4 #include <common/mutators/base.qh>
5 #include <common/scores.qh>
6 .float lms_spectate_warning;
7 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
10 REGISTER_MUTATOR(lms, false)
15 GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
16 GameRules_limit_lead(0);
17 GameRules_score_enabled(false);
18 GameRules_scoring(0, 0, 0, {
19 field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
20 field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
29 float lms_lowest_lives;
30 float LMS_NewPlayerLives();