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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
7 #include "damage.qh"
8 #include "effects.qh"
9 #include "generator.qh"
10 #include "gibs.qh"
11 #include "hook.qh"
12 #include "hud.qh"
13 #include "hud_config.qh"
14 #include "laser.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
18 #include "prandom.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25
26 #include "../common/vehicles/all.qh"
27
28 #include "mutators/events.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/items/all.qh"
44
45 #include "../common/mutators/base.qh"
46
47 #include "../common/weapons/all.qh"
48
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
51
52 #include "../common/triggers/include.qh"
53
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
56
57 #include "../warpzonelib/client.qh"
58
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
61 //include "main.qh"
62
63 entity clearentity_ent;
64 void clearentity(entity e)
65 {
66         if (!clearentity_ent)
67         {
68                 clearentity_ent = spawn();
69                 clearentity_ent.classname = "clearentity";
70         }
71         int n = e.entnum;
72         copyentity(clearentity_ent, e);
73         e.entnum = n;
74 }
75
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
78 {
79         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
80 }
81
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
84
85 void menu_sub_null()
86 {
87 }
88
89 string forcefog;
90 void ConsoleCommand_macro_init();
91 void CSQC_Init(void)
92 {
93         prvm_language = strzone(cvar_string("prvm_language"));
94
95 #ifdef WATERMARK
96         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
97 #endif
98
99         int i;
100
101         binddb = db_create();
102         tempdb = db_create();
103         ClientProgsDB = db_load("client.db");
104         compressShortVector_init();
105
106         draw_endBoldFont();
107         menu_visible = false;
108         menu_show = menu_show_error;
109         menu_action = func_null;
110
111         for(i = 0; i < 255; ++i)
112                 if(getplayerkeyvalue(i, "viewentity") == "")
113                         break;
114         maxclients = i;
115
116         //registercommand("hud_configure");
117         //registercommand("hud_save");
118         //registercommand("menu_action");
119
120         ConsoleCommand_macro_init();
121
122         registercvar("hud_usecsqc", "1");
123         registercvar("scoreboard_columns", "default");
124
125         registercvar("cl_nade_type", "3");
126         registercvar("cl_pokenade_type", "zombie");
127
128         registercvar("cl_jumpspeedcap_min", "");
129         registercvar("cl_jumpspeedcap_max", "");
130
131         gametype = 0;
132
133         // hud_fields uses strunzone on the titles!
134         for(i = 0; i < MAX_HUD_FIELDS; ++i)
135                 hud_title[i] = strzone("(null)");
136
137         Cmd_HUD_SetFields(0);
138
139         postinit = false;
140
141         calledhooks = 0;
142
143         teams = Sort_Spawn();
144         players = Sort_Spawn();
145
146         GetTeam(NUM_SPECTATOR, true); // add specs first
147
148         // needs to be done so early because of the constants they create
149         static_init();
150         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
155
156         initialize_minigames();
157
158         // precaches
159         precache_model("null");
160         precache_sound("misc/hit.wav");
161         precache_sound("misc/typehit.wav");
162
163         generator_precache();
164         Projectile_Precache();
165         Hook_Precache();
166         GibSplash_Precache();
167         Casings_Precache();
168         Tuba_Precache();
169         CSQCPlayer_Precache();
170
171         if(autocvar_cl_reticle)
172         {
173                 precache_pic("gfx/reticle_normal");
174                 // weapon reticles are precached in weapon files
175         }
176
177         get_mi_min_max_texcoords(1); // try the CLEVER way first
178         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179         shortmapname = mi_shortname;
180
181         if(precache_pic(minimapname) == "")
182         {
183                 // but maybe we have a non-clever minimap
184                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185                 if(precache_pic(minimapname) == "")
186                         minimapname = ""; // FAIL
187                 else
188                         get_mi_min_max_texcoords(0); // load new texcoords
189         }
190
191         mi_center = (mi_min + mi_max) * 0.5;
192         mi_scale = mi_max - mi_min;
193         minimapname = strzone(minimapname);
194
195         WarpZone_Init();
196
197         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
198         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 }
200
201 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
202 void Shutdown(void)
203 {
204         WarpZone_Shutdown();
205
206         remove(teams);
207         remove(players);
208         db_close(binddb);
209         db_close(tempdb);
210         if(autocvar_cl_db_saveasdump)
211                 db_dump(ClientProgsDB, "client.db");
212         else
213                 db_save(ClientProgsDB, "client.db");
214         db_close(ClientProgsDB);
215
216         if(camera_active)
217                 cvar_set("chase_active",ftos(chase_active_backup));
218
219         // unset the event chasecam's chase_active
220         if(autocvar_chase_active < 0)
221                 cvar_set("chase_active", "0");
222
223         if (!isdemo())
224         {
225                 if (!(calledhooks & HOOK_START))
226                         localcmd("\n_cl_hook_gamestart nop\n");
227                 if (!(calledhooks & HOOK_END))
228                         localcmd("\ncl_hook_gameend\n");
229         }
230
231         deactivate_minigame();
232         HUD_MinigameMenu_Close();
233 }
234
235 .float has_team;
236 float SetTeam(entity o, int Team)
237 {
238         entity tm;
239         if(teamplay)
240         {
241                 switch(Team)
242                 {
243                         case -1:
244                         case NUM_TEAM_1:
245                         case NUM_TEAM_2:
246                         case NUM_TEAM_3:
247                         case NUM_TEAM_4:
248                                 break;
249                         default:
250                                 if(GetTeam(Team, false) == world)
251                                 {
252                                         dprintf("trying to switch to unsupported team %d\n", Team);
253                                         Team = NUM_SPECTATOR;
254                                 }
255                                 break;
256                 }
257         }
258         else
259         {
260                 switch(Team)
261                 {
262                         case -1:
263                         case 0:
264                                 break;
265                         default:
266                                 if(GetTeam(Team, false) == world)
267                                 {
268                                         dprintf("trying to switch to unsupported team %d\n", Team);
269                                         Team = NUM_SPECTATOR;
270                                 }
271                                 break;
272                 }
273         }
274         if(Team == -1) // leave
275         {
276                 if(o.has_team)
277                 {
278                         tm = GetTeam(o.team, false);
279                         tm.team_size -= 1;
280                         o.has_team = 0;
281                         return true;
282                 }
283         }
284         else
285         {
286                 if (!o.has_team)
287                 {
288                         o.team = Team;
289                         tm = GetTeam(Team, true);
290                         tm.team_size += 1;
291                         o.has_team = 1;
292                         return true;
293                 }
294                 else if(Team != o.team)
295                 {
296                         tm = GetTeam(o.team, false);
297                         tm.team_size -= 1;
298                         o.team = Team;
299                         tm = GetTeam(Team, true);
300                         tm.team_size += 1;
301                         return true;
302                 }
303         }
304         return false;
305 }
306
307 void Playerchecker_Think()
308 {
309     int i;
310         entity e;
311         for(i = 0; i < maxclients; ++i)
312         {
313                 e = playerslots[i];
314                 if(GetPlayerName(i) == "")
315                 {
316                         if(e.sort_prev)
317                         {
318                                 // player disconnected
319                                 SetTeam(e, -1);
320                                 RemovePlayer(e);
321                                 e.sort_prev = world;
322                                 //e.gotscores = 0;
323                         }
324                 }
325                 else
326                 {
327                         if (!e.sort_prev)
328                         {
329                                 // player connected
330                                 if (!e)
331                                         playerslots[i] = e = spawn();
332                                 e.sv_entnum = i;
333                                 e.ping = 0;
334                                 e.ping_packetloss = 0;
335                                 e.ping_movementloss = 0;
336                                 //e.gotscores = 0; // we might already have the scores...
337                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
338                                 RegisterPlayer(e);
339                                 HUD_UpdatePlayerPos(e);
340                         }
341                 }
342         }
343         self.nextthink = time + 0.2;
344 }
345
346 void Porto_Init();
347 void TrueAim_Init();
348 void PostInit(void)
349 {
350         entity playerchecker;
351         playerchecker = spawn();
352         playerchecker.think = Playerchecker_Think;
353         playerchecker.nextthink = time + 0.2;
354
355         Porto_Init();
356         TrueAim_Init();
357
358         postinit = true;
359 }
360
361 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
362 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
363 // All keys are in ascii.
364 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
365 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
366 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
367 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
368 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
369 {
370         float bSkipKey;
371         bSkipKey = false;
372
373         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
377                 return true;
378
379         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
380                 return true;
381
382         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
383                 return true;
384
385         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
386                 return true;
387
388         if(menu_visible && menu_action)
389                 if(menu_action(bInputType, nPrimary, nSecondary))
390                         return true;
391
392         return bSkipKey;
393 }
394
395 // END REQUIRED CSQC FUNCTIONS
396 // --------------------------------------------------------------------------
397
398 // --------------------------------------------------------------------------
399 // BEGIN OPTIONAL CSQC FUNCTIONS
400
401 void Ent_RemoveEntCS()
402 {
403         entcs_receiver[self.sv_entnum] = world;
404 }
405 void Ent_ReadEntCS()
406 {
407     int sf;
408         InterpolateOrigin_Undo();
409
410         self.classname = "entcs_receiver";
411         sf = ReadByte();
412
413         if(sf & 1)
414                 self.sv_entnum = ReadByte();
415         if(sf & 2)
416         {
417                 self.origin_x = ReadShort();
418                 self.origin_y = ReadShort();
419                 self.origin_z = ReadShort();
420                 setorigin(self, self.origin);
421         }
422         if(sf & 4)
423         {
424                 self.angles_y = ReadByte() * 360.0 / 256;
425                 self.angles_x = self.angles_z = 0;
426         }
427         if(sf & 8)
428                 self.healthvalue = ReadByte() * 10;
429         if(sf & 16)
430                 self.armorvalue = ReadByte() * 10;
431
432         entcs_receiver[self.sv_entnum] = self;
433         self.entremove = Ent_RemoveEntCS;
434         self.iflags |= IFLAG_ORIGIN;
435
436         InterpolateOrigin_Note();
437 }
438
439 void Ent_Remove();
440
441 void Ent_RemovePlayerScore()
442 {
443         if(self.owner) {
444                 SetTeam(self.owner, -1);
445                 self.owner.gotscores = 0;
446                 for(int i = 0; i < MAX_SCORE; ++i) {
447                         self.owner.(scores[i]) = 0; // clear all scores
448                 }
449         }
450 }
451
452 void Ent_ReadPlayerScore()
453 {
454         int i, n;
455         bool isNew;
456         entity o;
457
458         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
459         // (no I've never heard of M-x replace-string, sed, or anything like that)
460         isNew = !self.owner; // workaround for DP bug
461         n = ReadByte()-1;
462
463 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
464         if(!isNew && n != self.sv_entnum)
465         {
466                 //print("A CSQC entity changed its owner!\n");
467                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
468                 isNew = true;
469                 Ent_Remove();
470                 self.enttype = ENT_CLIENT_SCORES;
471         }
472 #endif
473
474         self.sv_entnum = n;
475
476         if (!(playerslots[self.sv_entnum]))
477                 playerslots[self.sv_entnum] = spawn();
478         o = self.owner = playerslots[self.sv_entnum];
479         o.sv_entnum = self.sv_entnum;
480         o.gotscores = 1;
481
482         //if (!o.sort_prev)
483         //      RegisterPlayer(o);
484         //playerchecker will do this for us later, if it has not already done so
485
486     int sf, lf;
487 #if MAX_SCORE <= 8
488         sf = ReadByte();
489         lf = ReadByte();
490 #else
491         sf = ReadShort();
492         lf = ReadShort();
493 #endif
494     int p;
495         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
496                 if(sf & p)
497                 {
498                         if(lf & p)
499                                 o.(scores[i]) = ReadInt24_t();
500                         else
501                                 o.(scores[i]) = ReadChar();
502                 }
503
504         if(o.sort_prev)
505                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
506
507         self.entremove = Ent_RemovePlayerScore;
508 }
509
510 void Ent_ReadTeamScore()
511 {
512         int i;
513         entity o;
514
515         self.team = ReadByte();
516         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
517
518     int sf, lf;
519 #if MAX_TEAMSCORE <= 8
520         sf = ReadByte();
521         lf = ReadByte();
522 #else
523         sf = ReadShort();
524         lf = ReadShort();
525 #endif
526         int p;
527         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
528                 if(sf & p)
529                 {
530                         if(lf & p)
531                                 o.(teamscores[i]) = ReadInt24_t();
532                         else
533                                 o.(teamscores[i]) = ReadChar();
534                 }
535
536         HUD_UpdateTeamPos(o);
537 }
538
539 void Ent_ClientData()
540 {
541         float newspectatee_status;
542
543     int f = ReadByte();
544
545         scoreboard_showscores_force = (f & 1);
546
547         if(f & 2)
548         {
549                 newspectatee_status = ReadByte();
550                 if(newspectatee_status == player_localnum + 1)
551                         newspectatee_status = -1; // observing
552         }
553         else
554                 newspectatee_status = 0;
555
556         spectatorbutton_zoom = (f & 4);
557
558         if(f & 8)
559         {
560                 angles_held_status = 1;
561                 angles_held.x = ReadAngle();
562                 angles_held.y = ReadAngle();
563                 angles_held.z = 0;
564         }
565         else
566                 angles_held_status = 0;
567
568         if(newspectatee_status != spectatee_status)
569         {
570                 // clear race stuff
571                 race_laptime = 0;
572                 race_checkpointtime = 0;
573         }
574         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
575         {
576                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
577                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
578                 )
579                         prev_p_health = -1;
580                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
581                         prev_health = -1;
582         }
583         spectatee_status = newspectatee_status;
584
585         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
586 }
587
588 void Ent_Nagger()
589 {
590     int i, j, b, f;
591
592     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
593
594         if(!(nags & 4))
595         {
596                 if(vote_called_vote)
597                         strunzone(vote_called_vote);
598                 vote_called_vote = string_null;
599                 vote_active = 0;
600         }
601         else
602         {
603                 vote_active = 1;
604         }
605
606         if(nags & 64)
607         {
608                 vote_yescount = ReadByte();
609                 vote_nocount = ReadByte();
610                 vote_needed = ReadByte();
611                 vote_highlighted = ReadChar();
612         }
613
614         if(nags & 128)
615         {
616                 if(vote_called_vote)
617                         strunzone(vote_called_vote);
618                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
619         }
620
621         if(nags & 1)
622         {
623                 for(j = 0; j < maxclients; ++j)
624                         if(playerslots[j])
625                                 playerslots[j].ready = 1;
626                 for(i = 1; i <= maxclients; i += 8)
627                 {
628                         f = ReadByte();
629                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
630                                 if (!(f & b))
631                                         if(playerslots[j])
632                                                 playerslots[j].ready = 0;
633                 }
634         }
635
636         ready_waiting = (nags & 1);
637         ready_waiting_for_me = (nags & 2);
638         vote_waiting = (nags & 4);
639         vote_waiting_for_me = (nags & 8);
640         warmup_stage = (nags & 16);
641 }
642
643 void Ent_EliminatedPlayers()
644 {
645     int i, j, b, f;
646
647     int sf = ReadByte();
648         if(sf & 1)
649         {
650                 for(j = 0; j < maxclients; ++j)
651                         if(playerslots[j])
652                                 playerslots[j].eliminated = 1;
653                 for(i = 1; i <= maxclients; i += 8)
654                 {
655                         f = ReadByte();
656                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
657                                 if (!(f & b))
658                                         if(playerslots[j])
659                                                 playerslots[j].eliminated = 0;
660                 }
661         }
662 }
663
664 void Ent_RandomSeed()
665 {
666         float s;
667         prandom_debug();
668         s = ReadShort();
669         psrandom(s);
670 }
671
672 void Ent_ReadAccuracy(void)
673 {
674     int f, w;
675     int sf = ReadInt24_t();
676         if(sf == 0)
677         {
678                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
679                         weapon_accuracy[w] = -1;
680                 return;
681         }
682
683         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
684         {
685                 if(sf & f)
686                 {
687             int b = ReadByte();
688                         if(b == 0)
689                                 weapon_accuracy[w] = -1;
690                         else if(b == 255)
691                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
692                         else
693                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
694                 }
695                 if(f == 0x800000)
696                         f = 1;
697                 else
698                         f *= 2;
699         }
700 }
701
702 void Spawn_Draw(void)
703 {
704         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
705 }
706
707 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
708 {
709         float teamnum = (ReadByte() - 1);
710         vector spn_origin;
711         spn_origin.x = ReadShort();
712         spn_origin.y = ReadShort();
713         spn_origin.z = ReadShort();
714
715         if(is_new)
716         {
717                 self.origin = spn_origin;
718                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
719                 droptofloor();
720
721                 /*if(autocvar_cl_spawn_point_model) // needs a model first
722                 {
723                         self.mdl = "models/spawnpoint.md3";
724                         self.colormod = Team_ColorRGB(teamnum);
725                         precache_model(self.mdl);
726                         setmodel(self, self.mdl);
727                         self.drawmask = MASK_NORMAL;
728                         //self.movetype = MOVETYPE_NOCLIP;
729                         //self.draw = Spawn_Draw;
730                 }*/
731                 if(autocvar_cl_spawn_point_particles)
732                 {
733                         if((serverflags & SERVERFLAG_TEAMPLAY))
734                         {
735                                 switch(teamnum)
736                                 {
737                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
738                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
739                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
740                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
741                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
742                                 }
743                         }
744                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
745
746                         self.draw = Spawn_Draw;
747                 }
748         }
749
750         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
751 }
752
753 void Ent_ReadSpawnEvent(float is_new)
754 {
755         // If entnum is 0, ONLY do the local spawn actions
756         // this way the server can disable the sending of
757         // spawn origin or such to clients if wanted.
758         float entnum = ReadByte();
759
760         if(entnum)
761         {
762                 self.origin_x = ReadShort();
763                 self.origin_y = ReadShort();
764                 self.origin_z = ReadShort();
765
766                 if(is_new)
767                 {
768                         float teamnum = GetPlayerColor(entnum - 1);
769
770                         if(autocvar_cl_spawn_event_particles)
771                         {
772                                 switch(teamnum)
773                                 {
774                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
775                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
776                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
777                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
778                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
779                                 }
780                         }
781                         if(autocvar_cl_spawn_event_sound)
782                         {
783                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
784                         }
785                 }
786         }
787
788         // local spawn actions
789         if(is_new && (!entnum || (entnum == player_localentnum)))
790         {
791                 zoomin_effect = 1;
792                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
793
794                 if(autocvar_cl_unpress_zoom_on_spawn)
795                 {
796                         localcmd("-zoom\n");
797                         button_zoom = false;
798                 }
799         }
800         HUD_Radar_Hide_Maximized();
801         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
802 }
803
804 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
805 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
806 void Ent_RadarLink();
807 void Ent_Init();
808 void Ent_ScoresInfo();
809 void CSQC_Ent_Update(float bIsNewEntity)
810 {
811         float t;
812         float savetime;
813         t = ReadByte();
814
815         if(autocvar_developer_csqcentities)
816                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
817
818         // set up the "time" global for received entities to be correct for interpolation purposes
819         savetime = time;
820         if(servertime)
821         {
822                 time = servertime;
823         }
824         else
825         {
826                 serverprevtime = time;
827                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
828                 time = serverprevtime + serverdeltatime;
829         }
830
831 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
832         if(self.enttype)
833         {
834                 if(t != self.enttype || bIsNewEntity)
835                 {
836                         //print("A CSQC entity changed its type!\n");
837                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
838                         Ent_Remove();
839                         clearentity(self);
840                         bIsNewEntity = 1;
841                 }
842         }
843         else
844         {
845                 if(!bIsNewEntity)
846                 {
847                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
848                         bIsNewEntity = 1;
849                 }
850         }
851 #endif
852         self.enttype = t;
853         switch(t)
854         {
855                 case ENT_CLIENT_MUTATOR: {
856                         int mutID = ReadMutator();
857                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
858                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
859                         break;
860                 }
861                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
862                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
863                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
864                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
865                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
866                 case ENT_CLIENT_LASER: Ent_Laser(); break;
867                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
868                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
869                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
870                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
871                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
872                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
873                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
874                 case ENT_CLIENT_INIT: Ent_Init(); break;
875                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
876                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
877                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
878                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
879                 case ENT_CLIENT_WALL: Ent_Wall(); break;
880                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
881                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
882                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
883                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
884                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
885                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
886                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
887                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
888                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
889                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
890                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
891                 case ENT_CLIENT_TURRET: ent_turret(); break;
892                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
893                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
894                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
895                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
896                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
897                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
898                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
899                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
900                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
901                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
902                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
903                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
904                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
905                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
906                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
907                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
908                 case ENT_CLIENT_DOOR: ent_door(); break;
909                 case ENT_CLIENT_PLAT: ent_plat(); break;
910                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
911                 case ENT_CLIENT_CORNER: ent_corner(); break;
912                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
913                 case ENT_CLIENT_TRAIN: ent_train(); break;
914                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
915                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
916
917                 default:
918                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
919                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
920                         break;
921         }
922
923         time = savetime;
924 }
925 // Destructor, but does NOT deallocate the entity by calling remove(). Also
926 // used when an entity changes its type. For an entity that someone interacts
927 // with others, make sure it can no longer do so.
928 void Ent_Remove()
929 {
930         if(self.entremove)
931                 self.entremove();
932
933         if(self.skeletonindex)
934         {
935                 skel_delete(self.skeletonindex);
936                 self.skeletonindex = 0;
937         }
938
939         if(self.snd_looping > 0)
940         {
941                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
942                 self.snd_looping = 0;
943         }
944
945         self.enttype = 0;
946         self.classname = "";
947         self.draw = menu_sub_null;
948         self.entremove = menu_sub_null;
949         // TODO possibly set more stuff to defaults
950 }
951 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
952 void CSQC_Ent_Remove()
953 {
954         if(autocvar_developer_csqcentities)
955                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
956
957         if(wasfreed(self))
958         {
959                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
960                 return;
961         }
962         if(self.enttype)
963                 Ent_Remove();
964         remove(self);
965 }
966
967 void Gamemode_Init()
968 {
969         if (!isdemo())
970         {
971                 if(!(calledhooks & HOOK_START))
972                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
973                 calledhooks |= HOOK_START;
974         }
975 }
976 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
977 void CSQC_Parse_StuffCmd(string strMessage)
978 {
979         if(autocvar_developer_csqcentities)
980                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
981
982         localcmd(strMessage);
983 }
984 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
985 void CSQC_Parse_Print(string strMessage)
986 {
987         if(autocvar_developer_csqcentities)
988                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
989
990         print(ColorTranslateRGB(strMessage));
991 }
992
993 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
994 void CSQC_Parse_CenterPrint(string strMessage)
995 {
996         if(autocvar_developer_csqcentities)
997                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
998
999         centerprint_hud(strMessage);
1000 }
1001
1002 string notranslate_fogcmd1 = "\nfog ";
1003 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1004 void Fog_Force()
1005 {
1006         // TODO somehow thwart prvm_globalset client ...
1007
1008         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1009                 { localcmd("\nr_drawfog 0\n"); }
1010         else if(forcefog != "")
1011                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1012 }
1013
1014 void Gamemode_Init();
1015 void Ent_ScoresInfo()
1016 {
1017     int i;
1018         self.classname = "ent_client_scores_info";
1019         gametype = ReadInt24_t();
1020         HUD_ModIcons_SetFunc();
1021         for(i = 0; i < MAX_SCORE; ++i)
1022         {
1023                 if(scores_label[i])
1024                         strunzone(scores_label[i]);
1025                 scores_label[i] = strzone(ReadString());
1026                 scores_flags[i] = ReadByte();
1027         }
1028         for(i = 0; i < MAX_TEAMSCORE; ++i)
1029         {
1030                 if(teamscores_label[i])
1031                         strunzone(teamscores_label[i]);
1032                 teamscores_label[i] = strzone(ReadString());
1033                 teamscores_flags[i] = ReadByte();
1034         }
1035         HUD_InitScores();
1036         Gamemode_Init();
1037 }
1038
1039 void Ent_Init()
1040 {
1041         self.classname = "ent_client_init";
1042
1043         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1044
1045         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1046         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1047         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1048         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1049         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1050         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1051         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1052         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1053
1054         if(forcefog)
1055                 strunzone(forcefog);
1056         forcefog = strzone(ReadString());
1057
1058         armorblockpercent = ReadByte() / 255.0;
1059
1060         g_balance_mortar_bouncefactor = ReadCoord();
1061         g_balance_mortar_bouncestop = ReadCoord();
1062         g_balance_electro_secondary_bouncefactor = ReadCoord();
1063         g_balance_electro_secondary_bouncestop = ReadCoord();
1064
1065         vortex_scope = !ReadByte();
1066         rifle_scope = !ReadByte();
1067
1068         serverflags = ReadByte();
1069
1070         minelayer_maxmines = ReadByte();
1071
1072         hagar_maxrockets = ReadByte();
1073
1074         g_trueaim_minrange = ReadCoord();
1075         g_balance_porto_secondary = ReadByte();
1076
1077         if(!postinit)
1078                 PostInit();
1079 }
1080
1081 void Net_ReadRace()
1082 {
1083         float b;
1084
1085         b = ReadByte();
1086
1087         switch(b)
1088         {
1089                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1090                         race_checkpoint = ReadByte();
1091                         race_time = ReadInt24_t();
1092                         race_previousbesttime = ReadInt24_t();
1093                         if(race_previousbestname)
1094                                 strunzone(race_previousbestname);
1095                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1096
1097                         race_checkpointtime = time;
1098
1099                         if(race_checkpoint == 0 || race_checkpoint == 254)
1100                         {
1101                                 race_penaltyaccumulator = 0;
1102                                 race_laptime = time; // valid
1103                         }
1104
1105                         break;
1106
1107                 case RACE_NET_CHECKPOINT_CLEAR:
1108                         race_laptime = 0;
1109                         race_checkpointtime = 0;
1110                         break;
1111
1112                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1113                         race_laptime = ReadCoord();
1114                         race_checkpointtime = -99999;
1115                         // fall through
1116                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1117                         race_nextcheckpoint = ReadByte();
1118
1119                         race_nextbesttime = ReadInt24_t();
1120                         if(race_nextbestname)
1121                                 strunzone(race_nextbestname);
1122                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1123                         break;
1124
1125                 case RACE_NET_CHECKPOINT_HIT_RACE:
1126                         race_mycheckpoint = ReadByte();
1127                         race_mycheckpointtime = time;
1128                         race_mycheckpointdelta = ReadInt24_t();
1129                         race_mycheckpointlapsdelta = ReadByte();
1130                         if(race_mycheckpointlapsdelta >= 128)
1131                                 race_mycheckpointlapsdelta -= 256;
1132                         if(race_mycheckpointenemy)
1133                                 strunzone(race_mycheckpointenemy);
1134                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1135                         break;
1136
1137                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1138                         race_othercheckpoint = ReadByte();
1139                         race_othercheckpointtime = time;
1140                         race_othercheckpointdelta = ReadInt24_t();
1141                         race_othercheckpointlapsdelta = ReadByte();
1142                         if(race_othercheckpointlapsdelta >= 128)
1143                                 race_othercheckpointlapsdelta -= 256;
1144                         if(race_othercheckpointenemy)
1145                                 strunzone(race_othercheckpointenemy);
1146                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1147                         break;
1148
1149                 case RACE_NET_PENALTY_RACE:
1150                         race_penaltyeventtime = time;
1151                         race_penaltytime = ReadShort();
1152                         //race_penaltyaccumulator += race_penaltytime;
1153                         if(race_penaltyreason)
1154                                 strunzone(race_penaltyreason);
1155                         race_penaltyreason = strzone(ReadString());
1156                         break;
1157
1158                 case RACE_NET_PENALTY_QUALIFYING:
1159                         race_penaltyeventtime = time;
1160                         race_penaltytime = ReadShort();
1161                         race_penaltyaccumulator += race_penaltytime;
1162                         if(race_penaltyreason)
1163                                 strunzone(race_penaltyreason);
1164                         race_penaltyreason = strzone(ReadString());
1165                         break;
1166
1167                 case RACE_NET_SERVER_RECORD:
1168                         race_server_record = ReadInt24_t();
1169                         break;
1170                 case RACE_NET_SPEED_AWARD:
1171                         race_speedaward = ReadInt24_t();
1172                         if(race_speedaward_holder)
1173                                 strunzone(race_speedaward_holder);
1174                         race_speedaward_holder = strzone(ReadString());
1175                         break;
1176                 case RACE_NET_SPEED_AWARD_BEST:
1177                         race_speedaward_alltimebest = ReadInt24_t();
1178                         if(race_speedaward_alltimebest_holder)
1179                                 strunzone(race_speedaward_alltimebest_holder);
1180                         race_speedaward_alltimebest_holder = strzone(ReadString());
1181                         break;
1182                 case RACE_NET_SERVER_RANKINGS:
1183                         float prevpos, del;
1184             int pos = ReadShort();
1185                         prevpos = ReadShort();
1186                         del = ReadShort();
1187
1188                         // move other rankings out of the way
1189             int i;
1190                         if (prevpos) {
1191                                 for (i=prevpos-1;i>pos-1;--i) {
1192                                         grecordtime[i] = grecordtime[i-1];
1193                                         if(grecordholder[i])
1194                                                 strunzone(grecordholder[i]);
1195                                         grecordholder[i] = strzone(grecordholder[i-1]);
1196                                 }
1197                         } else if (del) { // a record has been deleted by the admin
1198                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1199                                         if (i == RANKINGS_CNT-1) { // clear out last record
1200                                                 grecordtime[i] = 0;
1201                                                 if (grecordholder[i])
1202                                                         strunzone(grecordholder[i]);
1203                                                 grecordholder[i] = string_null;
1204                                         }
1205                                         else {
1206                                                 grecordtime[i] = grecordtime[i+1];
1207                                                 if (grecordholder[i])
1208                                                         strunzone(grecordholder[i]);
1209                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1210                                         }
1211                                 }
1212                         } else { // player has no ranked record yet
1213                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1214                                         grecordtime[i] = grecordtime[i-1];
1215                                         if(grecordholder[i])
1216                                                 strunzone(grecordholder[i]);
1217                                         grecordholder[i] = strzone(grecordholder[i-1]);
1218                                 }
1219                         }
1220
1221                         // store new ranking
1222                         if(grecordholder[pos-1] != "")
1223                                 strunzone(grecordholder[pos-1]);
1224                         grecordholder[pos-1] = strzone(ReadString());
1225                         grecordtime[pos-1] = ReadInt24_t();
1226                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1227                                 race_myrank = pos;
1228                         break;
1229                 case RACE_NET_SERVER_STATUS:
1230                         race_status = ReadShort();
1231                         if(race_status_name)
1232                                 strunzone(race_status_name);
1233                         race_status_name = strzone(ReadString());
1234         }
1235 }
1236
1237 void Net_TeamNagger()
1238 {
1239         teamnagger = 1;
1240 }
1241
1242 void Net_ReadPingPLReport()
1243 {
1244         int e, pi, pl, ml;
1245         e = ReadByte();
1246         pi = ReadShort();
1247         pl = ReadByte();
1248         ml = ReadByte();
1249         if (!(playerslots[e]))
1250                 return;
1251         playerslots[e].ping = pi;
1252         playerslots[e].ping_packetloss = pl / 255.0;
1253         playerslots[e].ping_movementloss = ml / 255.0;
1254 }
1255
1256 void Net_WeaponComplain()
1257 {
1258         complain_weapon = ReadByte();
1259
1260         if(complain_weapon_name)
1261                 strunzone(complain_weapon_name);
1262         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1263
1264         complain_weapon_type = ReadByte();
1265
1266         complain_weapon_time = time;
1267         weapontime = time; // ping the weapon panel
1268
1269         switch(complain_weapon_type)
1270         {
1271                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1272                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1273                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1274         }
1275 }
1276
1277 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1278 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1279 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1280 float CSQC_Parse_TempEntity()
1281 {
1282         // Acquire TE ID
1283         int nTEID = ReadByte();
1284
1285         if (autocvar_developer_csqcentities)
1286                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1287
1288         switch (nTEID)
1289         {
1290                 case TE_CSQC_MUTATOR:
1291                         int mutID = ReadMutator();
1292                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1293                         return true;
1294                 case TE_CSQC_TARGET_MUSIC:
1295                         Net_TargetMusic();
1296                         return true;
1297                 case TE_CSQC_PICTURE:
1298                         Net_MapVote_Picture();
1299                         return true;
1300                 case TE_CSQC_RACE:
1301                         Net_ReadRace();
1302                         return true;
1303                 case TE_CSQC_VORTEXBEAMPARTICLE:
1304                         Net_ReadVortexBeamParticle();
1305                         return true;
1306                 case TE_CSQC_TEAMNAGGER:
1307                         Net_TeamNagger();
1308                         return true;
1309                 case TE_CSQC_ARC:
1310                         Net_ReadArc();
1311                         return true;
1312                 case TE_CSQC_PINGPLREPORT:
1313                         Net_ReadPingPLReport();
1314                         return true;
1315                 case TE_CSQC_WEAPONCOMPLAIN:
1316                         Net_WeaponComplain();
1317                         return true;
1318                 case TE_CSQC_VEHICLESETUP:
1319                         Net_VehicleSetup();
1320                         return true;
1321                 case TE_CSQC_SVNOTICE:
1322                         cl_notice_read();
1323                         return true;
1324                 case TE_CSQC_SHOCKWAVEPARTICLE:
1325                         Net_ReadShockwaveParticle();
1326                         return true;
1327                 default:
1328                         // No special logic for this temporary entity; return 0 so the engine can handle it
1329                         return false;
1330         }
1331 }
1332
1333 string getcommandkey(string text, string command)
1334 {
1335         string keys;
1336         float n, j, k, l = 0;
1337
1338         if (!autocvar_hud_showbinds)
1339                 return text;
1340
1341         keys = db_get(binddb, command);
1342         if (keys == "")
1343         {
1344                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1345                 for(j = 0; j < n; ++j)
1346                 {
1347                         k = stof(argv(j));
1348                         if(k != -1)
1349                         {
1350                                 if ("" == keys)
1351                                         keys = keynumtostring(k);
1352                                 else
1353                                         keys = strcat(keys, ", ", keynumtostring(k));
1354
1355                                 ++l;
1356                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1357                                         break;
1358                         }
1359
1360                 }
1361                 if (keys == "")
1362                         keys = "NO_KEY";
1363                 db_put(binddb, command, keys);
1364         }
1365
1366         if (keys == "NO_KEY") {
1367                 if (autocvar_hud_showbinds > 1)
1368                         return sprintf(_("%s (not bound)"), text);
1369                 else
1370                         return text;
1371         }
1372         else if (autocvar_hud_showbinds > 1)
1373                 return sprintf("%s (%s)", text, keys);
1374         else
1375                 return keys;
1376 }