3 #include "../../../server/t_items.qh"
7 MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
10 REGISTER_ITEM(Bullets, Ammo) {
12 this.m_model = MDL_Bullets_ITEM;
14 this.m_name = "bullets";
15 this.m_icon = "ammo_bullets";
17 this.m_botvalue = 2000;
18 this.m_itemid = IT_NAILS;
23 MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
26 REGISTER_ITEM(Cells, Ammo) {
28 this.m_model = MDL_Cells_ITEM;
30 this.m_name = "cells";
31 this.m_icon = "ammo_cells";
33 this.m_botvalue = 2000;
34 this.m_itemid = IT_CELLS;
39 MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
42 REGISTER_ITEM(Plasma, Ammo) {
44 this.m_model = MDL_Plasma_ITEM;
46 this.m_name = "plasma";
47 this.m_icon = "ammo_plasma";
49 this.m_botvalue = 2000;
50 this.m_itemid = IT_PLASMA;
55 MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
58 REGISTER_ITEM(Rockets, Ammo) {
60 this.m_model = MDL_Rockets_ITEM;
62 this.m_name = "rockets";
63 this.m_icon = "ammo_rockets";
65 this.m_botvalue = 3000;
66 this.m_itemid = IT_ROCKETS;
71 MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
74 REGISTER_ITEM(Shells, Ammo) {
76 this.m_model = MDL_Shells_ITEM;
78 this.m_name = "shells";
79 this.m_icon = "ammo_shells";
81 this.m_botvalue = 500;
82 this.m_itemid = IT_SHELLS;