1 #include "resources.qh"
2 #include <common/items/item/ammo.qh>
5 /// \brief Source file that contains implementation of the resource system.
6 /// \copyright GNU GPLv2 or any later version.
8 float GetResource(entity e, int res_type)
10 return e.(GetResourceField(res_type));
13 void SetResource(entity e, int res_type, float amount)
15 e.(GetResourceField(res_type)) = amount;
18 void TakeResource(entity receiver, int res_type, float amount)
24 SetResource(receiver, res_type, GetResource(receiver, res_type) - amount);
27 void TakeResourceWithLimit(entity receiver, int res_type, float amount, float limit)
33 float current_amount = GetResource(receiver, res_type);
34 if (current_amount - amount < limit)
36 amount = limit + current_amount;
38 TakeResource(receiver, res_type, amount);
41 int GetResourceType(.float res_field)
45 case health: { return RES_HEALTH; }
46 case armorvalue: { return RES_ARMOR; }
47 case ammo_shells: { return RES_SHELLS; }
48 case ammo_nails: { return RES_BULLETS; }
49 case ammo_rockets: { return RES_ROCKETS; }
50 case ammo_cells: { return RES_CELLS; }
51 case ammo_plasma: { return RES_PLASMA; }
52 case ammo_fuel: { return RES_FUEL; }
54 error("GetResourceType: Invalid field.");
58 .float GetResourceField(int res_type)
62 case RES_HEALTH: { return health; }
63 case RES_ARMOR: { return armorvalue; }
64 case RES_SHELLS: { return ammo_shells; }
65 case RES_BULLETS: { return ammo_nails; }
66 case RES_ROCKETS: { return ammo_rockets; }
67 case RES_CELLS: { return ammo_cells; }
68 case RES_PLASMA: { return ammo_plasma; }
69 case RES_FUEL: { return ammo_fuel; }
71 error("GetResourceField: Invalid resource type.");