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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/race.qh>
4 #include <server/items.qh>
5
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
8 bool autocvar_g_cts_removeprojectiles;
9
10 // legacy bot roles
11 .float race_checkpoint;
12 void havocbot_role_cts(entity this)
13 {
14         if(IS_DEAD(this))
15                 return;
16
17         if (navigation_goalrating_timeout(this))
18         {
19                 navigation_goalrating_start(this);
20
21                 bool raw_touch_check = true;
22                 int cp = this.race_checkpoint;
23
24                 LABEL(search_racecheckpoints)
25                 IL_EACH(g_racecheckpoints, true,
26                 {
27                         if(it.cnt == cp || cp == -1)
28                         {
29                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
30                                 // e.g. checkpoint in front of Stormkeep's warpzone
31                                 // the same workaround is applied in Race game mode
32                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
33                                 {
34                                         cp = race_NextCheckpoint(cp);
35                                         raw_touch_check = false;
36                                         goto search_racecheckpoints;
37                                 }
38                                 navigation_routerating(this, it, 1000000, 5000);
39                         }
40                 });
41
42                 navigation_goalrating_end(this);
43
44                 navigation_goalrating_timeout_set(this);
45         }
46 }
47
48 void cts_ScoreRules()
49 {
50     GameRules_score_enabled(false);
51     GameRules_scoring(0, 0, 0, {
52         if (g_race_qualifying) {
53             field(SP_CTS_STRAFE, "strafe", 0);
54             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
55         } else {
56             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
59         }
60     });
61 }
62
63 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
64 {
65         if(autocvar_sv_eventlog)
66                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
67 }
68
69 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
70 {
71         entity player = M_ARGV(0, entity);
72         float dt = M_ARGV(1, float);
73
74         player.race_movetime_frac += dt;
75         float f = floor(player.race_movetime_frac);
76         player.race_movetime_frac -= f;
77         player.race_movetime_count += f;
78         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
79
80         if(IS_PLAYER(player))
81         {
82                 if (player.race_penalty)
83                         if (time > player.race_penalty)
84                                 player.race_penalty = 0;
85                 if(player.race_penalty)
86                 {
87                         player.velocity = '0 0 0';
88                         set_movetype(player, MOVETYPE_NONE);
89                         player.disableclientprediction = 2;
90                 }
91         }
92
93         // force kbd movement for fairness
94         float wishspeed;
95         vector wishvel;
96
97         // if record times matter
98         // ensure nothing EVIL is being done (i.e. div0_evade)
99         // this hinders joystick users though
100         // but it still gives SOME analog control
101         wishvel.x = fabs(CS(player).movement.x);
102         wishvel.y = fabs(CS(player).movement.y);
103         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
104         {
105                 wishvel.z = 0;
106                 wishspeed = vlen(wishvel);
107                 if(wishvel.x >= 2 * wishvel.y)
108                 {
109                         // pure X motion
110                         if(CS(player).movement.x > 0)
111                                 CS(player).movement_x = wishspeed;
112                         else
113                                 CS(player).movement_x = -wishspeed;
114                         CS(player).movement_y = 0;
115                 }
116                 else if(wishvel.y >= 2 * wishvel.x)
117                 {
118                         // pure Y motion
119                         CS(player).movement_x = 0;
120                         if(CS(player).movement.y > 0)
121                                 CS(player).movement_y = wishspeed;
122                         else
123                                 CS(player).movement_y = -wishspeed;
124                 }
125                 else
126                 {
127                         // diagonal
128                         if(CS(player).movement.x > 0)
129                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
130                         else
131                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132                         if(CS(player).movement.y > 0)
133                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
134                         else
135                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
136                 }
137         }
138         calculate_strafe_efficiency(player, CS(player).movement);
139 }
140
141 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
142 {
143         float s;
144
145         Score_NicePrint(NULL);
146
147         race_ClearRecords();
148         PlayerScore_Sort(race_place, 0, 1, 0);
149
150         FOREACH_CLIENT(true, {
151                 it.strafe_efficiency_best = -2;
152                 PlayerScore_Set(it, SP_CTS_STRAFE, it.strafe_efficiency_best * 10000);
153
154                 if(it.race_place)
155                 {
156                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
157                         if(!s)
158                                 it.race_place = 0;
159                 }
160                 cts_EventLog(ftos(it.race_place), it);
161         });
162
163         if(g_race_qualifying == 2)
164         {
165                 g_race_qualifying = 0;
166                 independent_players = 0;
167                 cvar_set("fraglimit", ftos(race_fraglimit));
168                 cvar_set("leadlimit", ftos(race_leadlimit));
169                 cvar_set("timelimit", ftos(race_timelimit));
170                 cts_ScoreRules();
171         }
172 }
173
174 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
175 {
176         entity player = M_ARGV(0, entity);
177
178         race_PreparePlayer(player);
179         player.race_checkpoint = -1;
180
181         if(IS_REAL_CLIENT(player))
182         {
183                 string rr = CTS_RECORD;
184
185                 msg_entity = player;
186                 race_send_recordtime(MSG_ONE);
187                 race_send_speedaward(MSG_ONE);
188
189                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
190                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
191                 race_send_speedaward_alltimebest(MSG_ONE);
192
193                 float i;
194                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
195                 race_send_rankings_cnt(MSG_ONE);
196                 for (i = 1; i <= m; ++i)
197                 {
198                         race_SendRankings(i, 0, 0, MSG_ONE);
199                 }
200
201                 player.strafe_efficiency_average = player.strafe_efficiency_tics = 0;
202                 player.strafe_efficiency_best = -2;
203                 PlayerScore_Set(player, SP_CTS_STRAFE, player.strafe_efficiency_best * 10000);
204         }
205 }
206
207 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
208 {
209         entity player = M_ARGV(0, entity);
210
211         if(autocvar_g_allow_checkpoints)
212                 race_PreparePlayer(player); // nice try
213 }
214
215 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
216 {
217         entity player = M_ARGV(0, entity);
218         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
219                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
220         else
221                 player.frags = FRAGS_SPECTATOR;
222
223         race_PreparePlayer(player);
224         player.race_checkpoint = -1;
225 }
226
227 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
228 {
229         entity player = M_ARGV(0, entity);
230         entity spawn_spot = M_ARGV(1, entity);
231
232         if(spawn_spot.target == "")
233                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
234                 race_PreparePlayer(player);
235
236         // if we need to respawn, do it right
237         player.race_respawn_checkpoint = player.race_checkpoint;
238         player.race_respawn_spotref = spawn_spot;
239
240         player.race_place = 0;
241 }
242
243 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
244 {
245         entity player = M_ARGV(0, entity);
246
247         if(IS_PLAYER(player))
248         if(!game_stopped)
249         {
250                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
251                         race_PreparePlayer(player);
252                 else // respawn
253                         race_RetractPlayer(player);
254
255                 race_AbandonRaceCheck(player);
256         }
257 }
258
259 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
260 {
261         entity frag_target = M_ARGV(2, entity);
262
263         frag_target.respawn_flags |= RESPAWN_FORCE;
264         race_AbandonRaceCheck(frag_target);
265
266         frag_target.strafe_efficiency_average = frag_target.strafe_efficiency_tics = 0;
267
268         if(autocvar_g_cts_removeprojectiles)
269         {
270                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
271                 {
272                         delete(it);
273                 });
274         }
275 }
276
277 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
278 {
279         entity bot = M_ARGV(0, entity);
280
281         bot.havocbot_role = havocbot_role_cts;
282         return true;
283 }
284
285 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
286 {
287         entity player = M_ARGV(0, entity);
288
289         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
290         {
291                 if (!player.stored_netname)
292                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
293                 if(player.stored_netname != player.netname)
294                 {
295                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
296                         strcpy(player.stored_netname, player.netname);
297                 }
298         }
299
300         if (!IS_OBSERVER(player))
301         {
302                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
303                 {
304                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
305                         speedaward_holder = player.netname;
306                         speedaward_uid = player.crypto_idfp;
307                         speedaward_lastupdate = time;
308                 }
309                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
310                 {
311                         string rr = CTS_RECORD;
312                         race_send_speedaward(MSG_ALL);
313                         speedaward_lastsent = speedaward_speed;
314                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
315                         {
316                                 speedaward_alltimebest = speedaward_speed;
317                                 speedaward_alltimebest_holder = speedaward_holder;
318                                 speedaward_alltimebest_uid = speedaward_uid;
319                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
320                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
321                                 race_send_speedaward_alltimebest(MSG_ALL);
322                         }
323                 }
324         }
325 }
326
327 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
328 {
329         // no weapon dropping in CTS
330         return true;
331 }
332
333 MUTATOR_HOOKFUNCTION(cts, FilterItem)
334 {
335         entity item = M_ARGV(0, entity);
336
337         if (Item_IsLoot(item))
338         {
339                 return true;
340         }
341 }
342
343 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
344 {
345         entity frag_attacker = M_ARGV(1, entity);
346         entity frag_target = M_ARGV(2, entity);
347         float frag_deathtype = M_ARGV(3, float);
348         float frag_damage = M_ARGV(4, float);
349
350         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
351         if(!autocvar_g_cts_selfdamage)
352         {
353                 frag_damage = 0;
354                 M_ARGV(4, float) = frag_damage;
355         }
356 }
357
358 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
359 {
360         return true; // in CTS, you don't lose score by observing
361 }
362
363 MUTATOR_HOOKFUNCTION(cts, GetRecords)
364 {
365         int record_page = M_ARGV(0, int);
366         string ret_string = M_ARGV(1, string);
367
368         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
369         {
370                 if(MapInfo_Get_ByID(i))
371                 {
372                         float r = race_readTime(MapInfo_Map_bspname, 1);
373
374                         if(!r)
375                                 continue;
376
377                         string h = race_readName(MapInfo_Map_bspname, 1);
378                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
379                 }
380         }
381
382         M_ARGV(1, string) = ret_string;
383 }
384
385 MUTATOR_HOOKFUNCTION(cts, ClientKill)
386 {
387         M_ARGV(1, float) = 0; // kill delay
388 }
389
390 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
391 {
392         entity player = M_ARGV(0, entity);
393         float strafe_efficiency_current = player.strafe_efficiency_average / player.strafe_efficiency_tics;
394
395         if(player.strafe_efficiency_best < strafe_efficiency_current)
396         {
397                 player.strafe_efficiency_best = strafe_efficiency_current;
398                 PlayerScore_Set(player, SP_CTS_STRAFE, player.strafe_efficiency_best * 10000);
399         }
400
401         // useful to prevent cheating by running back to the start line and starting out with more speed
402         if(autocvar_g_cts_finish_kill_delay)
403                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
404 }
405
406 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
407 {
408         return true; // doesn't work so well (but isn't cts a teamless mode?)
409 }
410
411 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
412 {
413         entity player = M_ARGV(0, entity);
414
415         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
416 }
417
418 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
419 {
420         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
421         M_ARGV(3, bool) = true; // want mutator blocked
422         return true;
423 }
424
425 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
426 {
427         return true;
428 }
429
430 void cts_Initialize()
431 {
432         cts_ScoreRules();
433 }