3 #include <common/mutators/base.qh>
4 #include <common/scores.qh>
7 REGISTER_MUTATOR(ka, false)
12 GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
13 field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
14 field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
15 field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
23 const int KA_BALL_COUNT = 1;
27 IntrusiveList g_kaballs;
28 STATIC_INIT(g_kaballs) { g_kaballs = IL_NEW(); }
30 void(entity this) havocbot_role_ka_carrier;
31 void(entity this) havocbot_role_ka_collector;
33 void ka_DropEvent(entity plyr);