4 .int dphitcontentsmask;
6 entityclass(PointParticles);
7 class(PointParticles) .int cnt; // effect number
8 class(PointParticles) .vector velocity; // particle velocity
9 class(PointParticles) .float waterlevel; // direction jitter
10 class(PointParticles) .int count; // count multiplier
11 class(PointParticles) .int impulse; // density
12 class(PointParticles) .string noise; // sound
13 class(PointParticles) .float atten;
14 class(PointParticles) .float volume;
15 class(PointParticles) .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
16 class(PointParticles) .vector movedir; // trace direction
18 void Draw_PointParticles();
20 void Ent_PointParticles_Remove();
22 void Ent_PointParticles();
24 class(PointParticles) .float glow_color; // palette index
30 void Ent_RainOrSnow();
32 void Net_ReadVortexBeamParticle();