[i]);
1195 grecordholder[i] = strzone(grecordholder[i-1]);
1197 } else if (del) { // a record has been deleted by the admin
1198 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1199 if (i == RANKINGS_CNT-1) { // clear out last record
1201 if (grecordholder[i])
1202 strunzone(grecordholder[i]);
1203 grecordholder[i] = string_null;
1206 grecordtime[i] = grecordtime[i+1];
1207 if (grecordholder[i])
1208 strunzone(grecordholder[i]);
1209 grecordholder[i] = strzone(grecordholder[i+1]);
1212 } else { // player has no ranked record yet
1213 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1214 grecordtime[i] = grecordtime[i-1];
1215 if(grecordholder[i])
1216 strunzone(grecordholder[i]);
1217 grecordholder[i] = strzone(grecordholder[i-1]);
1221 // store new ranking
1222 if(grecordholder[pos-1] != "")
1223 strunzone(grecordholder[pos-1]);
1224 grecordholder[pos-1] = strzone(ReadString());
1225 grecordtime[pos-1] = ReadInt24_t();
1226 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1229 case RACE_NET_SERVER_STATUS:
1230 race_status = ReadShort();
1231 if(race_status_name)
1232 strunzone(race_status_name);
1233 race_status_name = strzone(ReadString());
1237 void Net_TeamNagger()
1242 void Net_ReadPingPLReport()
1249 if (!(playerslots[e]))
1251 playerslots[e].ping = pi;
1252 playerslots[e].ping_packetloss = pl / 255.0;
1253 playerslots[e].ping_movementloss = ml / 255.0;
1256 void Net_WeaponComplain()
1258 complain_weapon = ReadByte();
1260 if(complain_weapon_name)
1261 strunzone(complain_weapon_name);
1262 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1264 complain_weapon_type = ReadByte();
1266 complain_weapon_time = time;
1267 weapontime = time; // ping the weapon panel
1269 switch(complain_weapon_type)
1271 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1272 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1273 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1277 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1278 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1279 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1280 float CSQC_Parse_TempEntity()
1283 int nTEID = ReadByte();
1285 if (autocvar_developer_csqcentities)
1286 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1290 case TE_CSQC_MUTATOR:
1291 int mutID = ReadMutator();
1292 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1294 case TE_CSQC_TARGET_MUSIC:
1297 case TE_CSQC_PICTURE:
1298 Net_MapVote_Picture();
1303 case TE_CSQC_VORTEXBEAMPARTICLE:
1304 Net_ReadVortexBeamParticle();
1306 case TE_CSQC_TEAMNAGGER:
1312 case TE_CSQC_PINGPLREPORT:
1313 Net_ReadPingPLReport();
1315 case TE_CSQC_WEAPONCOMPLAIN:
1316 Net_WeaponComplain();
1318 case TE_CSQC_VEHICLESETUP:
1321 case TE_CSQC_SVNOTICE:
1324 case TE_CSQC_SHOCKWAVEPARTICLE:
1325 Net_ReadShockwaveParticle();
1328 // No special logic for this temporary entity; return 0 so the engine can handle it
1333 string getcommandkey(string text, string command)
1336 float n, j, k, l = 0;
1338 if (!autocvar_hud_showbinds)
1341 keys = db_get(binddb, command);
1344 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1345 for(j = 0; j < n; ++j)
1351 keys = keynumtostring(k);
1353 keys = strcat(keys, ", ", keynumtostring(k));
1356 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1363 db_put(binddb, command, keys);
1366 if (keys == "NO_KEY") {
1367 if (autocvar_hud_showbinds > 1)
1368 return sprintf(_("%s (not bound)"), text);
1372 else if (autocvar_hud_showbinds > 1)
1373 return sprintf("%s (%s)", text, keys);