1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
5 // self.sameteam = player is on same team as local client
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
10 if(!autocvar_hud_shownames)
13 if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
16 if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
18 ent.origin_z += autocvar_hud_shownames_offset;
22 /* WIP, why does trace_ent != ent not work as intended here?
23 if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
25 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
26 print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
31 traceline(ent.origin, view_origin, 1, ent);
35 o = project_3d_to_2d(ent.origin);
38 if(autocvar_hud_shownames_antioverlap)
40 // fade tag out if another tag that is closer to you overlaps
42 for(e = world; (e = find(e, classname, "shownames_tag")); )
46 eo = project_3d_to_2d(e.origin);
47 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
50 if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
59 if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
60 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
61 else if(ent.healthvalue < 1) // dead player, fade out slowly
62 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
63 else if(overlap) // tag overlap detected, fade out
64 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
66 ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
72 dist = vlen(ent.origin - view_origin);
75 a = autocvar_hud_shownames_alpha;
77 if(autocvar_hud_shownames_maxdistance)
79 if(dist >= autocvar_hud_shownames_maxdistance)
81 a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
89 if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
90 resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
92 // draw the sprite image
93 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
98 mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
99 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
105 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
106 myPos_y += (mySize_y / resize - mySize_y);
108 vector namepos; // this is where the origin of the string
112 namewidth = mySize_x;
114 if(autocvar_hud_shownames_status && teamplay)
118 if(ent.healthvalue > 0)
120 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
122 if(ent.armorvalue > 0)
123 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
129 s = GetPlayerName(ent.sv_entnum-1);
130 if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
131 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
133 drawfontscale = '1 1 0' * resize;
134 s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
137 width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
139 if (width != namewidth)
140 namepos_x += (namewidth - width) / 2;
141 drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
142 drawfontscale = '1 1 0';
147 entity shownames_ent[255];
148 void Draw_ShowNames_All()
151 for(i = 0; i < maxclients; ++i)
155 t = GetPlayerColor(i);
156 if(t == COLOR_SPECTATOR)
160 e = shownames_ent[i];
164 e.classname = "shownames_tag";
166 shownames_ent[i] = e;
170 entcs = entcs_receiver[i];
173 e.healthvalue = entcs.healthvalue;
174 e.armorvalue = entcs.armorvalue;
175 e.sameteam = 1; /* (teamplay && (t == myteam)); */
179 e.healthvalue = 2342;
184 e.origin = getplayerorigin(i);
185 if(e.origin == GETPLAYERORIGIN_ERROR)