3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
6 // Map coordinate base calculations need these
18 vector OFFSET_CURSOR = '0 0 0';
19 vector SIZE_CURSOR = '32 32 0';
20 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
21 void draw_cursor_normal(vector pos, vector col, float a);
22 void LoadMenuSkinValues();
26 void Ent_Remove(entity this);
30 float SetTeam(entity pl, float Team);
34 float RANKINGS_RECEIVED_CNT;
35 float RANKINGS_DISPLAY_CNT;
36 string grecordholder[RANKINGS_CNT];
37 float grecordtime[RANKINGS_CNT];
39 entity playerslots[255]; // 255 is engine limit on maxclients
40 entity teamslots[17]; // 17 teams (including "spectator team")
47 IntrusiveList g_drawables;
48 STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
50 IntrusiveList g_drawables_2d;
51 STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
52 .void(entity) entremove;
54 vector view_origin, view_forward, view_right, view_up;
56 IntrusiveList g_radarlinks;
57 STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
58 IntrusiveList g_radaricons;
59 STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
62 bool spectatorbutton_zoom;
65 float current_viewzoom;
71 string _getcommandkey(string text, string command, bool forcename);
72 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
73 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
75 string vote_called_vote;
77 float ready_waiting_for_me;
79 float vote_waiting_for_me;
81 float current_zoomfraction;
83 float cs_project_is_b0rked;
84 float vid_width, vid_height, vid_pixelheight;
86 float camera_active; // Demo camera is active if set to true
87 float chase_active_backup;
89 vector camera_direction;
91 void centerprint_hud(string strMessage);
92 void centerprint_kill(float id);
93 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
95 const float ALPHA_MIN_VISIBLE = 0.003;
97 float armorblockpercent;
98 float damagepush_speedfactor;
102 const int HOOK_START = 1;
103 const int HOOK_END = 2;
105 .float ping, ping_packetloss, ping_movementloss;
107 float g_trueaim_minrange;
113 const int MAX_SPECTATORS = 7;
114 int spectatorlist[MAX_SPECTATORS];
119 float GetSpeedUnitFactor(int speed_unit);
120 string GetSpeedUnit(int speed_unit);