1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
119 float BORDER; BORDER = 1.5 * t;
120 float TSIZE; TSIZE = 8 * t;
121 float RLENGTH; RLENGTH = 8 * t;
122 float RWIDTH; RWIDTH = 4 * t;
123 float MLENGTH; MLENGTH = 4 * t;
125 R_BeginPolygon("", DRAWFLAG_NORMAL);
126 R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127 R_PolygonVertex(o + rotate(eX * (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128 R_PolygonVertex(o + rotate(eY * -( BORDER * SQRT2), ang), '0 0 0', '0 0 0', a);
130 R_BeginPolygon("", DRAWFLAG_NORMAL);
131 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
137 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138 R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(eX * TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140 R_PolygonVertex(o + rotate('0 0 0', ang), '0 0 0', rgb, a);
142 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
144 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
150 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
158 float aspect, sa, ca;
160 sw = stringwidth(s, FALSE, fontsize);
167 // how do corners work?
168 aspect = vid_conwidth / vid_conheight;
170 ca = cos(ang) * aspect;
171 if(fabs(sa) > fabs(ca))
174 algny = 0.5 - 0.5 * ca / fabs(sa);
178 algnx = 0.5 - 0.5 * sa / fabs(ca);
186 // we want to be onscreen
191 if(o_x > vid_conwidth - w)
192 o_x = vid_conwidth - w;
193 if(o_y > vid_conheight - h)
194 o_x = vid_conheight - h;
196 o_x += 0.5 * (w - sw);
198 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
206 float spritelookupblinkvalue(string s)
210 case "ons-cp-atck-neut": return 2;
211 case "ons-cp-atck-red": return 2;
212 case "ons-cp-atck-blue": return 2;
213 case "ons-cp-dfnd-red": return 0.5;
214 case "ons-cp-dfnd-blue": return 0.5;
215 case "item-invis": return 2;
216 case "item-extralife": return 2;
217 case "item-speed": return 2;
218 case "item-strength": return 2;
219 case "item-shield": return 2;
220 case "item-fuelregen": return 2;
221 case "item-jetpack": return 2;
222 case "tagged-target": return 2;
226 vector spritelookupcolor(string s, vector def)
230 case "keycarrier-friend": return '0 1 0';
231 case "wpn-laser": return '1 0.5 0.5';
232 case "wpn-shotgun": return '0.5 0.25 0';
233 case "wpn-uzi": return '1 1 0';
234 case "wpn-gl": return '1 0 0';
235 case "wpn-electro": return '0 0.5 1';
236 case "wpn-crylink": return '1 0.5 1';
237 case "wpn-nex": return '0.5 1 1';
238 case "wpn-hagar": return '1 1 0.5';
239 case "wpn-rl": return '1 1 0';
240 case "wpn-porto": return '0.5 0.5 0.5';
241 case "wpn-minstanex": return '0.5 1 1';
242 case "wpn-hookgun": return '0 0.5 0';
243 case "wpn-fireball": return '1 0.5 0';
244 case "wpn-hlac": return '0 1 0';
245 case "wpn-campingrifle": return '0.5 1 0';
246 case "wpn-minelayer": return '0.75 1 0';
250 string spritelookuptext(string s)
254 case "as-push": return _("Push");
255 case "as-destroy": return _("Destroy");
256 case "as-defend": return _("Defend");
257 case "bluebase": return _("Blue base");
258 case "danger": return _("DANGER");
259 case "enemyflagcarrier": return _("Enemy carrier");
260 case "flagcarrier": return _("Flag carrier");
261 case "flagdropped": return _("Dropped flag");
262 case "helpme": return _("Help me!");
263 case "here": return _("Here");
264 case "key-dropped": return _("Dropped key");
265 case "keycarrier-blue": return _("Key carrier");
266 case "keycarrier-finish": return _("Run here");
267 case "keycarrier-friend": return _("Key carrier");
268 case "keycarrier-pink": return _("Key carrier");
269 case "keycarrier-red": return _("Key carrier");
270 case "keycarrier-yellow": return _("Key carrier");
271 case "redbase": return _("Red base");
272 case "waypoint": return _("Waypoint");
273 case "ons-gen-red": return _("Generator");
274 case "ons-gen-blue": return _("Generator");
275 case "ons-gen-shielded": return _("Generator");
276 case "ons-cp-neut": return _("Control point");
277 case "ons-cp-red": return _("Control point");
278 case "ons-cp-blue": return _("Control point");
279 case "ons-cp-atck-neut": return _("Control point");
280 case "ons-cp-atck-red": return _("Control point");
281 case "ons-cp-atck-blue": return _("Control point");
282 case "ons-cp-dfnd-red": return _("Control point");
283 case "ons-cp-dfnd-blue": return _("Control point");
284 case "race-checkpoint": return _("Checkpoint");
285 case "race-finish": return _("Finish");
286 case "race-start": return _("Start");
287 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
288 case "nb-ball": return _("Ball");
289 case "ka-ball": return _("Ball");
290 case "ka-ballcarrier": return _("Ball carrier");
291 case "wpn-laser": return _("Laser");
292 case "wpn-shotgun": return _("Shotgun");
293 case "wpn-uzi": return _("Machine Gun");
294 case "wpn-gl": return _("Mortar");
295 case "wpn-electro": return _("Electro");
296 case "wpn-crylink": return _("Crylink");
297 case "wpn-nex": return _("Nex");
298 case "wpn-hagar": return _("Hagar");
299 case "wpn-rl": return _("Rocket Launcher");
300 case "wpn-porto": return _("Port-O-Launch");
301 case "wpn-minstanex": return _("Minstanex");
302 case "wpn-hookgun": return _("Hook");
303 case "wpn-fireball": return _("Fireball");
304 case "wpn-hlac": return _("HLAC");
305 case "wpn-campingrifle": return _("Rifle");
306 case "wpn-minelayer": return _("Mine Layer");
307 case "dom-neut": return _("Control point");
308 case "dom-red": return _("Control point");
309 case "dom-blue": return _("Control point");
310 case "dom-yellow": return _("Control point");
311 case "dom-pink": return _("Control point");
312 case "item-invis": return _("Invisibility");
313 case "item-extralife": return _("Extra life");
314 case "item-speed": return _("Speed");
315 case "item-strength": return _("Strength");
316 case "item-shield": return _("Shield");
317 case "item-fuelregen": return _("Fuel regen");
318 case "item-jetpack": return _("Jet Pack");
319 case "freezetag_frozen": return _("Frozen!");
320 case "tagged-target": return _("Tagged");
321 case "vehicle": return _("Vehicle");
326 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
328 vector yvec = '0.299 0.587 0.114';
329 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
331 vector fixrgbexcess(vector rgb)
335 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
338 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
344 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
351 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
354 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
360 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
367 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
370 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
376 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
384 float waypointsprite_count, waypointsprite_newcount;
385 void Draw_WaypointSprite()
391 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
395 if(self.hideflags & 2)
396 return; // radar only
398 if(autocvar_cl_hidewaypoints >= 2)
401 if(self.hideflags & 1)
402 if(autocvar_cl_hidewaypoints)
403 return; // fixed waypoint
405 InterpolateOrigin_Do();
407 t = GetPlayerColor(player_localnum) + 1;
414 case SPRITERULE_DEFAULT:
418 spriteimage = self.netname;
423 spriteimage = self.netname;
425 case SPRITERULE_TEAMPLAY:
426 if(t == NUM_SPECTATOR + 1)
427 spriteimage = self.netname3;
428 else if(self.team == t)
429 spriteimage = self.netname2;
431 spriteimage = self.netname;
434 error("Invalid waypointsprite rule!");
438 if(spriteimage == "")
441 ++waypointsprite_newcount;
444 dist = vlen(self.origin - view_origin);
447 a = self.alpha * autocvar_hud_panel_fg_alpha;
449 if(self.maxdistance > waypointsprite_normdistance)
450 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
451 else if(self.maxdistance > 0)
452 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
455 rgb = self.teamradar_color;
456 rgb = spritelookupcolor(spriteimage, rgb);
459 self.teamradar_color = '1 0 1';
460 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
463 if(time - floor(time) > 0.5)
465 if(self.helpme && time < self.helpme)
466 a *= SPRITE_HELPME_BLINK;
468 a *= spritelookupblinkvalue(spriteimage);
480 rgb = fixrgbexcess(rgb);
485 o = project_3d_to_2d(self.origin);
487 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
488 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
489 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
490 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
492 // scale it to be just in view
496 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
497 ang = atan2(-d_x, -d_y);
501 f1 = d_x / vid_conwidth;
502 f2 = d_y / vid_conheight;
504 if(max(f1, -f1) > max(f2, -f2))
509 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
514 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
522 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
527 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
531 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
539 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
540 ang = atan2(-d_x, -d_y);
545 float edgedistance_min, crosshairdistance;
546 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
547 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
548 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
549 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
552 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
554 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
556 t = waypointsprite_scale * vidscale;
557 a *= waypointsprite_alpha;
560 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
561 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
563 if (edgedistance_min < waypointsprite_edgefadedistance) {
564 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
565 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
567 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
568 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
569 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
572 if(self.build_finished)
574 if(time < self.build_finished + 0.25)
576 if(time < self.build_started)
577 self.health = self.build_starthealth;
578 else if(time < self.build_finished)
579 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
587 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
590 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
593 txt = spritelookuptext(spriteimage);
594 if(self.helpme && time < self.helpme)
595 txt = sprintf(_("%s needing help!"), txt);
596 if(autocvar_g_waypointsprite_uppercase)
597 txt = strtoupper(txt);
599 draw_beginBoldFont();
602 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
605 if(self.build_finished)
610 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
612 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
619 SPRITE_HEALTHBAR_WIDTH * t,
620 SPRITE_HEALTHBAR_HEIGHT * t,
622 SPRITE_HEALTHBAR_BORDER * t,
625 a * SPRITE_HEALTHBAR_BORDERALPHA,
627 a * SPRITE_HEALTHBAR_HEALTHALPHA,
633 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
638 void Ent_RemoveWaypointSprite()
641 strunzone(self.netname);
643 strunzone(self.netname2);
645 strunzone(self.netname3);
648 void Ent_WaypointSprite()
650 float sendflags, f, t;
651 sendflags = ReadByte();
654 self.spawntime = time;
656 self.draw2d = Draw_WaypointSprite;
658 InterpolateOrigin_Undo();
659 self.iflags |= IFLAG_ORIGIN;
666 self.health = t / 191.0;
667 self.build_finished = 0;
671 t = (t - 192) * 256 + ReadByte();
672 self.build_started = servertime;
673 if(self.build_finished)
674 self.build_starthealth = bound(0, self.health, 1);
676 self.build_starthealth = 0;
677 self.build_finished = servertime + t / 32;
683 self.build_finished = 0;
688 // unfortunately, this needs to be exact (for the 3D display)
689 self.origin_x = ReadCoord();
690 self.origin_y = ReadCoord();
691 self.origin_z = ReadCoord();
692 setorigin(self, self.origin);
697 self.team = ReadByte();
698 self.rule = ReadByte();
704 strunzone(self.netname);
705 self.netname = strzone(ReadString());
711 strunzone(self.netname2);
712 self.netname2 = strzone(ReadString());
718 strunzone(self.netname3);
719 self.netname3 = strzone(ReadString());
724 self.lifetime = ReadCoord();
725 self.fadetime = ReadCoord();
726 self.maxdistance = ReadShort();
727 self.hideflags = ReadByte();
733 self.teamradar_icon = (f & 0x7F);
736 self.(teamradar_times[self.teamradar_time_index]) = time;
737 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
739 self.teamradar_color_x = ReadByte() / 255.0;
740 self.teamradar_color_y = ReadByte() / 255.0;
741 self.teamradar_color_z = ReadByte() / 255.0;
742 self.helpme = ReadByte() * 0.1;
744 self.helpme += servertime;
747 InterpolateOrigin_Note();
749 self.entremove = Ent_RemoveWaypointSprite;
752 void WaypointSprite_Load_Frames(string ext)
754 float dh, n, i, o, f;
755 string s, sname, sframes;
756 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
759 float ext_len = strlen(ext);
760 n = search_getsize(dh);
761 for(i = 0; i < n; ++i)
763 s = search_getfilename(dh, i);
764 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
766 o = strstrofs(s, "_frame", 0);
767 sname = strcat("/spriteframes/", substring(s, 0, o));
768 sframes = substring(s, o + 6, strlen(s) - o - 6);
769 f = stof(sframes) + 1;
770 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
775 void WaypointSprite_Load()
777 waypointsprite_fadedistance = vlen(mi_scale);
778 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
779 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
780 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
781 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
782 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
783 waypointsprite_scale = autocvar_g_waypointsprite_scale;
784 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
785 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
786 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
787 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
788 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
789 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
790 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
791 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
792 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
793 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
794 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
795 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
796 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
797 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
798 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
800 if(!waypointsprite_initialized)
802 WaypointSprite_Load_Frames(".tga");
803 WaypointSprite_Load_Frames(".jpg");
804 waypointsprite_initialized = true;
807 waypointsprite_count = waypointsprite_newcount;
808 waypointsprite_newcount = 0;