1 #include "globalsound.qh"
3 #include "../common/ent_cs.qh"
6 #include "../../animdecide.qh"
9 #include "../../../server/cl_player.qh"
12 REGISTER_NET_TEMP(globalsound)
13 REGISTER_NET_TEMP(playersound)
17 * @param from the source entity, its position is sent
18 * @param gs the global sound def
19 * @param r a random number in 0..1
21 void globalsound(int channel, entity from, entity gs, float r, int chan, float vol, float atten)
23 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
24 WriteHeader(channel, globalsound);
25 WriteByte(channel, gs.m_id);
26 WriteByte(channel, r * 255);
27 WriteByte(channel, etof(from));
28 WriteByte(channel, fabs(chan));
29 WriteByte(channel, floor(vol * 255));
30 WriteByte(channel, floor(atten * 64));
31 vector o = from.origin + 0.5 * (from.mins + from.maxs);
32 WriteCoord(channel, o.x);
33 WriteCoord(channel, o.y);
34 WriteCoord(channel, o.z);
38 * @param from the source entity, its position is sent
39 * @param ps the player sound def
40 * @param r a random number in 0..1
42 void playersound(int channel, entity from, entity ps, float r, int chan, float vol, float atten)
44 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
45 WriteHeader(channel, playersound);
46 WriteByte(channel, ps.m_id);
47 WriteByte(channel, r * 255);
48 WriteByte(channel, etof(from));
49 WriteByte(channel, fabs(chan));
50 WriteByte(channel, floor(vol * 255));
51 WriteByte(channel, floor(atten * 64));
52 entcs_force_origin(from);
53 vector o = from.origin + 0.5 * (from.mins + from.maxs);
54 WriteCoord(channel, o.x);
55 WriteCoord(channel, o.y);
56 WriteCoord(channel, o.z);
60 string GlobalSound_sample(string pair, float r);
64 NET_HANDLE(globalsound, bool isnew)
66 entity gs = GlobalSounds_from(ReadByte());
67 float r = ReadByte() / 255;
68 string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
70 int chan = ReadByte();
71 float vol = ReadByte() / 255;
72 float atten = ReadByte() / 64;
77 if (who == player_currententnum)
79 // client knows better, play at current position to unlag
80 entity e = findfloat(world, entnum, who);
81 sound7(e, chan, sample, vol, atten, 0, 0);
85 entity e = new(globalsound);
87 sound8(e, o, chan, sample, vol, atten, 0, 0);
88 remove(e); // debug with: e.think = SUB_Remove; e.nextthink = time + 1;
93 NET_HANDLE(playersound, bool isnew)
95 entity ps = PlayerSounds_from(ReadByte());
96 float r = ReadByte() / 255;
98 entity e = entcs_receiver[who - 1];
99 UpdatePlayerSounds(e);
100 string s = e.(ps.m_playersoundfld);
101 string sample = GlobalSound_sample(s, r);
102 int chan = ReadByte();
103 float vol = ReadByte() / 255;
104 float atten = ReadByte() / 64;
111 // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
113 sound7(e, chan, sample, vol, atten, 0, 0);
117 LOG_WARNINGF("Missing entcs data for player %i\n", e);
119 entity e = new(playersound);
121 sound8(e, o, chan, sample, vol, atten, 0, 0);
122 remove(e); // debug with: e.think = SUB_Remove; e.nextthink = time + 1;
129 string GlobalSound_sample(string pair, float r)
133 string s = cdr(pair);
137 string sample = car(pair);
138 if (n > 0) sample = sprintf("%s%d.wav", sample, floor(r * n + 1)); // randomization
139 else sample = sprintf("%s.wav", sample);
143 void PrecacheGlobalSound(string sample)
147 string s = cdr(sample);
151 sample = car(sample);
154 for (int i = 1; i <= n; ++i)
155 precache_sound(sprintf("%s%d.wav", sample, i));
159 precache_sound(sprintf("%s.wav", sample));
163 entity GetVoiceMessage(string type)
165 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, LAMBDA(return it));
169 entity GetPlayerSound(string type)
171 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, LAMBDA(return it));
175 string allvoicesamples;
176 STATIC_INIT(allvoicesamples)
178 FOREACH(PlayerSounds, it.instanceOfVoiceMessage, LAMBDA(
179 allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr)
181 allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
184 .string _GetPlayerSoundSampleField(string type, bool voice)
186 GetPlayerSoundSampleField_notFound = false;
187 entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
188 if (e) return e.m_playersoundfld;
189 GetPlayerSoundSampleField_notFound = true;
190 return playersound_taunt.m_playersoundfld;
193 .string GetVoiceMessageSampleField(string type)
195 return _GetPlayerSoundSampleField(type, true);
198 void PrecachePlayerSounds(string f)
200 int fh = fopen(f, FILE_READ);
203 LOG_WARNINGF("Player sound file not found: %s\n", f);
206 for (string s; (s = fgets(fh)); )
208 int n = tokenize_console(s);
211 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
214 string file = argv(1);
215 string variants = argv(2);
216 PrecacheGlobalSound(strcat(file, " ", variants));
223 .string GetPlayerSoundSampleField(string type)
225 return _GetPlayerSoundSampleField(type, false);
228 void ClearPlayerSounds(entity this)
230 FOREACH(PlayerSounds, true, LAMBDA(
231 .string fld = it.m_playersoundfld;
234 strunzone(this.(fld));
235 this.(fld) = string_null;
240 bool LoadPlayerSounds(entity this, string f, bool strict)
242 int fh = fopen(f, FILE_READ);
245 if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
248 for (string s; (s = fgets(fh)); )
250 int n = tokenize_console(s);
253 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
256 string key = argv(0);
257 var.string field = GetPlayerSoundSampleField(key);
258 if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
259 if (GetPlayerSoundSampleField_notFound)
261 LOG_TRACEF("Invalid sound info field: %s\n", key);
264 string file = argv(1);
265 string variants = argv(2);
266 if (this.(field)) strunzone(this.(field));
267 this.(field) = strzone(strcat(file, " ", variants));
273 .string model_for_playersound;
274 .int skin_for_playersound;
276 bool autocvar_g_debug_defaultsounds;
278 void UpdatePlayerSounds(entity this)
280 if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
281 if (this.model_for_playersound) strunzone(this.model_for_playersound);
282 this.model_for_playersound = strzone(this.model);
283 this.skin_for_playersound = this.skin;
284 ClearPlayerSounds(this);
285 LoadPlayerSounds(this, "sound/player/default.sounds", true);
286 if (this.model == "null" || autocvar_g_debug_defaultsounds) return;
287 if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
288 LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
295 void _GlobalSound(entity gs, entity ps, string sample, int chan, int voicetype, bool fake)
298 if (gs == NULL && ps == NULL && sample == "") return;
300 if (sample != "") sample = GlobalSound_sample(sample, r);
303 case VOICETYPE_LASTATTACKER_ONLY:
304 case VOICETYPE_LASTATTACKER:
308 if (!this.pusher) break;
309 msg_entity = this.pusher;
310 if (IS_REAL_CLIENT(msg_entity))
312 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
313 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten);
314 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten);
315 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
318 if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
320 if (IS_REAL_CLIENT(msg_entity))
322 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
323 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
324 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
328 case VOICETYPE_TEAMRADIO:
333 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
334 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
335 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
336 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
340 if (fake) { msg_entity = this; X(); }
343 FOR_EACH_REALCLIENT(msg_entity)
345 if (!teamplay || msg_entity.team == this.team) X();
351 case VOICETYPE_AUTOTAUNT:
352 case VOICETYPE_TAUNT:
354 if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
355 else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT,
357 if (!sv_taunt) break;
358 if (autocvar_sv_gentle) break;
360 if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
364 if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
366 float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
367 ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
370 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
371 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
372 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
383 FOR_EACH_REALCLIENT(msg_entity)
391 case VOICETYPE_PLAYERSOUND:
396 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
397 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
398 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
402 if (gs) globalsound(MSG_ALL, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
403 else if (ps) playersound(MSG_ALL, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
404 else _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
410 backtrace("Invalid voice type!");