3 REGISTER_MUTATOR(cl_cts, true);
5 MUTATOR_HOOKFUNCTION(cl_cts, HUD_Physics_showoptional)
7 return ISGAMETYPE(CTS); // show the optional physics panel
10 MUTATOR_HOOKFUNCTION(cl_cts, HUD_Score_show)
12 return spectatee_status == -1 && ISGAMETYPE(CTS); // hide the score panel while observing
15 MUTATOR_HOOKFUNCTION(cl_cts, DrawDeathScoreboard)
17 return ISGAMETYPE(CTS); // no scoreboard shown while dead
20 MUTATOR_HOOKFUNCTION(cl_cts, DrawScoreboardAccuracy)
22 return ISGAMETYPE(CTS); // accuracy is not a factor in this gamemode
25 MUTATOR_HOOKFUNCTION(cl_cts, ShowRankings)
29 M_ARGV(0, string) = _("Rankings");
34 MUTATOR_HOOKFUNCTION(cl_cts, ShowNames_Draw)
36 return (ISGAMETYPE(CTS) && M_ARGV(1, float) < ALPHA_MIN_VISIBLE);