6 .float antiwall_flag; // Variable to define what to do with func_clientwall
7 // 0 == do nothing, 1 == deactivate, 2 == activate
11 #define IFTARGETED if(this.targetname && this.targetname != "")
15 // used elsewhere (will fix)
17 void trigger_common_write(entity this, bool withtarget);
19 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
21 void target_voicescript_next(entity pl);
22 void target_voicescript_clear(entity pl);
24 void SUB_DontUseTargets(entity this, entity actor, entity trigger);
25 void SUB_UseTargets(entity this, entity actor, entity trigger);
27 void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
29 void generic_setactive(entity this, int act);
30 // generic methods for netlinked entities
31 void generic_netlinked_reset(entity this);
32 void generic_netlinked_setactive(entity this, int act);
33 // WARNING: DON'T USE, ONLY TO KEEP COMPATIBILITY BECAUSE OF SWITCH FROM .state TO .alive!!!!
34 void generic_netlinked_legacy_use(entity this, entity actor, entity trigger);
37 .float sub_target_used;
44 void trigger_common_read(entity this, bool withtarget);
45 void trigger_remove_generic(entity this);