1 // cl_gentle impact effect indicating damage
2 DEF(morphed_damage_hit);
3 SUB(morphed_damage_hit) {
8 MY(color_min) = "0xffffff";
9 MY(color_max) = "0x9271fb";
11 MY(gravity) = -0.400000;
12 MY(liquidfriction) = 10;
13 MY(sizeincrease) = -24;
19 MY(velocityjitter) = '356.0 356.0 456.0';
21 SUB(morphed_damage_hit) {
26 MY(color_min) = "0xffffff";
27 MY(color_max) = "0x9271fb";
29 MY(liquidfriction) = 10;
30 MY(originjitter) = '10.0 10.0 10.0';
31 MY(sizeincrease) = -24;
38 // effect for removing player model
39 DEF(morphed_damage_dissolve);
40 SUB(morphed_damage_dissolve) {
44 MY(alpha_fade) = 1828;
45 MY(color_min) = "0xffffff";
46 MY(color_max) = "0x9271fb";
48 MY(gravity) = -1.900000;
49 MY(liquidfriction) = 6;
50 MY(startangle_min) = -180;
51 MY(startangle_max) = 180;
54 MY(sizeincrease) = -16;
60 MY(velocityjitter) = '256.0 256.0 512.0';
62 SUB(morphed_damage_dissolve) {
67 MY(color_min) = "0x7bdbff";
68 MY(color_max) = "0xbed2ff";
70 MY(gravity) = -0.800000;
71 MY(liquidfriction) = 6;
72 MY(startangle_min) = -180;
73 MY(startangle_max) = 180;
74 MY(sizeincrease) = -16;
80 MY(velocityjitter) = '256.0 256.0 512.0';
82 SUB(morphed_damage_dissolve) {
87 MY(color_min) = "0xffffff";
88 MY(color_max) = "0x9271fb";
90 MY(liquidfriction) = 6;
91 MY(originjitter) = '22.0 22.0 76.0';
92 MY(sizeincrease) = -16;
99 SUB(morphed_damage_dissolve) {
103 MY(alpha_fade) = 128;
104 MY(bounce) = 1.500000;
105 MY(color_min) = "0xffffff";
106 MY(color_max) = "0x9271fb";
109 MY(liquidfriction) = 6;
110 MY(startangle_min) = -180;
111 MY(startangle_max) = 180;
114 MY(sizeincrease) = -16;
120 MY(velocityjitter) = '400.0 400.0 0.0';