1 vector Buff_Color(float buff_id)
4 for(e = Buff_Type_first; e; e = e.enemy)
10 string Buff_PrettyName(float buff_id)
13 for(e = Buff_Type_first; e; e = e.enemy)
14 if(buff_id == e.items)
19 string Buff_Name(float buff_id)
22 for(e = Buff_Type_first; e; e = e.enemy)
23 if(buff_id == e.items)
28 float Buff_Type_FromName(string buff_name)
31 for(e = Buff_Type_first; e; e = e.enemy)
32 if(buff_name == e.netname)
37 float Buff_Type_FromSprite(string buff_sprite)
40 for(e = Buff_Type_first; e; e = e.enemy)
41 if(buff_sprite == e.model2)
47 float Buff_Skin(float buff_id)
50 for(e = Buff_Type_first; e; e = e.enemy)
51 if(buff_id == e.items)
56 string Buff_Sprite(float buff_id)
59 for(e = Buff_Type_first; e; e = e.enemy)
60 if(buff_id == e.items)