1 #ifndef CLIENT_SHOWNAMES_H
2 #define CLIENT_SHOWNAMES_H
4 entityclass(ShowNames);
5 class(ShowNames) .float healthvalue;
6 class(ShowNames) .float armorvalue;
7 class(ShowNames) .float sameteam;
8 class(ShowNames) .float fadedelay;
9 class(ShowNames) .float pointtime;
11 void Draw_ShowNames_All();