1 // --------------------------------------------------------------------------
4 const float DATABUF_PING = 0;
5 #define DATABUF_CAPTURES (1*maxclients)
6 #define DATABUF_DEATHS (2*maxclients)
7 #define DATABUF_RETURNS (3*maxclients)
9 #define DATABUF_NEXT (5*maxclients)
11 void() menu_show_error;
16 var float(float bInputType, float nPrimary, float nSecondary) menu_action;
18 // --------------------------------------------------------------------------
21 // Map coordinate base calculations need these
27 // --------------------------------------------------------------------------
34 //float sorted_players;
41 float FONT_DEFAULT = 0;
44 // --------------------------------------------------------------------------
47 const float MAX_HUD_FIELDS = 16;
49 const float SP_END = -1;
51 const float SP_PING = -2;
52 const float SP_NAME = -3;
53 const float SP_KDRATIO = -4;
54 const float SP_CLRATIO = -5;
55 const float SP_PL = -6;
56 const float SP_FRAGS = -7;
57 const float SP_SUM = -8;
59 const float SP_SEPARATOR = -100;
61 float hud_field[MAX_HUD_FIELDS + 1];
62 float hud_size[MAX_HUD_FIELDS + 1];
63 string hud_title[MAX_HUD_FIELDS + 1];
66 string scores_label[MAX_SCORE];
67 int scores_flags[MAX_SCORE];
68 string teamscores_label[MAX_SCORE];
69 int teamscores_flags[MAX_SCORE];
70 .int scores[MAX_SCORE];
71 .float teamscores[MAX_TEAMSCORE];
73 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
74 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
79 float RANKINGS_RECEIVED_CNT;
80 string grecordholder[RANKINGS_CNT];
81 float grecordtime[RANKINGS_CNT];
84 entity playerslots[255]; // 255 is engine limit on maxclients
85 entity teamslots[17]; // 17 teams (including "spectator team")
93 .void(void) entremove;
95 vector view_origin, view_angles, view_forward, view_right, view_up;
98 float spectatorbutton_zoom;
102 float switchingweapon;
104 float current_viewzoom;
108 string getcommandkey(string text, string command);
110 string vote_called_vote;
112 float ready_waiting_for_me;
114 float vote_waiting_for_me;
116 float current_zoomfraction;
118 float cs_project_is_b0rked;
119 float vid_width, vid_height, vid_pixelheight;
121 float camera_active; // Demo camera is active if set to true
122 float chase_active_backup;
124 vector camera_direction;
126 void centerprint_hud(string strMessage);
127 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
129 const float ALPHA_MIN_VISIBLE = 0.003;
131 float armorblockpercent;
135 const int HOOK_START = 1;
136 const int HOOK_END = 2;
138 .float ping, ping_packetloss, ping_movementloss;
140 float g_balance_mortar_bouncefactor;
141 float g_balance_mortar_bouncestop;
142 float g_balance_electro_secondary_bouncefactor;
143 float g_balance_electro_secondary_bouncestop;
144 float g_trueaim_minrange;
146 entity entcs_receiver[255]; // 255 is the engine limit on maxclients